CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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Hits 1 to 9 of 9

_id acadia22pr_64
id acadia22pr_64
authors Davis, Michael; Hurley, Daniel; Lawrence, Ben; Liu, Yinan; Print, Cristin; Rieger, Uwe; Robb, Tamsin; Windahl, Charlotta; Woodhouse, Braden
year 2022
title XR Tumor Evolution Project - A Hybrid Architectural Space for Cancer Research
source ACADIA 2022: Hybrids and Haecceities [Projects Catalog of the 42nd Annual Conference of the Association of Computer Aided Design in Architecture (ACADIA) ISBN 979-8-9860805-7-4]. University of Pennsylvania Stuart Weitzman School of Design. 27-29 October 2022. edited by M. Akbarzadeh, D. Aviv, H. Jamelle, and R. Stuart-Smith. 64-69.
summary The Extended Reality Tumor Evolution Project (XRTEP) is a unique, real-world application of extended reality technology in cancer research. It is enabled by a rare inter-disciplinary collaboration between the School of Architecture and Planning, the Faculty of Medical and Health Sciences, and the Centre for E-Research at the University of Auckland
series ACADIA
type project
email
last changed 2024/02/06 14:04

_id caadria2022_102
id caadria2022_102
authors Gardner, Nicole, Haeusler, Matthias Hank, Yu, Daniel, Barton, Jack, Dunn, Kate and Huang, Tracy
year 2022
title Revisiting Shoei Yoh: Developing a Workflow for a Browser-Based 3D Model Environment to Create an Immersive Digital Archive
doi https://doi.org/10.52842/conf.caadria.2022.1.687
source Jeroen van Ameijde, Nicole Gardner, Kyung Hoon Hyun, Dan Luo, Urvi Sheth (eds.), POST-CARBON - Proceedings of the 27th CAADRIA Conference, Sydney, 9-15 April 2022, pp. 687-696
summary The digitisation of architecturally significant buildings and sites creates opportunities to innovate methods of analysis, interpretation, representation, and audience engagement. To illustrate this potential, but also examine the attendant challenges, this paper outlines a research project that has digitised archival assets and living buildings designed by the Japanese architect Shoei Yoh to create an immersive 3D Spatial Archive. It focuses particularly on the creation of a browser-based 3D environment using WebGL technology that connects to and displays a repository of digitised archival assets. This includes the use of 3D scan data of Yoh's Naiju Community Centre project to accurately model the 3D immersive environment and a Grasshopper / Rhino into the glTF. File format (graphics library Transmission Format) workflow to render Naiju‚s complex geometry and detailed outdoor scenery. The paper demonstrates how using the .glTF File, which is an open format specifically for transmitting processed and pre-calculated 3D models, can improve the processing efficiency of web-browser based 3D environments. Improving the stability and processing speed of 3D browser-based environments is significant to enhancing how audiences can connect with and experience culturally significant sites remotely. The digital recreation and repurposing of Naiju (which is currently unoccupied and in a state of disrepair) as an immersive archival exhibition space operates to simultaneously protect the real building from over visitation, but also raise awareness of its cultural significance to support preservation efforts. In so doing, the paper makes a further contribution to the developing field of digital cultural heritage.
keywords Digital Cultural Heritage, Browser-based Modelling, glTF File, Architectural Visualisation, Shoei Yoh, SDG 9, SDG 11
series CAADRIA
email
last changed 2022/07/22 07:34

_id ecaade2022_116
id ecaade2022_116
authors Jovanovic, Luka, Ming, Leo, Doherty, Ben, Gardner, Nicole, Haeusler, M. Hank and Yu, K. Daniel
year 2022
title Automated Code Compliance Checking - A computational workflow for verifying model, parameter and regulatory compliance
doi https://doi.org/10.52842/conf.ecaade.2022.2.319
source Pak, B, Wurzer, G and Stouffs, R (eds.), Co-creating the Future: Inclusion in and through Design - Proceedings of the 40th Conference on Education and Research in Computer Aided Architectural Design in Europe (eCAADe 2022) - Volume 2, Ghent, 13-16 September 2022, pp. 319–328
summary Building Code Compliance Checking (CCC) is a necessary part of the design process in the Architecture, Engineering and Construction (AEC) industry that is typically time consuming. Existing Automated Code Compliance Checking (ACCC) solutions can be considered as ‘Blackbox’ and are often location specific. Using action research methodology this research develops the design of the computational workflow led by an ‘informed research participant’ – an industry partner – who has knowledge of the problem. All to create a visible and customizable script to evaluate model compliance as well as CCC results. The research outcomes demonstrate a promising compliance checking computational workflow method that could be applied to a range of building codes and standards and contributes to building the AEC industry’s confidence in workflow automation to drive more productive and sustainable ways of working. This investigation, its proposed hypothesis, methodology, implications, significance, and evaluation are presented in the paper.
keywords Automated Compliance Checking, Regulatory Compliance Checking, BIM Family, Grasshopper (GH), Revit
series eCAADe
email
last changed 2024/04/22 07:10

_id acadia22_310
id acadia22_310
authors Koehler, Daniel
year 2022
title Building Synthetic Data Sets or How to Learn from Future Architectures?
source ACADIA 2022: Hybrids and Haecceities [Proceedings of the 42nd Annual Conference of the Association of Computer Aided Design in Architecture (ACADIA) ISBN 979-8-9860805-8-1]. University of Pennsylvania Stuart Weitzman School of Design. 27-29 October 2022. edited by M. Akbarzadeh, D. Aviv, H. Jamelle, and R. Stuart-Smith. 310-317.
summary Simulating synthetic data can induce design speculation to machine learning applications. Leaning on density studies for modernist settlements, we propose an approach that mixes ratios of sets to generate buildings quickly. A case study exemplifies how quickly one can generate and analyze a set of buildings at the resolution of BIM modeling. We conclude that synthetic data sets could become a feature of daily design workflows due to being computationally inexpensive and easy to adapt.
series ACADIA
type paper
email
last changed 2024/02/06 14:00

_id caadria2024_365
id caadria2024_365
authors Lahtinen, Aaro, Gardner, Nicole, Ramos Jaime, Cristina and Yu, Kuai
year 2024
title Visualising Sydney's Urban Green: A Web Interface for Monitoring Vegetation Coverage between 1992 and 2022 using Google Earth Engine
doi https://doi.org/10.52842/conf.caadria.2024.2.515
source Nicole Gardner, Christiane M. Herr, Likai Wang, Hirano Toshiki, Sumbul Ahmad Khan (eds.), ACCELERATED DESIGN - Proceedings of the 29th CAADRIA Conference, Singapore, 20-26 April 2024, Volume 2, pp. 515–524
summary With continued population growth and urban expansion, the severity of environmental concerns within cities is likely to increase without proper urban ecosystem monitoring and management. Despite this, limited efforts have been made to effectively communicate the ecological value of urban vegetation to Architecture, Engineering and Construction (AEC) professionals concerned with mitigating these effects and improving urban liveability. In response, this research project proposes a novel framework for identifying and conveying historical changes to vegetation coverage within the Greater Sydney area between 1992 and 2022. The cloud-based geo-spatial analysis platform, Google Earth Engine (GEE), was used to construct an accurate land cover classification of Landsat imagery, allowing the magnitude, spatial configuration, and period of vegetation loss to be promptly identified. The outcomes of this analysis are represented through an intuitive web platform that facilitates a thorough understanding of the complex relationships between anthropogenic activities and vegetation coverage. A key finding indicated that recent developments in the Blacktown area had directly contributed to heightened land surface temperature, suggesting a reformed approach to urban planning is required to address climatic concerns appropriately. The developed web interface provides a unique method for AEC professionals to assess the effectiveness of past planning strategies, encouraging a multi-disciplinary approach to urban ecosystem management.
keywords Urban Vegetation, Web Interface, Landsat Imagery, Land Cover Classification, Google Earth Engine
series CAADRIA
email
last changed 2024/11/17 22:05

_id ecaade2022_114
id ecaade2022_114
authors Rogers, Scarlett, Rubenach, Tom, Doherty, Ben, Gardner, Nicole, Haeusler, M. Hank and Yu, K. Daniel
year 2022
title Running, Running, Stop - Applying graph theory to pathfinding analysis to improve circulation efficiency in vertical high schools
doi https://doi.org/10.52842/conf.ecaade.2022.2.019
source Pak, B, Wurzer, G and Stouffs, R (eds.), Co-creating the Future: Inclusion in and through Design - Proceedings of the 40th Conference on Education and Research in Computer Aided Architectural Design in Europe (eCAADe 2022) - Volume 2, Ghent, 13-16 September 2022, pp. 19–28
summary Understanding how people circulate in a space is crucial to effective spatial organisation. However, while many studies focus on wayfinding within environments such as train stations, there are few discussing multi storey circulation and pathfinding within educational institutions. Vertical high schools differ from other frequently travelled spaces by their need to prefer multiple stairways over elevators, and to devote the maximum floor area possible to learning spaces. These considerations change and impede a student’s ability to quickly traverse multiple floors. In this research, a computational tool is designed to simulate and assess circulation efficiency within a vertical high school with the goal of lightening stairwell congestion and decreasing classroom transit times. Using action research methodology, the research problem was formulated in cooperation with an industry partner and solved in an iterative manner. As a method to assess spatial circulation performance, principles of graph theory were applied to a simplified navigation mesh derived from the high school’s floor plan and Microsoft Excel timetable using Grasshopper. The ability to understand the influence of a designer’s decisions on circulation efficiency factors such as travel time and congestion is vital to creating practical and enduring designs that avoid expensive, post-construction building alterations to fix emergent problems – a core contribution of this research. While the simulation designed in this research engages with a vertical high school context, it could be appropriated for other building types, such as offices or shopping centres. Thereby, this research makes a further contribution to demonstrating the value of developing computational tools to aid in decision making.
keywords Graph Theory, Congestion, Internal Circulation, Education, Spatial Organisation
series eCAADe
email
last changed 2024/04/22 07:10

_id acadia23_v1_220
id acadia23_v1_220
authors Ruan, Daniel; Adel, Arash
year 2023
title Robotic Fabrication of Nail Laminated Timber: A Case Study Exhibition
source ACADIA 2023: Habits of the Anthropocene: Scarcity and Abundance in a Post-Material Economy [Volume 1: Projects Catalog of the 43rd Annual Conference of the Association of Computer Aided Design in Architecture (ACADIA) ISBN 979-8-9860805-8-1]. Denver. 26-28 October 2023. edited by A. Crawford, N. Diniz, R. Beckett, J. Vanucchi, M. Swackhamer 220-225.
summary Previous research projects (Adel, Agustynowicz, and Wehrle 2021; Adel Ahmadian 2020; Craney and Adel 2020; Adel et al. 2018; Apolinarska et al. 2016; Helm et al. 2017; Willmann et al. 2015; Oesterle 2009) have explored the use of comprehensive digital design-to-fabrication workflows for the construction of nonstandard timber structures employing robotic assembly technologies. More recently, the Robotically Fabricated Structure (RFS), a bespoke outdoor timber pavilion, demonstrated the potential for highly articulated timber architecture using short timber elements and human-robot collaborative assembly (HRCA) (Adel 2022). In the developed HRCA process, a human operator and a human fabricator work alongside industrial robotic arms in a shared working environment, enabling collaborative fabrication approaches. Building upon this research, we present an exploration adapting HRCA to nail-laminated timber (NLT) fabrication, demonstrated through a case study exhibition (Figures 1 and 2).
series ACADIA
type project
email
last changed 2024/04/17 13:58

_id acadia22_628
id acadia22_628
authors Sung, Woongki; Nagakura, Takehiko; Tsai, Daniel
year 2022
title Design Contextualism by AI
source ACADIA 2022: Hybrids and Haecceities [Proceedings of the 42nd Annual Conference of the Association of Computer Aided Design in Architecture (ACADIA) ISBN 979-8-9860805-8-1]. University of Pennsylvania Stuart Weitzman School of Design. 27-29 October 2022. edited by M. Akbarzadeh, D. Aviv, H. Jamelle, and R. Stuart-Smith. 628-637.
summary This paper presents a data- driven method for encoding and representing the statistical information of an architectural site layout in the form of a Bayesian network. Given a set of simplified satellite photos and maps, the site layout model is formulated that consists of variables of interest. Structured learning is performed to find an optimal Bayesian network structure that best fits the dataset and is then trained to calculate its parameters.
series ACADIA
type paper
email
last changed 2024/02/06 14:04

_id acadia22_138
id acadia22_138
authors Varinlioglu, Guzden; Balaban, Ozgun; Tsai, Daniel; Wu, Charles Ngai-Hang; Nagakura, Takehiko
year 2022
title Learning from Players
source ACADIA 2022: Hybrids and Haecceities [Proceedings of the 42nd Annual Conference of the Association of Computer Aided Design in Architecture (ACADIA) ISBN 979-8-9860805-8-1]. University of Pennsylvania Stuart Weitzman School of Design. 27-29 October 2022. edited by M. Akbarzadeh, D. Aviv, H. Jamelle, and R. Stuart-Smith. 138-149.
summary This paper explores the unconventional decision-making environment of gamification to uncover past urban networks. To test the validity of decision making behavior of humans in the simulated topography, we designed, implemented, and tested a serious board game simulating the urban networks of the past. Using the topography, we abstracted, simplified, and represented several layers of GIS data into hexagon tiles to design a board game. The game also employs playing cards, divided into chance and trade cards, which are used to determine players’ movement on the board and their scores. In the game environment, we simulate the movement of trade, while the players, as agents, explore and reveal possible intercity networks. We monitor and document the gamers’ pathfinding/pathmaking decisions and use these to make comparisons with computational simulations. By tracking users’ movements and behaviors, we were able to create data for spatial analysis, game statistics, and user behaviors. Based on experiments and employing gamers’ stig- mergy, the research provides predictions for lost urban networks of Anatolia.
series ACADIA
type paper
email
last changed 2024/02/06 14:00

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