CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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_id acadia22pr_172
id acadia22pr_172
authors Huang, Lee-Su; Spaw, Gregory Thomas
year 2022
title Robotically Bent Spatial Metal Knots - Re-Interpreting Spatial Knotting Through Robotic Tube Bending
source ACADIA 2022: Hybrids and Haecceities [Projects Catalog of the 42nd Annual Conference of the Association of Computer Aided Design in Architecture (ACADIA) ISBN 979-8-9860805-7-4]. University of Pennsylvania Stuart Weitzman School of Design. 27-29 October 2022. edited by M. Akbarzadeh, D. Aviv, H. Jamelle, and R. Stuart-Smith. 172-177.
summary The studies presented in this project employ workflows that enable multi-planar robotic bending of metal tubes with high accuracy and repeatability using a 6-axis industrial robot with a custom end-effector and external 2-axis positioner. This enables quick fabrication and assembly of complex spatial tubular configurations without the need for jigs or falsework support. The method makes possible the accurate fabrication of complex, closed polyline curve loop configurations that are topologically similar to knots in mathematical knot theory
series ACADIA
type project
email
last changed 2024/02/06 14:06

_id acadia22_742
id acadia22_742
authors Leach, Neil
year 2022
title What is Creativity?
source ACADIA 2022: Hybrids and Haecceities [Proceedings of the 42nd Annual Conference of the Association of Computer Aided Design in Architecture (ACADIA) ISBN 979-8-9860805-8-1]. University of Pennsylvania Stuart Weitzman School of Design. 27-29 October 2022. edited by M. Akbarzadeh, D. Aviv, H. Jamelle, and R. Stuart-Smith. 742-751.
summary This paper explores what we can perhaps begin to understand about the nature of creativity in the mirror of AI, with reference to the now famous Go match between AlphaGo and Lee Sedol. It argues that one particular famous move in that match sheds light on some of the crucial questions regarding creativity. It compares this move to the ‘smart’ architectural designs generated by AI, and asks whether computers can be creative, or whether they are simply conducting a ‘search and synthesis’ operation. Finally, the paper asks the provocative question, as to whether creativity even exists, or whether it is a myth that can now be debunked, thanks to our insights from the world of AI.
series ACADIA
type paper
email
last changed 2024/02/06 14:04

_id acadia22pr_100
id acadia22pr_100
authors Lee, Yong Ju
year 2022
title Versatile Bracketry - Contemporary Fabrication Techniques for Traditional Korean Architecture
source ACADIA 2022: Hybrids and Haecceities [Projects Catalog of the 42nd Annual Conference of the Association of Computer Aided Design in Architecture (ACADIA) ISBN 979-8-9860805-7-4]. University of Pennsylvania Stuart Weitzman School of Design. 27-29 October 2022. edited by M. Akbarzadeh, D. Aviv, H. Jamelle, and R. Stuart-Smith. 100-105.
summary Versatile Bracketry is an architectural experiment employing algorithmic design technology and 3D printing, manipulating Gong-po—a wooden bracket element found in traditional Korean architecture. Although there has been some recognition and reflection toward the inclusion of traditional forms in modern design, the mainstream in Korean architecture has been Western-oriented. However, advanced computation technology provides both a new perspective and approach in this field, and higher productivity and efficiency.
series ACADIA
type project
email
last changed 2024/02/06 14:06

_id caadria2022_220
id caadria2022_220
authors Hsiao, Chi-Fu, Lee, Ching-Han, Chen, Chun-Yen, Fang, Yu-Cyuan and Chang, Teng-Wen
year 2022
title Training a Vision-Based Autonomous Robot From Material Bending Analysis to Deformation Variables Predictions With an XR Approach
doi https://doi.org/10.52842/conf.caadria.2022.2.201
source Jeroen van Ameijde, Nicole Gardner, Kyung Hoon Hyun, Dan Luo, Urvi Sheth (eds.), POST-CARBON - Proceedings of the 27th CAADRIA Conference, Sydney, 9-15 April 2022, pp. 201-210
summary This paper proposes a "Human Aided Hand-Eye System (HAHES)" to aid the autonomous robot for "Digital Twin Model (DTM)" sampling and correction. HAHES combining the eye-to hand and eye-in hand relationship to build an online DTM datasets. Users can download data and inspect DTM by "Human Wearable XR Device (HWD)", then continuous updating DTM by back testing the probing depth, and the overlap between physics and virtual. This paper focus on flexible linear material as experiment subject, then compares several data augmentation approaches: from 2D OpenCV homogeneous transformation, autonomous robot arm nodes depth probes, to overlap judgement by HWD. Then we train an additive regression model with back-testing DTM datasets and use the gradient boosting algorithm to inference an approximate 3D coordinate datasets with 2D OpenCV datasets to shorten the elapsed time. After all, this paper proposes a flexible mechanism to train a vision-based autonomous robot by combing different hand-eye relationship, HWD posture, and DTM in a recursive workflow for further researchers.
keywords Digital Twin Model, Hand-Eye Relationship, Human Wearable XR Device, Homogeneous Transformation, Gradient Boosting, SDG 4, SDG 9
series CAADRIA
email
last changed 2022/07/22 07:34

_id caadria2022_48
id caadria2022_48
authors Jeong, Joowon, Chen, Qinchuan, Kim, Nayeon and Lee, Hyunsoo
year 2022
title Virtual Reality Collaborative Platform for E-learning: Analysis of Student Engagement and Perceptions
doi https://doi.org/10.52842/conf.caadria.2022.1.019
source Jeroen van Ameijde, Nicole Gardner, Kyung Hoon Hyun, Dan Luo, Urvi Sheth (eds.), POST-CARBON - Proceedings of the 27th CAADRIA Conference, Sydney, 9-15 April 2022, pp. 19-28
summary In this paper, we discuss the potential of using virtual reality collaborative platforms for e-learning to improve the quality of online education. First, we explore the characteristics of existing online platforms that can be used for e-learning. Second, we present a method for creating a Virtual Reality Collaborative Environment (VRCE) for e-learning using an online platform, namely FrameVR. Third, an experiment is conducted to investigate participants' behavioural and emotional engagement when using Zoom and the VRCE for online learning. Valid survey data from twenty-two participants are analysed. Then, participants are interviewed about their perceptions of using a VRCE for e-learning. The results of the experiment confirm that using a VRCE can increase student engagement, especially emotional engagement compared to Zoom. However, the findings also suggest that there is still room for improvement in the use of VRCE for e-learning. Therefore, further suggestions are made on the drawbacks of VRCE to improve the user experience. This paper provides insight into incorporating VRCE to enhance the e-learning experience and contribute to the development of online education.
keywords Virtual Reality Collaborative Environment, E-Learning, FrameVR, Online Education, SDG 4
series CAADRIA
email
last changed 2022/07/22 07:34

_id acadia23_v1_180
id acadia23_v1_180
authors Huang, Lee-Su; Spaw, Gregory
year 2023
title InterLoop
source ACADIA 2023: Habits of the Anthropocene: Scarcity and Abundance in a Post-Material Economy [Volume 1: Projects Catalog of the 43rd Annual Conference of the Association of Computer Aided Design in Architecture (ACADIA) ISBN 979-8-9860805-8-1]. Denver. 26-28 October 2023. edited by A. Crawford, N. Diniz, R. Beckett, J. Vanucchi, M. Swackhamer 180-187.
summary InterLoop employs previously developed workflows that enable multi-planar robotic bending of metal tubes with high accuracy and repeatability (Huang and Spaw 2022). The scale and complexity is managed by employing augmented reality (AR) technology in two capacities, fabrication and assembly (Jahn et al. 2018; Jahn, Newnham, and Berg 2022). The AR display overlays part numbers, bending sequences, expected geometry, and robot movements in real time as the robot fabrication is occurring. For assembly purposes, part numbers, centerlines, and their expected positional relationships are projected via quick response (QR) codes spatially tracked by the Microsoft Hololens 2 (Microsoft 2019). This is crucial due to the length and self-similarity of complex multi-planar parts that make them difficult to distinguish and orient correctly. Leveraging augmented reality technology and robotic fabrication uncovers a novel material expression in tubular structures with bundles, knots, and interweaving (Figure 1).
series ACADIA
type project
email
last changed 2024/04/17 13:58

_id acadia23_v2_340
id acadia23_v2_340
authors Huang, Lee-Su; Spaw, Gregory
year 2023
title Augmented Reality Assisted Robotic: Tube Bending
source ACADIA 2023: Habits of the Anthropocene: Scarcity and Abundance in a Post-Material Economy [Volume 2: Proceedings of the 43rd Annual Conference for the Association for Computer Aided Design in Architecture (ACADIA) ISBN 979-8-9891764-0-3]. Denver. 26-28 October 2023. edited by A. Crawford, N. Diniz, R. Beckett, J. Vanucchi, M. Swackhamer 340-349.
summary The intent of this research is to study potential improvements and optimizations in the context of robotic fabrication paired with Augmented Reality (AR), leveraging the technology in the fabrication of the individual part, as well as guiding the larger assembly process. AR applications within the Architecture, Engineering, and Construction (AEC) industry have seen constant research and development as designers, fabricators, and contractors seek methods to reduce errors, minimize waste, and optimize efficiency to lower costs (Chi, Kang, and Wang 2013). Recent advancements have made the technology very accessible and feasible for use in the field, as demonstrated by seminal projects such as the Steampunk Pavilion in Tallinn, Estonia (Jahn, Newnham, and Berg 2022). These types of projects typically improve manual craft processes. They often provide projective guidelines, and make possible complex geometries that would otherwise be painstakingly slow to complete and require decades of artisanal experience (Jahn et al. 2019). Building upon a previously developed robotic tube bending workflow, our research implements a custom AR interface to streamline the bending process for multiple, large, complex parts with many bends, providing a pre-visualization of the expected fabrication process for safety and part-verification purposes. We demonstrate the utility of this AR overlay in the part fabrication setting and in an inadvertent, human-robot, collaborative process when parts push the fabrication method past its limits. The AR technology is also used to facilitate the assembly process of a spatial installation exploring a unique aesthetic with subtle bends, loops, knots, bundles, and weaves utilizing a rigid tube material.
series ACADIA
type paper
email
last changed 2024/12/20 09:12

_id sigradi2022_62
id sigradi2022_62
authors Mateus, Daniel; Henriques, Gonçalo Castro; Eskinazi, Mara; Menna, Ronaldo Lee; Nepomuceno, Taiane Melo
year 2022
title Carioca modern facades: expanding passive shading systems through computational methods
source Herrera, PC, Dreifuss-Serrano, C, Gómez, P, Arris-Calderon, LF, Critical Appropriations - Proceedings of the XXVI Conference of the Iberoamerican Society of Digital Graphics (SIGraDi 2022), Universidad Peruana de Ciencias Aplicadas, Lima, 7-11 November 2022 , pp. 127–138
summary In the 1940s, modern Rio de Janeiro architects developed passive systems to improve buildings performance, without resorting to air conditioning systems. This research studies the performance of a set of eight buildings, from the Carioca School, investigating in a prospective sense how to improve their performance through computational methods. The authors modelled the eight buildings and analysed as a case study the Nova Cintra building performance, regarding insolation and illuminance, using the environmental software Ladybug and Honeybee. Based on the simulation data, they used combinatorial modeling to change the position of each of the three shading type’s modules of the north facade of Nova Cintra, to improve their overall performance. Results confirm that is possible to continue to improve the buildings performance, as already accomplished by the modern buildings, using computational methods to improve, reducing also energy consumption through natural systems and diminishing the need for artificial air conditioning systems.
keywords Generative Design, Shading performance, Insolation and illuminance analysis, Combinatorial modeling, Carioca modern facades
series SIGraDi
email
last changed 2023/05/16 16:55

_id architectural_intelligence2022_15
id architectural_intelligence2022_15
authors Neil Leach
year 2022
title In the mirror of AI: what is creativity?
doi https://doi.org/https://doi.org/10.1007/s44223-022-00012-x
source Architectural Intelligence Journal
summary Many discussions about AI seem to end up addessing the question of creativity. Can computers be considered creative? Or is it impossible for any entity to be considered creative if it does not possess consciousness? Are human beings so creative, for that matter? Indeed, what exactly is creativity itself? Might AI even offer us some insights into the actual nature of creativity? This paper explores what we can perhaps begin to understand about the nature of creativity in the mirror of AI, with a particular reference to the now famous Go match between AlphaGo and Lee Sedol. It argues that one particular famous move in that match sheds some light on some of the crucial questions regarding creativity. It goes on to ask the provocative question, as to whether creativity even exists, or whether it is simply a myth that can now be debunked, thanks to our insights from the world of AI.
series Architectural Intelligence
email
last changed 2025/01/09 15:00

_id caadria2022_275
id caadria2022_275
authors Sukegawa, Chika, Khajehee, Arastoo, Kawakami, Takuma, Someya, Syunsuke, Hirano, Yuji, Shibuya, Masako, Ito, Koki, Watanabe, Yoshiaki, Wang, Qiang, Inaba, Tooru, Lee, Alric, Hotta, Kensuke, Miyaguchi, Mikita and Ikeda, Yasushi
year 2022
title Smart Hand for Digital Twin Timber Work -The interactive procedural scanning by industrial arm robot
doi https://doi.org/10.52842/conf.caadria.2022.2.131
source Jeroen van Ameijde, Nicole Gardner, Kyung Hoon Hyun, Dan Luo, Urvi Sheth (eds.), POST-CARBON - Proceedings of the 27th CAADRIA Conference, Sydney, 9-15 April 2022, pp. 131-140
summary This paper describes a 3D automated scanning method for building materials, namely "The Interactive Procedural Scanning‚, in a collaborative environment composed of a human worker and a CNC robot. This procedure aims to translate the observation skill of an experienced carpenter into an intelligent robotic system. The system frames its function on the first stage of a traditional timber examination process, called ‚Kidori‚, in which observations and findings are marked on the timber surface to provide hints for the subsequent cutting process. This paper aims to recreate the procedures using an industrial robotic arm, computer vision, and a human worker. A digital twin model of the timber is created with a depth camera serving as a base map to exchange information and receive instruction from the human worker. The margin of a discrepancy between the original processing location and the location of the actual end effector, where the tools are, is minimised in this system.
keywords 3D scanning, computer vision, traditional technique, phycology, machine learning, SDG 9
series CAADRIA
email
last changed 2022/07/22 07:34

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