CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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Hits 1 to 20 of 658

_id caadria2022_215
id caadria2022_215
authors Settimi, Andrea, Vestartas, Petras, Gamerro, Julien and Weinand, Yves
year 2022
title Cockroach: an Open-source Tool for Point Cloud Processing in CAD
source Jeroen van Ameijde, Nicole Gardner, Kyung Hoon Hyun, Dan Luo, Urvi Sheth (eds.), POST-CARBON - Proceedings of the 27th CAADRIA Conference, Sydney, 9-15 April 2022, pp. 325-334
doi https://doi.org/10.52842/conf.caadria.2022.2.325
summary In the architecture, engineering and construction (AEC) sector, the use of point cloud data is not a novelty. Usually employed to retrieve data for inspecting construction sites or retrofitting pre-existing buildings, sensors like LiDAR cameras have been known to practitioners such as architects and engineers for a while now. In recent years, the growing interest in 3D data acquisition for autonomous vehicles, robotic and extended reality (XR) applications has brought to the market new compact, performant, and more accessible hardware leveraging different technologies able to provide low-cost sensing systems. Nevertheless, point clouds obtained from such sensors must be processed to extract valuable data for any design or fabrication application. Unfortunately, most advanced point cloud processing tools are written in low-level languages and are hardly accessible to the average designer or maker. Therefore, we present Cockroach: a link between computer-aided design (CAD) modeling software and low-level point cloud processing libraries. The main objective is an adaptation to C# .NET via Grasshopper visual scripting interface and C++ single-line commands in native Rhinoceros workspaces. Cockroach has proved to be a handy design tool in integrating building components with unpredictable geometries such as raw wood or mineral scraps into new design and industrial fabrication processes.
keywords Computer-vision, Point-clouds, Data-processing, 3D modeling, CAD interface, Open-source tools, Quality education, Industry innovation and infrastructure, SDG 9
series CAADRIA
email
last changed 2022/07/22 07:34

_id ecaade2022_51
id ecaade2022_51
authors Lüling, Claudia and Carl, Timo
year 2022
title Fuzzy 3D Fabrics & Precise 3D Printing - Combining research with design-build investigations
source Pak, B, Wurzer, G and Stouffs, R (eds.), Co-creating the Future: Inclusion in and through Design - Proceedings of the 40th Conference on Education and Research in Computer Aided Architectural Design in Europe (eCAADe 2022) - Volume 1, Ghent, 13-16 September 2022, pp. 67–76
doi https://doi.org/10.52842/conf.ecaade.2022.1.067
summary We present a synergetic combination of two previously separate process technologies to create novel lightweight structures. 3D textiles and 3D printing. We will outline the development of a novel material system that consisted of flexible and foldable 3D textiles that are combined with stiff, linear 3D printed materials. Our aim is to produce material-reduced lightweight elements for building applications with an extended functionality and recyclability. Within an ongoing research project (6dTEX), we explore a mono-material system, which uses the same base materials for both the filament for 3D printing and the yarn of the fabrication of the 3D textiles. Based on preliminary 3D printing tests on flat textiles key process parameters were identified. Expertise has been established for 3D printing on textiles as well as for using printable recycled polyester materials (PES textile and PETG filament. Lastly for 3D printing on non-combustible material (alkali-resistant (AR) glass textiles and for 3D concrete printing (3DCP). The described process- knowledge facilitates textile architectures with an extended vocabulary, ranging from flat to single curved and folded topologies. Whereas the foundations are laid in the research project on a meso scale, we also extended our explorations into an architectural macro scale. For this, we used a more speculative design-build studio that was based on a more loose combination of 3D textiles and 3D printed elements. Lastly, we will discuss, how this first architectural application beneficially informed the research project.
keywords Material-Based Design, Additive Manufacturing, Design-Build, Parametric Modelling, Form-Finding, Co-Creation, Lightweight Structures, Single-Origin Composites, Space Fabrics
series eCAADe
email
last changed 2024/04/22 07:10

_id cdrf2022_499
id cdrf2022_499
authors Yuxuan Wang, Yuran Liu, Riley Studebaker, Billie Faircloth, and Robert Stuart-Smith
year 2022
title Ceramic Incremental Forming–A Rapid Mold-Less Forming Method of Variable Surfaces
source Proceedings of the 2022 DigitalFUTURES The 4st International Conference on Computational Design and Robotic Fabrication (CDRF 2022)
doi https://doi.org/https://doi.org/10.1007/978-981-19-8637-6_43
summary Following architectural practice’s widespread adoption of 3D modelling software, the digital design of free-form surfaces has enabled more heterogeneously organized architectural assemblies. However, fabricating envelope components with double-curved surface geometry have remained a challenge, involving significant machine time and material waste, and great expense to produce. This proof-of-concept project proposes a rapid, low-cost, and minimal-waste approach to forming double curved ceramic components through a novel approach to Ceramic Incremental Forming (CIF), using a 6-axis industrial robot, a passive flexible mold, and a custom ball-rolling tool. The approach is comparable to Single Point Incremental Forming (SPIF) that is used for forming complex shapes with metal sheets. This method promises to achieve high-quality, ceramic building envelope components, while eliminating the need to build proprietary molds for each shape and reducing the waste in the forming process. Compared with other architectural mold-less forming methods such as clay 3D printing, the approach is more time and material efficient, while being able to achieve similar levels of complexity. Thus, CIF may offer potential for further development and industrial applications.
series cdrf
email
last changed 2024/05/29 14:03

_id ecaade2022_292
id ecaade2022_292
authors Baudoux, Gaelle, Calixte, Xaviera and Leclercq, Pierre
year 2022
title Transition between Architectural Ideation and BIM - Towards a new method through semantic building modeling
source Pak, B, Wurzer, G and Stouffs, R (eds.), Co-creating the Future: Inclusion in and through Design - Proceedings of the 40th Conference on Education and Research in Computer Aided Architectural Design in Europe (eCAADe 2022) - Volume 2, Ghent, 13-16 September 2022, pp. 357–366
doi https://doi.org/10.52842/conf.ecaade.2022.2.357
summary Faced with the challenges of the actors' coordination regarding the increasing building complexity, the new digital collective approaches of advanced design raise the problem of the transition between collaborative ideation (first creative moments of deployment of ideas) and the following phases of digital production (including the formalisation of building specifications in BIM models). In response, we aim to develop a digitally instrumented method for moving from conventional architectural graphic documents to the 3D digital models characteristic of BIM. We propose here a detailed formalisation of the ideation-BIM transition problem and a method for managing building information to improve this transition.
keywords Building Information Modeling, Architectural Ideation, Digital Representation, Media Architecture, Semantic Model
series eCAADe
email
last changed 2024/04/22 07:10

_id ijac202220216
id ijac202220216
authors Keyvanfar, Ali; Arezou Shafaghat; Muhamad SF Rosley
year 2022
title Performance comparison analysis of 3D reconstruction modeling software in construction site visualization and mapping
source International Journal of Architectural Computing 2022, Vol. 20 - no. 2, pp. 453–475
summary Unmanned aerial vehicle (UAV) technology has overcome the limitations of conventional construction management methods using advanced and automated visualization and 3D reconstruction modeling techniques. Although the mapping techniques and reconstruction modeling software can generate real-time and high-resolution descriptive textural, physical, and spatial data, they may fail to develop an accurate and complete 3D model of the construction site. To generate a quality 3D reconstruction model, the construction manager must optimize the trade-offs among three major software-selection factors: functionalities, technical capabilities, and the system hardware specifications. These factors directly affect the robust 3D reconstruction model of the construction site and objects. Accordingly, the purpose of this research was to apply nine well-established 3D reconstruction modeling software tools (DroneDeploy, COLMAP, 3DF+Zephyr, Autodesk Recap, LiMapper, PhotoModeler, 3D Survey, AgiSoft Photoscan, and Pix4D Mapper) and compare their performances and reliabilities in generating complete 3D models. The research was conducted in an eco-home building at the University of Technology, Malaysia. A series of regression analyses were conducted to compare the performances of the selected 3D reconstruction modeling software in alignment and registration, distance computing, geometric measurement, and plugin execution. Regression analysis determined that among the software programs, LiMapper had the strongest positive linear correlation with the ground truth model. Furthermore, the correlation analysis showed a statistically significant p-value for all software, except for 3D Survey. In addition, the research found that Autodesk Recap generated the most-robust and highest-quality dense point clouds. DroneDeploy can create an accurate point cloud and triangulation without using many points as required by COLMAP and LiMapper. It was concluded that most of the software is robustly, positively, and linearly correlated with the corresponding ground truth model. In the future, other factors involving software selection should be studied, such as vendor-related, user-related, and automation factors.
keywords Construction site visualization, unmanned aerial vehicle, photogrammetry, 3D reconstruction modeling, multi-view-stereopsis, structure-from-motion, ANOVA and regression analysis
series journal
last changed 2024/04/17 14:29

_id cdrf2022_527
id cdrf2022_527
authors Xiang Wang, Yang Li, Ziqi Zhou, Xueyuan Lv, Philip F. Yuan, Lei Chen
year 2022
title Levelling Calibration and Intelligent Real-Time Monitoring of the Assembly Process of a DfD-Based Prefabricated Structure Using a Motion Capture System
source Proceedings of the 2022 DigitalFUTURES The 4st International Conference on Computational Design and Robotic Fabrication (CDRF 2022)
doi https://doi.org/https://doi.org/10.1007/978-981-19-8637-6_45
summary Conventional measuring techniques and equipment such as the level and total-station are commonly used in on-site construction to measure the position of building elements. However, a motion capture system can measure the dynamic 3D movements of markers attached to any target structure with high accuracy and high sampling rate. Considering the characteristics of prefabricated structures that is composed by lot of discrete building elements, advanced requirements for the on-site assembly monitoring is required. This paper introduces an innovative real-time monitoring technique for the DfD-based (Design for Disassembly) structure with the application of motion capture system and other hardware in an IoT-based BIM system. The design and construction method of the structure system, on-site setup of monitoring system and hardware, data acquisition and analysis method, calibration algorithm as well as the BIM system are further illustrated in the paper. The proposed method is finally applied in a real building project that is composed by thousand discrete building elements and covers a large area of 50*25 m. As demonstrator, such monitoring system is applied in the real construction of a DfD-based prefabricated steel structure in the “Water Cube” (Chinese National Aquatics Centre) in Beijing. The building process is successfully recorded and displayed on-site with the digital twin model in the BIM system. The construction states of the building elements are gathered with different kind of IoT techniques such as the RfID chips and QR-Codes. With the demand to control the flatness tolerance within 6 mm (within a 25*50 m area), a large area monitoring system was applied in the project and finally reduced the construction time within 20 days. The final tolerance is verified and further discussed2.
series cdrf
email
last changed 2024/05/29 14:03

_id ecaade2022_175
id ecaade2022_175
authors Di Carlo, Raffaele, Mittal, Divyae and Vesely, Ondrej
year 2022
title Generating 3D Building Volumes for a Given Urban Context using Pix2Pix GAN
source Pak, B, Wurzer, G and Stouffs, R (eds.), Co-creating the Future: Inclusion in and through Design - Proceedings of the 40th Conference on Education and Research in Computer Aided Architectural Design in Europe (eCAADe 2022) - Volume 2, Ghent, 13-16 September 2022, pp. 287–295
doi https://doi.org/10.52842/conf.ecaade.2022.2.287
summary Our ability to delegate the most intellectually demanding tasks to machines improves with each passing day. Even in the fields of architecture and design, which were previously thought to be exclusive domain of human creativity and flare, we are moving the first steps towards developing models that can capture the patterns, invisible to the naked eye, embedded in the creative process. These patterns reflect ideas and traditions, imprinted in the collective mind over the course of history, that can be improved upon or serve as a cautionary tale for the new generation of designers in their work of designing an equitable, more inclusive future. Generative Adversarial Networks (GANs) give us the opportunity to turn style and design into learnable features that can be used to automatically generate blueprints and layouts. In this study, we attempt to apply this technology to urban design and to the task of generating a building footprint and volume that fits within the surrounding built environment. We do so by developing a Pix2Pix model composed of a ResNet-6 generator and a Patch discriminator, applying it to satellite views of neighborhoods from across the Netherlands, and then turning the resulting 2D generated building footprint into a reusable 3D model. The model is trained using the national cadastral data and TU Delft 3D BAG dataset. The results show that it is possible to predict a building shape compatible in style and height with the surroundings. Although the model can be used for different applications, we use it as an evaluation tool to compare the design alternatives fitting the desired contextual patterns.
keywords Generative Adversarial Networks, Urban Design, Pix2Pix, Raster Vectorization, 3D Rendering
series eCAADe
email
last changed 2024/04/22 07:10

_id ecaade2022_247
id ecaade2022_247
authors Güntepe, Rahma
year 2022
title Building with Expanded Cork - A novel monolithic building structure
source Pak, B, Wurzer, G and Stouffs, R (eds.), Co-creating the Future: Inclusion in and through Design - Proceedings of the 40th Conference on Education and Research in Computer Aided Architectural Design in Europe (eCAADe 2022) - Volume 1, Ghent, 13-16 September 2022, pp. 29–36
doi https://doi.org/10.52842/conf.ecaade.2022.1.029
summary This research presents the development of a construction system for a solid expanded cork building envelope. The inspiration for this research is the “Cork House” built in 2019 by Matthew Barnett Howland and Oliver Wilton, who developed a Cork Construction Kit for a monolithic dry-jointed cork structure. The goal of this research is to analyze and develop different varieties of construction methods for a dry-joined cork building by combining and applying traditional masonry techniques. The objective is to generate a material-based design for cork construction elements trough prototyping and using a selection of digital tools such as 3D modeling and 3D printing. Expanded cork is a 100% plant-based material which, if applied correctly, has the capacity to be used as a load bearing, insulating and protective structure all at once. It has almost no environmental impact and is completely compostable. To maintain the material's compostable property, this construction system has to be developed without any kind of binders or mortar. Additionally, this more reduced and simplified form of construction will not only make it possible to build without any specific expertise, but at the same time ensure resources to be reused or composted at the end of building life.
keywords Expanded Cork, Cork, Material-Based Design, Masonry, Stereotomy, 3D Modeling, 3D Printing, Sustainable Material, Dry-Joint Construction
series eCAADe
email
last changed 2024/04/22 07:10

_id caadria2022_424
id caadria2022_424
authors May, Kieran, Walsh, James, Smith, Ross, Gu, Ning and Thomas, Bruce
year 2022
title UnityRev - Bridging the gap between BIM Authoring platforms and Game Engines by creating a Real-Time Bi-directional Exchange of BIM data
source Jeroen van Ameijde, Nicole Gardner, Kyung Hoon Hyun, Dan Luo, Urvi Sheth (eds.), POST-CARBON - Proceedings of the 27th CAADRIA Conference, Sydney, 9-15 April 2022, pp. 527-536
doi https://doi.org/10.52842/conf.caadria.2022.2.527
summary We present UnityRev: An open-source software package that enables a workflow designed to facilitate a real-time bi-directional and synchronous exchange of Building Information Modelling (BIM) data, by creating a direct link between a BIM authoring platform (i.e. Autodesk Revit) and a game engine (i.e. Unity 3D). Although previous works have explored the integration of BIM with game engines, the currently available tools are limited to a non-synchronous or uni-directional exchange of BIM data, and they do not address specific design issues required to make a BIM authoring platform and game engine compatible (i.e. parametric modelling). This paper describes our software which consists of a compact overview of the system, including design decisions, implementation details, and system capabilities. Two example applications are presented as concept demonstrators to -10795864108000showcase practical collaborative use-case scenarios between BIM authoring platforms and game engines which were not previously achievable without a real-time bi-directional workflow. This work will expand future Computer Aided Architectural Design (CAAD) research, and more specifically, Virtual Reality (VR)/Augmented Reality (AR) based BIM development and integration, by providing new possibilities and bridging the gap between BIM authoring platforms and game engines. The application of the system as demonstrated in the paper for real-time lighting performance simulation contributes to achieving the UN Sustainable Development Goal 11: Sustainable Cities and Communities.
keywords building information modelling, game engines, revit, unity, virtual reality, augmented reality, lighting performance simulation, SDG 11
series CAADRIA
email
last changed 2022/07/22 07:34

_id ecaade2022_384
id ecaade2022_384
authors Naboni, Roberto, Breseghello, Luca and Sanin, Sandro
year 2022
title Environment-Aware 3D Concrete Printing through Robot-Vision
source Pak, B, Wurzer, G and Stouffs, R (eds.), Co-creating the Future: Inclusion in and through Design - Proceedings of the 40th Conference on Education and Research in Computer Aided Architectural Design in Europe (eCAADe 2022) - Volume 2, Ghent, 13-16 September 2022, pp. 409–418
doi https://doi.org/10.52842/conf.ecaade.2022.2.409
summary In the 2020s, large scale 3D concrete printing (3DCP) is one of the most important areas of development for research and industry in construction automation. However, the available technology fails to adapt to the complexity of a real construction site and building process, oversimplifying design, production, and products to fit the current state of technology. We hypothesise that by equipping printing machinery with sensing devices and adaptive design algorithms we can radically expand the range of applications and effectiveness of 3DCP. In this paper we prove this concept through a full-scale design-to- fabrication experiment, SENS-ENV, consisting of three main phases: (i) we equip and calibrate an existing robotic setup for 3DCP with a camera which collects geometric data; (ii) building upon the collected information, we use environment-aware generative design algorithms to conceive a toolpath design tailored for the specific environment with a quasi-real-time workflow; (iii) we successfully prove this approach with a number of fabrication test-elements printed on unknown environment configurations and by monitoring the fabrication process to apply printing corrections. The paper describes the implementation and the successful experiments in terms of technology setup, process development, and documenting the outcomes. SENS-ENV opens a new agenda for context-aware autonomous additive construction robots.
keywords 3D Concrete Printing, Robot Vision, Environment Mapping, Adaptive Design
series eCAADe
email
last changed 2024/04/22 07:10

_id caadria2022_100
id caadria2022_100
authors Oghazian, Farzaneh, Brown, Nathan and Davis, Felecia
year 2022
title Calibrating a Formfinding Algorithm for Simulation of Tensioned Knitted Textile Architectural Models
source Jeroen van Ameijde, Nicole Gardner, Kyung Hoon Hyun, Dan Luo, Urvi Sheth (eds.), POST-CARBON - Proceedings of the 27th CAADRIA Conference, Sydney, 9-15 April 2022, pp. 111-120
doi https://doi.org/10.52842/conf.caadria.2022.1.111
summary This paper presents an optimization-based calibration process for tuning a digital formfinding algorithm used with knitted textile materials in architectural tension structures. 3D scanning and computational optimization are employed to accurately approximate a physical model in a digital workflow that can be used to establish model settings for future exploration within a knit geometric typology. Several aspects of the process are investigated, including different optimization algorithms and various approaches to data extraction. The goal is to determine the appropriate optimization method and data extraction, as well as automate the process of adjusting formfinding settings related to the length of the meshes associated with the knitted textile behavior. The calibration process comprises three steps: extract data from a 3D scanned model; determine the bounds of formfinding settings; and define optimization variables, constraints, and objectives to run the optimization process. Knitted textiles made of natural yarns are organic materials and when used at the industrial level can satisfy DSG 9 factors to promote sustainable industrialization and foster innovation in building construction through developing sustainable architectural systems. The main contributions of this paper are calibrated digital models of knitted materials and a comparison of the most effective algorithms and model settings, which are a starting point to apply this process to a wider range of knit geometries. These models enhance the implementation and further development of novel architectural knitted systems.
keywords Tensioned Knitted Textiles, Computational Design, Formfinding, Calibrating, Optimization, SDG 9
series CAADRIA
email
last changed 2022/07/22 07:34

_id acadia22_182
id acadia22_182
authors Tessmer, Lavender; Goldstein, Ganit; Herrera-Arcos, Guillermo; Korolovych, Volodymyr; Bellisle, Rachel; Paige, Cody; Shallal, Christopher; Sahasrabudhe, Atharva; Herr, Hugh
year 2022
title 3D Knit Spacesuit Sleeve
source ACADIA 2022: Hybrids and Haecceities [Proceedings of the 42nd Annual Conference of the Association of Computer Aided Design in Architecture (ACADIA) ISBN 979-8-9860805-8-1]. University of Pennsylvania Stuart Weitzman School of Design. 27-29 October 2022. edited by M. Akbarzadeh, D. Aviv, H. Jamelle, and R. Stuart-Smith. 182-195.
summary This paper presents a novel approach to spacesuit fabrication and functionality using CNC knitting to enable precise material control throughout the three-dimensional structure, creating higher functionality in a seamless and minimal textile architecture. We have developed a 3D textile framework consisting of a computational design workflow, multifunctional fiber integration, and a highly customizable 3D layering method that can be adapted to the personalized dimensions of the body. This method includes designating regions for mobility, tunable compression, integrated sensing, and quick donning and doffing within a single sleeve prototype as a first step toward a novel approach for spacesuit fabrication. While this work has focused on the spacesuit application, we imagine future applications in other textile architectures and next-generation apparel with integrated monitoring for increased performance, environmental regulation, and improved comfort.
series ACADIA
type paper
email
last changed 2024/02/06 14:00

_id ascaad2022_102
id ascaad2022_102
authors Turki, Laila; Ben Saci, Abdelkader
year 2022
title Generative Design for a Sustainable Urban Morphology
source Hybrid Spaces of the Metaverse - Architecture in the Age of the Metaverse: Opportunities and Potentials [10th ASCAAD Conference Proceedings] Debbieh (Lebanon) [Virtual Conference] 12-13 October 2022, pp. 434-449
summary The present work concerns the applications of generative design for sustainable urban fabric. This represents an iterative process that involves an algorithm for the generation of solar envelopes to satisfy solar and density constraints. We propose in this paper to explore a meta-universe of human-machine interaction. It aims to design urban forms that offer solar access. This being to minimize heating energy expenditure and provide solar well-being. We propose to study the impact of the solar strategy of building morphosis on energy exposure. It consists of determining the layout and shape of the constructions based on the shading cut-off time. This is a period of desirable solar access. We propose to define it as a balance between the solar irradiation received in winter and that received in summer. We rely on the concept of the solar envelope defined since the 1970s by Knowles and its many derivatives (Koubaa Turki & al., 2020). We propose a parametric model to generate solar envelopes at the scale of an urban block. The generative design makes it possible to create a digital model of the different density solutions by varying the solar access duration. The virtual environment created allows exploring urban morphologies resilient both to urban densification and better use of the context’s resources. The seasonal energy balance, between overexposure in summer and access to the sun in winter, allows reaching high energy and environmental efficiency of the buildings. We have developed an algorithm on Dynamo for the generation of the solar envelope by shading exchange. The program makes it possible to detect the boundaries of the parcels imported from Revit, establish the layout of the building, and generate the solar envelopes for each variation of the shading cut-off time. It also calculates the FAR1 and the FSI2 from the variation of the shading cut-off time for each parcel of the island. We compare the solutions generated according to the urban density coefficients and the solar access duration. Once the optimal solution has been determined, we export the results back into Revit environment to complete the BIM modelling for solar study. This article proposes a method for designing buildings and neighbourhoods in a virtual environment. The latter acts upstream of the design process and can be extended to the different phases of the building life cycle: detailed design, construction, and use.
series ASCAAD
email
last changed 2024/02/16 13:38

_id caadria2022_357
id caadria2022_357
authors Bedarf, Patrick, Szabo, Anna, Zanini, Michele, Heusi, Alex and Dillenburger, Benjamin
year 2022
title Robotic 3D Printing of Mineral Foam for a Lightweight Composite Concrete Slab
source Jeroen van Ameijde, Nicole Gardner, Kyung Hoon Hyun, Dan Luo, Urvi Sheth (eds.), POST-CARBON - Proceedings of the 27th CAADRIA Conference, Sydney, 9-15 April 2022, pp. 61-70
doi https://doi.org/10.52842/conf.caadria.2022.2.061
summary This paper presents the design and fabrication of a lightweight composite concrete slab prototype using 3D printing (3DP) of mineral foams. Conventionally, concrete slabs are standardized monolithic elements that are responsible for a large share of used materials and dead weight in concrete framed buildings. Optimized slab designs require less material at the expense of increasing the formwork complexity, required labour, and costs. To address these challenges, foam 3D printing (F3DP) can be used in construction as demonstrated in previous studies for lightweight facade elements. The work in this paper expands this research and uses F3DP to fabricate the freeform stay-in-place formwork components for a material-efficient lightweight ribbed concrete slab with a footprint of 2 x 1.3 m. For this advancement in scale, the robotic fabrication and material processing setup is refined and computational design strategies for the generation of advanced toolpaths developed. The presented composite of hardened mineral foam and fibre-reinforced ultra-high-performance concrete shows how custom geometries can be efficiently fabricated for geometrically complex formwork. The prototype demonstrates that optimized slabs could save up to 72% of total concrete volume and 70% weight. The discussion of results and challenges in this study provides a valuable outlook on the viability of this novel fabrication technique to foster a sustainable and resourceful future construction culture.
keywords robotic 3d-printing, mineral foam, stay-in-place formwork, concrete composite, SDG 12
series CAADRIA
email
last changed 2022/07/22 07:34

_id ecaade2022_201
id ecaade2022_201
authors Buš, Peter, Sridhar, Nivedita, Zhao, Yige, Yang, Chia-Wei, Chen, Chenrui and Canga, Darwin
year 2022
title Kit-of-Parts Fabrication and Construction Strategy of Timber Roof Structure - Digital design-to-production workflow for self-builders
source Pak, B, Wurzer, G and Stouffs, R (eds.), Co-creating the Future: Inclusion in and through Design - Proceedings of the 40th Conference on Education and Research in Computer Aided Architectural Design in Europe (eCAADe 2022) - Volume 1, Ghent, 13-16 September 2022, pp. 449–458
doi https://doi.org/10.52842/conf.ecaade.2022.1.449
summary This project builds upon a premise that complex double-curved geometries can be built out of simple, planar, and straight elements. As such, it is possible to simplify manufacturing, construction, and assembly processes, as well as decrease the delivery time and cost. When operating with planar and simple components in the form of Kit-of- Parts there is an assumption that such components can be easily used by self-builders, not necessarily building experts. This can empower participatory activities leading to a more sustainable and resilient engaged community. This hypothesis is evaluated through the process of design for manufacture and assembly project of the timber shell, supported by proposed advanced computational design-to-production workflow utilising digital fabrication technologies such as CNC machining and robotic milling. The assembled and erected structure is evaluated in the scope of constructability, deliverability, and operability. Therefore, the focus of this project is to test, observe, experiment with, and learn from those aspects from the perspective of a fabricator, maker, and self-builder of the double-curved timber roof structure, while operating with smaller-scale components and smaller sub-assemblies, convenient for hands-on operations. The paper also discusses the limitations of such an approach.
keywords Design-to-Production Workflow, Robotic Digital Fabrication, Self-Builders, Structural Performance, Advanced Labelling
series eCAADe
email
last changed 2024/04/22 07:10

_id ecaade2022_221
id ecaade2022_221
authors Delikanli, Burak and Gül, Leman Figen
year 2022
title Towards to the Hyperautomation - An integrated framework for Construction 4.0: a case of Hookbot as a distributed reconfigurable robotic assembly system
source Pak, B, Wurzer, G and Stouffs, R (eds.), Co-creating the Future: Inclusion in and through Design - Proceedings of the 40th Conference on Education and Research in Computer Aided Architectural Design in Europe (eCAADe 2022) - Volume 2, Ghent, 13-16 September 2022, pp. 389–398
doi https://doi.org/10.52842/conf.ecaade.2022.2.389
summary Almost every technological and industrial concept changes the built environment around us and our understanding of the architectural practice. Recently, Hyperautomation, an all-encompassing digital transformation with the help of advanced techniques, has been presented as a game-changing concept that can affect any industry. Despite this promising concept, the Architecture, Engineering, and Construction (AEC) industry seems far behind the latest technological breakthroughs and automation of processes compared to other industries. Therefore, this study provides a better understanding of adopting the novel Hyperautomation paradigm in the AEC industry by focusing on Industry 4.0. In this context, the first section introduces the Construction 4.0 concept, its counterpart in the AEC industry, briefly mentions fundamental approaches and indicates the need for a framework. The second section introduces an integrated framework throughout the entire building life-cycle for design and construction processes and exemplifies the stages in an autonomous system and their interrelationships. The third section presents a hypothetical case, a distributed reconfigurable robotic assembly system, and the assembler ‘HookBot’ to understand the relationships in an autonomous system better. The last section discusses the place of the Hyperautomation paradigm in architecture.
keywords Autonomy, Autonomous Systems, Construction 4.0, Assembly Robotics
series eCAADe
email
last changed 2024/04/22 07:10

_id acadia22pr_100
id acadia22pr_100
authors Lee, Yong Ju
year 2022
title Versatile Bracketry - Contemporary Fabrication Techniques for Traditional Korean Architecture
source ACADIA 2022: Hybrids and Haecceities [Projects Catalog of the 42nd Annual Conference of the Association of Computer Aided Design in Architecture (ACADIA) ISBN 979-8-9860805-7-4]. University of Pennsylvania Stuart Weitzman School of Design. 27-29 October 2022. edited by M. Akbarzadeh, D. Aviv, H. Jamelle, and R. Stuart-Smith. 100-105.
summary Versatile Bracketry is an architectural experiment employing algorithmic design technology and 3D printing, manipulating Gong-po—a wooden bracket element found in traditional Korean architecture. Although there has been some recognition and reflection toward the inclusion of traditional forms in modern design, the mainstream in Korean architecture has been Western-oriented. However, advanced computation technology provides both a new perspective and approach in this field, and higher productivity and efficiency.
series ACADIA
type project
email
last changed 2024/02/06 14:06

_id caadria2022_349
id caadria2022_349
authors Lopez Rodriguez, Alvaro, Jaramillo Pazmino, Pablo Isaac and Pantic, Igor
year 2022
title Augmented Active-Bending Formwork for Concrete, A Manufacturing Technique for Accessible Local Construction of Structural Systems
source Jeroen van Ameijde, Nicole Gardner, Kyung Hoon Hyun, Dan Luo, Urvi Sheth (eds.), POST-CARBON - Proceedings of the 27th CAADRIA Conference, Sydney, 9-15 April 2022, pp. 181-190
doi https://doi.org/10.52842/conf.caadria.2022.2.181
summary This research introduces Augmented Reality (AR) for manufacturing concrete structures through an open platform for autonomous construction. The study was developed under the following scopes: computational algorithms for bending simulations, materiality tests, system implementation, and a set of Augmented Reality (AR) tools. AR devices offer a technological tool that allows for a self-built environment through holographic guidance, allowing the untrained workforce to participate in the process. This technology can help users select the system to construct through an Open-Source platform, reducing the gap between complex computational geometries and construction processes. The research aims to investigate a building system that could benefit the UN Objectives SDG 10 by increasing the access to technology in undeveloped communities, SDG 11 and SDG 12 by promoting a self-sustainable method of construction based on local resources and material efficiency. In conjunction with the development of the AR Platform and augmented manufacturing, a 1:1 prototype was built in Quito, Ecuador, with the help of seven people with no previous knowledge of digital tools or construction. Presenting a novel, fast, and affordable concrete formwork connected with AR assisted assembly methods that facilitate access to more efficient and advanced building technology.
keywords Mixed Reality, Distributed Manufacturing, Online Platforms, Affordability, Local Communities, SDG 10, SDG 11, SDG 12
series CAADRIA
email
last changed 2022/07/22 07:34

_id caadria2022_85
id caadria2022_85
authors Reinhardt, Dagmar, Holloway, Leona, Silveira, Sue and Larkin, Nicole
year 2022
title Tactile Oceans - Enabling Inclusive Access to Ocean Pools for Blind and Low Vision Communities
source Jeroen van Ameijde, Nicole Gardner, Kyung Hoon Hyun, Dan Luo, Urvi Sheth (eds.), POST-CARBON - Proceedings of the 27th CAADRIA Conference, Sydney, 9-15 April 2022, pp. 709-718
doi https://doi.org/10.52842/conf.caadria.2022.2.709
summary This research explores implementing computation to enhance access to ocean pool and marine landscapes for the inclusion of people who are blind or have low vision (BLV). Constructing reliable representations, explanations and descriptions can support interactions with objects and participation in activities, particularly in these ocean environments. We discuss the adoption of a series of computational design strategies to leverage the impact of recent scanning technologies in information transfer. The paper introduces a background to touch access and universal design. It presents a case study of aerial photogrammetry for an ocean pool in NSW, Australia, and presents multi-scalar workflows and processes across computational design and advanced fabrication methods, including a) photogrammetry through drone-flight on a macro-scale and 3D-scanning to establish data-sets; b) parametric design and scale adaptations;†and c) 3D printing and robotic milling for touch access.
keywords Blind, Universal Design, Touch Access, Photogrammetry, 3D Printing, SDG 3, SDG 10, SDG 14
series CAADRIA
email
last changed 2022/07/22 07:34

_id acadia22pr_106
id acadia22pr_106
authors Sabin, Jenny E.; Paraszczak, Michael; Pranger, Dillon; Hilla, John
year 2022
title Convergence: Advancing Robotic Wire Arc Additive Manufacturing to the Architectural Scale in an Urban Context
source ACADIA 2022: Hybrids and Haecceities [Projects Catalog of the 42nd Annual Conference of the Association of Computer Aided Design in Architecture (ACADIA) ISBN 979-8-9860805-7-4]. University of Pennsylvania Stuart Weitzman School of Design. 27-29 October 2022. edited by M. Akbarzadeh, D. Aviv, H. Jamelle, and R. Stuart-Smith. 106-111.
summary Convergence celebrates the thriving, vibrant, and rich heritage of excellence of the University of Nebraska Medical Center through materialized concepts that embed change, transformation, and contemplation. The project incorporates the most advanced methods and innovations in digital and robotic fabrication with the integration of timeless and contextually sensitive materials that interact with the sun and human perception. The project features stainless steel wire arc additive manufacturing through robotic 3D printing, nonstandard CNC machined polycarbonate panels laminated with responsive wavelength-dependent dichroic film, and stainless-steel stiffener rings. Sited in the new Northwall Plaza, Convergence serves as the outdoor threshold to the buildings and the campus welcome center facilitating an ideal setting for conversations, fellowship, and engagement by students and faculty.
series ACADIA
type project
email
last changed 2024/02/06 14:06

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