CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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Hits 1 to 20 of 676

_id sigradi2022_246
id sigradi2022_246
authors Bustos Lopez, Gabriela; Aguirre, Erwin
year 2022
title Walking the Line: UX-XR Design Experiment for Ephemeral Installations in Pandemic Times
source Herrera, PC, Dreifuss-Serrano, C, Gómez, P, Arris-Calderon, LF, Critical Appropriations - Proceedings of the XXVI Conference of the Iberoamerican Society of Digital Graphics (SIGraDi 2022), Universidad Peruana de Ciencias Aplicadas, Lima, 7-11 November 2022 , pp. 699–710
summary Throughout COVID 19 Pandemic since 2020, it was necessary to generate instructional strategies including digital platforms for creative processes in architecture. This article exposes an experience that integrates pedagogical, operational, and technical dimensions in architecture virtual teaching. A pedagogical methodology was designed and implemented, fusing User Experience (UX) and Extended Reality (XR) during the architectural design process in a virtual experimental studio. The use of UX-XR as a designing-reviewing strategy in architecture, positively impacted the creative experience of both students and reviewers by enriching the perception of the space and interactively simulating the user experience. A friendly, fun, and socially inclusive environment was generated for learning architecture using synthetic media and Multiuser Virtual Environments (MUVEs). The successful results of the students’ projects by phase are shown, revealing the significance of combining UX and XR, incorporating the metaverse as a canvas to review, recreate, interact, and assess architectural designs.
keywords User Experience (UX), Extended Reality (XR), Multiuser Virtual Environments (MUVE), Virtual Campus, Usability
series SIGraDi
email
last changed 2023/05/16 16:56

_id ascaad2022_062
id ascaad2022_062
authors Kanter, Jordan; Quinteros, Kamil
year 2022
title Gestural Design: Hand Tracking for Digital Drawing
source Hybrid Spaces of the Metaverse - Architecture in the Age of the Metaverse: Opportunities and Potentials [10th ASCAAD Conference Proceedings] Debbieh (Lebanon) [Virtual Conference] 12-13 October 2022, pp. 30-42
summary Computational design is increasingly interested in the active feedback between the user/designer and the digital space. Often, our initial instinct as designers comes from a gesture, a movement of the hands that gets translated into sketches and 3D models via the tools available to us. While the physical realm allows for muscle memory, tactile feedback, and creative output via movement, digital design often negates the body of the designer as it sequesters us into a screen-mouse-hand relationship. Moreover, current CAD software tools often reinforce this standardization, further limiting the potential of physical bodily gestures as a vehicle for architectural form-making. Seeking new opportunities for a gestural interface, this research explores how Machine Learning and parametric design tools can be used to translate active movements and gestural actions into rich and complex digital models without the need of specialized equipment. In this paper, we present an open-source and economically accessible methodology for designers to translate hand movements into the digital world, implementing the MediaPipe Hands tracking library. In developing this workflow, this research explores opportunities to create more direct, vital links between expressive gesture and architectural form, with an emphasis on creating platforms that are accessible not only to design experts, but also the broader public.
series ASCAAD
email
last changed 2024/02/16 13:29

_id ecaade2022_162
id ecaade2022_162
authors Kremer, Noemi, Bangratz, Martin, Beetz, Jakob and Förster, Agnes
year 2022
title GIS-Box Improving Data Literacy in Spatial Disciplines - Integrating spatial data modeling, processing and visualization in spatial study programs
doi https://doi.org/10.52842/conf.ecaade.2022.2.525
source Pak, B, Wurzer, G and Stouffs, R (eds.), Co-creating the Future: Inclusion in and through Design - Proceedings of the 40th Conference on Education and Research in Computer Aided Architectural Design in Europe (eCAADe 2022) - Volume 2, Ghent, 13-16 September 2022, pp. 525–534
summary Data modelling, processing, and visualization are crucial competencies for geospatial study programs. Students of different geospatial study programs need to be strengthened in the use and application of digital tools of spatial analysis and visualization within the digitization of teaching. This paper presents an approach on how digital tools for spatial analysis and visualization can be introduced into the curricula of architecture, urban planning and geography studies, strengthening the interdisciplinary exchange and students’ data literacy. As a result, an interdisciplinary methodological teaching format for spatial analysis, the "GIS-Box" is introduced. The GIS-Box is developed as a modular toolbox to provide material for collaborative and self-taught learning in different Master and Bachelor degree programs. It offers video lectures as well as practical tutorials, including an introduction to data modelling and programming, with the aim of improving students' data literacy. Students also learn to use QGIS to create maps for applied spatial research. In order to provide a uniform technical basis for teaching Python programming, Jupyter Notebooks are used. The integration of Jupyter Notebooks allows combining theoretical and practical programming content interactively. In this paper, we present the implementation of the class, statistically assess student results and experiences from teaching. In addition, positive and negative aspects of integrating GIS-Box with digital tools in teaching are discussed and further opportunities to improving data literacy in teaching are outlined.
keywords GIS-Box, Digital Tools, Spatial Analysis, Data Literacy, Teaching
series eCAADe
email
last changed 2024/04/22 07:10

_id ascaad2022_121
id ascaad2022_121
authors Mohsen, Hiba; Tohme, Mohamad; Nashi, Rawan
year 2022
title From Passive to Immersive: Metaverse as a Pedagogical Approach in History Class: Presenting a Constant Reminder of Historical Remnants and a Customizable Reality for Future Preferences; Beirut as a Case Study
source Hybrid Spaces of the Metaverse - Architecture in the Age of the Metaverse: Opportunities and Potentials [10th ASCAAD Conference Proceedings] Debbieh (Lebanon) [Virtual Conference] 12-13 October 2022, pp. 202-219
summary It is widely acknowledged that passive, non-immersive strategies of teaching adopted in history classes in Lebanon do not offer the right platform for knowledge retention in students. With that said, virtual reality and the use of Metaverse as a pedagogical approach is prophesied as the most apt to invoke a positive attitude from children towards the topic being studied, and thus, in this case, it increases their awareness of the existing built heritage they live amidst. This research sets out from a recent project implemented by Beirut Arab University, together with three UN agencies. The latter aimed for “developing children emotional attachment to the territory of Beirut Blast through activating their participation in the construction of cognitive maps by playing with spatial maps strategically designed in a game environment”. A thorough assessment of the outcomes of the activities implemented throughout the project, including the executed physical models and game boards that simulate myriad neighborhoods in Beirut, is carried out, followed by an analytical comparison of these outcomes with those from using the proposed innovative digital tools. A pilot study is conducted on Martyr’s square to assess how virtual tools can enhance the sensory experience and perception of the built space, making youth active learners rather than passive. It illustrates how introducing children to educating architecture from a young age not only nurtures their awareness of their local neighborhoods, but also generates responsible citizens. The outcome of this study can be divided over a timeline of past, present, and future. The virtual recreation of old Beirut aims to enhance the virtual learning experience as opposed to that from books and chalkboards. Children are expected to formulate a better understanding of their heritage, become more attached to the remnants of the latter, and set out to customize the reality to their preferences or vision of how a better, sustainable Beirut looks like.
series ASCAAD
email
last changed 2024/02/16 13:38

_id ascaad2022_063
id ascaad2022_063
authors Ozman, Gizem; Selcuk, Semra
year 2022
title Generating Mass Housing Plans through GANs: A case in TOKI, Turkey
source Hybrid Spaces of the Metaverse - Architecture in the Age of the Metaverse: Opportunities and Potentials [10th ASCAAD Conference Proceedings] Debbieh (Lebanon) [Virtual Conference] 12-13 October 2022, pp. 17-29
summary Nowadays, Machine Learning (ML) is frequently used in almost all disciplines having an intersection with technology. Recently, architects are using existing plan data sets in architecture through Deep Learning (DL) algorithms of big data to achieve generative and non-existent plan models by using ML. Especially, Generative Adversarial Neural Networks (GANs), one of the deep learning algorithms, have been in use in the creation of generative models for architectural studies. Within the scope of this paper, architectural drawings were generated by using GANs. This generation method allows for the training of spatial layout planning to networks and for the generation of plans that do not exist in the dataset. Architectural drawings of TOKI (Housing Development Administration of the Republic of Türkiye) mass housing projects were used as datasets. In line with studies already carried out, this study attempts to create a method for further processing of the research. In this study, the differences between the plan typologies generated with raster images and the reality relations in visual productions between graph-based plan layout productions were evaluated. In this context, 157 plan datasets were obtained by multiplying plans which were spatially correlated with the RGB settings of 21 plan typologies. As a result of this research, it has been determined that the spatial layout planning of the HouseGAN algorithm provides TOK?'s current plan typologies of generation together with bubble diagrams. HouseGAN was trained using its dataset and the outputs obtained were realistic background images.
series ASCAAD
email
last changed 2024/02/16 13:29

_id ascaad2022_110
id ascaad2022_110
authors Salem, Mona; Moussa, Ramy
year 2022
title A Hybrid Approach Based on Building Physics and Machine Learning for Thermal Comfort Prediction in Smart Buildings
source Hybrid Spaces of the Metaverse - Architecture in the Age of the Metaverse: Opportunities and Potentials [10th ASCAAD Conference Proceedings] Debbieh (Lebanon) [Virtual Conference] 12-13 October 2022, pp. 253-263
summary One of the most important challenges facing the world is the application of modern technology in order to create smart buildings that achieve sustainable development goals (SDGs). Thermal comfort and reduction of energy consumption in buildings are considered important factors which, in turn, are reflected in creating a healthy environment and improving human productivity. Internet of Things (IoT) provides an ideal solution for collecting real-time data on the factors affecting indoor thermal comfort and energy consumption. However, comfort level is subjective and depends on many factors, which may not be learned by conventional models, an integrated model depending on thermal comfort factors is needed. In this work, a hybrid physics-based model incorporated with machine learning techniques is used for the prediction of thermal comfort inside buildings. XGBoost (eXtreme Gradient Boost) algorithm method was used due to its abilities to handle complex problems. A calculated dataset was extracted from the physics-based model gathered with the environmental variables data such as humidity, moisture, temperature, and air velocity collected from IoT devices. The results show an improvement in the prediction of the thermal comfort approach as compared with the conventional models. The XGBoost algorithm can exhibit an effective solution for eliminating deficiencies of traditional models and can be used when designing smart buildings, simulating, and evaluating the designed buildings, controlling energy consumption, and achieving thermal comfort.
series ASCAAD
email
last changed 2024/02/16 13:38

_id ascaad2022_005
id ascaad2022_005
authors Abdulmajeed, Abdulwahab; Agkathidis, Asterios; Dounas, Theodoros; Lombardi, Davide
year 2022
title Developing a Design Framework for the Mass Customization of Housing in Saudi Arabia: A Critical Review
source Hybrid Spaces of the Metaverse - Architecture in the Age of the Metaverse: Opportunities and Potentials [10th ASCAAD Conference Proceedings] Debbieh (Lebanon) [Virtual Conference] 12-13 October 2022, pp. 484-502
summary This paper explores the suitability of mass customisation (MC) technologies and techniques in order to provide affordable housing solutions for Saudi Arabia. In particular, the paper analyses ten articles filtered through 1.165 publications searched by using the keywords ‘mass customisation housing or off-site construction’ in the databases Scopus, CumlnCAD, ScienceDirect, and Engineer village and categorised them based on their suitability for the Saudi Arabian context. Our findings include a comparative analysis chart evaluating workflows, tools and technologies on their suitability for the MC design and an MC workflow proposal for including parametric design and digital fabrication tools and techniques.
series ASCAAD
email
last changed 2024/02/16 13:24

_id architectural_intelligence2022_6
id architectural_intelligence2022_6
authors Achim Menges, Fabian Kannenberg & Christoph Zechmeister
year 2022
title Computational co-design of fibrous architecture
doi https://doi.org/https://doi.org/10.1007/s44223-022-00004-x
source Architectural Intelligence Journal
summary Fibrous architecture constitutes an alternative approach to conventional building systems and established construction methods. It shows the potential to converge architectural concerns such as spatial expression and structural elegance, with urgently required resource effectiveness and material efficiency, in a genuinely computational approach. Fundamental characteristics of fibre composite are shared with fibre structures in the natural world, enabling the transfer of design principles and providing a vast repertoire of inspiration. Robotic fabrication based on coreless filament winding, a technique to deposit resin impregnated fibre filaments with only minimal formwork, as well as integrative computational design methods are imperative to the development of complex fibrous building systems. Two projects, the BUGA Fibre Pavilion as an example for long-span structures, and Maison Fibre as an example of multi-storey architecture, showcase the application of those techniques in an architectural context and highlight areas of further research opportunities. The highly interrelated aesthetic, structural and fabrication characteristics of fibre nets are difficult to understand and go beyond a designer’s comprehension and intuition. An AI powered, self-learning agent system aims to extend and thoroughly explore the design space of fibre structures to unlock the full design potential coreless filament winding offers. In order to ensure feedback between all relevant design and performance criteria and enable interdisciplinary convergence, these novel design methods are embedded in a larger co-design framework. It formalizes the interaction of involved interdisciplinary domains and allows for interactive collaboration based on a central data model, serving as a base for design optimisation and exploration. To further advance research on fibre composites in architecture, bio-based materials are considered, continuing the journey of discovery of fibrous architecture to fundamentally rethinking design and construction towards a novel, computational material culture in architecture.
series Architectural Intelligence
email
last changed 2025/01/09 15:00

_id ecaade2022_202
id ecaade2022_202
authors Acican, Oyku and Luyten, Laurens
year 2022
title Experiential Learning of Structural Systems - Comparison of design-based and experiment-based pedagogies
doi https://doi.org/10.52842/conf.ecaade.2022.2.535
source Pak, B, Wurzer, G and Stouffs, R (eds.), Co-creating the Future: Inclusion in and through Design - Proceedings of the 40th Conference on Education and Research in Computer Aided Architectural Design in Europe (eCAADe 2022) - Volume 2, Ghent, 13-16 September 2022, pp. 535–544
summary This research aims to compare two experiential learning methods’ effectiveness for (1) a deeper understanding of structural behaviour, and (2) skills to design architectural forms that are structurally informed. A course was planned to investigate the effect of the type and order of the two teaching units: (1) guided experiments on a parametric design model, and (2) parametric design of a tower and custom experiments using Grasshopper and Karamba. Results indicate that the group that started with the experiments learned to ask the relevant questions by experimenting with the appropriate parameters that helped them to find the structural principles and apply them during their design phase. The group that started with the design were lost in the structural concepts and in identifying the meaningful parameters to test for. However, after the experiment was completed, this group could make a knowledge transfer. Acquisition of structures knowledge may require the experience of multiple situations while the application of this knowledge may involve selecting the relevant structural experience with the architectural form-finding process. In the future, a proposed experiential learning method will be compared with an instructive learning approach of structural systems for architecture students.
keywords Structures Education, Experiential Learning, Parametric Structural Analysis, Comparative Pedagogy
series eCAADe
email
last changed 2024/04/22 07:10

_id ascaad2022_037
id ascaad2022_037
authors Affara, Lama; Nakhal, Bilal
year 2022
title Computer Vision Aided Hotspot Creation in Virtual Environments
source Hybrid Spaces of the Metaverse - Architecture in the Age of the Metaverse: Opportunities and Potentials [10th ASCAAD Conference Proceedings] Debbieh (Lebanon) [Virtual Conference] 12-13 October 2022, pp. 61-73
summary Hotspot creation is one of the most important modules within virtual environments which helps show the navigators of these environments some information about semantic elements within it and facilitate the navigation between the virtual spaces. In this paper, a system for automatic hotspot proposals and creation in virtual environments is proposed. The system uses computer vision modules to automatically propose hotspot locations in addition to identifying and creating these hotspots with candidate labels. Two main modules used in the system are object detection and scene segmentation. The scene segmentation helps give candidate hotspot areas and provides an overall understanding of the semantics of the virtual environment. The object detection module also uses pretrained deep networks for automatic hotspot creation over these objects. The system helps speed up the hotspot creation process and offers a tool for virtual environment users and creators.
series ASCAAD
email
last changed 2024/02/16 13:24

_id ascaad2022_014
id ascaad2022_014
authors Alani, Mostafa; Alacam, Sema
year 2022
title Beyond Flat Surfaces: Parametric Derivations of Historical Islamic Geometric Designs
source Hybrid Spaces of the Metaverse - Architecture in the Age of the Metaverse: Opportunities and Potentials [10th ASCAAD Conference Proceedings] Debbieh (Lebanon) [Virtual Conference] 12-13 October 2022, pp. 451-462
summary This paper sets out to identify a guiding methodology and define algorithms to extend the existence of Islamic geometric designs beyond flat surfaces. The paper discusses two computational approaches to deriving various non-flat geometric compositions: Euclidean Point Extrusion and Curved Surface Fitting. The paper examines historical precedents, conducts an in-depth analysis of patterns employed to generate those elements, then establishes a computational process to explore the potential of translating 2D Islamic Geometric Designs into 3D non-flat surfaces.
series ASCAAD
email
last changed 2024/02/16 13:24

_id caadria2022_167
id caadria2022_167
authors Aman, Jayedi, Matisziw, Timothy C, Kim, Jong Bum and Luo, Dan
year 2022
title Sensing the City: Leveraging Geotagged Social Media Posts and Street View Imagery to Model Urban Streetscapes Using Deep Neural Networks
doi https://doi.org/10.52842/conf.caadria.2022.1.595
source Jeroen van Ameijde, Nicole Gardner, Kyung Hoon Hyun, Dan Luo, Urvi Sheth (eds.), POST-CARBON - Proceedings of the 27th CAADRIA Conference, Sydney, 9-15 April 2022, pp. 595-604
summary Understanding the relationships between individuals and the urban streetscape is an essential component of sustainable city planning. However, analysis of these relationships involves accounting for a complex mix of human behaviour, perception, as well as geospatial context. In this context, a comprehensive framework for predicting preferred streetscape characteristics utilizing deep learning and geospatial techniques is proposed. Geotagged social media posts and street view imagery are employed to account for individual sentiment and geospatial context. Natural Language Processing (NLP) and computer vision (CV) are then used to infer sentiment and model the visual environment within which individuals make posts to social media. An application of the developed framework is provided using Instagram posts and Google Street View imagery of the urban environment. A spatial analysis is conducted to assess the extent to which urban attributes correlate with the sentiment of social media postings. The results shed light on sustainable streetscape planning by focusing on the relationship between users and the built environment in a complex urban setting. Finally, limitations of the developed methodology as well as future directions are discussed.
keywords Urban sustainability, data mining, pedestrian sentiments, transportation behavior, street level imagery, transformers, SDG 11
series CAADRIA
email
last changed 2022/07/22 07:34

_id cdrf2022_304
id cdrf2022_304
authors Anni Dai
year 2022
title Co-creation: Space Reconfiguration by Architect and Agent Simulation Based Machine Learning
doi https://doi.org/https://doi.org/10.1007/978-981-19-8637-6_27
source Proceedings of the 2022 DigitalFUTURES The 4st International Conference on Computational Design and Robotic Fabrication (CDRF 2022)
summary This research is a manifestation of architectural co-creation between agent simulation based machine learning and an architect’s tacit knowledge. Instead of applying machine learning brains to agents, the author reversed the idea and applied machine learning to buildings. The project used agent simulation as a database, and trained the space to reconfigure itself based on its distance to the nearest agents. To overcome the limitations of machine learning model’s simplified solutions to complicated architectural environments, the author introduced a co-creation method, where an architect uses tacit knowledge to overwatch and have real-time control over the space reconfiguration process. This research combines both the strength of machine learning’s data-processing ability and an architect’s tacit knowledge. Through exploration of emerging technologies such as machine learning and agent simulation, the author highlights limitations in design automation. By combining an architect’s tacit knowledge with a new generation design method of agent simulation based machine learning, the author hopes to explore a new way for architects to co-create with machines.
series cdrf
email
last changed 2024/05/29 14:02

_id sigradi2022_26
id sigradi2022_26
authors Asevedo, Laíze; Medeiros, Deisyanne; Paixao, Helder; Pires, Marcelle
year 2022
title Parameterization and active methodologies in the online learning of Descriptive Geometry
source Herrera, PC, Dreifuss-Serrano, C, Gómez, P, Arris-Calderon, LF, Critical Appropriations - Proceedings of the XXVI Conference of the Iberoamerican Society of Digital Graphics (SIGraDi 2022), Universidad Peruana de Ciencias Aplicadas, Lima, 7-11 November 2022 , pp. 1031–1042
summary Descriptive Geometry demands abstraction and spatial visualization. In this case, parameterization can be useful as a supporting tool. However, in an online learning scenario, where the students have no access to software, it is necessary to re-think and adapt the use of parametric simulation. The active character from the parametric modeling manipulation can be compensated by adopting active teaching-learning methodologies. This didactic experimental study was applied to two classes in a technical and high school education context, focusing on two subjects: points and lines in descriptive geometry. The study intends to analyze the application of parametrization and active methodologies, mostly gamification, in the online learning of Descriptive Geometry. The results indicate that it is still possible and efficient to apply parametric modeling in online learning articulating with active methodologies, and it hence improves the teaching-learning process.
keywords Online learning, Parameterization, Active teaching-learning methodologies, Descriptive Geometry, Didactic experiment
series SIGraDi
email
last changed 2023/05/16 16:57

_id caadria2022_139
id caadria2022_139
authors Ataman, Cem, Tuncer, Bige and Perrault, Simon
year 2022
title Asynchronous Digital Participation in Urban Design Processes: Qualitative Data Exploration and Analysis With Natural Language Processing
doi https://doi.org/10.52842/conf.caadria.2022.1.383
source Jeroen van Ameijde, Nicole Gardner, Kyung Hoon Hyun, Dan Luo, Urvi Sheth (eds.), POST-CARBON - Proceedings of the 27th CAADRIA Conference, Sydney, 9-15 April 2022, pp. 383-392
summary This paper aims to improve the usability of qualitative urban big data sources by utilizing Natural Language Processing (NLP) as a promising AI-based technique. In this research, we designed a digital participation experiment by deploying an open-source and customizable asynchronous participation tool, "Consul Project‚, with 47 participants in the campus transformation process of the Singapore University of Technology and Design (SUTD). At the end of the data collection process with several debate topics and proposals, we analysed the qualitative data in entry scale, topic scale, and module scale. We investigated the impact of sentiment scores of each entry on the overall discussion and the sentiment scores of each introduction text on the ongoing discussions to trace the interaction and engagement. Furthermore, we used Latent Dirichlet Allocation (LDA) topic modelling to visualize the abstract topics that occurred in the participation experiment. The results revealed the links between different debates and proposals, which allow designers and decision makers to identify the most interacted arguments and engaging topics throughout participation processes. Eventually, this research presented the potentials of qualitative data while highlighting the necessity of adopting new methods and techniques, e.g., NLP, sentiment analysis, LDA topic modelling, to analyse and represent the collected qualitative data in asynchronous digital participation processes.
keywords Urban Design, Digital Participation, Qualitative Urban Data, Natural Language Processing (NLP), Sentiment Analysis, LDA Topic Modelling, SDG 10, SDG 11.
series CAADRIA
email
last changed 2022/07/22 07:34

_id ecaade2022_251
id ecaade2022_251
authors Awan, Abeeha, Lombardi, Davide, Ruffino, Paolo and Agkathidis, Asterios
year 2022
title Efficacy of Gamification on Introductory Architectural Education: a literature review
doi https://doi.org/10.52842/conf.ecaade.2022.2.553
source Pak, B, Wurzer, G and Stouffs, R (eds.), Co-creating the Future: Inclusion in and through Design - Proceedings of the 40th Conference on Education and Research in Computer Aided Architectural Design in Europe (eCAADe 2022) - Volume 2, Ghent, 13-16 September 2022, pp. 553–564
summary Due to their recent popularity and success in fields such as engineering and business, gamification and by extension game design principles demonstrate the ability to teach complex, multi-disciplinary skills in an engaging, entertaining, and effective way. Architectural education especially introductory architectural education is a foundational and fundamental part of a budding architecture student’s career and oftentimes requires the understanding of dynamic systems, spatial reasoning, and experiential learning. The paper posits that gamification and game design principles can utilize certain components such as augmented reality, narrative design, and fun in order to create tools, gamify existing curriculum, and increase retention, engagement, and mastery of the difficult high-tech skillsets required of introductory architects. The paper focuses on reviewing and systematically analyzing research on gamification in education. In particular, it focuses on systematically reviewing and analyzing data from multiple relevant case studies chosen based on the application of technology such as augmented reality, the integration of game design, and the feasibility of gamification in educational environments. This data is examined based on feasibility, accessibility, and effects on information retention and the findings are outlined in a comparative table of methods, tools, and technologies organized based on their suitability. Ultimately, the paper aims to establish a framework for gamifying introductory modules in architectural education and hopes to create a future architectural augmented reality game meant to utilize gamification to help new architectural students.
keywords Gamification, Game Design, Architectural Education, Educational Games, Retention, Learning
series eCAADe
email
last changed 2024/04/22 07:10

_id ascaad2022_017
id ascaad2022_017
authors Belok, Fatima; Khalifa, Mostafa; El-Bastawissi, Ibtihal; Hanafi, Mohamad
year 2022
title Digital Framework to Optimize Visual Comfort using Kinetic Facades
source Hybrid Spaces of the Metaverse - Architecture in the Age of the Metaverse: Opportunities and Potentials [10th ASCAAD Conference Proceedings] Debbieh (Lebanon) [Virtual Conference] 12-13 October 2022, pp. 392-414
summary Visual comfort is one of many aspects of human comfort that should be considered in architectural spaces. Visual comfort is an architectural necessity and could be achieved and optimized in spaces through controlling facades’ opening. This could be achieved by applying kinetic facades, which is one of the trends in the field of responsive architecture. However, the research’ s aim is optimizing visual comfort using kinetic facades in educational spaces. This optimization will improve the environmental quality of the educational space. In this research architects will achieve easily more effective kinetic facades to have better visual comfort by enhancing daylight quantity and quality using luminous environmental parameters’ measurement tool. In this research a series of scripts will be applied on various kinetic facades’ alternatives. These scripts will be based on a relation between different daylight and kinetic parameters. Thus, the outcome is to develop an Add-on, as a digital
series ASCAAD
email
last changed 2024/02/16 13:24

_id caadria2022_45
id caadria2022_45
authors Boim, Anna, Dortheimer, Jonathan and Sprecher, Aaron
year 2022
title A Machine-Learning Approach to Urban Design Interventions In Non-Planned Settlements
doi https://doi.org/10.52842/conf.caadria.2022.1.223
source Jeroen van Ameijde, Nicole Gardner, Kyung Hoon Hyun, Dan Luo, Urvi Sheth (eds.), POST-CARBON - Proceedings of the 27th CAADRIA Conference, Sydney, 9-15 April 2022, pp. 223-232
summary This study presents generative adversarial networks (GANs), a machine-learning technique that can be used as an urban design tool capable of learning and reproducing complex patterns that express the unique spatial qualities of non-planned settlements. We report preliminary experimental results of training and testing GAN models on different datasets of urban patterns. The results reveal that machine learning models can generate development alternatives with high morphological resemblance to the original urban fabric based on the suggested training process. This study contributes a methodological framework that has the potential to generate development alternatives sensitive to the local practices, thereby promoting preservation of traditional knowledge and cultural sustainability.
keywords Non-planned settlements, Cultural Sustainability, Machine Learning, Generative Adversarial Networks, SDG 11
series CAADRIA
email
last changed 2022/07/22 07:34

_id ijac202220204
id ijac202220204
authors BuHamdan, Samer; Aladdin Alwisy; Thomas Danel; Ahmed Bouferguene; Zoubeir Lafhaj
year 2022
title The use of reinforced learning to support multidisciplinary design in the AEC industry: Assessing the utilization of Markov Decision Process
source International Journal of Architectural Computing 2022, Vol. 20 - no. 2, pp. 216–237
summary While the design practice in the architecture, engineering, and construction (AEC) industry continues to be acreative activity, approaching the design problem from a perspective of the decision-making science hasremarkable potentials that manifest in the delivery of high-performing sustainable structures. These possiblegains can be attributed to the myriad of decision-making tools and technologies that can be implemented toassist design efforts, such as artificial intelligence (AI) that combines computational power and data wisdom.Such combination comes to extreme importance amid the mounting pressure on the AEC industry players todeliver economic, environmentally friendly, and socially considerate structures. Despite the promisingpotentials, the utilization of AI, particularly reinforced learning (RL), to support multidisciplinary designendeavours in the AEC industry is still in its infancy. Thus, the present research discusses developing andapplying a Markov Decision Process (MDP) model, an RL application, to assist the preliminary multidisciplinary design efforts in the AEC industry. The experimental work shows that MDP models can expediteidentifying viable design alternatives within the solutions space in multidisciplinary design while maximizingthe likelihood of finding the optimal design
keywords Design evaluation, multidisciplinary design, reinforced learning, Markov Decision Process, social impact,architecture, engineering, and construction industry
series journal
last changed 2024/04/17 14:29

_id sigradi2022_14
id sigradi2022_14
authors Casales, Alejandro
year 2022
title Emergency immersive stimulation: an approach to educational artifacts.
source Herrera, PC, Dreifuss-Serrano, C, Gómez, P, Arris-Calderon, LF, Critical Appropriations - Proceedings of the XXVI Conference of the Iberoamerican Society of Digital Graphics (SIGraDi 2022), Universidad Peruana de Ciencias Aplicadas, Lima, 7-11 November 2022 , pp. 995–1006
summary The case study describes the effects of immersive stimulation and its factors that affect the attitude of students in pandemic times. The experiment used an educational plan and immersive artifacts with a situated approach. The case study used a survey, their reliability calculation had 9 items that were rated with a Likert scale. The experiment had 17 participants and two questions as axis. “How is your information about immersion?” was the first question, “Which factors affect the students’ attitude in an immersive space?” was the second question. Last question was a disaggregated survey with 3 variables. As a result of the research, there were an average of 9.3 in male participation with 12.5 years old; average of 4.5 in female participation with 12.3 years old. Cronbach’s Alpha coefficient was 0.969, as a positive influence of the immersive artifacts and a situated learning perspective.
keywords Hybrid Education, Media Art, COVID-19, DIY Culture, Immersion
series SIGraDi
email
last changed 2023/05/16 16:57

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