CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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Hits 1 to 20 of 658

_id sigradi2022_235
id sigradi2022_235
authors Costa de Jesus, Christian; Chokyu, Margaret; Gomes, Rafael
year 2022
title School Grammar: An Exploration on Computational Processes in Architecture
source Herrera, PC, Dreifuss-Serrano, C, Gómez, P, Arris-Calderon, LF, Critical Appropriations - Proceedings of the XXVI Conference of the Iberoamerican Society of Digital Graphics (SIGraDi 2022), Universidad Peruana de Ciencias Aplicadas, Lima, 7-11 November 2022 , pp. 359–370
summary Standard design for schools in underdeveloped countries seems to be the key to lowering the cost of the whole building process, from design to construction. But since it might not be suitable for different situations, the range of each design is limited. This paper presents a parametric algorithm intended to provide mass customized Architectural solutions for school buildings. A Shape Grammar based methodology for customized school designs is proposed. A set of rules is defined based on chosen characteristics in a corpus of analysis and then is implemented in an open-source modeling software. The algorithm proposed is able to provide solutions for different lots and number of students assisted.
keywords Shape Grammars, School Architecture, Mass Customized Design, Design Methods, Open-Source Software
series SIGraDi
email
last changed 2023/05/16 16:55

_id sigradi2022_16
id sigradi2022_16
authors Benros, Deborah
year 2022
title A multilingual grammar for ‘The International Style’, and its hybrid grammar
source Herrera, PC, Dreifuss-Serrano, C, Gómez, P, Arris-Calderon, LF, Critical Appropriations - Proceedings of the XXVI Conference of the Iberoamerican Society of Digital Graphics (SIGraDi 2022), Universidad Peruana de Ciencias Aplicadas, Lima, 7-11 November 2022 , pp. 323–334
summary This paper describes the proposal and results of a multilingual shape grammar to describe the designs of three architects, precursors of the ‘International Style’. A shape grammar is a generative process that allows the recreation of designs that follow a language. Grammars are useful mechanisms to describe patterns and generative processes that can be used for analysis or design exploration. Most grammars represent one language. This study focuses on three independent languages within the same movement. The proposed grammar is parametric and allows the independent recreation of each independent design. Its difficult application can be linked to the difficult evaluation process. This research proposes a quantitative and a qualitative method of grammar evaluation, using respectively Principal Components Analysis (PCA) and user questionnaires. The results are then discussed and assessed using hybrids that fall in between languages and help delineate parametric spaces.
keywords Shape Grammars, Multilingual Grammar, Generic Shape Grammar, Hybrid grammar
series SIGraDi
email
last changed 2023/05/16 16:55

_id cdrf2022_52
id cdrf2022_52
authors Yixuan Zeng, Qiaoming Deng, and Yubo Liu
title Research on the Spatial Layout Design of University Educational Buildings Based on Rule Screening and Multi-agent System
source Proceedings of the 2022 DigitalFUTURES The 4st International Conference on Computational Design and Robotic Fabrication (CDRF 2022)
doi https://doi.org/https://doi.org/10.1007/978-981-19-8637-6_5
summary Unlike traditional empiricism-based building design, the data-oriented quantitative analysis method is more rigorous and intuitive, taking into account a variety of factors such as site conditions, functional requirements and design specifications, and combining computer technology to propose a more rational and efficient design strategy. This study takes the design logic process and algorithm rule screening as the entry point to explore the design method of using multi-agent body algorithm planning to realize the spatial layout of university education buildings. Based on multi-agent algorithms, spatially rich and morphologically complex architectural solutions can be quickly generated, and new designs with generality and universality can be produced by changing the initial shape and syntax rules. The authors attempt to design a program based on a multi-agent body system, where architects only need to set initial parameters to quickly construct a variety of initial volume solutions, offering a wide range of possibilities for initial design.
email
last changed 2024/05/29 14:02

_id ascaad2022_024
id ascaad2022_024
authors Yonder, Veli
year 2022
title Using Artificial Neural Networks and Space Syntax Techniques to Understand Mass Housing Design Parameters
source Hybrid Spaces of the Metaverse - Architecture in the Age of the Metaverse: Opportunities and Potentials [10th ASCAAD Conference Proceedings] Debbieh (Lebanon) [Virtual Conference] 12-13 October 2022, pp. 283-299
summary The design of mass housing is a complex process that involves the use of a large number of components and parameters. The field of design has unavoidably been changed by the impact of digitalization, which has resulted in the proliferation of computational design models, data structures, artificial intelligence, and an algorithmic way of thinking. Artificial neural networks, space syntax methodologies, predefined rules will help shape the steps of the schematic design process and establish certain limitations. Within the confines of this research, predefined guidelines were used to bring about geometric variances in the design of mass houses. Both traditional and digital instruments were utilized in the process. Methodologies based on artificial neural network models and space syntax techniques were utilized to investigate case studies and develop prototypes. The artificial neural network model is designed to understand the factors affecting mass housing design parameters. The importance percentages of the parameters were determined according to the outputs of this model. Besides, methodologies based on space syntax have had a significant impact, both on decision-making processes and on feedback-based design. In this study, several digital tools were used to analyze such as visibility graph analyzes, node-based techniques, and isovist analysis. In the section devoted to the conclusion, the comparison of the various prototypes that were obtained, the findings of the space syntax analysis, and the various stages of model development are discussed.
series ASCAAD
email
last changed 2024/02/16 13:24

_id sigradi2022_6
id sigradi2022_6
authors Abu-Aridah, Dima; Ligler, Heather
year 2022
title From Shelter to Home: Transformation Grammar of Housing Units in Irbid Refugee Camp
source Herrera, PC, Dreifuss-Serrano, C, Gómez, P, Arris-Calderon, LF, Critical Appropriations - Proceedings of the XXVI Conference of the Iberoamerican Society of Digital Graphics (SIGraDi 2022), Universidad Peruana de Ciencias Aplicadas, Lima, 7-11 November 2022 , pp. 311–322
summary This paper presents research on the design challenges in refugee camps where “temporary" shelters often evolve into permanent homes and larger communities. These transformations convey an informal design process, a phenomenon evident in Irbid Camp for Palestinian refugees in Jordan. To study this site and design process in detail, shape rules based on the transformation of ten individual housing units are developed, with consideration of area and growth limitations inside the refugee camp. The Irbid Camp Grammar reveals a modular, grid-based logic at play in the incremental and spontaneous design of refugee housing from temporary shelters to permanent homes. This study is one step forward in helping us understand how formalizing this growth logic can contribute to the design of better emergency housing interventions in the future.
keywords Shape grammars, Emergency housing, Refugee housing, Housing transformation, Informal settlements
series SIGraDi
email
last changed 2023/05/16 16:55

_id sigradi2022_94
id sigradi2022_94
authors Melo Santos Paulino, Daniele; J Knapp, Cooper; Ligler, Heather; Napolitano, Rebecca
year 2022
title The Reviver Grammar: transforming the historic center of Sao Luís through social housing
source Herrera, PC, Dreifuss-Serrano, C, Gómez, P, Arris-Calderon, LF, Critical Appropriations - Proceedings of the XXVI Conference of the Iberoamerican Society of Digital Graphics (SIGraDi 2022), Universidad Peruana de Ciencias Aplicadas, Lima, 7-11 November 2022 , pp. 347–358
summary This work explores the potential of Shape Grammars in generating solutions for the adaptive reuse of historic buildings. It proposes a transformation grammar for the Sobrado building, a typology present in the historic center of Sao Luís. The methodology proposes a framework for adapting buildings into multi-family apartments, considering spatial and structural requirements. The grammar aims to develop a formalism for repurposing historic buildings into social housing and considers the allocation of three types of apartments in the floor plan: studios, one-bedroom, and two-bedroom apartments. The adopted strategy for the distribution of internal spaces considers opening elements, such as windows and balconies, allowing to benefit from the natural daylighting characteristics of the buildings. This paper describes the grammar rules and its application to a case study building, aiming to demonstrate how the grammar supports different layout solutions for the same design space.
keywords shape grammars, adaptive reuse, generative design, mass customization, sustainability
series SIGraDi
email
last changed 2023/05/16 16:55

_id ijac202220207
id ijac202220207
authors Noel, Vernelle AA
year 2022
title Computational regionalism: De-familiarization of tectonics in the wire-bending craft
source International Journal of Architectural Computing 2022, Vol. 20 - no. 2, pp. 277–296
summary Computer-based design and fabrication systems in architecture contain modes of operation and preferencesthat often constrain tectonic possibilities in design and construction. These predispositions neglect architecture’s cultural and material dimensions, resulting in universalizing tectonics that erase nuances of place,culture, and expression in design. How may we celebrate local tectonic languages while also revisiting themthrough computer-based systems in architecture? The project examined here highlights novel possibilities forcultural expression and craftsmanship through computational design methods, retaining the expressivepotential of a local craft while de-familiarizing its cultural context. I analyze how shape grammars and digitalfabrication methods deployed in design, de-familiarizes the craft of wire-bending in costuming in the TrinidadCarnival. I present and apply new rules for the craft’s computational description based on material tests andan architectural application to expand discourses on critical regionalism. I adopt Tabbarah’s term “computational regionalism” to describe this process and elaborate it as a five-step sequence. Computationalregionalism employs computational methods to translate local craft knowledge and tectonic languages intonew interpretations and poetics of construction. Its process of creative de-familiarization raises criticalquestions about the local and the universal
keywords Computational regionalism, craft, wire-bending, Bailey-Derek grammar, de-familiarization, Trinidad Carnival, tectonics
series journal
last changed 2024/04/17 14:29

_id sigradi2022_54
id sigradi2022_54
authors Balci, Ozan; Alaçam, Sema
year 2022
title Zone-sensitive RIZOBots in Action: Examining the Behavior of Mobile Robots In a Heterogeneous Environment
source Herrera, PC, Dreifuss-Serrano, C, Gómez, P, Arris-Calderon, LF, Critical Appropriations - Proceedings of the XXVI Conference of the Iberoamerican Society of Digital Graphics (SIGraDi 2022), Universidad Peruana de Ciencias Aplicadas, Lima, 7-11 November 2022 , pp. 397–408
summary This study proposes a framework for the use of mobile robots namely RIZOBots in form studies in the early phases of design. The proposed framework was tested in two experiments. An agent-based model was utilized for the movement of mobile robots, a drawing task was defined as the task. In particular, rule sets for agent-agent and agent-environment interaction were used. Light-sensitivity rules were utilized to achieve agent-environment interaction, apart from obstacle detection. This study focuses on the effects of two different zone-related states on the behavior of RIZOBot which is a configurable differential-drive wheeled robot developed by authors using off-the-shelf products and 3D printed body parts. Two zone types with very basic features are used to define environmental conditions. The traces left on the canvas, the irregularities in the movement of the robots, and the robot-environment interaction will be evaluated in the study. The results and analysis of the two selected experiments are presented and the potential of the proposed framework is discussed.
keywords Robotics, Swarm robotics, Swarm behaviour, Mobile agents, Zone-sensitivity
series SIGraDi
email
last changed 2023/05/16 16:56

_id cdrf2022_3
id cdrf2022_3
authors Deli Liu and Keqi Wang
year 2022
title Spatial Analysis of Villages in Jilin Province Based on Space Syntax and Machine Learning
source Proceedings of the 2022 DigitalFUTURES The 4st International Conference on Computational Design and Robotic Fabrication (CDRF 2022)
doi https://doi.org/https://doi.org/10.1007/978-981-19-8637-6_1
summary The development of machine learning technology gives architects and urban planners a new tool that can be used for research and design. The topic of this paper is to analyze the rural space of Jilin Province with the machine learning algorithms and space syntax theory, and to obtain the inherent formation and development laws of rural spatial forms, which can be used as a reference and evaluation system for subsequent rural development, and also can emphasize the locality and continuity of rural development. First, based on geographic information data, researching the connection between the distribution of villages and geographic data at a macro level and to classify them. Then, from each category, selecting one township and use all villages in its area as samples for the more specific study. Spatial features of individual village are extracted based on space syntax theory, and representative spatial features which can as feature values for cluster analysis are selected through comparative analysis. Then classify villages from high-dimensional data and explore their type characteristics. Finally, we hope the result of this study can help provide useful theoretical references for rural construction and nature conservation in the future.
series cdrf
email
last changed 2024/05/29 14:02

_id ecaade2022_55
id ecaade2022_55
authors Kazak, Jelena, De Luca, Francesco and Partanen, Jenni
year 2022
title Wind Comfort Analysis and Design of Small Scale Elements for Improving Urban Space Livability - A case study in Talinn, Estonia
source Pak, B, Wurzer, G and Stouffs, R (eds.), Co-creating the Future: Inclusion in and through Design - Proceedings of the 40th Conference on Education and Research in Computer Aided Architectural Design in Europe (eCAADe 2022) - Volume 2, Ghent, 13-16 September 2022, pp. 247–256
doi https://doi.org/10.52842/conf.ecaade.2022.2.247
summary Wind comfort plays a central role in improving the safety, livability, and resilience of urban environments. The modification of wind patterns by buildings can cause physical discomfort to pedestrians and danger to vulnerable populations. The height, size, location and shape of buildings and urban features have a significant effect on wind acceleration or mitigation. A study was performed on the potential for small-scale elements of enhancing wind comfort within three pedestrian areas in Tallinn’s Ülemiste district, which suffers from high urban wind discomfort. The investigation combined parametric design and CFD simulations to test a variety of wind shelter types and sizes and urban layout design to incorporate them into open spaces. A Lawson wind comfort criterion was used to evaluate wind discomfort in the actual situation and the possibility of improving comfort with the shelters. Based on initial results, the area in the state of comfort improved from 40% to 83 %. The methods and results are presented in detail in the paper.
keywords Wind Comfort, Urban Comfort, Wind Simulations, Mitigation Strategies, Shelter Design Evaluation
series eCAADe
email
last changed 2024/04/22 07:10

_id ijac202220309
id ijac202220309
authors Okhoya, Victor W; Marcelo Bernal; Athanassios Economou; Nirvik Saha; Robert Vaivodiss; Tzu-Chieh K Hong; John Haymaker
year 2022
title Generative workplace and space planning in architectural practice
source International Journal of Architectural Computing 2022, Vol. 20 - no. 3, pp. 645–672
summary Generative design is emerging as an important approach for design exploration and design analysis in architectural practice. At the interior design scale, although many approaches exist, they do not meet many requirements for implementing generative design in practice. These requirements include the need for enduser accessible tools and skills, rapid execution, the use of standard inputs and outputs, and being scalable and reusable. In this paper, we describe a hybrid process that uses both space allocation and shape grammar algorithms to solve workplace and space planning interior design problems. Space allocation algorithms partition spaces according to program requirements while shape grammar automates the placement of inventory and the production of high-resolution drawings. We evaluate using three real world example projects how this hybrid approach meets the identified requirements of generative space planning in architectural practice
keywords Generative design, shape grammar, space allocation, space planning
series journal
last changed 2024/04/17 14:30

_id ijac202220402
id ijac202220402
authors Orozco, Luis; Anna Krtschil; Lior Skoury; Jan Knippers; Achim Menges
year 2022
title Arrangement of reinforcement in variable density timber slab systems for multi-story construction
source International Journal of Architectural Computing 2022, Vol. 20 - no. 4, pp. 707–727
summary The arrangement of columns and their spacing in multi-story timber construction is restricted to rectangular grids by the production and shipping sizes of floor assemblies. This is particularly true for hollow box floor systems, for which the punctual supports must be placed at the reinforced edges of the hollow boxes. The arrangement of the columns and their spacing is thereby restricted by the production and shipping sizes of the box ceilings to rectangular grids. To overcome these design limits a new wooden box building system is developed that allows for irregular column layouts through a tailored slab interior design. This development allows for the increased applicability of timber floor systems regardless of site shape or architectural design intent. The slab interior design is dependent on occurring forces and fabrication requirements. Three methods for the internal slab layout are developed and compared: a sequential method, a structurally informed agent-based method, and a geometrically informed agent-based method that uses both a sequential and agent-based approach. The structural performance of each method is compared through the analysis of three reinforcement layouts an architectural testing setup.
keywords Agent-based modeling, integrative design, structural analysis, computational design, timber building system
series journal
last changed 2024/04/17 14:30

_id sigradi2022_253
id sigradi2022_253
authors Sanatani, Rohit Priyadarshi; Nagakura, Takehiko; Tsai, Daniel
year 2022
title The Tourist’s Image of the City: A comparative analysis of visual features and textual themes of interest across three metropolises
source Herrera, PC, Dreifuss-Serrano, C, Gómez, P, Arris-Calderon, LF, Critical Appropriations - Proceedings of the XXVI Conference of the Iberoamerican Society of Digital Graphics (SIGraDi 2022), Universidad Peruana de Ciencias Aplicadas, Lima, 7-11 November 2022 , pp. 89–100
summary Tourist attractions play a major role in shaping ‘mental images’ of cities. The growing availability of urban big-data in recent years has opened up novel lines of inquiry into the nuances of urban imageability and sentiment. Drawing upon crowdsourced hybrid data in the form of both textual descriptions as well as photographs for 750 tourist attractions across Boston, Singapore and Sydney, this work compares the predominant themes of discussion and visual features of interest that shape tourist sentiment towards these cities. The study collects over 3500 user reviews and uses Latent Dirichlet Allocation (LDA) for the extraction of high-level topics of discussion. Object detection is also run on over 6000 photographs, and unsupervised clustering is carried out on extracted features to identify clusters of visual elements which capture tourist attention. The findings reinforce the popular identity of Boston as a city steeped in history, while strong perceptions of nature and greenery emerge from Singapore. Tourist interest in Sydney is dominated by specific anchors such as the Sydney Harbor Bridge.
keywords Data Analytics, Urban Tourism, Topic Modeling, Sentiment Analysis, Unsupervised Clustering, Big Data
series SIGraDi
email
last changed 2023/05/16 16:55

_id ecaade2022_346
id ecaade2022_346
authors Sartorius, Marie P. and von Both, Petra
year 2022
title Rule-Based Design for the Integration of Humanoid Assistance Robotics into the Living Environment of Senior Citizens
source Pak, B, Wurzer, G and Stouffs, R (eds.), Co-creating the Future: Inclusion in and through Design - Proceedings of the 40th Conference on Education and Research in Computer Aided Architectural Design in Europe (eCAADe 2022) - Volume 2, Ghent, 13-16 September 2022, pp. 367–376
doi https://doi.org/10.52842/conf.ecaade.2022.2.367
summary The following paper deals with the hypothesis that in a few years, the everyday lives of seniors and those in need of care will be considerably facilitated by using humanoid assistance robots to improve and prolong their independent lives. The interdisciplinary research project JuBOT of the Karl-Zeiss Foundation deals with developing and applying AI-supported humanoid robots in seniors living spaces. In the research area of architecture, several questions arise in the sense of co-design: Which requirements and design rules can be derived and generalised to develop suitable typologies? And how can these requirements of robotics and buildings be integrated into a digital design process? In this matter, a master thesis identified and categorised areas of action for the assistance robot through a user- and function-based analysis process. Afterwards, a proposal for a generalisable typology for residential modules has been developed, applied, and evaluated. In addition to gaining architectural knowledge, the JuBOT project is also about implementing a suitable digital design process. Thus, the identified planning requirements must be implemented in a BIM-based checking process (ModelCheck).
keywords Senior Residence, Accessibility, Care Concept, Living Concept, Architectural Psychology, Assistant Robot, BIM, Building Information Modeling, ModelCheck
series eCAADe
email
last changed 2024/04/22 07:10

_id caadria2022_431
id caadria2022_431
authors Sun, Ke Nan, Lo, Tian Tian, Guo, Xiangmin and Wu, Jinxuan
year 2022
title Digital Construction of Bamboo Architecture Based on Multi-Technology Cooperation: Constructing a New Parameterized Digital Construction Workflow of Bamboo Architecture From Traditional Bamboo Construction Technology
source Jeroen van Ameijde, Nicole Gardner, Kyung Hoon Hyun, Dan Luo, Urvi Sheth (eds.), POST-CARBON - Proceedings of the 27th CAADRIA Conference, Sydney, 9-15 April 2022, pp. 223-232
doi https://doi.org/10.52842/conf.caadria.2022.2.223
summary Limited by the non-standard nature of bamboo, bamboo has always been regarded as a traditional, restrictive, and time-consuming building material. Therefore, there is an urgent need for an enhanced parametric design system and digital construction workflow to upgrade the traditional bamboo construction process. In this paper, through the analysis of the bamboo pavilion "Diecui†Gallery" under the traditional construction method, five main factors restricting the development of bamboo architecture are obtained: difficult positioning of supporting structure, low efficiency of material selection and matching, the manual processing of materials, non-standard node and low utilization rate of non-standard waste materials. Then, through literature review, we proposed the technical means to improve these factors and put forward a multi-technology collaborative digital construction workflow. The workflow will comprise augmented reality, 3D scanning, robot-aided construction, 3D printing, and design rules. Moreover, by building parametric benches, we used augmented reality technology and new design rules to verify multi-technology collaborative fabrication workflow possibilities and effectiveness. This paper wants to explore a parametric design method based on bamboo material characteristics and multi-technology collaborative workflow, to improve the utilization rate of non-standard bamboo components in parametric design.
keywords Bamboo Material, Multi-technology Collaboration, Parametric Design System, Augmented Reality, Digital Construction Method, SDG 11
series CAADRIA
email
last changed 2022/07/22 07:34

_id ascaad2022_120
id ascaad2022_120
authors Bacinoglu, Saadet Zeynep; Cavus, Ozlem
year 2022
title Gamifying Origami: Rule-based Improvisation for Design Exploration
source Hybrid Spaces of the Metaverse - Architecture in the Age of the Metaverse: Opportunities and Potentials [10th ASCAAD Conference Proceedings] Debbieh (Lebanon) [Virtual Conference] 12-13 October 2022, pp. 595-608
summary Origami, which originated as a folding paper game in Japan, has turned into a source of learning and inspiration for design and engineering studies. Complex two-dimensional patterns of origami sustain visual rules of space transformation. So, this paper proposes to gamify origami to get users more involved in the design space exploration process. For the gamification of origami, the study alters the origami patterns in a 3D modular composition with rules, scoring, and rounds in a design context. Gamifying origami becomes a tool for a learning experience for first-year architecture students in the early design phases. Accordingly, this paper presents a gaming experience model based on origami for the foundation studios. This model consists of three main stages: start, rounds, and finish. The teaching of the model is the mereological relationship providing continuity concerning improvisations with visual rules. The reward is the model complexity, such as folding numbers, and regular or modified folding. The penalty is losing scores if the continuity is not maintained. The presented experience model is performed twice in the foundation studios. The former is for understanding how much preliminary knowledge is required for the first-year students to grasp and complete the game. The second is for testing the experience. The results of the study prove the role of visual reflection-on/in action by creating pauses during the origami design and the importance of sustaining the visual inference with transformations between individuals to experience form to formation, complexity, unity, and creativity in origami design. This study would contribute to the literature on experimental methods for design pedagogy.
series ASCAAD
email
last changed 2024/02/16 13:38

_id ecaade2022_312
id ecaade2022_312
authors Bhagat, Puja and Gursoy, Benay
year 2022
title Stretch – 3D Print – Release: Formal descriptions of shape-change in 3D printed shapes on stretched fabrics
source Pak, B, Wurzer, G and Stouffs, R (eds.), Co-creating the Future: Inclusion in and through Design - Proceedings of the 40th Conference on Education and Research in Computer Aided Architectural Design in Europe (eCAADe 2022) - Volume 1, Ghent, 13-16 September 2022, pp. 301–310
doi https://doi.org/10.52842/conf.ecaade.2022.1.301
summary Researchers have previously explored 3D printing 2D shapes on stretched fabrics using plastic filaments. When released, the 3D printed plastic constrains the fabric to take a 3D form. By leveraging the material properties and resultant tension between the rigid plastic and pliable fabric, it is possible to create 3D forms which would otherwise be difficult to construct with traditional fabrication techniques. Multiple factors are in play in this shape-change. Therefore, it is often difficult to anticipate the 3D form that will emerge when the stretched fabric is released. In this paper, we present our systematic bottom-up explorations on the effects of various parameters on shape-change and formalize our findings as rules. These rules help to visualize the interrelations between (abstract) shapes designed for 3D printing, (material) shapes 3D printed on stretched fabric, and (material) shapes that emerge when the fabric is released. The rules also help to explore design possibilities with this technique in a more controlled, communicable, and repeatable way. We also present a series of vaulted forms that we generated using these rules and by stretching - 3D printing - releasing the fabric.
keywords Material Computing, Shape-change, Adaptive Architecture, Digital Fabrication, 3D Printing on Textiles
series eCAADe
email
last changed 2024/04/22 07:10

_id ecaade2022_125
id ecaade2022_125
authors Chen, Emily, Lu, Glenn, Barnik, Lyric and Correa, David
year 2022
title Fast and Reversible Bistable Hygroscopic Actuators for Architectural Applications Based on Plant Movement Strategies
source Pak, B, Wurzer, G and Stouffs, R (eds.), Co-creating the Future: Inclusion in and through Design - Proceedings of the 40th Conference on Education and Research in Computer Aided Architectural Design in Europe (eCAADe 2022) - Volume 1, Ghent, 13-16 September 2022, pp. 261–270
doi https://doi.org/10.52842/conf.ecaade.2022.1.261
summary Plant movement is of great inspiration for the development of actuators in architectural applications. Since plants lack muscles, they have developed unique hygroscopic mechanisms that use specialized tissue to generate movement in response to stimuli such as touch, light, temperature, or gravity. Most research in architecture has been focused on the stress-induced bending that can be achieved with a bilayer structure – particularly using wood composites and bi-metals. The speed of these mechanisms is mostly limited by the rules of bilayers, as described by Timoshenko, and the speed of moisture/heat diffusion. This paper presents methods to use bistable mechanisms, and their elastic instability, to enable rapid movements of “snap-through” buckling that can greatly improve the speed of transformation. The research covers biomimetic studies on the Mimosa pudica, Oxalis triangularis, and the Maranta leuconeura to develop hygroscopic mechanisms whose kinematic actuation can be amplified through the integration of a bi- stable system. The presented mechanisms make it possible to significantly increase the speed of response of the hygroscopically driven mechanism while maintaining the ability to operate over several reversible cycles. Calibration of the mechanism to specific relative humidity conditions is presented together with some initial prototypes with the potential for manual override strategies. It is the aim of this combined approach that the actuation mechanisms are better able to match users’ expectations of fast shape-change actuation in relation to environmental changes.
keywords Stimulus-Responsive, Biomimetics, Hygroscopic, Elastic Instability, Actuators
series eCAADe
email
last changed 2024/04/22 07:10

_id sigradi2022_65
id sigradi2022_65
authors Roncoroni, Umberto
year 2022
title Programming complex 3D meshes. A generative approach based on shape grammars.
source Herrera, PC, Dreifuss-Serrano, C, Gómez, P, Arris-Calderon, LF, Critical Appropriations - Proceedings of the XXVI Conference of the Iberoamerican Society of Digital Graphics (SIGraDi 2022), Universidad Peruana de Ciencias Aplicadas, Lima, 7-11 November 2022 , pp. 335–346
summary This article summarizes the results of art based research developed thanks to a grant by the PUCP University of Lima in 2021-2022. An open source generative solution will be described, based on generative grammars, to create very complex and programmable 3D meshes. Analyzing hundreds of models generated with these algorithms, a solution was found based on the idea of “intelligent meshes”, which change their behavior during the modeling process. This is done using tags, or vertices identifiers, that, like genes, describe the topological characteristics of each vertex and its generative development during the process. Tags can be programmed interactively editing its data with tools provided by the interface or using generative grammars that allow an incredible variety of complex forms and stimulate the user creativity. The research findings also elucidate some important conceptual issues, like the importance of original technology development to defend cultural identity.
keywords Computational creativity, Cultural identity, Generative grammars
series SIGraDi
email
last changed 2023/05/16 16:55

_id ascaad2022_005
id ascaad2022_005
authors Abdulmajeed, Abdulwahab; Agkathidis, Asterios; Dounas, Theodoros; Lombardi, Davide
year 2022
title Developing a Design Framework for the Mass Customization of Housing in Saudi Arabia: A Critical Review
source Hybrid Spaces of the Metaverse - Architecture in the Age of the Metaverse: Opportunities and Potentials [10th ASCAAD Conference Proceedings] Debbieh (Lebanon) [Virtual Conference] 12-13 October 2022, pp. 484-502
summary This paper explores the suitability of mass customisation (MC) technologies and techniques in order to provide affordable housing solutions for Saudi Arabia. In particular, the paper analyses ten articles filtered through 1.165 publications searched by using the keywords ‘mass customisation housing or off-site construction’ in the databases Scopus, CumlnCAD, ScienceDirect, and Engineer village and categorised them based on their suitability for the Saudi Arabian context. Our findings include a comparative analysis chart evaluating workflows, tools and technologies on their suitability for the MC design and an MC workflow proposal for including parametric design and digital fabrication tools and techniques.
series ASCAAD
email
last changed 2024/02/16 13:24

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