CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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Hits 1 to 20 of 676

_id ecaade2022_299
id ecaade2022_299
authors Bauscher, Erik, Philipp, Klaus Jan, Reisinger, Stefanie and Wortmann, Thomas
year 2022
title Reimagining Gego: Geometrical Reconstruction of Nubes, an Undocumented and Lost Sculpture from 1974
doi https://doi.org/10.52842/conf.ecaade.2022.2.217
source Pak, B, Wurzer, G and Stouffs, R (eds.), Co-creating the Future: Inclusion in and through Design - Proceedings of the 40th Conference on Education and Research in Computer Aided Architectural Design in Europe (eCAADe 2022) - Volume 2, Ghent, 13-16 September 2022, pp. 217–226
summary This paper describes a method to understand and digitally reconstruct two sculptures by Gertrud Goldschmidt, a German-born, Venezuelan artist also called Gego. Gego is best known for her series of works called “Reticuláres”. These three-dimensional and open installations, mostly hanging freely in space, are playing with the concept and perception of space as well as challenging the definition of the traditional sculpture. The paper aims to generate information about two specific structures called “Nubes” (Clouds for Spanish) to assist in a physical reconstruction for a larger exhibition about Gego and to contribute to understanding Gego’s work process. Originally, the structures were suspended from a building's ceiling as an art installation in Caracas, 1974. There are three main challenges for this reconstruction: (1) The installations exhibit a complex three-dimensional geometry. (2) Scant drawings and photographs exist. (3) Gego might not have followed her initial drawings completely when building Nubes physically, because of the mentioned complexity and due to the light and bendable material properties of the employed material. The paper describes a computational process that recreates the object’s geometry in four steps: (1) Analyse all existing media of the structure. (2) Translate found information to the digital environment of Grasshopper. (3) Use a physical simulation to derive the end state of the hanging structure. (4) Optimize and tune the simulation with an optimization algorithm for better results. This paper demonstrates the usefulness of computational tools for reconstructing lost sculptures with little documentation. In this case, these tools allow a more accurate reconstruction and contribute to a fuller understanding of the design and realization process of Gego's Nubes.
keywords Geometry Reconstruction, Lost Art, Computational Design, Physics Simulation
series eCAADe
email
last changed 2024/04/22 07:10

_id ascaad2022_022
id ascaad2022_022
authors Marey, Ahmed; Goubran, Sherif
year 2022
title Low-cost Portable Wireless Electroencephalography to Detect Emotional Responses to Visual Cues: Validation and Potential Applications
source Hybrid Spaces of the Metaverse - Architecture in the Age of the Metaverse: Opportunities and Potentials [10th ASCAAD Conference Proceedings] Debbieh (Lebanon) [Virtual Conference] 12-13 October 2022, pp. 139-154
summary This paper validates the using a low-cost EEG headset – Emotiv Insight 2.0 – for detecting emotional responses to visual stimuli. The researchers detected, based on brainwave activity, the viewer’s emotional states in reference to a series of visuals and mapped them on valance and arousal axes. Valence in this research is defined as the viewer’s positive or negative state, and arousal is defined as the intensity of the emotion or how calm or excited the viewer is. A set of thirty images – divided into two categories: Objects and Scenes – was collected from the Open Affective Standard Image Set (OASIS) and used as a reference for validation. We collected a total of 720 data points for six different emotional states: Engagement, Excitement, Focus, Interest, Relaxation, and Stress. To validate the emotional state score generated by the EEG headset, we created a regression model using those six parameters to estimate the valence and arousal level, and compare them to values reported by OASIS. The results show the significance of the Engagement parameter in predicting the valence level in the Objects category and the significance of the Excitement parameter in the Scenes category. With the emergence of personal EEG headsets, understanding the emotional reaction in different contexts will help in various fields such as urban design, digital art, and neuromarketing. In architecture, the findings can enable designers to generate more dynamic and responsive design solutions informed by users’ emotions.
series ASCAAD
email
last changed 2024/02/16 13:24

_id ascaad2023_042
id ascaad2023_042
authors Žigmundová, Viktória; Suchánková, Kateøina; Stretavská, Antónia; Míèa, Jakub; Rayne, Taylor; Tsikoliya, Shota ; ,
year 2023
title Additive Manufacturing of Mycelium Composites for Sustainable Landscape Architecture
source C+++: Computation, Culture, and Context – Proceedings of the 11th International Conference of the Arab Society for Computation in Architecture, Art and Design (ASCAAD), University of Petra, Amman, Jordan [Hybrid Conference] 7-9 November 2023, pp. 863-877.
summary This study explores the potential of mycelium composites as a sustainable and eco-friendly material for landscape architecture in the context of today's global climate and environmental crisis. Mycelium, the vegetative part of fungi, has shown promising properties such as acoustic and thermal insulation, biodegradability, and environmental performance (Vasatko et al., 2022). The central remit of this research is in proposing bespoke computational and robotic fabrication methods and workflows for investigating the performance of mycelial materials and observing their properties and growth response. Taken together, the topic of this paper is to illustrate the application and composition of such fabrication techniques as an integrated multi-material system, capable of combining the complex, organic relationships between clay, lignocellulosic substrate, and fungi with a focus on the potential of such composite materials for implementation within the built environment. Outlined here are the processes and procedures essential to this multi-material fabrication framework, including a detailed account of a series of substrate material mixtures and printed clay scaffold geometries, both of which exhibit properties informed by the material synthesis and fabrication process. We foremost propose the strategic mixing of different substrate types to be 3D printed with clay as a strategy for probing the optimization of mycelial overgrowth and binding to the 3D printed geometries. Subsequently, we proceed in detailing the study’s approach and process of 3D printing the mixtures of recycled material, drying the geometry, and sterilizing the final design once inoculated with the mycelium. Ultimately, we motivate this research in pursuit of further understanding of mycelium's material and mycoremediation capacities in service of more environmentally responsive and responsible architectural applications.
series ASCAAD
email
last changed 2024/02/13 14:34

_id ascaad2022_017
id ascaad2022_017
authors Belok, Fatima; Khalifa, Mostafa; El-Bastawissi, Ibtihal; Hanafi, Mohamad
year 2022
title Digital Framework to Optimize Visual Comfort using Kinetic Facades
source Hybrid Spaces of the Metaverse - Architecture in the Age of the Metaverse: Opportunities and Potentials [10th ASCAAD Conference Proceedings] Debbieh (Lebanon) [Virtual Conference] 12-13 October 2022, pp. 392-414
summary Visual comfort is one of many aspects of human comfort that should be considered in architectural spaces. Visual comfort is an architectural necessity and could be achieved and optimized in spaces through controlling facades’ opening. This could be achieved by applying kinetic facades, which is one of the trends in the field of responsive architecture. However, the research’ s aim is optimizing visual comfort using kinetic facades in educational spaces. This optimization will improve the environmental quality of the educational space. In this research architects will achieve easily more effective kinetic facades to have better visual comfort by enhancing daylight quantity and quality using luminous environmental parameters’ measurement tool. In this research a series of scripts will be applied on various kinetic facades’ alternatives. These scripts will be based on a relation between different daylight and kinetic parameters. Thus, the outcome is to develop an Add-on, as a digital
series ASCAAD
email
last changed 2024/02/16 13:24

_id ijac202220108
id ijac202220108
authors Alsalman, Osama; Halil Erhan
year 2022
title D-ART for collaboration in evaluating design alternatives
source International Journal of Architectural Computing 2022, Vol. 20 - no. 1, pp. 114–128
summary Evaluating design ideas is an integral part of designing built environments. It involves multiple stakeholders with diverse backgrounds reviewing design solutions by studying their form and performance data. Although there are computational systems for supporting evaluation tasks, they are either highly specialised for designers or configured for a particular workflow with limited functions. We developed a Design Analytics method aiming at a collaborative and data-driven evaluation of alternatives in the design-evaluate-feedback cycle. Adopting this approach, we introduce D-ART as a prototype system composed of customisable Web interfaces for presenting design alternatives, enabling stakeholders to participate in data-informed discourse on alternatives and providing feedback to the design team. Its system design considers requirements gathered through literature review, critical analysis of the existing systems and collaboration with our industry partners. Finally, we assessed D-ART’s design through an expert review evaluation, which generally reported positive results on the system’s goals.
keywords Data-driven design, participatory design, design analytics, design alternatives, visual analytics, design evaluation
series journal
last changed 2024/04/17 14:29

_id sigradi2023_508
id sigradi2023_508
authors Barber, Gabriela and Lafluf, Marcos
year 2023
title Videomapping laboratory. Systematization of experiences 2016-2022
source García Amen, F, Goni Fitipaldo, A L and Armagno Gentile, Á (eds.), Accelerated Landscapes - Proceedings of the XXVII International Conference of the Ibero-American Society of Digital Graphics (SIGraDi 2023), Punta del Este, Maldonado, Uruguay, 29 November - 1 December 2023, pp. 843–854
summary This article synthesizes the result of a systematization and analysis of videomapping carried out in “Laboratorio de Visualización Digital Avanzada” in the period 2014-2022, taking as a source the information collected in the investigation "(Lafluf, 2020), it is updated by integrating new experiences and new interpretations. Likewise, the article aims to provide a structured way to describe and analyze videomapping projects, keeping in mind three axes: context project, mapping project, and mapping event. These categories refer to a strategy developed within the methodological framework of the master's thesis "Videomapping en los proyectos del Laboratorio de Visualización Digital Avanzada de la Facultad de Arquitectura Diseno y Urbanismo (Udelar). Caso de estudio: Videomapping Patrimonio Anglo" (Lafluf, 2020) as well as in other investigations to describe the videomapping. Once this set of videomapping projects has been presented, general considerations are made to analyze the surveyed cases.
keywords New Media Art, video mapping, New Media, Architecture, Projection Mapping
series SIGraDi
email
last changed 2024/03/08 14:07

_id ecaade2022_249
id ecaade2022_249
authors Carrasco Hortal, Jose, Hernandez Carretero, Sergi, Abellan Alarcon, Antonio and Bermejo Pascual, Jorge
year 2022
title Algae, Gobiidae Fish and Insects that inspire Coastal Custodian Entities - Digital models for a real-virtual space using TouchDesigner
doi https://doi.org/10.52842/conf.ecaade.2022.1.361
source Pak, B, Wurzer, G and Stouffs, R (eds.), Co-creating the Future: Inclusion in and through Design - Proceedings of the 40th Conference on Education and Research in Computer Aided Architectural Design in Europe (eCAADe 2022) - Volume 1, Ghent, 13-16 September 2022, pp. 361–370
summary At the beginning of the twenty-first century, a discipline at the intersection of digital art and science explores how natural and artificial species are affected, coexist, and feed back to humans based on multi-scalar hybrid models. They embody types of surveillance entities or non-human custodians, and serve as inspiration for another generation of designs produced ten years later, the case studies that are presented here. This paper explains the design and parametric fundamentals of a digital architecture installation at the University of Alicante (Spain 2021) using CNC models and the TouchDesigner programming environment. The installation contains a clan of technological-virtual hybrid species, non-human custodians, which: (a) strengthen the Proposal’s discourse on the recognition of legal identity of the Mar Menor lagoon (Southeast Spain); (b) incorporate reactive designs; (c) help raise awareness of the effect of human actions on the lagoon’s ecology and nearby streams. The viewpoint is not anthropocentric, because it adopts the perspective of the foraging fish species or the oxygen-seeking algae species, among others, in order to reveal the deterioration processes. In most cases, the result is a sort of synaesthetic conversation that interweaves light, sound, movement and data.
keywords Human-Machine Interaction, TouchDesigner, Non-Human Custodian, Responsive Interface, Ethnography of Things
series eCAADe
email
last changed 2024/04/22 07:10

_id sigradi2022_14
id sigradi2022_14
authors Casales, Alejandro
year 2022
title Emergency immersive stimulation: an approach to educational artifacts.
source Herrera, PC, Dreifuss-Serrano, C, Gómez, P, Arris-Calderon, LF, Critical Appropriations - Proceedings of the XXVI Conference of the Iberoamerican Society of Digital Graphics (SIGraDi 2022), Universidad Peruana de Ciencias Aplicadas, Lima, 7-11 November 2022 , pp. 995–1006
summary The case study describes the effects of immersive stimulation and its factors that affect the attitude of students in pandemic times. The experiment used an educational plan and immersive artifacts with a situated approach. The case study used a survey, their reliability calculation had 9 items that were rated with a Likert scale. The experiment had 17 participants and two questions as axis. “How is your information about immersion?” was the first question, “Which factors affect the students’ attitude in an immersive space?” was the second question. Last question was a disaggregated survey with 3 variables. As a result of the research, there were an average of 9.3 in male participation with 12.5 years old; average of 4.5 in female participation with 12.3 years old. Cronbach’s Alpha coefficient was 0.969, as a positive influence of the immersive artifacts and a situated learning perspective.
keywords Hybrid Education, Media Art, COVID-19, DIY Culture, Immersion
series SIGraDi
email
last changed 2023/05/16 16:57

_id sigradi2022_274
id sigradi2022_274
authors Diacodimitri, Alekos; Rebecchini, Federico
year 2022
title Drawing with bare hands. A hand-gesture based drawing experience with motion sensors.
source Herrera, PC, Dreifuss-Serrano, C, Gómez, P, Arris-Calderon, LF, Critical Appropriations - Proceedings of the XXVI Conference of the Iberoamerican Society of Digital Graphics (SIGraDi 2022), Universidad Peruana de Ciencias Aplicadas, Lima, 7-11 November 2022 , pp. 969–980
summary One of the features that makes analog drawing so fascinating is its manual component. The path of a graphite line on the sheet, the different pressure of the stroke, the texture described by an entropic movement, the unexpected residues of dirt, each of these things virtually refers to the intervention of a hand. This research unfolds around the idea of using the movement and gestures of the hands as a basis for the generation of forms for architectural design. Not three-dimensional models, but flat shapes, two-dimensional digital drawings generated by the author's gestures. Through a Leap Motion sensor and a digital drawing program, all the various forms of freehand drawing were explored, finding an interesting result in the field of free shape generation linked to hand gestures. The result of this experience is a different way of seeing gestures as a generative tool of architectural forms, to be used into architectural design process.
keywords Media art, Digital drawing, Shape generation, Gesture, Motion sensors
series SIGraDi
email
last changed 2023/05/16 16:57

_id acadia22pr_82
id acadia22pr_82
authors Esquivel, Gabriel; Jaminet, Jean; Bugni, Shane
year 2022
title The Serlio Code - Beyond Classic Language
source ACADIA 2022: Hybrids and Haecceities [Projects Catalog of the 42nd Annual Conference of the Association of Computer Aided Design in Architecture (ACADIA) ISBN 979-8-9860805-7-4]. University of Pennsylvania Stuart Weitzman School of Design. 27-29 October 2022. edited by M. Akbarzadeh, D. Aviv, H. Jamelle, and R. Stuart-Smith. 82-87.
summary This research project examined the illustrated expositions of Sebastiano Serlio through the lens of artificial intelligence. The intention of this project was to use Serlio’s illustrations to modulate their qualities and problematize their 2D to 3D translation beyond the rules of representation and orthographic projection. Three operative models were presented: columns, plans and facades, and porticoes—developed by augmenting and interpreting layered generative adversarial networks that drive an integrated parametric 3D process. These insights and investigations disclosed alternative theoretical connections between information processing and aesthetic communication as well as emerging modes of creative digital production.
series ACADIA
type project
email
last changed 2024/02/06 14:06

_id ascaad2022_028
id ascaad2022_028
authors Hassan, Sarah
year 2022
title Adapting Digital Architecture Vocabulary to Reformulate Geometric Compositions of Islamic Facades - Case Study: Proposed Model for Islamic Façade through Digital Vocabulary
source Hybrid Spaces of the Metaverse - Architecture in the Age of the Metaverse: Opportunities and Potentials [10th ASCAAD Conference Proceedings] Debbieh (Lebanon) [Virtual Conference] 12-13 October 2022, pp. 463-483
summary Islamic architectural facades characterized by many distinguished vocabularies that formed its character; as arches, ornaments, al-Muqarnas and mashrabeya etc. However, during the modern era, the Islamic heritage regions faced many changes and transformations of its character, either by new buildings that were built according to modern or unplanned styles, or by random and unplanned developments. However, recently and with the beginning of the twenty first century and with the great breakthrough in the digital tools and techniques, it facilitates new horizons in the architectural form generation. Accordingly, the research focuses on how to investigate the positive impacts of digital technologies on Islamic Architecture. In addition to how to utilize the digital thoughts, vocabulary, and techniques to create and develop a heritage inspired vocabulary that can compromise with the traditional Islamic architecture theme. Through this, the research aims to achieve a systemization of digital design strategies to facilitate the generation of Islamic-inspired façade, to create a new Islamic architecture that can be applied within Islamic heritage regions to connect the modern buildings which located in these regions with the existing Islamic reference. To achieve that, the research starts with studying and discussing the main elements that formed the Islamic facades, to stand on the methods of formations of each element and its function of the Islamic façade, whether it is an intrinsic function or aesthetic function. Consequently, standing on the main digital theories that lead to new architectural vocabulary that can homogenate with Islamic vocabulary, through studying the concept of each digital theory, accordingly how it can be applied theoretically to create a modern façade with an Islamic spirit. The research ends with a case study for a proposed modern building that resembles most of the recent buildings in Al-Azhar Islamic region in Cairo, and how through applying some selected digital theories can result in developing and renovating this facade to match the heritage Islamic surrounding in a new digital way.
series ASCAAD
email
last changed 2024/02/16 13:24

_id ascaad2022_087
id ascaad2022_087
authors Mallasi, Zaki
year 2022
title A Pixels-Based Design Approach for Parametric Thinking in Patterning Dynamic Facades
source Hybrid Spaces of the Metaverse - Architecture in the Age of the Metaverse: Opportunities and Potentials [10th ASCAAD Conference Proceedings] Debbieh (Lebanon) [Virtual Conference] 12-13 October 2022, pp. 654-673
summary In today’s Architectural design process, there has been considerable advancements in design computation tools that empowers designer to explore and configure the building façades schemes. However, one could formally argue that some processes are prescribed, lacks automation and are only for the purpose of visualizing the aesthetic design concepts. As a result, these design concept explorations are driven manually to exhibit variations between schemes. To overcome such limitations, the development presented here describes a proactive approach to incorporate parametric design thinking process and Building Information Modeling (BIM). This paper reports on an ongoing development in computational design and its potential application in exploring an interactive façade pattern. The objective is to present the developed approach for exploring façade patterns that responds parametrically to design-performance attractors. Examples of these attractors are solar exposure, interior privacy importance, and aesthetics. It introduces a paradigm-shift in the development of design tools and theory of parameterization in architecture. This work utilizes programming script to manipulate the logic behind placement of faced panels. The placement and sizes for the building facade 3D parametric panels react to variety of Analytical Image Data (AID) as a source for the design-performance data (e.g.: solar exposure, interior privacy importance, and aesthetics). Accordingly, this research developed the PatternGen(c) add-on in Autodesk ® Revit that utilizes a merge (or an overlay) of AID images as a source to dynamically pattern the building façade and generate the facade panels arrangement rules panels on the building exterior. This work concludes by a project case study assessment, that the methodology of applying AID would be an effective dynamic approach to patterning façades. A case-study design project is presented to show the use of the AID pixel-gradient range from Red, Green and Blue as information source value. In light of the general objectives in this study, this work highlights how future designers may shift to a hybrid design process.
series ASCAAD
email
last changed 2024/02/16 13:29

_id sigradi2022_62
id sigradi2022_62
authors Mateus, Daniel; Henriques, Gonçalo Castro; Eskinazi, Mara; Menna, Ronaldo Lee; Nepomuceno, Taiane Melo
year 2022
title Carioca modern facades: expanding passive shading systems through computational methods
source Herrera, PC, Dreifuss-Serrano, C, Gómez, P, Arris-Calderon, LF, Critical Appropriations - Proceedings of the XXVI Conference of the Iberoamerican Society of Digital Graphics (SIGraDi 2022), Universidad Peruana de Ciencias Aplicadas, Lima, 7-11 November 2022 , pp. 127–138
summary In the 1940s, modern Rio de Janeiro architects developed passive systems to improve buildings performance, without resorting to air conditioning systems. This research studies the performance of a set of eight buildings, from the Carioca School, investigating in a prospective sense how to improve their performance through computational methods. The authors modelled the eight buildings and analysed as a case study the Nova Cintra building performance, regarding insolation and illuminance, using the environmental software Ladybug and Honeybee. Based on the simulation data, they used combinatorial modeling to change the position of each of the three shading type’s modules of the north facade of Nova Cintra, to improve their overall performance. Results confirm that is possible to continue to improve the buildings performance, as already accomplished by the modern buildings, using computational methods to improve, reducing also energy consumption through natural systems and diminishing the need for artificial air conditioning systems.
keywords Generative Design, Shading performance, Insolation and illuminance analysis, Combinatorial modeling, Carioca modern facades
series SIGraDi
email
last changed 2023/05/16 16:55

_id ijac202220204
id ijac202220204
authors BuHamdan, Samer; Aladdin Alwisy; Thomas Danel; Ahmed Bouferguene; Zoubeir Lafhaj
year 2022
title The use of reinforced learning to support multidisciplinary design in the AEC industry: Assessing the utilization of Markov Decision Process
source International Journal of Architectural Computing 2022, Vol. 20 - no. 2, pp. 216–237
summary While the design practice in the architecture, engineering, and construction (AEC) industry continues to be acreative activity, approaching the design problem from a perspective of the decision-making science hasremarkable potentials that manifest in the delivery of high-performing sustainable structures. These possiblegains can be attributed to the myriad of decision-making tools and technologies that can be implemented toassist design efforts, such as artificial intelligence (AI) that combines computational power and data wisdom.Such combination comes to extreme importance amid the mounting pressure on the AEC industry players todeliver economic, environmentally friendly, and socially considerate structures. Despite the promisingpotentials, the utilization of AI, particularly reinforced learning (RL), to support multidisciplinary designendeavours in the AEC industry is still in its infancy. Thus, the present research discusses developing andapplying a Markov Decision Process (MDP) model, an RL application, to assist the preliminary multidisciplinary design efforts in the AEC industry. The experimental work shows that MDP models can expediteidentifying viable design alternatives within the solutions space in multidisciplinary design while maximizingthe likelihood of finding the optimal design
keywords Design evaluation, multidisciplinary design, reinforced learning, Markov Decision Process, social impact,architecture, engineering, and construction industry
series journal
last changed 2024/04/17 14:29

_id ecaade2022_154
id ecaade2022_154
authors Ferretti, Maddalena, Di Leo, Benedetta, Quattrini, Ramona and Vasic, Iva
year 2022
title Creativity and Digital Transition in Central Apennine - Innovative design methods and digital technologies as interactive tools to enable heritage regeneration and community engagement
doi https://doi.org/10.52842/conf.ecaade.2022.2.187
source Pak, B, Wurzer, G and Stouffs, R (eds.), Co-creating the Future: Inclusion in and through Design - Proceedings of the 40th Conference on Education and Research in Computer Aided Architectural Design in Europe (eCAADe 2022) - Volume 2, Ghent, 13-16 September 2022, pp. 187–196
summary This contribution proposes strategies of reactivation of the central Apennine of Marche Region in Italy through creative design methods and virtual technologies. The research activities are connected to two related PhD projects: one focusing on architectural and urban design, the other one on heritage digitalization and new technologies and to other research activities of our interdisciplinary team. Cagli, a small town of 8.000 inhabitants, is currently undergoing socio-economic transformations that need to be addressed strategically with a cultural and spatial perspective. The research explores regenerative solutions and local development strategies to enhance the city and its cultural landscape. Participatory processes aided by digital tools and innovative design methods are tested in Cagli’s living lab. The final output of the overall research is a “Reactive Map” combining a trans-scalar and multidisciplinary territorial analysis with visions to identify “potential spaces”. The map is a design tool to define a shared strategy of enhancement of the city and its heritage. With this paper we present one of the methodological steps of the research, a WEB-APP built upon a point clouds database and assessed through a preliminary user test. The highly descriptive 3D environment is able to collect analysis and to be enriched in a participatory way during planned activities of co-thinking. The 3D environment, improved with interviews, plans, historical pictures and other media contents, is also paired with a virtual tour to offer a different representation of the “potential spaces”. The fully boosting 3D digital technology thus represents a viable and effective solution to involve citizens and an innovative and interdisciplinary tool for knowledge advancement in the fields of architectural and urban design and heritage regeneration.
keywords Tangible and Intangible Heritage, Co-Thinking, Trans-Scalar Approach, Narrative, Point Clouds Exploitation, Interactive Annotation, Virtual Reality
series eCAADe
email
last changed 2024/04/22 07:10

_id ijac202220216
id ijac202220216
authors Keyvanfar, Ali; Arezou Shafaghat; Muhamad SF Rosley
year 2022
title Performance comparison analysis of 3D reconstruction modeling software in construction site visualization and mapping
source International Journal of Architectural Computing 2022, Vol. 20 - no. 2, pp. 453–475
summary Unmanned aerial vehicle (UAV) technology has overcome the limitations of conventional construction management methods using advanced and automated visualization and 3D reconstruction modeling techniques. Although the mapping techniques and reconstruction modeling software can generate real-time and high-resolution descriptive textural, physical, and spatial data, they may fail to develop an accurate and complete 3D model of the construction site. To generate a quality 3D reconstruction model, the construction manager must optimize the trade-offs among three major software-selection factors: functionalities, technical capabilities, and the system hardware specifications. These factors directly affect the robust 3D reconstruction model of the construction site and objects. Accordingly, the purpose of this research was to apply nine well-established 3D reconstruction modeling software tools (DroneDeploy, COLMAP, 3DF+Zephyr, Autodesk Recap, LiMapper, PhotoModeler, 3D Survey, AgiSoft Photoscan, and Pix4D Mapper) and compare their performances and reliabilities in generating complete 3D models. The research was conducted in an eco-home building at the University of Technology, Malaysia. A series of regression analyses were conducted to compare the performances of the selected 3D reconstruction modeling software in alignment and registration, distance computing, geometric measurement, and plugin execution. Regression analysis determined that among the software programs, LiMapper had the strongest positive linear correlation with the ground truth model. Furthermore, the correlation analysis showed a statistically significant p-value for all software, except for 3D Survey. In addition, the research found that Autodesk Recap generated the most-robust and highest-quality dense point clouds. DroneDeploy can create an accurate point cloud and triangulation without using many points as required by COLMAP and LiMapper. It was concluded that most of the software is robustly, positively, and linearly correlated with the corresponding ground truth model. In the future, other factors involving software selection should be studied, such as vendor-related, user-related, and automation factors.
keywords Construction site visualization, unmanned aerial vehicle, photogrammetry, 3D reconstruction modeling, multi-view-stereopsis, structure-from-motion, ANOVA and regression analysis
series journal
last changed 2024/04/17 14:29

_id architectural_intelligence2022_6
id architectural_intelligence2022_6
authors Achim Menges, Fabian Kannenberg & Christoph Zechmeister
year 2022
title Computational co-design of fibrous architecture
doi https://doi.org/https://doi.org/10.1007/s44223-022-00004-x
source Architectural Intelligence Journal
summary Fibrous architecture constitutes an alternative approach to conventional building systems and established construction methods. It shows the potential to converge architectural concerns such as spatial expression and structural elegance, with urgently required resource effectiveness and material efficiency, in a genuinely computational approach. Fundamental characteristics of fibre composite are shared with fibre structures in the natural world, enabling the transfer of design principles and providing a vast repertoire of inspiration. Robotic fabrication based on coreless filament winding, a technique to deposit resin impregnated fibre filaments with only minimal formwork, as well as integrative computational design methods are imperative to the development of complex fibrous building systems. Two projects, the BUGA Fibre Pavilion as an example for long-span structures, and Maison Fibre as an example of multi-storey architecture, showcase the application of those techniques in an architectural context and highlight areas of further research opportunities. The highly interrelated aesthetic, structural and fabrication characteristics of fibre nets are difficult to understand and go beyond a designer’s comprehension and intuition. An AI powered, self-learning agent system aims to extend and thoroughly explore the design space of fibre structures to unlock the full design potential coreless filament winding offers. In order to ensure feedback between all relevant design and performance criteria and enable interdisciplinary convergence, these novel design methods are embedded in a larger co-design framework. It formalizes the interaction of involved interdisciplinary domains and allows for interactive collaboration based on a central data model, serving as a base for design optimisation and exploration. To further advance research on fibre composites in architecture, bio-based materials are considered, continuing the journey of discovery of fibrous architecture to fundamentally rethinking design and construction towards a novel, computational material culture in architecture.
series Architectural Intelligence
email
last changed 2025/01/09 15:00

_id acadia22pr_124
id acadia22pr_124
authors Ago, Viola; Tursack, Hans
year 2022
title Understorey - A Pavilion in Parts
source ACADIA 2022: Hybrids and Haecceities [Projects Catalog of the 42nd Annual Conference of the Association of Computer Aided Design in Architecture (ACADIA) ISBN 979-8-9860805-7-4]. University of Pennsylvania Stuart Weitzman School of Design. 27-29 October 2022. edited by M. Akbarzadeh, D. Aviv, H. Jamelle, and R. Stuart-Smith. 124-129.
summary In the summer of 2018, our collaboration was awarded a University Design Fellowship from the Exhibit Columbus organization to design, fabricate, and build a large pavilion in Columbus, Indiana as part of a biannual contemporary architecture exhibition. Our proposal for the competition was a pavilion that would double as an ecological education center. Our inspiration for this program was triggered in part by our reading of Jane Bennett’s materialist philosophy outlined in her book Vibrant Matter (2009). Through Bennett’s lens, our design rendered our site’s context as an animate field, replete with pre-existing material composites that we wanted to celebrate through a series of displays, information boards, and artificial lighting. In this, the installation would feature samples of local plants, minerals, and rocks, indigenous to Southern Indiana.
series ACADIA
type project
email
last changed 2024/02/06 14:06

_id cdrf2022_293
id cdrf2022_293
authors Amal Algamdey, Aleksander Mastalski, Angelos Chronis, Amar Gurung, Felipe Romero Vargas, German Bodenbender, and Lea Khairallah
year 2022
title AI Urban Voids: A Data-Driven Approach to Urban Activation
doi https://doi.org/https://doi.org/10.1007/978-981-19-8637-6_26
source Proceedings of the 2022 DigitalFUTURES The 4st International Conference on Computational Design and Robotic Fabrication (CDRF 2022)
summary With the development of digital technologies, big urban data is now readily available online. This opens the opportunity to utilize new data and create new relationships within multiple urban features for cities. Moreover, new computational design techniques open a new portal for architects and designers to reinterpret this urban data and provide much better-informed design decisions. The “AI Urban Voids'' project is defined as a data-driven approach to analyze and predict the strategic location for urban uses in the addition of amenities within the city. The location of these urban amenities is evaluated based on predictions and scores followed by a series of urban analyses and simulations using K-Means clustering. Furthermore, these results are then visualized in a web-based platform; likewise, the aim is to create a tool that will work on a feedback loop system that constantly updates the information. This paper explains the use of different datasets from Five cities including Melbourne, Sydney, Berlin, Warsaw, and Sao Paulo. Python, Osmx libraries and K-means clustering open the way to manipulate large data sets by introducing a collection of computational processes that can override traditional urban analysis.
series cdrf
email
last changed 2024/05/29 14:02

_id ascaad2022_086
id ascaad2022_086
authors Chehab, Aya; Nakhal, Bilal
year 2022
title Exploring Virtual Reality as an Approach to Resurrect Destroyed Historical Buildings: An Approach to Revive the Destroyed "Egg Building" through VR
source Hybrid Spaces of the Metaverse - Architecture in the Age of the Metaverse: Opportunities and Potentials [10th ASCAAD Conference Proceedings] Debbieh (Lebanon) [Virtual Conference] 12-13 October 2022, pp. 609-631
summary An important part of a city, that gives it a sense of community and character, is its history. One way of acknowledging this heritage is by preserving historic building and structures. Old buildings are witnesses to the aesthetic and cultural history of a city, helping to give people a sense of place and connection to the past. Unfortunately, despite their importance within the city, historical buildings are most of the time subject to demolition and to be replaced- leaving behind stories told and untold of what use to be. The paper, therefore, aims to explore the capability of the metaverse, using virtual reality touring, to revive the memory of historical buildings that are subject to fade. Where preserving historical buildings can not only act as a symbol of grandeur but is also vital for reviving the community’s collective memory. The case study focused upon in the research paper shows a first step in the development of an immersive virtual tour for the significant building of “The Egg” or “Beirut City Center” in Downtown- which is a building that witnessed a series of unfortunate events that lead to destruction, erasure, and demolition of the building. Therefore, examining the recovery and revival of this unique historic site in an unconventional way which is in the metaverse, specifically the Virtual Reality (VR). The paper assumes that virtual reality, as the main metaverse approach, would help people ‘remember’ and ‘mentally revive’ the destroyed historical buildings that once acted as the building blocks in the impacted city. To prove this hypothesis, two different methodologies will be used, by theorical analysis and literature review, such as analyzing the main keyword, and analyzing datum from previous works. The second method will rely on the physical methodology, where virtual 3D Models will be built in a computer software, Autodesk Revit, then imported within a VR experience for an enhanced experience within the historical site to preserve the historic buildings and revive the collective memory within the community, enabling people to view how these historic sites once were and how they have now become.
series ASCAAD
email
last changed 2024/02/16 13:29

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