CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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Hits 1 to 20 of 676

_id acadia22_346
id acadia22_346
authors Rossi, Gabriella; Chiujdea, Ruxandra-Stefania; Hochegger, Laura; Lharchi, Ayoub; Nicholas, Paul; Tamke, Martin; Ramsgaard Thomsen, Mette
year 2022
title Integrated Design Strategies for Multi-scalar Biopolymer Robotic 3D Printing
source ACADIA 2022: Hybrids and Haecceities [Proceedings of the 42nd Annual Conference of the Association of Computer Aided Design in Architecture (ACADIA) ISBN 979-8-9860805-8-1]. University of Pennsylvania Stuart Weitzman School of Design. 27-29 October 2022. edited by M. Akbarzadeh, D. Aviv, H. Jamelle, and R. Stuart-Smith. 346-355.
summary In this paper we present strategies and workflows for cellulose-based biopolymer 3D printing. We propose a digital design framework informed by the fabrication system and guided through human design input. The workflow stabilizes the material at the scale of the toolpath, the component, and the wall assembly, by integrating joinery and cross-bracing together with the component geometry. We showcase the feasibility of a large-scale dry-assembly of 3D printed biopolymer components. The demonstrator wall allows us to evaluate our workflows and discuss the challenges and implication of bringing biomaterials in our built environment.
series ACADIA
type paper
email
last changed 2024/02/06 14:00

_id ecaade2022_249
id ecaade2022_249
authors Carrasco Hortal, Jose, Hernandez Carretero, Sergi, Abellan Alarcon, Antonio and Bermejo Pascual, Jorge
year 2022
title Algae, Gobiidae Fish and Insects that inspire Coastal Custodian Entities - Digital models for a real-virtual space using TouchDesigner
doi https://doi.org/10.52842/conf.ecaade.2022.1.361
source Pak, B, Wurzer, G and Stouffs, R (eds.), Co-creating the Future: Inclusion in and through Design - Proceedings of the 40th Conference on Education and Research in Computer Aided Architectural Design in Europe (eCAADe 2022) - Volume 1, Ghent, 13-16 September 2022, pp. 361–370
summary At the beginning of the twenty-first century, a discipline at the intersection of digital art and science explores how natural and artificial species are affected, coexist, and feed back to humans based on multi-scalar hybrid models. They embody types of surveillance entities or non-human custodians, and serve as inspiration for another generation of designs produced ten years later, the case studies that are presented here. This paper explains the design and parametric fundamentals of a digital architecture installation at the University of Alicante (Spain 2021) using CNC models and the TouchDesigner programming environment. The installation contains a clan of technological-virtual hybrid species, non-human custodians, which: (a) strengthen the Proposal’s discourse on the recognition of legal identity of the Mar Menor lagoon (Southeast Spain); (b) incorporate reactive designs; (c) help raise awareness of the effect of human actions on the lagoon’s ecology and nearby streams. The viewpoint is not anthropocentric, because it adopts the perspective of the foraging fish species or the oxygen-seeking algae species, among others, in order to reveal the deterioration processes. In most cases, the result is a sort of synaesthetic conversation that interweaves light, sound, movement and data.
keywords Human-Machine Interaction, TouchDesigner, Non-Human Custodian, Responsive Interface, Ethnography of Things
series eCAADe
email
last changed 2024/04/22 07:10

_id caadria2022_476
id caadria2022_476
authors Gong, Lei, Zhou, Yifan, Zheng, Lang and Yuan, Philip F.
year 2022
title Extrusion-Based 3d Printing for Recyclable Gypsum
doi https://doi.org/10.52842/conf.caadria.2022.2.273
source Jeroen van Ameijde, Nicole Gardner, Kyung Hoon Hyun, Dan Luo, Urvi Sheth (eds.), POST-CARBON - Proceedings of the 27th CAADRIA Conference, Sydney, 9-15 April 2022, pp. 273-282
summary Gypsum is one of the most commonly used construction materials in cladding and non-load-bearing decoration. Recently, 3D printing technology has been involved in creating complex geometry. The particle-based method is the principal approach in 3D gypsum printing. However, the complex device and limited printable range limit the massive production of large-scale building components. This paper proposed a novel extrusion-based gypsum printing method and corresponding robotic fabrication workflow. First, several experiments are conducted to analyze the effect of different admixtures (retarder, activation agent, and accelerator) on the material setting properties. Second, a set-on-demand gypsum-based material is proposed by actively controlling multiple admixtures. Then, a process parameter-based robotic fabrication workflow is proposed, and a set of extrusion- based 3D gypsum printing equipment is built. center864108000A curved gypsum panel sample is printed as experimental verification. By comparing to the particle-based method, The test sample shows that the extrusion-based method can effectively improve the production efficiency and reduce the production cost. Therefore, the proposed method gives a relatively efficient and cost-effective way to produce recyclable gypsum material massively.
keywords 3D Gypsum Printing, Extrusion-based, Set-on-Demand Material, Material Modification, Robotic Fabrication Workflow, SDG 9
series CAADRIA
email
last changed 2022/07/22 07:34

_id ecaade2022_278
id ecaade2022_278
authors Gopalakrishnan, Srilalitha, Srikanth, Anjanaa, Hablani, Chirag and Schroepfer, Thomas
year 2022
title Measuring Impacts of Vertically Integrated Pedestrian Network Configurations on Urban Space Use in Dense Built Environments
doi https://doi.org/10.52842/conf.ecaade.2022.2.307
source Pak, B, Wurzer, G and Stouffs, R (eds.), Co-creating the Future: Inclusion in and through Design - Proceedings of the 40th Conference on Education and Research in Computer Aided Architectural Design in Europe (eCAADe 2022) - Volume 2, Ghent, 13-16 September 2022, pp. 307–316
summary Integrated mixed-use developments are increasingly taking the form of vertical extensions of urban spaces on the ground. The spatial networks within the evolving vertical neighbourhoods, their relationships with the larger urban fabric, and the user interactions within these complex multi-layered urban built environments are numerous and varied. This paper presents an analytical framework to map and analyse the pedestrian connectivity within the vertically integrated urban open space network and its interactions with the ground level urban fabric using a Network Science-based approach. The research uses Kampung Admiralty, a first-of-its-kind building site scale 'vertical city' prototype in Singapore, as a case study. A 3d pedestrian network link model mapping the pedestrian connectivity within the development is generated and analysed to understand the flows and accessibility to the vertically distributed urban open spaces. This 3d pedestrian link model is further combined with the 2d urban walking network at the ground level to generate an integrated neighbourhood-level walkability analysis. Analysing the two-dimensional connectivity at the ground level and comparing the influence of linking the three-dimensional vertical connectivity to the ground network generates valuable design insights into the spatial performance of vertically integrated developments in their immediate urban context.
keywords Network Science, sDNA, Urban Pedestrian Network, Vertical Urban Environments, Vertical Connectivity
series eCAADe
email
last changed 2024/04/22 07:10

_id ecaade2022_99
id ecaade2022_99
authors Hemmerling, Marco and Salzberger, Max
year 2022
title InterACT – Laboratory for architecture, crafts, technology
doi https://doi.org/10.52842/conf.ecaade.2022.1.557
source Pak, B, Wurzer, G and Stouffs, R (eds.), Co-creating the Future: Inclusion in and through Design - Proceedings of the 40th Conference on Education and Research in Computer Aided Architectural Design in Europe (eCAADe 2022) - Volume 1, Ghent, 13-16 September 2022, pp. 557–566
summary The InterACT research project focuses on the use of computational design and manufacturing methods in the construction of self-build projects based on wooden structures. The goal is the interdisciplinary development and realization of a prototypical laboratory on the university campus in Cologne. At the intersection of craftsmanship and architecture, the project aims to generate, collect and share interdisciplinary knowledge. The InterACT Lab is intended to function as a hybrid learning and research space, uniting theory and practice. Moreover, the project should make the concept of networked learning and research visible beyond the academic boundaries. The entire development of the project has been set-up as a participative and collaborative learning process, involving students in the conceptual design, decision making and the production of the building components as well as in the assembly of the structure, using digital tools as a common base and connector throughout the process. The paper presents the didactic concept and discusses the findings of the various steps from the early design phase to the realization of a first prototype in scale 1:1.
keywords Didactics, Architectural Curriculum, Design Build Projects, Open Educational Resources (OER), Wood Construction, Digital Fabrication
series eCAADe
email
last changed 2024/04/22 07:10

_id ecaade2022_51
id ecaade2022_51
authors Lüling, Claudia and Carl, Timo
year 2022
title Fuzzy 3D Fabrics & Precise 3D Printing - Combining research with design-build investigations
doi https://doi.org/10.52842/conf.ecaade.2022.1.067
source Pak, B, Wurzer, G and Stouffs, R (eds.), Co-creating the Future: Inclusion in and through Design - Proceedings of the 40th Conference on Education and Research in Computer Aided Architectural Design in Europe (eCAADe 2022) - Volume 1, Ghent, 13-16 September 2022, pp. 67–76
summary We present a synergetic combination of two previously separate process technologies to create novel lightweight structures. 3D textiles and 3D printing. We will outline the development of a novel material system that consisted of flexible and foldable 3D textiles that are combined with stiff, linear 3D printed materials. Our aim is to produce material-reduced lightweight elements for building applications with an extended functionality and recyclability. Within an ongoing research project (6dTEX), we explore a mono-material system, which uses the same base materials for both the filament for 3D printing and the yarn of the fabrication of the 3D textiles. Based on preliminary 3D printing tests on flat textiles key process parameters were identified. Expertise has been established for 3D printing on textiles as well as for using printable recycled polyester materials (PES textile and PETG filament. Lastly for 3D printing on non-combustible material (alkali-resistant (AR) glass textiles and for 3D concrete printing (3DCP). The described process- knowledge facilitates textile architectures with an extended vocabulary, ranging from flat to single curved and folded topologies. Whereas the foundations are laid in the research project on a meso scale, we also extended our explorations into an architectural macro scale. For this, we used a more speculative design-build studio that was based on a more loose combination of 3D textiles and 3D printed elements. Lastly, we will discuss, how this first architectural application beneficially informed the research project.
keywords Material-Based Design, Additive Manufacturing, Design-Build, Parametric Modelling, Form-Finding, Co-Creation, Lightweight Structures, Single-Origin Composites, Space Fabrics
series eCAADe
email
last changed 2024/04/22 07:10

_id ecaade2022_247
id ecaade2022_247
authors Güntepe, Rahma
year 2022
title Building with Expanded Cork - A novel monolithic building structure
doi https://doi.org/10.52842/conf.ecaade.2022.1.029
source Pak, B, Wurzer, G and Stouffs, R (eds.), Co-creating the Future: Inclusion in and through Design - Proceedings of the 40th Conference on Education and Research in Computer Aided Architectural Design in Europe (eCAADe 2022) - Volume 1, Ghent, 13-16 September 2022, pp. 29–36
summary This research presents the development of a construction system for a solid expanded cork building envelope. The inspiration for this research is the “Cork House” built in 2019 by Matthew Barnett Howland and Oliver Wilton, who developed a Cork Construction Kit for a monolithic dry-jointed cork structure. The goal of this research is to analyze and develop different varieties of construction methods for a dry-joined cork building by combining and applying traditional masonry techniques. The objective is to generate a material-based design for cork construction elements trough prototyping and using a selection of digital tools such as 3D modeling and 3D printing. Expanded cork is a 100% plant-based material which, if applied correctly, has the capacity to be used as a load bearing, insulating and protective structure all at once. It has almost no environmental impact and is completely compostable. To maintain the material's compostable property, this construction system has to be developed without any kind of binders or mortar. Additionally, this more reduced and simplified form of construction will not only make it possible to build without any specific expertise, but at the same time ensure resources to be reused or composted at the end of building life.
keywords Expanded Cork, Cork, Material-Based Design, Masonry, Stereotomy, 3D Modeling, 3D Printing, Sustainable Material, Dry-Joint Construction
series eCAADe
email
last changed 2024/04/22 07:10

_id ecaade2022_234
id ecaade2022_234
authors Afsar, Secil, Estévez, Alberto T., Abdallah, Yomna K., Turhan, Gozde Damla, Ozel, Berfin and Doyuran, Aslihan
year 2022
title Activating Co-Creation Methodologies of 3D Printing with Biocomposites Developed from Local Organic Wastes
doi https://doi.org/10.52842/conf.ecaade.2022.1.215
source Pak, B, Wurzer, G and Stouffs, R (eds.), Co-creating the Future: Inclusion in and through Design - Proceedings of the 40th Conference on Education and Research in Computer Aided Architectural Design in Europe (eCAADe 2022) - Volume 1, Ghent, 13-16 September 2022, pp. 215–224
summary Compared to the take-make-waste-oriented linear economy model, the circular model has been studied since the 1980s. Due to consumption-oriented lifestyles along with having a tendency of considering waste materials as trash, studies on sustainable materials management (SMM) have remained at a theoretical level or created temporary and limited impacts. To ensure SMM supports The European Green Deal, there is a necessity of developing top-down and bottom-up strategies simultaneously, which can be metaphorized as digging a tunnel from two different directions to meet in the middle of a mountain. In parallel with the New European Bauhaus concept, this research aims to create a case study for boosting bottom-up and data-driven methodologies to produce short-loop products made of bio-based biocomposite materials from local food & organic wastes. The Architecture departments of two universities from different countries collaborated to practice these design democratization methodologies using data transfer paths. The 3D printable models, firmware code, and detailed explanation of working with a customized 3D printer paste extruder were shared using online tools. Accordingly, the bio-based biocomposite recipe from eggshell, xanthan gum, and citric acid, which can be provided from local shops, food & organic wastes, was investigated concurrently to enhance its printability feature for generating interior design elements such as a vase or vertical gardening unit. While sharing each step from open-source platforms with adding snapshots and videos allows further development between two universities, it also makes room for other researchers/makers/designers to replicate the process/product. By combining modern manufacturing and traditional crafting methods with materials produced with DIY techniques from local resources, and using global data transfer platforms to transfer data instead of products themselves, this research seeks to unlock the value of co-creative design practices for SMM.
keywords Sustainable Materials Management, Co-Creation, Food Waste, 3D Printing, New European Bauhaus
series eCAADe
email
last changed 2024/04/22 07:10

_id ascaad2022_032
id ascaad2022_032
authors Ibrahim, Aly; Omar, Walid; Ebrahim, Sherif; Abdelmohsen, Sherif
year 2022
title Moisture-Harvesting Lizard Skins as an Inspiration for Performative Building Envelopes in Arid Climates
source Hybrid Spaces of the Metaverse - Architecture in the Age of the Metaverse: Opportunities and Potentials [10th ASCAAD Conference Proceedings] Debbieh (Lebanon) [Virtual Conference] 12-13 October 2022, pp. 515-528
summary Research on shape-shifting adaptive architectural skins has recently focused on bio-inspired programmable materials. Only a few studies however examine the microstructure of living organisms, especially in terms of morphological adaptation in harsh climatic conditions. This paper explores the microstructure of moisture-harvesting lizard skins, specifically the Trapelus species of the Agamidae family in North-East Africa, as an inspiration for programmable materials in adaptive building skins in the arid climate of Egypt. The paper investigates the ability to improve the durability and morphological capabilities of programmable materials based on surface formation, utilizing digital fabrication techniques. A series of physical experiments were conducted on different samples of 3D printed wood filament under several humidity conditions, as a single layer, with textured patterns, and with the addition of potassium chloride as a moisture-harvesting chemical composite. The paper concluded that materials composed of textured patterns and moisture-harvesting chemical composites exhibited the highest moisture retention, therefore leading to advantages in its use in adaptive building skins in arid climates, through a wide variety of design possibilities for performative building envelopes.
series ASCAAD
email
last changed 2024/02/16 13:24

_id ijac202220103
id ijac202220103
authors Jauk, Julian; Lukas Gosch, Hana Vašatko, Ingolf Christian, Anita Klaus, Milena Stavric
year 2022
title MyCera. Application of mycelial growth within digitally manufactured clay structures
source International Journal of Architectural Computing 2022, Vol. 20 - no. 1, pp. 31–40
summary In this paper we will demonstrate a digital workflow that includes a living material such as mycelium and makes the creation of structural designs possible. Our interdisciplinary research combines digital manufacturing with the use of mycelial growth, which enables fibre connections on a microscopic scale. We developed a structure that uses material informed toolpaths for paste-based extrusion, which are built on the foundation of experiments that compare material properties and growth observations. Subsequently, the tensile strength of 3D printed unfired clay elements was increased by using mycelium as an intelligently oriented fibre reinforcement. Assembling clay-mycelium composites in a living state allows force-transmitting connections within the structure. This composite has exhibited structural properties that open up the possibility of its implementation in the building industry. It allows the design and efficient manufacturing of lightweight ceramic constructions customised to this composite, which would not have been possible using conventional ce- ramics fabrication methods.
keywords Clay, Mycelium, 3D Printing, Growth, Bio-welding
series journal
last changed 2024/04/17 14:29

_id sigradi2022_147
id sigradi2022_147
authors Macruz, Andrea; Daneluzzo, Mirko; Tawakul, Hind; Al Hashimi, Mona
year 2022
title Performative Accessories in Multispecies Design: Enhancing Humidity Levels for Plants with 3D-printed Biomimetic Structures
source Herrera, PC, Dreifuss-Serrano, C, Gómez, P, Arris-Calderon, LF, Critical Appropriations - Proceedings of the XXVI Conference of the Iberoamerican Society of Digital Graphics (SIGraDi 2022), Universidad Peruana de Ciencias Aplicadas, Lima, 7-11 November 2022 , pp. 1201–1212
summary The paper moves the design debate from human-centered toward posthuman design, discussing how designers can use a strategy based on Multispecies Ethnography and Participatory Design, considering nonhuman agents to create efficient designs. To illustrate this, it describes a project of 3D-printed biomimetic structures for plants that enhances humidity levels in internal environments. The project methodology started by analyzing the ideal humidity for indoor plants and humans, which is between 40% to 50%. Subsequently, a biomimicry study was done to understand how to generate a cooler indoor microclimate using passive strategies and how to create an effective interlocking system to connect structures. 3D-printed structures as supports for water droplets were designed according to their performance and placed in different arrangements around the plant itself. The structures were tested, and humidity levels increased by approximately 13%. The paper discusses the resultant evidence-based design and a new approach to mass customization.
keywords Bio-Inspired Design, Multispecies Design, Biomimicry, 3D printing, Humidity Control
series SIGraDi
email
last changed 2023/05/16 16:57

_id acadia22_468
id acadia22_468
authors El-Mahdy, Deena; Abdelrahim, Marwa; Alatassi, Adel
year 2022
title Robotic Fabrication of 3D Printed Clay Opening as a Passive Cooling System
source ACADIA 2022: Hybrids and Haecceities [Proceedings of the 42nd Annual Conference of the Association of Computer Aided Design in Architecture (ACADIA) ISBN 979-8-9860805-8-1]. University of Pennsylvania Stuart Weitzman School of Design. 27-29 October 2022. edited by M. Akbarzadeh, D. Aviv, H. Jamelle, and R. Stuart-Smith. 468-473.
summary This paper presents the assessment of a 3D printed opening with a dual function of cooling and heating through a cavity wall using clay. Two prototypes are printed using a desktop clay printer for the small scale, followed by using a robotic Kuka arm for the large scale. The design of the opening aimed at achieving passive cooling by utilizing natural ventilation, which is inspired by wind catchers and Trombe wall concepts.
series ACADIA
type paper
email
last changed 2024/02/06 14:04

_id ijac202220216
id ijac202220216
authors Keyvanfar, Ali; Arezou Shafaghat; Muhamad SF Rosley
year 2022
title Performance comparison analysis of 3D reconstruction modeling software in construction site visualization and mapping
source International Journal of Architectural Computing 2022, Vol. 20 - no. 2, pp. 453–475
summary Unmanned aerial vehicle (UAV) technology has overcome the limitations of conventional construction management methods using advanced and automated visualization and 3D reconstruction modeling techniques. Although the mapping techniques and reconstruction modeling software can generate real-time and high-resolution descriptive textural, physical, and spatial data, they may fail to develop an accurate and complete 3D model of the construction site. To generate a quality 3D reconstruction model, the construction manager must optimize the trade-offs among three major software-selection factors: functionalities, technical capabilities, and the system hardware specifications. These factors directly affect the robust 3D reconstruction model of the construction site and objects. Accordingly, the purpose of this research was to apply nine well-established 3D reconstruction modeling software tools (DroneDeploy, COLMAP, 3DF+Zephyr, Autodesk Recap, LiMapper, PhotoModeler, 3D Survey, AgiSoft Photoscan, and Pix4D Mapper) and compare their performances and reliabilities in generating complete 3D models. The research was conducted in an eco-home building at the University of Technology, Malaysia. A series of regression analyses were conducted to compare the performances of the selected 3D reconstruction modeling software in alignment and registration, distance computing, geometric measurement, and plugin execution. Regression analysis determined that among the software programs, LiMapper had the strongest positive linear correlation with the ground truth model. Furthermore, the correlation analysis showed a statistically significant p-value for all software, except for 3D Survey. In addition, the research found that Autodesk Recap generated the most-robust and highest-quality dense point clouds. DroneDeploy can create an accurate point cloud and triangulation without using many points as required by COLMAP and LiMapper. It was concluded that most of the software is robustly, positively, and linearly correlated with the corresponding ground truth model. In the future, other factors involving software selection should be studied, such as vendor-related, user-related, and automation factors.
keywords Construction site visualization, unmanned aerial vehicle, photogrammetry, 3D reconstruction modeling, multi-view-stereopsis, structure-from-motion, ANOVA and regression analysis
series journal
last changed 2024/04/17 14:29

_id ascaad2022_120
id ascaad2022_120
authors Bacinoglu, Saadet Zeynep; Cavus, Ozlem
year 2022
title Gamifying Origami: Rule-based Improvisation for Design Exploration
source Hybrid Spaces of the Metaverse - Architecture in the Age of the Metaverse: Opportunities and Potentials [10th ASCAAD Conference Proceedings] Debbieh (Lebanon) [Virtual Conference] 12-13 October 2022, pp. 595-608
summary Origami, which originated as a folding paper game in Japan, has turned into a source of learning and inspiration for design and engineering studies. Complex two-dimensional patterns of origami sustain visual rules of space transformation. So, this paper proposes to gamify origami to get users more involved in the design space exploration process. For the gamification of origami, the study alters the origami patterns in a 3D modular composition with rules, scoring, and rounds in a design context. Gamifying origami becomes a tool for a learning experience for first-year architecture students in the early design phases. Accordingly, this paper presents a gaming experience model based on origami for the foundation studios. This model consists of three main stages: start, rounds, and finish. The teaching of the model is the mereological relationship providing continuity concerning improvisations with visual rules. The reward is the model complexity, such as folding numbers, and regular or modified folding. The penalty is losing scores if the continuity is not maintained. The presented experience model is performed twice in the foundation studios. The former is for understanding how much preliminary knowledge is required for the first-year students to grasp and complete the game. The second is for testing the experience. The results of the study prove the role of visual reflection-on/in action by creating pauses during the origami design and the importance of sustaining the visual inference with transformations between individuals to experience form to formation, complexity, unity, and creativity in origami design. This study would contribute to the literature on experimental methods for design pedagogy.
series ASCAAD
email
last changed 2024/02/16 13:38

_id acadia22_586
id acadia22_586
authors Bruun, Edvard P. G.; Besler, Erin; Adriaenssens, Sigrid; Parascho, Stefana
year 2022
title ZeroWaste - Towards Computing Cooperative Robotic Sequences for the Disassembly and Reuse of Timber Frame Structures
source ACADIA 2022: Hybrids and Haecceities [Proceedings of the 42nd Annual Conference of the Association of Computer Aided Design in Architecture (ACADIA) ISBN 979-8-9860805-8-1]. University of Pennsylvania Stuart Weitzman School of Design. 27-29 October 2022. edited by M. Akbarzadeh, D. Aviv, H. Jamelle, and R. Stuart-Smith. 586-597.
summary ZeroWaste is a project about repositioning existing timber building stock within a circular economy framework. Rather than disposing of these buildings at the end of their life, the goal is to view them as stores of valuable resources that can be readily reused. By doing this, material life cycle becomes an integral design consideration alongside planning for the efficient disassembly and reuse of these structures. In this paper, the computational workflow is presented for the first phase of the project: planning a cooperative robotic disassembly sequence for the scaffold-free removal of members from existing timber structures. 
series ACADIA
type normal paper
email
last changed 2024/03/08 13:54

_id caadria2022_153
id caadria2022_153
authors Cheng, Cesar, Li, Yuke, Deshpande, Rutvik, Antonio, Rishan, Chavan, Tejas, Nisztuk, Maciej, Subramanian, Ramanathan, Weijenberg, Camiel and Patel, Sayjel Vijay
year 2022
title Realtime Urban Insights for Bottom-up 15-minute City Design
doi https://doi.org/10.52842/conf.caadria.2022.1.435
source Jeroen van Ameijde, Nicole Gardner, Kyung Hoon Hyun, Dan Luo, Urvi Sheth (eds.), POST-CARBON - Proceedings of the 27th CAADRIA Conference, Sydney, 9-15 April 2022, pp. 435-444
summary This paper introduces a real-time neighbour scoring system, using data collected from various web-based APIs, to facilitate "15-minute city‚ designs. The system extends on the current state of the art in three ways; first, it incorporates a multi-source urban API, to automate the extraction of location-based information from online sources; second, it provides a quantitative method to calculate and index "15-minute city‚ performance; and third, it provides a web-based application, to allow real-time feedback of neighbourhood design performance complementing the design refinements at a building and tenancy level. In addition to discussing its theoretical basis, and technical implementation, this paper provides a case study to demonstrate how the neighbourhood scoring system is incorporated into the design of a hypothetical mixed-use urban development.
keywords Industry Innovation and Infrastructure, Sustainable Cities and Communities, Urban Walkability, Urban Accessibility, 15-minute City, Spatial Analysis, SDG 9, SDG 11
series CAADRIA
email
last changed 2022/07/22 07:34

_id cdrf2022_3
id cdrf2022_3
authors Deli Liu and Keqi Wang
year 2022
title Spatial Analysis of Villages in Jilin Province Based on Space Syntax and Machine Learning
doi https://doi.org/https://doi.org/10.1007/978-981-19-8637-6_1
source Proceedings of the 2022 DigitalFUTURES The 4st International Conference on Computational Design and Robotic Fabrication (CDRF 2022)
summary The development of machine learning technology gives architects and urban planners a new tool that can be used for research and design. The topic of this paper is to analyze the rural space of Jilin Province with the machine learning algorithms and space syntax theory, and to obtain the inherent formation and development laws of rural spatial forms, which can be used as a reference and evaluation system for subsequent rural development, and also can emphasize the locality and continuity of rural development. First, based on geographic information data, researching the connection between the distribution of villages and geographic data at a macro level and to classify them. Then, from each category, selecting one township and use all villages in its area as samples for the more specific study. Spatial features of individual village are extracted based on space syntax theory, and representative spatial features which can as feature values for cluster analysis are selected through comparative analysis. Then classify villages from high-dimensional data and explore their type characteristics. Finally, we hope the result of this study can help provide useful theoretical references for rural construction and nature conservation in the future.
series cdrf
email
last changed 2024/05/29 14:02

_id ascaad2022_103
id ascaad2022_103
authors Farrag, Fatma; Khalil, Heba Allah
year 2022
title The Virtuality of Intelligent Cities: The Road to Hybridizing our New Cities
source Hybrid Spaces of the Metaverse - Architecture in the Age of the Metaverse: Opportunities and Potentials [10th ASCAAD Conference Proceedings] Debbieh (Lebanon) [Virtual Conference] 12-13 October 2022, pp. 562-576
summary The incorporation IoT into our social systems and the digitization of our everyday life has become the new norm for societies worldwide. This study posits that digitization should apply to our cities as well. The digital aspect of technology is not always tangible – even in the figurative sense of grasping a concept – and its allure lies in this virtual aspect. That is the starting point of discussion in this paper – the virtuality of intelligent cities, the intangible forces that make these new cities smart, and how said forces can be incorporated to create new smart hybrid cities that also aim to be intelligent, connected, and efficient. This research paper was designed to first set a strong theoretical base, which includes how the Circular City Actions CCA assessment framework works. This framework is applied to the three virtual methods, Sharing Economy, Smart Parking, and Virtual Power Plants VPP, as well as an international case study, the VPP in South Australia. The CCA framework was then applied to the data gathered for the local case study, the New Administrative Capital NAC in Egypt, which was chosen because it is the largest smart city being constructed currently in Egypt right now. Since it is still not fully operational, the data collected was based on governmental plans, proposals, and published papers about the city released within the last 5 years. After theoretically incorporating the proposed virtual methods into the NAC’s plans and reapplying the assessment framework, the results were greatly improved in different aspects. This study made it clear that the NAC has a strong hypothetical foundation to become an intelligent connected city, but there were some missed opportunities of incorporating virtual intelligent solutions to be implemented at different levels as the three proposed in this paper to reach its goal.
series ASCAAD
email
last changed 2024/02/16 13:38

_id ecaade2022_250
id ecaade2022_250
authors Garcia del Castillo y Lopez, Jose L.
year 2022
title The Digital Touch - Towards novel modeling frameworks for robotically-enhanced marble sculpting
doi https://doi.org/10.52842/conf.ecaade.2022.1.037
source Pak, B, Wurzer, G and Stouffs, R (eds.), Co-creating the Future: Inclusion in and through Design - Proceedings of the 40th Conference on Education and Research in Computer Aided Architectural Design in Europe (eCAADe 2022) - Volume 1, Ghent, 13-16 September 2022, pp. 37–46
summary In this paper, two case studies on digital modeling for robotically-enabled marble carving are presented. In the first one, an interactive, gesture-based modeling framework was developed to sculpt a large, undulating and ultra-thin marble surface. On the second one, an integrated 3D-scanning-to-milling solution was created, in order to groove a superficial pattern on the surface of a discarded marble boulder. The cases evidence the power of tangible interaction to serve as input to novel digitally-aided marble sculpting processes, and the capacity of integrated generative design workflows to create consistent solutions to variable conditions, in this case, with a particular focus on sustainability and reclaiming of scrap materials.
keywords Robotic Fabrication, Generative Design, Modeling, Sculpting
series eCAADe
email
last changed 2024/04/22 07:10

_id sigradi2022_191
id sigradi2022_191
authors Hemmerling, Marco
year 2022
title INTERCOM 2.0 – A web-based platform for collaborative design processes
source Herrera, PC, Dreifuss-Serrano, C, Gómez, P, Arris-Calderon, LF, Critical Appropriations - Proceedings of the XXVI Conference of the Iberoamerican Society of Digital Graphics (SIGraDi 2022), Universidad Peruana de Ciencias Aplicadas, Lima, 7-11 November 2022 , pp. 823–832
summary Next to the advantages of consistent 3D planning, the Building Information Modeling (BIM) method also places new demands on the actors and thus primarily causes a change in the way of working. Against this background the paper discusses the development of the web-based BIM platform INTERCOM for collaborative planning processes in academia and AEC that enables monitoring, processing and assessment in a location and time independent environment. In addition to the technical advantages, a deeper, active and flexible discussion is intended to be created, involving all project partners. As such, INTERCOM is based on the openBIM idea and provides open access for all participants with a high degree of networking for solving complex planning tasks. The research showcases a further development of a previously implemented prototype and discusses the findings from the first academic projects, focussing on the collaborative workflow and the decision making throughout the design process.
keywords Building Information Modeling (BIM), Collabroative Design Process, Common Data Environment (CDE), Architecture Curriculum
series SIGraDi
email
last changed 2023/05/16 16:57

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