CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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Hits 1 to 20 of 676

_id sigradi2023_369
id sigradi2023_369
authors Lima, Micaele, Aguiar, Beatriz Natália, Romcy, Neliza, Lima, Mariana and Cardoso, Daniel
year 2023
title Systematization of Scientific Production of Extended Reality in Teaching and Design Process in Architecture and Urbanism
source García Amen, F, Goni Fitipaldo, A L and Armagno Gentile, Á (eds.), Accelerated Landscapes - Proceedings of the XXVII International Conference of the Ibero-American Society of Digital Graphics (SIGraDi 2023), Punta del Este, Maldonado, Uruguay, 29 November - 1 December 2023, pp. 1397–1408
summary Extended Reality (XR) technologies have the potential to help and improve the teaching and design process in Architecture and Urbanism, as they offer different ways of perceiving and representing space and various functionalities. Therefore, it is important to systematize scientific production in this area. This research aims to identify and analyze the main applications of XR in teaching and in the design process in Architecture and Urbanism, as well as its benefits and limitations. A systematic literature review of publications on CumInCAD and SBTIC, from 2015 to 2022, was carried out. The results show the growing emphasis of XR as a medium that offers benefits both for teaching and design practice. However, there are still limitations to be overcome to make XR more inclusive. As a contribution, a greater understanding of how XR has been applied in teaching is provided along with a reflection on its impact on the means of representation in the design process.
keywords Virtual reality, Augmented reality, Extended reality, Project Teaching, Architectural Project.
series SIGraDi
email
last changed 2024/03/08 14:08

_id ecaade2022_302
id ecaade2022_302
authors Lu, Xin, Meng, Zeyuan, Rodriguez, Alvaro Lopez and Pantic, Igor
year 2022
title Reusable Augmented Concrete Casting System - Accessible method for formwork manufacturing through holographic guidance
doi https://doi.org/10.52842/conf.ecaade.2022.1.371
source Pak, B, Wurzer, G and Stouffs, R (eds.), Co-creating the Future: Inclusion in and through Design - Proceedings of the 40th Conference on Education and Research in Computer Aided Architectural Design in Europe (eCAADe 2022) - Volume 1, Ghent, 13-16 September 2022, pp. 371–380
summary Reinforced concrete has been one of the essential materials for modern architecture for the last hundred years. Its use is entirely global, having been adopted by all cultures and styles since its invention in the late 19th century. Although its value is excellent due to its low cost, durability and adaptability, its environmental impact is significant, being, in fact, one of the most polluting industries in the world (Babor et al. 2009). This experimental project will research a more sustainable use of concrete, exploring a new form of reusable concrete formwork that will ideally reduce the CO2 footprint by removing wood waste in the casting process and replacing it with adaptable metal components. The modular part-based system for the concrete casting also attempts to simplify one of the current complexities for concrete construction, the Skilled-Labour shortage. (Yusoff et al. 2021). To mitigate this problem, the project also proposes using an Augmented Assembly logic for the casting parts to guide the ensemble and dismantle the formwork through an optimised algorithmic logic. The use of Augmented Reality as a replacement for traditional paper instructions will facilitate access to more workers to this construction art and potentially improve access to optimised use of concrete in developing communities with restricted building technological resources.
keywords Mixed Reality, Distributed Manufacturing, Augmented Manufacturing, Sustainability, Computational Design, Concrete Casting
series eCAADe
email
last changed 2024/04/22 07:10

_id ecaade2022_196
id ecaade2022_196
authors Li, Jiaqi, Lo, Tian Tian, Guo, Xiangmin and Chen, Fukai
year 2022
title Integrating XR and Tangible Model to Enhance Old Building Renovation Design
doi https://doi.org/10.52842/conf.ecaade.2022.2.207
source Pak, B, Wurzer, G and Stouffs, R (eds.), Co-creating the Future: Inclusion in and through Design - Proceedings of the 40th Conference on Education and Research in Computer Aided Architectural Design in Europe (eCAADe 2022) - Volume 2, Ghent, 13-16 September 2022, pp. 207–216
summary The renovation of old buildings usually has complex site constraints, involves multiple interests, and has limited capital costs. Therefore, the transformation process has always encouraged the participation of stakeholders to improve the effectiveness of the design. Tangible user interfaces (TUIs) consisting of physical models further simplify the operation. However, most designs are displayed by projection, which cannot provide a realistic interactive experience. Extended Reality (XR) technology has the advantages of interactivity and clear visualization. We developed a participatory renovation tool using XR technology and tangible models. We invited the owner to view the 3D design proposal in HoloLens and then use the tangible model to discuss the renovation design. This experiment proves that the system can realize on-site 3D visualization, allowing the public to design in a real environment and intuitively interact with the virtual and the real. Using the participatory design method of XR technology + tangible model will provide a convenient platform for the renovation of old buildings with the collaborative participation of stakeholders.
keywords Building Renovation Design, Participatory Design, Extended Reality, Tangible Model, HoloLens
series eCAADe
email
last changed 2024/04/22 07:10

_id ecaade2022_223
id ecaade2022_223
authors Tuzun Canadinc, Seda and Yan, Wei
year 2022
title 3D-Model-Based Augmented Reality for Enhancing Physical Architectural Models
doi https://doi.org/10.52842/conf.ecaade.2022.2.495
source Pak, B, Wurzer, G and Stouffs, R (eds.), Co-creating the Future: Inclusion in and through Design - Proceedings of the 40th Conference on Education and Research in Computer Aided Architectural Design in Europe (eCAADe 2022) - Volume 2, Ghent, 13-16 September 2022, pp. 495–504
summary In the presentation of architectural projects, physical models are still commonly used as a powerful and effective representation for building design and construction. On the other hand, Augmented Reality (AR) promises a wide range of possibilities in visualizing and interacting with 3D physical models, enhancing the modeling process. To benefit both, we present a novel medium for architectural representation: a marker-less AR powered physical architectural model that employs dynamic digital features. With AR enhancement, physical capabilities of a model could be extended without sacrificing its tangibility. We developed a framework to investigate the potential uses of 3D-model- based AR registration method and its augmentation on physical architectural models. To explore and demonstrate integration of physical and virtual models in AR, we designed this framework providing physical and virtual model interaction: a user can manipulate the physical model parts or control the visibility and dynamics of the virtual parts in AR. The framework consists of a LEGO model and an AR application on a hand-held device which was developed for this framework. The AR application utilizes a marker-less AR registration method and employs a 3D-model-based AR registration. A LEGO model was proposed as the physical 3D model in this registration process and machine learning training using Vuforia was utilized for the AR application to recognize the LEGO model from any point of view to register the virtual models in AR. The AR application also employs a user interface that allows user interaction with the virtual parts augmented on the physical ones. The working application was tested over its registration, physical and virtual interactions. Overall, the adoption of AR and its combination with physical models, and 3D-model-based AR registration allow for many advantages, which are discussed in the paper.
keywords Augmented Reality, AR, 3D-model based AR, Architectural Representation, Architectural Modeling
series eCAADe
email
last changed 2024/04/22 07:10

_id caadria2022_386
id caadria2022_386
authors Cheng, Nancy and Riggio, Mariapaola
year 2022
title Learning Timber Tectonics through Digital Collaboration
doi https://doi.org/10.52842/conf.caadria.2022.2.345
source Jeroen van Ameijde, Nicole Gardner, Kyung Hoon Hyun, Dan Luo, Urvi Sheth (eds.), POST-CARBON - Proceedings of the 27th CAADRIA Conference, Sydney, 9-15 April 2022, pp. 345-354
summary A dual university collaboration challenges students in architecture, wood science and engineering to partner on a timber design and detailing project. Five years of student projects reveal how the mix of backgrounds, design media abilities and design development process impact the learning experience. Team design submissions, individual reflections and observed collaboration activities were analysed along with patterns of design ideation, transformation, and conflict resolution. Learning experiences vary according to the mix of student backgrounds and roles within the team. Teams mixing students of different levels and backgrounds on average performed better than more homogenous teams. While beginners do not have the skills to play a central role in the team, they have the most to learn from more advanced students. Keeping all team members engaged may require giving up some efficiency of a streamlined digital workflow.
keywords Digital Collaboration, Architectural Education, Integrated Design, SDG 12, SDG17
series CAADRIA
email
last changed 2022/07/22 07:34

_id ascaad2022_057
id ascaad2022_057
authors Isik, Gulbahar; Achten, Henri
year 2022
title Architectural hybrid (Physical-Digital) Prototyping in Design Processes with Digital Twin Technologies
source Hybrid Spaces of the Metaverse - Architecture in the Age of the Metaverse: Opportunities and Potentials [10th ASCAAD Conference Proceedings] Debbieh (Lebanon) [Virtual Conference] 12-13 October 2022, pp. 43-60
summary A digital twin is a simultaneous digital reflection of object processes and states. Digital twins are usually made of objects that exist in reality or which are very near completion in a design and production process. In our research, we investigate the potential of digital twin technology for early design. Key to the early application of digital twin in design is the role of information and simulation. Since design information is valuable for predicting the future of design, we assume that design will begin to change as digital twin technologies become more and more adaptable, as designers simultaneously have digital twins of the past, present, and future. Digital twin technologies have many capabilities to support the design process at various stages from concept design to the final design. Throughout this process, architects use digital and physical models. Combined with digital twin technology, these models form what we call hybrid prototypes. Estimating that simulation has a vital impact on the design process, we raised the question of what the potential of architectural hybrid prototyping in design processes with digital twin technologies is. Similar to the development of the design through increasingly informed and detailed models, we think that the closest thing to the design process with the digital twin is the so-called foetal, child, and adult digital twin. Based on this classification, we approach the concept of hybrid prototyping and digital twin.
series ASCAAD
email
last changed 2024/02/16 13:29

_id ecaade2022_122
id ecaade2022_122
authors Kinoshita, Airi, Fukuda, Tomohiro and Yabuki, Nobuyoshi
year 2022
title Enhanced Tracking Method with Object Detection for Mixed Reality in Outdoor Large Space
doi https://doi.org/10.52842/conf.ecaade.2022.2.457
source Pak, B, Wurzer, G and Stouffs, R (eds.), Co-creating the Future: Inclusion in and through Design - Proceedings of the 40th Conference on Education and Research in Computer Aided Architectural Design in Europe (eCAADe 2022) - Volume 2, Ghent, 13-16 September 2022, pp. 457–466
summary Mixed-reality landscape simulation is one of the visual methods used in landscape design studies. A markerless tracking method using image processing has been proposed for properly aligning the real and virtual worlds involved with landscape simulations in large spaces. However, this method is challenging because tracking breaks down if a dynamic object is encountered during the mixed-reality execution. In this study, we integrated deep-learning object detection with natural feature-based tracking, which tracks manually defined feature points (tracking reference points), with the aim of reducing the impact of moving objects such as people and cars on mixed-reality tracking. The prototype system was implemented and tracking was performed on pre-recorded video taken outdoors. Performance was verified in terms of the number of errors associated with tracking the reference points and the accuracy of the mixed-reality display results (camera pose estimation results). Compared to the conventional system, our system was able to reduce the influence of moving objects that cause errors when tracking reference points. The accuracy of the camera pose estimation results was also verified to be improved. This research will contribute to developing mixed-reality simulation systems for large-scale spaces that are accessible to everyone, including users in the architectural field.
keywords Landscape Visualization, Mixed Reality, Object Detection, Tracking, Deep Learning
series eCAADe
email
last changed 2024/04/22 07:10

_id ecaade2022_448
id ecaade2022_448
authors Papanikolaou, Kyratsoula-Tereza, Liapi, Katherine and Sibetheros, Ioannis
year 2022
title Environmental Impact Assessment and Visualization of Rain-Water Best Management Practices for Urban Blocks - An "architect-friendly" simulation model
doi https://doi.org/10.52842/conf.ecaade.2022.2.075
source Pak, B, Wurzer, G and Stouffs, R (eds.), Co-creating the Future: Inclusion in and through Design - Proceedings of the 40th Conference on Education and Research in Computer Aided Architectural Design in Europe (eCAADe 2022) - Volume 2, Ghent, 13-16 September 2022, pp. 75–82
summary In order to implement stormwater best management practices (BMPs) in urban blocks in Greece and other cities with warm and dry climates, such as green roofs, porous pavements etc., it is crucial that architects are able to assess their environmental impact during the design process in an efficient and simple way, without the requirement of an in depth understanding of the complex hydrological processes. To achieve the above, an “architect-friendly” computer-based model, under development by the authors, is presented. The model can be used as a decision support tool by allowing an assessment of the efficacy of non-conventional, water-sensitive, stormwater management strategies in an urban environment, measured by the stormwater runoff mitigation and temperature decrease. Wind flow simulation data from an external CFD model can be integrated into the proposed model, in order to visualize wind flow patterns in selected urban blocks. The user is able to select different stormwater BMPs from a BMP library and apply them on the 3D urban block model, in order to achieve an improved “water sensitive” state. The ENVI-MET plugin for Rhino is used for simulating temperature decrease and the SCS Curve Number method for determining stormwater runoff reduction, caused by each BMP application. The visualization of the results in the graphical interface of the Grasshopper programming environment facilitates the study of the environmental impact of stormwater BMPs in urban blocks and the comparison of different stormwater management scenarios. Several urban blocks in Athens will be used as case studies to test the proposed model and assess the efficiency of the visualization process.
keywords Stormwater Best Management Practices, Urban Blocks, Runoff Mitigation, Temperature Reduction, Decision Support Tool, Environmental Impact Visualization
series eCAADe
email
last changed 2024/04/22 07:10

_id ecaade2022_30
id ecaade2022_30
authors Sopher, Hadas, Casakin, Hernan and Gero, John S.
year 2022
title Effect of Immersive VR on Student-Tutor Interaction in Design Crits
doi https://doi.org/10.52842/conf.ecaade.2022.1.123
source Pak, B, Wurzer, G and Stouffs, R (eds.), Co-creating the Future: Inclusion in and through Design - Proceedings of the 40th Conference on Education and Research in Computer Aided Architectural Design in Europe (eCAADe 2022) - Volume 1, Ghent, 13-16 September 2022, pp. 123–132
summary Immersive Virtual Reality (iVR) systems form a representational medium for student-tutor collaboration in studio crits through a shared presence in a life scale display of the design, making them relevant for design crits where students and tutors interact in developing a solution to a design problem. iVRs are known to support design activity. However, research focusing on the impact of iVRs on student-tutor interaction is scarce, creating a gap in integrating these systems as educational settings. In response, this research analyzes a natural case study of student-tutor interaction in two architecture studio crits that used the iVR and non-immersive media. We employed the Function- Behaviour-Structure ontology to track the design issues generated for each medium. Further analysis identified the distribution of cognitive effort measured by problem- solution indexes. Preliminary results show large differences when using the two media: The iVR was found to support a higher frequency of solution-focused issues generated by the student and to maintain a lower Problem-Solution Index for the student than for the tutor, serving as an empirical foundation for further research on the effects of deploying this technology in the design studio.
keywords Immersive VR, Studio, Design Cognition, FBS, Student-Tutor Interaction
series eCAADe
email
last changed 2024/04/22 07:10

_id ecaade2022_248
id ecaade2022_248
authors Szentesi-Nejur, Szende, de Luca, Francesco and Flamand, Krystel
year 2022
title Simulation Based Daylight Uniformity Optimizations for Elementary School Projects in Quebec Province
doi https://doi.org/10.52842/conf.ecaade.2022.1.639
source Pak, B, Wurzer, G and Stouffs, R (eds.), Co-creating the Future: Inclusion in and through Design - Proceedings of the 40th Conference on Education and Research in Computer Aided Architectural Design in Europe (eCAADe 2022) - Volume 1, Ghent, 13-16 September 2022, pp. 639–648
summary Adequate quantity of daylight provision and its uniform distribution is a key factor in the design of educational buildings. Methods exists to assess through simulations the adequacy of daylight quantity and its uniformity in buildings during the design phase. Building regulations and public procurement procedures set the daylight requirements for school buildings. Daylight regulations were recently introduced in Quebec, Canada, which have an impact also on the economic feasibility of projects. This study presents an investigation about optimal daylight design solutions for a classroom in the Quebec climate. A parametric model and a generative process was developed to optimize a skylight and a light shelf to improve uniformity while providing adequate daylight in classrooms with different orientations. The methods and outcomes which includes economic considerations represent a useful insight for designers and researchers.
keywords Daylight Optimization, Iterative Design, Cost-Effective Design, School Buildings, Climate-based Daylight Modelling
series eCAADe
email
last changed 2024/04/22 07:10

_id ecaade2022_143
id ecaade2022_143
authors Talmor-Blaistain, Anat and Fisher-Gewirtzman, Dafna
year 2022
title Developing an Interactive Method for Generation and Evaluation of Urban Environments
doi https://doi.org/10.52842/conf.ecaade.2022.2.267
source Pak, B, Wurzer, G and Stouffs, R (eds.), Co-creating the Future: Inclusion in and through Design - Proceedings of the 40th Conference on Education and Research in Computer Aided Architectural Design in Europe (eCAADe 2022) - Volume 2, Ghent, 13-16 September 2022, pp. 267–276
summary The ongoing increase in the population sizes of urban dwellers around the globe translates into dense and crowded neighborhoods that may negatively impact residents’ well-being. This research study presents a novel process for creating, evaluating, and filtering a range of suitable urban planning alternatives at the neighborhood scale, using generative tools and computerized analytical tools. This innovative model enables the proposal of a range of planning alternatives during the initial planning stages when changes can be made simply and without incurring unnecessary costs. Generative approaches that find optimal solutions tend to process that resemble the “black box”. This can Couse the designer to feel a lack of involvement in the process. Therefore, the suggested method emphasizes interactions between the designer and computerized tools, providing an applicable algorithm that supports the designer in the decision-making process.
keywords Generative Urban Design, New Urbanism Theory, Dynamic Visibility Analysis (DVA), Daylight Analysis, Design Alternatives Filtering
series eCAADe
email
last changed 2024/04/22 07:10

_id ecaade2022_129
id ecaade2022_129
authors Wang, Likai, Janssen, Patrick, Bui, Tung Do Phuong and Chen, Kian Wee
year 2022
title A Rapid Design Optimization Framework - Strategies for the fast evaluation of design options
doi https://doi.org/10.52842/conf.ecaade.2022.1.619
source Pak, B, Wurzer, G and Stouffs, R (eds.), Co-creating the Future: Inclusion in and through Design - Proceedings of the 40th Conference on Education and Research in Computer Aided Architectural Design in Europe (eCAADe 2022) - Volume 1, Ghent, 13-16 September 2022, pp. 619–628
summary This paper presents a framework for rapid design optimization, which is aimed to support the iterative design optimization process. The framework consists of Rhino-Grasshopper and an evaluation server. In order to speed up the optimization process, three strategies are implemented in the framework, including parallel execution, early abortion, and multi-resolution simulations. To examine the efficacy of the developed framework, a case- study design optimization is conducted, and different combinations of the strategies are tested and compared. The case study investigates the impact of the adopted strategies on the optimization process in terms of search efficiency and effectiveness, and the result of the case study also demonstrates that optimization can be significantly improved by the use of the adopted strategies.
keywords Design Optimization, Parallel Processing, Design Evaluation, Performance-Based Design
series eCAADe
email
last changed 2024/04/22 07:10

_id ascaad2022_013
id ascaad2022_013
authors Al-Suwaidi, Mohammed; Agkathidis, Asterios; Haidar, Adonis; Lombardi, Davide
year 2022
title Application of Immersive Technologies in the Early Design Stage in Architecture Education: A Systematic Review
source Hybrid Spaces of the Metaverse - Architecture in the Age of the Metaverse: Opportunities and Potentials [10th ASCAAD Conference Proceedings] Debbieh (Lebanon) [Virtual Conference] 12-13 October 2022, pp. 313-330
summary This paper reviews existing research on the use of immersive technologies, Virtual Reality in particular, in various stages of the architectural design process. Nine research papers were systematically reviewed and analyzed. They were filtered down by using the keywords: ‘Virtual/Augmented Reality, Architectural Education, Gravity Sketch, Unity and Virtual Environments’ from two main databases that focus on digital and computer-aided design research: Cumulative Index about publications in Computer Aided Architectural Design (CuminCAD) and Elsevier's abstract and citation database (Scopus). The selection of papers was filtered down based on relevant approaches which investigate architectural design, creative thinking and teaching methodology using immersive technologies. Another criterion applied to the filtering process of the research papers is the exploration and integration process of new tools and overlapping external software to aid the existing workflow of the user. Our findings explore the evolution of immersive tools to highlight the advantages and disadvantages of virtual reality-based software and hardware, as a creative development tool in the field of education and practice. This paper also proposes a novel teaching methodology that incorporates immersive technologies in the early design phase of architectural education.
series ASCAAD
email
last changed 2024/02/16 13:24

_id ecaade2022_378
id ecaade2022_378
authors Dokonal, Wolfgang, Mosler, Pascal, Gehring, Maximilian and Rüppel, Uwe
year 2022
title On the Road towards? - Developing a toolset for a low-cost VR-enhanced design approach
doi https://doi.org/10.52842/conf.ecaade.2022.1.163
source Pak, B, Wurzer, G and Stouffs, R (eds.), Co-creating the Future: Inclusion in and through Design - Proceedings of the 40th Conference on Education and Research in Computer Aided Architectural Design in Europe (eCAADe 2022) - Volume 1, Ghent, 13-16 September 2022, pp. 163–169
summary For several years, we have been experimenting with Head Mounted Displays (HMD) being used as Virtual Reality (VR) interfaces. We tried to develop easy to use workflows for these devices so that they can be integrated into the architectural design process. Additionally, we were able to upgrade those systems with sensor boxes and designed new systems for movement control, collision detection, and additional effects for an increased feeling of immersion. Our systems focused on the use of the ultra-low-cost HMD devices and the intention was to clarify how much benefit within the design process we can achieve already at an early design phase in using this workflow without having extremely detailed models available. We experienced with our students in the past that the change from analogue design methods towards software-supported design reduced their understanding of space and scale and was therefore a negative factor in the design process. In this paper, we will focus on scripts for the game engine Unity with new functionalities that we tested with the students in two workshops.
keywords Sense of Space, Virtual Reality, Unity Toolset
series eCAADe
email
last changed 2024/04/22 07:10

_id ecaade2022_70
id ecaade2022_70
authors Kavuncuoglu, Canberk, Akgün, Yenal and Özener, Ozan Önder
year 2022
title Kinetic Architecture and BIM Integration - A case study on a Bricard linkage canopy system
doi https://doi.org/10.52842/conf.ecaade.2022.1.243
source Pak, B, Wurzer, G and Stouffs, R (eds.), Co-creating the Future: Inclusion in and through Design - Proceedings of the 40th Conference on Education and Research in Computer Aided Architectural Design in Europe (eCAADe 2022) - Volume 1, Ghent, 13-16 September 2022, pp. 243–252
summary This paper presents a case study focusing on BIM integration to kinetic structure design based on an extended kinetic BIM (KBIM) ontology through a Bricard linkage canopy system. With the parametric abstraction of structural system components and kinematic behaviors, the design process was carried out in a BIM environment using KBIM models and objects. The study results show the effectiveness of the proposed KBIM framework for the synthesis and assessment of design alternatives according to total system performance, architectonic composition, and environmental responsiveness.
keywords BIM, Kinetic Architecture, Bricard Linkage, Parametric Design
series eCAADe
email
last changed 2024/04/22 07:10

_id ecaade2022_51
id ecaade2022_51
authors Lüling, Claudia and Carl, Timo
year 2022
title Fuzzy 3D Fabrics & Precise 3D Printing - Combining research with design-build investigations
doi https://doi.org/10.52842/conf.ecaade.2022.1.067
source Pak, B, Wurzer, G and Stouffs, R (eds.), Co-creating the Future: Inclusion in and through Design - Proceedings of the 40th Conference on Education and Research in Computer Aided Architectural Design in Europe (eCAADe 2022) - Volume 1, Ghent, 13-16 September 2022, pp. 67–76
summary We present a synergetic combination of two previously separate process technologies to create novel lightweight structures. 3D textiles and 3D printing. We will outline the development of a novel material system that consisted of flexible and foldable 3D textiles that are combined with stiff, linear 3D printed materials. Our aim is to produce material-reduced lightweight elements for building applications with an extended functionality and recyclability. Within an ongoing research project (6dTEX), we explore a mono-material system, which uses the same base materials for both the filament for 3D printing and the yarn of the fabrication of the 3D textiles. Based on preliminary 3D printing tests on flat textiles key process parameters were identified. Expertise has been established for 3D printing on textiles as well as for using printable recycled polyester materials (PES textile and PETG filament. Lastly for 3D printing on non-combustible material (alkali-resistant (AR) glass textiles and for 3D concrete printing (3DCP). The described process- knowledge facilitates textile architectures with an extended vocabulary, ranging from flat to single curved and folded topologies. Whereas the foundations are laid in the research project on a meso scale, we also extended our explorations into an architectural macro scale. For this, we used a more speculative design-build studio that was based on a more loose combination of 3D textiles and 3D printed elements. Lastly, we will discuss, how this first architectural application beneficially informed the research project.
keywords Material-Based Design, Additive Manufacturing, Design-Build, Parametric Modelling, Form-Finding, Co-Creation, Lightweight Structures, Single-Origin Composites, Space Fabrics
series eCAADe
email
last changed 2024/04/22 07:10

_id ecaade2022_47
id ecaade2022_47
authors Marsillo, Laura, Suntorachai, Nawapan, Karthikeyan, Keshava Narayan, Voinova, Nataliya, Khairallah, Lea and Chronis, Angelos
year 2022
title Context Decoder - Measuring urban quality through artificial intelligence
doi https://doi.org/10.52842/conf.ecaade.2022.2.237
source Pak, B, Wurzer, G and Stouffs, R (eds.), Co-creating the Future: Inclusion in and through Design - Proceedings of the 40th Conference on Education and Research in Computer Aided Architectural Design in Europe (eCAADe 2022) - Volume 2, Ghent, 13-16 September 2022, pp. 237–246
summary Understanding the quality of places during the early design process can improve design decision making and increase not only the chance of effective site development for the place and surroundings but also provide foresight to the mental, physical and environmental well-being of the future occupants. A context can be described differently depending on the designer's studies. However, in order to view the place holistically, various layers should be considered for a cross-disciplinary correlation. This paper proposes a prototypical tool to evaluate the quality of places using machine learning to help cluster and visualise design metrics according to the features provided. By selecting a location in a city, it offers other site contexts with similar characteristics and a similar level of complexity in relation to the surroundings. The tool was initially developed for Naples (Italy) as a case study city and incorporates key indicators related to connectivity of amenities, walkability, urban density, population density, outdoor thermal comfort, popular rate review and sentiment analysis from social media. With current open-source data, these indicators such as OpenStreetMap or social media sentiment can be collected with embedded geotags. These site-specific multilayers were evaluated under the metrics of 3 ranges i.e 400, 800 and 1,200-metre walking distance. This paper demonstrates the potential of using machine learning integrated with computational design tools to visualise the otherwise invisible data for users to interpret any context comprehensively in a holistic approach. Even though this tool is made for Naples, this tool can be extended to other cities across the world. As a result, the tool assists users in understanding not only site-specific location but also draws lines to other neighbourhoods within the city with a similar phenomenon of correlation between key performance indicators.
keywords Computational Design, Urban Analysis, Machine Learning, Computer Vision, Sentiment Analysis
series eCAADe
email
last changed 2024/04/22 07:10

_id ecaade2022_96
id ecaade2022_96
authors Nguyen, Binh Vinh Duc, Demolder, Stijn and Vande Moere, Andrew
year 2022
title How Lay People Design Interior Architecture Layouts in Virtual, Augmented, Drawn and Physical Reality
doi https://doi.org/10.52842/conf.ecaade.2022.1.411
source Pak, B, Wurzer, G and Stouffs, R (eds.), Co-creating the Future: Inclusion in and through Design - Proceedings of the 40th Conference on Education and Research in Computer Aided Architectural Design in Europe (eCAADe 2022) - Volume 1, Ghent, 13-16 September 2022, pp. 411–420
summary Simulated reality, such as virtual reality (VR) and augmented reality (AR), is particularly helpful for lay people such as clients or prospective occupants, as it allows them to first- hand experience an unbuilt architectural space to provide design input without the requirement of spatial expertise. However, as the experience of space depends on the holistic interplay of a wide variety of atmospheric aspects that cannot be easily simulated, it is still unclear how simulated reality influences lay people when making design decisions. Our study therefore captured how eight lay people designed the interior layout of the same room within five different simulated realities, including drawing reality, tabletop AR, mobile AR, VR and physical reality. By comparing the design process of two design tasks, we assert how each reality promoted or inhibited particular spatial qualities. Consequently, we propose that the realism of a reality influenced how people make design decisions based on atmospheric or functional considerations, the co-location of a reality provokes design decisions that neglect or include contextual factors, the accuracy of distance estimation in a reality depends on the availability of bodily references and the viewing frustum, the ability of a reality to compare design solutions instantaneously trumps the ability to interact with it more intuitively, and each reality comes with particular implementation costs against which the benefits should be estimated and offset. Our study thus provides actionable insights to choose the most appropriate simulated reality depending on the design goals, helps simulated reality developers to consider additional interactive features, and empowers lay people in taking an active part in architectural design.
keywords Architectural Design, Immersive Design, Participatory Design, Virtual Reality, Augmented Reality, Human-Building Interaction, Spatial Qualities, Architectural Experience, Simulated Reality, Immersive Environment
series eCAADe
email
last changed 2024/04/22 07:10

_id ijac202220404
id ijac202220404
authors Symeonidou, Ioanna; Renate Weissenböck; Alexandros Efstathiadis
year 2022
title Augmented Bridges: Investigating the potential of augmented reality for the design of configurable bridges
source International Journal of Architectural Computing 2022, Vol. 20 - no. 4, pp. 742–757
summary The paper expands on the potential of using Augmented Reality (AR) for the design and customization of bridges. Following a literature review on the use of AR in architectural design, and in particular in design education, the authors discuss educational experiences gained in two digital design studios. These two courses were taught remotely at the University of Thessaly and the Frankfurt University of Applied Sciences and cross-informed each other. The teaching experiences of the authors were evaluated and subsequently used to develop the curriculum of “Augmented Bridges”, an experimental AR design studio. The aim of the paper is to present current research in AR and the interactive design process of site-specific bridges, using digital and augmented media. The studio results offered valuable insight into the educational and creative value of AR technologies in architecture
keywords Augmented reality, digital media, parametric design, digital design studio, design education
series journal
last changed 2024/04/17 14:30

_id ecaade2022_16
id ecaade2022_16
authors Bailey, Grayson, Kammler, Olaf, Weiser, Rene, Fuchkina, Ekaterina and Schneider, Sven
year 2022
title Performing Immersive Virtual Environment User Studies with VREVAL
doi https://doi.org/10.52842/conf.ecaade.2022.2.437
source Pak, B, Wurzer, G and Stouffs, R (eds.), Co-creating the Future: Inclusion in and through Design - Proceedings of the 40th Conference on Education and Research in Computer Aided Architectural Design in Europe (eCAADe 2022) - Volume 2, Ghent, 13-16 September 2022, pp. 437–446
summary The new construction that is projected to take place between 2020 and 2040 plays a critical role in embodied carbon emissions. The change in material selection is inversely proportional to the budget as the project progresses. Given the fact that early-stage design processes often do not include environmental performance metrics, there is an opportunity to investigate a toolset that enables early-stage design processes to integrate this type of analysis into the preferred workflow of concept designers. The value here is that early-stage environmental feedback can inform the crucial decisions that are made in the beginning, giving a greater chance for a building with better environmental performance in terms of its life cycle. This paper presents the development of a tool called LearnCarbon, as a plugin of Rhino3d, used to educate architects and engineers in the early stages about the environmental impact of their design. It facilitates two neural networks trained with the Embodied Carbon Benchmark Study by Carbon Leadership Forum, which learns the relationship between building geometry, typology, and construction type with the Global Warming potential (GWP) in tons of C02 equivalent (tCO2e). The first one, a regression model, can predict the GWP based on the massing model of a building, along with information about typology and location. The second one, a classification model, predicts the construction type given a massing model and target GWP. LearnCarbon can help improve the building life cycle impact significantly through early predictions of the structure’s material and can be used as a tool for facilitating sustainable discussions between the architect and the client.
keywords Pre-Occupancy Evaluation, Immersive Virtual Environment, Wayfinding, User Centered Design, Architectural Study Design
series eCAADe
email
last changed 2024/04/22 07:10

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