CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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Hits 1 to 20 of 658

_id ascaad2022_053
id ascaad2022_053
authors Djerad, Meriam; Kammoun, Sonda
year 2022
title Conceptual Process Model for Metaverse Architecture: SSADT's Design Process
source Hybrid Spaces of the Metaverse - Architecture in the Age of the Metaverse: Opportunities and Potentials [10th ASCAAD Conference Proceedings] Debbieh (Lebanon) [Virtual Conference] 12-13 October 2022, pp. 348-359
summary At the articulation of the two themes: “Virtual Environments and Emerging Realities” and “Parametric Design and Digital Fabrication,” our proposal subscribes at the intersection of innovative technologies in architectural practice, such as blockchain, collaborative platforms and digital twins. Our purpose is to propose a conceptual design process model for architectural digital twin as a compound of metaverse architecture. The challenge is to achieve a Shared and Secure Architectural Digital Twin (SSADT). To model our SSADT’s design process model we are based on blockchain approach. To do this, we will firstly start by defining the principal compounds of an architectural digital twin. Secondly, we will explain the different steps for modelling a blockchain application. Then we will prototype our process for a SSADT. Finally, we will discuss our results and we will explore future perspectives.
series ASCAAD
email
last changed 2024/02/16 13:29

_id ascaad2022_066
id ascaad2022_066
authors Dounas, Theodoros; Lombardi, Davide; Vele, Jiri; Prokop, Simon
year 2022
title A Crypto-Twin Framework for the AEC Industry: Enabling Digital Twins with Blockchain Technologies
source Hybrid Spaces of the Metaverse - Architecture in the Age of the Metaverse: Opportunities and Potentials [10th ASCAAD Conference Proceedings] Debbieh (Lebanon) [Virtual Conference] 12-13 October 2022, pp. 674-687
summary The paper describes a conceptual framework and the smart contract architecture for Crypto-Twins (CT) in the AEC industry, i.e. blockchain (BC) enabled digital twins. We describe the background, terminology of technologies involved, while the methodology follows design science research patterns to construct the framework and architecture of the Crypto-Twin. Further avenues for prototype development and validation of the framework are proposed in the conclusion.
series ASCAAD
email
last changed 2024/02/16 13:29

_id ascaad2022_057
id ascaad2022_057
authors Isik, Gulbahar; Achten, Henri
year 2022
title Architectural hybrid (Physical-Digital) Prototyping in Design Processes with Digital Twin Technologies
source Hybrid Spaces of the Metaverse - Architecture in the Age of the Metaverse: Opportunities and Potentials [10th ASCAAD Conference Proceedings] Debbieh (Lebanon) [Virtual Conference] 12-13 October 2022, pp. 43-60
summary A digital twin is a simultaneous digital reflection of object processes and states. Digital twins are usually made of objects that exist in reality or which are very near completion in a design and production process. In our research, we investigate the potential of digital twin technology for early design. Key to the early application of digital twin in design is the role of information and simulation. Since design information is valuable for predicting the future of design, we assume that design will begin to change as digital twin technologies become more and more adaptable, as designers simultaneously have digital twins of the past, present, and future. Digital twin technologies have many capabilities to support the design process at various stages from concept design to the final design. Throughout this process, architects use digital and physical models. Combined with digital twin technology, these models form what we call hybrid prototypes. Estimating that simulation has a vital impact on the design process, we raised the question of what the potential of architectural hybrid prototyping in design processes with digital twin technologies is. Similar to the development of the design through increasingly informed and detailed models, we think that the closest thing to the design process with the digital twin is the so-called foetal, child, and adult digital twin. Based on this classification, we approach the concept of hybrid prototyping and digital twin.
series ASCAAD
email
last changed 2024/02/16 13:29

_id cdrf2022_527
id cdrf2022_527
authors Xiang Wang, Yang Li, Ziqi Zhou, Xueyuan Lv, Philip F. Yuan, Lei Chen
year 2022
title Levelling Calibration and Intelligent Real-Time Monitoring of the Assembly Process of a DfD-Based Prefabricated Structure Using a Motion Capture System
source Proceedings of the 2022 DigitalFUTURES The 4st International Conference on Computational Design and Robotic Fabrication (CDRF 2022)
doi https://doi.org/https://doi.org/10.1007/978-981-19-8637-6_45
summary Conventional measuring techniques and equipment such as the level and total-station are commonly used in on-site construction to measure the position of building elements. However, a motion capture system can measure the dynamic 3D movements of markers attached to any target structure with high accuracy and high sampling rate. Considering the characteristics of prefabricated structures that is composed by lot of discrete building elements, advanced requirements for the on-site assembly monitoring is required. This paper introduces an innovative real-time monitoring technique for the DfD-based (Design for Disassembly) structure with the application of motion capture system and other hardware in an IoT-based BIM system. The design and construction method of the structure system, on-site setup of monitoring system and hardware, data acquisition and analysis method, calibration algorithm as well as the BIM system are further illustrated in the paper. The proposed method is finally applied in a real building project that is composed by thousand discrete building elements and covers a large area of 50*25 m. As demonstrator, such monitoring system is applied in the real construction of a DfD-based prefabricated steel structure in the “Water Cube” (Chinese National Aquatics Centre) in Beijing. The building process is successfully recorded and displayed on-site with the digital twin model in the BIM system. The construction states of the building elements are gathered with different kind of IoT techniques such as the RfID chips and QR-Codes. With the demand to control the flatness tolerance within 6 mm (within a 25*50 m area), a large area monitoring system was applied in the project and finally reduced the construction time within 20 days. The final tolerance is verified and further discussed2.
series cdrf
email
last changed 2024/05/29 14:03

_id ecaade2022_396
id ecaade2022_396
authors Hamzaoglu, Begüm, Özkar, Mine and Aydin, Serdar
year 2022
title Towards a Digital Practice of Historical Stone Carvings
source Pak, B, Wurzer, G and Stouffs, R (eds.), Co-creating the Future: Inclusion in and through Design - Proceedings of the 40th Conference on Education and Research in Computer Aided Architectural Design in Europe (eCAADe 2022) - Volume 2, Ghent, 13-16 September 2022, pp. 227–234
doi https://doi.org/10.52842/conf.ecaade.2022.2.227
summary Local traditional crafts in various parts of the world are being transformed by digitalization in tandem with broader social and economic changes. Mardin, a historical and cultural hub in southeast Anatolia, presents an exemplary case with its stone architecture. Whereas the number of skilled craftsmen is diminishing, digital fabrication ateliers are increasingly in demand in the city and rising in number. Training programs have already started integrating CNC milling-based techniques. However, despite the growing interest in adapting computational processes, how the craft knowledge is documented and conveyed to multiple actors for maintaining and even increasing the quality of workmanship is yet to be explored. We present a novel way to document carving procedures and to create an inventory of the 3D motifs using cross-sections as complements to front views. The research engages end-user participants of different backgrounds, such as stone cutting technologies and architecture, with little or no practical knowledge of digital manufacturing. The work focuses on a selection of motifs from the Syriac stone carving heritage in Mardin, the documentation of which is very limited. The proposed workflow begins with recording the surface depth and the variations in the cross-section using digital scans. In the second stage, we consider the potential subtractive transformations that result in the final form and reconstruct them as milling operations with a parametric and procedural modeling approach. Various milling processes are derived by relating the shapes to the available cutting tools and materials. The study contributes to creating the inventory of an engraving culture that has lasted for hundreds of years while developing a generally applicable and transferable knowledge base to increase its sharing and dissemination in the age of digitally supported production.
keywords Cultural Heritage, Digital Fabrication, Craft Knowledge, Digital Craft, Analog-Digital
series eCAADe
email
last changed 2024/04/22 07:10

_id acadia22_366
id acadia22_366
authors Hauptman, Jonas; Haghnazar, Ramtin; Moghaddam, Sara Saghafi
year 2022
title Developing a Digital Design Workflow for Nexorade Bamboo Structure
source ACADIA 2022: Hybrids and Haecceities [Proceedings of the 42nd Annual Conference of the Association of Computer Aided Design in Architecture (ACADIA) ISBN 979-8-9860805-8-1]. University of Pennsylvania Stuart Weitzman School of Design. 27-29 October 2022. edited by M. Akbarzadeh, D. Aviv, H. Jamelle, and R. Stuart-Smith. 366-377.
summary This paper presents a case study integrating generative design and bamboo culm geometries. Our goal is to improve the application of biological materials in a responsive Computer-Aided Design (CAD) process. While employing eccentric biological materials such as bamboo imposes an added layer of complexity on the design-to-fabrication process, it may also offer more sustainable material application and expand the frontiers of design and fabrication research methods. The methods explored in this paper are deployed to realize freeform Nexorade structures (FNS) that are explicitly tailored to individual bamboo culms (BC); each of these has been measured to explore the potential that material eccentricity may be a district benefit rather than a detriment to the quality and efficiency of a design.
series ACADIA
type paper
email
last changed 2024/02/06 14:00

_id caadria2022_215
id caadria2022_215
authors Settimi, Andrea, Vestartas, Petras, Gamerro, Julien and Weinand, Yves
year 2022
title Cockroach: an Open-source Tool for Point Cloud Processing in CAD
source Jeroen van Ameijde, Nicole Gardner, Kyung Hoon Hyun, Dan Luo, Urvi Sheth (eds.), POST-CARBON - Proceedings of the 27th CAADRIA Conference, Sydney, 9-15 April 2022, pp. 325-334
doi https://doi.org/10.52842/conf.caadria.2022.2.325
summary In the architecture, engineering and construction (AEC) sector, the use of point cloud data is not a novelty. Usually employed to retrieve data for inspecting construction sites or retrofitting pre-existing buildings, sensors like LiDAR cameras have been known to practitioners such as architects and engineers for a while now. In recent years, the growing interest in 3D data acquisition for autonomous vehicles, robotic and extended reality (XR) applications has brought to the market new compact, performant, and more accessible hardware leveraging different technologies able to provide low-cost sensing systems. Nevertheless, point clouds obtained from such sensors must be processed to extract valuable data for any design or fabrication application. Unfortunately, most advanced point cloud processing tools are written in low-level languages and are hardly accessible to the average designer or maker. Therefore, we present Cockroach: a link between computer-aided design (CAD) modeling software and low-level point cloud processing libraries. The main objective is an adaptation to C# .NET via Grasshopper visual scripting interface and C++ single-line commands in native Rhinoceros workspaces. Cockroach has proved to be a handy design tool in integrating building components with unpredictable geometries such as raw wood or mineral scraps into new design and industrial fabrication processes.
keywords Computer-vision, Point-clouds, Data-processing, 3D modeling, CAD interface, Open-source tools, Quality education, Industry innovation and infrastructure, SDG 9
series CAADRIA
email
last changed 2022/07/22 07:34

_id ascaad2022_005
id ascaad2022_005
authors Abdulmajeed, Abdulwahab; Agkathidis, Asterios; Dounas, Theodoros; Lombardi, Davide
year 2022
title Developing a Design Framework for the Mass Customization of Housing in Saudi Arabia: A Critical Review
source Hybrid Spaces of the Metaverse - Architecture in the Age of the Metaverse: Opportunities and Potentials [10th ASCAAD Conference Proceedings] Debbieh (Lebanon) [Virtual Conference] 12-13 October 2022, pp. 484-502
summary This paper explores the suitability of mass customisation (MC) technologies and techniques in order to provide affordable housing solutions for Saudi Arabia. In particular, the paper analyses ten articles filtered through 1.165 publications searched by using the keywords ‘mass customisation housing or off-site construction’ in the databases Scopus, CumlnCAD, ScienceDirect, and Engineer village and categorised them based on their suitability for the Saudi Arabian context. Our findings include a comparative analysis chart evaluating workflows, tools and technologies on their suitability for the MC design and an MC workflow proposal for including parametric design and digital fabrication tools and techniques.
series ASCAAD
email
last changed 2024/02/16 13:24

_id ascaad2022_013
id ascaad2022_013
authors Al-Suwaidi, Mohammed; Agkathidis, Asterios; Haidar, Adonis; Lombardi, Davide
year 2022
title Application of Immersive Technologies in the Early Design Stage in Architecture Education: A Systematic Review
source Hybrid Spaces of the Metaverse - Architecture in the Age of the Metaverse: Opportunities and Potentials [10th ASCAAD Conference Proceedings] Debbieh (Lebanon) [Virtual Conference] 12-13 October 2022, pp. 313-330
summary This paper reviews existing research on the use of immersive technologies, Virtual Reality in particular, in various stages of the architectural design process. Nine research papers were systematically reviewed and analyzed. They were filtered down by using the keywords: ‘Virtual/Augmented Reality, Architectural Education, Gravity Sketch, Unity and Virtual Environments’ from two main databases that focus on digital and computer-aided design research: Cumulative Index about publications in Computer Aided Architectural Design (CuminCAD) and Elsevier's abstract and citation database (Scopus). The selection of papers was filtered down based on relevant approaches which investigate architectural design, creative thinking and teaching methodology using immersive technologies. Another criterion applied to the filtering process of the research papers is the exploration and integration process of new tools and overlapping external software to aid the existing workflow of the user. Our findings explore the evolution of immersive tools to highlight the advantages and disadvantages of virtual reality-based software and hardware, as a creative development tool in the field of education and practice. This paper also proposes a novel teaching methodology that incorporates immersive technologies in the early design phase of architectural education.
series ASCAAD
email
last changed 2024/02/16 13:24

_id ascaad2022_043
id ascaad2022_043
authors Awan, Abeeha; Prokop, Simon; Vele, Jiri; Dounas, Theodor; Lombardi, Davide; Agkathidis, Asterios; Kurilla, Lukas
year 2022
title Qualitative Knowledge Graph for the Evaluation of Metaverse(s) - Is the Metaverse Hype or a Promising New Field for Architects?
source Hybrid Spaces of the Metaverse - Architecture in the Age of the Metaverse: Opportunities and Potentials [10th ASCAAD Conference Proceedings] Debbieh (Lebanon) [Virtual Conference] 12-13 October 2022, pp. 99-116
summary With the advancement of augmented and virtual reality technologies both in scale as well as accessibility, the Metaverse (Stephenson, 1992, Hughes, 2022) has emerged as a new digital space with potential for the application of architectural creativity and design. With blockchain integration, the concept of the Metaverse shows promise in creating a “decentralised” space for design and creativity with rewards for its participants. As a platform that incorporates these technological components, does the Metaverse have utility for architectural design? Is there something truly novel in what the Metaverse brings to architectural computing, and architectural design? The paper constructs a qualitative knowledge graph that can be used for the evaluation of various kinds of Metaverses in and for architectural design. We use Design Science Research methods to develop the knowledge graph and its evaluative capacity, stemming from our experience with two Metaverses, Decentraland and Cryptovoxels. The paper concludes with a discussion of knowledge and practice gaps that are evident, framing the opportunities that architects might have in the future in terms of developing Metaverse(s).
series ASCAAD
email
last changed 2024/02/16 13:24

_id ecaade2022_201
id ecaade2022_201
authors Buš, Peter, Sridhar, Nivedita, Zhao, Yige, Yang, Chia-Wei, Chen, Chenrui and Canga, Darwin
year 2022
title Kit-of-Parts Fabrication and Construction Strategy of Timber Roof Structure - Digital design-to-production workflow for self-builders
source Pak, B, Wurzer, G and Stouffs, R (eds.), Co-creating the Future: Inclusion in and through Design - Proceedings of the 40th Conference on Education and Research in Computer Aided Architectural Design in Europe (eCAADe 2022) - Volume 1, Ghent, 13-16 September 2022, pp. 449–458
doi https://doi.org/10.52842/conf.ecaade.2022.1.449
summary This project builds upon a premise that complex double-curved geometries can be built out of simple, planar, and straight elements. As such, it is possible to simplify manufacturing, construction, and assembly processes, as well as decrease the delivery time and cost. When operating with planar and simple components in the form of Kit-of- Parts there is an assumption that such components can be easily used by self-builders, not necessarily building experts. This can empower participatory activities leading to a more sustainable and resilient engaged community. This hypothesis is evaluated through the process of design for manufacture and assembly project of the timber shell, supported by proposed advanced computational design-to-production workflow utilising digital fabrication technologies such as CNC machining and robotic milling. The assembled and erected structure is evaluated in the scope of constructability, deliverability, and operability. Therefore, the focus of this project is to test, observe, experiment with, and learn from those aspects from the perspective of a fabricator, maker, and self-builder of the double-curved timber roof structure, while operating with smaller-scale components and smaller sub-assemblies, convenient for hands-on operations. The paper also discusses the limitations of such an approach.
keywords Design-to-Production Workflow, Robotic Digital Fabrication, Self-Builders, Structural Performance, Advanced Labelling
series eCAADe
email
last changed 2024/04/22 07:10

_id sigradi2022_19
id sigradi2022_19
authors Crossley, Tatjana
year 2022
title Appropriations and Extensions of Cultural Spaces in VR and the Metaverse
source Herrera, PC, Dreifuss-Serrano, C, Gómez, P, Arris-Calderon, LF, Critical Appropriations - Proceedings of the XXVI Conference of the Iberoamerican Society of Digital Graphics (SIGraDi 2022), Universidad Peruana de Ciencias Aplicadas, Lima, 7-11 November 2022 , pp. 727–738
summary Digital virtual reality (VR) and the metaverse provide opportunities for the creation of cultural extensions that define our contemporary society. This has been the practice for millennia – using different technologies and media; humans have always attempted to convey experience through representational forms. The paper puts forward an initial theoretical examination of metaverse using theories on perception and subjectivity in psychology and philosophy and the implications of these in architecture and space creation, both physical and digital. It considers historical VR spaces to better understand the influence of culture and applies this to the contemporary social VR spheres. Though they offer novel opportunities, digital virtual realities and immersive spaces of today are no different than the lineage of spaces and representations that strove to do this throughout history (Grau, 2003). Using different mediums, they each provide an extension of culture that reflects society and becomes a record of their times and ideals.
keywords Virtual Reality, Metaverse, Digital Heritage, Mixed Realities, Identity and Subjectivity
series SIGraDi
email
last changed 2023/05/16 16:56

_id ecaade2022_398
id ecaade2022_398
authors Dzurilla, Dalibor and Achten, Henri
year 2022
title What’s Happening to Architectural Sketching? - Interviewing architects about transformation from traditional to digital architectural sketching as a communicational tool with clients
source Pak, B, Wurzer, G and Stouffs, R (eds.), Co-creating the Future: Inclusion in and through Design - Proceedings of the 40th Conference on Education and Research in Computer Aided Architectural Design in Europe (eCAADe 2022) - Volume 1, Ghent, 13-16 September 2022, pp. 389–398
doi https://doi.org/10.52842/conf.ecaade.2022.1.389
summary The paper discusses 23 interviewed architects in practice about the role of traditional and digital sketching (human-computer interaction) in communication with the client. They were selected from 1995 to 2018 (the interval of graduation) from three different countries: the Czech Republic (CR), Slovakia (SR), Netherland (NR). To realize three blending areas that impact the approach to sketching: (I) Traditional hand and physical model studies (1995-2003). (II)Transition form - designing by hand and PC (2004–2017). (III) Mainly digital and remote forms of designing (2018–now). Interviews helped transform 31 “parameters of tools use” from the previous theoretical framework narrowed down into six main areas: (1) Implementation; (2)Affordability; (3)Timesaving; (4) Drawing support; (5) Representativeness; (6) Transportability. Paper discusses findings from interviewees: (A) Implementation issues are above time and price. (B) Strongly different understanding of what digital sketching is. From drawing in Google Slides by mouse to sketching in Metaverse. (C) Substantial reduction of traditional sketching (down to a total of 3% of the time) at the expense of growing responsibilities. (D) 80% of respondents do not recommend sketching in front of the client. Also, other interesting findings are further described in the discussion.
keywords Architectural Sketch, Digital Sketch, Effective Visual Communication
series eCAADe
email
last changed 2024/04/22 07:10

_id ascaad2022_103
id ascaad2022_103
authors Farrag, Fatma; Khalil, Heba Allah
year 2022
title The Virtuality of Intelligent Cities: The Road to Hybridizing our New Cities
source Hybrid Spaces of the Metaverse - Architecture in the Age of the Metaverse: Opportunities and Potentials [10th ASCAAD Conference Proceedings] Debbieh (Lebanon) [Virtual Conference] 12-13 October 2022, pp. 562-576
summary The incorporation IoT into our social systems and the digitization of our everyday life has become the new norm for societies worldwide. This study posits that digitization should apply to our cities as well. The digital aspect of technology is not always tangible – even in the figurative sense of grasping a concept – and its allure lies in this virtual aspect. That is the starting point of discussion in this paper – the virtuality of intelligent cities, the intangible forces that make these new cities smart, and how said forces can be incorporated to create new smart hybrid cities that also aim to be intelligent, connected, and efficient. This research paper was designed to first set a strong theoretical base, which includes how the Circular City Actions CCA assessment framework works. This framework is applied to the three virtual methods, Sharing Economy, Smart Parking, and Virtual Power Plants VPP, as well as an international case study, the VPP in South Australia. The CCA framework was then applied to the data gathered for the local case study, the New Administrative Capital NAC in Egypt, which was chosen because it is the largest smart city being constructed currently in Egypt right now. Since it is still not fully operational, the data collected was based on governmental plans, proposals, and published papers about the city released within the last 5 years. After theoretically incorporating the proposed virtual methods into the NAC’s plans and reapplying the assessment framework, the results were greatly improved in different aspects. This study made it clear that the NAC has a strong hypothetical foundation to become an intelligent connected city, but there were some missed opportunities of incorporating virtual intelligent solutions to be implemented at different levels as the three proposed in this paper to reach its goal.
series ASCAAD
email
last changed 2024/02/16 13:38

_id ascaad2022_028
id ascaad2022_028
authors Hassan, Sarah
year 2022
title Adapting Digital Architecture Vocabulary to Reformulate Geometric Compositions of Islamic Facades - Case Study: Proposed Model for Islamic Façade through Digital Vocabulary
source Hybrid Spaces of the Metaverse - Architecture in the Age of the Metaverse: Opportunities and Potentials [10th ASCAAD Conference Proceedings] Debbieh (Lebanon) [Virtual Conference] 12-13 October 2022, pp. 463-483
summary Islamic architectural facades characterized by many distinguished vocabularies that formed its character; as arches, ornaments, al-Muqarnas and mashrabeya etc. However, during the modern era, the Islamic heritage regions faced many changes and transformations of its character, either by new buildings that were built according to modern or unplanned styles, or by random and unplanned developments. However, recently and with the beginning of the twenty first century and with the great breakthrough in the digital tools and techniques, it facilitates new horizons in the architectural form generation. Accordingly, the research focuses on how to investigate the positive impacts of digital technologies on Islamic Architecture. In addition to how to utilize the digital thoughts, vocabulary, and techniques to create and develop a heritage inspired vocabulary that can compromise with the traditional Islamic architecture theme. Through this, the research aims to achieve a systemization of digital design strategies to facilitate the generation of Islamic-inspired façade, to create a new Islamic architecture that can be applied within Islamic heritage regions to connect the modern buildings which located in these regions with the existing Islamic reference. To achieve that, the research starts with studying and discussing the main elements that formed the Islamic facades, to stand on the methods of formations of each element and its function of the Islamic façade, whether it is an intrinsic function or aesthetic function. Consequently, standing on the main digital theories that lead to new architectural vocabulary that can homogenate with Islamic vocabulary, through studying the concept of each digital theory, accordingly how it can be applied theoretically to create a modern façade with an Islamic spirit. The research ends with a case study for a proposed modern building that resembles most of the recent buildings in Al-Azhar Islamic region in Cairo, and how through applying some selected digital theories can result in developing and renovating this facade to match the heritage Islamic surrounding in a new digital way.
series ASCAAD
email
last changed 2024/02/16 13:24

_id ascaad2022_093
id ascaad2022_093
authors Ozden, Suedanur; Arslanturk, Esra; Senem, Mehmet; As, Imdat
year 2022
title Gamification in Urban Planning: Experiencing the Future City
source Hybrid Spaces of the Metaverse - Architecture in the Age of the Metaverse: Opportunities and Potentials [10th ASCAAD Conference Proceedings] Debbieh (Lebanon) [Virtual Conference] 12-13 October 2022, pp. 530-547
summary Virtual Reality (VR) systems have been commonly used in the game and entertainment industries and are also increasingly explored in architecture and urban planning. They assist designers to communicate design ideas to a wider public and can engage them in the design processes. In this paper, we explore gaming environments to allow users to learn about smart city applications, such as innovative mobility approaches, urban farming, drone delivery, etc. The project is part of a real-world project for a future city for 50,000 inhabitants in the European side of Istanbul, Turkey. VR technologies can offer a testing ground for testing ideas, simulating performance, crowdsourcing ideas, before building the actual city physically. Gaming incentivizes citizens to participate in the design process, and the data collected provides a significant feedback loop to shape the city of the future. Citizens can immerse themselves in the VR environment, and experience the design via four circulation modes, e.g., walking, biking, driving, and flying. They allow users to explore novel circulatory approaches within new and innovative city arteries. Indeed, the design of the city accommodates a portfolio of mobility options, and the gamification allows testing pioneering designs, e.g., parallel streets for pedestrians, vehicles, etc. Furthermore, the game allows users to collect points when engaging in smart city topics, such as urban farming, solar energy usage, carbon neutrality, etc. Feedback loop that helps to iterate on the design. The project consists of three phases, a. an immersive VR version of the city experienced on head-mounted-displays, b. edutainment and the gamification of the city, and c. the integration of the digital version of the city into Meta’s multi-user space. In the paper, we present early findings of the project, the methods/tools explored, and discuss the utility of VR technologies in the design processes of architecture and urban planning.
series ASCAAD
email
last changed 2024/02/16 13:29

_id sigradi2022_82
id sigradi2022_82
authors Passos, Fernanda Werlich; Bitencourt, Eduarda; Sansao, Marcos Marciel; Pizzetti Mariano, Pedro Oscar; Vaz, Carlos Eduardo Verzola
year 2022
title Home automation: experiment with water monitoring device.
source Herrera, PC, Dreifuss-Serrano, C, Gómez, P, Arris-Calderon, LF, Critical Appropriations - Proceedings of the XXVI Conference of the Iberoamerican Society of Digital Graphics (SIGraDi 2022), Universidad Peruana de Ciencias Aplicadas, Lima, 7-11 November 2022 , pp. 529–540
summary This paper presents the results of research that aims to integrate environmental sensors and BIM authoring platforms to monitor and predict water consumption in a residential environment. It also aims to establish strategies to promote sustainable and conscious consumption to the user, in addition to facilitating the operation and maintenance process. Thus, it contributes to an intelligent building, which has this name due to the monitoring of parameters and the collection of data from the internal environment. Therefore, this study presents a prototype for monitoring residential water consumption, being an exploratory and experimental research. The method is based on the association of different digital tools, prototyping boards and sensors to provide the integration of the real building with a digital replica. The prototype was tested in a residential toilet to collect data and evaluate the integration between the tools, indicating through the consumption indication with visual responses based on colors.
keywords Internet of things, Computational tools, Automated environment, Interoperability, Digital Twin
series SIGraDi
email
last changed 2023/05/16 16:56

_id caadria2022_402
id caadria2022_402
authors Schumann, Kyle
year 2022
title Learning from Logs: Introductory Analog and Digital Pedagogy Addressing Material Irregularity
source Jeroen van Ameijde, Nicole Gardner, Kyung Hoon Hyun, Dan Luo, Urvi Sheth (eds.), POST-CARBON - Proceedings of the 27th CAADRIA Conference, Sydney, 9-15 April 2022, pp. 355-364
doi https://doi.org/10.52842/conf.caadria.2022.2.355
summary Advanced computational visioning, modeling and fabrication technologies are becoming increasingly accessible to non-expert users, allowing designers to engage complex forms and materials with increasing control and precision. Nonetheless, beginning designers often struggle to maintain authorship when mastering new software, resulting in designs shaped by the biases of the digital tools at hand. The act of translation between physical and digital poses particular difficulty. This paper presents a sequential pedagogy in which students are introduced to both manual and digital analytical and fabrication processes with the goal of understanding, analyzing, and addressing material irregularity. Techniques and tools employed include digital modeling in Rhinoceros, 3D scanning, computational analysis in Grasshopper, traditional woodshop tools, 3D printing, laser cutting, and CNC routing. The outcomes and criteria for evaluating student projects are discussed: in particular, the learning opportunities afforded by using irregularly sized and shaped material that allowed students to develop creative ways of working with standard woodworking and digital fabrication tools. Additional challenges due to virtual teaching and financial considerations are addressed through salvaged materials and democratized technologies.
keywords digital pedagogy, democratized technology, digital fabrication, computation, material irregularity, SDG 4, SDG 13, SDG 12
series CAADRIA
email
last changed 2022/07/22 07:34

_id caadria2022_275
id caadria2022_275
authors Sukegawa, Chika, Khajehee, Arastoo, Kawakami, Takuma, Someya, Syunsuke, Hirano, Yuji, Shibuya, Masako, Ito, Koki, Watanabe, Yoshiaki, Wang, Qiang, Inaba, Tooru, Lee, Alric, Hotta, Kensuke, Miyaguchi, Mikita and Ikeda, Yasushi
year 2022
title Smart Hand for Digital Twin Timber Work -The interactive procedural scanning by industrial arm robot
source Jeroen van Ameijde, Nicole Gardner, Kyung Hoon Hyun, Dan Luo, Urvi Sheth (eds.), POST-CARBON - Proceedings of the 27th CAADRIA Conference, Sydney, 9-15 April 2022, pp. 131-140
doi https://doi.org/10.52842/conf.caadria.2022.2.131
summary This paper describes a 3D automated scanning method for building materials, namely "The Interactive Procedural Scanning‚, in a collaborative environment composed of a human worker and a CNC robot. This procedure aims to translate the observation skill of an experienced carpenter into an intelligent robotic system. The system frames its function on the first stage of a traditional timber examination process, called ‚Kidori‚, in which observations and findings are marked on the timber surface to provide hints for the subsequent cutting process. This paper aims to recreate the procedures using an industrial robotic arm, computer vision, and a human worker. A digital twin model of the timber is created with a depth camera serving as a base map to exchange information and receive instruction from the human worker. The margin of a discrepancy between the original processing location and the location of the actual end effector, where the tools are, is minimised in this system.
keywords 3D scanning, computer vision, traditional technique, phycology, machine learning, SDG 9
series CAADRIA
email
last changed 2022/07/22 07:34

_id ascaad2022_030
id ascaad2022_030
authors Sun, Yuan; Wang, Zhu
year 2022
title Construction Based on Man-Machine Collaboration: A Case Study of a Bamboo Pavilion
source Hybrid Spaces of the Metaverse - Architecture in the Age of the Metaverse: Opportunities and Potentials [10th ASCAAD Conference Proceedings] Debbieh (Lebanon) [Virtual Conference] 12-13 October 2022, pp. 503-514
summary With the development of advanced digital design approaches and mechanical facilities, architectural intelligence liberates conventional construction from conventional paradigms. Computational design and digital fabrication have achieved progress in space innovation, construction efficiency, and material effectiveness. However, those high-tech manufacturing techniques are not widely available in developing countries, where the locals used to carry construction experience from age to age in a nonacademic way. This study explored a collaborative workflow of complex structural design and machine-aided construction in Chinese rural areas. First, we designed a bamboo pavilion parametrically in an irregular site on a hill. Second, its primary structure was optimized based on determining critical load and earthquake resistance to meet local building codes. Then, before material processing, every bamboo component was numbered by algorithm, with its location and morphological data of length and radian calculated accurately on the construction drawings. In the transitional process from the conventional paradigm by experience towards man-machine collaboration, local workers' manual techniques helped minimize construction errors and improve details, which were not adequately predicted and considered beforehand. This study case suggested that respective advantages of both traditional and digital modes should be integrated and balanced based on collaboration between local construction workers and professional researchers, especially as a social role for future vernacular architecture practice.
series ASCAAD
email
last changed 2024/02/16 13:24

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