CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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Hits 1 to 20 of 676

_id ascaad2022_004
id ascaad2022_004
authors Falih, Zahraa; Mahdavinejad, Mohammadjavad; Tarawneh, Deyala; Al-Mamaniori, Hamza
year 2022
title Solar Energy Control Strategy using Interactive Modules
source Hybrid Spaces of the Metaverse - Architecture in the Age of the Metaverse: Opportunities and Potentials [10th ASCAAD Conference Proceedings] Debbieh (Lebanon) [Virtual Conference] 12-13 October 2022, pp. 117-138
summary The concept of interactive canopy emerged as a notable manifestation of smart buildings in architectural endeavors, using artificial intelligence applications in computational architecture, interactive canopies came as a potential response for living organisms to combat external environmental changes as well as reduce energy consumption in buildings. This research aims to explore architecture with higher efficiency through the impact of environmentally technological factors on the design form by introducing solar energy into the design process through the implementation of interactive curtains that interact with the sun in the form of an umbrella. The main objective of the umbrellas is to protect the users from the sun's harmful rays. After designing an interactive cell using Grasshopper, the methodology follows an analytical and experimental approach, the analytical section is summarized by conducting a case study of multiple models and analyzing the techniques used in these models to discover the significant advantages and disadvantages of the design. While the experimental section demonstrates the mechanism for implementing the interactive modules. The research suggests that by designing an interactive canopy that responds to external changes and senses solar radiation in ways that when the intensity of solar radiation increases and the sun is perpendicular to the dynamic units, will lead to maintaining a more balanced level of illumination. The work efficiency is studied by simulating it by Climate Studio.
series ASCAAD
email
last changed 2024/02/16 13:24

_id ascaad2022_087
id ascaad2022_087
authors Mallasi, Zaki
year 2022
title A Pixels-Based Design Approach for Parametric Thinking in Patterning Dynamic Facades
source Hybrid Spaces of the Metaverse - Architecture in the Age of the Metaverse: Opportunities and Potentials [10th ASCAAD Conference Proceedings] Debbieh (Lebanon) [Virtual Conference] 12-13 October 2022, pp. 654-673
summary In today’s Architectural design process, there has been considerable advancements in design computation tools that empowers designer to explore and configure the building façades schemes. However, one could formally argue that some processes are prescribed, lacks automation and are only for the purpose of visualizing the aesthetic design concepts. As a result, these design concept explorations are driven manually to exhibit variations between schemes. To overcome such limitations, the development presented here describes a proactive approach to incorporate parametric design thinking process and Building Information Modeling (BIM). This paper reports on an ongoing development in computational design and its potential application in exploring an interactive façade pattern. The objective is to present the developed approach for exploring façade patterns that responds parametrically to design-performance attractors. Examples of these attractors are solar exposure, interior privacy importance, and aesthetics. It introduces a paradigm-shift in the development of design tools and theory of parameterization in architecture. This work utilizes programming script to manipulate the logic behind placement of faced panels. The placement and sizes for the building facade 3D parametric panels react to variety of Analytical Image Data (AID) as a source for the design-performance data (e.g.: solar exposure, interior privacy importance, and aesthetics). Accordingly, this research developed the PatternGen(c) add-on in Autodesk ® Revit that utilizes a merge (or an overlay) of AID images as a source to dynamically pattern the building façade and generate the facade panels arrangement rules panels on the building exterior. This work concludes by a project case study assessment, that the methodology of applying AID would be an effective dynamic approach to patterning façades. A case-study design project is presented to show the use of the AID pixel-gradient range from Red, Green and Blue as information source value. In light of the general objectives in this study, this work highlights how future designers may shift to a hybrid design process.
series ASCAAD
email
last changed 2024/02/16 13:29

_id ecaade2022_217
id ecaade2022_217
authors Panagiotidou, Vasiliki and Koerner, Andreas
year 2022
title From Intricate to Coarse and Back - A voxel-based workflow to approximate high-res geometries for digital environmental simulations
doi https://doi.org/10.52842/conf.ecaade.2022.1.491
source Pak, B, Wurzer, G and Stouffs, R (eds.), Co-creating the Future: Inclusion in and through Design - Proceedings of the 40th Conference on Education and Research in Computer Aided Architectural Design in Europe (eCAADe 2022) - Volume 1, Ghent, 13-16 September 2022, pp. 491–500
summary Digital environmental simulations can present a computational bottleneck concerning the complexity of geometry. Therefore, a series of workarounds, ranging from cloud-based solutions to machine learning simulations as surrogate simulations are conventionally applied in practice. Concurrently, contemporary advances in procedural modelling in architecture result in design concepts with high polygon counts. This leads to an ever- increasing resolution discrepancy between design and analysis models. Responding to this problem, this research presents a step-by-step approximation workflow for handling and transferring high-resolution geometries between procedural modelling and environmental simulation software. The workflow is intended to allow designers to quickly assess a design’s interaction with environmental parameters such as airflow and solar radiation and further articulate them. A controllable voxelization procedure is applied to approximate the original geometry and therefore reduce the resolution. Controllable in this context refers to the user’s ability to locally adjust the voxel resolution to fit design needs. After export and simulation, 3d results are imported back into the design environment. The colour properties are re-mapped onto the original high- resolution geometry following a weighted proximity technique. The developed data transfer pipeline allows designers to integrate environmental analysis during initial design steps, which is essential for accessibility in the design profession. This can help to environmentally inform generative designs as well as to make simulation workflows more accessible when working with a wider range of geometries. In this, it reduces the perceived discrepancy between the concept and simulation model. This eases the use and allows a wider audience of users to develop co-creation processes between computation, architecture, and environment.
keywords Simulation, Accessibility, Computation, Environmental Data, Workflow
series eCAADe
email
last changed 2024/04/22 07:10

_id ascaad2022_102
id ascaad2022_102
authors Turki, Laila; Ben Saci, Abdelkader
year 2022
title Generative Design for a Sustainable Urban Morphology
source Hybrid Spaces of the Metaverse - Architecture in the Age of the Metaverse: Opportunities and Potentials [10th ASCAAD Conference Proceedings] Debbieh (Lebanon) [Virtual Conference] 12-13 October 2022, pp. 434-449
summary The present work concerns the applications of generative design for sustainable urban fabric. This represents an iterative process that involves an algorithm for the generation of solar envelopes to satisfy solar and density constraints. We propose in this paper to explore a meta-universe of human-machine interaction. It aims to design urban forms that offer solar access. This being to minimize heating energy expenditure and provide solar well-being. We propose to study the impact of the solar strategy of building morphosis on energy exposure. It consists of determining the layout and shape of the constructions based on the shading cut-off time. This is a period of desirable solar access. We propose to define it as a balance between the solar irradiation received in winter and that received in summer. We rely on the concept of the solar envelope defined since the 1970s by Knowles and its many derivatives (Koubaa Turki & al., 2020). We propose a parametric model to generate solar envelopes at the scale of an urban block. The generative design makes it possible to create a digital model of the different density solutions by varying the solar access duration. The virtual environment created allows exploring urban morphologies resilient both to urban densification and better use of the context’s resources. The seasonal energy balance, between overexposure in summer and access to the sun in winter, allows reaching high energy and environmental efficiency of the buildings. We have developed an algorithm on Dynamo for the generation of the solar envelope by shading exchange. The program makes it possible to detect the boundaries of the parcels imported from Revit, establish the layout of the building, and generate the solar envelopes for each variation of the shading cut-off time. It also calculates the FAR1 and the FSI2 from the variation of the shading cut-off time for each parcel of the island. We compare the solutions generated according to the urban density coefficients and the solar access duration. Once the optimal solution has been determined, we export the results back into Revit environment to complete the BIM modelling for solar study. This article proposes a method for designing buildings and neighbourhoods in a virtual environment. The latter acts upstream of the design process and can be extended to the different phases of the building life cycle: detailed design, construction, and use.
series ASCAAD
email
last changed 2024/02/16 13:38

_id ecaade2022_234
id ecaade2022_234
authors Afsar, Secil, Estévez, Alberto T., Abdallah, Yomna K., Turhan, Gozde Damla, Ozel, Berfin and Doyuran, Aslihan
year 2022
title Activating Co-Creation Methodologies of 3D Printing with Biocomposites Developed from Local Organic Wastes
doi https://doi.org/10.52842/conf.ecaade.2022.1.215
source Pak, B, Wurzer, G and Stouffs, R (eds.), Co-creating the Future: Inclusion in and through Design - Proceedings of the 40th Conference on Education and Research in Computer Aided Architectural Design in Europe (eCAADe 2022) - Volume 1, Ghent, 13-16 September 2022, pp. 215–224
summary Compared to the take-make-waste-oriented linear economy model, the circular model has been studied since the 1980s. Due to consumption-oriented lifestyles along with having a tendency of considering waste materials as trash, studies on sustainable materials management (SMM) have remained at a theoretical level or created temporary and limited impacts. To ensure SMM supports The European Green Deal, there is a necessity of developing top-down and bottom-up strategies simultaneously, which can be metaphorized as digging a tunnel from two different directions to meet in the middle of a mountain. In parallel with the New European Bauhaus concept, this research aims to create a case study for boosting bottom-up and data-driven methodologies to produce short-loop products made of bio-based biocomposite materials from local food & organic wastes. The Architecture departments of two universities from different countries collaborated to practice these design democratization methodologies using data transfer paths. The 3D printable models, firmware code, and detailed explanation of working with a customized 3D printer paste extruder were shared using online tools. Accordingly, the bio-based biocomposite recipe from eggshell, xanthan gum, and citric acid, which can be provided from local shops, food & organic wastes, was investigated concurrently to enhance its printability feature for generating interior design elements such as a vase or vertical gardening unit. While sharing each step from open-source platforms with adding snapshots and videos allows further development between two universities, it also makes room for other researchers/makers/designers to replicate the process/product. By combining modern manufacturing and traditional crafting methods with materials produced with DIY techniques from local resources, and using global data transfer platforms to transfer data instead of products themselves, this research seeks to unlock the value of co-creative design practices for SMM.
keywords Sustainable Materials Management, Co-Creation, Food Waste, 3D Printing, New European Bauhaus
series eCAADe
email
last changed 2024/04/22 07:10

_id ascaad2022_043
id ascaad2022_043
authors Awan, Abeeha; Prokop, Simon; Vele, Jiri; Dounas, Theodor; Lombardi, Davide; Agkathidis, Asterios; Kurilla, Lukas
year 2022
title Qualitative Knowledge Graph for the Evaluation of Metaverse(s) - Is the Metaverse Hype or a Promising New Field for Architects?
source Hybrid Spaces of the Metaverse - Architecture in the Age of the Metaverse: Opportunities and Potentials [10th ASCAAD Conference Proceedings] Debbieh (Lebanon) [Virtual Conference] 12-13 October 2022, pp. 99-116
summary With the advancement of augmented and virtual reality technologies both in scale as well as accessibility, the Metaverse (Stephenson, 1992, Hughes, 2022) has emerged as a new digital space with potential for the application of architectural creativity and design. With blockchain integration, the concept of the Metaverse shows promise in creating a “decentralised” space for design and creativity with rewards for its participants. As a platform that incorporates these technological components, does the Metaverse have utility for architectural design? Is there something truly novel in what the Metaverse brings to architectural computing, and architectural design? The paper constructs a qualitative knowledge graph that can be used for the evaluation of various kinds of Metaverses in and for architectural design. We use Design Science Research methods to develop the knowledge graph and its evaluative capacity, stemming from our experience with two Metaverses, Decentraland and Cryptovoxels. The paper concludes with a discussion of knowledge and practice gaps that are evident, framing the opportunities that architects might have in the future in terms of developing Metaverse(s).
series ASCAAD
email
last changed 2024/02/16 13:24

_id acadia22_208
id acadia22_208
authors Blaney, Adam; Ozkan, Dilan; Pelit, Emel; Fonseca Braga, Mariana; Hardy, John G.; Ashton, Mark ; ,
year 2022
title Parametric Matter
source ACADIA 2022: Hybrids and Haecceities [Proceedings of the 42nd Annual Conference of the Association of Computer Aided Design in Architecture (ACADIA) ISBN 979-8-9860805-8-1]. University of Pennsylvania Stuart Weitzman School of Design. 27-29 October 2022. edited by M. Akbarzadeh, D. Aviv, H. Jamelle, and R. Stuart-Smith. 208-223.
summary This paper discusses an ongoing interdisciplinary research project that develops a design and fabrication approach termed; tunable environments. This is an explorative approach, which enables updates from a digital parametric interface to be ‘pushed' into a 2D, 18 x 18 cm material sample, by modulating stimuli, so multiple properties can be updated/tuned at high resolutions. Our prototype explores how iterative updates can be achieved, which can be temporarily frozen in time. This opens up the idea of creating Parametric Matter/circular mate- rials, which could reduce waste that can be attributed to typical linear processes. Additionally, highly bespoke, ‘time-based’ structures could be achieved
series ACADIA
type paper
email
last changed 2024/02/06 14:00

_id sigradi2022_235
id sigradi2022_235
authors Costa de Jesus, Christian; Chokyu, Margaret; Gomes, Rafael
year 2022
title School Grammar: An Exploration on Computational Processes in Architecture
source Herrera, PC, Dreifuss-Serrano, C, Gómez, P, Arris-Calderon, LF, Critical Appropriations - Proceedings of the XXVI Conference of the Iberoamerican Society of Digital Graphics (SIGraDi 2022), Universidad Peruana de Ciencias Aplicadas, Lima, 7-11 November 2022 , pp. 359–370
summary Standard design for schools in underdeveloped countries seems to be the key to lowering the cost of the whole building process, from design to construction. But since it might not be suitable for different situations, the range of each design is limited. This paper presents a parametric algorithm intended to provide mass customized Architectural solutions for school buildings. A Shape Grammar based methodology for customized school designs is proposed. A set of rules is defined based on chosen characteristics in a corpus of analysis and then is implemented in an open-source modeling software. The algorithm proposed is able to provide solutions for different lots and number of students assisted.
keywords Shape Grammars, School Architecture, Mass Customized Design, Design Methods, Open-Source Software
series SIGraDi
email
last changed 2023/05/16 16:55

_id caadria2022_427
id caadria2022_427
authors Ding, Xinyue, Guo, Xiangmin, Lo, Tian Tian and Wang, Ke
year 2022
title The Spatial Environment Affects Human Emotion Perception-Using Physiological Signal Modes
doi https://doi.org/10.52842/conf.caadria.2022.2.425
source Jeroen van Ameijde, Nicole Gardner, Kyung Hoon Hyun, Dan Luo, Urvi Sheth (eds.), POST-CARBON - Proceedings of the 27th CAADRIA Conference, Sydney, 9-15 April 2022, pp. 425-434
summary In the past, spatial design was mainly from the perspective of designers. With the increasing demand for quality spaces, contemporary architecture has gradually shifted from focusing on form creation to human well-being, once again advocating the concept of "human-centered" spatial design. Exploring how the spatial environment affects human emotions and health is conducive to quantifying the emotional perception characteristics of space and promoting the improvement of human quality of life and sustainable survival. At the same time, the development of contemporary technology and neuroscience has promoted the study of the impact of spatial environment on human emotion perception. This paper summarizes the research on the impact of the spatial environment on human emotion perception in recent years. First, 28 relevant studies were screened using the PRISMA framework. Then a set of research processes applicable to this study is proposed. Next, the physiological signals currently used to study the effects of the spatial environment on human emotions are summarized and analyzed, including electroencephalography (EEG), skin response (GSR), pulse (PR), and four other signals. The architectural features studied in the related literature are mainly building structural features, building spatial geometric features, and building spatial functional attributes. The study of urban space is divided into different parts, such as urban environment characteristics and urban wayfinding behavior. Finally, we point out the shortcomings and perspectives of studies related to the influence of spatial environment on human emotion perception.
keywords Architectural space environment, urban space, human emotional feelings, Physiological signals, SDG 11
series CAADRIA
email
last changed 2022/07/22 07:34

_id ecaade2022_367
id ecaade2022_367
authors Doumpioti, Christina and Huang, Jeffrey
year 2022
title Field Condition - Environmental sensibility of spatial configurations with the use of machine intelligence
doi https://doi.org/10.52842/conf.ecaade.2022.2.067
source Pak, B, Wurzer, G and Stouffs, R (eds.), Co-creating the Future: Inclusion in and through Design - Proceedings of the 40th Conference on Education and Research in Computer Aided Architectural Design in Europe (eCAADe 2022) - Volume 2, Ghent, 13-16 September 2022, pp. 67–74
summary Within computational environmental design (CED), different Machine Learning (ML) models are gaining ground. They aim for time efficiency by automating simulation and speeding up environmental performance feedback. This study suggests an approach that enhances not the optimization but the generative aspect of environmentally driven ML processes in architectural design. We follow Stan Allen's (2009) idea of 'field conditions' as a bottom-up phenomenon according to which form and space emerge from local invisible and dynamic connections. By employing parametric modeling, environmental analysis data, and conditional Generative Adversarial Networks [cGAN] we introduce a generative approach in design that reverses the typical design process of going from formal interpretation to analysis and encourages the emergence of spatial configurations with embedded environmental intelligence. We call it Intensive-driven Environmental Design Computation [IEDC], and we employ it in a case study on a residential building typology encountered in the Mediterranean. The paper describes the process, emphasizing dataset preparation as the stage where the logic of field conditions is established. The proposed research differentiates from cGAN models that offer automatic environmental performance predictions to one that spatial predictions stem from dynamic fields.
keywords Field Architecture, Environmental Design, Generative Design, Machine Learning, Residential Typologies
series eCAADe
email
last changed 2024/04/22 07:10

_id acadia22_752
id acadia22_752
authors Farahi, Behnaz
year 2022
title Returning the Gaze
source ACADIA 2022: Hybrids and Haecceities [Proceedings of the 42nd Annual Conference of the Association of Computer Aided Design in Architecture (ACADIA) ISBN 979-8-9860805-8-1]. University of Pennsylvania Stuart Weitzman School of Design. 27-29 October 2022. edited by M. Akbarzadeh, D. Aviv, H. Jamelle, and R. Stuart-Smith. 752-763.
summary This paper provides a brief overview of how technology might be considered an extension of the self from early cybernetics research onwards. It then explores how a robotic extension could engage with the critical feminist issue of “the male gaze.” In doing so, it provides a brief theoretical context to the notion of the gaze and visual behavior from a cognitive science and neuroscience point of view, and then explores it in the context of a discourse on visual culture and feminism. Finally, it illustrates the application of such a critical concept through the example of a robotic installation developed by the author for Milan Fashion Week in collaboration with Universal Robots.
series ACADIA
type paper
email
last changed 2024/02/06 14:04

_id ecaade2022_396
id ecaade2022_396
authors Hamzaoglu, Begüm, Özkar, Mine and Aydin, Serdar
year 2022
title Towards a Digital Practice of Historical Stone Carvings
doi https://doi.org/10.52842/conf.ecaade.2022.2.227
source Pak, B, Wurzer, G and Stouffs, R (eds.), Co-creating the Future: Inclusion in and through Design - Proceedings of the 40th Conference on Education and Research in Computer Aided Architectural Design in Europe (eCAADe 2022) - Volume 2, Ghent, 13-16 September 2022, pp. 227–234
summary Local traditional crafts in various parts of the world are being transformed by digitalization in tandem with broader social and economic changes. Mardin, a historical and cultural hub in southeast Anatolia, presents an exemplary case with its stone architecture. Whereas the number of skilled craftsmen is diminishing, digital fabrication ateliers are increasingly in demand in the city and rising in number. Training programs have already started integrating CNC milling-based techniques. However, despite the growing interest in adapting computational processes, how the craft knowledge is documented and conveyed to multiple actors for maintaining and even increasing the quality of workmanship is yet to be explored. We present a novel way to document carving procedures and to create an inventory of the 3D motifs using cross-sections as complements to front views. The research engages end-user participants of different backgrounds, such as stone cutting technologies and architecture, with little or no practical knowledge of digital manufacturing. The work focuses on a selection of motifs from the Syriac stone carving heritage in Mardin, the documentation of which is very limited. The proposed workflow begins with recording the surface depth and the variations in the cross-section using digital scans. In the second stage, we consider the potential subtractive transformations that result in the final form and reconstruct them as milling operations with a parametric and procedural modeling approach. Various milling processes are derived by relating the shapes to the available cutting tools and materials. The study contributes to creating the inventory of an engraving culture that has lasted for hundreds of years while developing a generally applicable and transferable knowledge base to increase its sharing and dissemination in the age of digitally supported production.
keywords Cultural Heritage, Digital Fabrication, Craft Knowledge, Digital Craft, Analog-Digital
series eCAADe
email
last changed 2024/04/22 07:10

_id ecaade2022_99
id ecaade2022_99
authors Hemmerling, Marco and Salzberger, Max
year 2022
title InterACT – Laboratory for architecture, crafts, technology
doi https://doi.org/10.52842/conf.ecaade.2022.1.557
source Pak, B, Wurzer, G and Stouffs, R (eds.), Co-creating the Future: Inclusion in and through Design - Proceedings of the 40th Conference on Education and Research in Computer Aided Architectural Design in Europe (eCAADe 2022) - Volume 1, Ghent, 13-16 September 2022, pp. 557–566
summary The InterACT research project focuses on the use of computational design and manufacturing methods in the construction of self-build projects based on wooden structures. The goal is the interdisciplinary development and realization of a prototypical laboratory on the university campus in Cologne. At the intersection of craftsmanship and architecture, the project aims to generate, collect and share interdisciplinary knowledge. The InterACT Lab is intended to function as a hybrid learning and research space, uniting theory and practice. Moreover, the project should make the concept of networked learning and research visible beyond the academic boundaries. The entire development of the project has been set-up as a participative and collaborative learning process, involving students in the conceptual design, decision making and the production of the building components as well as in the assembly of the structure, using digital tools as a common base and connector throughout the process. The paper presents the didactic concept and discusses the findings of the various steps from the early design phase to the realization of a first prototype in scale 1:1.
keywords Didactics, Architectural Curriculum, Design Build Projects, Open Educational Resources (OER), Wood Construction, Digital Fabrication
series eCAADe
email
last changed 2024/04/22 07:10

_id ascaad2022_057
id ascaad2022_057
authors Isik, Gulbahar; Achten, Henri
year 2022
title Architectural hybrid (Physical-Digital) Prototyping in Design Processes with Digital Twin Technologies
source Hybrid Spaces of the Metaverse - Architecture in the Age of the Metaverse: Opportunities and Potentials [10th ASCAAD Conference Proceedings] Debbieh (Lebanon) [Virtual Conference] 12-13 October 2022, pp. 43-60
summary A digital twin is a simultaneous digital reflection of object processes and states. Digital twins are usually made of objects that exist in reality or which are very near completion in a design and production process. In our research, we investigate the potential of digital twin technology for early design. Key to the early application of digital twin in design is the role of information and simulation. Since design information is valuable for predicting the future of design, we assume that design will begin to change as digital twin technologies become more and more adaptable, as designers simultaneously have digital twins of the past, present, and future. Digital twin technologies have many capabilities to support the design process at various stages from concept design to the final design. Throughout this process, architects use digital and physical models. Combined with digital twin technology, these models form what we call hybrid prototypes. Estimating that simulation has a vital impact on the design process, we raised the question of what the potential of architectural hybrid prototyping in design processes with digital twin technologies is. Similar to the development of the design through increasingly informed and detailed models, we think that the closest thing to the design process with the digital twin is the so-called foetal, child, and adult digital twin. Based on this classification, we approach the concept of hybrid prototyping and digital twin.
series ASCAAD
email
last changed 2024/02/16 13:29

_id acadia22_684
id acadia22_684
authors Jahn, Gwyllim; Newnham, Cameron; van den Berg, Nick
year 2022
title Depth Camera Feedback for Guided Fabrication in Augmented Reality
source ACADIA 2022: Hybrids and Haecceities [Proceedings of the 42nd Annual Conference of the Association of Computer Aided Design in Architecture (ACADIA) ISBN 979-8-9860805-8-1]. University of Pennsylvania Stuart Weitzman School of Design. 27-29 October 2022. edited by M. Akbarzadeh, D. Aviv, H. Jamelle, and R. Stuart-Smith. 684-693.
summary To address this issue, we propose a method for guided fabrication in augmented reality using real time comparisons between depth scans of as built conditions and target conditions defined by design models. Through the design and fabrication of a small proof of concept prototype from paper strips, we demonstrate that guided fabrication is adequate for high speed, approximate and ad-hoc fabrication of complex surface geometries without the need for extensive rationalization for fabrication constraints or explicit documentation of parts. 
series ACADIA
type paper
email
last changed 2024/02/06 14:04

_id ascaad2022_062
id ascaad2022_062
authors Kanter, Jordan; Quinteros, Kamil
year 2022
title Gestural Design: Hand Tracking for Digital Drawing
source Hybrid Spaces of the Metaverse - Architecture in the Age of the Metaverse: Opportunities and Potentials [10th ASCAAD Conference Proceedings] Debbieh (Lebanon) [Virtual Conference] 12-13 October 2022, pp. 30-42
summary Computational design is increasingly interested in the active feedback between the user/designer and the digital space. Often, our initial instinct as designers comes from a gesture, a movement of the hands that gets translated into sketches and 3D models via the tools available to us. While the physical realm allows for muscle memory, tactile feedback, and creative output via movement, digital design often negates the body of the designer as it sequesters us into a screen-mouse-hand relationship. Moreover, current CAD software tools often reinforce this standardization, further limiting the potential of physical bodily gestures as a vehicle for architectural form-making. Seeking new opportunities for a gestural interface, this research explores how Machine Learning and parametric design tools can be used to translate active movements and gestural actions into rich and complex digital models without the need of specialized equipment. In this paper, we present an open-source and economically accessible methodology for designers to translate hand movements into the digital world, implementing the MediaPipe Hands tracking library. In developing this workflow, this research explores opportunities to create more direct, vital links between expressive gesture and architectural form, with an emphasis on creating platforms that are accessible not only to design experts, but also the broader public.
series ASCAAD
email
last changed 2024/02/16 13:29

_id ecaade2022_203
id ecaade2022_203
authors Kim, Frederick Chando and Huang, Jeffrey
year 2022
title Perspectival GAN - Architectural form-making through dimensional transformation
doi https://doi.org/10.52842/conf.ecaade.2022.1.341
source Pak, B, Wurzer, G and Stouffs, R (eds.), Co-creating the Future: Inclusion in and through Design - Proceedings of the 40th Conference on Education and Research in Computer Aided Architectural Design in Europe (eCAADe 2022) - Volume 1, Ghent, 13-16 September 2022, pp. 341–350
summary With the ascendance of Generative Adversarial Networks (GAN), promising prospects have arisen from the abilities of machines to learn and recognize patterns in 2D datasets and generate new results as an inspirational tool in architectural design. Insofar as the majority of ML experiments in architecture are conducted with imagery based on readily available 2D data, architects and designers are faced with the challenge of transforming machine-generated images into 3D. On the other hand, GAN-generated images are found to be able to learn the 3D information out of 2D perspectival images. To facilitate such transformation from 2D and 3D data in the framework of deep learning in architecture, this paper explores making new architectural forms from flat GAN images by employing traditional tools of projective geometry. The experiments draw on Brook Taylor’s 19th- century theorem of inverse projection system for creating architectural form from perspectival information learned from GAN images of Swiss alpine architecture. The research develops a parametric tool that automates the dimensional transformation of 2D images into 3D architectural forms. This research identifies potential synergic interactions between traditional tools and techniques of architects and deep learning algorithms to achieve collective intelligence in designing and representing creative architecture forms between humans and machines.
keywords Machine Learning, GAN, Architectural Form, Perspective Projection, Inverse Perspective, Digital Representation
series eCAADe
email
last changed 2024/04/22 07:10

_id caadria2022_120
id caadria2022_120
authors Lin, Yuxin
year 2022
title Rhetoric, Writing, and Anexact Architecture: The Experiment of Natural Language Processing (NLP) and Computer Vision (CV) in Architectural Design
doi https://doi.org/10.52842/conf.caadria.2022.1.343
source Jeroen van Ameijde, Nicole Gardner, Kyung Hoon Hyun, Dan Luo, Urvi Sheth (eds.), POST-CARBON - Proceedings of the 27th CAADRIA Conference, Sydney, 9-15 April 2022, pp. 343-352
summary This paper presents a novel language-driven and artificial intelligence-based architectural design method. This new method demonstrates the ability of neural networks to integrate the language of form through written texts and has the potential to interpret the texts into sustainable architecture under the topic of the coexistence between technologies and humans. The research merges natural language processing, computer vision, and human-machine interaction into a machine learning-to-design workflow. This article encompasses the following topics: 1) an experiment of rethinking writing in architecture through anexact form as rhetoric; 2) an integrative machine learning design method incorporating Generative Pre-trained Transformer 2 model and Attentional Generative Adversarial Networks for sustainable architectural production with unique spatial feeling; 3) a human-machine interaction framework for model generation and detailed design. The whole process is from inexact to exact, then finally anexact, and the key result is a proof-of-concept project: Anexact Building, a mixed-use building that promotes sustainability and multifunctionality under the theme of post-carbon. This paper is of value to the discipline since it applies current and up-to-date digital tools research into a practical project.
keywords Rhetoric and writing, Natural Language Processing, Computer Vision, GPT-2, AttnGAN, Human-computer Interaction, Architectural Design, Post-carbon, SDG3, SDG11
series CAADRIA
email
last changed 2022/07/22 07:34

_id caadria2022_360
id caadria2022_360
authors McMeel, Dermott and Petrovic, Emina K.
year 2022
title Architecture Value Change in Response to the Anthropocene: The Contribution of Digital Innovation
doi https://doi.org/10.52842/conf.caadria.2022.2.415
source Jeroen van Ameijde, Nicole Gardner, Kyung Hoon Hyun, Dan Luo, Urvi Sheth (eds.), POST-CARBON - Proceedings of the 27th CAADRIA Conference, Sydney, 9-15 April 2022, pp. 415-424
summary The confluence of different interests‚the Anthropocene, productivity, sustainability, economics‚calls for a need to re-think how the professions evaluate the built environment. There is a myriad of different strands of work under this umbrella which‚broadly‚point to a shift in the value framework for those people and professions who have agency in, and are responsible for, the creation of the built environment. This paper has two objectives. First, by drawing from the writing of architectural theorist Juhani Pallasmaa it teases out themes useful to conceptualise the value change. The goal is to delineate particular views around the creation of and our relation to the built environment. Second, it presents three projects: (1) tracking chemical composition of construction materials, (2) an app that encourages e-commerce in building multi-species environments, and (3) a concept for an economy in construction waste leveraging possibilities presented by blockchain technology. The aim is to shed light on how the emerging blockchain technology might alter values and organisational systems of the built environment in response to the Anthropocene and climate crisis.
keywords Design, Anthropocene, Value Change, Blockchain, System Design, SDG 9, SDG 11, SDG 12
series CAADRIA
email
last changed 2022/07/22 07:34

_id ecaade2022_18
id ecaade2022_18
authors Morales-Beltran, Mauricio and Mostafavi, Sina
year 2022
title Topology Optimization in Architectural Design: a Technique for Obtaining Discrete Structures from Continuum Typologies
doi https://doi.org/10.52842/conf.ecaade.2022.1.589
source Pak, B, Wurzer, G and Stouffs, R (eds.), Co-creating the Future: Inclusion in and through Design - Proceedings of the 40th Conference on Education and Research in Computer Aided Architectural Design in Europe (eCAADe 2022) - Volume 1, Ghent, 13-16 September 2022, pp. 589–598
summary This study explores the advantages of setting a two-dimension continuum topology optimization whose output resembles structures to be assembled from discrete members, within one integrated procedure. The proposed Skeleton Sketch method uses algorithms that connect virtual centers of gravity found in the continuum matrices of the well-known Solid Isotropic Material with Penalization (SIMP) optimization method. The connecting lines are further upgraded to steel profiles through matching required and available cross- sectional areas, obtaining a discrete version of the topology optimized system. Examples of the algorithm’s application on the parametric structural design of three case studies are provided. Results show that the method provides the designer with several layout alternatives through the process, proving to be a versatile and feasible design tool for practical realization of the outcomes of topology optimization.
keywords Topology Optimization, Parametric Design, Algorithms, Steel Structures
series eCAADe
email
last changed 2024/04/22 07:10

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