CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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Hits 1 to 20 of 536

_id caadria2022_272
id caadria2022_272
authors Dong, Zhiyong
year 2022
title Perceiving Fabric Immersed in Time, an Exploration of Urban Cognitive Capabilities of Neural Networks
source Jeroen van Ameijde, Nicole Gardner, Kyung Hoon Hyun, Dan Luo, Urvi Sheth (eds.), POST-CARBON - Proceedings of the 27th CAADRIA Conference, Sydney, 9-15 April 2022, pp. 263-272
doi https://doi.org/10.52842/conf.caadria.2022.1.263
summary City develops gradually with the lapse of time. Cities, as a ‚container‚, are injected new urban elements along the trajectory of the times and the progress of human civilization, constructing the historical structures involved past, present and future. Thus, the cultural information of each era is preserved in the urban fabric together and urban fabric features are complex and rich, which are difficult to capture in traditional design methods. In this paper, we try to use Generative Adversarial Networks (GAN), one of the neural network algorithms, to explore the inner rules of complex urban morphological features and realize the perception of the urban fabric. Neural networks are innovatively applied to the larger and more complex city generation in this experiment. First, we collect European urban fabric as the dataset, then label data to facilitate machine training, use GAN to learn the feature of the dataset by adjusting parameters, and analyze the effect of the generated results. The automatic feature learning capability of the neural networks is used to summarize the inherent patterns and rules in urban development which is difficult for human to discover.
keywords Deep Learning, Generative Adversarial Networks, Generative Design, Morphology Cognition, Urban Fabric, SDG 11
series CAADRIA
email
last changed 2022/07/22 07:34

_id cdrf2022_274
id cdrf2022_274
authors Zhiyong Dong and Jinru Lin
year 2022
title Nolli Map: Interpretation of Urban Morphology Based on Machine Learning
source Proceedings of the 2022 DigitalFUTURES The 4st International Conference on Computational Design and Robotic Fabrication (CDRF 2022)
doi https://doi.org/https://doi.org/10.1007/978-981-19-8637-6_24
summary Nolli map is the earliest diagram tool to simplify and quantify urban form, which most intuitively reflects the spatial layout of tangible elements in the city. The urban morphology contains its inherent evolutionary laws. Exploring the inner rules of cities is helpful for people to conduct urban research and design. Unlike the traditional research methods of urban morphology, the neural network algorithm provides us with new ideas for understanding urban morphology. In this experiment, we label 136 European cities samples in the rules of Nolli map as a training set for machine learning. We use Generative Adversarial Networks (GAN) for multiple mapping experiments. The generated images present recognizable and plausible images of the urban fabric. The results show that the machine can learn the inherent laws of complex urban fabrics, which expands a new applied method for the study of urban morphology.
series cdrf
email
last changed 2024/05/29 14:02

_id cdrf2022_253
id cdrf2022_253
authors Chuheng Tan and Ximing Zhong
year 2022
title A Rapid Wind Velocity Prediction Method in Built Environment Based on CycleGAN Model
source Proceedings of the 2022 DigitalFUTURES The 4st International Conference on Computational Design and Robotic Fabrication (CDRF 2022)
doi https://doi.org/https://doi.org/10.1007/978-981-19-8637-6_22
summary Although the wind microclimate and wind environment play important roles in urban prediction, the time-consuming and complicated setup and process of wind simulation are widely regarded as challenges. There are several methods to use deep learning (DL) models for wind speed prediction by labeling pairs of wind simulation dataset samples. However, many wind simulation experiments are needed to obtain paired datasets, which is still time-consuming and cumbersome. Compared with previous studies, we propose a method to train a DL model without labelling paired data, which is based on Cycle Generative Adversarial Network (cycleGAN). To verify our hypothesis, we evaluate the results and process of the pix2pix model (requires paired datasets) and cycleGAN (does not requires paired datasets), and explore the difference of results between these two DL models and professional CFD software. The result shows that cycleGAN can perform as well as pix2pix in accuracy, indicating that some random city plans image samples and random wind simulation samples can train surrogate models as accurate as labelled DL methods. Although the DL method has similar results to the professional CFD method, the details of the wind flow results still need improvement. This study can help designers and policymakers to make informed decisions to choose Dl methods for real-time wind speed prediction for early-stage design exploration.
series cdrf
email
last changed 2024/05/29 14:02

_id caadria2022_114
id caadria2022_114
authors Dong, Zhiyong, Lin, Jinru, Wang, Siqi, Xu, Yijia, Xu, Jiaqi and Liu, Xiao
year 2022
title Where Will Romance Occur, A New Prediction Method of Urban Love Map through Deep Learning
source Jeroen van Ameijde, Nicole Gardner, Kyung Hoon Hyun, Dan Luo, Urvi Sheth (eds.), POST-CARBON - Proceedings of the 27th CAADRIA Conference, Sydney, 9-15 April 2022, pp. 213-222
doi https://doi.org/10.52842/conf.caadria.2022.1.213
summary Romance awakens fond memories of the city. Finding out the relationship between romantic scene and urban morphology, and providing a prediction, can potentially facilitate the better urban design and urban life. Taking the Yangtze River Delta region of China as an example, this study aims to predict the distribution of romantic locations using deep learning based on multi-source data. Specifically, we use web crawlers to extract romance-related messages and geographic locations from social media platforms, and visualize them as romance heatmap. The urban environment and building features associated with romantic information are identified by Pearson correlation analysis and annotated in the city map. Then, both city labelled maps and romance heatmaps are fed into a Generative Adversarial Networks (GAN) as the training dataset to achieve final romance distribution predictions across regions for other cities. The ideal prediction results highlight the ability of deep learning techniques to quantify experience-based decision-making strategies that can be used in further research on urban design.
keywords Romance Heatmap, Generative Adversarial Networks, Deep Learning, Big Data Analysis, Correlation Analysis, SDG 11
series CAADRIA
email
last changed 2022/07/22 07:34

_id cdrf2022_209
id cdrf2022_209
authors Yecheng Zhang, Qimin Zhang, Yuxuan Zhao, Yunjie Deng, Feiyang Liu, Hao Zheng
year 2022
title Artificial Intelligence Prediction of Urban Spatial Risk Factors from an Epidemic Perspective
source Proceedings of the 2022 DigitalFUTURES The 4st International Conference on Computational Design and Robotic Fabrication (CDRF 2022)
doi https://doi.org/https://doi.org/10.1007/978-981-19-8637-6_18
summary From the epidemiological perspective, previous research methods of COVID-19 are generally based on classical statistical analysis. As a result, spatial information is often not used effectively. This paper uses image-based neural networks to explore the relationship between urban spatial risk and the distribution of infected populations, and the design of urban facilities. We take the Spatio-temporal data of people infected with new coronary pneumonia before February 28 in Wuhan in 2020 as the research object. We use kriging spatial interpolation technology and core density estimation technology to establish the epidemic heat distribution on fine grid units. We further examine the distribution of nine main spatial risk factors, including agencies, hospitals, park squares, sports fields, banks, hotels, Etc., which are tested for the significant positive correlation with the heat distribution of the epidemic. The weights of the spatial risk factors are used for training Generative Adversarial Network models, which predict the heat distribution of the outbreak in a given area. According to the trained model, optimizing the relevant environment design in urban areas to control risk factors effectively prevents and manages the epidemic from dispersing. The input image of the machine learning model is a city plan converted by public infrastructures, and the output image is a map of urban spatial risk factors in the given area.
series cdrf
email
last changed 2024/05/29 14:02

_id ecaade2022_153
id ecaade2022_153
authors Zhong, Ximing, Fricker, Pia, Yu, Fujia, Tan, Chuheng and Pan, Yuzhe
year 2022
title A Discussion on an Urban Layout Workflow Utilizing Generative Adversarial Network (GAN) - With a focus on automatized labeling and dataset acquisition
source Pak, B, Wurzer, G and Stouffs, R (eds.), Co-creating the Future: Inclusion in and through Design - Proceedings of the 40th Conference on Education and Research in Computer Aided Architectural Design in Europe (eCAADe 2022) - Volume 2, Ghent, 13-16 September 2022, pp. 583–592
doi https://doi.org/10.52842/conf.ecaade.2022.2.583
summary Deep Learning (DL) has recently gained widespread attention in the automation of urban layout processes. This study proposes a rule-based and Generative Adversarial Network (GAN) workflow to automatically select and label urban datasets to train customized GAN models for the generation of urban layout proposals. The developed workflow automatically collects and labels urban typology samples from open-source maps. Furthermore, it controls the results of the GAN process with labels and provides real-time urban layout suggestions based on a co-design process. The conducted case study shows that the average value of the GAN results, trained from an automatically generated dataset, meets the site's requirements. The developed co-design strategy allows the architect to control the GAN process and perform iterations on urban layouts. The research addresses the research gap in GAN applications in the field of urban design and planning. Many studies have demonstrated that training the (GAN) model by labeling enables machines to learn urban morphological features and urban layout logic. However, two research gaps remain: (1) The manual filtering of GAN urban sample datasets to fit site-specific design requirements is very time-consuming. (2) Without a suitable data labeling method, it is difficult to manage the GAN process in such a manner to facilitate the meeting of overriding design requirements.
keywords Deep Learning, Generative Adversarial Network (GAN), Urban Layout Process, Automatic Dataset Construction, Co-design
series eCAADe
email
last changed 2024/04/22 07:10

_id ascaad2022_099
id ascaad2022_099
authors Sencan, Inanc
year 2022
title Progeny: A Grasshopper Plug-in that Augments Cellular Automata Algorithms for 3D Form Explorations
source Hybrid Spaces of the Metaverse - Architecture in the Age of the Metaverse: Opportunities and Potentials [10th ASCAAD Conference Proceedings] Debbieh (Lebanon) [Virtual Conference] 12-13 October 2022, pp. 377-391
summary Cellular automata (CA) is a well-known computation method introduced by John von Neumann and Stanislaw Ulam in the 1940s. Since then, it has been studied in various fields such as computer science, biology, physics, chemistry, and art. The Classic CA algorithm is a calculation of a grid of cells' binary states based on neighboring cells and a set of rules. With the variation of these parameters, the CA algorithm has evolved into alternative versions such as 3D CA, Multiple neighborhood CA, Multiple rules CA, and Stochastic CA (Url-1). As a rule-based generative algorithm, CA has been used as a bottom-up design approach in the architectural design process in the search for form (Frazer,1995; Dinçer et al., 2014), in simulating the displacement of individuals in space, and in revealing complex relations at the urban scale (Güzelci, 2013). There are implementations of CA tools in 3D design software for designers as additional scripts or plug-ins. However, these often have limited ability to create customized CA algorithms by the designer. This study aims to create a customizable framework for 3D CA algorithms to be used in 3D form explorations by designers. Grasshopper3D, which is a visual scripting environment in Rhinoceros 3D, is used to implement the framework. The main difference between this work and the current Grasshopper3D plug-ins for CA simulation is the customizability and the real-time control of the framework. The parameters that allow the CA algorithm to be customized are; the initial state of the 3D grid, neighborhood conditions, cell states and rules. CA algorithms are created for each customizable parameter using the framework. Those algorithms are evaluated based on the ability to generate form. A voxel-based approach is used to generate geometry from the points created by the 3D cellular automata. In future, forms generated using this framework can be used as a form generating tool for digital environments.
series ASCAAD
email
last changed 2024/02/16 13:38

_id caadria2022_45
id caadria2022_45
authors Boim, Anna, Dortheimer, Jonathan and Sprecher, Aaron
year 2022
title A Machine-Learning Approach to Urban Design Interventions In Non-Planned Settlements
source Jeroen van Ameijde, Nicole Gardner, Kyung Hoon Hyun, Dan Luo, Urvi Sheth (eds.), POST-CARBON - Proceedings of the 27th CAADRIA Conference, Sydney, 9-15 April 2022, pp. 223-232
doi https://doi.org/10.52842/conf.caadria.2022.1.223
summary This study presents generative adversarial networks (GANs), a machine-learning technique that can be used as an urban design tool capable of learning and reproducing complex patterns that express the unique spatial qualities of non-planned settlements. We report preliminary experimental results of training and testing GAN models on different datasets of urban patterns. The results reveal that machine learning models can generate development alternatives with high morphological resemblance to the original urban fabric based on the suggested training process. This study contributes a methodological framework that has the potential to generate development alternatives sensitive to the local practices, thereby promoting preservation of traditional knowledge and cultural sustainability.
keywords Non-planned settlements, Cultural Sustainability, Machine Learning, Generative Adversarial Networks, SDG 11
series CAADRIA
email
last changed 2022/07/22 07:34

_id ascaad2022_085
id ascaad2022_085
authors Cicek, Selen; Koc, Mustafa; Korukcu, Berfin
year 2022
title Urban Map Generation in Artist's Style using Generative Adversarial Networks (GAN)
source Hybrid Spaces of the Metaverse - Architecture in the Age of the Metaverse: Opportunities and Potentials [10th ASCAAD Conference Proceedings] Debbieh (Lebanon) [Virtual Conference] 12-13 October 2022, pp. 264-282
summary Artificial Intelligence is a field that is able to learn from existing data to synthesize new ones using deep learning methods. Using Artificial Neural Networks that process big datasets, complex tasks and challenges become easily resolved. As the zeitgeist suggests, it is possible to produce novel outcomes for future projections by applying various machine learning algorithms on the generated data sets. In that context, the focus of this research is exploring the reinterpretation of 21st century urban plans with familiar artist styles using different subtypes of deep-learning-based generative adversarial networks (GAN) algorithms. In order to explore the capabilities of urban map transformation with machine learning approaches, two different GAN algorithms which are cycleGAN and styleGAN have been applied on the two main data sets. First data set, the urban data set, contains 50 cities urban plans in .jpeg format collected according to the diversity of the urban morphologies. Whereas the second data set is composed of four well-known artist’s paintings, that belong to various artistic movements. As a result of training the same data sets with different GAN algorithms and epoch values were compared and evaluated. In this respect, the study not only investigates the reinterpretation of stylistic urban maps and shows the discoverability of new representation techniques, but also offers a comparison of the use of different image to image translation GAN algorithms.
series ASCAAD
email
last changed 2024/02/16 13:29

_id ecaade2022_175
id ecaade2022_175
authors Di Carlo, Raffaele, Mittal, Divyae and Vesely, Ondrej
year 2022
title Generating 3D Building Volumes for a Given Urban Context using Pix2Pix GAN
source Pak, B, Wurzer, G and Stouffs, R (eds.), Co-creating the Future: Inclusion in and through Design - Proceedings of the 40th Conference on Education and Research in Computer Aided Architectural Design in Europe (eCAADe 2022) - Volume 2, Ghent, 13-16 September 2022, pp. 287–295
doi https://doi.org/10.52842/conf.ecaade.2022.2.287
summary Our ability to delegate the most intellectually demanding tasks to machines improves with each passing day. Even in the fields of architecture and design, which were previously thought to be exclusive domain of human creativity and flare, we are moving the first steps towards developing models that can capture the patterns, invisible to the naked eye, embedded in the creative process. These patterns reflect ideas and traditions, imprinted in the collective mind over the course of history, that can be improved upon or serve as a cautionary tale for the new generation of designers in their work of designing an equitable, more inclusive future. Generative Adversarial Networks (GANs) give us the opportunity to turn style and design into learnable features that can be used to automatically generate blueprints and layouts. In this study, we attempt to apply this technology to urban design and to the task of generating a building footprint and volume that fits within the surrounding built environment. We do so by developing a Pix2Pix model composed of a ResNet-6 generator and a Patch discriminator, applying it to satellite views of neighborhoods from across the Netherlands, and then turning the resulting 2D generated building footprint into a reusable 3D model. The model is trained using the national cadastral data and TU Delft 3D BAG dataset. The results show that it is possible to predict a building shape compatible in style and height with the surroundings. Although the model can be used for different applications, we use it as an evaluation tool to compare the design alternatives fitting the desired contextual patterns.
keywords Generative Adversarial Networks, Urban Design, Pix2Pix, Raster Vectorization, 3D Rendering
series eCAADe
email
last changed 2024/04/22 07:10

_id caadria2022_239
id caadria2022_239
authors Huang, Chenyu, Zhang, Gengjia, Yin, Minggang and Yao, Jiawei
year 2022
title Energy-driven Intelligent Generative Urban Design, Based on Deep Reinforcement Learning Method With a Nested Deep Q-R Network
source Jeroen van Ameijde, Nicole Gardner, Kyung Hoon Hyun, Dan Luo, Urvi Sheth (eds.), POST-CARBON - Proceedings of the 27th CAADRIA Conference, Sydney, 9-15 April 2022, pp. 233-242
doi https://doi.org/10.52842/conf.caadria.2022.1.233
summary To attain "carbon neutrality," lowering urban energy use and increasing the use of renewable resources have become critical concerns for urban planning and architectural design. Traditional energy consumption evaluation tools have a high operational threshold, requiring specific parameter settings and cross-disciplinary knowledge of building physics. As a result, it is difficult for architects to manage energy issues through 'trial and error' in the design process. The purpose of this study is to develop an automated workflow capable of providing urban configurations that minimizing the energy use while maximizing rooftop photovoltaic power potential. Based on shape grammar, parametric meta models of three different urban forms were developed and batch simulated for its energy performance. Deep reinforcement learning (DRL) is introduced to find the optimal solution of the urban geometry. A neural network was created to fit a real-time mapping of urban form indicators to energy performance and was utilized to predict reward for the DRL process, namely a Deep R-Network, while nested within a Deep Q-Network. The workflow proposed in this paper promotes efficiency in optimizing the energy performance of solutions in the early stages of design, as well as facilitating a collaborative design process with human-machine interaction.
keywords energy-driven urban design, intelligent generative design, rooftop photovoltaic power, deep reinforcement learning, SDG 11, SDG 12
series CAADRIA
email
last changed 2022/07/22 07:34

_id caadria2022_279
id caadria2022_279
authors Kim, Dongyun, Guida, George and Garcia del Castillo y Lopez, Jose Luis
year 2022
title PlacemakingAI : Participatory Urban Design with Generative Adversarial Networks
source Jeroen van Ameijde, Nicole Gardner, Kyung Hoon Hyun, Dan Luo, Urvi Sheth (eds.), POST-CARBON - Proceedings of the 27th CAADRIA Conference, Sydney, 9-15 April 2022, pp. 485-494
doi https://doi.org/10.52842/conf.caadria.2022.2.485
summary Machine Learning (ML) is increasingly present within the architectural discipline, expanding the current possibilities of procedural computer-aided design processes. Practical 2D design applications used within concept design stages are however limited by the thresholds of entry, output image fidelity, and designer agency. This research proposes to challenge these limitations within the context of urban planning and make the design processes accessible and collaborative for all urban stakeholders. We present PlacemakingAI, a design tool made to envision sustainable urban spaces. By converging supervised and unsupervised Generative Adversarial Networks (GANs) with a real-time user interface, the decision-making process of planning future urban spaces can be facilitated. Several metrics of walkability can be extracted from curated Google Street View (GSV) datasets when overlayed on existing street images. The contribution of this framework is a shift away from traditional design and visualization processes, towards a model where multiple design solutions can be rapidly visualized as synthetic images and iteratively manipulated by users. In this paper, we discuss the convergence of both a generative image methodology and this real-time urban prototyping and visualization tool, ultimately fostering engagement within the urban design process for citizens, designers, and stakeholders alike.
keywords Machine Learning, Generative Adversarial Networks, user interface, real-time, walkability, SDG 11
series CAADRIA
email
last changed 2022/07/22 07:34

_id ascaad2022_060
id ascaad2022_060
authors Senem, Mehmet; Koc, Mustafa; Tuncay, Hayriye; As, Imdat
year 2022
title Using Deep Learning to Generate Front and Backyards in Landscape Architecture
source Hybrid Spaces of the Metaverse - Architecture in the Age of the Metaverse: Opportunities and Potentials [10th ASCAAD Conference Proceedings] Debbieh (Lebanon) [Virtual Conference] 12-13 October 2022, pp. 2-16
summary The use of artificial intelligence (AI) engines in the design disciplines is a nascent field of research, which became very popular over the last decade. In particular, deep learning (DL) and related generative adversarial networks (GANs) proved to be very promising. While there are many research projects exploring AI in architecture and urban planning, e.g., in order to generate optimal floor layouts, massing models, evaluate image quality, etc., there are not many research projects in the area of landscape architecture - in particular the design of two-dimensional garden layouts. In this paper, we present our work using GANs to generate optimal front- and backyard layouts. We are exploring various GAN engines, e.g., DCGAN, that have been successfully used in other design disciplines. We used supervised and unsupervised learning utilizing a massive dataset of about 100,000 images of front- and backyard layouts, with qualitative and quantitative attributes, e.g., idea and beauty scores, as well as functional and structural evaluation scores. We present the results of our work, i.e., the generation of garden layouts, and their evaluation, and speculate on how this approach may help landscape architects in developing their designs. The outcome of the study may also be relevant to other design disciplines.
series ASCAAD
email
last changed 2024/02/16 13:29

_id ijac202220308
id ijac202220308
authors Rodrigues, Ricardo C; Rovenir B Duarte
year 2022
title Generating floor plans with deep learning: A cross-validation assessment over different dataset sizes
source International Journal of Architectural Computing 2022, Vol. 20 - no. 3, pp. 630–644
summary The advent of deep learning has enabled a series of opportunities; one of them is the ability to tackle subjective factors on the floor plan design and make predictions though spatial semantic maps. Nonetheless, the amount available of data grows exponentially on a daily basis, in this sense, this research seeks to investigate deep generative methods of floor plan design and its relationship between data volume, with training time, quality and diversity in the outputs; in other words, what is the amount of data required to rapidly train models that return optimal results. In our research, we used a variation of the Conditional Generative Adversarial Network algorithm, that is, Pix2pix, and a dataset of approximately 80 thousand images to train 10 models and evaluate their performance through a series of computational metrics. The results show that the potential of this data-driven method depends not only on the diversity of the training set but also on the linearity of the distribution; therefore, high-dimensional datasets did not achieve good results. It is also concluded that models trained on small sets of data (800 images) may return excellent results if given the correct training instructions (Hyperparameters), but the best baseline to this generative task is in the mid-term, using around 20 to 30 thousand images with a linear distribution. Finally, it is presented standard guidelines for dataset design, and the impact of data curation along the entire process
keywords Dataset Reduction, Pix2pix, Artificial Intelligence, Deep Generative Models, GANs
series journal
last changed 2024/04/17 14:30

_id ecaade2022_273
id ecaade2022_273
authors Zhuang, Xinwei
year 2022
title Rendering Sketches - Interactive rendering generation from sketches using conditional generative adversarial neural network
source Pak, B, Wurzer, G and Stouffs, R (eds.), Co-creating the Future: Inclusion in and through Design - Proceedings of the 40th Conference on Education and Research in Computer Aided Architectural Design in Europe (eCAADe 2022) - Volume 1, Ghent, 13-16 September 2022, pp. 517–524
doi https://doi.org/10.52842/conf.ecaade.2022.1.517
summary Architects use sketches in the early design phase to organize and elaborate their initial ideas, and those initial sketches often support ideation for the final design. However, the sketches in the early design phase tend to be abstract and hard to interpret. Minimal prior works provide tools for quick visualization of the initial sketch. This study provides a scheme for architects and designers to generate preliminary renderings in the early design stage. In this study, we use conditional generative adversarial networks (cGAN) as the frame and introduces an updater network to the existing cGAN to support the iterative design process. A sketch serves as input to see the rendering and update the sketch based on the generated renderings by adding more resolution and details. The network is able to generate a reasonable rendering from the single-image network, and is able to update the renderings iteratively via the updater network. The dataset is collected from residential buildings exclusively, but the architectural categories can be expanded to other types of buildings in the future. Results show that the proposed scheme is able to provide reasonable renderings from sketches, and the generated rendering can be updated with a higher level of details within a second if the user provides a more detailed sketch. The contribution of this study includes introducing an updater network to the existing algorithm to enable iterative input and provides an alternative enhancement approach to the resolution of the generated image.
keywords Computer Aided Design, Early Design Phase, Conditional Generative Adversarial Neural Network, Human Computer Interaction
series eCAADe
email
last changed 2024/04/22 07:10

_id sigradi2022_156
id sigradi2022_156
authors Dornelas, Wallace; Martinez, Andressa
year 2022
title Towards a Parametric Variation of Floor Plans: a Preliminary Approach for Vertical Residential Buildings
source Herrera, PC, Dreifuss-Serrano, C, Gómez, P, Arris-Calderon, LF, Critical Appropriations - Proceedings of the XXVI Conference of the Iberoamerican Society of Digital Graphics (SIGraDi 2022), Universidad Peruana de Ciencias Aplicadas, Lima, 7-11 November 2022 , pp. 151–162
summary In the context of the housing demands that respond to several family profiles, allied with the potential of the algorithmic approaches to Architecture, this paper aims to describe an exploratory process of possible solutions toward a generative system of housing distribution in vertical multifamily buildings. As a method, this work presents a parametric design process of a multifamily building, simulating a variety of shape solutions for apartment buildings, in a Grasshopper definition. The work also discusses the data transmission between the parametric modeling using Grasshopper in the Rhinoceros interface and the connection of the final design to Graphisoft’s Archicad BIM-based software. As a result, the parametric model allows several design solutions for several building shapes and contexts. For this study, to fully explore the design possibilities, we applied the method in the context of a Brazilian metropolitan city.
keywords Generative design, Visual algorithmic design, Parametric architecture, Housing
series SIGraDi
email
last changed 2023/05/16 16:55

_id caadria2022_286
id caadria2022_286
authors Khean, Nariddh, During, Serjoscha, Chronis, Angelos, Konig, Reinhard and Haeusler, Matthias Hank
year 2022
title An Assessment of Tool Interoperability and its Effect on Technological Uptake for Urban Microclimate Prediction with Deep Learning Models
source Jeroen van Ameijde, Nicole Gardner, Kyung Hoon Hyun, Dan Luo, Urvi Sheth (eds.), POST-CARBON - Proceedings of the 27th CAADRIA Conference, Sydney, 9-15 April 2022, pp. 273-282
doi https://doi.org/10.52842/conf.caadria.2022.1.273
summary The benefits of deep learning (DL) models often overshadow the high costs associated with training them. Especially when the intention of the resultant model is a more climate resilient built environment, overlooking these costs are borderline hypocritical. However, the DL models that model natural phenomena‚conventionally simulated through predictable mathematical modelling‚don't succumb to the costly pitfalls of retraining when a model's predictions diverge from reality over time. Thus, the focus of this research will be on the application of DL models in urban microclimate simulations based on computational fluid dynamics. When applied, predicting wind factors through DL, rather than arduously simulating, can offer orders of magnitude of improved computational speed and costs. However, despite the plethora of research conducted on the training of such models, there is comparatively little work done on deploying them. This research posits: to truly use DL for climate resilience, it is not enough to simply train models, but also to deploy them in an environment conducive of rapid uptake with minimal barrier to entry. Thus, this research develops a Grasshopper plugin that offers planners and architects the benefits gained from DL. The outcomes of this research will be a tangible tool that practitioners can immediately use, toward making effectual change.
keywords Deep Learning, Technological Adoption, Fluid Dynamics, Urban Microclimate Simulation, Grasshopper, SDG 11
series CAADRIA
email
last changed 2022/07/22 07:34

_id ascaad2022_104
id ascaad2022_104
authors Marey, Ahmed; AlSabbagh, Nihal
year 2022
title Simulating Human Senses to Improve Thermal Comfort
source Hybrid Spaces of the Metaverse - Architecture in the Age of the Metaverse: Opportunities and Potentials [10th ASCAAD Conference Proceedings] Debbieh (Lebanon) [Virtual Conference] 12-13 October 2022, pp. 689-702
summary Between the synergies of environmental perception and technological advancement evolves the parallel world of the metaverse. Evolutionary virtuality intends to aid humanity in envisioning the threatened future of cities under environmental risks through tailored features. Traditionally, the sense of sight – which is the focus of virtual reality – has dominated the architectural practice. However, architects and urban designers have begun incorporating other senses into their work over the recent decade. The expanding understanding of the multimodal nature of the human mind that has evolved from cognitive neuroscience research has received little attention so far in the architecture field. This paper investigates the role of synthesized sensory experiences – such as visual, auditory, olfactory, gustatory, and thermal sensations – in designing revolutionary settings that aim to improve people’s interactions with their surrounding environments. A 15-minute experiment of an immersive experience in an office setting using virtual reality headsets is utilized to explore the role of multimodal sensory integration towards tolerance to the thermal environment. The findings revealed significant potential in using multiple senses – especially gustatory – to design thermally comfortable spaces. It is hoped that architectural design practice would progressively include our developing understanding of human senses and how they interact. This holistic approach ought to lead to the development of multisensory-inclusive workspaces that promote rather than hinder our social, cognitive, and emotional development.
series ASCAAD
email
last changed 2024/02/16 13:38

_id ecaade2022_402
id ecaade2022_402
authors Neumayr, Robert
year 2022
title Agent-Based Semiology - Simulating office occupation patterns with conversation-based social models
source Pak, B, Wurzer, G and Stouffs, R (eds.), Co-creating the Future: Inclusion in and through Design - Proceedings of the 40th Conference on Education and Research in Computer Aided Architectural Design in Europe (eCAADe 2022) - Volume 2, Ghent, 13-16 September 2022, pp. 141–150
doi https://doi.org/10.52842/conf.ecaade.2022.2.141
summary The importance of fostering formal and informal conversation to optimize office space performance has been well researched since the introduction of the 1970s cybernetic office layout strategies and recent research suggests, that formal and informal conversations at work can no longer be meaningfully separated, making efficient conversation patterns even more central to a successful office layout in the age of knowledge economy. In such a setup, social factors, like hierarchy, group membership, or expertise, contribute more to the formation of an office’s spatial occupation patterns than the space’s morphology itself. Consequently, standard tools of space evaluation, such as Space Syntax, that rely on the analysis of a space's topological description, yield inconclusive results, as the quantitative description of the space can no longer be matched to the changing patterns of interactions observed in that space. The research methodology described in this paper, therefore, aims to optimize contemporary office environments in a different way. Embedded in the conceptual framework of agent-based simulation, this research does not foreground the configuration of space itself but focuses on developing a population of agents sophisticated enough to allow for the emergence of an a simplified, yet plausibly life-like collective office scenario. Here, special occupation patterns evolve over time based on series of subsequent communication events between all agents in a space, where participants, locations, total numbers of various types of conversations, and durations depend on previous events as well as on a simplified social model. Different office scenarios are then analyzed against a set of selected criteria to identify successful office configurations. This paper describes the methodology’s underlying concepts and setup, introduces the agent-based simulations that were developed and presents and speculate about the preliminary research results and findings.
keywords Design Methodology, Agent-Based Modelling, Office Space Simulation
series eCAADe
email
last changed 2024/04/22 07:10

_id ijac202220109
id ijac202220109
authors Ortner, F. Peter; Jing Zhi Tay
year 2022
title Resilient by design: Informing pandemic-safe building redesign with computational models of resident congestion
source International Journal of Architectural Computing 2022, Vol. 20 - no. 1, pp. 129–144
summary This paper describes a computational design-support tool created in response to safe-distancing measures enforced during the COVID-19 pandemic. The tool was developed for a specific use case: understanding congestion in crowded migrant worker dormitories that experienced high rates of COVID-19 transmission in 2020. Building from agent-based and network-based computational simulations, the tool presents a hybrid method for simulating building resident movements based on known or pre-determined schedules and likely itineraries. This hybrid method affords the design tool a novel approach to simultaneous exploration of spatial and temporal design scenarios. The paper demonstrates the use of the tool on an anonymised case study of a high-density migrant worker dormitory, comparing results from a baseline configuration against design variations that modify dormitory physical configuration and schedule. Comparisons between the design scenarios provide evidence for reflections on pandemic-resilient design and operation strategies for dor- mitories. A conclusions section considers the extent to which the model and case study results are applicable to other dense institutional buildings and describes the paper’s contributions to general understanding of configurational and operational aspects of resilience in the built environment.
keywords Design for resilience, evidence-based design, design support, agent-based model, schedule-based model, network analysis
series journal
last changed 2024/04/17 14:29

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