CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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Hits 1 to 20 of 676

_id caadria2022_522
id caadria2022_522
authors Cheng, Sifan, Leung, Carson Ka Shut and van Ameijde, Jeroen
year 2022
title Evaluating the Accessibility of Amenities toward Walkable Neighourhoods: an Integrated Method for Testing Alternatives in a Generative Urban Design Process
doi https://doi.org/10.52842/conf.caadria.2022.1.495
source Jeroen van Ameijde, Nicole Gardner, Kyung Hoon Hyun, Dan Luo, Urvi Sheth (eds.), POST-CARBON - Proceedings of the 27th CAADRIA Conference, Sydney, 9-15 April 2022, pp. 495-504
summary Studies have shown that walkable communities reduce traffic-related pollution and the risk of chronic illnesses, promote economic growth and prosperity, and stimulate community participation and the growth of social capital. To assess the walkability of urban areas, various methodologies have been developed around shortest-distance calculations between various points of interest (POIs), yet their outcomes do not guide potential urban design improvements. The absence of appropriate measurements and procedures that may give quantitative and actionable feedback to support design decision-making is one of the primary issues in building walkable neighborhoods. The work presented in this paper revolves around a new workflow, that employed Urbano, a mobility simulation and assessment tool, and integrated it within a generative design process to allowing for the quantitative evaluation on amenity accessibility for several alternative design scenarios for a case study site in Mong Kok, Hong Kong. The results show how this data-driven urban design process benefits from generative techniques to produce solutions with improved contextual connectivity, energy-efficient urban form, and good quality public spaces that contribute to the walkability of neighbourhoods.
keywords Generative Urban Design, Walkability, Urbano, SDG 3, SDG 11
series CAADRIA
email
last changed 2022/07/22 07:34

_id ecaade2022_366
id ecaade2022_366
authors Geropanta, Vasiliki, Karagianni, Anna, Parthenios, Panagiotis, Ampatzoglou, Triantafyllos, Fatouros, Loukas, Simantiraki, Vasiliki, Brokos-Melissaratos, Orestis and Eleftheriadis, Dimitris
year 2022
title Digitalization of Participatory Greening - The case of UnionYouth in Chania
doi https://doi.org/10.52842/conf.ecaade.2022.1.469
source Pak, B, Wurzer, G and Stouffs, R (eds.), Co-creating the Future: Inclusion in and through Design - Proceedings of the 40th Conference on Education and Research in Computer Aided Architectural Design in Europe (eCAADe 2022) - Volume 1, Ghent, 13-16 September 2022, pp. 469–478
summary The contemporary climate crisis pushed communities of actors, cities and citizens to use smart technology, digital platforms, and data-based intelligence to steer creative solutions for greening in their urban ecosystems. This phenomenon brought about an increasing imperative for citizen participation and inclusion, in the co-design of green infrastructures, suggesting alternative ways to deal with the lack or misuse of public space. In this framework, this paper analyzes the case of ''UnionYouth in Chania'', a project that aims a) to build an environmental awareness strategy for Generation Z, b) to promote capacity-building processes related to climate change and environmental protection, c) actually transform the city public space through participatory processes. Specifically, the project describes the creation of a digital platform and a mobile app consisting of several engagement tools that allow interaction between the digital community of youth, the city's decision-makers, and city greening actors. Therefore, the first part of the paper talks about the necessity of promoting today's participatory processes in the city for climate change mitigation through a literature review that emerged in the last decade. The second part of the paper examines a case study, namely UnionYouth in Chania, a digital collaborative platform that promotes methods for greening the city through district-based, activity-based, and network-based redesign solutions. The third part of the paper brings about interesting reflections on the relationship between the analog and digital world, and how bottom-up processes may be an important tool in city planning. The overall scope of the analysis of the specific case study is to bring insights into the architectural world, as a means to create more bridges with citizens and communities and contribute to their greening understanding.
keywords Climate Change, Generation Z, Green Infrastructure, Raise Awareness, Mobile Application, Participatory Design, Smart City
series eCAADe
email
last changed 2024/04/22 07:10

_id ecaade2022_000
id ecaade2022_000
authors Pak, Burak, Wurzer, Gabriel and Stouffs, Rudi
year 2022
title eCAADe 2022 Co-creating the Future: Inclusion in and through Design - Volume 1
doi https://doi.org/10.52842/conf.ecaade.2022.1
source Pak, B, Wurzer, G and Stouffs, R (eds.), Co-creating the Future: Inclusion in and through Design - Proceedings of the 40th Conference on Education and Research in Computer Aided Architectural Design in Europe (eCAADe 2022) - Volume 1, Ghent, 13-16 September 2022, 672 p.
summary Spatial design is becoming an increasingly social, participatory and inclusive practice. In the last decade, ordinary people all around the world have started to claim a shaping power over the processes of urbanization; over the ways in which our cities are made and remade (Harvey, 2013). There has been a resurgence in the number of do-it-yourself cooperatives initiated by non-designer citizens, activists, artists and designers. In parallel to these developments, a plethora of social technologies, tools and platforms have been developed to include a variety of stakeholders in the architectural design, urban design, planning and decision-making processes. Crowdsourcing and crowdfunding applications started to be widely used to tap into the wisdom of the crowd. Novel developments in parametric design and digital fabrication created possibilities for user participation in the making of customized and highly diversified products. With the combination of artificial intelligence and the Internet of Things, smart buildings, autonomous devices, robots and software started to transform into agents and active participants. The attempts to harness collective human and artificial intelligence opened up new avenues for combining practice, research and education. On the other hand, there is a growing concern over the possible negative impact of the digital devices, tools, platforms and agents integrated in the making of our buildings and cities, public, private and collective spaces. Examples of those are the potential exclusion of vulnerable and disadvantaged citizens, transfer of citizen power to the corporations, privatization of personal life and data, as well as spatial exclusion through increased technological control and surveillance.
series eCAADe
email
last changed 2024/04/22 07:10

_id ecaade2022_001
id ecaade2022_001
authors Pak, Burak, Wurzer, Gabriel and Stouffs, Rudi
year 2022
title eCAADe 2022 Co-creating the Future: Inclusion in and through Design- Volume 2
doi https://doi.org/10.52842/conf.ecaade.2022.2
source Pak, B, Wurzer, G and Stouffs, R (eds.), Co-creating the Future: Inclusion in and through Design - Proceedings of the 40th Conference on Education and Research in Computer Aided Architectural Design in Europe (eCAADe 2022) - Volume 2, Ghent, 13-16 September 2022, 646 p.
summary Spatial design is becoming an increasingly social, participatory and inclusive practice. In the last decade, ordinary people all around the world have started to claim a shaping power over the processes of urbanization; over the ways in which our cities are made and remade (Harvey, 2013). There has been a resurgence in the number of do-it-yourself cooperatives initiated by non-designer citizens, activists, artists and designers. In parallel to these developments, a plethora of social technologies, tools and platforms have been developed to include a variety of stakeholders in the architectural design, urban design, planning and decision-making processes. Crowdsourcing and crowdfunding applications started to be widely used to tap into the wisdom of the crowd. Novel developments in parametric design and digital fabrication created possibilities for user participation in the making of customized and highly diversified products. With the combination of artificial intelligence and the Internet of Things, smart buildings, autonomous devices, robots and software started to transform into agents and active participants. The attempts to harness collective human and artificial intelligence opened up new avenues for combining practice, research and education. On the other hand, there is a growing concern over the possible negative impact of the digital devices, tools, platforms and agents integrated in the making of our buildings and cities, public, private and collective spaces. Examples of those are the potential exclusion of vulnerable and disadvantaged citizens, transfer of citizen power to the corporations, privatization of personal life and data, as well as spatial exclusion through increased technological control and surveillance.
keywords Proceedings, Front Matter
series eCAADe
email
last changed 2024/04/22 07:10

_id sigradi2022_25
id sigradi2022_25
authors Raposo, Micaela; Eloy, Sara; Sales Dias, Miguel
year 2022
title Get Together: A digital platform for urban social participation
source Herrera, PC, Dreifuss-Serrano, C, Gómez, P, Arris-Calderon, LF, Critical Appropriations - Proceedings of the XXVI Conference of the Iberoamerican Society of Digital Graphics (SIGraDi 2022), Universidad Peruana de Ciencias Aplicadas, Lima, 7-11 November 2022 , pp. 763–774
summary Citizens are the daily users of urban spaces and their facilities. It is important that they collaborate with local authorities for effective management, development, and maintenance of the cities they live in. Public participation although important is still developing in several European cities because its implementation poses difficulties. In this paper we argue that using digital technologies via a participatory digital tool, can empower citizens towards more engagement and collaboration on the city development. Despite the existence of several participation tools, we identified the lack of a tool that allows citizens to collaborate more actively in local development in a simple way. In this paper we introduce Get Together, a tool designed to improve collaboration between citizens and local authorities, that proposes a user experience that enables citizens to create design solutions, promote debate and perform a vote on the preferred solution, while having technical advice from municipal officials’ specialists.
keywords Codesign, Digital Technologies, User experience, Participation, Local Development
series SIGraDi
email
last changed 2023/05/16 16:57

_id caadria2022_210
id caadria2022_210
authors Tabi, Salma, Sakai, Yasushi, Tung, Nguyen, Taima, Masahiro, Cheddadi, Aqil and Ikeda, Yasushi
year 2022
title A Framework for a Gameful Collective Urbanism Based on Tokenized Location Data and Liquid Democracy: Early Prototyping of a Case Study Using E-bikes
doi https://doi.org/10.52842/conf.caadria.2022.1.585
source Jeroen van Ameijde, Nicole Gardner, Kyung Hoon Hyun, Dan Luo, Urvi Sheth (eds.), POST-CARBON - Proceedings of the 27th CAADRIA Conference, Sydney, 9-15 April 2022, pp. 585-594
summary The participation of citizens in designing their social and built environments is vital for the creation of sustainable cities and communities. However, in practice, collective decision-making remains challenging. Several researchers have proposed innovative models of governance to achieve a more democratic participation. This paper attempts to contribute to this topic from the viewpoint of urban planning. The objectives are twofold. First, to introduce a conceptual framework of a gameful collective process of urbanism based on location data. Second, to present an early stage of prototyping a case study using e-bikes. Research questions are elaborated as follows: How can collective processes of urban planning engage the collective intelligence and the local knowledge of the community? How to utilize technological tools to support new forms of participatory urban governance? The main contribution of this work lies in the combination of the concepts of temporal ownership of public space, tokenization of location data, and liquid democracy, to design a dynamic and gameful decision-making process that promotes collective intelligence.
keywords Collective urbanism, Liquid democracy, Temporal ownership, Tokenization, Location data, Data dignity, Gameful design, SDG 11
series CAADRIA
email
last changed 2022/07/22 07:34

_id ecaade2022_85
id ecaade2022_85
authors Ataman, Cem, Herthogs, Pieter, Tuncer, Bige and Perrault, Simon
year 2022
title Multi-Criteria Decision Making in Digital Participation - A framework to evaluate participation in urban design processes
doi https://doi.org/10.52842/conf.ecaade.2022.1.401
source Pak, B, Wurzer, G and Stouffs, R (eds.), Co-creating the Future: Inclusion in and through Design - Proceedings of the 40th Conference on Education and Research in Computer Aided Architectural Design in Europe (eCAADe 2022) - Volume 1, Ghent, 13-16 September 2022, pp. 401–410
summary Data-driven urban design processes consist of iterative actions of many stakeholders, which require digital participatory approaches for collecting data from a high number of participants to make informed decisions. It is important to evaluate such processes to justify the necessary costs and efforts while continuously improving digital participation. Nevertheless, such evaluation remains a challenge due to the involvement of different stakeholders including participants, designers, and policymakers in decision-making processes, and the lack of a systematic method to generalize participation outputs that are mostly situated and context based. By addressing this challenge, this paper introduces a Multi-Criteria Decision Analysis (MCDA) based framework to measure the effectiveness and quality of digital participation systematically and quantitatively. To achieve such evaluation, we conducted a digital participation experiment and investigated such processes with the help of participants, designers, and policymakers from Singapore and Hamburg. By formulating this framework, we aim to reveal perspectives of different stakeholders towards digital participation and enable the evaluation and comparison of digital participation processes based on the introduced digital participation criteria.
keywords Data-Driven Urban Design, Digital Participation, Stakeholder Involvement, Multi-Criteria Decision Analysis (MCDA), Participation Quantification
series eCAADe
email
last changed 2024/04/22 07:10

_id caadria2022_139
id caadria2022_139
authors Ataman, Cem, Tuncer, Bige and Perrault, Simon
year 2022
title Asynchronous Digital Participation in Urban Design Processes: Qualitative Data Exploration and Analysis With Natural Language Processing
doi https://doi.org/10.52842/conf.caadria.2022.1.383
source Jeroen van Ameijde, Nicole Gardner, Kyung Hoon Hyun, Dan Luo, Urvi Sheth (eds.), POST-CARBON - Proceedings of the 27th CAADRIA Conference, Sydney, 9-15 April 2022, pp. 383-392
summary This paper aims to improve the usability of qualitative urban big data sources by utilizing Natural Language Processing (NLP) as a promising AI-based technique. In this research, we designed a digital participation experiment by deploying an open-source and customizable asynchronous participation tool, "Consul Project‚, with 47 participants in the campus transformation process of the Singapore University of Technology and Design (SUTD). At the end of the data collection process with several debate topics and proposals, we analysed the qualitative data in entry scale, topic scale, and module scale. We investigated the impact of sentiment scores of each entry on the overall discussion and the sentiment scores of each introduction text on the ongoing discussions to trace the interaction and engagement. Furthermore, we used Latent Dirichlet Allocation (LDA) topic modelling to visualize the abstract topics that occurred in the participation experiment. The results revealed the links between different debates and proposals, which allow designers and decision makers to identify the most interacted arguments and engaging topics throughout participation processes. Eventually, this research presented the potentials of qualitative data while highlighting the necessity of adopting new methods and techniques, e.g., NLP, sentiment analysis, LDA topic modelling, to analyse and represent the collected qualitative data in asynchronous digital participation processes.
keywords Urban Design, Digital Participation, Qualitative Urban Data, Natural Language Processing (NLP), Sentiment Analysis, LDA Topic Modelling, SDG 10, SDG 11.
series CAADRIA
email
last changed 2022/07/22 07:34

_id ijac202220205
id ijac202220205
authors Charitonidou, Marianna
year 2022
title Urban scale digital twins in data-driven society: Challenging digital universalism in urban planning decision-making
source International Journal of Architectural Computing 2022, Vol. 20 - no. 2, pp. 238–253
summary The article examines the impact of the virtual public sphere on how urban spaces are experienced andconceived in our data-driven society. It places particular emphasis on urban scale digital twins, which arevirtual replicas of cities that are used to simulate environments and develop scenarios in response to policyproblems. The article also investigates the shift from the technical to the socio-technical perspective withinthe field of smart cities. Despite the aspirations of urban scale digital twins to enhance the participation ofcitizens in the decision-making processes relayed to urban planning strategies, the fact that they are based on alimited set of variables and processes makes them problematic. The article aims to shed light on the tensionbetween the real and the ideal at stake during this process of abstracting sets of variables and processes in thecase of urban scale digital twins
keywords Data-driven society, urban scale digital twins, digital universalism, democracy, big data, cyber–physical–social ecosystems, sovereignty, socio-technical perspective, smart cities, mobility justice, data-driven decisionmaking
series journal
last changed 2024/04/17 14:29

_id acadia22pr_208
id acadia22pr_208
authors Cupkova, Dana; Huber, Matthew; Abeyta, Edith
year 2022
title ROCKING CRADLE - Reconstituting Geology on a Damaged Earth
source ACADIA 2022: Hybrids and Haecceities [Projects Catalog of the 42nd Annual Conference of the Association of Computer Aided Design in Architecture (ACADIA) ISBN 979-8-9860805-7-4]. University of Pennsylvania Stuart Weitzman School of Design. 27-29 October 2022. edited by M. Akbarzadeh, D. Aviv, H. Jamelle, and R. Stuart-Smith. 208-213.
summary The Rocking Cradle is an interactive installation comprised of multiple binder-jet-printed vessels integrated into a public tree nursery. Informed by hydrological and geological processes, the Rocking Cradle is conceived as a literal and figurative device for fostering environmental steward- ship. Situating the tree nursery as a community space, these sand-printed vessels hybridize the typology of urban furniture with the behaviors of water flow, water collection, bird bathing, and growing native plants.
series ACADIA
type project
email
last changed 2024/02/06 14:06

_id sigradi2022_47
id sigradi2022_47
authors Hernández, Silvia Patricia; Landenberg, Raquel; Boccolini, Sara; Nafá Waasaf, Victoria; Villafanez, Gabriela; D´Allegre, Hugo; Madussi, Lucio; Poccini, Olga
year 2022
title User and Environment Interactive Parasol
source Herrera, PC, Dreifuss-Serrano, C, Gómez, P, Arris-Calderon, LF, Critical Appropriations - Proceedings of the XXVI Conference of the Iberoamerican Society of Digital Graphics (SIGraDi 2022), Universidad Peruana de Ciencias Aplicadas, Lima, 7-11 November 2022 , pp. 607–616
summary Within the framework of a research project on inmotic urban-microarchitecture in public spaces, this paper presents the results of a prototype analysis, based on ergonomic and universal access-criteria, as well as material, technical and technological requirements necessary for its construction in Córdoba (Argentina). The main objective is to increase the services provided while improving the interactions with users with disabilities or movements limitations, as well as older adults and children.
keywords User experience, Inclusive design, Interaction, Inmotics, Parametrics microarchitecture
series SIGraDi
email
last changed 2023/05/16 16:56

_id caadria2022_388
id caadria2022_388
authors Leong, Siew Leng and Janssen, Patrick
year 2022
title Participatory Planning: Heritage Conservation Through Co-design and Co-decision
doi https://doi.org/10.52842/conf.caadria.2022.2.505
source Jeroen van Ameijde, Nicole Gardner, Kyung Hoon Hyun, Dan Luo, Urvi Sheth (eds.), POST-CARBON - Proceedings of the 27th CAADRIA Conference, Sydney, 9-15 April 2022, pp. 505-514
summary Citizen participation in urban planning and architectural design has been long discussed and experimented with since the 1960s. With existing participatory design approaches, two key challenges can be identified. First, the power of citizens to directly affect the decision-making processes is typically quite limited. Second, the use of traditional face-to-face design workshop results in low levels of participation. This paper proposes an innovative participatory design approach with a focus on co-design and co-decision. The co-design stage provides citizens with a tool that empowers them to think critically of their built environment and to initiate design development in their own city. The co-decision stage gives citizens real power in determining the future changes to their city by embedding the participatory design approach into the planning permission system. This participatory design approach is implemented through a web application that allows participants to view design proposals within the existing site context from a birds-eye views and from multiple immersive views, leading to a better understanding of the design proposal‚s scale and impact. The design proposal viewer has been demonstrated on a heritage site in Singapore, showing its potential to be used as evidence for supporting or rejecting design proposals.
keywords Participatory Planning, Co-design and Co-decision, Citizen Power, Visualisation Method, Bird's-eye View, Immersive View, Web Application, SDG 11
series CAADRIA
email
last changed 2022/07/22 07:34

_id ecaade2022_196
id ecaade2022_196
authors Li, Jiaqi, Lo, Tian Tian, Guo, Xiangmin and Chen, Fukai
year 2022
title Integrating XR and Tangible Model to Enhance Old Building Renovation Design
doi https://doi.org/10.52842/conf.ecaade.2022.2.207
source Pak, B, Wurzer, G and Stouffs, R (eds.), Co-creating the Future: Inclusion in and through Design - Proceedings of the 40th Conference on Education and Research in Computer Aided Architectural Design in Europe (eCAADe 2022) - Volume 2, Ghent, 13-16 September 2022, pp. 207–216
summary The renovation of old buildings usually has complex site constraints, involves multiple interests, and has limited capital costs. Therefore, the transformation process has always encouraged the participation of stakeholders to improve the effectiveness of the design. Tangible user interfaces (TUIs) consisting of physical models further simplify the operation. However, most designs are displayed by projection, which cannot provide a realistic interactive experience. Extended Reality (XR) technology has the advantages of interactivity and clear visualization. We developed a participatory renovation tool using XR technology and tangible models. We invited the owner to view the 3D design proposal in HoloLens and then use the tangible model to discuss the renovation design. This experiment proves that the system can realize on-site 3D visualization, allowing the public to design in a real environment and intuitively interact with the virtual and the real. Using the participatory design method of XR technology + tangible model will provide a convenient platform for the renovation of old buildings with the collaborative participation of stakeholders.
keywords Building Renovation Design, Participatory Design, Extended Reality, Tangible Model, HoloLens
series eCAADe
email
last changed 2024/04/22 07:10

_id ascaad2022_093
id ascaad2022_093
authors Ozden, Suedanur; Arslanturk, Esra; Senem, Mehmet; As, Imdat
year 2022
title Gamification in Urban Planning: Experiencing the Future City
source Hybrid Spaces of the Metaverse - Architecture in the Age of the Metaverse: Opportunities and Potentials [10th ASCAAD Conference Proceedings] Debbieh (Lebanon) [Virtual Conference] 12-13 October 2022, pp. 530-547
summary Virtual Reality (VR) systems have been commonly used in the game and entertainment industries and are also increasingly explored in architecture and urban planning. They assist designers to communicate design ideas to a wider public and can engage them in the design processes. In this paper, we explore gaming environments to allow users to learn about smart city applications, such as innovative mobility approaches, urban farming, drone delivery, etc. The project is part of a real-world project for a future city for 50,000 inhabitants in the European side of Istanbul, Turkey. VR technologies can offer a testing ground for testing ideas, simulating performance, crowdsourcing ideas, before building the actual city physically. Gaming incentivizes citizens to participate in the design process, and the data collected provides a significant feedback loop to shape the city of the future. Citizens can immerse themselves in the VR environment, and experience the design via four circulation modes, e.g., walking, biking, driving, and flying. They allow users to explore novel circulatory approaches within new and innovative city arteries. Indeed, the design of the city accommodates a portfolio of mobility options, and the gamification allows testing pioneering designs, e.g., parallel streets for pedestrians, vehicles, etc. Furthermore, the game allows users to collect points when engaging in smart city topics, such as urban farming, solar energy usage, carbon neutrality, etc. Feedback loop that helps to iterate on the design. The project consists of three phases, a. an immersive VR version of the city experienced on head-mounted-displays, b. edutainment and the gamification of the city, and c. the integration of the digital version of the city into Meta’s multi-user space. In the paper, we present early findings of the project, the methods/tools explored, and discuss the utility of VR technologies in the design processes of architecture and urban planning.
series ASCAAD
email
last changed 2024/02/16 13:29

_id sigradi2022_252
id sigradi2022_252
authors Sousa, Megg; Paio, Alexandra
year 2022
title A new approach to design patterns for small public spaces: behaviors, processes and elements.
source Herrera, PC, Dreifuss-Serrano, C, Gómez, P, Arris-Calderon, LF, Critical Appropriations - Proceedings of the XXVI Conference of the Iberoamerican Society of Digital Graphics (SIGraDi 2022), Universidad Peruana de Ciencias Aplicadas, Lima, 7-11 November 2022 , pp. 1123–1134
summary Considering urban design as a manipulation of a complex web of nodes and connections with simultaneous interactions leads us to the systemic thinking that can be applied to the design of public spaces. The development of design pattern systems and urban toolboxes can be identified by different authors who seek to systematize urban elements from systemic thinking, considering the new urban challenges. The objective of this article, therefore, is to propose the start of a new systematization of design patterns for small public spaces based on three main classes: behaviors, processes, and elements. The methodology can be summarized as (a) theoretical foundation and literature review; (b) organization of the system into classes and attributes; (c) development of the patterns and relations. As a result, we have a friendly representation of the system which mainly discusses how new tools and people behaviors can interact with urban elements in small public spaces.
keywords Smart cities, Urban toolbox, Systemic thinking, Small public spaces, Pattern language
series SIGraDi
email
last changed 2023/05/16 16:57

_id sigradi2023_427
id sigradi2023_427
authors Trujillo, Juliana and Tramontano, Marcelo
year 2023
title Culture Cartography Platform: collaborative process of mapping and debate
source García Amen, F, Goni Fitipaldo, A L and Armagno Gentile, Á (eds.), Accelerated Landscapes - Proceedings of the XXVII International Conference of the Ibero-American Society of Digital Graphics (SIGraDi 2023), Punta del Este, Maldonado, Uruguay, 29 November - 1 December 2023, pp. 1609–1620
summary This article presents the implementation of the Cartografia da Cultura online collaborative platform in the city of Campo Grande, MS, Brasil, which sought to expand participation and collaboration in the processes of building public policies.The platform is the main experiment of the doctoral research entitled From the participatory city to the collaborative city: sharing decisions on on-line platforms, defended in September 2022. We present the criteria that guided us in the design and construction of the platform, supported by a collective work that lasted 20 months, whose main collaborator was the Municipal Cultural Forum of Campo Grande. The main functionalities of the platform are the mapping of cultural agents, dissemination of the agenda of events and environment for debate and decision-making, all with data fed by registered collaborators. Over 10 months, we observed the appropriation and use of the platform by the local community, in which the systematization of data allowed revealing the results and contributing to discussions related to online platforms for citizen participation.
keywords Open source, Citizen participation, Online digital platform, Collaborative process, Social networks.
series SIGraDi
email
last changed 2024/03/08 14:09

_id sigradi2022_49
id sigradi2022_49
authors Verniz, Debora; Santos, Deborah
year 2022
title Viability study for a sustainable energy policy in informal settlements: The case of Santa Marta favela
source Herrera, PC, Dreifuss-Serrano, C, Gómez, P, Arris-Calderon, LF, Critical Appropriations - Proceedings of the XXVI Conference of the Iberoamerican Society of Digital Graphics (SIGraDi 2022), Universidad Peruana de Ciencias Aplicadas, Lima, 7-11 November 2022 , pp. 947–956
summary Architects and urban planners are often challenged by design problems that include public policies for social development. While the use of sustainable energy has been growing, the costs with installation are still a problem to underprivileged communities such as informal settlements. In this sense, energy justice is a relatively new concept. This paper is part of a larger research that aims to propose a framework for a sustainable energy policy. In this paper we use a case study to estimate the capacity for solar energy production. Research steps include data collection, modeling, simulation, and analysis. Results show that the case study has the capacity to produce several times more energy than it consumes, with potential of selling the overproduction to generate benefits to the community. Future research includes a more detailed simulation of the case study’s potential using machine learning techniques.
keywords Inclusive design, Favela, Informal settlements, Affordable and clean energy, Sustainable cities and communities
series SIGraDi
email
last changed 2023/05/16 16:57

_id caadria2022_169
id caadria2022_169
authors Xu, Hang and Wang, Tsung-Hsien
year 2022
title An Integrated Parametric Generation and Computational Workflow to Support Sustainable City Planning
doi https://doi.org/10.52842/conf.caadria.2022.1.535
source Jeroen van Ameijde, Nicole Gardner, Kyung Hoon Hyun, Dan Luo, Urvi Sheth (eds.), POST-CARBON - Proceedings of the 27th CAADRIA Conference, Sydney, 9-15 April 2022, pp. 535-544
summary To examine how efforts in the built environment can contribute to global climate change mitigation at the urban scale, urban building energy modelling (UBEM) is one of the research areas gaining increasing interest in recent years. However, limited studies systematically illustrate a comprehensive UBEM workflow for most architects and urban planners considering available public datasets, particularly at the early conceptual design phase. In current UBEM studies, major challenges arise from the lack of fine-grained measured urban data and incompatibility between software. To address these challenges and support future sustainable cities and communities, this paper proposed a streamlined computational workflow of UBEM to facilitate sustainable urban design development. Through a case study of Sheffield in the UK, this paper demonstrated an automated and standardised computational workflow that can test the decarbonisation potential in built environments by evaluating energy demand and supply scenarios at an urban scale. This workflow is envisaged to be applicable at various scales of an urban region given an appropriate geographic information system (GIS) dataset.
keywords Parametric Design Generation, Urban Sustainability, Urban Building Energy Modelling, Building Performance Simulation, Renewable Energy, Decarbonisation, SDG 11
series CAADRIA
email
last changed 2022/07/22 07:34

_id cdrf2022_209
id cdrf2022_209
authors Yecheng Zhang, Qimin Zhang, Yuxuan Zhao, Yunjie Deng, Feiyang Liu, Hao Zheng
year 2022
title Artificial Intelligence Prediction of Urban Spatial Risk Factors from an Epidemic Perspective
doi https://doi.org/https://doi.org/10.1007/978-981-19-8637-6_18
source Proceedings of the 2022 DigitalFUTURES The 4st International Conference on Computational Design and Robotic Fabrication (CDRF 2022)
summary From the epidemiological perspective, previous research methods of COVID-19 are generally based on classical statistical analysis. As a result, spatial information is often not used effectively. This paper uses image-based neural networks to explore the relationship between urban spatial risk and the distribution of infected populations, and the design of urban facilities. We take the Spatio-temporal data of people infected with new coronary pneumonia before February 28 in Wuhan in 2020 as the research object. We use kriging spatial interpolation technology and core density estimation technology to establish the epidemic heat distribution on fine grid units. We further examine the distribution of nine main spatial risk factors, including agencies, hospitals, park squares, sports fields, banks, hotels, Etc., which are tested for the significant positive correlation with the heat distribution of the epidemic. The weights of the spatial risk factors are used for training Generative Adversarial Network models, which predict the heat distribution of the outbreak in a given area. According to the trained model, optimizing the relevant environment design in urban areas to control risk factors effectively prevents and manages the epidemic from dispersing. The input image of the machine learning model is a city plan converted by public infrastructures, and the output image is a map of urban spatial risk factors in the given area.
series cdrf
email
last changed 2024/05/29 14:02

_id caadria2022_393
id caadria2022_393
authors Yu, Daniel, Irger, Matthias, Tohidi, Alex and Haeusler, Matthias Hank
year 2022
title Designing Out Heat ‚ Developing a Computer-Aided Street Layout Tool to Address Urban Heat in Existing Streets and Suburbs
doi https://doi.org/10.52842/conf.caadria.2022.2.739
source Jeroen van Ameijde, Nicole Gardner, Kyung Hoon Hyun, Dan Luo, Urvi Sheth (eds.), POST-CARBON - Proceedings of the 27th CAADRIA Conference, Sydney, 9-15 April 2022, pp. 739-748
summary As cities are getting hotter, the urban heat islands effect will become an increased concern for cities. While urban heat migration strategies are well researched and understood, some strategies of implementing urban heat mitigation focus on private land - thus depend on the owner's uptake. This research shifts mitigation strategies to the public land where governments have legislative control over the corridor between privately owned cadastral ‚ the street corridor. This paper asks the question how a computational tool could assist councils in redesigning streets to mitigate urban heat. Literature review confirmed a direct relationship between the magnitude of urban heat and street layout, vegetation and materials used, position of street to sun and wind direction - yet no tool that assists a designer exists - the focus of the research. We present first findings and the iterative development of our street design tool. Via our tool one can alter variables such as vegetation type, materials or street configuration until urban heat mitigation is optimized. This is a significant step towards cooling our cities as designers now have a process that translates expert knowledge on urban heat into a tool that lets them design as well as evaluate their design.
keywords Urban heat island, landscape architecture, urban design, traffic engineering, computational tools, SDG 11
series CAADRIA
email
last changed 2022/07/22 07:34

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