CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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Hits 1 to 20 of 676

_id caadria2022_205
id caadria2022_205
authors Bielski, Jessica, Langenhan, Christoph, Ziegler, Christoph, Eisenstadt, Viktor, Dengel, Andreas and Althoff, Klaus-Dieter
year 2022
title Quantifying the Intangible, A Tool for Retrospective Protocol Studies of Sketching During the Early Conceptual Design of Architecture
doi https://doi.org/10.52842/conf.caadria.2022.1.403
source Jeroen van Ameijde, Nicole Gardner, Kyung Hoon Hyun, Dan Luo, Urvi Sheth (eds.), POST-CARBON - Proceedings of the 27th CAADRIA Conference, Sydney, 9-15 April 2022, pp. 403-411
summary Sketching is a craft supporting the development of ideas and design intentions, as well as an effective tool for communication during the early architectural design stages by making them tangible. Even though sketch-based interaction is a promising approach for Computer-Aided Architectural Design (CAAD) systems, it remains a challenge for computers to recognise information in a sketch. Design protocol studies conducted to deconstruct the sketch and sketching process collect solely qualitative data so far. However, the 'metis' projects aim to create an intelligent design assistant, using an artificial neural network (ANN), in the manner of Negroponte‚s Architecture Machine. By assimilating to the user's idiosyncrasies, the system suggests further design steps to the architect to improve the design decision making process for economic growth, qualitative self-education through the dialogue and reducing stress. For training such ANN quantitative data is needed. In order to produce quantifiable results from such a study, we propose our open-source web-tool ‚Sketch Protocol Analyser‚. By correlating different parameters (i.e. video, transcript and sketch built) through the same labels and their timestamps, we create quantitative data for further use.
keywords Design Protocol Studies, Sketching, Data Collection, Architectural Design Process, ANN, SDG 3, SDG 4, SDG 8, SDG 9
series CAADRIA
email
last changed 2022/07/22 07:34

_id caadria2022_427
id caadria2022_427
authors Ding, Xinyue, Guo, Xiangmin, Lo, Tian Tian and Wang, Ke
year 2022
title The Spatial Environment Affects Human Emotion Perception-Using Physiological Signal Modes
doi https://doi.org/10.52842/conf.caadria.2022.2.425
source Jeroen van Ameijde, Nicole Gardner, Kyung Hoon Hyun, Dan Luo, Urvi Sheth (eds.), POST-CARBON - Proceedings of the 27th CAADRIA Conference, Sydney, 9-15 April 2022, pp. 425-434
summary In the past, spatial design was mainly from the perspective of designers. With the increasing demand for quality spaces, contemporary architecture has gradually shifted from focusing on form creation to human well-being, once again advocating the concept of "human-centered" spatial design. Exploring how the spatial environment affects human emotions and health is conducive to quantifying the emotional perception characteristics of space and promoting the improvement of human quality of life and sustainable survival. At the same time, the development of contemporary technology and neuroscience has promoted the study of the impact of spatial environment on human emotion perception. This paper summarizes the research on the impact of the spatial environment on human emotion perception in recent years. First, 28 relevant studies were screened using the PRISMA framework. Then a set of research processes applicable to this study is proposed. Next, the physiological signals currently used to study the effects of the spatial environment on human emotions are summarized and analyzed, including electroencephalography (EEG), skin response (GSR), pulse (PR), and four other signals. The architectural features studied in the related literature are mainly building structural features, building spatial geometric features, and building spatial functional attributes. The study of urban space is divided into different parts, such as urban environment characteristics and urban wayfinding behavior. Finally, we point out the shortcomings and perspectives of studies related to the influence of spatial environment on human emotion perception.
keywords Architectural space environment, urban space, human emotional feelings, Physiological signals, SDG 11
series CAADRIA
email
last changed 2022/07/22 07:34

_id sigradi2022_273
id sigradi2022_273
authors He, Isa; Song, Humbi; Seibold, Zach; Ibrahim, Ibrahim; Sayegh, Allen
year 2022
title Mental Breadcrumbs: Developing biometric methods to understand how emotions and sensory cues affect wayfinding
source Herrera, PC, Dreifuss-Serrano, C, Gómez, P, Arris-Calderon, LF, Critical Appropriations - Proceedings of the XXVI Conference of the Iberoamerican Society of Digital Graphics (SIGraDi 2022), Universidad Peruana de Ciencias Aplicadas, Lima, 7-11 November 2022 , pp. 869–880
summary How do one’s emotions, mental state, and the spatial environment interact? Interdisciplinary research methods in architecture and neuroscience can be used to examine the interrelated factors of mental load, sensory cues, emotions, and memory in wayfinding. The objective is to propose a biometric methodology for quantifying the emotional and cognitive experience of wayfinding, and to present a pilot experiment on the impact of mental load on wayfinding. The methodology collected biometric (electrodermal activity, electroencephalogram, heart rate, accelerometer), visuospatial (GPS, camera), and interview data. The pilot study revealed a new category of sensory cues used by individuals to wayfind. Identified as “breadcrumbs” and associated with subjective emotions, researchers propose an addition to Kevin Lynch’s elements of the built environment that contribute to cognitive mapping. The aim is to invite a rethinking of the typically precedent-based nature of spatial design, bolstering the discussion with individual experience data to encourage evidence-based design.
keywords Interdisciplinary Design, Biometric, Wayfinding, Sensory Cues, Mental Load
series SIGraDi
email
last changed 2023/05/16 16:57

_id ascaad2022_105
id ascaad2022_105
authors Morsi, Nihal; Kamel, Shaimaa; Sabry, Hanan; Assem, Ayman
year 2022
title Computational Design for Architectural Space Planning of Commercial Exhibitions: A Framework for Visitors Interaction using Parametric Design and Agent-based Modeling
source Hybrid Spaces of the Metaverse - Architecture in the Age of the Metaverse: Opportunities and Potentials [10th ASCAAD Conference Proceedings] Debbieh (Lebanon) [Virtual Conference] 12-13 October 2022, pp. 361-376
summary Using computational tools for evaluating spatial layouts of commercial exhibitions provides an opportunity for assessment of performance before execution. However, most evaluation techniques take into consideration only the physical qualities of the built environment, excluding important factors such as crowds. Crowds are essentially dynamic obstacles that hinder visibility and can induce flight response, but they are also a sign of good exposure when in reasonable amounts. This is mostly due to the challenge of quantifying spatial qualities such as users’ interaction and movement for computational representations. This paper proposes a framework using agent-based modeling for simulating user interaction in commercial exhibition spaces combined with a parametric representation of the built environment. The framework is then evaluated by applying it to a case-study of three layout scenarios in a generic exhibition hall. The simulation results show that layouts with vertical aisles, and less horizontal aisles have better footfall distribution.
series ASCAAD
email
last changed 2024/02/16 13:38

_id acadia22_290
id acadia22_290
authors Mun, Kristine; Bogosian, Biayna
year 2022
title Experimentations in Neuroscience for Architecture
source ACADIA 2022: Hybrids and Haecceities [Proceedings of the 42nd Annual Conference of the Association of Computer Aided Design in Architecture (ACADIA) ISBN 979-8-9860805-8-1]. University of Pennsylvania Stuart Weitzman School of Design. 27-29 October 2022. edited by M. Akbarzadeh, D. Aviv, H. Jamelle, and R. Stuart-Smith. 290-293.
summary Integrating computational methods in design and construction has intensified the discipline’s focus on quantifying buildings and occupants. However, when quantifying the human body, the metrics are often related to the physical dimensions (proportions, loads, heat, cold) and not psychological or psychophysical (stress, perception, emotion). This Field Note builds on the authors’ experience and research focused on a ‘Neuroscience for Architecture’ approach to designing healthier environments
series ACADIA
type field note
email
last changed 2024/02/06 14:00

_id caadria2022_227
id caadria2022_227
authors Stuart-Smith, Robert and Danahy, Patrick
year 2022
title Visual Character Analysis within Algorithmic Design: Quantifying Aesthetics Relative to Structural and Geometric Design Criteria
doi https://doi.org/10.52842/conf.caadria.2022.1.131
source Jeroen van Ameijde, Nicole Gardner, Kyung Hoon Hyun, Dan Luo, Urvi Sheth (eds.), POST-CARBON - Proceedings of the 27th CAADRIA Conference, Sydney, 9-15 April 2022, pp. 131-140
summary Buildings are responsible for 40% of world C02 emissions and 40% of the world's raw material consumption. Designing buildings with a reduced material volume is essential to securing a post-carbon built environment and supports a more affordable, accessible architecture. Architecture‚s material efficiency is correlated to structural efficiency however, buildings are seldom optimal structures. Architects must resolve several conflicting design criteria that can take precedence over structural concerns, while material-optimization is also impacted from limited means to quantitatively assess aesthetic decisions. Flexible design methods are required that can adapt to diverse constraints and generate filagree material arrangements, currently infeasible to explicitly model. A novel approach to generative topological design is proposed employing a custom multi-agent method that is adaptive to diverse structural conditions and incorporates quantitative analysis of visual formal character. Computer vision methods Gabor filtering, Canny Contouring and others are utilized to evaluate the visual appearance of designs and encode these within quantitative metrics. A matrix of design outcomes for a pavilion are developed to test adaptation to different spatial arrangements. Results are evaluated against visual character, structural, and geometric methods of analysis and demonstrate a limited set of aesthetic design criteria can be correlated with structural and geometric data in a quantitative metric.
keywords Generative/Algorithmic Design, Computer Vision, Environmental Performance, Multi-Agent Systems, Visual Character Analysis, SDG 10, SDG 11, SDG 9, SDG 12, SDG 13
series CAADRIA
email
last changed 2022/07/22 07:34

_id caadria2022_420
id caadria2022_420
authors van Ameijde, Jeroen and Leung, Carson Ka Shut
year 2022
title UAV-based People Location Tracking and Analysis for the Data-Driven Assessment of Social Activities in Public Spaces
doi https://doi.org/10.52842/conf.caadria.2022.1.293
source Jeroen van Ameijde, Nicole Gardner, Kyung Hoon Hyun, Dan Luo, Urvi Sheth (eds.), POST-CARBON - Proceedings of the 27th CAADRIA Conference, Sydney, 9-15 April 2022, pp. 293-302
summary In sustainable high-density cities, public spaces play an important role in supporting social and community health and well-being. Amidst ongoing urbanisation, it is of increasing importance to study public space interaction patterns and placemaking processes that contribute to the quality of life of urban residents. This paper reports on the development of a new methodology for the computational tracking and analysis of social activities in urban spaces, using Computer Vision Object Detection (CVOD) techniques to create digitalised pedestrian trajectory data. Referring to concepts from humanistic geography and time geography, our method offers a new platform for data-driven urban place studies, detecting co-presence and social interaction in relation to urban morphology. This paper focuses on the development of Machine Learning protocols, algorithms for tracing and mapping pedestrian trajectories in a georeferenced photogrammetry model, and computational analysis of co-presence. The resulting workflow forms a foundation for future research around detecting, analysing and quantifying behavioural parameters, to evaluate the ability of public spaces to support social interaction and placemaking.
keywords Public Space Analysis, Pedestrian Location Tracking, Computer Vision Object Detection, Machine Learning, SDG 11
series CAADRIA
email
last changed 2022/07/22 07:34

_id caadria2022_199
id caadria2022_199
authors Yang, Qing, Cao, Chufan, Li, Haimiao, Qiu, Waishan, Li, Wenjing and Luo, Dan
year 2022
title Quantifying the Coherence and Divergence of Planned, Visual and Perceived Streets Greening to Inform Ecological Urban Planning
doi https://doi.org/10.52842/conf.caadria.2022.1.565
source Jeroen van Ameijde, Nicole Gardner, Kyung Hoon Hyun, Dan Luo, Urvi Sheth (eds.), POST-CARBON - Proceedings of the 27th CAADRIA Conference, Sydney, 9-15 April 2022, pp. 565-574
summary This research attempts to combine the fields of urban planning, urban design and cognitive psychology, and propose three corresponding evaluation indicators for urban ecology, and further explore the coherence and divergence between them. This research defines land vegetation coverage, visibility of street green vegetation, and people's green perception as planned green, visual green and perceived green. Specifically, the three measures (i.e., planned, visual and perceived) refer to objectively extracting park lands and canopy areas from land use data, objectively extracting green pixels from street views, and subjectively collected through visual surveys. This study hypothesizes that there could exist large variation between the three measures, which would provide distinct implications for city planners. To test our hypothesis, this study selects Brisbane as the research area, effectively using computer deep learning, data visualization and mathematical statistics methods to achieve an accurate description of the three sets of data, and proposes a comprehensive evaluation of the urban ecological theory system. The results show the credibility and scope of application of the three types of greening, and quantitatively proposed and tested the relevant theories of urban design.
keywords Urban Green Space, Urban Ecology, Street View Image, Green Perception, Subjective Measure, SDG 3, SDG 11, SDG 13
series CAADRIA
email
last changed 2022/07/22 07:34

_id ascaad2022_103
id ascaad2022_103
authors Farrag, Fatma; Khalil, Heba Allah
year 2022
title The Virtuality of Intelligent Cities: The Road to Hybridizing our New Cities
source Hybrid Spaces of the Metaverse - Architecture in the Age of the Metaverse: Opportunities and Potentials [10th ASCAAD Conference Proceedings] Debbieh (Lebanon) [Virtual Conference] 12-13 October 2022, pp. 562-576
summary The incorporation IoT into our social systems and the digitization of our everyday life has become the new norm for societies worldwide. This study posits that digitization should apply to our cities as well. The digital aspect of technology is not always tangible – even in the figurative sense of grasping a concept – and its allure lies in this virtual aspect. That is the starting point of discussion in this paper – the virtuality of intelligent cities, the intangible forces that make these new cities smart, and how said forces can be incorporated to create new smart hybrid cities that also aim to be intelligent, connected, and efficient. This research paper was designed to first set a strong theoretical base, which includes how the Circular City Actions CCA assessment framework works. This framework is applied to the three virtual methods, Sharing Economy, Smart Parking, and Virtual Power Plants VPP, as well as an international case study, the VPP in South Australia. The CCA framework was then applied to the data gathered for the local case study, the New Administrative Capital NAC in Egypt, which was chosen because it is the largest smart city being constructed currently in Egypt right now. Since it is still not fully operational, the data collected was based on governmental plans, proposals, and published papers about the city released within the last 5 years. After theoretically incorporating the proposed virtual methods into the NAC’s plans and reapplying the assessment framework, the results were greatly improved in different aspects. This study made it clear that the NAC has a strong hypothetical foundation to become an intelligent connected city, but there were some missed opportunities of incorporating virtual intelligent solutions to be implemented at different levels as the three proposed in this paper to reach its goal.
series ASCAAD
email
last changed 2024/02/16 13:38

_id ecaade2022_154
id ecaade2022_154
authors Ferretti, Maddalena, Di Leo, Benedetta, Quattrini, Ramona and Vasic, Iva
year 2022
title Creativity and Digital Transition in Central Apennine - Innovative design methods and digital technologies as interactive tools to enable heritage regeneration and community engagement
doi https://doi.org/10.52842/conf.ecaade.2022.2.187
source Pak, B, Wurzer, G and Stouffs, R (eds.), Co-creating the Future: Inclusion in and through Design - Proceedings of the 40th Conference on Education and Research in Computer Aided Architectural Design in Europe (eCAADe 2022) - Volume 2, Ghent, 13-16 September 2022, pp. 187–196
summary This contribution proposes strategies of reactivation of the central Apennine of Marche Region in Italy through creative design methods and virtual technologies. The research activities are connected to two related PhD projects: one focusing on architectural and urban design, the other one on heritage digitalization and new technologies and to other research activities of our interdisciplinary team. Cagli, a small town of 8.000 inhabitants, is currently undergoing socio-economic transformations that need to be addressed strategically with a cultural and spatial perspective. The research explores regenerative solutions and local development strategies to enhance the city and its cultural landscape. Participatory processes aided by digital tools and innovative design methods are tested in Cagli’s living lab. The final output of the overall research is a “Reactive Map” combining a trans-scalar and multidisciplinary territorial analysis with visions to identify “potential spaces”. The map is a design tool to define a shared strategy of enhancement of the city and its heritage. With this paper we present one of the methodological steps of the research, a WEB-APP built upon a point clouds database and assessed through a preliminary user test. The highly descriptive 3D environment is able to collect analysis and to be enriched in a participatory way during planned activities of co-thinking. The 3D environment, improved with interviews, plans, historical pictures and other media contents, is also paired with a virtual tour to offer a different representation of the “potential spaces”. The fully boosting 3D digital technology thus represents a viable and effective solution to involve citizens and an innovative and interdisciplinary tool for knowledge advancement in the fields of architectural and urban design and heritage regeneration.
keywords Tangible and Intangible Heritage, Co-Thinking, Trans-Scalar Approach, Narrative, Point Clouds Exploitation, Interactive Annotation, Virtual Reality
series eCAADe
email
last changed 2024/04/22 07:10

_id caadria2022_74
id caadria2022_74
authors Mazza, Domenico, Kocaturk, Tuba and Kaljevic, Sofija
year 2022
title Geelong Digital Outdoor Museum (GDOM) - Photogrammetry as the Surface for a Portable Museum
doi https://doi.org/10.52842/conf.caadria.2022.1.677
source Jeroen van Ameijde, Nicole Gardner, Kyung Hoon Hyun, Dan Luo, Urvi Sheth (eds.), POST-CARBON - Proceedings of the 27th CAADRIA Conference, Sydney, 9-15 April 2022, pp. 677-686
summary This paper presents the development and evaluation of the Geelong Digital Outdoor Museum (GDOM) prototype accessible at https://gdom.mindlab.cloud. GDOM is a portable museum‚our novel adaptation of the distributed museum model (Stuedahl & Lowe, 2013) which uses mobile devices to present museum collections attached to physical sites. Our prototype defines a way for intangible heritage associated with tangible landscapes to be accessible via personal digital devices using 360 3D scanned digital replicas of physical landscapes (photogrammetric digital models). Our work aligns with efforts set out in the UN Sustainable Development Goal 11 (SDG 11) to safeguard cultural and natural heritage, by openly disseminating the heritage of physical sites seamlessly through the landscape. Using a research by design methodology we delivered our prototype as a modular web-based platform that leveraged the Matterport digital model platform. We qualitatively evaluated the prototype's usability and future development opportunities with 32 front-end users and 13 potential stakeholders. We received a wide gamut of responses that included: users feeling empowered by the greater accessibility, users finding a welcome common ground with comparable physical experiences, and users and potential stakeholders seeing the potential to re-create physical world experiences with modifications to the digital model along with on-site activation. Our potential stakeholders suggested ways in which GDOM could be integrated into the arts, education, and tourism to widen its utility and applicability. In future we see design potential in breaking out of the static presentation of the digital model and expanding our portable museum experience to work on-site as a complement to the remote experience. However, we recognise the way in which on-site activation integrate into users' typical activities can be tangential (McGookin et al., 2019) and this would necessitate further investigation into how to best integrate the experience on-site.
keywords Cultural Heritage, Intangible Heritage, Digital Heritage, Web Platform, 3D Scanning, Photogrammetry, Digital model, Portable Museum, Distributed Museum, SDG 11
series CAADRIA
email
last changed 2022/07/22 07:34

_id ascaad2022_005
id ascaad2022_005
authors Abdulmajeed, Abdulwahab; Agkathidis, Asterios; Dounas, Theodoros; Lombardi, Davide
year 2022
title Developing a Design Framework for the Mass Customization of Housing in Saudi Arabia: A Critical Review
source Hybrid Spaces of the Metaverse - Architecture in the Age of the Metaverse: Opportunities and Potentials [10th ASCAAD Conference Proceedings] Debbieh (Lebanon) [Virtual Conference] 12-13 October 2022, pp. 484-502
summary This paper explores the suitability of mass customisation (MC) technologies and techniques in order to provide affordable housing solutions for Saudi Arabia. In particular, the paper analyses ten articles filtered through 1.165 publications searched by using the keywords ‘mass customisation housing or off-site construction’ in the databases Scopus, CumlnCAD, ScienceDirect, and Engineer village and categorised them based on their suitability for the Saudi Arabian context. Our findings include a comparative analysis chart evaluating workflows, tools and technologies on their suitability for the MC design and an MC workflow proposal for including parametric design and digital fabrication tools and techniques.
series ASCAAD
email
last changed 2024/02/16 13:24

_id ecaade2022_168
id ecaade2022_168
authors Abdulmawla, Abdulmalik, Schneider, Sven, Koenig, Reinhard, Bielik, Martin and Fuchkina, Ekaterina
year 2022
title Parametric Urban Data Structuring and Spatial Query - Advanced data mapping and selection methods for parametric modelling environments
doi https://doi.org/10.52842/conf.ecaade.2022.2.277
source Pak, B, Wurzer, G and Stouffs, R (eds.), Co-creating the Future: Inclusion in and through Design - Proceedings of the 40th Conference on Education and Research in Computer Aided Architectural Design in Europe (eCAADe 2022) - Volume 2, Ghent, 13-16 September 2022, pp. 277–286
summary This paper presents a method for organising urban data inside the CAD environment into a hierarchical structure, which promotes the ease of transferring information between all available urban elements, from streets to buildings passing by the plots and blocks. This is done using parametric methods that map the urban data using the available CAD and GIS records. Finally, the paper presents a couple of example scenarios where such methods are most needed and how much they could facilitate more detailed and complex data to be accessed, compared, and analysed.
keywords Urban Query, Urban Geometry, Spatial Mapping
series eCAADe
email
last changed 2024/04/22 07:10

_id sigradi2022_6
id sigradi2022_6
authors Abu-Aridah, Dima; Ligler, Heather
year 2022
title From Shelter to Home: Transformation Grammar of Housing Units in Irbid Refugee Camp
source Herrera, PC, Dreifuss-Serrano, C, Gómez, P, Arris-Calderon, LF, Critical Appropriations - Proceedings of the XXVI Conference of the Iberoamerican Society of Digital Graphics (SIGraDi 2022), Universidad Peruana de Ciencias Aplicadas, Lima, 7-11 November 2022 , pp. 311–322
summary This paper presents research on the design challenges in refugee camps where “temporary" shelters often evolve into permanent homes and larger communities. These transformations convey an informal design process, a phenomenon evident in Irbid Camp for Palestinian refugees in Jordan. To study this site and design process in detail, shape rules based on the transformation of ten individual housing units are developed, with consideration of area and growth limitations inside the refugee camp. The Irbid Camp Grammar reveals a modular, grid-based logic at play in the incremental and spontaneous design of refugee housing from temporary shelters to permanent homes. This study is one step forward in helping us understand how formalizing this growth logic can contribute to the design of better emergency housing interventions in the future.
keywords Shape grammars, Emergency housing, Refugee housing, Housing transformation, Informal settlements
series SIGraDi
email
last changed 2023/05/16 16:55

_id architectural_intelligence2022_6
id architectural_intelligence2022_6
authors Achim Menges, Fabian Kannenberg & Christoph Zechmeister
year 2022
title Computational co-design of fibrous architecture
doi https://doi.org/https://doi.org/10.1007/s44223-022-00004-x
source Architectural Intelligence Journal
summary Fibrous architecture constitutes an alternative approach to conventional building systems and established construction methods. It shows the potential to converge architectural concerns such as spatial expression and structural elegance, with urgently required resource effectiveness and material efficiency, in a genuinely computational approach. Fundamental characteristics of fibre composite are shared with fibre structures in the natural world, enabling the transfer of design principles and providing a vast repertoire of inspiration. Robotic fabrication based on coreless filament winding, a technique to deposit resin impregnated fibre filaments with only minimal formwork, as well as integrative computational design methods are imperative to the development of complex fibrous building systems. Two projects, the BUGA Fibre Pavilion as an example for long-span structures, and Maison Fibre as an example of multi-storey architecture, showcase the application of those techniques in an architectural context and highlight areas of further research opportunities. The highly interrelated aesthetic, structural and fabrication characteristics of fibre nets are difficult to understand and go beyond a designer’s comprehension and intuition. An AI powered, self-learning agent system aims to extend and thoroughly explore the design space of fibre structures to unlock the full design potential coreless filament winding offers. In order to ensure feedback between all relevant design and performance criteria and enable interdisciplinary convergence, these novel design methods are embedded in a larger co-design framework. It formalizes the interaction of involved interdisciplinary domains and allows for interactive collaboration based on a central data model, serving as a base for design optimisation and exploration. To further advance research on fibre composites in architecture, bio-based materials are considered, continuing the journey of discovery of fibrous architecture to fundamentally rethinking design and construction towards a novel, computational material culture in architecture.
series Architectural Intelligence
email
last changed 2025/01/09 15:00

_id ecaade2022_202
id ecaade2022_202
authors Acican, Oyku and Luyten, Laurens
year 2022
title Experiential Learning of Structural Systems - Comparison of design-based and experiment-based pedagogies
doi https://doi.org/10.52842/conf.ecaade.2022.2.535
source Pak, B, Wurzer, G and Stouffs, R (eds.), Co-creating the Future: Inclusion in and through Design - Proceedings of the 40th Conference on Education and Research in Computer Aided Architectural Design in Europe (eCAADe 2022) - Volume 2, Ghent, 13-16 September 2022, pp. 535–544
summary This research aims to compare two experiential learning methods’ effectiveness for (1) a deeper understanding of structural behaviour, and (2) skills to design architectural forms that are structurally informed. A course was planned to investigate the effect of the type and order of the two teaching units: (1) guided experiments on a parametric design model, and (2) parametric design of a tower and custom experiments using Grasshopper and Karamba. Results indicate that the group that started with the experiments learned to ask the relevant questions by experimenting with the appropriate parameters that helped them to find the structural principles and apply them during their design phase. The group that started with the design were lost in the structural concepts and in identifying the meaningful parameters to test for. However, after the experiment was completed, this group could make a knowledge transfer. Acquisition of structures knowledge may require the experience of multiple situations while the application of this knowledge may involve selecting the relevant structural experience with the architectural form-finding process. In the future, a proposed experiential learning method will be compared with an instructive learning approach of structural systems for architecture students.
keywords Structures Education, Experiential Learning, Parametric Structural Analysis, Comparative Pedagogy
series eCAADe
email
last changed 2024/04/22 07:10

_id acadia22_604
id acadia22_604
authors Adel, Arash
year 2022
title Co-Robotic Assembly of Nonstandard Timber Structures
source ACADIA 2022: Hybrids and Haecceities [Proceedings of the 42nd Annual Conference of the Association of Computer Aided Design in Architecture (ACADIA) ISBN 979-8-9860805-8-1]. University of Pennsylvania Stuart Weitzman School of Design. 27-29 October 2022. edited by M. Akbarzadeh, D. Aviv, H. Jamelle, and R. Stuart-Smith. 604-613.
summary This paper presents a novel approach for the construction of nonstandard timber structures made from regionally sourced short dimensional lumber, which is enabled through human-robot collaborative assembly (HRCA). To address the research question, three main research objectives are identified and experimentally explored: 1) Characterization of a comprehensive construction process, which consists of off-site HRCA of bespoke timber sub-assemblies, 2) Development of a suitable constructive system for robotic assembly, making feasible the realization of articulated structures out of short timber elements, and 3) Incorporation of these techniques and their constraints into an integrative digital design and fabrication method and implementation of a continuous digital design-to-fabrication workflow. 
series ACADIA
type paper
email
last changed 2024/02/06 14:04

_id ascaad2022_037
id ascaad2022_037
authors Affara, Lama; Nakhal, Bilal
year 2022
title Computer Vision Aided Hotspot Creation in Virtual Environments
source Hybrid Spaces of the Metaverse - Architecture in the Age of the Metaverse: Opportunities and Potentials [10th ASCAAD Conference Proceedings] Debbieh (Lebanon) [Virtual Conference] 12-13 October 2022, pp. 61-73
summary Hotspot creation is one of the most important modules within virtual environments which helps show the navigators of these environments some information about semantic elements within it and facilitate the navigation between the virtual spaces. In this paper, a system for automatic hotspot proposals and creation in virtual environments is proposed. The system uses computer vision modules to automatically propose hotspot locations in addition to identifying and creating these hotspots with candidate labels. Two main modules used in the system are object detection and scene segmentation. The scene segmentation helps give candidate hotspot areas and provides an overall understanding of the semantics of the virtual environment. The object detection module also uses pretrained deep networks for automatic hotspot creation over these objects. The system helps speed up the hotspot creation process and offers a tool for virtual environment users and creators.
series ASCAAD
email
last changed 2024/02/16 13:24

_id ecaade2022_234
id ecaade2022_234
authors Afsar, Secil, Estévez, Alberto T., Abdallah, Yomna K., Turhan, Gozde Damla, Ozel, Berfin and Doyuran, Aslihan
year 2022
title Activating Co-Creation Methodologies of 3D Printing with Biocomposites Developed from Local Organic Wastes
doi https://doi.org/10.52842/conf.ecaade.2022.1.215
source Pak, B, Wurzer, G and Stouffs, R (eds.), Co-creating the Future: Inclusion in and through Design - Proceedings of the 40th Conference on Education and Research in Computer Aided Architectural Design in Europe (eCAADe 2022) - Volume 1, Ghent, 13-16 September 2022, pp. 215–224
summary Compared to the take-make-waste-oriented linear economy model, the circular model has been studied since the 1980s. Due to consumption-oriented lifestyles along with having a tendency of considering waste materials as trash, studies on sustainable materials management (SMM) have remained at a theoretical level or created temporary and limited impacts. To ensure SMM supports The European Green Deal, there is a necessity of developing top-down and bottom-up strategies simultaneously, which can be metaphorized as digging a tunnel from two different directions to meet in the middle of a mountain. In parallel with the New European Bauhaus concept, this research aims to create a case study for boosting bottom-up and data-driven methodologies to produce short-loop products made of bio-based biocomposite materials from local food & organic wastes. The Architecture departments of two universities from different countries collaborated to practice these design democratization methodologies using data transfer paths. The 3D printable models, firmware code, and detailed explanation of working with a customized 3D printer paste extruder were shared using online tools. Accordingly, the bio-based biocomposite recipe from eggshell, xanthan gum, and citric acid, which can be provided from local shops, food & organic wastes, was investigated concurrently to enhance its printability feature for generating interior design elements such as a vase or vertical gardening unit. While sharing each step from open-source platforms with adding snapshots and videos allows further development between two universities, it also makes room for other researchers/makers/designers to replicate the process/product. By combining modern manufacturing and traditional crafting methods with materials produced with DIY techniques from local resources, and using global data transfer platforms to transfer data instead of products themselves, this research seeks to unlock the value of co-creative design practices for SMM.
keywords Sustainable Materials Management, Co-Creation, Food Waste, 3D Printing, New European Bauhaus
series eCAADe
email
last changed 2024/04/22 07:10

_id acadia22pr_124
id acadia22pr_124
authors Ago, Viola; Tursack, Hans
year 2022
title Understorey - A Pavilion in Parts
source ACADIA 2022: Hybrids and Haecceities [Projects Catalog of the 42nd Annual Conference of the Association of Computer Aided Design in Architecture (ACADIA) ISBN 979-8-9860805-7-4]. University of Pennsylvania Stuart Weitzman School of Design. 27-29 October 2022. edited by M. Akbarzadeh, D. Aviv, H. Jamelle, and R. Stuart-Smith. 124-129.
summary In the summer of 2018, our collaboration was awarded a University Design Fellowship from the Exhibit Columbus organization to design, fabricate, and build a large pavilion in Columbus, Indiana as part of a biannual contemporary architecture exhibition. Our proposal for the competition was a pavilion that would double as an ecological education center. Our inspiration for this program was triggered in part by our reading of Jane Bennett’s materialist philosophy outlined in her book Vibrant Matter (2009). Through Bennett’s lens, our design rendered our site’s context as an animate field, replete with pre-existing material composites that we wanted to celebrate through a series of displays, information boards, and artificial lighting. In this, the installation would feature samples of local plants, minerals, and rocks, indigenous to Southern Indiana.
series ACADIA
type project
email
last changed 2024/02/06 14:06

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