CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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Hits 1 to 20 of 652

_id caadria2022_215
id caadria2022_215
authors Settimi, Andrea, Vestartas, Petras, Gamerro, Julien and Weinand, Yves
year 2022
title Cockroach: an Open-source Tool for Point Cloud Processing in CAD
source Jeroen van Ameijde, Nicole Gardner, Kyung Hoon Hyun, Dan Luo, Urvi Sheth (eds.), POST-CARBON - Proceedings of the 27th CAADRIA Conference, Sydney, 9-15 April 2022, pp. 325-334
doi https://doi.org/10.52842/conf.caadria.2022.2.325
summary In the architecture, engineering and construction (AEC) sector, the use of point cloud data is not a novelty. Usually employed to retrieve data for inspecting construction sites or retrofitting pre-existing buildings, sensors like LiDAR cameras have been known to practitioners such as architects and engineers for a while now. In recent years, the growing interest in 3D data acquisition for autonomous vehicles, robotic and extended reality (XR) applications has brought to the market new compact, performant, and more accessible hardware leveraging different technologies able to provide low-cost sensing systems. Nevertheless, point clouds obtained from such sensors must be processed to extract valuable data for any design or fabrication application. Unfortunately, most advanced point cloud processing tools are written in low-level languages and are hardly accessible to the average designer or maker. Therefore, we present Cockroach: a link between computer-aided design (CAD) modeling software and low-level point cloud processing libraries. The main objective is an adaptation to C# .NET via Grasshopper visual scripting interface and C++ single-line commands in native Rhinoceros workspaces. Cockroach has proved to be a handy design tool in integrating building components with unpredictable geometries such as raw wood or mineral scraps into new design and industrial fabrication processes.
keywords Computer-vision, Point-clouds, Data-processing, 3D modeling, CAD interface, Open-source tools, Quality education, Industry innovation and infrastructure, SDG 9
series CAADRIA
email
last changed 2022/07/22 07:34

_id caadria2022_74
id caadria2022_74
authors Mazza, Domenico, Kocaturk, Tuba and Kaljevic, Sofija
year 2022
title Geelong Digital Outdoor Museum (GDOM) - Photogrammetry as the Surface for a Portable Museum
source Jeroen van Ameijde, Nicole Gardner, Kyung Hoon Hyun, Dan Luo, Urvi Sheth (eds.), POST-CARBON - Proceedings of the 27th CAADRIA Conference, Sydney, 9-15 April 2022, pp. 677-686
doi https://doi.org/10.52842/conf.caadria.2022.1.677
summary This paper presents the development and evaluation of the Geelong Digital Outdoor Museum (GDOM) prototype accessible at https://gdom.mindlab.cloud. GDOM is a portable museum‚our novel adaptation of the distributed museum model (Stuedahl & Lowe, 2013) which uses mobile devices to present museum collections attached to physical sites. Our prototype defines a way for intangible heritage associated with tangible landscapes to be accessible via personal digital devices using 360 3D scanned digital replicas of physical landscapes (photogrammetric digital models). Our work aligns with efforts set out in the UN Sustainable Development Goal 11 (SDG 11) to safeguard cultural and natural heritage, by openly disseminating the heritage of physical sites seamlessly through the landscape. Using a research by design methodology we delivered our prototype as a modular web-based platform that leveraged the Matterport digital model platform. We qualitatively evaluated the prototype's usability and future development opportunities with 32 front-end users and 13 potential stakeholders. We received a wide gamut of responses that included: users feeling empowered by the greater accessibility, users finding a welcome common ground with comparable physical experiences, and users and potential stakeholders seeing the potential to re-create physical world experiences with modifications to the digital model along with on-site activation. Our potential stakeholders suggested ways in which GDOM could be integrated into the arts, education, and tourism to widen its utility and applicability. In future we see design potential in breaking out of the static presentation of the digital model and expanding our portable museum experience to work on-site as a complement to the remote experience. However, we recognise the way in which on-site activation integrate into users' typical activities can be tangential (McGookin et al., 2019) and this would necessitate further investigation into how to best integrate the experience on-site.
keywords Cultural Heritage, Intangible Heritage, Digital Heritage, Web Platform, 3D Scanning, Photogrammetry, Digital model, Portable Museum, Distributed Museum, SDG 11
series CAADRIA
email
last changed 2022/07/22 07:34

_id caadria2022_80
id caadria2022_80
authors Anifowose, Hassan, Yan, Wei and Dixit, Manish
year 2022
title Interactive Virtual Construction ‚ A Case Study of Building Component Assembly towards the adoption of BIM and VR in Business and Training
source Jeroen van Ameijde, Nicole Gardner, Kyung Hoon Hyun, Dan Luo, Urvi Sheth (eds.), POST-CARBON - Proceedings of the 27th CAADRIA Conference, Sydney, 9-15 April 2022, pp. 547-556
doi https://doi.org/10.52842/conf.caadria.2022.2.547
summary Present day building product manufacturers face difficulties in scaling businesses. Key decisions surrounding technology adoption are typically measured against feasibility of use and long-term profit. Building Information Modelling (BIM) and Virtual Reality (VR) provide the potential for teaching building product assembly to employees and construction contractors. This eliminates the need for deploying training personnel to job sites, reduces manufacturing carbon footprint and wastes in product samples required for training. VR content development is difficult and performance within VR applications must be near reality in order to improve adoption of such technology through training. This exploratory study investigates important factors that enhance adoption in business cases through training. We developed an innovative BIM+VR prototype for SwiftWall; a temporary wall manufacturing company, highlighting rigorous processes for in-house BIM anatomy and VR development. This paper provides a step-by-step approach to replicate the prototype. The prototype was tested in several demonstration sessions. The approximate time to install 40 linear feet of SwiftWall is 30-minutes at the simplest level. This timing is equivalent to 28 linear feet installation in 21-minutes achieved with the BIM+VR prototype demonstration. The matching timing results show a significant potential for adoption in business, improved sustainability and employee training from a time and cost-efficient standpoint. Concerns and key issues from development to deployment are discussed in detail. The BIM+VR virtual construction prototype provides adoption potential for training remote partners thereby increasing possibilities of SwiftWall scaling to distributors and product carriers across a larger geographic region.
keywords BIM, Virtual Reality, Unity, Training, Game Design, Construction Assemblage, Construction Material, Virtual Construction, SDG 9
series CAADRIA
email
last changed 2022/07/22 07:34

_id caadria2022_405
id caadria2022_405
authors Onishi, Ryo, Fukuda, Tomohiro and Yabuki, Nobuyoshi
year 2022
title A Remote Sharing Method of 3D Physical Objects Using Instance-Segmented Real-Time 3D Point Cloud for Design Meeting
source Jeroen van Ameijde, Nicole Gardner, Kyung Hoon Hyun, Dan Luo, Urvi Sheth (eds.), POST-CARBON - Proceedings of the 27th CAADRIA Conference, Sydney, 9-15 April 2022, pp. 395-404
doi https://doi.org/10.52842/conf.caadria.2022.2.395
summary In the field of architecture and urban design, physical models are used in design meetings. Furthermore, teleconferencing via the internet has begun to be widely used in society due to COVID-19 and in preparation for disasters. Although conventional web conferencing can share only 2D information through screens, it is expected that interactive screen sharing of physical objects will enable smoother remote conferencing. A system that can manipulate point clouds in clusters by dividing real-time point clouds captured from 3D real objects by distance has been reported as a way to share physical objects. However, because the point clouds are divided by distance between the two clusters when the point clouds get closer than some threshold, they become treated as a single object. In this study, we aim to develop a system that uses instance segmentation to divide point clouds by region rather than by distance between objects. This system is expected to contribute to the realisation of better architectural and urban design processes without any misunderstandings among the parties involved and to the reduction of unnecessary energy consumption due to travel for face-to-face meetings.
keywords remote meeting, fast point cloud, instance segmentation, three-dimensional remote sharing, mixed reality, SDG 11, SDG 13
series CAADRIA
email
last changed 2022/07/22 07:34

_id ecaade2022_431
id ecaade2022_431
authors Sieder-Semlitsch, Jakob and Nicholas, Paul
year 2022
title Self-Serveying Multi-Robot System for Remote Deposition Modelling
source Pak, B, Wurzer, G and Stouffs, R (eds.), Co-creating the Future: Inclusion in and through Design - Proceedings of the 40th Conference on Education and Research in Computer Aided Architectural Design in Europe (eCAADe 2022) - Volume 1, Ghent, 13-16 September 2022, pp. 233–240
doi https://doi.org/10.52842/conf.ecaade.2022.1.233
summary The need for increased automation of the AEC sector has been extensively documented within the architectural discipline over recent years. Far beyond economic perspectives, current advances in technology offer an increased and more direct implementation of sustainable materials. Within this research, the potential for the re-use of material with low embodied energy within automated construction will be examined. Herefore, Remote Material Deposition (RDM, firstly described in Dörfler et al., 2014) is utilized as main fabrication method, deploying varying compositions of local building debris, lime mortar, and sand, via a throwing arm. This research explores a method of continuous verification of material deployment and removal of material oversaturation to guarantee accuracy. Herefore, all instances of the robot ecology are in direct communication with one another and the user for verification, adaptation, and information. The proposed framework is examined through experimentation by designing, building, and implementing an inter-communicative network of bespoke semi-autonomous robots with all proposed parts of the system.
keywords Construction Automation, Material Reuse, Onsite Construction, Self Verifying System, Robot Ecology, Additive Manufacturing
series eCAADe
email
last changed 2024/04/22 07:10

_id ecaade2022_64
id ecaade2022_64
authors Sopher, Hadas and Dorta, Tomás
year 2022
title Using Social VR System in Multidisciplinary Codesign
source Pak, B, Wurzer, G and Stouffs, R (eds.), Co-creating the Future: Inclusion in and through Design - Proceedings of the 40th Conference on Education and Research in Computer Aided Architectural Design in Europe (eCAADe 2022) - Volume 1, Ghent, 13-16 September 2022, pp. 547–556
doi https://doi.org/10.52842/conf.ecaade.2022.1.547
summary Social VR (SVR) systems are potentially adequate to support remote collaboration by allowing multidisciplinary students to codesign through an immersive shared display and 3D sketching. These characteristics become substantial for Multidisciplinary Codesign (MC) courses with the appreciation of the skills gained as knowledge is co-constructed. In codesign, participants ideate and develop together a design solution through verbal exchanges and design representations, relying on each participant’s expertise. Considering that non-design students lack design skills, design progress becomes highly challenging. Research focusing on how SVRs support MC is limited, what hinders integrating SVRs in these courses. Aiming to demonstrate how SVRs are used in MC courses, we monitored MC sessions involving three universities, from Industrial design, Ergonomics and Engineering. Data include three sessions of three remote multidisciplinary teams using three interconnected SVRs and three sessions involving collocated Industrial design students using a single SVR. The verbal and representational activities generated during the sessions were analysed, accounting for elements of collaborative ideation. Results showed a dominance of Industrial design students in generating representations and collaborative ideation. A rise in 3D representations in advanced MC sessions indicates the SVRs’ role in the process, understandings that enable the integration of SVRs in inter-university collaborations.
keywords Social VR, Multidisciplinary Codesign, Codesign Learning, Design Conversations, 3D Sketching, Immersive Learning Environments
series eCAADe
email
last changed 2024/04/22 07:10

_id caadria2022_291
id caadria2022_291
authors Zhang, Qiyan, Li, Biao, Mo, Yichen, Chen, Yulong and Tang, Peng
year 2022
title A Web-based Interactive Tool for Urban Fabric Generation: A Case Study of Chinese Rural Context
source Jeroen van Ameijde, Nicole Gardner, Kyung Hoon Hyun, Dan Luo, Urvi Sheth (eds.), POST-CARBON - Proceedings of the 27th CAADRIA Conference, Sydney, 9-15 April 2022, pp. 625-634
doi https://doi.org/10.52842/conf.caadria.2022.1.625
summary The design of rural fabric is significant for making sustainable communities and requires innovative design models and prospective work paths. This paper presents an interactive tool based on the web to generate block fabric that responds to the Chinese rural context, consisting of streets, plots, and buildings. The tool is built upon the Browser/Server (B/S) architecture, allowing users to access the generation system via the web simply and to have interactive control over the generation process in a user-friendly way. The underlying tensor field and rule-based system are adopted in the backend to model the fabric subject to multiple factors, with rules extracted from the rural design prototype. The system aims to integrate the procedural model with practical design constraints in the rural context, such as patterns, natural boundaries, elevations, planning structure, and existing streets. The proposed framework supports extensions to different urban or suburban areas, inspiring the promising paths of remote cooperation and generative design for sustainable cities and communities.
keywords Generative Design, Web-based Tool, Urban Fabric, Rural Context, Procedural Modeling, Tensor Field, SDG 11
series CAADRIA
email
last changed 2022/07/22 07:34

_id ecaade2022_450
id ecaade2022_450
authors Braumann, Johannes, Gollob, Emanuel and Singline, Karl
year 2022
title Visual Programming for Interactive Robotic Fabrication Processes - Process flow definition in robotic fabrication
source Pak, B, Wurzer, G and Stouffs, R (eds.), Co-creating the Future: Inclusion in and through Design - Proceedings of the 40th Conference on Education and Research in Computer Aided Architectural Design in Europe (eCAADe 2022) - Volume 2, Ghent, 13-16 September 2022, pp. 427–434
doi https://doi.org/10.52842/conf.ecaade.2022.2.427
summary Visual, flow-based programming environments in architecture and design are built to control data flow but not process flow. However, controlling the process flow is essential for interacting with robotic fabrication processes, so that they can react to input such as user interaction or sensor data. In this research, we combine two visual programming environments, utilizing Grasshopper for defining complex, robotic toolpaths, and Unity Visual Scripting for controlling the overall process flow and process interaction. Through that, we want to enable architects and designers to define more complex, interactive production processes, with accessible, bespoke user-interfaces allowing non-experts to operate these processes - a crucial step for the commercialization of innovations. This approach is evaluated in a case study that creates a mobile, urban microfactory that prototypically fabricates location-specific objects through additive manufacturing.
keywords Visual Programming, State Machine, Industrial Robotics, Unity Visual Scripting
series eCAADe
email
last changed 2024/04/22 07:10

_id ecaade2022_407
id ecaade2022_407
authors Dissaux, Thomas and Jancart, Sylvie
year 2022
title Architecture Students' Search Behavior in Parametric Design
source Pak, B, Wurzer, G and Stouffs, R (eds.), Co-creating the Future: Inclusion in and through Design - Proceedings of the 40th Conference on Education and Research in Computer Aided Architectural Design in Europe (eCAADe 2022) - Volume 1, Ghent, 13-16 September 2022, pp. 171–181
doi https://doi.org/10.52842/conf.ecaade.2022.1.171
summary Over the last decade, architecture has witnessed a growing popularity for new computational tools such as parametric design environments (PDEs). Given their rapid evolution and development, expertise tends to become increasingly transient, and architects find themselves in a situation where they must constantly re-learn their tools. At the same time, access to information has become increasingly widespread. Self-learners can thus rely on information retrieval systems to address knowledge gaps. However, the inherent tool complexity has given rise to a new kind of knowledge. On the basis of the different types described by Anderson and Krathwohl, the authors have previously shown that conceptual knowledge is essential for teaching parametric design. In contrast, research on interactive information retrieval (IIR) has highlighted that procedural knowledge is preferred in create tasks like design. Consequently, it can be argued that in a self-learning situation, architects might not be adopting best practice in relation to knowledge retrieval, especially when considering the visual scripting nature of certain PDEs. The purpose of this paper is to observe cognitive patterns in knowledge search activities while designing in parametric environments and validate the integration of CLT and IIR for further research. We highlight the types of knowledge and sources architecture graduate students, novices in PDEs, search for during design over multiple sessions and why. The paper reports on three design tasks completed during a computational course that emphasized student's autonomy. A qualitative analysis of interviews reveals epistemic actions to fall prey to procedural information, which is in line with both IIR and CLT research. This research is part of a PhD project studying the impact of knowledge retrieval on architectural design when using PDEs. Eventually, it could raise awareness in education, research, and practice regarding information retrieval in architectural design.
keywords Parametric Design, Interactive Information Retrieval, Cognitive Load, Searching as Learning, Knowledge
series eCAADe
email
last changed 2024/04/22 07:10

_id ascaad2022_099
id ascaad2022_099
authors Sencan, Inanc
year 2022
title Progeny: A Grasshopper Plug-in that Augments Cellular Automata Algorithms for 3D Form Explorations
source Hybrid Spaces of the Metaverse - Architecture in the Age of the Metaverse: Opportunities and Potentials [10th ASCAAD Conference Proceedings] Debbieh (Lebanon) [Virtual Conference] 12-13 October 2022, pp. 377-391
summary Cellular automata (CA) is a well-known computation method introduced by John von Neumann and Stanislaw Ulam in the 1940s. Since then, it has been studied in various fields such as computer science, biology, physics, chemistry, and art. The Classic CA algorithm is a calculation of a grid of cells' binary states based on neighboring cells and a set of rules. With the variation of these parameters, the CA algorithm has evolved into alternative versions such as 3D CA, Multiple neighborhood CA, Multiple rules CA, and Stochastic CA (Url-1). As a rule-based generative algorithm, CA has been used as a bottom-up design approach in the architectural design process in the search for form (Frazer,1995; Dinçer et al., 2014), in simulating the displacement of individuals in space, and in revealing complex relations at the urban scale (Güzelci, 2013). There are implementations of CA tools in 3D design software for designers as additional scripts or plug-ins. However, these often have limited ability to create customized CA algorithms by the designer. This study aims to create a customizable framework for 3D CA algorithms to be used in 3D form explorations by designers. Grasshopper3D, which is a visual scripting environment in Rhinoceros 3D, is used to implement the framework. The main difference between this work and the current Grasshopper3D plug-ins for CA simulation is the customizability and the real-time control of the framework. The parameters that allow the CA algorithm to be customized are; the initial state of the 3D grid, neighborhood conditions, cell states and rules. CA algorithms are created for each customizable parameter using the framework. Those algorithms are evaluated based on the ability to generate form. A voxel-based approach is used to generate geometry from the points created by the 3D cellular automata. In future, forms generated using this framework can be used as a form generating tool for digital environments.
series ASCAAD
email
last changed 2024/02/16 13:38

_id acadia22_128
id acadia22_128
authors Azel, Nicolas; Pachuca, Brandon; Wilson, Lucien
year 2022
title Closing the Gap
source ACADIA 2022: Hybrids and Haecceities [Proceedings of the 42nd Annual Conference of the Association of Computer Aided Design in Architecture (ACADIA) ISBN 979-8-9860805-8-1]. University of Pennsylvania Stuart Weitzman School of Design. 27-29 October 2022. edited by M. Akbarzadeh, D. Aviv, H. Jamelle, and R. Stuart-Smith. 128-137.
summary This paper shares KPF Cloud Tools, a platform for using Rhino Compute (McNeel’s REST API for RhinoCommon and Grasshopper) to run a library of Grasshopper tools through a cloud server via a Rhino plugin with a procedurally generated user interface, making it quick to deploy new tools (Robert McNeel & Associates 2010). We describe the professional challenges that the KPF Cloud Tools platform solves, document the technical implementation of the platform, and illustrate its benefit through the impact on a large architectural practice.
series ACADIA
type paper
email
last changed 2024/02/06 14:00

_id caadria2022_242
id caadria2022_242
authors Cheng, Chung-Chieh, Sheng, Yu-Ting and Wang, Shih-Yuan
year 2022
title Robotic Fabrication Process of Glued Laminated Bamboo for Material Efficient Construction
source Jeroen van Ameijde, Nicole Gardner, Kyung Hoon Hyun, Dan Luo, Urvi Sheth (eds.), POST-CARBON - Proceedings of the 27th CAADRIA Conference, Sydney, 9-15 April 2022, pp. 213-222
doi https://doi.org/10.52842/conf.caadria.2022.2.213
summary This paper aims to introduce the development of a new-style glue-laminated bamboo (GLB) board structure and evaluating computational technologies aiming to enhance the performance of fibre materials and a set of digital manufacturing processes. Specifically, this paper develops a method to introduce the concept of topology optimisation into the properties of fibre materials. At the same time, it explains the unique structure optimisation design and manufacturing process (including the design process, digital tools and auxiliary equipment system). To test the design, this paper compares the data obtained via the gravity suspension test of the physical model and the simulation. Through digital manufacturing methods, the project aims to establish structural elements that could improve material efficiency. Furthermore, it may establish a GLB floor structure system in line with the material economy.
keywords Digital fabrication, Robotic Assembly, Glued Laminate Bamboo, SDG 11, SDG 12, SDG 15
series CAADRIA
email
last changed 2022/07/22 07:34

_id ecaade2022_35
id ecaade2022_35
authors Ismail, Ahmed Wael and Marin, Philippe
year 2022
title Direct Interoperability between Industrial Engineering and AEC: Technical and Geometric Challenges
source Pak, B, Wurzer, G and Stouffs, R (eds.), Co-creating the Future: Inclusion in and through Design - Proceedings of the 40th Conference on Education and Research in Computer Aided Architectural Design in Europe (eCAADe 2022) - Volume 1, Ghent, 13-16 September 2022, pp. 537–546
doi https://doi.org/10.52842/conf.ecaade.2022.1.537
summary This paper addresses the topic of interoperability between industrial engineering and the AEC industry, via the example of a software tool developed. The research action is based on the ongoing Rhino.Inside.TopSolid plugin development, offering file-less exchange and direct real-time data flows, to offer direct communication between different software tools directly via their API. The current state of interoperability is studied under three angles: The Data management system, the file formats, and the 3D Geometric model. The software development is exposed as a Case-Study of an approach to solving the problem, with details on the technical aspects and a focus on the geometric conversion issues, as an example of dealing with one of the obstacles of interoperability. The study aims to present a tool that is capable of offering an effective solution to enable real-time collaboration, independently from proprietary file exchanges, based on Open- Source projects.
keywords Interoperability, Data Exchange, Direct Data Workflow, Rhino.inside, Industrial Engineering
series eCAADe
email
last changed 2024/04/22 07:10

_id caadria2022_148
id caadria2022_148
authors Khajehee, Arastoo, Yabe, Taisei, Lu, Xuanyu, Liu, Jia and Ikeda, Yasushi
year 2022
title Development of an Affordable On-Site Wood Craft System: Interactive Fabrication via Digital Tools
source Jeroen van Ameijde, Nicole Gardner, Kyung Hoon Hyun, Dan Luo, Urvi Sheth (eds.), POST-CARBON - Proceedings of the 27th CAADRIA Conference, Sydney, 9-15 April 2022, pp. 31-40
doi https://doi.org/10.52842/conf.caadria.2022.2.031
summary This research aims to develop a craft system that simplifies the transition between design and fabrication. One of the main purposes of this system is to allow non-professionals to engage in craft with the aid of affordable digital fabrication tools. By removing the technical hurdles that prevent beginners from engaging in digital fabrication, the system aims to enable those who are interested in making things as a hobby or DIY projects to enjoy digital craft. The developed craft system provides a comprehensive workflow, starting from the initial shape to the final CNC milling machine G-Code generation. It is developed through Object-Oriented Programming, resulting in an interactive system that provides information about the fabricability of the final shelf structure to user/designer. The real-time design-to-fabrication aspect allows for some degree of simultaneous design changes, making the craft experience more center864108000enjoyable. In line with the UN Sustainable Development Goals, this research is an attempt to provide more opportunities for individuals to get into digital fabrication, enabling them to acquire skills within the rapidly growing industry. Furthermore, as demonstrated by other digital fabrication tools like 3D printers, DIY builds can potentially be economically beneficial for the users.
keywords Digital Fabrication, Real-Time Design to Fabrication, Affordable On-Site Craft, SDG 8, SDG 9
series CAADRIA
email
last changed 2022/07/22 07:34

_id caadria2022_505
id caadria2022_505
authors Nanasca, James and Beebe, Aaron G.
year 2022
title Dynamic Projection
source Jeroen van Ameijde, Nicole Gardner, Kyung Hoon Hyun, Dan Luo, Urvi Sheth (eds.), POST-CARBON - Proceedings of the 27th CAADRIA Conference, Sydney, 9-15 April 2022, pp. 39-48
doi https://doi.org/10.52842/conf.caadria.2022.1.039
summary Rarely are technologies of projection mapping (PM) and mixed reality (MR) used together with an architectural agenda. Dynamic Projection imagines the confluence of accessible PM and MR technologies and asks "How might we leverage the strengths of both technologies while obviating their weaknesses?‚ And then "How might this technology be of use in making architecture from within the Climate Movement?‚ First, we will examine the dormant potential of Projected MR by augmenting a physical model in an exhibition setting. The exhibition set-up deploys Unity and Vuforia to generate MR, and Mad Mapper to generate a projection mapped background space. Using this set-up reveals strengths in both technologies, which we can evaluate with a Cybernetically Enhanced Mixed Reality Framework. We can leverage this Projected MR as a suite of tools to make architecture a more active participant in the Climate Movement: for example, by augmenting buildings with statistics that could help reduce energy consumption or through the augmentation of the construction process, helping facilitate waste reduction through efficient construction. Our initial research is being expanded through development of a more versatile Projected MR platform with Dynamic Projection 02, in which we are utilizing better MR tools, more responsive PM tools, and an industrial robot to simulate various dynamic feedback systems. This expanded research design speculates on a 3-part exhibition that can respond with low latency via Projected MR controls during a public and private interactive experience.
keywords Projection Mapping, Augmented Reality, Projected Augmented Reality, Cybernetics, Mixed Reality, Responsible Consumption and Production, Climate Action, SDG 12, SDG 13
series CAADRIA
email
last changed 2022/07/22 07:34

_id sigradi2022_25
id sigradi2022_25
authors Raposo, Micaela; Eloy, Sara; Sales Dias, Miguel
year 2022
title Get Together: A digital platform for urban social participation
source Herrera, PC, Dreifuss-Serrano, C, Gómez, P, Arris-Calderon, LF, Critical Appropriations - Proceedings of the XXVI Conference of the Iberoamerican Society of Digital Graphics (SIGraDi 2022), Universidad Peruana de Ciencias Aplicadas, Lima, 7-11 November 2022 , pp. 763–774
summary Citizens are the daily users of urban spaces and their facilities. It is important that they collaborate with local authorities for effective management, development, and maintenance of the cities they live in. Public participation although important is still developing in several European cities because its implementation poses difficulties. In this paper we argue that using digital technologies via a participatory digital tool, can empower citizens towards more engagement and collaboration on the city development. Despite the existence of several participation tools, we identified the lack of a tool that allows citizens to collaborate more actively in local development in a simple way. In this paper we introduce Get Together, a tool designed to improve collaboration between citizens and local authorities, that proposes a user experience that enables citizens to create design solutions, promote debate and perform a vote on the preferred solution, while having technical advice from municipal officials’ specialists.
keywords Codesign, Digital Technologies, User experience, Participation, Local Development
series SIGraDi
email
last changed 2023/05/16 16:57

_id acadia22_598
id acadia22_598
authors Shen, Yang-Ting; Wang, Mi-Chi; Huang, Lien-Kai; Gao, You-Min; Yen, Chia-Chin
year 2022
title The Reproduction of Chinese Traditional Timber Structure
source ACADIA 2022: Hybrids and Haecceities [Proceedings of the 42nd Annual Conference of the Association of Computer Aided Design in Architecture (ACADIA) ISBN 979-8-9860805-8-1]. University of Pennsylvania Stuart Weitzman School of Design. 27-29 October 2022. edited by M. Akbarzadeh, D. Aviv, H. Jamelle, and R. Stuart-Smith. 598-603.
summary In Chinese traditional timber building, “Dou-gong” stands as one of the most distinctive features to present the Chinese structure style. However, the preservation and reproduction of Dou-gong face difficulties due to the withering craftsman issue. This paper proposes a method to digitize the structure into BIM (building information modeling) and reproduce it via robot-based fabrication. By modeling these Dou-gong components with BIM technologies, we can establish a geometrical and non-geometrical 3D database. Then we use Autodesk Fusion and Grasshopper to design the robotic fabrication information whose information is transferred from 3D database models. Based on the fabrication information, including work paths and tool parameters, the KUKA robotic arm with six axes can precisely mill the wood materials into Dou-gong components without any traditional craftsman’s processing. 
series ACADIA
type paper
email
last changed 2024/02/06 14:04

_id caadria2022_435
id caadria2022_435
authors Stieler, David, Schwinn, Tobias and Menges, Achim
year 2022
title Additive Formwork in Precast Construction - Agent-based Methods for Fabrication-aware Modularization of Concrete Building Elements
source Jeroen van Ameijde, Nicole Gardner, Kyung Hoon Hyun, Dan Luo, Urvi Sheth (eds.), POST-CARBON - Proceedings of the 27th CAADRIA Conference, Sydney, 9-15 April 2022, pp. 81-90
doi https://doi.org/10.52842/conf.caadria.2022.2.081
summary This paper presents the geometric foundations for an agent-based modeling (ABM) approach to modularize concrete building elements for prefabrication via additive formwork. The method presented extends the functionality of existing planning tools for concrete prefabrication to addresses the manufacturing characteristics of additive formwork production using fused deposition modeling (FDM), and negotiates these with the structural requirements of its underlying building geometry. First, a method to classify building components according to fabrication methods using a probabilistic feature-based Naive Bayes classifier is presented. This classification allows to automatically assign the most suitable production method to every individual building element within a given building model. Following this class0864108000ification, elements identified for the production using additive formwork are modularized in an automated, agent-based process. The modularization process utilizing a voxel-representation of the initial building element geometry is described in detail. An agent-based method to simulate multiple modularization variants is presented and the integration of feedback from iterative negotiation processes between fabrication expenditures and structural behaviour outlined. The approach presented fosters material-saving construction and production processes in planning and therefore directly addresses crucial issues of the agenda for global Sustainable Development Goals (SDGs).
keywords agent-based modeling, modularization, prefabrication, ABM, volumetric modeling, additive formwork, SDG 9, SDG 12
series CAADRIA
email
last changed 2022/07/22 07:34

_id caadria2022_453
id caadria2022_453
authors Yang, Xiliu, Amtsberg, Felix, Skoury, Lior, Wagner, Hans Jakob and Menges, Achim
year 2022
title Vizor, Facilitating Cyber-physical Workflows in Prefabrication through Augmented Reality
source Jeroen van Ameijde, Nicole Gardner, Kyung Hoon Hyun, Dan Luo, Urvi Sheth (eds.), POST-CARBON - Proceedings of the 27th CAADRIA Conference, Sydney, 9-15 April 2022, pp. 141-150
doi https://doi.org/10.52842/conf.caadria.2022.2.141
summary This research presents Vizor, a software framework to facilitate Human Robot Collaboration (HRC) in fabrication using Augmented Reality (AR), specifically within the environment of high Level of Automation (LoA) prefabrication for the AEC industry. The framework supports skill set extensions of fabrication setups via the integration of human craft and automation through AR and improves the accessibility and adaptability of these fabrication setups. It features a Grasshopper plugin for low-barrier-to-entry prototyping and an integrated HoloLens application for operation. The tool is demonstrated through three use case examples and validated in a proof-of-concept case study involving a craftsperson and a 14-Axis robotic setup, which demonstrates a novel interactive task-sharing process. Vizor opens new opportunities to extend robotic prefabrication with craftspeople who are skilled yet untrained in robotic control and provides greater access to tools for prototyping HRC workflows.
keywords augmented reality, human robot collaboration, cyber-physical fabrication, SDG 8, SDG 9, SDG 12
series CAADRIA
email
last changed 2022/07/22 07:34

_id caadria2022_411
id caadria2022_411
authors Yang, Xuyou, Bao, Ding Wen, Yan, Xin and Zhao, Yucheng
year 2022
title OptiGAN: Topological Optimization in Design Form-Finding With Conditional GANs
source Jeroen van Ameijde, Nicole Gardner, Kyung Hoon Hyun, Dan Luo, Urvi Sheth (eds.), POST-CARBON - Proceedings of the 27th CAADRIA Conference, Sydney, 9-15 April 2022, pp. 121-130
doi https://doi.org/10.52842/conf.caadria.2022.1.121
summary With the rapid development of computers and technology in the 20th century, the topological optimisation (TO) method has spread worldwide in various fields. This novel structural optimisation approach has been applied in many disciplines, including architectural form-finding. Especially Bi-directional Evolutionary Structural Optimisation (BESO), which was proposed in the 1990s, is widely used by thousands of engineers and architects worldwide to design innovative and iconic buildings. To integrate topological optimisation with artificial intelligence (AI) algorithms and to leverage its power to improve the diversity and efficiency of the BESO topological optimisation method, this research explores a non-iterative approach to accelerate the topology optimisation process of structures in architectural form-finding via conditional generative adversarial networks (GANs), which is named as OptiGAN. Trained with topological optimisation results generated through Ameba software, OptiGAN is able to predict a wide range of optimised architectural and structural designs under defined conditions.
keywords BESO (bi-directional evolutionary structural optimisation), Artificial Intelligence, Deep Learning, Topological Optimisation, Form-Finding, GAN (Generative Adversarial Networks), SDG 12, SDG 9
series CAADRIA
email
last changed 2022/07/22 07:34

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