CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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Hits 1 to 20 of 676

_id ascaad2022_043
id ascaad2022_043
authors Awan, Abeeha; Prokop, Simon; Vele, Jiri; Dounas, Theodor; Lombardi, Davide; Agkathidis, Asterios; Kurilla, Lukas
year 2022
title Qualitative Knowledge Graph for the Evaluation of Metaverse(s) - Is the Metaverse Hype or a Promising New Field for Architects?
source Hybrid Spaces of the Metaverse - Architecture in the Age of the Metaverse: Opportunities and Potentials [10th ASCAAD Conference Proceedings] Debbieh (Lebanon) [Virtual Conference] 12-13 October 2022, pp. 99-116
summary With the advancement of augmented and virtual reality technologies both in scale as well as accessibility, the Metaverse (Stephenson, 1992, Hughes, 2022) has emerged as a new digital space with potential for the application of architectural creativity and design. With blockchain integration, the concept of the Metaverse shows promise in creating a “decentralised” space for design and creativity with rewards for its participants. As a platform that incorporates these technological components, does the Metaverse have utility for architectural design? Is there something truly novel in what the Metaverse brings to architectural computing, and architectural design? The paper constructs a qualitative knowledge graph that can be used for the evaluation of various kinds of Metaverses in and for architectural design. We use Design Science Research methods to develop the knowledge graph and its evaluative capacity, stemming from our experience with two Metaverses, Decentraland and Cryptovoxels. The paper concludes with a discussion of knowledge and practice gaps that are evident, framing the opportunities that architects might have in the future in terms of developing Metaverse(s).
series ASCAAD
email
last changed 2024/02/16 13:24

_id ecaade2022_73
id ecaade2022_73
authors Varinlioglu, Guzden, Oguz, Kaya, Turkmen, Doruk, Ercan, Irem and Turhan, Gozde Damla
year 2022
title Work of Art in the Age of Metaverse - Exploring digital art through augmented reality
doi https://doi.org/10.52842/conf.ecaade.2022.2.447
source Pak, B, Wurzer, G and Stouffs, R (eds.), Co-creating the Future: Inclusion in and through Design - Proceedings of the 40th Conference on Education and Research in Computer Aided Architectural Design in Europe (eCAADe 2022) - Volume 2, Ghent, 13-16 September 2022, pp. 447–456
summary The creation of artworks in the metaverse as unique files that exist on a blockchain world of the non-fungible tokens (NFTs) have revitalized discussions over the uniqueness of a work of art. Similar to the art world market in Second Life, this has presented a novel way to collect imported or natively digital art. This raises the following questions: What are the processes that artwork undergoes in the web 3.0 or metaverse? What constitutes the reproduction/recreation of a work of art? Which tools can be exploited to create more content for this universe? How does this new approach affect ownership, scarcity and authenticity? Unlike art productions that find a place in museums or galleries, Daragaç Art Collective independently uses the streets both as their location, and as their canvas. This creates the need to store the artworks as fully as possible in any form available. With this aim, a team of architects, designers and software engineers designed, implemented and tested a mobile application to represent and recreate the experience of the artworks in the digital environment. The artworks of independent artists were collected virtually and compiled in a relational database over the years, and are displayed in their geographical coordinates, and represented in the 3D world. After discussion on how to represent the artworks, it was decided that some only exist in videos and photographs, therefore, we decided to use the archaeology of digital data and present them in 3D space, to ensure their continued existence once they had been performed or exhibited. Illustrated by the case of our augmented application, this paper discusses the reproduction of ownership and scarcity of artworks in terms of preserving a cultural heritage in the metaverse.
keywords Augmented Reality, Artwork, Metaverse, Digital Heritage, Photogrammetric Modeling, Scarcity
series eCAADe
email
last changed 2024/04/22 07:10

_id sigradi2022_19
id sigradi2022_19
authors Crossley, Tatjana
year 2022
title Appropriations and Extensions of Cultural Spaces in VR and the Metaverse
source Herrera, PC, Dreifuss-Serrano, C, Gómez, P, Arris-Calderon, LF, Critical Appropriations - Proceedings of the XXVI Conference of the Iberoamerican Society of Digital Graphics (SIGraDi 2022), Universidad Peruana de Ciencias Aplicadas, Lima, 7-11 November 2022 , pp. 727–738
summary Digital virtual reality (VR) and the metaverse provide opportunities for the creation of cultural extensions that define our contemporary society. This has been the practice for millennia – using different technologies and media; humans have always attempted to convey experience through representational forms. The paper puts forward an initial theoretical examination of metaverse using theories on perception and subjectivity in psychology and philosophy and the implications of these in architecture and space creation, both physical and digital. It considers historical VR spaces to better understand the influence of culture and applies this to the contemporary social VR spheres. Though they offer novel opportunities, digital virtual realities and immersive spaces of today are no different than the lineage of spaces and representations that strove to do this throughout history (Grau, 2003). Using different mediums, they each provide an extension of culture that reflects society and becomes a record of their times and ideals.
keywords Virtual Reality, Metaverse, Digital Heritage, Mixed Realities, Identity and Subjectivity
series SIGraDi
email
last changed 2023/05/16 16:56

_id ascaad2022_000
id ascaad2022_000
authors El-Bastawissi, Ibtihal Y.; Abdelmohsen, Sherif
year 2022
title ASCAAD 2022: Hybrid Spaces of the Metaverse
source Hybrid Spaces of the Metaverse - Architecture in the Age of the Metaverse: Opportunities and Potentials [10th ASCAAD Conference Proceedings] Debbieh (Lebanon) [Virtual Conference] 12-13 October 2022, 743 p.
summary The ASCAAD 2022 theme focuses on Hybrid Spaces of the Metaverse, with the aim of unraveling the opportunities and potentials of architecture in the age of the Metaverse. Historically space was always the container of people’s activities and memories; it is the collective reflection of their life styles. Walls, floors and ceilings of architectural spaces witnessed the moments of joy and happiness, as well as moments of misery that changed human history, from the signing of the United Nations Declaration post WWII, to the first I-phone sold in the Apple store; history is written inside architectural spaces. The new era of the 4th industrial revolution, which is associated with digital transformation, will unlock new opportunities for architects, interior designers and whoever will enter the domain of the metaverse. The metaverse will not only serve as a portal to a new world, but also as an extension to new activities such as commercial, social, educational and business activities that will thrive in the new virtual realm. The metaverse will act as the natural transcendence of technological advancements carrying new potentials to the architectural profession. Active Worlds, Second Life, Roblox and Fortnite are all early versions of what we will witness in the next few years, shifting from entertainment to full commercial, official and governmental activities; all will be hosted inside virtual and hybrid spaces. A new era will start inside virtual realms; real economy will rise inside virtual architecture but without the multiple physical or structural constraints that limit physicality anymore such as gravity, and day and night cycles; no oxygen is needed anymore. But this time, human activities will not only be recorded and saved but also attended and lived in real time. Computational design will continue to thrive and even evolve into new forms aligning with new changes and challenges of the metaverse. Hybrid spaces are the spaces that will be built as a virtual extension of real spaces. They will be in connection to real spaces and reflecting their activities on a real time basis. On the other hand, pure virtual spaces will occur, trespassing time zones and geographical barriers. The importance of hybrid experiences was most realized after the pandemic lockdowns; and now is the time to invent new design methodologies and new theories as a natural transcendence of architecture profession. Hyperlinks portals replacing staircases and elevators, physically impossible structures, open budget interiors, teleportation are all new notions emerging with the new domain. Today, virtual spaces are hosted on various cloud services and registered as Non-Fungible Tokens (NFTs). They are experienced as immersed spaces using headsets or semi immersed spaces presented through laptops and/or mobile screens. With the new accelerating pace of technology, there is high possibility for integration within our neural networks to be experienced in our minds with just closing our eyes in the near future.
series ASCAAD
email
last changed 2024/02/16 13:24

_id ascaad2022_103
id ascaad2022_103
authors Farrag, Fatma; Khalil, Heba Allah
year 2022
title The Virtuality of Intelligent Cities: The Road to Hybridizing our New Cities
source Hybrid Spaces of the Metaverse - Architecture in the Age of the Metaverse: Opportunities and Potentials [10th ASCAAD Conference Proceedings] Debbieh (Lebanon) [Virtual Conference] 12-13 October 2022, pp. 562-576
summary The incorporation IoT into our social systems and the digitization of our everyday life has become the new norm for societies worldwide. This study posits that digitization should apply to our cities as well. The digital aspect of technology is not always tangible – even in the figurative sense of grasping a concept – and its allure lies in this virtual aspect. That is the starting point of discussion in this paper – the virtuality of intelligent cities, the intangible forces that make these new cities smart, and how said forces can be incorporated to create new smart hybrid cities that also aim to be intelligent, connected, and efficient. This research paper was designed to first set a strong theoretical base, which includes how the Circular City Actions CCA assessment framework works. This framework is applied to the three virtual methods, Sharing Economy, Smart Parking, and Virtual Power Plants VPP, as well as an international case study, the VPP in South Australia. The CCA framework was then applied to the data gathered for the local case study, the New Administrative Capital NAC in Egypt, which was chosen because it is the largest smart city being constructed currently in Egypt right now. Since it is still not fully operational, the data collected was based on governmental plans, proposals, and published papers about the city released within the last 5 years. After theoretically incorporating the proposed virtual methods into the NAC’s plans and reapplying the assessment framework, the results were greatly improved in different aspects. This study made it clear that the NAC has a strong hypothetical foundation to become an intelligent connected city, but there were some missed opportunities of incorporating virtual intelligent solutions to be implemented at different levels as the three proposed in this paper to reach its goal.
series ASCAAD
email
last changed 2024/02/16 13:38

_id sigradi2022_15
id sigradi2022_15
authors Jiang, Wanzhu; Wang, Jiaqi
year 2022
title Autonomous Collective Housing Platform: Digitization, Fluidization and Materialization of Ownership
source Herrera, PC, Dreifuss-Serrano, C, Gómez, P, Arris-Calderon, LF, Critical Appropriations - Proceedings of the XXVI Conference of the Iberoamerican Society of Digital Graphics (SIGraDi 2022), Universidad Peruana de Ciencias Aplicadas, Lima, 7-11 November 2022 , pp. 15–26
summary New social phenomena like digital nomads urge an upgrade in housing ownership. This research proposes an autonomous housing platform that shapes residential communities into adaptive and reconfigurable systems, framing a cycle of digitalization, fluidization and materialization of housing ownership. Specifically, the interactive interface carries the flexible ownership model that uses virtual space voxels as digital currency; the artificial intelligence algorithm drives the multilateral ownership negotiation and circulation, and modular robots complete the mapping from ownership status to real spaces. Taking project TESSERACT as a case study, we verified the feasibility of this method and presented expected co-living scenarios: the spaces and ownership are constantly adjusted according to demands and are always in the closest interaction with users. By exploring the ownership evolution, this research guides an integrated and inclusive housing system paradigm, triggering critical evaluation of traditional models and providing new ideas for solving housing problems in the post-digital era.
keywords Agent-Based Systems, Digital Platform, Housing Ownership, Space Planning Algorithm, Discrete Material System
series SIGraDi
email
last changed 2023/05/16 16:55

_id ascaad2022_104
id ascaad2022_104
authors Marey, Ahmed; AlSabbagh, Nihal
year 2022
title Simulating Human Senses to Improve Thermal Comfort
source Hybrid Spaces of the Metaverse - Architecture in the Age of the Metaverse: Opportunities and Potentials [10th ASCAAD Conference Proceedings] Debbieh (Lebanon) [Virtual Conference] 12-13 October 2022, pp. 689-702
summary Between the synergies of environmental perception and technological advancement evolves the parallel world of the metaverse. Evolutionary virtuality intends to aid humanity in envisioning the threatened future of cities under environmental risks through tailored features. Traditionally, the sense of sight – which is the focus of virtual reality – has dominated the architectural practice. However, architects and urban designers have begun incorporating other senses into their work over the recent decade. The expanding understanding of the multimodal nature of the human mind that has evolved from cognitive neuroscience research has received little attention so far in the architecture field. This paper investigates the role of synthesized sensory experiences – such as visual, auditory, olfactory, gustatory, and thermal sensations – in designing revolutionary settings that aim to improve people’s interactions with their surrounding environments. A 15-minute experiment of an immersive experience in an office setting using virtual reality headsets is utilized to explore the role of multimodal sensory integration towards tolerance to the thermal environment. The findings revealed significant potential in using multiple senses – especially gustatory – to design thermally comfortable spaces. It is hoped that architectural design practice would progressively include our developing understanding of human senses and how they interact. This holistic approach ought to lead to the development of multisensory-inclusive workspaces that promote rather than hinder our social, cognitive, and emotional development.
series ASCAAD
email
last changed 2024/02/16 13:38

_id acadia22_294
id acadia22_294
authors Nelson, Cameron
year 2022
title Field Guide to Meta-Architecture
source ACADIA 2022: Hybrids and Haecceities [Proceedings of the 42nd Annual Conference of the Association of Computer Aided Design in Architecture (ACADIA) ISBN 979-8-9860805-8-1]. University of Pennsylvania Stuart Weitzman School of Design. 27-29 October 2022. edited by M. Akbarzadeh, D. Aviv, H. Jamelle, and R. Stuart-Smith. 294-299.
summary Architecture, as a discipline, is enjoying a front row seat to the cosmological big bang of the Metaverse. Countless designers have flooded into a new forum for 3D worldbuilding, with a significant portion of new content attributable to moonlighting architects. This trend is partly catalyzed by accessible game engine technology, increased emphasis on technical literacy in the field, and the rise of remote work and the gig economy as alternatives or supplements to traditional career paths. Educators, practitioners, students, and amateurs curious about this space should be aware of earlier “virtual worlds” like Second Life in order to contextualize the aesthetic and social contributions of the “Metaverse’s” latest incarnation. This article also calls upon architects to help imagine a more digital-native architecture of the Metaverse, beyond mere imitation of the real.
series ACADIA
type field note
email
last changed 2024/02/06 14:00

_id architectural_intelligence2022_11
id architectural_intelligence2022_11
authors Patrik Schumacher
year 2022
title The metaverse as opportunity for architecture and society: design drivers, core competencies
doi https://doi.org/https://doi.org/10.1007/s44223-022-00010-z
source Architectural Intelligence Journal
summary The thesis is that the metaverse will become a pervasive part of the future internet and will thus become a key arena within which the life of society unfolds. As three-dimensional, immersive virtual world, the metaverse will be designed by architects rather than graphic designers. After 30 years of theoretical speculation and technological advances the internet is finally on the way to transforming in ways envisioned with the concept of ‘cyberspace’. The key analogy is no longer the magazine with separate pages but the city and its seamless web of spaces. The paper argues that this immersive internet delivers a superior, more productive platform for social exchange and communication. Co-location synergies will unfold and order the distribution of sites and enable an intuitive browsing navigation full of discoveries and serendipitous encounters, as well as creating sites for vivid crowd interactions. It is this superiority that will lead to architects taking over from graphic designers as profession owning the design of all online interaction frames. This paper explores the plausibility of this takeover and the attendant expansion of architecture’s competency.
series Architectural Intelligence
email
last changed 2025/01/09 15:00

_id ascaad2022_030
id ascaad2022_030
authors Sun, Yuan; Wang, Zhu
year 2022
title Construction Based on Man-Machine Collaboration: A Case Study of a Bamboo Pavilion
source Hybrid Spaces of the Metaverse - Architecture in the Age of the Metaverse: Opportunities and Potentials [10th ASCAAD Conference Proceedings] Debbieh (Lebanon) [Virtual Conference] 12-13 October 2022, pp. 503-514
summary With the development of advanced digital design approaches and mechanical facilities, architectural intelligence liberates conventional construction from conventional paradigms. Computational design and digital fabrication have achieved progress in space innovation, construction efficiency, and material effectiveness. However, those high-tech manufacturing techniques are not widely available in developing countries, where the locals used to carry construction experience from age to age in a nonacademic way. This study explored a collaborative workflow of complex structural design and machine-aided construction in Chinese rural areas. First, we designed a bamboo pavilion parametrically in an irregular site on a hill. Second, its primary structure was optimized based on determining critical load and earthquake resistance to meet local building codes. Then, before material processing, every bamboo component was numbered by algorithm, with its location and morphological data of length and radian calculated accurately on the construction drawings. In the transitional process from the conventional paradigm by experience towards man-machine collaboration, local workers' manual techniques helped minimize construction errors and improve details, which were not adequately predicted and considered beforehand. This study case suggested that respective advantages of both traditional and digital modes should be integrated and balanced based on collaboration between local construction workers and professional researchers, especially as a social role for future vernacular architecture practice.
series ASCAAD
email
last changed 2024/02/16 13:24

_id ascaad2022_098
id ascaad2022_098
authors Turhan, Gozde; Cicek, Selen
year 2022
title A Framework for Creating a Hybrid Experience for NFT Artworks through 3D Printing
source Hybrid Spaces of the Metaverse - Architecture in the Age of the Metaverse: Opportunities and Potentials [10th ASCAAD Conference Proceedings] Debbieh (Lebanon) [Virtual Conference] 12-13 October 2022, pp. 89-98
summary Technology has become a fundamental part of our environment, yet the borders between the physical and virtual realms become even more blurred. The introduction of the Metaverse is one of the most recent and notable innovations. It, just as any other technological advances, adapts to evolution in user needs serving as a link between the real and digital realms. While people can buy goods and services with a certain currency in the physical realm, cryptocurrencies and non-fungible tokens (NFTs) are used for transactions in the Metaverse. NFT provides customers a certificate of ownership, which means that their virtual commodities or assets such as lands or objects cannot be replicated. They may also be used to represent social standing, just like tangible goods and services. It has become increasingly common to come across museums displaying artworks or artists who sell their artworks as Non-fungible tokens (NFTs) on digital platforms such as Rarible, Mintable or OpenSea. This research discusses the 3D printability of NFTs and proposes a framework in order to create a hybrid experience for 3D printed NFT artworks. The results have shown that 3D printing of NFTs provided users/customers a hybrid experience in both realms, maintaining the artworks’ uniqueness and rarity, proof of ownership, as well as physical copies in hand. Moreover, the artists who were afraid of publicly displaying their artworks for the concern of being copied have created 3D printable designs that enabled them to easily and safely promote their designs to the public.
series ASCAAD
email
last changed 2024/02/16 13:38

_id sigradi2022_92
id sigradi2022_92
authors Vaez Afshar, Sepehr; Aytaç, Gülºen; Eshaghi, Sarvin; Vaez Afshar, Sana
year 2022
title Online Footprint - A serious game for reducing digital carbon emission
source Herrera, PC, Dreifuss-Serrano, C, Gómez, P, Arris-Calderon, LF, Critical Appropriations - Proceedings of the XXVI Conference of the Iberoamerican Society of Digital Graphics (SIGraDi 2022), Universidad Peruana de Ciencias Aplicadas, Lima, 7-11 November 2022 , pp. 1043–1052
summary Life is getting digital more than ever as technology improves. While the Internet is responsible for two percent of global greenhouse gas emissions, it is underestimated as a pollutant. Since public awareness is one of the most important preservation methods, it can contribute to protecting the environment from carbon emissions by raising people's understanding. In this regard, serious games, as a type of gamification transmitting educational content besides entertainment, immerse the player in enjoyment while teaching them a specific topic or enhancing their skills in a field. This study proposes a serious game, taking the digital unseen carbon footprint and its effects on the landscape into the topic. The game considers SDG goals provided by the United Nations Department of Economic and Social Affairs. In this regard, the research uses SDGs 4 and 7 by providing quality education for all and access to sustainable energy by changing people's everyday habits.
keywords Online learning, Internet footprint, Climate change, Serious games, SDGs
series SIGraDi
email
last changed 2023/05/16 16:57

_id ascaad2022_033
id ascaad2022_033
authors Rohani, Nima; Kim, Ikhwan
year 2022
title Urban Design Analysis of New York City's Virtual Model: The Case of Tom Clancy's The Division
source Hybrid Spaces of the Metaverse - Architecture in the Age of the Metaverse: Opportunities and Potentials [10th ASCAAD Conference Proceedings] Debbieh (Lebanon) [Virtual Conference] 12-13 October 2022, pp. 188-201
summary People have started spending time with digital tools and virtual worlds to escape reality's horrors. However, designed spaces are more than the players' needs, especially those digital games that their stories involve urban environments. This inefficiency causes spending futile efforts both in time and cost for the digital games' productions; The urban environments in these digital games are replicas of real-world cities. Some companies use some techniques for downgrading replicas. Therefore, this study aims to uncover the used techniques for designing Tom Clancy's The Division (2016). By using reverse engineering methodology and qualitative comparative analysis, the in-game map compared with the real-world map. Based on the results, the used techniques allowed the designers to scale down the game environment to be 2.5 times smaller than the actual city. Rather, verisimilitude is achieved by combining sufficiently accurate elements to give the impression of complete accuracy. By implementing the results of this research, designers can develop smaller replicas to be perceived as more extensive.
series ASCAAD
email
last changed 2024/02/16 13:24

_id sigradi2022_87
id sigradi2022_87
authors Berdos, Georgios (Yorgos); Dounas, Theodore
year 2022
title Deciphering CryptoArchitecture: The architectural design studio as a vehicle for exploring the integration between blockchain and architectural design
source Herrera, PC, Dreifuss-Serrano, C, Gómez, P, Arris-Calderon, LF, Critical Appropriations - Proceedings of the XXVI Conference of the Iberoamerican Society of Digital Graphics (SIGraDi 2022), Universidad Peruana de Ciencias Aplicadas, Lima, 7-11 November 2022 , pp. 543–554
summary In this paper we are using the outputs of research led architectural design studios, originally articulated as pedagogical projects at the Edinburgh School of Architecture and Landscape Architecture, University of Edinburgh and the Robert Gordon University in Aberdeen to explore and evaluate the possible transformative effects of blockchain/Decentralised Ledger technologies and decentralisation in the architecture discipline. After describing the pedagogical studio experiments, we frame a classification of relevant thematic clusters, where distributed ledger technologies can be applied to architectural design and thinking. The design studio, is treated as a methodological research tool, appropriate for the identification of existing knowledge gaps around the topic. The emerging classifications in terms of blockchain and decentralisation implementation is used to synthesise a map of future pedagogical and research activity.
keywords Blockchain, Cryptoeconomics, Tokenization, Pedagogy, Codesign
series SIGraDi
email
last changed 2023/05/16 16:56

_id ascaad2022_086
id ascaad2022_086
authors Chehab, Aya; Nakhal, Bilal
year 2022
title Exploring Virtual Reality as an Approach to Resurrect Destroyed Historical Buildings: An Approach to Revive the Destroyed "Egg Building" through VR
source Hybrid Spaces of the Metaverse - Architecture in the Age of the Metaverse: Opportunities and Potentials [10th ASCAAD Conference Proceedings] Debbieh (Lebanon) [Virtual Conference] 12-13 October 2022, pp. 609-631
summary An important part of a city, that gives it a sense of community and character, is its history. One way of acknowledging this heritage is by preserving historic building and structures. Old buildings are witnesses to the aesthetic and cultural history of a city, helping to give people a sense of place and connection to the past. Unfortunately, despite their importance within the city, historical buildings are most of the time subject to demolition and to be replaced- leaving behind stories told and untold of what use to be. The paper, therefore, aims to explore the capability of the metaverse, using virtual reality touring, to revive the memory of historical buildings that are subject to fade. Where preserving historical buildings can not only act as a symbol of grandeur but is also vital for reviving the community’s collective memory. The case study focused upon in the research paper shows a first step in the development of an immersive virtual tour for the significant building of “The Egg” or “Beirut City Center” in Downtown- which is a building that witnessed a series of unfortunate events that lead to destruction, erasure, and demolition of the building. Therefore, examining the recovery and revival of this unique historic site in an unconventional way which is in the metaverse, specifically the Virtual Reality (VR). The paper assumes that virtual reality, as the main metaverse approach, would help people ‘remember’ and ‘mentally revive’ the destroyed historical buildings that once acted as the building blocks in the impacted city. To prove this hypothesis, two different methodologies will be used, by theorical analysis and literature review, such as analyzing the main keyword, and analyzing datum from previous works. The second method will rely on the physical methodology, where virtual 3D Models will be built in a computer software, Autodesk Revit, then imported within a VR experience for an enhanced experience within the historical site to preserve the historic buildings and revive the collective memory within the community, enabling people to view how these historic sites once were and how they have now become.
series ASCAAD
email
last changed 2024/02/16 13:29

_id ascaad2022_085
id ascaad2022_085
authors Cicek, Selen; Koc, Mustafa; Korukcu, Berfin
year 2022
title Urban Map Generation in Artist's Style using Generative Adversarial Networks (GAN)
source Hybrid Spaces of the Metaverse - Architecture in the Age of the Metaverse: Opportunities and Potentials [10th ASCAAD Conference Proceedings] Debbieh (Lebanon) [Virtual Conference] 12-13 October 2022, pp. 264-282
summary Artificial Intelligence is a field that is able to learn from existing data to synthesize new ones using deep learning methods. Using Artificial Neural Networks that process big datasets, complex tasks and challenges become easily resolved. As the zeitgeist suggests, it is possible to produce novel outcomes for future projections by applying various machine learning algorithms on the generated data sets. In that context, the focus of this research is exploring the reinterpretation of 21st century urban plans with familiar artist styles using different subtypes of deep-learning-based generative adversarial networks (GAN) algorithms. In order to explore the capabilities of urban map transformation with machine learning approaches, two different GAN algorithms which are cycleGAN and styleGAN have been applied on the two main data sets. First data set, the urban data set, contains 50 cities urban plans in .jpeg format collected according to the diversity of the urban morphologies. Whereas the second data set is composed of four well-known artist’s paintings, that belong to various artistic movements. As a result of training the same data sets with different GAN algorithms and epoch values were compared and evaluated. In this respect, the study not only investigates the reinterpretation of stylistic urban maps and shows the discoverability of new representation techniques, but also offers a comparison of the use of different image to image translation GAN algorithms.
series ASCAAD
email
last changed 2024/02/16 13:29

_id ascaad2022_053
id ascaad2022_053
authors Djerad, Meriam; Kammoun, Sonda
year 2022
title Conceptual Process Model for Metaverse Architecture: SSADT's Design Process
source Hybrid Spaces of the Metaverse - Architecture in the Age of the Metaverse: Opportunities and Potentials [10th ASCAAD Conference Proceedings] Debbieh (Lebanon) [Virtual Conference] 12-13 October 2022, pp. 348-359
summary At the articulation of the two themes: “Virtual Environments and Emerging Realities” and “Parametric Design and Digital Fabrication,” our proposal subscribes at the intersection of innovative technologies in architectural practice, such as blockchain, collaborative platforms and digital twins. Our purpose is to propose a conceptual design process model for architectural digital twin as a compound of metaverse architecture. The challenge is to achieve a Shared and Secure Architectural Digital Twin (SSADT). To model our SSADT’s design process model we are based on blockchain approach. To do this, we will firstly start by defining the principal compounds of an architectural digital twin. Secondly, we will explain the different steps for modelling a blockchain application. Then we will prototype our process for a SSADT. Finally, we will discuss our results and we will explore future perspectives.
series ASCAAD
email
last changed 2024/02/16 13:29

_id ascaad2022_066
id ascaad2022_066
authors Dounas, Theodoros; Lombardi, Davide; Vele, Jiri; Prokop, Simon
year 2022
title A Crypto-Twin Framework for the AEC Industry: Enabling Digital Twins with Blockchain Technologies
source Hybrid Spaces of the Metaverse - Architecture in the Age of the Metaverse: Opportunities and Potentials [10th ASCAAD Conference Proceedings] Debbieh (Lebanon) [Virtual Conference] 12-13 October 2022, pp. 674-687
summary The paper describes a conceptual framework and the smart contract architecture for Crypto-Twins (CT) in the AEC industry, i.e. blockchain (BC) enabled digital twins. We describe the background, terminology of technologies involved, while the methodology follows design science research patterns to construct the framework and architecture of the Crypto-Twin. Further avenues for prototype development and validation of the framework are proposed in the conclusion.
series ASCAAD
email
last changed 2024/02/16 13:29

_id ascaad2022_087
id ascaad2022_087
authors Mallasi, Zaki
year 2022
title A Pixels-Based Design Approach for Parametric Thinking in Patterning Dynamic Facades
source Hybrid Spaces of the Metaverse - Architecture in the Age of the Metaverse: Opportunities and Potentials [10th ASCAAD Conference Proceedings] Debbieh (Lebanon) [Virtual Conference] 12-13 October 2022, pp. 654-673
summary In today’s Architectural design process, there has been considerable advancements in design computation tools that empowers designer to explore and configure the building façades schemes. However, one could formally argue that some processes are prescribed, lacks automation and are only for the purpose of visualizing the aesthetic design concepts. As a result, these design concept explorations are driven manually to exhibit variations between schemes. To overcome such limitations, the development presented here describes a proactive approach to incorporate parametric design thinking process and Building Information Modeling (BIM). This paper reports on an ongoing development in computational design and its potential application in exploring an interactive façade pattern. The objective is to present the developed approach for exploring façade patterns that responds parametrically to design-performance attractors. Examples of these attractors are solar exposure, interior privacy importance, and aesthetics. It introduces a paradigm-shift in the development of design tools and theory of parameterization in architecture. This work utilizes programming script to manipulate the logic behind placement of faced panels. The placement and sizes for the building facade 3D parametric panels react to variety of Analytical Image Data (AID) as a source for the design-performance data (e.g.: solar exposure, interior privacy importance, and aesthetics). Accordingly, this research developed the PatternGen(c) add-on in Autodesk ® Revit that utilizes a merge (or an overlay) of AID images as a source to dynamically pattern the building façade and generate the facade panels arrangement rules panels on the building exterior. This work concludes by a project case study assessment, that the methodology of applying AID would be an effective dynamic approach to patterning façades. A case-study design project is presented to show the use of the AID pixel-gradient range from Red, Green and Blue as information source value. In light of the general objectives in this study, this work highlights how future designers may shift to a hybrid design process.
series ASCAAD
email
last changed 2024/02/16 13:29

_id ascaad2022_060
id ascaad2022_060
authors Senem, Mehmet; Koc, Mustafa; Tuncay, Hayriye; As, Imdat
year 2022
title Using Deep Learning to Generate Front and Backyards in Landscape Architecture
source Hybrid Spaces of the Metaverse - Architecture in the Age of the Metaverse: Opportunities and Potentials [10th ASCAAD Conference Proceedings] Debbieh (Lebanon) [Virtual Conference] 12-13 October 2022, pp. 2-16
summary The use of artificial intelligence (AI) engines in the design disciplines is a nascent field of research, which became very popular over the last decade. In particular, deep learning (DL) and related generative adversarial networks (GANs) proved to be very promising. While there are many research projects exploring AI in architecture and urban planning, e.g., in order to generate optimal floor layouts, massing models, evaluate image quality, etc., there are not many research projects in the area of landscape architecture - in particular the design of two-dimensional garden layouts. In this paper, we present our work using GANs to generate optimal front- and backyard layouts. We are exploring various GAN engines, e.g., DCGAN, that have been successfully used in other design disciplines. We used supervised and unsupervised learning utilizing a massive dataset of about 100,000 images of front- and backyard layouts, with qualitative and quantitative attributes, e.g., idea and beauty scores, as well as functional and structural evaluation scores. We present the results of our work, i.e., the generation of garden layouts, and their evaluation, and speculate on how this approach may help landscape architects in developing their designs. The outcome of the study may also be relevant to other design disciplines.
series ASCAAD
email
last changed 2024/02/16 13:29

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