CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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Hits 1 to 20 of 658

_id caadria2022_175
id caadria2022_175
authors Farr, Marcus
year 2022
title Bio-Synthetic Assemblages: Computational Assembly of Synthetic Bio-Sand Units Made From Dune Sand
source Jeroen van Ameijde, Nicole Gardner, Kyung Hoon Hyun, Dan Luo, Urvi Sheth (eds.), POST-CARBON - Proceedings of the 27th CAADRIA Conference, Sydney, 9-15 April 2022, pp. 293-302
doi https://doi.org/10.52842/conf.caadria.2022.2.293
summary Biomineralization is the process by which living organisms produce minerals to harden or stiffen exoskeletons and existing tissues. Mineralization is a widespread phenomenon among all taxonomic animal kingdoms. The material used in this project attempts to replicate the process of hardening and mineralizing dune sand found in the Sahara and Arabian deserts. This material is found in vast quantities but thought to be of little use in modern construction. The new bio-synthetic material used in this study is paired with the process of augmented construction and computational placement of tectonic units. The paper overlays a broad question of how organizational systems might integrate architecturally with regionally appropriate bio-material composed of dune sand and, more specifically, how this material process creates a consistent, viable architectural outcome with dune sand as a primary ingredient for architectural material. As the material agenda reaches maturity, we ask how the production of this bio-material can be combined with computation to articulate consistent architectural outcomes within a desert-specific environment. The role of this computational and material process adds to the current dialogue of designing in extreme environments and aligns with the UN Sustainable Development Goals for sustainable communities, responsible consumption and production, climate action, and life living on land.
keywords Performance-based design, Bio-material, Computational design, Innovative material use, Augmented Construction, SDG 11, SDG 12, SDG 13, SDG 15
series CAADRIA
email
last changed 2022/07/22 07:34

_id ecaade2022_64
id ecaade2022_64
authors Sopher, Hadas and Dorta, Tomás
year 2022
title Using Social VR System in Multidisciplinary Codesign
source Pak, B, Wurzer, G and Stouffs, R (eds.), Co-creating the Future: Inclusion in and through Design - Proceedings of the 40th Conference on Education and Research in Computer Aided Architectural Design in Europe (eCAADe 2022) - Volume 1, Ghent, 13-16 September 2022, pp. 547–556
doi https://doi.org/10.52842/conf.ecaade.2022.1.547
summary Social VR (SVR) systems are potentially adequate to support remote collaboration by allowing multidisciplinary students to codesign through an immersive shared display and 3D sketching. These characteristics become substantial for Multidisciplinary Codesign (MC) courses with the appreciation of the skills gained as knowledge is co-constructed. In codesign, participants ideate and develop together a design solution through verbal exchanges and design representations, relying on each participant’s expertise. Considering that non-design students lack design skills, design progress becomes highly challenging. Research focusing on how SVRs support MC is limited, what hinders integrating SVRs in these courses. Aiming to demonstrate how SVRs are used in MC courses, we monitored MC sessions involving three universities, from Industrial design, Ergonomics and Engineering. Data include three sessions of three remote multidisciplinary teams using three interconnected SVRs and three sessions involving collocated Industrial design students using a single SVR. The verbal and representational activities generated during the sessions were analysed, accounting for elements of collaborative ideation. Results showed a dominance of Industrial design students in generating representations and collaborative ideation. A rise in 3D representations in advanced MC sessions indicates the SVRs’ role in the process, understandings that enable the integration of SVRs in inter-university collaborations.
keywords Social VR, Multidisciplinary Codesign, Codesign Learning, Design Conversations, 3D Sketching, Immersive Learning Environments
series eCAADe
email
last changed 2024/04/22 07:10

_id ecaade2022_234
id ecaade2022_234
authors Afsar, Secil, Estévez, Alberto T., Abdallah, Yomna K., Turhan, Gozde Damla, Ozel, Berfin and Doyuran, Aslihan
year 2022
title Activating Co-Creation Methodologies of 3D Printing with Biocomposites Developed from Local Organic Wastes
source Pak, B, Wurzer, G and Stouffs, R (eds.), Co-creating the Future: Inclusion in and through Design - Proceedings of the 40th Conference on Education and Research in Computer Aided Architectural Design in Europe (eCAADe 2022) - Volume 1, Ghent, 13-16 September 2022, pp. 215–224
doi https://doi.org/10.52842/conf.ecaade.2022.1.215
summary Compared to the take-make-waste-oriented linear economy model, the circular model has been studied since the 1980s. Due to consumption-oriented lifestyles along with having a tendency of considering waste materials as trash, studies on sustainable materials management (SMM) have remained at a theoretical level or created temporary and limited impacts. To ensure SMM supports The European Green Deal, there is a necessity of developing top-down and bottom-up strategies simultaneously, which can be metaphorized as digging a tunnel from two different directions to meet in the middle of a mountain. In parallel with the New European Bauhaus concept, this research aims to create a case study for boosting bottom-up and data-driven methodologies to produce short-loop products made of bio-based biocomposite materials from local food & organic wastes. The Architecture departments of two universities from different countries collaborated to practice these design democratization methodologies using data transfer paths. The 3D printable models, firmware code, and detailed explanation of working with a customized 3D printer paste extruder were shared using online tools. Accordingly, the bio-based biocomposite recipe from eggshell, xanthan gum, and citric acid, which can be provided from local shops, food & organic wastes, was investigated concurrently to enhance its printability feature for generating interior design elements such as a vase or vertical gardening unit. While sharing each step from open-source platforms with adding snapshots and videos allows further development between two universities, it also makes room for other researchers/makers/designers to replicate the process/product. By combining modern manufacturing and traditional crafting methods with materials produced with DIY techniques from local resources, and using global data transfer platforms to transfer data instead of products themselves, this research seeks to unlock the value of co-creative design practices for SMM.
keywords Sustainable Materials Management, Co-Creation, Food Waste, 3D Printing, New European Bauhaus
series eCAADe
email
last changed 2024/04/22 07:10

_id ascaad2022_120
id ascaad2022_120
authors Bacinoglu, Saadet Zeynep; Cavus, Ozlem
year 2022
title Gamifying Origami: Rule-based Improvisation for Design Exploration
source Hybrid Spaces of the Metaverse - Architecture in the Age of the Metaverse: Opportunities and Potentials [10th ASCAAD Conference Proceedings] Debbieh (Lebanon) [Virtual Conference] 12-13 October 2022, pp. 595-608
summary Origami, which originated as a folding paper game in Japan, has turned into a source of learning and inspiration for design and engineering studies. Complex two-dimensional patterns of origami sustain visual rules of space transformation. So, this paper proposes to gamify origami to get users more involved in the design space exploration process. For the gamification of origami, the study alters the origami patterns in a 3D modular composition with rules, scoring, and rounds in a design context. Gamifying origami becomes a tool for a learning experience for first-year architecture students in the early design phases. Accordingly, this paper presents a gaming experience model based on origami for the foundation studios. This model consists of three main stages: start, rounds, and finish. The teaching of the model is the mereological relationship providing continuity concerning improvisations with visual rules. The reward is the model complexity, such as folding numbers, and regular or modified folding. The penalty is losing scores if the continuity is not maintained. The presented experience model is performed twice in the foundation studios. The former is for understanding how much preliminary knowledge is required for the first-year students to grasp and complete the game. The second is for testing the experience. The results of the study prove the role of visual reflection-on/in action by creating pauses during the origami design and the importance of sustaining the visual inference with transformations between individuals to experience form to formation, complexity, unity, and creativity in origami design. This study would contribute to the literature on experimental methods for design pedagogy.
series ASCAAD
email
last changed 2024/02/16 13:38

_id ecaade2022_16
id ecaade2022_16
authors Bailey, Grayson, Kammler, Olaf, Weiser, Rene, Fuchkina, Ekaterina and Schneider, Sven
year 2022
title Performing Immersive Virtual Environment User Studies with VREVAL
source Pak, B, Wurzer, G and Stouffs, R (eds.), Co-creating the Future: Inclusion in and through Design - Proceedings of the 40th Conference on Education and Research in Computer Aided Architectural Design in Europe (eCAADe 2022) - Volume 2, Ghent, 13-16 September 2022, pp. 437–446
doi https://doi.org/10.52842/conf.ecaade.2022.2.437
summary The new construction that is projected to take place between 2020 and 2040 plays a critical role in embodied carbon emissions. The change in material selection is inversely proportional to the budget as the project progresses. Given the fact that early-stage design processes often do not include environmental performance metrics, there is an opportunity to investigate a toolset that enables early-stage design processes to integrate this type of analysis into the preferred workflow of concept designers. The value here is that early-stage environmental feedback can inform the crucial decisions that are made in the beginning, giving a greater chance for a building with better environmental performance in terms of its life cycle. This paper presents the development of a tool called LearnCarbon, as a plugin of Rhino3d, used to educate architects and engineers in the early stages about the environmental impact of their design. It facilitates two neural networks trained with the Embodied Carbon Benchmark Study by Carbon Leadership Forum, which learns the relationship between building geometry, typology, and construction type with the Global Warming potential (GWP) in tons of C02 equivalent (tCO2e). The first one, a regression model, can predict the GWP based on the massing model of a building, along with information about typology and location. The second one, a classification model, predicts the construction type given a massing model and target GWP. LearnCarbon can help improve the building life cycle impact significantly through early predictions of the structure’s material and can be used as a tool for facilitating sustainable discussions between the architect and the client.
keywords Pre-Occupancy Evaluation, Immersive Virtual Environment, Wayfinding, User Centered Design, Architectural Study Design
series eCAADe
email
last changed 2024/04/22 07:10

_id caadria2022_59
id caadria2022_59
authors Banihashemi, Farzan, Reitberger, Roland and Lang, Werner
year 2022
title Investigating Urban Heat Island and Vegetation Effects Under the Influence of Climate Change in Early Design Stages
source Jeroen van Ameijde, Nicole Gardner, Kyung Hoon Hyun, Dan Luo, Urvi Sheth (eds.), POST-CARBON - Proceedings of the 27th CAADRIA Conference, Sydney, 9-15 April 2022, pp. 679-688
doi https://doi.org/10.52842/conf.caadria.2022.2.679
summary Different criteria need to be considered for optimal strategies in the early design stages of urban developments. Under the influence of climate change, the urban heat island effect (UHI) is a phenomenon that gains importance in the early design stages. Here, different parameters, for instance, vegetation ratio in the city district and building density, play a significant role in the UHI effect. These parameters need to be quantified through different simulation tools for optimal climate adaptation and mitigation measures on the urban district scale. However, not all parameters and their influence are clear to the decision-makers and actors in the early design stages. Hence, we propose a Monte Carlo based sensitivity analysis (SA) and uncertainty analysis (UA) to show the significance of different parameters and quantify them. The SA aims to identify the major influencing parameters, whereas the UA quantifies the effect on the energy performance and indoor thermal comfort of occupants. The workflow is integrated into a collaborative design platform and applied in a case study to support decision-makers in the early design stages for new developments, densification, or refurbishment scenarios.
keywords Monte Carlo Simulation, Sensitivity Analysis, Uncertainty Analysis, Building Energy Simulation, SDG 13, SDG 11
series CAADRIA
email
last changed 2022/07/22 07:34

_id sigradi2022_102
id sigradi2022_102
authors Barreto, Joao; Becker, Newton; Guedes, Joana; Cidrack, Renata
year 2022
title A Parametric Approach to Efficient Implementation of Green Infrastructure in the Urban Field.
source Herrera, PC, Dreifuss-Serrano, C, Gómez, P, Arris-Calderon, LF, Critical Appropriations - Proceedings of the XXVI Conference of the Iberoamerican Society of Digital Graphics (SIGraDi 2022), Universidad Peruana de Ciencias Aplicadas, Lima, 7-11 November 2022 , pp. 249–260
summary Water availability has a key role in their process of occupation. However, accelerated urbanization had several detrimental impacts, increasing the vulnerability of urban communities. Because of the limitations of traditional planning, an alternative approach is emerging to respond to the constant changes in the landscape. Now, green infrastructure (GI), an ecosystem-based approach (EbA), is being used combined with traditional solutions to increase the resilience of the cities. In this paper, we proposed the use of an algorithm to determine the best place to implement GI. The algorithm used the inputs to develop a multi-criteria analysis capable of translating urban complexity. Results show that the GI solution can’t be efficiently implemented without context evaluation. However, the algorithm has the potential to become an informative tool in the decision-making process of urban planning.
keywords Parametric Analysis, Bioretention, Sustainable Design, Green Infrastructure, Water Resources
series SIGraDi
email
last changed 2023/05/16 16:55

_id caadria2022_386
id caadria2022_386
authors Cheng, Nancy and Riggio, Mariapaola
year 2022
title Learning Timber Tectonics through Digital Collaboration
source Jeroen van Ameijde, Nicole Gardner, Kyung Hoon Hyun, Dan Luo, Urvi Sheth (eds.), POST-CARBON - Proceedings of the 27th CAADRIA Conference, Sydney, 9-15 April 2022, pp. 345-354
doi https://doi.org/10.52842/conf.caadria.2022.2.345
summary A dual university collaboration challenges students in architecture, wood science and engineering to partner on a timber design and detailing project. Five years of student projects reveal how the mix of backgrounds, design media abilities and design development process impact the learning experience. Team design submissions, individual reflections and observed collaboration activities were analysed along with patterns of design ideation, transformation, and conflict resolution. Learning experiences vary according to the mix of student backgrounds and roles within the team. Teams mixing students of different levels and backgrounds on average performed better than more homogenous teams. While beginners do not have the skills to play a central role in the team, they have the most to learn from more advanced students. Keeping all team members engaged may require giving up some efficiency of a streamlined digital workflow.
keywords Digital Collaboration, Architectural Education, Integrated Design, SDG 12, SDG17
series CAADRIA
email
last changed 2022/07/22 07:34

_id sigradi2022_244
id sigradi2022_244
authors Costa, Frederico; Lima, Fernando
year 2022
title Parametric evaluation of urban compactness in Brazil
source Herrera, PC, Dreifuss-Serrano, C, Gómez, P, Arris-Calderon, LF, Critical Appropriations - Proceedings of the XXVI Conference of the Iberoamerican Society of Digital Graphics (SIGraDi 2022), Universidad Peruana de Ciencias Aplicadas, Lima, 7-11 November 2022 , pp. 271–282
summary This paper presents an application of parametric techniques and tools to assess urban compactness in the city of Juiz de Fora, Brazil. A literature review identifies the objective metrics' role in urban design and how they are associated with the urban compactness paradigm. The case study provided results that characterize aspects of the built urban density and the mix of uses in the samples, exploring how parametric resources can help urban design. This research shed some light on how metrics can assist parametric urban design allowing performance measurement in the early design stages. It also highlights potentials, future studies, and challenges, establishing discussions about developing this field of knowledge in Brazil and even in Latin America.
keywords Urban Design, Parametric Urban Design, Computer-aided Urban Design, CityMetrics, Architectural Design
series SIGraDi
email
last changed 2023/05/16 16:55

_id acadia23_v1_116
id acadia23_v1_116
authors Derme, Tiziano; Mitterberger, Daniela
year 2023
title Sylva: An Autonomous Hydroponic Garden Cared for by Two Robots
source ACADIA 2023: Habits of the Anthropocene: Scarcity and Abundance in a Post-Material Economy [Volume 1: Projects Catalog of the 43rd Annual Conference of the Association of Computer Aided Design in Architecture (ACADIA) ISBN 979-8-9860805-8-1]. Denver. 26-28 October 2023. edited by A. Crawford, N. Diniz, R. Beckett, J. Vanucchi, M. Swackhamer 116-121.
summary Sylva is an autonomous hydroponic garden, hanging in mid-air and maintained by two robots. Sylva was built for the Princesa of Asturias Foundation in Oviedo, Spain (Figure 1). The aim of the installation was to visualize a live and growing data set in architectural and geometric terms. For this, we designed a robotic garden that changes and grows according to this dataset. This indoor habitat combined various disciplines, including botany, computer vision, robotics, and architectural design. The synthesis of these interdisciplinary components into a cohesive landscape reflects current debates on ecology and the relationship between nature, machines, and automation (Figure 2). It further investigates the role of gardens and nature in the architecture domain. Currently, such a relationship has often been associated with practices of exploitation, domination, and taming of the natural (Blais 2022). Sylva, on the contrary, sees in the typology of the garden an opportunity to expand the term “ecology in architecture” towards new forms of technological mediation ( Derme and Mitterberger 2022).
series ACADIA
type project
email
last changed 2024/04/17 13:58

_id caadria2022_145
id caadria2022_145
authors Duering, Serjoscha, Fink, Theresa, Chronis, Angelos and Konig, Reinhard
year 2022
title Environmental Performance Assessment - The Optimisation of High-Rises in Vienna
source Jeroen van Ameijde, Nicole Gardner, Kyung Hoon Hyun, Dan Luo, Urvi Sheth (eds.), POST-CARBON - Proceedings of the 27th CAADRIA Conference, Sydney, 9-15 April 2022, pp. 545-554
doi https://doi.org/10.52842/conf.caadria.2022.1.545
summary Our cities are facing different kinds of challenges - in parallel to the urban transformation and densification, climate targets and objectives of decision-makers are on the daily agenda of planning. Therefore, the planning of new neighbourhoods and buildings in high-density areas is complex in many ways. It requires intelligent processes that automate specific aspects of planning and thus enable impact-oriented planning in the early phases. The impacts on environment, economy and society have to be considered for a sustainable planning result in order to make responsible decisions. The objective of this paper is to explore pathways towards a framework for the environmental performance assessment and the optimisation of high-rise buildings with a particular focus on processing large amounts of data in order to derive actionable insights. A development area in the urban centre of Vienna serves as case study to exemplify the potential of automated model generation and applying ML algorithm to accelerate simulation time and extend the design space of possible solutions. As a result, the generated designs are screened on the basis of their performance using a Design Space Exploration approach. The potential for optimisation is evaluated in terms of their environmental impact on the immediate environment.
keywords simulation, prediction and evaluation, machine learning, computational modelling, digital design, high-rises, SGD 11, SDG 13
series CAADRIA
email
last changed 2022/07/22 07:34

_id ecaade2022_398
id ecaade2022_398
authors Dzurilla, Dalibor and Achten, Henri
year 2022
title What’s Happening to Architectural Sketching? - Interviewing architects about transformation from traditional to digital architectural sketching as a communicational tool with clients
source Pak, B, Wurzer, G and Stouffs, R (eds.), Co-creating the Future: Inclusion in and through Design - Proceedings of the 40th Conference on Education and Research in Computer Aided Architectural Design in Europe (eCAADe 2022) - Volume 1, Ghent, 13-16 September 2022, pp. 389–398
doi https://doi.org/10.52842/conf.ecaade.2022.1.389
summary The paper discusses 23 interviewed architects in practice about the role of traditional and digital sketching (human-computer interaction) in communication with the client. They were selected from 1995 to 2018 (the interval of graduation) from three different countries: the Czech Republic (CR), Slovakia (SR), Netherland (NR). To realize three blending areas that impact the approach to sketching: (I) Traditional hand and physical model studies (1995-2003). (II)Transition form - designing by hand and PC (2004–2017). (III) Mainly digital and remote forms of designing (2018–now). Interviews helped transform 31 “parameters of tools use” from the previous theoretical framework narrowed down into six main areas: (1) Implementation; (2)Affordability; (3)Timesaving; (4) Drawing support; (5) Representativeness; (6) Transportability. Paper discusses findings from interviewees: (A) Implementation issues are above time and price. (B) Strongly different understanding of what digital sketching is. From drawing in Google Slides by mouse to sketching in Metaverse. (C) Substantial reduction of traditional sketching (down to a total of 3% of the time) at the expense of growing responsibilities. (D) 80% of respondents do not recommend sketching in front of the client. Also, other interesting findings are further described in the discussion.
keywords Architectural Sketch, Digital Sketch, Effective Visual Communication
series eCAADe
email
last changed 2024/04/22 07:10

_id acadia22pr_88
id acadia22pr_88
authors Edelmann, Julian
year 2022
title Voxel Cloud - Volumetric Scaffolding in 3D Pixel Space
source ACADIA 2022: Hybrids and Haecceities [Projects Catalog of the 42nd Annual Conference of the Association of Computer Aided Design in Architecture (ACADIA) ISBN 979-8-9860805-7-4]. University of Pennsylvania Stuart Weitzman School of Design. 27-29 October 2022. edited by M. Akbarzadeh, D. Aviv, H. Jamelle, and R. Stuart-Smith. 88-93.
summary The project confronts the exuberance of complex geometries generated by algorithms with the perception of humans, thus it questions the central role of the human within this process by attempting to blend nature and technology. The end result in form of a building application is not a proposal per se, but rather a speculation how data and computation can generate an architecture that can be build by machine and inhabited not just by humans, but also by micro to macro organisms in a post-anthropocentric environment.
series ACADIA
type project
email
last changed 2024/02/06 14:06

_id ecaade2022_289
id ecaade2022_289
authors Erbil Altintas, Livanur, Kasali, Altug and Dogan, Fehmi
year 2022
title Multi-disciplinarity and Collaboration in Computational Design Teams
source Pak, B, Wurzer, G and Stouffs, R (eds.), Co-creating the Future: Inclusion in and through Design - Proceedings of the 40th Conference on Education and Research in Computer Aided Architectural Design in Europe (eCAADe 2022) - Volume 1, Ghent, 13-16 September 2022, pp. 577–586
doi https://doi.org/10.52842/conf.ecaade.2022.1.577
summary This study reports cases involving computational practices in architectural design to understand how a distributed cognitive system supports multidisciplinary collaboration in design teams. In particular, we look into the role of coding languages in collaborative practices within interdisciplinary design teams. By providing an analysis on the distributed nature of the design process, this research aims to explain collaboration involving team participants with different skills in representation.
keywords Collaboration, Distributed Cognition, Computation, Multidisciplinary
series eCAADe
email
last changed 2024/04/22 07:10

_id ijac202220201
id ijac202220201
authors Horvath; Anca-Simona
year 2022
title How we talk(ed) about it: Ways of speaking about computational architecture
source International Journal of Architectural Computing 2022, Vol. 20 - no. 2, pp. 150–175
summary If we understand architecture as a three-part system formed by the building, its image, or drawings and imagesdescribing buildings, and the critical discourse around architecture, then the texts or ways of speaking aboutarchitecture play a key role in understanding the field and its development. By analysing a corpus of around 4.6million words from texts written between 2005 and 2020 that form a part of critical discourse in computational architecture (understood as the result of the intense digitalization of the field), this paper aims tomap ways of speaking about computational architecture. This contributes to architectural theory and mighthelp gain a better understanding of the evolution of the digitalization of construction in general. Findings showthat computational architecture is surrounded by a specific way of speaking, hybridized with words fromfields such as biology, neuroscience, arts and humanities, and engineering. While some topics such as‘sustainability’ or ‘biology’ come up consistently in the discourse, others, such as ‘people’ or ‘human’, haveperiods when they are more and less popular. After highlighting open research questions, the paperconcludes by presenting a map of periodic and recurring topics in ways of speaking about computationalarchitecture over the last 15 years, thus tracking and documenting long-term trends, and illuminating patternsin the broader field of digital construction.
keywords Architectural design, computational architecture, design theory, digital architecture, digital construction, natural language processing
series journal
last changed 2024/04/17 14:29

_id caadria2022_284
id caadria2022_284
authors Hu, Huiyao, Bui, Do Phuong Tung and Janssen, Patrick
year 2022
title Continuous Adaptability: Web-Based Residential Participatory Design Using Modular Prefabricated Construction
source Jeroen van Ameijde, Nicole Gardner, Kyung Hoon Hyun, Dan Luo, Urvi Sheth (eds.), POST-CARBON - Proceedings of the 27th CAADRIA Conference, Sydney, 9-15 April 2022, pp. 495-504
doi https://doi.org/10.52842/conf.caadria.2022.2.495
summary High-rise residences are typically very homogeneous and only allow for very limited variability in apartment configurations. Since the 1960s, practitioners and researchers have been exploring alternative visions of adaptable housing solutions that involve residents in the design process. Recent research has proposed digital platforms for residential participatory design. However, methods of modifying apartment configurations after building construction have not yet been developed in detail. This paper suggests a high-rise housing system that supports continuous adaptation and a web application that facilitates participatory design. The proposed construction system leverages on the prefabricated building modules and the open building concept to allow constant renewal of its non-structural building parts. This is complimented by a preliminary prototype of an online platform developed to streamline the design, negotiation and transaction of apartments by the homebuyers. The research conceptually investigates the potential of modern technology in redefining the role of architects and the relationship between residents and their buildings.
keywords participatory design, modularity, prefabrication, open building, user-driven design, web application, self-renewal, SGD 11
series CAADRIA
email
last changed 2022/07/22 07:34

_id ascaad2022_057
id ascaad2022_057
authors Isik, Gulbahar; Achten, Henri
year 2022
title Architectural hybrid (Physical-Digital) Prototyping in Design Processes with Digital Twin Technologies
source Hybrid Spaces of the Metaverse - Architecture in the Age of the Metaverse: Opportunities and Potentials [10th ASCAAD Conference Proceedings] Debbieh (Lebanon) [Virtual Conference] 12-13 October 2022, pp. 43-60
summary A digital twin is a simultaneous digital reflection of object processes and states. Digital twins are usually made of objects that exist in reality or which are very near completion in a design and production process. In our research, we investigate the potential of digital twin technology for early design. Key to the early application of digital twin in design is the role of information and simulation. Since design information is valuable for predicting the future of design, we assume that design will begin to change as digital twin technologies become more and more adaptable, as designers simultaneously have digital twins of the past, present, and future. Digital twin technologies have many capabilities to support the design process at various stages from concept design to the final design. Throughout this process, architects use digital and physical models. Combined with digital twin technology, these models form what we call hybrid prototypes. Estimating that simulation has a vital impact on the design process, we raised the question of what the potential of architectural hybrid prototyping in design processes with digital twin technologies is. Similar to the development of the design through increasingly informed and detailed models, we think that the closest thing to the design process with the digital twin is the so-called foetal, child, and adult digital twin. Based on this classification, we approach the concept of hybrid prototyping and digital twin.
series ASCAAD
email
last changed 2024/02/16 13:29

_id ecaade2022_55
id ecaade2022_55
authors Kazak, Jelena, De Luca, Francesco and Partanen, Jenni
year 2022
title Wind Comfort Analysis and Design of Small Scale Elements for Improving Urban Space Livability - A case study in Talinn, Estonia
source Pak, B, Wurzer, G and Stouffs, R (eds.), Co-creating the Future: Inclusion in and through Design - Proceedings of the 40th Conference on Education and Research in Computer Aided Architectural Design in Europe (eCAADe 2022) - Volume 2, Ghent, 13-16 September 2022, pp. 247–256
doi https://doi.org/10.52842/conf.ecaade.2022.2.247
summary Wind comfort plays a central role in improving the safety, livability, and resilience of urban environments. The modification of wind patterns by buildings can cause physical discomfort to pedestrians and danger to vulnerable populations. The height, size, location and shape of buildings and urban features have a significant effect on wind acceleration or mitigation. A study was performed on the potential for small-scale elements of enhancing wind comfort within three pedestrian areas in Tallinn’s Ülemiste district, which suffers from high urban wind discomfort. The investigation combined parametric design and CFD simulations to test a variety of wind shelter types and sizes and urban layout design to incorporate them into open spaces. A Lawson wind comfort criterion was used to evaluate wind discomfort in the actual situation and the possibility of improving comfort with the shelters. Based on initial results, the area in the state of comfort improved from 40% to 83 %. The methods and results are presented in detail in the paper.
keywords Wind Comfort, Urban Comfort, Wind Simulations, Mitigation Strategies, Shelter Design Evaluation
series eCAADe
email
last changed 2024/04/22 07:10

_id ecaade2017_032
id ecaade2017_032
authors Kepczynska-Walczak, Anetta
year 2017
title Computation As Design Logic Indicator - The Expo Project Experiment
source Fioravanti, A, Cursi, S, Elahmar, S, Gargaro, S, Loffreda, G, Novembri, G, Trento, A (eds.), ShoCK! - Sharing Computational Knowledge! - Proceedings of the 35th eCAADe Conference - Volume 1, Sapienza University of Rome, Rome, Italy, 20-22 September 2017, pp. 279-288
doi https://doi.org/10.52842/conf.ecaade.2017.1.279
summary The city of Lodz is bidding for hosting International EXPO in 2022. The proposed theme is "City Re:Invented". The paper presents the EXPO project experiment conducted at Lodz University of Technology in cooperation with Lodz City Council. The idea was to prepare design proposals for promotional purposes, first in the form of computer visualisations, then as physical scale mock-ups produced in a digital fabrication laboratory. It is planned that the best solutions would be adopted and built in 1:1 scale if Lodz received a nomination. The results of the project are illustrated in the paper by selected examples. The main aim of this study is to examine computational thinking as a design medium. The paper presents background studies in this regard. It also looks into the approach to articulate digital fabrication and robotics as not merely the methods of delivery of a final product but their role in a design process. It deliberates pros and cons of computational design and its influence on creativity. It concludes with a statement that computation may help to construct, reveal, enhance and develop logic in a creation process.
keywords computational design; parametric modelling; digital fabrication; creativity; EXPO
series eCAADe
email
last changed 2022/06/07 07:52

_id ecaade2022_161
id ecaade2022_161
authors Kharbanda, Kritika, Papadopoulou, Iliana, Pouliou, Panagiota, Daw, Karim, Belwadi, Anirudh and Loganathan, Hariprasath
year 2022
title LearnCarbon - A tool for machine learning prediction of global warming potential from abstract designs
source Pak, B, Wurzer, G and Stouffs, R (eds.), Co-creating the Future: Inclusion in and through Design - Proceedings of the 40th Conference on Education and Research in Computer Aided Architectural Design in Europe (eCAADe 2022) - Volume 2, Ghent, 13-16 September 2022, pp. 601–610
doi https://doi.org/10.52842/conf.ecaade.2022.2.601
summary The new construction that is projected to take place between 2020 and 2040 plays a critical role in embodied carbon emissions. The change in material selection is inversely proportional to the budget, as the project progresses. Given the fact that early-stage design processes often do not include environmental performance metrics, there is an opportunity to investigate a toolset that enables early-stage design processes to integrate this type of analysis into the preferred workflow of concept designers. The value here is that early-stage environmental feedback can inform the crucial decisions that are made in the beginning, giving a greater chance for a building with better environmental performance in terms of its life cycle. This paper presents the development of a tool called LearnCarbon, as a plugin of Rhino3d, used to educate architects and engineers in the early stages about the environmental impact of their design. It facilitates two neural networks trained with the Embodied Carbon Benchmark Study by Carbon Leadership Forum, which learn the relationship between building geometry, typology, and structure with the Global Warming potential in tCO2e. The first one, a regression model, is able to predict the GWP based on the massing model of a building, along with information about typology and location. The second one, a classification model, predicts the construction type given a massing model and target GWP. LearnCarbon can help improve the building life cycle impact significantly, through early predictions of the structure’s material, and can be used as a tool for facilitating sustainable discussions between the architect and the client.
keywords Machine Learning, Carbon Emissions, LCA, Rhino Plug-in
series eCAADe
email
last changed 2024/04/22 07:10

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