CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

PDF papers
References

Hits 1 to 20 of 630

_id caadria2022_179
id caadria2022_179
authors Kikuchi, Naoki, Fukuda, Tomohiro and Yabuki, Nobuyoshi
year 2022
title How a Flooded City Can Be Visualized from Both the Air and the Ground with the City Digital Twin Approach, System Integration of Flood Simulation and Augmented Reality with Drones
source Jeroen van Ameijde, Nicole Gardner, Kyung Hoon Hyun, Dan Luo, Urvi Sheth (eds.), POST-CARBON - Proceedings of the 27th CAADRIA Conference, Sydney, 9-15 April 2022, pp. 607-616
doi https://doi.org/10.52842/conf.caadria.2022.2.607
summary City digital twins are becoming increasingly important for the sustainable development of cities, and augmented reality (AR) has been attracting attention as a tool for visualizing city digital twins. In addition, from the perspective of SDG 11, it is essential to manage flood risk in urban spaces. However, there are no case studies that present a bird‚s-eye view of a simulated city. Visualizing the state of a flooded city during a disaster is one potential use case. From the perspective of information graphics, people want to understand urban data at the micro and macro levels. This study proposes a city-digital-twin approach for visualizing a simulated city using a large-scale AR and drone integration method that does not require a specific software development kit (SDK). This system can visualize the state of a city flooded by a disaster from both a bird‚s-eye view of the city at several tens of metres above it and from a first-person perspective of the user‚s area of activity. The applicability of the system is demonstrated through verification and case studies.
keywords virtual and augmented realities, city digital twin, occlusion handling, flood visualization, web-based augmented reality (web AR), SDG 11
series CAADRIA
email
last changed 2022/07/22 07:34

_id ecaade2022_366
id ecaade2022_366
authors Geropanta, Vasiliki, Karagianni, Anna, Parthenios, Panagiotis, Ampatzoglou, Triantafyllos, Fatouros, Loukas, Simantiraki, Vasiliki, Brokos-Melissaratos, Orestis and Eleftheriadis, Dimitris
year 2022
title Digitalization of Participatory Greening - The case of UnionYouth in Chania
source Pak, B, Wurzer, G and Stouffs, R (eds.), Co-creating the Future: Inclusion in and through Design - Proceedings of the 40th Conference on Education and Research in Computer Aided Architectural Design in Europe (eCAADe 2022) - Volume 1, Ghent, 13-16 September 2022, pp. 469–478
doi https://doi.org/10.52842/conf.ecaade.2022.1.469
summary The contemporary climate crisis pushed communities of actors, cities and citizens to use smart technology, digital platforms, and data-based intelligence to steer creative solutions for greening in their urban ecosystems. This phenomenon brought about an increasing imperative for citizen participation and inclusion, in the co-design of green infrastructures, suggesting alternative ways to deal with the lack or misuse of public space. In this framework, this paper analyzes the case of ''UnionYouth in Chania'', a project that aims a) to build an environmental awareness strategy for Generation Z, b) to promote capacity-building processes related to climate change and environmental protection, c) actually transform the city public space through participatory processes. Specifically, the project describes the creation of a digital platform and a mobile app consisting of several engagement tools that allow interaction between the digital community of youth, the city's decision-makers, and city greening actors. Therefore, the first part of the paper talks about the necessity of promoting today's participatory processes in the city for climate change mitigation through a literature review that emerged in the last decade. The second part of the paper examines a case study, namely UnionYouth in Chania, a digital collaborative platform that promotes methods for greening the city through district-based, activity-based, and network-based redesign solutions. The third part of the paper brings about interesting reflections on the relationship between the analog and digital world, and how bottom-up processes may be an important tool in city planning. The overall scope of the analysis of the specific case study is to bring insights into the architectural world, as a means to create more bridges with citizens and communities and contribute to their greening understanding.
keywords Climate Change, Generation Z, Green Infrastructure, Raise Awareness, Mobile Application, Participatory Design, Smart City
series eCAADe
email
last changed 2024/04/22 07:10

_id ascaad2022_033
id ascaad2022_033
authors Rohani, Nima; Kim, Ikhwan
year 2022
title Urban Design Analysis of New York City's Virtual Model: The Case of Tom Clancy's The Division
source Hybrid Spaces of the Metaverse - Architecture in the Age of the Metaverse: Opportunities and Potentials [10th ASCAAD Conference Proceedings] Debbieh (Lebanon) [Virtual Conference] 12-13 October 2022, pp. 188-201
summary People have started spending time with digital tools and virtual worlds to escape reality's horrors. However, designed spaces are more than the players' needs, especially those digital games that their stories involve urban environments. This inefficiency causes spending futile efforts both in time and cost for the digital games' productions; The urban environments in these digital games are replicas of real-world cities. Some companies use some techniques for downgrading replicas. Therefore, this study aims to uncover the used techniques for designing Tom Clancy's The Division (2016). By using reverse engineering methodology and qualitative comparative analysis, the in-game map compared with the real-world map. Based on the results, the used techniques allowed the designers to scale down the game environment to be 2.5 times smaller than the actual city. Rather, verisimilitude is achieved by combining sufficiently accurate elements to give the impression of complete accuracy. By implementing the results of this research, designers can develop smaller replicas to be perceived as more extensive.
series ASCAAD
email
last changed 2024/02/16 13:24

_id sigradi2022_35
id sigradi2022_35
authors Tu, Han
year 2022
title Eyes on the Street: Assessing Window-to-Wall Ratios in Google Street Views using Machine Learning
source Herrera, PC, Dreifuss-Serrano, C, Gómez, P, Arris-Calderon, LF, Critical Appropriations - Proceedings of the XXVI Conference of the Iberoamerican Society of Digital Graphics (SIGraDi 2022), Universidad Peruana de Ciencias Aplicadas, Lima, 7-11 November 2022 , pp. 175–186
summary Windows play an important role in ‘Eyes on the Street’ in Jane Jacobs’ theory. However, vital street-level parameters in her theory, most notably windows, are rarely assessed at the urban scale due to imprecise existing datasets. To resolve this challenge, this study proposes an automated computer vision-based methodology to extract the window-to-wall ratios (WWRs) of buildings in the Bronx, New York, using semantic segmentation machine learning. This study brings together machine learning and Google Street View (GSV) to accurately assess WWRs at the urban scale. The WWR distribution results show that street-level WWRs help to analyze with other urban data, with controlled parameters, such as land use and building age. Our WWR assessment can be universally applied to other cities using geotagged street view imagery of GSV. This study can help provide a reference for precise future urban design and management assessments.
keywords Machine Learning, Data Analytics, Google Street View (GSV), Visual quality, Window-to-wall ratio
series SIGraDi
email
last changed 2023/05/16 16:55

_id ascaad2022_102
id ascaad2022_102
authors Turki, Laila; Ben Saci, Abdelkader
year 2022
title Generative Design for a Sustainable Urban Morphology
source Hybrid Spaces of the Metaverse - Architecture in the Age of the Metaverse: Opportunities and Potentials [10th ASCAAD Conference Proceedings] Debbieh (Lebanon) [Virtual Conference] 12-13 October 2022, pp. 434-449
summary The present work concerns the applications of generative design for sustainable urban fabric. This represents an iterative process that involves an algorithm for the generation of solar envelopes to satisfy solar and density constraints. We propose in this paper to explore a meta-universe of human-machine interaction. It aims to design urban forms that offer solar access. This being to minimize heating energy expenditure and provide solar well-being. We propose to study the impact of the solar strategy of building morphosis on energy exposure. It consists of determining the layout and shape of the constructions based on the shading cut-off time. This is a period of desirable solar access. We propose to define it as a balance between the solar irradiation received in winter and that received in summer. We rely on the concept of the solar envelope defined since the 1970s by Knowles and its many derivatives (Koubaa Turki & al., 2020). We propose a parametric model to generate solar envelopes at the scale of an urban block. The generative design makes it possible to create a digital model of the different density solutions by varying the solar access duration. The virtual environment created allows exploring urban morphologies resilient both to urban densification and better use of the context’s resources. The seasonal energy balance, between overexposure in summer and access to the sun in winter, allows reaching high energy and environmental efficiency of the buildings. We have developed an algorithm on Dynamo for the generation of the solar envelope by shading exchange. The program makes it possible to detect the boundaries of the parcels imported from Revit, establish the layout of the building, and generate the solar envelopes for each variation of the shading cut-off time. It also calculates the FAR1 and the FSI2 from the variation of the shading cut-off time for each parcel of the island. We compare the solutions generated according to the urban density coefficients and the solar access duration. Once the optimal solution has been determined, we export the results back into Revit environment to complete the BIM modelling for solar study. This article proposes a method for designing buildings and neighbourhoods in a virtual environment. The latter acts upstream of the design process and can be extended to the different phases of the building life cycle: detailed design, construction, and use.
series ASCAAD
email
last changed 2024/02/16 13:38

_id caadria2022_486
id caadria2022_486
authors Zhou, Xinyi, Chen, Yao, Chen, Fukai, Li, Kan, Lo, Tian Tian, Xiang, Rufeng and Liu, Liquan
year 2022
title Remembering Urban Village: Using CloudXR Technology as an Enhanced Alternative to Better Disseminate Heritage
source Jeroen van Ameijde, Nicole Gardner, Kyung Hoon Hyun, Dan Luo, Urvi Sheth (eds.), POST-CARBON - Proceedings of the 27th CAADRIA Conference, Sydney, 9-15 April 2022, pp. 757-766
doi https://doi.org/10.52842/conf.caadria.2022.1.757
summary Urban villages are strictly related to urban growth. It reflects the era characteristics and memory in urban growth, which has significant value in heritage and sustainable cities (SDG 11). Due to the continuous development of urbanization and the shortage of urban land, many urban villages will be replaced by more valuable functions. Therefore, better preserving the digitalization of urban villages and making more people understand the value of urban villages is particularly important. However, the existing technology still has shortcomings in disseminating digital heritage. For urban villages, usually a large-scale and complex environment, the hardware requirements will be very high for high-precision visualization. Most existing solutions use large hardware devices, such as the virtual sand table. Unlike hand-held devices, such devices are expensive and not portable, limiting better dissemination of such heritage. Due to the hardware limitation of hand-held devices, neither the display resolution nor the interaction effect is satisfying. Therefore, this paper proposes a new workflow by NVIDIA CloudXR streaming technology to achieve high-precision visualization and a rich interactive experience on hand-held devices. Such heritage can be promoted and cities can be more sustainable.
keywords CloudXR technology, urban village, digital heritage, preservation, dissemination, portable devices, SDG 11
series CAADRIA
email
last changed 2022/07/22 07:34

_id caadria2022_33
id caadria2022_33
authors Alva, Pradeep, Mosteiro-Romero, Martin, Miller, Clayton and Stouffs, Rudi
year 2022
title Digital Twin-Based Resilience Evaluation of District-Scale Archetypes
source Jeroen van Ameijde, Nicole Gardner, Kyung Hoon Hyun, Dan Luo, Urvi Sheth (eds.), POST-CARBON - Proceedings of the 27th CAADRIA Conference, Sydney, 9-15 April 2022, pp. 525-534
doi https://doi.org/10.52842/conf.caadria.2022.1.525
summary District-scale energy demand models can be powerful tools for understanding interactions in complex urban areas and optimising energy systems in new developments. The process of coupling characteristics of urban environments with simulation software to achieve accurate results is nascent. We developed a digital twin through a web map application for a 170ha district-scale university campus as a pilot. The impact on the built environment is simulated with pandemic (COVID-19) and climate change scenarios. The former can be observed through varying occupancy rates and average cooling loads in the buildings during the lockdown period. The digital twin dashboard was built with visualisations of the 3D campus, real-time data from sensors, energy demand simulation results from the City Energy Analyst (CEA) tool, and occupancy rates from WiFi data. The ongoing work focuses on formulating a resilience assessment metric to measure the robustness of buildings to these disruptions. This district-scale digital twin demonstration can help in facilities management and planning applications. The results show that the digital twin approach can support decarbonising initiatives for cities.
keywords Digital twin, City Information Modelling, Planning Support System, energy demand model, SGD 11, SGD 13
series CAADRIA
email
last changed 2022/07/22 07:34

_id cdrf2022_293
id cdrf2022_293
authors Amal Algamdey, Aleksander Mastalski, Angelos Chronis, Amar Gurung, Felipe Romero Vargas, German Bodenbender, and Lea Khairallah
year 2022
title AI Urban Voids: A Data-Driven Approach to Urban Activation
source Proceedings of the 2022 DigitalFUTURES The 4st International Conference on Computational Design and Robotic Fabrication (CDRF 2022)
doi https://doi.org/https://doi.org/10.1007/978-981-19-8637-6_26
summary With the development of digital technologies, big urban data is now readily available online. This opens the opportunity to utilize new data and create new relationships within multiple urban features for cities. Moreover, new computational design techniques open a new portal for architects and designers to reinterpret this urban data and provide much better-informed design decisions. The “AI Urban Voids'' project is defined as a data-driven approach to analyze and predict the strategic location for urban uses in the addition of amenities within the city. The location of these urban amenities is evaluated based on predictions and scores followed by a series of urban analyses and simulations using K-Means clustering. Furthermore, these results are then visualized in a web-based platform; likewise, the aim is to create a tool that will work on a feedback loop system that constantly updates the information. This paper explains the use of different datasets from Five cities including Melbourne, Sydney, Berlin, Warsaw, and Sao Paulo. Python, Osmx libraries and K-means clustering open the way to manipulate large data sets by introducing a collection of computational processes that can override traditional urban analysis.
series cdrf
email
last changed 2024/05/29 14:02

_id ascaad2022_043
id ascaad2022_043
authors Awan, Abeeha; Prokop, Simon; Vele, Jiri; Dounas, Theodor; Lombardi, Davide; Agkathidis, Asterios; Kurilla, Lukas
year 2022
title Qualitative Knowledge Graph for the Evaluation of Metaverse(s) - Is the Metaverse Hype or a Promising New Field for Architects?
source Hybrid Spaces of the Metaverse - Architecture in the Age of the Metaverse: Opportunities and Potentials [10th ASCAAD Conference Proceedings] Debbieh (Lebanon) [Virtual Conference] 12-13 October 2022, pp. 99-116
summary With the advancement of augmented and virtual reality technologies both in scale as well as accessibility, the Metaverse (Stephenson, 1992, Hughes, 2022) has emerged as a new digital space with potential for the application of architectural creativity and design. With blockchain integration, the concept of the Metaverse shows promise in creating a “decentralised” space for design and creativity with rewards for its participants. As a platform that incorporates these technological components, does the Metaverse have utility for architectural design? Is there something truly novel in what the Metaverse brings to architectural computing, and architectural design? The paper constructs a qualitative knowledge graph that can be used for the evaluation of various kinds of Metaverses in and for architectural design. We use Design Science Research methods to develop the knowledge graph and its evaluative capacity, stemming from our experience with two Metaverses, Decentraland and Cryptovoxels. The paper concludes with a discussion of knowledge and practice gaps that are evident, framing the opportunities that architects might have in the future in terms of developing Metaverse(s).
series ASCAAD
email
last changed 2024/02/16 13:24

_id sigradi2022_210
id sigradi2022_210
authors Cavalcante, Teane; Cardoso, Daniel; Alexandrino, Joao Victor; Fiuza, Rebeca; de Sousa, Eugenio
year 2022
title City information modeling (CIM) applied to urban planning: the urban indicator of reachness
source Herrera, PC, Dreifuss-Serrano, C, Gómez, P, Arris-Calderon, LF, Critical Appropriations - Proceedings of the XXVI Conference of the Iberoamerican Society of Digital Graphics (SIGraDi 2022), Universidad Peruana de Ciencias Aplicadas, Lima, 7-11 November 2022 , pp. 297–308
summary This work is part of an extension and investigation project dedicated to studying solutions related to urban, social and economic innovation with the purpose of developing a Health Innovation District (HID). Purposing to define the HID’s intervention area, a group of urban indicators was developed and categorized in four layers: reachness, integrability, use diversity and social validation. This article will explain the first layer: reachness. To achieve this, it aims to appropriate a generic framework that incorporates 1) a Relational Database Management System (PostgreSQL), 2) a Geographic Information System (QGIS) and 3) a CAD software associated to an algorithmic modelator (Rhinoceros3D + Grasshopper3D), associated to computer solutions to assess if the shortest  way possible between the residential lots and the points of interest has an adequate distance.
keywords City Information Model, Urban Planning, Urban Indicators, Parametric Analysis
series SIGraDi
email
last changed 2023/05/16 16:55

_id caadria2022_352
id caadria2022_352
authors Duran, Ayca, Iseri, Orcun Koral, Meral Akgul, Cagla, Kalkan, Sinan and Gursel Dino, Ipek
year 2022
title Compiling Open Datasets to Improve Urban Building Energy Models with Occupancy and Layout Data
source Jeroen van Ameijde, Nicole Gardner, Kyung Hoon Hyun, Dan Luo, Urvi Sheth (eds.), POST-CARBON - Proceedings of the 27th CAADRIA Conference, Sydney, 9-15 April 2022, pp. 669-678
doi https://doi.org/10.52842/conf.caadria.2022.2.669
summary Urban building energy modelling (UBEM) has great potential for assessing the energy performance of the existing building stock and exploring various actions targeting energy efficiency. However, the precision and completeness of UBEM models can be challenged due to the lack of available and reliable datasets related to building occupant and layout information. This study presents an approach that aims to augment UBEM with open-data sources. Data collected from open data sources are integrated into UBEM in three steps. Step (1) involves the generation of occupant profiles from census data collected from governmental institutions. Step (2) relates to the automated generation of building plan layouts by extracting data on building area and number of rooms from an online real-estate website. Results of Steps (1) and (2) are incorporated into Step (3) to generate residential units with layouts and corresponding occupant profiles. Finally, we make a comparative analysis between data-augmented and standard UBEM based on building energy use and occupant thermal comfort. The initial results point to the importance of detailed, precise energy models for reliable performance analysis of buildings at the urban scale. 0864108000
keywords urban building energy modelling, occupancy, residential building stock, unit layout Information, open-source datasets, energy demand, indoor thermal comfort, SDG 11
series CAADRIA
email
last changed 2022/07/22 07:34

_id caadria2022_93
id caadria2022_93
authors Feng, Jiajia, Liang, Yuebing, Hao, Qi, Xu, Ke and Qiu, Waishan
year 2022
title POI Data Versus Land Use Data, Which Are Most Effective in Modelling Theft Crimes?
source Jeroen van Ameijde, Nicole Gardner, Kyung Hoon Hyun, Dan Luo, Urvi Sheth (eds.), POST-CARBON - Proceedings of the 27th CAADRIA Conference, Sydney, 9-15 April 2022, pp. 425-434
doi https://doi.org/10.52842/conf.caadria.2022.1.425
summary Alleviating crime and improving urban safety is important for sustainable development of society. Prior studies have used either land use data or point-of-interests (POI) data to represent urban functions and investigate their associations with urban crime. However, inconsistent and even contrary results were yielded between land use and POI data. There is no agreement on which is more effective. To fill this gap, we systematically compare land use and POI data regarding their strength as well as the divergence and coherence in profiling urban functions for crime studies. Three categories of urban function features, namely the density, fraction, and diversity, are extracted from POI and land use data, respectively. Their global and local strength are compared using ordinary least square (OLS) regression and geographically weighted regression (GWR), with a case study of Beijing, China. The OLS results indicate that POI data generally outperforms land use data. The GWR models reveal that POI Density is superior to other indicators, especially in areas with concentrated commercial or public service facilities. Additionally, Land Use Fraction performs better for large-scale functional areas like green space and transportation hubs. This study provides important reference for city planners in selecting urban function indicators and modelling crimes.
keywords POI, Land Use, Urban Functions, Theft crime, Predictive Power, SDG 16
series CAADRIA
email
last changed 2022/07/22 07:34

_id ecaade2022_99
id ecaade2022_99
authors Hemmerling, Marco and Salzberger, Max
year 2022
title InterACT – Laboratory for architecture, crafts, technology
source Pak, B, Wurzer, G and Stouffs, R (eds.), Co-creating the Future: Inclusion in and through Design - Proceedings of the 40th Conference on Education and Research in Computer Aided Architectural Design in Europe (eCAADe 2022) - Volume 1, Ghent, 13-16 September 2022, pp. 557–566
doi https://doi.org/10.52842/conf.ecaade.2022.1.557
summary The InterACT research project focuses on the use of computational design and manufacturing methods in the construction of self-build projects based on wooden structures. The goal is the interdisciplinary development and realization of a prototypical laboratory on the university campus in Cologne. At the intersection of craftsmanship and architecture, the project aims to generate, collect and share interdisciplinary knowledge. The InterACT Lab is intended to function as a hybrid learning and research space, uniting theory and practice. Moreover, the project should make the concept of networked learning and research visible beyond the academic boundaries. The entire development of the project has been set-up as a participative and collaborative learning process, involving students in the conceptual design, decision making and the production of the building components as well as in the assembly of the structure, using digital tools as a common base and connector throughout the process. The paper presents the didactic concept and discusses the findings of the various steps from the early design phase to the realization of a first prototype in scale 1:1.
keywords Didactics, Architectural Curriculum, Design Build Projects, Open Educational Resources (OER), Wood Construction, Digital Fabrication
series eCAADe
email
last changed 2024/04/22 07:10

_id ascaad2022_057
id ascaad2022_057
authors Isik, Gulbahar; Achten, Henri
year 2022
title Architectural hybrid (Physical-Digital) Prototyping in Design Processes with Digital Twin Technologies
source Hybrid Spaces of the Metaverse - Architecture in the Age of the Metaverse: Opportunities and Potentials [10th ASCAAD Conference Proceedings] Debbieh (Lebanon) [Virtual Conference] 12-13 October 2022, pp. 43-60
summary A digital twin is a simultaneous digital reflection of object processes and states. Digital twins are usually made of objects that exist in reality or which are very near completion in a design and production process. In our research, we investigate the potential of digital twin technology for early design. Key to the early application of digital twin in design is the role of information and simulation. Since design information is valuable for predicting the future of design, we assume that design will begin to change as digital twin technologies become more and more adaptable, as designers simultaneously have digital twins of the past, present, and future. Digital twin technologies have many capabilities to support the design process at various stages from concept design to the final design. Throughout this process, architects use digital and physical models. Combined with digital twin technology, these models form what we call hybrid prototypes. Estimating that simulation has a vital impact on the design process, we raised the question of what the potential of architectural hybrid prototyping in design processes with digital twin technologies is. Similar to the development of the design through increasingly informed and detailed models, we think that the closest thing to the design process with the digital twin is the so-called foetal, child, and adult digital twin. Based on this classification, we approach the concept of hybrid prototyping and digital twin.
series ASCAAD
email
last changed 2024/02/16 13:29

_id ijac202220103
id ijac202220103
authors Jauk, Julian; Lukas Gosch, Hana Vašatko, Ingolf Christian, Anita Klaus, Milena Stavric
year 2022
title MyCera. Application of mycelial growth within digitally manufactured clay structures
source International Journal of Architectural Computing 2022, Vol. 20 - no. 1, pp. 31–40
summary In this paper we will demonstrate a digital workflow that includes a living material such as mycelium and makes the creation of structural designs possible. Our interdisciplinary research combines digital manufacturing with the use of mycelial growth, which enables fibre connections on a microscopic scale. We developed a structure that uses material informed toolpaths for paste-based extrusion, which are built on the foundation of experiments that compare material properties and growth observations. Subsequently, the tensile strength of 3D printed unfired clay elements was increased by using mycelium as an intelligently oriented fibre reinforcement. Assembling clay-mycelium composites in a living state allows force-transmitting connections within the structure. This composite has exhibited structural properties that open up the possibility of its implementation in the building industry. It allows the design and efficient manufacturing of lightweight ceramic constructions customised to this composite, which would not have been possible using conventional ce- ramics fabrication methods.
keywords Clay, Mycelium, 3D Printing, Growth, Bio-welding
series journal
last changed 2024/04/17 14:29

_id ecaade2022_162
id ecaade2022_162
authors Kremer, Noemi, Bangratz, Martin, Beetz, Jakob and Förster, Agnes
year 2022
title GIS-Box Improving Data Literacy in Spatial Disciplines - Integrating spatial data modeling, processing and visualization in spatial study programs
source Pak, B, Wurzer, G and Stouffs, R (eds.), Co-creating the Future: Inclusion in and through Design - Proceedings of the 40th Conference on Education and Research in Computer Aided Architectural Design in Europe (eCAADe 2022) - Volume 2, Ghent, 13-16 September 2022, pp. 525–534
doi https://doi.org/10.52842/conf.ecaade.2022.2.525
summary Data modelling, processing, and visualization are crucial competencies for geospatial study programs. Students of different geospatial study programs need to be strengthened in the use and application of digital tools of spatial analysis and visualization within the digitization of teaching. This paper presents an approach on how digital tools for spatial analysis and visualization can be introduced into the curricula of architecture, urban planning and geography studies, strengthening the interdisciplinary exchange and students’ data literacy. As a result, an interdisciplinary methodological teaching format for spatial analysis, the "GIS-Box" is introduced. The GIS-Box is developed as a modular toolbox to provide material for collaborative and self-taught learning in different Master and Bachelor degree programs. It offers video lectures as well as practical tutorials, including an introduction to data modelling and programming, with the aim of improving students' data literacy. Students also learn to use QGIS to create maps for applied spatial research. In order to provide a uniform technical basis for teaching Python programming, Jupyter Notebooks are used. The integration of Jupyter Notebooks allows combining theoretical and practical programming content interactively. In this paper, we present the implementation of the class, statistically assess student results and experiences from teaching. In addition, positive and negative aspects of integrating GIS-Box with digital tools in teaching are discussed and further opportunities to improving data literacy in teaching are outlined.
keywords GIS-Box, Digital Tools, Spatial Analysis, Data Literacy, Teaching
series eCAADe
email
last changed 2024/04/22 07:10

_id caadria2022_388
id caadria2022_388
authors Leong, Siew Leng and Janssen, Patrick
year 2022
title Participatory Planning: Heritage Conservation Through Co-design and Co-decision
source Jeroen van Ameijde, Nicole Gardner, Kyung Hoon Hyun, Dan Luo, Urvi Sheth (eds.), POST-CARBON - Proceedings of the 27th CAADRIA Conference, Sydney, 9-15 April 2022, pp. 505-514
doi https://doi.org/10.52842/conf.caadria.2022.2.505
summary Citizen participation in urban planning and architectural design has been long discussed and experimented with since the 1960s. With existing participatory design approaches, two key challenges can be identified. First, the power of citizens to directly affect the decision-making processes is typically quite limited. Second, the use of traditional face-to-face design workshop results in low levels of participation. This paper proposes an innovative participatory design approach with a focus on co-design and co-decision. The co-design stage provides citizens with a tool that empowers them to think critically of their built environment and to initiate design development in their own city. The co-decision stage gives citizens real power in determining the future changes to their city by embedding the participatory design approach into the planning permission system. This participatory design approach is implemented through a web application that allows participants to view design proposals within the existing site context from a birds-eye views and from multiple immersive views, leading to a better understanding of the design proposal‚s scale and impact. The design proposal viewer has been demonstrated on a heritage site in Singapore, showing its potential to be used as evidence for supporting or rejecting design proposals.
keywords Participatory Planning, Co-design and Co-decision, Citizen Power, Visualisation Method, Bird's-eye View, Immersive View, Web Application, SDG 11
series CAADRIA
email
last changed 2022/07/22 07:34

_id caadria2022_361
id caadria2022_361
authors Lok, Leslie and Bae, Jiyoon
year 2022
title Timber De-Standardized 2.0 : Mixed Reality Visualizations and User Interface for Processing Irregular Timber
source Jeroen van Ameijde, Nicole Gardner, Kyung Hoon Hyun, Dan Luo, Urvi Sheth (eds.), POST-CARBON - Proceedings of the 27th CAADRIA Conference, Sydney, 9-15 April 2022, pp. 121-130
doi https://doi.org/10.52842/conf.caadria.2022.2.121
summary Timber De-Standardized 2.0†is a mixed reality (MR) user interface (UI) that utilizes timber waste produced by manufacturing dimensional lumber, suggesting an expanded notion for "material usability‚ in timber construction. The expanded notion of designing with discarded logs not only requires new tools and technologies for cataloguing, structuring, and fabricating. It also relies on new methods and platforms for the visualization and design of these structures. As a†MR†UI,†Timber De-Standardized†enables professionals and non-professionals alike to seamlessly design with irregular logs and to create viable structural systems using an intuitive†MR†environment. In order to develop a†MR†environment with this level of competency, the research aims to finesse the visualization techniques in the immersive full-scale†3D†environment and to minimize the use of alternative 2D UI(s). The research methodology†focuses on†(1) cataloguing and extracting basic properties of various tree logs, (2)†refining mesh visualization for better user interaction, and†(3)†developing†the†MR†UI to increase user design agency with custom menu lists and operations.†This methodology will extend the usability of†MR†UI protocols to a broader audience while democratizing design and enabling the user as co-creator.
keywords Irregular Tree Logs, Wood Construction, Augmented and Mixed Realities, Mixed Reality User Interface, Co-Creative Design, Digital representation and visualization, SDG 9, SDG 12, SDG 13
series CAADRIA
email
last changed 2022/07/22 07:34

_id sigradi2022_85
id sigradi2022_85
authors Mariano, Pedro Oscar Pizzetti; Sansao, Marcos Marciel; Vaz, Carlos Eduardo Verzola
year 2022
title Parametric modeling applied to landscape design: simulation as a tool for defining tree stratum
source Herrera, PC, Dreifuss-Serrano, C, Gómez, P, Arris-Calderon, LF, Critical Appropriations - Proceedings of the XXVI Conference of the Iberoamerican Society of Digital Graphics (SIGraDi 2022), Universidad Peruana de Ciencias Aplicadas, Lima, 7-11 November 2022 , pp. 225–236
summary This experiment demonstrated how the use of a process aided with computational tools, similar to the multi-criteria performative model, contributes to the learning of architecture and urbanism students in the development of designing urban and landscape projects. The study seeks to bring students closer to multi-criteria analysis in project training activities. The method used is guided by a case study that allows simulated data referring to radiation, visual permeability, and percentage of visible sky. The results were collected through the analyzes and comparisons found in the final project of the discipline, verified through the observation of the design decisions based on the simulations. This allowed us to identify the potentialities of the process in the understanding of the students in using different criteria in the initial launch of the architectural project and also to recognize the points and negatives of the use of the process.
keywords Parametric Analysis, Simulation, Multicriteria Analysis, Landscape Design
series SIGraDi
email
last changed 2023/05/16 16:55

_id ecaade2023_227
id ecaade2023_227
authors Moorhouse, Jon and Freeman, Tim
year 2023
title Towards a Genome for Zero Carbon Retrofit of UK Housing
source Dokonal, W, Hirschberg, U and Wurzer, G (eds.), Digital Design Reconsidered - Proceedings of the 41st Conference on Education and Research in Computer Aided Architectural Design in Europe (eCAADe 2023) - Volume 2, Graz, 20-22 September 2023, pp. 197–206
doi https://doi.org/10.52842/conf.ecaade.2023.2.197
summary The United Kingdom has some of the worst insulated housing stock in Northern Europe. This is in part due to the age of housing in the UK, with over 90% being built before 1990 [McCrone 2017, Piddington 2020]. Moreover, 85% of current UK housing will still be in use in 2050 by which stage their Government are targeting Net Carbon Zero [Eyre 2019]. Domestic energy use accounts for around 25% of UK carbon emissions. The UK will need to retrofit 20 million dwellings in order to meet this target. If this delivery were evenly spread, it would equate to over 2,000 retrofit completions each day. Government-funded initiatives are stimulating the market, with upwards of 60,000 social housing retrofits planned for 2023, but it is clear that a system must be developed to enable the design and implementation of housing-stock improvement at a large scale.This paper charts the 20-year development of a digital approach to the design for low-carbon domestic retrofit by architects Constructive Thinking Studio Limited and thence documents the emergence of a collaborative approach to retrofit patterns on a National scale. The author has led the Research and Development stream of this practice, developing a Building Information Modelling methodology and integrated Energy Modelling techniques to optimise design for housing retrofit [Georgiadou 2019, Ben 2020], and then inform a growing palette of details and a database of validated solutions [Moorhouse 2013] that can grow and be used to predict options for future projects [D’Angelo 2022]. The data is augmented by monitoring energy and environmental performance, enabling a growing body of knowledge that can be aligned with existing big data to simulate the benefits of nationwide stock improvement. The paper outlines incremental case studies and collaborative methods pivotal in developing this work The proposed outcome of the work is a Retrofit Genome that is available at a national level.
keywords Retrofit, Housing, Zero-Carbon, BIM, Big Data, Design Genome
series eCAADe
email
last changed 2023/12/10 10:49

For more results click below:

this is page 0show page 1show page 2show page 3show page 4show page 5... show page 31HOMELOGIN (you are user _anon_947379 from group guest) CUMINCAD Papers Powered by SciX Open Publishing Services 1.002