CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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Hits 1 to 16 of 16

_id caadria2023_403
id caadria2023_403
authors Kim, Jong Bum, Kim, Seongchan and Aman, Jayedi
year 2023
title An Urban Building Energy Simulation Method Integrating Parametric BIM and Machine Learning
doi https://doi.org/10.52842/conf.caadria.2023.1.665
source Immanuel Koh, Dagmar Reinhardt, Mohammed Makki, Mona Khakhar, Nic Bao (eds.), HUMAN-CENTRIC - Proceedings of the 28th CAADRIA Conference, Ahmedabad, 18-24 March 2023, pp. 665–674
summary This research investigates a method of urban building energy simulation (UBES) by integrating Building Information Modeling (BIM), building simulation, and algorithm-based prediction to forecast the impact of surrounding conditions. In the urban context, building energy performances are determined not only by the individual building design but also by the building's surrounding context. Many energy performances are sensitive to outdoor and surrounding building conditions, such as neighbouring building volumes, heights, and spaces between buildings. However, such surrounding conditions were overlooked because they can exponentially increase the complexity of urban modeling and simulation. In that regard, the research sought to investigate a novel framework to take advantage of accurate performance simulations and algorithm-based fast predictions. This paper presents our UBES method implemented from three research phases: (i) building a parametric urban model in BIM to provide simulation inputs, (ii) creating a parametric simulation interface to produce training and validation data, and (iii) creating a prediction interface using a Support Vector Machine (SVR) algorithm. Lastly, the paper elaborates on the findings from the prediction results.
keywords Urban Energy Simulation, Solar Accessibility, Surrounding Conditions, Parametric BIM, Machine Learning, Support Vector Machine, Sustainable Cities and Communities
series CAADRIA
email
last changed 2023/06/15 23:14

_id ascaad2023_024
id ascaad2023_024
authors Afshar, Sepehr; Eshaghi, Sarvin; Kim, Ikhwan; Afshar, Sana
year 2023
title Leveraging Landscape Architecture and Environmental Storytelling for NextGeneration Gaming Experiences: A Holistic Approach to Virtual World Design
source C+++: Computation, Culture, and Context – Proceedings of the 11th International Conference of the Arab Society for Computation in Architecture, Art and Design (ASCAAD), University of Petra, Amman, Jordan [Hybrid Conference] 7-9 November 2023, pp. 639-651.
summary Designing a virtual environment within a digital game occupies a large part of the design procedure, requiring holistic attention and a broad arrangement of the game constituents. Considering other design disciplines, they occupy a unified design methodology; however, a comprehensive literature review reveals the lack of the intended design methodology in the digital game domain's virtual environment development, despite a currently proposed theoretical methodology trying to dissolve the issue. Hence, this research aims to determine the industry's requirements and provide a set of assets included in current digital games as an initial step of providing such a design methodology for the domain. In this regard, the researchers reverse-engineered ten selected digital games, understanding the current condition of digital games via adopting the mentioned currently available design methodology. This dataset reveals a lack in the assets of the story layer in the recent digital games, despite their focus on being story-based. This dilemma leads to long text or speech conversations between game characters, disrupting the players while following the game. The current design focuses on environmental resources only, however, as a virtual landscape, the story needs to be reinforced to be a balanced and well-designed game. Hence, increasing the ratio of the assets in this layer will advance the games' interactivity. Also, as future work, this data set could pave the way for a digital game industry design tool regarding the virtual environment.
series ASCAAD
email
last changed 2024/02/13 14:34

_id ecaade2023_51
id ecaade2023_51
authors Aman, Jayedi, Kim, Jong Bum and Verniz, Debora
year 2023
title AI-Integrated Urban Building Energy Simulation: A framework to forecast the morphological impact on daylight availability
doi https://doi.org/10.52842/conf.ecaade.2023.2.369
source Dokonal, W, Hirschberg, U and Wurzer, G (eds.), Digital Design Reconsidered - Proceedings of the 41st Conference on Education and Research in Computer Aided Architectural Design in Europe (eCAADe 2023) - Volume 2, Graz, 20-22 September 2023, pp. 369–378
summary The research presents a computational framework to investigate the relationship between urban morphology and environmental performance metrics of buildings. Understanding how buildings interact with their surroundings is crucial in optimizing environmental performance. Current urban building energy simulation methods (UBES) often overlook the complex interaction between urban morphology and environmental performance across a diverse set of attributes, resulting in inaccuracies. The proposed framework integrates machine learning (ML) with physics-based simulations and includes Parametric Building Information Modeling, iterative physics-based simulations, Multi-Objective Optimization, and a graph neural network. The framework leverages the detailed analysis capabilities of physics-based simulations and the data processing strengths of ML to analyze urban morphological attributes. Evaluations indicate that the framework enhances prediction accuracy while considering the influence of urban morphology on environmental performance.
keywords Urban Morphology, Urban Building Energy Modeling, Graph Neural Networks, Sustainable Urban Development, Environmental Performance, Multi-objective Optimization
series eCAADe
email
last changed 2023/12/10 10:49

_id acadia23_v2_408
id acadia23_v2_408
authors C Kim, Frederick; Johanes, Mikhael; Huang, Jeffrey
year 2023
title Flow2Form: A Flow-Driven Computational Framework for Early Stage Architectural Design
source ACADIA 2023: Habits of the Anthropocene: Scarcity and Abundance in a Post-Material Economy [Volume 2: Proceedings of the 43rd Annual Conference for the Association for Computer Aided Design in Architecture (ACADIA) ISBN 979-8-9891764-0-3]. Denver. 26-28 October 2023. edited by A. Crawford, N. Diniz, R. Beckett, J. Vanucchi, M. Swackhamer 408-418.
summary Flows have been a persistent theme as a rational and formal basis for architecture. This paper introduces a flow-based design framework for architecture using parametric modeling and machine learning analysis. It explores the integration of flows’ rational and figurative aspects into the early stages of the design process. The research employs para- metric tools and machine learning algorithms to represent and analyze flows, focusing on the artisanal and craft processes aiming for circular proto-typology as a transfor- mative architecture. The framework involves three stages: 3D flow modeling, machine learning analysis of formal and topological properties, and process-based programming and optimization. The results include volumetric representations of 16 artisanal flows and the classification of nodes based on their formal and topological characteristics. The framework enables the exploration of flow-driven architectural design, and bridges the gap between human interpretation and computational design. The research contributes to understanding flows to form in architecture, and the potential of machine learning in shaping architectural space.
series ACADIA
type paper
email
last changed 2024/12/20 09:12

_id ecaade2023_258
id ecaade2023_258
authors Hong, Soon Min, Kim, Geunjae, Gu, Hyeongmo, Kim, Taehoon and Choo, Seungyeon
year 2023
title Development of Building Component Combination Algorithms for Generative Design-based DfMA Applications
doi https://doi.org/10.52842/conf.ecaade.2023.2.207
source Dokonal, W, Hirschberg, U and Wurzer, G (eds.), Digital Design Reconsidered - Proceedings of the 41st Conference on Education and Research in Computer Aided Architectural Design in Europe (eCAADe 2023) - Volume 2, Graz, 20-22 September 2023, pp. 207–216
summary The AEC industry faces challenges such as low productivity, high carbon emissions, labor shortages, and construction site accidents. To address these issues, the industry focuses on MMC and DfMA based on BIM. This research paper develops building component combination algorithms for generative design-based applications. Using GD, the proposed method optimises the layout and selection of building components while considering construction costs and a specified budget range. A case study of a five-component building system with four types of components demonstrates the method's ability to generate diverse design alternatives. Designers can efficiently explore and evaluate these alternatives based on economic and design criteria. However, the method has limitations, such as the exclusion of MEP facilities as GD parameters and the focus on optimising the budget as a single goal. Nevertheless, this study lays the foundation for applying DfMA in the early design stage and utilizing GD technology in construction projects.
keywords DfMA, OSC, Generative Design, Optimisation
series eCAADe
email
last changed 2023/12/10 10:49

_id ijac202321305
id ijac202321305
authors Kim, Jong Bum; Danielle Oprean; Laura Cole; Laura Zangori
year 2023
title Illumi’s world: A mini-game development with parametric BIM-based simulations
source International Journal of Architectural Computing 2023, Vol. 21 - no. 3, 462–477
summary The research investigates the design and development of a serious game to teach green building design and energy literacy in rural middle schools in the United States. The paper presents a pilot study, education minigame development integrated with parametric BIM and energy simulations. The game scenario was built on the developed science curriculum modules in our funded research, teaching building energy technologies such as daylighting, artificial lighting, window configurations, building materials, solar panels, etc. The minigame, Illumi’s World, presents a baseline science lab and a media library of typical public schools in the United States. The players have the opportunity to improve energy literacy in several ways: manipulating the building configurations and the energy options, reviewing energy costs and emission level changes, and monitoring the performance from the game dashboards. This paper presents background theory, curriculum design, the mini-game development framework, methods and tools for energy simulation and BIM visualization, and the findings and challenges.
keywords Game-based learning, green building literacy, systems thinking, model-based reasoning, building information modeling, energy simulation
series journal
last changed 2024/04/17 14:30

_id ecaade2023_52
id ecaade2023_52
authors Le, Thanh-Luan and Kim, Sung-Ah
year 2023
title Game-based Platform for Daylight Analysis using Deep Learning
doi https://doi.org/10.52842/conf.ecaade.2023.2.481
source Dokonal, W, Hirschberg, U and Wurzer, G (eds.), Digital Design Reconsidered - Proceedings of the 41st Conference on Education and Research in Computer Aided Architectural Design in Europe (eCAADe 2023) - Volume 2, Graz, 20-22 September 2023, pp. 481–490
summary Daylight analysis is not easy and requires skills in specific software and techniques and significant computation time. These skills are necessary for architecture education, but some students may find them challenging. For this reason, a software-free and simulation-free approach that quickly calculates daylight performance may be a more effective way for students to learn and practice architecture design. From these ideas, a game environment, which is familiar to the young generation, may enhance the excitement and engagement of education in this field. The development of a cubic builder game platform that utilizes the Deep Learning Model (DLM) to help users learn about daylight analysis within the game environment is currently underway. This paper presents the preliminary results of this study that focused on exploring methods for implementing and using DLM to predict daylight performance in a game environment. Using a drawing canvas, users can give design inputs in this environment. A framework involving three steps has been developed to combine data from the design and gaming environments. First, small-scale building models with specific design contexts and simulation data were created in Rhino and Grasshopper using LadyBugs and HoneyBee. Second, a DLM was trained on these data to make predictions. Last, developing the game environment with the well-trained DLM in Unity3D. Through analysis, the DLM's performance in game environments confirmed the potential of this approach. A building system will fully implement the game environment in future research. The DLM's predictive performance will be enhanced using more extensive and diverse data sets.
keywords Daylight Simulation, Architecture Education, Game-based, Unity3D, Deep Learning
series eCAADe
email
last changed 2023/12/10 10:49

_id ecaade2023_91
id ecaade2023_91
authors Rezakhani, Mojgan and Kim, Sung-Ah
year 2023
title Utilizing Web Applications for Developing Digital Twin: Case study urban tunnel with kinetic roof
doi https://doi.org/10.52842/conf.ecaade.2023.2.791
source Dokonal, W, Hirschberg, U and Wurzer, G (eds.), Digital Design Reconsidered - Proceedings of the 41st Conference on Education and Research in Computer Aided Architectural Design in Europe (eCAADe 2023) - Volume 2, Graz, 20-22 September 2023, pp. 791–800
summary The integration of web technology within digital twin technology enables the ability to design collaboratively and transmit changes in real time between participating online users. Platforms such as Autodesk Platform Services (APS) - formerly Forge - have made it possible to create and share digital twins, which can be used to monitor, analyze data, and automate design. A gap exists in understanding how movement models combine with coding, particularly within kinetic architecture. In order to fill this gap, we have presented an APS application providing web-based visualization capabilities. This extension allows for the collection of real-time data from sensors located at a tunnel site, which is then sent to the cloud for analysis. This data can be used to manage risk circumstances and track the overall well-being of the kinetic roof tunnel. The methodology used in this study includes prototyping and experimentation using a case study that centers on a 3D model. Our model differs from the APS model’s default system in that it emphasizes the presence of kinetic objects, and was prototyped in a use case, which will be later applied to real case studies. To overcome technical limitations in web-based modeling, editable geometry vertices are essential for flexible parametric changes, and automated data transfer is crucial. This research will contribute to the development of web-based systems for digital twins that include kinetic elements, and that is expected to be useful for professionals in the field of architecture, engineering, and construction, as well as researchers and students in the field of kinetic architecture.
keywords Digital twin, Autodesk Platform Services (APS), Web, Kinetic
series eCAADe
email
last changed 2023/12/10 10:49

_id ijac202321306
id ijac202321306
authors Ricafort, Kim; Mohammed Makki
year 2023
title Urban flood resilience in Kampung Melayu: A multi-objective evolutionary approach
source International Journal of Architectural Computing 2023, Vol. 21 - no. 3, 478–497
summary The superblock of Kampung Melayu in Jakarta, Indonesia, is an urban morphology amalgamated by the environmental and infrastructure challenges raised by Jakarta’s inevitable urban growth. Low-income settlements like Kampung Melayu are particularly susceptible as a result of the city’s rapid and uncontrolled urban sprawl, erratic tropical weather, increasing sea levels and unparalleled environmental stresses. The proposed research utilises a multi-objective evolutionary algorithm (MOEA) for an in-depth investigation of the many relationships within the urban fabric to address these difficulties. The experiments demonstrate an alternate urban strategy for a flood-resilient Kampung that investigates the selection techniques coupled with the use of population-based algorithms. While preserving the irregularity that has been ingrained in the history of the urban form, the results address the environmental and demographic stresses of the urban village.
keywords Jakarta, Kampung Melayu, MOEA, evolutionary algorithm, computational design, Urban growth, flood resilience
series journal
last changed 2024/04/17 14:30

_id ecaade2023_198
id ecaade2023_198
authors Jahandideh, Romman, Jahandideh, Aran and Kim, Ikhwan
year 2023
title Creating Immersive Virtual Landscapes A User-Centered Approach to Enhance Depth Perception in Head-Mounted Displays
doi https://doi.org/10.52842/conf.ecaade.2023.1.149
source Dokonal, W, Hirschberg, U and Wurzer, G (eds.), Digital Design Reconsidered - Proceedings of the 41st Conference on Education and Research in Computer Aided Architectural Design in Europe (eCAADe 2023) - Volume 1, Graz, 20-22 September 2023, pp. 149–158
summary This paper investigates the effects of color, luminance, and transparency as depth distortion cues in Virtual Reality (VR) Head-mounted Displays (HMD). The aim is to tackle more in-depth immersion: focusing on interaction accuracy with transparent objects in HMDs. Due to the illumination and absence of texture, transparent objects are mainly displayed with colors. Recently, studies on transparent hands and objects have elucidated potential approaches regarding interaction with transparent elements. However, findings have not considered color and luminance as depth distortion cues for interacting in virtual landscapes. This paper used the forced-choice pairwise comparison experiment method and evaluated data based on the Kendall coefficient of agreement and consistency. Reverse effects of transparency on color and luminance are discovered. Cool colors are perceived nearer than warm colors in 90% transparency. Dark colors are sensed closer than bright colors in high transparency levels. These results reject the classical effects of color and luminance within VR HMDs. These findings help VR design tool developers who emphasize a particular use of depth cues. Designers can utilize the studied effects of color and luminance on transparent objects as an advantage in designing more interactive and immersive virtual landscapes.
keywords Virtual Landscapes, Immersion, Human-Computer Interaction, VR Head Mounted Displays, Depth Perception
series eCAADe
email
last changed 2023/12/10 10:49

_id cdrf2023_248
id cdrf2023_248
authors Jeffrey Huang, Frederick Chando Kim, Mikhael Johanes
year 2023
title Parametric Sankey: Interactive Mapping of Complex Material Flows for Urban and Architectural Design
doi https://doi.org/https://doi.org/10.1007/978-981-99-8405-3_21
source Proceedings of the 2023 DigitalFUTURES The 5st International Conference on Computational Design and Robotic Fabrication (CDRF 2023)
summary The mapping of flows in a city is essential for understanding urban systems and enabling the transition of the city into a circular economy. However, while tools for the virtual representations of physical volumes and spaces in urban environments have proliferated, effective tools for modeling the underlying flows are still missing. This paper discusses the development of Parametric Sankey, a tool for the trans-scalar representation of flows, and demonstrates its instrumentation in a research design process. The proposed Parametric Sankey tool overlays different flow categories (material, energy, labor, customer, waste, etc.) into one dynamic trans-scalar system, enabling interactive processes between analysis and intervention, and providing thereby an experimental interface to envision future circular cities and architectures.
series cdrf
email
last changed 2024/05/29 14:04

_id caadria2023_182
id caadria2023_182
authors Ji, Seung Yeul, KIM, Mi KYOUNG, BAE, JIN CHEOL, KANG, SE YEON and JUN, HAN JONG
year 2023
title Implementation Of A Human-centric Interactive Smart Space Using EEG And Face Emotion AI
doi https://doi.org/10.52842/conf.caadria.2023.1.453
source Immanuel Koh, Dagmar Reinhardt, Mohammed Makki, Mona Khakhar, Nic Bao (eds.), HUMAN-CENTRIC - Proceedings of the 28th CAADRIA Conference, Ahmedabad, 18-24 March 2023, pp. 453–462
summary Various approaches have been proposed to create a smart space using a variety of sensors and instil positive emotions in a user- centred space. The core feature of building human-centric smart space is the analysis of user space using various sensors. In particular, as biometric sensors used in medical applications involving humans are simple and fused, research to use them in everyday environments is being actively conducted. In this study, digital twins were used to monitor humans in the building space using EEG data, analyse their situational characteristics, and create a smart environment. However, to compensate for the limitations associated with accurate expression of emotional information using only brain waves, the emotional states users were supplemented through the image-based Face Emotion AI, and a smart space was established to improve the emotional states of users.
keywords Human-centric, Smart Space, Face Emotion AI, Face Emotion AI using Vision, EEG
series CAADRIA
email
last changed 2023/06/15 23:14

_id caadria2023_12
id caadria2023_12
authors Kim, Dongyun, Lee, Lloyd Sukgyo and Kim, Hanjun
year 2023
title Elemental Sabotage: Diffusing Functional Morphologies
doi https://doi.org/10.52842/conf.caadria.2023.1.029
source Immanuel Koh, Dagmar Reinhardt, Mohammed Makki, Mona Khakhar, Nic Bao (eds.), HUMAN-CENTRIC - Proceedings of the 28th CAADRIA Conference, Ahmedabad, 18-24 March 2023, pp. 29–38
summary What modernism has failed discuss is the sheer diversity of forms that can come with a singular function. Their order led to the systematisation of standardised architectural elements that are now widely used around the world. However, functions of architecture have manifested into a multitude of forms across different cultures. For instance, the roof of the Korean traditional architectural type, Hanok, can be easily differentiated from the Victorian gable roof. The function-form relationship in architecture has long been investigated, but there is a lack of objective tool or technique that directly contributes to categorisation or diversification of existing architectural forms. With the advent of novel Machine Learning techniques, especially Generative Adversarial Networks (GANs), architectural forms can now be traced with objective methodologies such as a probabilistic-based model. This paper seeks to increase architectural diversity, borrowing the objectivity of state-of-the-art machine learning techniques in three dimensions such as 3D GAN.
keywords Generative Adversarial Networks, 3D GAN, Morphology, Semiology, Form-finding
series CAADRIA
email
last changed 2023/06/15 23:14

_id ecaade2023_253
id ecaade2023_253
authors Kim, Eonyong and Park, JongJin
year 2023
title Using Digital Twins for Architectural Heritages
doi https://doi.org/10.52842/conf.ecaade.2023.2.681
source Dokonal, W, Hirschberg, U and Wurzer, G (eds.), Digital Design Reconsidered - Proceedings of the 41st Conference on Education and Research in Computer Aided Architectural Design in Europe (eCAADe 2023) - Volume 2, Graz, 20-22 September 2023, pp. 681–690
summary This research project explores the use of digital twin technology and sensor hub data for the preservation and management of architectural heritages. The project focuses on the development of a comprehensive management system for traditional buildings in Andong, South Korea, utilizing digital twin technology and sensor hub data. The project aims to critically examine the use of digital twin technology and investigate the efficacy of different methodologies for creating detailed digital models of traditional buildings, including laser scanning and photogrammetry. Real-time data from sensor hubs installed at the sites is collected and analyzed to provide stakeholders with a comprehensive and dynamic understanding of the buildings' condition. Infrastructure obstacles, such as a lack of power for sensors and LTE routers, are addressed through the implementation of sustainable and effective solutions such as solar power. The project aims to develop best practices and insights for the preservation and management of architectural heritages using digital twin technology and contribute to the field of heritage conservation.
keywords Digital Twins, Heritages, Korea Traditional building, Sensors, IoT
series eCAADe
email
last changed 2023/12/10 10:49

_id ecaade2023_197
id ecaade2023_197
authors Kim, Frederick Chando, Johanes, Mikhael and Huang, Jeffrey
year 2023
title Text2Form Diffusion: Framework for learning curated architectural vocabulary
doi https://doi.org/10.52842/conf.ecaade.2023.1.079
source Dokonal, W, Hirschberg, U and Wurzer, G (eds.), Digital Design Reconsidered - Proceedings of the 41st Conference on Education and Research in Computer Aided Architectural Design in Europe (eCAADe 2023) - Volume 1, Graz, 20-22 September 2023, pp. 79–88
summary Stepping towards the machine learning age in architecture, many architects and researchers have developed creative ways of utilizing machine learning with domain-specific architectural datasets in recent years. With the rising popularity of large language-based text-to-image models, architects have relied on different strategies for developing the prompt to create satisfactory images representing architecture, which lessens the agency of the architects in the process. We explore alternative ways of working with such models and put forward the role of designers through the fine-tuning process. This research proses a fine-tuning framework of a pre-trained language model, namely Stable Diffusion, with a dataset of formal architectural vocabularies towards developing a new way of understanding architectural form through human-machine collaboration. This paper explores the creation of an annotation system for machines to learn and understand architectural forms. The results showcased a promising method combining different formal characteristics for architectural form generation and ultimately contributing to the discourse of form and language in architecture in the age of large deep learning models.
keywords machine learning, diffusion model, architectural form, text-to-architecture
series eCAADe
email
last changed 2023/12/10 10:49

_id ecaade2023_256
id ecaade2023_256
authors Panya, David Stephen, Kim, Taehoon, Hyeongmo, Gu and Choo, Seungyeon
year 2023
title Development of a Real-time BIM-VR Multi-Collaborative Design Environment
doi https://doi.org/10.52842/conf.ecaade.2023.2.733
source Dokonal, W, Hirschberg, U and Wurzer, G (eds.), Digital Design Reconsidered - Proceedings of the 41st Conference on Education and Research in Computer Aided Architectural Design in Europe (eCAADe 2023) - Volume 2, Graz, 20-22 September 2023, pp. 733–739
summary Construction 4.0 technologies are transforming AEC designs and processes. Metaverses are developing rapidly and are being adopted in various industries as the future of the internet. The metaverse is an augmented world that allows individuals to penetrate and engage. Nevertheless, many people and businesses are still unaware of the potential uses of this technology. Virtual Reality, which is part of the fundamentals of the metaverse convergence with BIM technology, has improved in research and application in the AEC industry. The AEC industry has recently adopted both Building Information Modeling (BIM) and Virtual Reality (VR) as combined tools aiming at increasing collaboration ability among project team members as well as detecting clashes and correcting flaws before construction begins. This presents a multi-collaborative design as a potential requirement for BIM processes in the metaverse. The authors presented a platform that connects multiple VR environments through an online network to create a real-time-shared VR space that supports BIM models in real-time for collaborative design. The BIM-VR environment uses a game engine to create a session where individuals can upload their 3D BIM models in real-time which can be viewed by all users. This study presents that a collaborative environment that supports users and BIM models is the initial step to a BIM-based metaverse in the AEC industry.
keywords BIM, Virtual Reality, Metaverse, Collaborative Design
series eCAADe
email
last changed 2023/12/10 10:49

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