CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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_id acadia23_v3_193
id acadia23_v3_193
authors Crolla, Kristof; Tahir Sheikh, Abdullah
year 2023
title Immersive Realities
source ACADIA 2023: Habits of the Anthropocene: Scarcity and Abundance in a Post-Material Economy [Volume 3: Proceedings of the 43rd Annual Conference for the Association for Computer Aided Design in Architecture (ACADIA) ISBN 979-8-9891764-1-0]. Denver. 26-28 October 2023. edited by A. Crawford, N. Diniz, R. Beckett, J. Vanucchi, M. Swackhamer 24-32.
summary Workshop “IMMERSIVE REALITIES: Transforming Architectural Design Workspaces for the age of Extended Reality (XR)” (see Figure 1) was set up in response to observations that the potential of Virtual Reality (VR) for architecture design is relatively underused and under-implemented in architectural education and practice (Sheikh and Crolla 2023). The workshop introduced participants to the potential of a newly developed XR tool, named “Grasshopper VR 1.0 (Beta)” (GHVR) (see Figure 2), that allows architects and designers to work in VR in their usual Rhino + Grasshopper environment, while being immersed in their designs at full-scale in real time. This immersive virtual workspace instantly provides users with valuable insights into their parametric designs and allows them to explore the spatial relationships, scale, and overall experience of their creations. The workshop explained the tool’s development, demonstrated its functionality, and guided attendees through its basic usage and potential applications..
series ACADIA
type workshop
email
last changed 2024/04/17 14:00

_id ecaade2023_215
id ecaade2023_215
authors Sheikh, Abdullah and Crolla, Kristof
year 2023
title Architectural Education with Virtual Reality
doi https://doi.org/10.52842/conf.ecaade.2023.1.159
source Dokonal, W, Hirschberg, U and Wurzer, G (eds.), Digital Design Reconsidered - Proceedings of the 41st Conference on Education and Research in Computer Aided Architectural Design in Europe (eCAADe 2023) - Volume 1, Graz, 20-22 September 2023, pp. 159–168
summary This paper discusses educational and technical knowledge extracted from the development and implementation of teaching material for an elective course offered to both undergraduate and graduate students at The University of Hong Kong, which aimed to increase technical proficiency with Virtual Reality (VR) tools in Architecture design and education. VR is relatively underused and under-implemented in architectural education and practice due to the broad and diverse number of technical solutions available. Lack of open software workflows in this field limits ways in which designers can visualise models in a VR experience and evaluate their work at a 1:1 scale. The elective course aimed to address this, creating designer-specific workflows along with a larger overview of technical solutions available. Knowledge disseminated through guided exercises led to the introduction of options for independent student-driven research into VR-driven digital design projects. Technical knowledge was therefore transferred through integrated digital interaction embodied into the design process. Unreal Engine (5.03) was used as the main development environment for VR, with the addition of new features such as Lumen lighting and Nanite geometry. The Nvidia Omniverse allowed for seamless integration between Unreal Engine and Rhinoceros 3D, as well as many other apps using connectors. Connector usage allows importing and exporting models and data between the two platforms, allowing them a more intuitive ability to switch between tools and subsequently live link between software's and even include external sensor data. This paper documents and evaluates the knowledge gained of software workflows. Evaluation of produced student work is considered through factors of ease of interface, open nature of tools, and potential for altering the typical design workflow. Analysis provides an insight into the effectiveness of proposed workflows. Subsequent reflection and documentation aim to serve as a possible case study to encourage further incorporation of VR tools into architectural education.
keywords Virtual Reality, Simulation, Architectural education, Design interaction, Live data transfer
series eCAADe
email
last changed 2023/12/10 10:49

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