CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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Hits 1 to 8 of 8

_id caadria2023_358
id caadria2023_358
authors Song, Zhehao, Tang, Peng and Song, Yacheng
year 2023
title Digital Application of Typo-morphology in the Conservation and Renewal of Historic Areas
doi https://doi.org/10.52842/conf.caadria.2023.1.545
source Immanuel Koh, Dagmar Reinhardt, Mohammed Makki, Mona Khakhar, Nic Bao (eds.), HUMAN-CENTRIC - Proceedings of the 28th CAADRIA Conference, Ahmedabad, 18-24 March 2023, pp. 545–554
summary The conservation and renewal of historic areas are facing many complex and scattered problems, which are not suitable to be completed by a unified method. Designers tried to use the typo-morphology to analyse the morphology of each micro unit to carry out targeted conservation and renewal actions. However, any adjustment of spatial structure may affect the morphological characteristics of the whole block and each micro unit, designers need an efficient method to control the dynamic changes of the block in real-time. Based on the hierarchical structure of typo-morphology, a digital model of the historic areas was built. This model can be perfected as a morphological analysis tool and analyse the block's spatial morphological evolution during its conservation and renewal process. In the renewal design work of Hehuatang historical and cultural block in Nanjing, this method helps designers test each strategy's rationality and find a more scientific scheme to guide the further detailed design. The involvement of digital methods enables typo-morphology to assist design work more accurately and promote the working mode to gradually change from "experience-based artificial induction" to "data-based pattern extraction".
keywords historic area, conservation and renewal, typo-morphology, hierarchical structure, digital model
series CAADRIA
email
last changed 2023/06/15 23:14

_id ecaade2023_74
id ecaade2023_74
authors Agkathidis, Asterios, Jourdan, David, Song, Yang, Kanmani, Arathi and Thomas, Ansha
year 2023
title Four-Dimensional Printing on Textiles Evaluating Digital File-to-Fabrication Workflows for Self-Forming Composite Shell Structures
doi https://doi.org/10.52842/conf.ecaade.2023.1.491
source Dokonal, W, Hirschberg, U and Wurzer, G (eds.), Digital Design Reconsidered - Proceedings of the 41st Conference on Education and Research in Computer Aided Architectural Design in Europe (eCAADe 2023) - Volume 1, Graz, 20-22 September 2023, pp. 491–498
summary This design-led research investigates the development of self-forming wearable composite structures by printing embossed patterns out of flexible filament on pre-stretched textiles and releasing the stress after the printing has been completed, whereby time becomes the fourth dimension of the printing process. In particular, the study presents and compares three methods of ‘file-to-fabrication’ techniques for generating self-forming textile shell structures: The first is based on modified geometrical patterns in relation to curvature analysis, the second on printed patterns related to their stress line simulation and the third on an analysis of the anisotropic shrinking behaviour of stripe patterns. The findings emphasize the advantages and challenges of each method as well as present a comparative table chart highlighting the relationship between material properties, pattern geometry and the formal vocabulary of the composite shells.
keywords 4D printing, additive manufacturing, textile wearables, digital materiality
series eCAADe
email
last changed 2023/12/10 10:49

_id ecaade2023_96
id ecaade2023_96
authors Ortner, Frederick Peter, Chen, Zebin, Song, Peng and Qiu, Pengyun
year 2023
title Urban Fabric Generation: A comparative analysis of multiple vector field methods
doi https://doi.org/10.52842/conf.ecaade.2023.1.721
source Dokonal, W, Hirschberg, U and Wurzer, G (eds.), Digital Design Reconsidered - Proceedings of the 41st Conference on Education and Research in Computer Aided Architectural Design in Europe (eCAADe 2023) - Volume 1, Graz, 20-22 September 2023, pp. 721–730
summary This paper provides a comparative analysis of vector field methods for automatically generating urban fabric geometries and introduces the Rhino/Grasshopper plugin UrbanFab which implements these methods. Automated generation of urban design is a growing area of research addressing the complex challenge of building sustainable and economically viable cities. Within this research area vector fields are used to generate non-uniform urban fabric geometries. Similar to simulation of magnetic fields or moving fluids, vector field algorithms can be adapted to simulate urban sites, resolving complex site constraints and generating geometry used in the design of roads, land parcels or buildings. Vector field methods for urban fabric generation, however, are not well represented in computational tools serving urban designers, or in description of algorithms and evaluations in computational urban design literature. To address these challenges, this paper describes multiple urban vector field algorithms, with accompanying streamline visualization and evaluation methods. A comparative analysis of the results generated by these methods provides a means for designers to make informed decisions on which method is appropriate to their requirements and supports discussion of future work in urban fabric generation.
keywords Urban Planning, Urban Design, Generative Design, Vector Field, Optimization
series eCAADe
email
last changed 2023/12/10 10:49

_id architectural_intelligence2023_1
id architectural_intelligence2023_1
authors Qiwei Song, Zhiyi Dou, Waishan Qiu, Wenjing Li, Jingsong Wang, Jeroen van Ameijde & Dan Luo
year 2023
title The evaluation of urban spatial quality and utility trade-offs for Post-COVID working preferences: a case study of Hong Kong
doi https://doi.org/https://doi.org/10.1007/s44223-022-00020-x
source Architectural Intelligence Journal
summary The formation of urban districts and the appeal of densely populated areas reflect a spatial equilibrium in which workers migrate to locations with greater urban vitality but diminished environmental qualities. However, the pandemic and associated health concerns have accelerated remote and hybrid work modes, altered people's sense of place and appreciation of urban density, and transformed perceptions of desirable places to live and work. This study presents a systematic method for evaluating the trade-offs between perceived urban environmental qualities and urban amenities by analysing post-pandemic urban residence preferences. By evaluating neighbourhood Street View Imagery (SVI) and urban amenity data, such as park sizes, the study collects subjective opinions from surveys on two working conditions (work-from-office or from-home). On this basis, several Machine Learning (ML) models were trained to predict the preference scores for both work modes. In light of the complexity of work-from-home preferences, the results demonstrate that the method predicts work-from-office scores with greater precision. In the post-pandemic era, the research aims to shed light on the development of a valuable instrument for driving and evaluating urban design strategies based on the potential self-organisation of work-life patterns and social profiles in designated neighbourhoods.
series Architectural Intelligence
email
last changed 2025/01/09 15:00

_id ascaad2023_009
id ascaad2023_009
authors Song, Yang
year 2023
title AR + DESIGN: An Experiment in Remote Teaching and Practice using Augmented Reality for Interactive Brick-based Structure Design
source C+++: Computation, Culture, and Context – Proceedings of the 11th International Conference of the Arab Society for Computation in Architecture, Art and Design (ASCAAD), University of Petra, Amman, Jordan [Hybrid Conference] 7-9 November 2023, pp. 950-962.
summary Due to the COVID-19 breakout and its epidemic prevention restrictions, remote communication has become one of the critical solutions that almost every industry is exploring in this post-epidemic era. Likewise, architectural practitioners also look at remote possibilities for current design methods. This paper presents a unique experimental research using augmented reality (AR) immersion technology for interactive brick-based structure design to explore a remote design method overlayed on the spatial context in the architectural draft visualisation and modification stages. It discusses the teaching process and practice outcomes from an online workshop, which is conceptualised to allow participants to learn, master, and apply the proposed remote design method in AR for brick-based structures. For this online workshop, we enrich the current parametric design method to an AR-assisted way for remote possibilities. The employed workflow was driven by an instant connection between 3D modelling software (Rhinoceros 3D), the parametric design plugin (Grasshopper), and the AR immersion plugin (Fologram). This experiment explored and validated the possibility of remote teaching and practice in architectural design education for post-epidemic era requirements.
series ASCAAD
email
last changed 2024/02/13 14:34

_id caadria2023_16
id caadria2023_16
authors Song, Yang and Hahm, Soomeen
year 2023
title Augmented Robotic Bricklaying
doi https://doi.org/10.52842/conf.caadria.2023.1.323
source Immanuel Koh, Dagmar Reinhardt, Mohammed Makki, Mona Khakhar, Nic Bao (eds.), HUMAN-CENTRIC - Proceedings of the 28th CAADRIA Conference, Ahmedabad, 18-24 March 2023, pp. 323–332
summary After experiencing the Covid-19 pandemic, remote communication became one of the key issues in almost every field and discourse. Digital fabrication is no exception, and architects hope to seek a user-friendly way for human-machine interactions. This paper presents experimental research using Augmented Reality (AR) for robotic remote programming. The research tries to develop a unique pipeline and workflow which allows users from different locations to program robots and communicate with machines through AR. A sample workflow has been tested as a series of simple brick assemblies in an online workshop with remote participants. The pipeline allows all users to be able to remotely program and control a robot in AR. For this workshop, we transform the robotic coding method from the traditional computer science way to the plugin-oriented AR visual programming way in Grasshopper. As for the physical outcomes, participants all assembled brick-based structures successfully by programming and operating the robotic arm in AR remotely at the end. Associating the interaction in AR with the robotic arm and programming it with interactive visual input methods will make it easier for architectural practitioners to simulate and control industrial robots for complex structure assembly.
keywords augmented reality (AR), remote programming, robotic assembly, brick-based structure, online workshop
series CAADRIA
email
last changed 2023/06/15 23:14

_id sigradi2023_2
id sigradi2023_2
authors Song, Yang, Agkathidis, Asterios and Koeck, Richard
year 2023
title HoloBrick: a contextual design and analysis workflow for parametric masonry façade utilizing augmented reality
source García Amen, F, Goni Fitipaldo, A L and Armagno Gentile, Á (eds.), Accelerated Landscapes - Proceedings of the XXVII International Conference of the Ibero-American Society of Digital Graphics (SIGraDi 2023), Punta del Este, Maldonado, Uruguay, 29 November - 1 December 2023, pp. 695–704
summary This paper presents experimental research about developing a contextual design and analysis workflow utilizing augmented reality (AR) technology to enrich the current design process with an immersive experience. The limitation in the current design process is that due to the lack of spatial perception of the architectural draft on-site preview, designers sometimes find it difficult to fully evaluate their design proposals, which often causes unreasonable design outcomes and incomplete related analysis. To respond to the above problems, the HoloBrick research aims to create a unique augmented parametric algorithm for masonry façade designs to develop and validate the proposed contextual AR-assisted design and analysis workflow, which consists of two phases: a) AR contextual design, and b) AR contextual analysis and modification. The research findings highlight the advantages of using AR in the design and analysis process, such as providing immersive preview and interactive input methods, analyzing design outcomes within context, and enhancing draft modifications with better understanding, which are not offered in the current design process.
keywords Augmented Reality (AR), Contextual design, Contextual analysis, Masonry façade, Immersive workflow
series SIGraDi
email
last changed 2024/03/08 14:07

_id ecaade2023_150
id ecaade2023_150
authors Song, Yongjun, Lee, Jin, Yang, Hongju, Byeon, Yongje and Hong, Seung Wan
year 2023
title Effects of a Visual Perception-Equipped Fire Evacuee Simulation on the Design Trade-Offs in Students’ Architectural Projects
doi https://doi.org/10.52842/conf.ecaade.2023.2.259
source Dokonal, W, Hirschberg, U and Wurzer, G (eds.), Digital Design Reconsidered - Proceedings of the 41st Conference on Education and Research in Computer Aided Architectural Design in Europe (eCAADe 2023) - Volume 2, Graz, 20-22 September 2023, pp. 259–268
summary Architectural education aims to enhance students’ ability to decide on design trade-offs between safety and other building performance factors, but empirical explorations continue to lack valid exploratory methods. To overcome this shortcoming, we investigated the effects of agent-based simulation on students’ design trade-offs between safety and other building performances, such as daylighting and construction costs. To this end, we developed a visual perception-equipped evacuee behavioural model that incorporated responses to building layouts and fire circumstances, including smoke and sprinkler operations. In five building information modelling (BIM)-based empirical design projects, the simulation enabled students’ systematic examination and explicit data-driven trade-offs by providing both quantifiable analytics and representing the responsive behaviours of evacuees under fire circumstances. Compared to norm- and regulation-based extrapolation, the simulation also allowed students to conduct trade-offs easily and decide valid alternatives, with high fulfilment of design intention. We also found that the unexpected behaviours of fire evacuees, such as bottleneck inside smoke and affordance exploration, also influenced students’ trade-offs and decision-making. In this paper, we address the applicability that visual perception-equipped evacuee simulation is a potentially viable method for inclusion in architectural design pedagogy.
keywords Human behaviour simulation, Visual perception-equipped evacuee agents, Design trade-offs, Safety and quantifiable building performances, Architectural design education
series eCAADe
email
last changed 2023/12/10 10:49

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