CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

PDF papers
References

Hits 1 to 11 of 11

_id sigradi2023_114
id sigradi2023_114
authors Huang, Sheng-Yang, Wang, Yuankai and Jiang, Qingrui
year 2023
title (In)Visible Cities: Exploring generative artificial intelligence'screativity through the analysis of a conscious journey in latent space
source García Amen, F, Goni Fitipaldo, A L and Armagno Gentile, Á (eds.), Accelerated Landscapes - Proceedings of the XXVII International Conference of the Ibero-American Society of Digital Graphics (SIGraDi 2023), Punta del Este, Maldonado, Uruguay, 29 November - 1 December 2023, pp. 717–728
summary The rise of generative AI has redefined architectural design by introducing latent space, challenging traditional methods. This paper aims to explore, structure, and analyse latent journeys, drawing from analytical design discourses. We construct journeys towards 'Isaura' from 'Invisible Cities' by Italo Calvino, bridging literature and visual narratives, utilising the text-image generating software, Midjourney. The objective is to identify spatial configurations that align with the designer's interpretation of the text, ensuring the accuracy of visual elements. Structured as a Markov (stochastic) process, the experiment encompasses four primary stages to offer a rational explanation for the journey and the role of each segment. Findings emphasise the potential of latent space in augmenting architectural design and underscore the necessity for analytical tools to avert the reduction of design to trivial formalism. The study's outcome suggests that understanding and leveraging the traits of latent space can nurture a more meaningful engagement with AI-driven design, presenting a novel approach to architectural creativity.
keywords Latent Space, Generative Artificial Intelligence, Text-to-image Generation, Architectural Creativity, Spatial Analysis
series SIGraDi
email
last changed 2024/03/08 14:07

_id acadia23_v2_384
id acadia23_v2_384
authors Vakhshouri, Pouria; Luo, Jingyu; Su, Shuoxuan; Tang, Haohan; Wang, Bentian; Faircloth, Billie; King, Nathan; Stuart-Smith, Robert
year 2023
title Ceramic Forest: Robotic Die-Extrusion Variable Forming for Architectural Ceramics
source ACADIA 2023: Habits of the Anthropocene: Scarcity and Abundance in a Post-Material Economy [Volume 2: Proceedings of the 43rd Annual Conference for the Association for Computer Aided Design in Architecture (ACADIA) ISBN 979-8-9891764-0-3]. Denver. 26-28 October 2023. edited by A. Crawford, N. Diniz, R. Beckett, J. Vanucchi, M. Swackhamer 384-395.
summary Extrusion is a well-established industrial production technique for making ceramic clay parts in high-volume, mass-production lines, using an auger to push the clay out from a reservoir through a die profile onto a conveyor belt. While the method enables elaborately profiled extrusions, the extrusion and die allow for no degree of variability across the production of several parts. Ceramic Forest explores how robotic fabrication and clay extrusion techniques can be integrated into a variable production process by mounting an extrusion die and extrusion system on an industrial robot end-of-arm tool. Experiments exploring fabrication parameters including the clay body water content, die geometry, air pressure, and a robot's motion trajectory were conducted, and demonstrated the merits of the approach. The fabrication method is also demonstrated through the production of a series of geometrically distinctive parts that are utilized in a full-scale, assembled, façade screen prototype. A computational design method was also developed for an architectural façade screen that generates design outcomes that align with the research’s established fabrication constraints. Together, these developments demonstrate an approach to die-formed ceramic extrusion and an aligned computational design tool for its use on architectural façade screens.
series ACADIA
type paper
email
last changed 2024/12/20 09:12

_id caadria2024_477
id caadria2024_477
authors Akbaylar Hayreter, Ipek, Gulec Ozer, Derya and As Cemrek, Handan
year 2024
title Enhancing Cultural Heritage Digitalization and Visitor Engagement Through LiDAR Scanning and Gamification
doi https://doi.org/10.52842/conf.caadria.2024.2.283
source Nicole Gardner, Christiane M. Herr, Likai Wang, Hirano Toshiki, Sumbul Ahmad Khan (eds.), ACCELERATED DESIGN - Proceedings of the 29th CAADRIA Conference, Singapore, 20-26 April 2024, Volume 2, pp. 283–292
summary Cultural heritage assets are valuable, providing important information about humanity's past and conveying it to the future. Unfortunately, conventional documentation is insufficient to preserve them for the next generations. Furthermore, increasing visitor interaction with these assets and raising awareness has been one of the challenges in this field. In this paper, we will examine how mobile LiDAR (Laser Detection and Ranging) technology can be used to precisely scan and document historical sites and how it can be combined with gamification elements to provide visitors with better experiences. It is also important that the texture taken in mobile laser scanning can be used to better visualize 3D mesh models of the scanned objects, so the fastest application that produces 3D models is selected. The study area is Syedra Ancient City in Alanya / Turkey, where the research and excavation process has continued since 2015 and the restoration projects started in 2023. Future work includes the creation of experiences to provide a basis for gamification and revitalizing the story of the heritage for the visitors through digital storytelling and AR (Augmented Reality). Preserving historical sites while providing visitors with a more in-depth, vivid and enjoyable experience are important facts for enhancing cultural heritage and passing it on to future generations.
keywords Cultural Heritage, Digitalization, LiDAR, Mobile Laser Scanning, Digital Storytelling, Augmented Reality, Gamification
series CAADRIA
email
last changed 2024/11/17 22:05

_id cdrf2023_190
id cdrf2023_190
authors Beibei Zang, Tianjun Wang, Dan Luo
year 2023
title The Embodied Interaction with XR Metaverse Space Based on Pneumatic Actuated Structures
doi https://doi.org/https://doi.org/10.1007/978-981-99-8405-3_16
source Proceedings of the 2023 DigitalFUTURES The 5st International Conference on Computational Design and Robotic Fabrication (CDRF 2023)
summary This paper is based on our exploration of building an integrated-sensory XR interactive system breaking through the sensory boundary between physical environment and metaverse via pneumatic wearables. In short, our exploration mainly focuses on the following two aspects. Firstly, this research has adapted pneumatic-actuated wearable devices to satisfy the needs of clothing comfort and embodied interaction concurrently by exploring the downsized body-scale pneumatic system and programmable soft materials. Secondly, this research explores the possibility of using digital wearables as the linkage of physical body and XR metaverse to enrich the interaction between XR metaverse and physical environment, aiming at the real-time synchronization of physical wearer's and his virtual avatar in XR system.
series cdrf
email
last changed 2024/05/29 14:04

_id caadria2023_384
id caadria2023_384
authors Dong, Jiahua, Jiang, Qingrui, Wang, Anqi and Wang, Yuankai
year 2023
title Urban Cultural Inheritance: Generative Adversarial Networks (GANs) Assisted Street Facade Design in Virtual Reality (VR) Environments Based on Hakka Settlements in Hong Kong
doi https://doi.org/10.52842/conf.caadria.2023.1.473
source Immanuel Koh, Dagmar Reinhardt, Mohammed Makki, Mona Khakhar, Nic Bao (eds.), HUMAN-CENTRIC - Proceedings of the 28th CAADRIA Conference, Ahmedabad, 18-24 March 2023, pp. 473–482
summary In Hong Kong, the Hakka settlements are the home of indigenous people who have been involved in agriculture and fishing for over 200 years, which has a special place in Hong Kong’s history. However, these settlements are gradually being abandoned as ghost towns due to rapid urbanisation, where the city is progressively constructing high-density habitats to accommodate the exponentially increased population since the 1950s. This challenges designers to rethink means of preserving urban cultural heritage, while engaging in continuous urban regeneration processes. This study investigates workflows to detect historical building styles in one of the most densely-populated cities in the world - Hong Kong - that further deployed in human-computer interfaces in the virtual reality (VR) environment as a collaborative and suggestive design -107958641080
keywords Urban Culture Inheritance, Hakka Settlements, Facade Generation, Human-Computer Interaction (HCI), Virtual Reality (VR)
series CAADRIA
email
last changed 2023/06/15 23:14

_id architectural_intelligence2023_1
id architectural_intelligence2023_1
authors Qiwei Song, Zhiyi Dou, Waishan Qiu, Wenjing Li, Jingsong Wang, Jeroen van Ameijde & Dan Luo
year 2023
title The evaluation of urban spatial quality and utility trade-offs for Post-COVID working preferences: a case study of Hong Kong
doi https://doi.org/https://doi.org/10.1007/s44223-022-00020-x
source Architectural Intelligence Journal
summary The formation of urban districts and the appeal of densely populated areas reflect a spatial equilibrium in which workers migrate to locations with greater urban vitality but diminished environmental qualities. However, the pandemic and associated health concerns have accelerated remote and hybrid work modes, altered people's sense of place and appreciation of urban density, and transformed perceptions of desirable places to live and work. This study presents a systematic method for evaluating the trade-offs between perceived urban environmental qualities and urban amenities by analysing post-pandemic urban residence preferences. By evaluating neighbourhood Street View Imagery (SVI) and urban amenity data, such as park sizes, the study collects subjective opinions from surveys on two working conditions (work-from-office or from-home). On this basis, several Machine Learning (ML) models were trained to predict the preference scores for both work modes. In light of the complexity of work-from-home preferences, the results demonstrate that the method predicts work-from-office scores with greater precision. In the post-pandemic era, the research aims to shed light on the development of a valuable instrument for driving and evaluating urban design strategies based on the potential self-organisation of work-life patterns and social profiles in designated neighbourhoods.
series Architectural Intelligence
email
last changed 2025/01/09 15:00

_id cdrf2023_305
id cdrf2023_305
authors Wang Yueyang, Philip F. Yuan
year 2023
title A Parametric Approach Towards Carbon Net Zero in Agricultural Planning
doi https://doi.org/https://doi.org/10.1007/978-981-99-8405-3_26
source Proceedings of the 2023 DigitalFUTURES The 5st International Conference on Computational Design and Robotic Fabrication (CDRF 2023)
summary This paper presents a new tool called the Space Data Generator, which is a parametric tool for organizing open spaces in rural areas. It can optimize the layout of buildings, solar panels, and agricultural planting spaces. While architects have been exploring ways to achieve net-zero carbon emissions in building design, it is equally important to attain a feasible carbon-neutral goal in rural areas. This is particularly crucial as 40% of the world’s population resides in rural areas, and transitioning towards a more sustainable and efficient economy can bring about not only moral but also economic benefits through proper management [1]. The Space Date Generator offers a powerful spatial planning approach for optimizing and planning agricultural resources on any given land. This innovative tool utilizes a combination of remote sensing to generate precise maps of the land, providing a comprehensive understanding of its terrain and potential agricultural resources. With this information, farmers and land managers can make informed decisions about crop selection, irrigation, and fertilizer application, among other factors. By using the Space Date Generator, they can optimize the use of available resources and maximize crop yields, ultimately increasing profitability and sustainability in agriculture [2]. Overall, the Space Date Generator is a valuable tool for any farmer or land manager looking to make the most of their land and resources. Its ability to provide detailed and accurate data on the land’s potential agricultural resources can help to streamline decision-making processes and ultimately lead to more efficient and sustainable land use practices. 1. The Space data generator uses the collected site coordinate information, geographical status (including stones, lakes, and water patterns), and the planted plants’ price as input. 2. Divide the site into small squares, then configure enough solar panels in the optimal sunlight area of the site to meet the user’s needs, and then plant crops on the remaining land. 3. The Space data generator will analyze the number of calories a household needs each year as a percentage. If there is a surplus, the excess food can be allocated to generate economic outcomes on the market. The land area at hand will be subdivided based on its sun ratio, which is a relatively straightforward process. However, we are also interested in determining the value of excess vegetation that may grow in the allocated space. In this regard, the Space Data Generator can prove to be a valuable tool, not only for this particular scenario but also in other types of agricultural settings such as those involving a mix of livestock and crops. Additionally, it may be possible to use this tool to calculate the optimal harvesting of various plant species at different points in the seasonal cycle. The Space Date Generator has the potential to offer valuable references for optimizing agricultural schemes. However, it must provide users with completely accurate results. Unfortunately, it currently cannot measure crucial factors such as soil type and moisture level, which are essential for agricultural planning. Despite this limitation, the Space Data Generator is a flexible tool that can be modified as research advances, allowing for more inputs to be added to improve its accuracy. Moreover, the Space Data Generator can provide guidance in various other areas based on the specific needs of the user. For instance, it can offer guidelines for traffic and urban design, among other demands. By leveraging this technology, users can access more precise and relevant information, enhancing their decisionmaking capabilities. As such, the Space Data Generator represents a valuable tool for various industries and sectors.
series cdrf
email
last changed 2024/05/29 14:04

_id caadria2024_31
id caadria2024_31
authors Wong, Nichol Long Hin, Crolla, Kristof, Hou, June-Hao, Hsu, Pei-Hsien and Cheng, Yu-Tung
year 2024
title Curved Glulam Architecture Design Optimisation For Low-Tech Construction: The Fabrication and Construction of KATENARA
doi https://doi.org/10.52842/conf.caadria.2024.3.181
source Nicole Gardner, Christiane M. Herr, Likai Wang, Hirano Toshiki, Sumbul Ahmad Khan (eds.), ACCELERATED DESIGN - Proceedings of the 29th CAADRIA Conference, Singapore, 20-26 April 2024, Volume 3, pp. 181–190
summary This paper reports on the research findings from the fabrication and construction of "KATENARA", a prototypical, hyper-lightweight, wooden pavilion built in the Dongshi Forestry Cultural Park, Dongshi, Taiwan in November 2023. KATENARA uses a suspended roof structure system optimised for low-tech production from glue-laminated (glulam) timber. The pavilion’s geometry is based on near-catenary-shaped glulam beams that are evolutionary algorithmically optimised for manufacture from a single mould. Structures based on suspended beam geometries substantially reduce material needs when compared with those relying on straight beams, as catenary beams operate in pure tension throughout, avoiding inefficient neutral fibres along the centreline and removing risk of buckling. Yet, their manufacture from glulam typically requires costly bespoke individual hardware setups. Shape optimisation for fabrication efficiencies substantially increases the tectonic system's applicability, as it facilitates more affordable implementation in low-tec fabrication environment.
keywords Catenary, Timber Shell, Evolutionary Algorithm, Glue-laminated Timber, Low-tech, Affordable Construction.
series CAADRIA
email
last changed 2024/11/17 22:05

_id cdrf2023_346
id cdrf2023_346
authors Zexin Chen, Dandan Lin, Lujie Sun, Sining Wang, Dongchen Han
year 2023
title A ‘Human-In-The-Loop’ Workflow for Realizing Taihu Rocks
doi https://doi.org/https://doi.org/10.1007/978-981-99-8405-3_29
source Proceedings of the 2023 DigitalFUTURES The 5st International Conference on Computational Design and Robotic Fabrication (CDRF 2023)
summary This research uses an expanded polystyrene (EPS) Taihu rock as a demonstrator to illustrate a workflow encompassing shape grammar-based design and Mixed Reality (MR)-aided robotic fabrication. It aims to address a post-digital mindset that values human’s tacit knowledge and craftsmanship within CAD-CAM processes, therefore, this research combines three components: an idea of the human-cyber-physical system (HCPS), a from-finding approach, and an augmented materialization method. The investigators first 3D-scanned a natural Taihu rock and interpreted its geometric peculiarities into design generation rules. These rules were then translated into robotic foam-cutting paths. With Head-mounted Display (HMD) and MR technology, human fabricators were able to alter robotic motions on-site per their aesthetical demands.
series cdrf
email
last changed 2024/05/29 14:04

_id acadia23_v3_39
id acadia23_v3_39
authors Goti, Kyriaki; A. Scelsa, Jonathan; Rossi, Natalia; Wang, Wei; Palaci, Arthur
year 2023
title Bric(k)olage: Spoliated Masonry C+D Waste
source ACADIA 2023: Habits of the Anthropocene: Scarcity and Abundance in a Post-Material Economy [Volume 3: Proceedings of the 43rd Annual Conference for the Association for Computer Aided Design in Architecture (ACADIA) ISBN 979-8-9891764-1-0]. Denver. 26-28 October 2023. edited by A. Crawford, N. Diniz, R. Beckett, J. Vanucchi, M. Swackhamer 24-32.
summary The 2016 US Environmental Protection Agency reported that 23.1 million tons of broken pieces of concrete waste are annually discarded from new construction sites (EPA -2) and in example states in the north american context only 6.6% of C&D concrete is recycled; the rest is thrown out in landfills as it is labeled “contaminated or too hard to process on a large scale.” (CT DOE 25) Relatively little investigation has occurred in how this material could reappear in the architectural project that might honor its intrinsic broken quality as a part of its materiality within a life-cycle of continual usage. This project speaks towards a problematic Habit of the Anthropocene in how we construct buildings placing intrinsic cultural value on new parts over the broken and old due to economic efficiencies.
series ACADIA
type field note
email
last changed 2024/04/17 13:59

_id acadia23_v2_340
id acadia23_v2_340
authors Huang, Lee-Su; Spaw, Gregory
year 2023
title Augmented Reality Assisted Robotic: Tube Bending
source ACADIA 2023: Habits of the Anthropocene: Scarcity and Abundance in a Post-Material Economy [Volume 2: Proceedings of the 43rd Annual Conference for the Association for Computer Aided Design in Architecture (ACADIA) ISBN 979-8-9891764-0-3]. Denver. 26-28 October 2023. edited by A. Crawford, N. Diniz, R. Beckett, J. Vanucchi, M. Swackhamer 340-349.
summary The intent of this research is to study potential improvements and optimizations in the context of robotic fabrication paired with Augmented Reality (AR), leveraging the technology in the fabrication of the individual part, as well as guiding the larger assembly process. AR applications within the Architecture, Engineering, and Construction (AEC) industry have seen constant research and development as designers, fabricators, and contractors seek methods to reduce errors, minimize waste, and optimize efficiency to lower costs (Chi, Kang, and Wang 2013). Recent advancements have made the technology very accessible and feasible for use in the field, as demonstrated by seminal projects such as the Steampunk Pavilion in Tallinn, Estonia (Jahn, Newnham, and Berg 2022). These types of projects typically improve manual craft processes. They often provide projective guidelines, and make possible complex geometries that would otherwise be painstakingly slow to complete and require decades of artisanal experience (Jahn et al. 2019). Building upon a previously developed robotic tube bending workflow, our research implements a custom AR interface to streamline the bending process for multiple, large, complex parts with many bends, providing a pre-visualization of the expected fabrication process for safety and part-verification purposes. We demonstrate the utility of this AR overlay in the part fabrication setting and in an inadvertent, human-robot, collaborative process when parts push the fabrication method past its limits. The AR technology is also used to facilitate the assembly process of a spatial installation exploring a unique aesthetic with subtle bends, loops, knots, bundles, and weaves utilizing a rigid tube material.
series ACADIA
type paper
email
last changed 2024/12/20 09:12

No more hits.

HOMELOGIN (you are user _anon_591868 from group guest) CUMINCAD Papers Powered by SciX Open Publishing Services 1.002