CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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Hits 1 to 20 of 804

_id sigradi2023_375
id sigradi2023_375
authors Consalter Diniz, Maria Luisa, Polverini Boeing, Lais, dos Santos Carvalho, Wendel and Bertola Duarte, Rovenir
year 2023
title Natural Language Processing, Sentiment Analysis, and Urban Studies: A Systematic Review
source García Amen, F, Goni Fitipaldo, A L and Armagno Gentile, Á (eds.), Accelerated Landscapes - Proceedings of the XXVII International Conference of the Ibero-American Society of Digital Graphics (SIGraDi 2023), Punta del Este, Maldonado, Uruguay, 29 November - 1 December 2023, pp. 1761–1772
summary This paper discusses the potential of using data from social media and location data platforms to create cartographies that enhance our understanding of urban dynamics. Natural Language Processing (NLP) and sentiment analysis are highlighted as essential tools for comprehending and categorizing this data. The study conducted a systematic review of NLP and sentiment analysis applications in urban studies, covering 27 peer-reviewed journals and conference papers published between 2018 and 2023. The research classified applications into six categories: urban livability, governance and management, user and landscape perception, land use and zoning, public health, and transportation and mobility. Most studies primarily relied on data from social media platforms like Twitter and location data sources such as Google Maps and Trip Advisor. Challenges include dealing with irrelevant or misleading information in publicly available data and limited accuracy when analyzing sentiments of non-English-speaking populations.
keywords Natural language processing, Sentiment analysis, Urban studies, Digital cartographies, Systematic review.
series SIGraDi
email
last changed 2024/03/08 14:09

_id sigradi2023_46
id sigradi2023_46
authors Barashkov, Julia
year 2023
title Customising Urban Joy: Urban Planning Mechanisms for the Mass - Customisation of Cities, through the Quantifiable Nature of Joy Using Geo-tagged Social Media Data
source García Amen, F, Goni Fitipaldo, A L and Armagno Gentile, Á (eds.), Accelerated Landscapes - Proceedings of the XXVII International Conference of the Ibero-American Society of Digital Graphics (SIGraDi 2023), Punta del Este, Maldonado, Uruguay, 29 November - 1 December 2023, pp. 31–42
summary The paper examines citizen participation in a digitally-driven society and the disparity between desired and existing cities. It emphasises the need to transform cities into adaptable environments that respond to the needs of residents. Traditional top-down urban planning often fails to match the flexible nature of digitised urban residents. To address this, an agent-based model is employed, evaluating urban environments based on individual sentiment derived from social media API. The study case of Wittenberge, Germany, showcases the methodology, including the creation of a 3D digital twin using open data sources and generating agents with unique personalities from social media keywords. These agents' "life satisfaction score" reflects their ability to fulfil daily needs and preferences within a 20-minute walking radius.
keywords Data-based urban design, Citizen participation, Agent-based modelling, Social media sentiment analysis, Co-creation in cities
series SIGraDi
email
last changed 2024/03/08 14:06

_id ascaad2023_039
id ascaad2023_039
authors Baratin, Laura; Zaarour, Joseph; Tronconi, Veronica
year 2023
title Protecting, Restoring and Communicating Cultural Heritage in Lebanon: From the “Soab Project” to the Usek Museum
source C+++: Computation, Culture, and Context – Proceedings of the 11th International Conference of the Arab Society for Computation in Architecture, Art and Design (ASCAAD), University of Petra, Amman, Jordan [Hybrid Conference] 7-9 November 2023, pp. 56-73.
summary The blast in the port of Beirut had catastrophic consequences not only in human, economic and social terms, but also caused an important crisis for the preservation of the vast cultural heritage in the Lebanese capital. In this context, an international agreement between the School of Conservation and Restoration of the University of Urbino, USEK and IIC-Beirut, called the SOAB project, has made it possible to establish a collaboration aimed at developing best practices for the recovery and restoration of movable works of art damaged during the traumatic event. The project is not only dedicated to the recovery of damaged heritage, but from a sustainable and long-term perspective it aims to produce a transfer of knowledge and skills for the training of professionals in the field of conservation and restoration in Lebanese territory. The first phase of project management and the hypothesis of a new data management model from the restoration laboratories made it possible to establish the first communication and dissemination activities of contents regarding the care of cultural heritage both with physical/analog methods and through digital media. Hopefully, the same methodology will be applied to the conservation of the USEK Museum collection, incorporating archaeology, ceramics, icon, painting, sculptures, metallics and contemporary art.
series ASCAAD
email
last changed 2024/02/13 14:34

_id acadia23_v1_28
id acadia23_v1_28
authors Cuevas, Erin; Conway, Matt
year 2023
title Affective Loop
source ACADIA 2023: Habits of the Anthropocene: Scarcity and Abundance in a Post-Material Economy [Volume 1: Projects Catalog of the 43rd Annual Conference of the Association of Computer Aided Design in Architecture (ACADIA) ISBN 979-8-9860805-8-1]. Denver. 26-28 October 2023. edited by A. Crawford, N. Diniz, R. Beckett, J. Vanucchi, M. Swackhamer 34-39.
summary The Affective Loop is a mixed-media, interdisciplinary portfolio of immersive theater work that superimposes space, digital overlays, and movement to create interactive narratives. The project builds upon Sylvia Lavin’s Kissing Architecture and Giuliana Bruno’s work, and explores how the perception of space is shaped by digital media technologies. This project seeks to build interaction between the body and its digital and physical environments. The work challenges pressing social and cultural shifts, and creates experiences of empathy, collectivity, and storytelling.
series ACADIA
type project
email
last changed 2024/04/17 13:58

_id acadia23_v3_19
id acadia23_v3_19
authors Dickey, Rachel
year 2023
title Material Interfaces
source ACADIA 2023: Habits of the Anthropocene: Scarcity and Abundance in a Post-Material Economy [Volume 3: Proceedings of the 43rd Annual Conference for the Association for Computer Aided Design in Architecture (ACADIA) ISBN 979-8-9891764-1-0]. Denver. 26-28 October 2023. edited by A. Crawford, N. Diniz, R. Beckett, J. Vanucchi, M. Swackhamer 24-32.
summary Based on our current daily rate, 85,410 hours is the average amount of time that an adult in the United States will spend on their phone in a lifetime (Howarth 2023). This is time spent texting, tweeting, emailing, snapping, chatting, posting, and interacting with an interface which each of us carry in our pocket. Kelly Dobson explains, “We psychologically view the cell phone as an extension of our bodies, which is why when you accidentally forget it or leave it behind you feel you have lost apart of yourself” (2013). In reality, this device is just one of many technologies which affect our relationship with our bodies and the physical world. Additionally, Zoom meetings, social media networks, on-line shopping, and delivery robots, all increasingly detach our bodies and our senses from our everyday experiences and interactions. In response to digital culture, Liam Young writes, “Perhaps the day will come when we turn off our target ads, navigational prompts, Tinder match notifications, and status updates to find a world stripped bare, where nothing is left but scaffolds and screens” (2015). Make no mistake; the collection of projects shared in these field notes is intended to be a counterpoint to such a prophesied future. However, the intent is not to try to compete with technology, but rather, to consider the built environment itself as an interface, encouraging interaction through feedback and responsivity directly related to human factors, finding ways to re-engage the body through design.
series ACADIA
type field note
email
last changed 2024/04/17 13:59

_id ascaad2023_015
id ascaad2023_015
authors Gül, Leman; Kilimci, Elif; Özer, Derya; Moralioglu, Begüm; Çoºkun, Emirhan
year 2023
title Fostering Cultural Heritage Awareness through Game Elements: Route Design for Mixed Reality Experience of the Yedikule Fortress
source C+++: Computation, Culture, and Context – Proceedings of the 11th International Conference of the Arab Society for Computation in Architecture, Art and Design (ASCAAD), University of Petra, Amman, Jordan [Hybrid Conference] 7-9 November 2023, pp. 652-666.
summary Cultural heritage sites, with their diverse architectural spaces, offer visitors unique opportunities to engage with their environmental and structural features. This paper presents the initial phase of a broader research endeavor focused on conveying cultural and historical information by integrating game elements within the context of cultural heritage. The primary objective of this study is to design a comprehensive route for the Yedikule Fortress, highlighting its key attractions while emphasizing its cultural and historical significance. During the design phase, we began by compiling and evaluating data concerning visitors' activities and points of interest within the social media and the physical space of the site. We then integrated this information with historical data, establishing connections between prominent events and specific locations. This paper will discuss the issues to be considered and the method to design a route of game-based MR experience in cultural heritage areas. This paper will discuss the critical considerations and methodology employed to create a route for a game-based Mixed-Reality (MR) experience in cultural heritage areas.
series ASCAAD
email
last changed 2024/02/13 14:34

_id acadia23_v2_306
id acadia23_v2_306
authors Güzelis, Cenk; Pompermaier, Anna
year 2023
title Becoming-With: Encounters in An Augmented Garden: A Site-Specific Multi-User Social Mixed Reality Experience
source ACADIA 2023: Habits of the Anthropocene: Scarcity and Abundance in a Post-Material Economy [Volume 2: Proceedings of the 43rd Annual Conference for the Association for Computer Aided Design in Architecture (ACADIA) ISBN 979-8-9891764-0-3]. Denver. 26-28 October 2023. edited by A. Crawford, N. Diniz, R. Beckett, J. Vanucchi, M. Swackhamer 306-316.
summary In this paper, we present Becoming-with – Encounters in an Augmented Garden: A Site- Specific Multi-User Social Mixed-Reality Experience that combines spatial storytelling, ubiquitous computing, and posthuman theory to initiate a discussion about the emergence of virtual augmentation in architecture and its potential implications for the future of our livable domains within the realm of social media and new media technologies. At the core of our investigation lies the Becoming-with Installation, which serves as a unique platform to examine the creation of a hybrid spatial condition—an intricate symbiosis between physical and digital spaces, which allows users to interact with a captivating physical/digital overlay using their bodies and hands, fostering a dynamic and immersive social setting (Figure 1). In the course of our research, we delve into the architectural and artistic values inherent in the Becoming-with Installation. By embracing the convergence of physical and digital realms, we uncover new and exciting possibilities for spatial experiences, where tangible and virtual elements coexist. Moreover, our findings shed light on the potential transformative impact on our digitally mediated, complex social settings, as architecture evolves to encompass interactive technologies, spatial computing, and social media networks.
series ACADIA
type paper
email
last changed 2024/12/20 09:12

_id acadia23_v1_40
id acadia23_v1_40
authors Imai, Nate; Conway, Matthew; Lee, Rachel
year 2023
title The Colors We Share
source ACADIA 2023: Habits of the Anthropocene: Scarcity and Abundance in a Post-Material Economy [Volume 1: Projects Catalog of the 43rd Annual Conference of the Association of Computer Aided Design in Architecture (ACADIA) ISBN 979-8-9860805-8-1]. Denver. 26-28 October 2023. edited by A. Crawford, N. Diniz, R. Beckett, J. Vanucchi, M. Swackhamer 40-47.
summary The Colors We Share is the winning proposal for a permanent public art installation that will be built in Los Angeles’s Little Tokyo (Figure 1). Selected through a rigorous open Request for Proposals (RFP) process organized by the city, the project honors the community’s rich and multivalent history and celebrates the voices of its next generation. In collaboration with the Little Tokyo Service Center (LTSC), the installation will feature a digital archive and will incorporate imagery gathered through social media to connect with other Nihonmachi (Japanese-descendant) communities across the globe in real time (Densho, n.d.). The vision for the project is two-fold: 1) to construct a vertical gateway that connects with the adjacent neighborhood, and 2) to create a dynamic display that allows community members to see themselves in the structure and connect with other Nihonmachi through locally, nationally, and internationally collected images and colors (Figure 2). In reference to the conference theme, this digital interface draws upon Dana Cuff and Jennifer Wolch’s Urban Humanities framework and creates a physical landmark that parses through an abundance of information to reveal the scarce voices and stories of a minority population (Cuff and Wolch 2016).
series ACADIA
type project
email
last changed 2024/04/17 13:58

_id caadria2023_137
id caadria2023_137
authors Jia, Muxin and Narahara, Taro
year 2023
title Spatial Analytics of Housing Prices With User-Generated POI Data, a Case Study in Shenzhen
doi https://doi.org/10.52842/conf.caadria.2023.1.635
source Immanuel Koh, Dagmar Reinhardt, Mohammed Makki, Mona Khakhar, Nic Bao (eds.), HUMAN-CENTRIC - Proceedings of the 28th CAADRIA Conference, Ahmedabad, 18-24 March 2023, pp. 635–644
summary Housing is among the most pressing issues in China. Researchers are eager to identify housing property's internal and geographic factors influencing residential property prices. However, few studies have examined the relationship between social media users' point of interest (POI) data and house prices using big data. This paper presents a machine learning model for regression analysis to reveal the relationship between housing prices and check-in POI density in Futian District, Shenzhen. The results show that our proposed price prediction model using additional features based on POI data proved to provide higher prediction accuracy. Our results indicate that incorporating POI features based on current feeds from location-based social networks can provide more up-to-date estimates of housing market price trends.
keywords Check-in POI, Kernel density estimation, Hedonic pricing method, SVR model
series CAADRIA
email
last changed 2023/06/15 23:14

_id caadria2023_50
id caadria2023_50
authors Jiang, Mingrui and Cai, Chenyi
year 2023
title Communication With Detroit: Machine Learning in Open Source Community Housing Design
doi https://doi.org/10.52842/conf.caadria.2023.1.049
source Immanuel Koh, Dagmar Reinhardt, Mohammed Makki, Mona Khakhar, Nic Bao (eds.), HUMAN-CENTRIC - Proceedings of the 28th CAADRIA Conference, Ahmedabad, 18-24 March 2023, pp. 49–58
summary Traditional pre-design investigation includes conceptual studies, site analysis, and programming processes to analyze the site and design for users. Instead, designers and architects should consider users' ideas and their actual usage of space, which are recorded and reflected on the social media platform. To introduce more citizens' voices in the design and learn more about people's expression of Detroit city and its housing, we propose to involve the machine learning analysis in the earlier stage of the housing project using users' reflections from social media to support the conceptual design. This paper introduces a novel design framework that deals with the lacking public programs in Detroit using an online data clustering platform and demonstrates a conceptual open-source community housing design according to related findings. This framework incorporates data collection from the Twitter platform, implementation of clustering for user-oriented programs, and design applications based on the findings. Our research demonstrates an efficient and flexible approach to the open-source community housing project.
keywords Machine learning, Decision making, Social Media, User-oriented design, Open source community
series CAADRIA
email
last changed 2023/06/15 23:14

_id caadria2023_1
id caadria2023_1
authors Koh, Immanuel
year 2023
title AI-Bewitched Architecture of Hansel and Gretel: Food-to-Architecture in 2D & 3D with GANs and Diffusion Models
doi https://doi.org/10.52842/conf.caadria.2023.1.009
source Immanuel Koh, Dagmar Reinhardt, Mohammed Makki, Mona Khakhar, Nic Bao (eds.), HUMAN-CENTRIC - Proceedings of the 28th CAADRIA Conference, Ahmedabad, 18-24 March 2023, pp. 9–18
summary Architects such as Le Corbusier, Frank Gehry, Aldo Rossi, and Greg Lynn have implicitly turned culinary formalism into architectural formalism during their careers. How might AI assist in a similar act of bisociation (or conceptual blending)? The paper is the first to explore this food2architecture bisociation explicitly, and specifically with generative adversarial networks (GANs) such as CycleGAN and VQGAN-CLIP, and diffusion models such as OpenAI’s DALL-E 2, Midjourney and DreamFusion (using Stable Diffusion). Instead of using textual input prompts to generate images of architecture only with the discipline’s own vocabulary, the research merges them with the vocabulary of food, thus exploiting their potential in blending their respective conceptual and formal characteristics. While these diffusion models have recently been used by the general public to generate 2D imagery posts on various social media platforms, no existing work has conducted a detailed and systematic analysis on their exclusive capacity in bisociating food and architecture. Imagery outputs generated during two workshops involving 150 designers and non-designers are included here as illustrations. Beginning and ending the paper with the all-familiar fairy tale of the gingerbread house, the research explores the creative design bisociative affordance of today's text-to-image and text-to-3D models by turning culinary inputs into architectural outputs -- envisioning an explicitly computational version of the implicit 'food2architecture' mental models plausibly used by some of the most creative architects.
keywords Deep Learning, Midjourney, DALL-E 2, DreamFusion, Stable Diffusion, GANs
series CAADRIA
email
last changed 2023/06/15 23:14

_id caadria2023_250
id caadria2023_250
authors Lertsithichai, Surapong
year 2023
title Metaverse Magnifique: Making Meaningful Metaverses
doi https://doi.org/10.52842/conf.caadria.2023.2.531
source Immanuel Koh, Dagmar Reinhardt, Mohammed Makki, Mona Khakhar, Nic Bao (eds.), HUMAN-CENTRIC - Proceedings of the 28th CAADRIA Conference, Ahmedabad, 18-24 March 2023, pp. 531–540
summary Being immersive online and physically isolated during the COVID-19 pandemic may not be the future of the metaverse we anticipate. Therefore, the rising challenge of creating metaverses does not lie in what novel virtual experiences can be offered but in how to make the experience more meaningful to users. This involves creating an engaging environment for both physical and virtual social interactions and providing equity for a wide range of users. Metaverse Magnifique intends to explore the design of a meaningful metaverse beyond the computer screen. It investigates a combination of the best features of digital and physical environments with human interactions seamlessly conducted and transitioned between the two worlds while also inquiring a better understanding of the changing social norms from fundamental human activities. A series of experimental Proto-metaverse projects based on a critical review of the Metaverse typology are proposed then developed into small-scale designs to highlight a meaningful behavior, action, task, or activity. The projects are then coupled with a physical site and extended into a full-fledged metaverse project integrated within the city. The projects showcase meaningful experiences by translating visual and spatial elements then enabling AI assistive features for better communication or interpretation of subtle interaction nuances.
keywords Metaverse, Virtual Reality, Augmented Reality, Mixed Reality, Artificial Intelligence, Digital Twin, Spatial Elements, User Experiences
series CAADRIA
email
last changed 2023/06/15 23:14

_id ecaade2023_113
id ecaade2023_113
authors Pereira da Silva, Nuno, Eloy, Sara and Resende, Ricardo
year 2023
title Drone Robotic Construction: A methodology for simulating the construction performed by drones using virtual and augmented reality
doi https://doi.org/10.52842/conf.ecaade.2023.2.781
source Dokonal, W, Hirschberg, U and Wurzer, G (eds.), Digital Design Reconsidered - Proceedings of the 41st Conference on Education and Research in Computer Aided Architectural Design in Europe (eCAADe 2023) - Volume 1, Graz, 20-22 September 2023, pp. 781–790
summary The economic and social impacts of robotic construction in Architecture, Engineering, and construction (AEC) are hard to assess and quantify without physical in situ testing, which is expensive and time-consuming This paper presents a methodology for the simulation of robotic construction technologies, namely drones, in a human-machine cooperation (HMC) using virtual (VR) and augmented (AR) reality environments. The developed methodology for robotic construction has the potential to be applied before the start of construction and to use real, virtual and augmented environments for robotic construction simulations. The application of such simulation methodology allows to test HMC scenarios and has the potential to increase construction precision while predicting both construction duration and cost. We present a review of the literature on drone and hybrid automatic construction solutions, as well as VR and AR construction simulations. Then a HMC simulation methodology is proposed and detailed. Three cases of application of the methodology are presented testing different approaches and cooperation scenarios in robotic construction. These cases are: (i) a drone construction in a real environment, (ii) a VR robotic construction simulation and (iii) an AR HMC. The application cases assess how the developed methodology is applicable to a set of different types of simulations that include different criteria.
keywords Robotic construction, drones, VR/AR, simulation, Human-Machine Cooperation
series eCAADe
email
last changed 2023/12/10 10:49

_id ijac202321410
id ijac202321410
authors Rihani, Nemeh
year 2023
title Interactive immersive experience: Digital technologies for reconstruction and experiencing temple of Bel using crowdsourced images and 3D photogrammetric processes
source International Journal of Architectural Computing 2023, Vol. 21 - no. 4, 730-756
summary This paper investigates the potential of dense multi-image 3D photogrammetric reconstruction of destroyed cultural heritage monuments by employing public domain imagery for heritage site visitors. This work focuses on the digital reconstruction of the Temple of Bel, one of the heritage monuments in Palmyra, Syria, which was demolished in the summer of 2015 due to armed conflict. This temple is believed to be one of the most significant religious structures of the first century AD in the Middle East and North Africa (MENA) region with its unique design and condition before destruction actions. The process is carried out using solely one source of images; the freely available visitors’ images collected from the social media platforms and web search engines. This paper presents a digital 3D reconstruction workflow for the collected images using an advanced photogrammetry pipeline and dense image matching software. The virtually reconstructed outputs will be managed and implemented efficiently in Unity3D to create an entire 3D virtual interactive environment for the deconstructed temple to be visualised and experienced using the new Oculus Quest VR headset. The virtual Palmyra’s visitor will be offered an enhanced walk-through off-site interactive, immersive experience compared to the real-world one, which is non-existing and unobtainable at the site in the current time.
keywords Cultural heritage, crowdsourced images, 3D photogrammetric reconstruction, digital heritage, virtual heritage, immersive technologies, Palmyra
series journal
last changed 2024/04/17 14:30

_id acadia23_v2_560
id acadia23_v2_560
authors Saldana Ochoa, Karla; Huang, Lee-Su; Guo, Zifeng; Bokhari, Adil
year 2023
title Playing Dimensions: Images / Models / Maps: Conceptualizing Architecture with Big Data and Artificial Intelligence
source ACADIA 2023: Habits of the Anthropocene: Scarcity and Abundance in a Post-Material Economy [Volume 2: Proceedings of the 43rd Annual Conference for the Association for Computer Aided Design in Architecture (ACADIA) ISBN 979-8-9891764-0-3]. Denver. 26-28 October 2023. edited by A. Crawford, N. Diniz, R. Beckett, J. Vanucchi, M. Swackhamer 560-568.
summary This article presents a novel architecture design workflow that explores the intersection of Big Data, Artificial Intelligence (AI), and storytelling by scraping, encoding, and mapping data, which can then be implemented through Virtual Reality (VR) and Augmented Reality (AR) technologies. In contrast to conventional approaches that consider AI solely as an optimization tool, this workflow embraces AI as an instrument for critical thinking and idea generation. Rather than creating new AI models, this workflow encourages architects to experiment with existing ones as part of their practice. The workflow revolves around the concept of ""Canonical architecture,"" where data-driven techniques serve to traverse dimensions and representations, encompassing text, images, and 3D objects. The data utilized consists of information specific to the project, gathered from social media posts, including both images and text, which provide insights into user needs and site charac- teristics. Additionally, roughly 9,000 3D models of architectural details extracted from 38 different architectural projects were used. The primary objective is to assist architects in developing a workflow that does not suggest starting from scratch or a tabula rasa, but to work with already hyper-connected objects, be it text, images, 3D models, et cetera. These conceptualizations can then be enacted in game engines and/or experimented with in AR/ VR platforms, while keeping their connections alive. Through this process, the framework aims to develop a sensibility of working with large amounts of data without losing focus, and letting the electric grounds of the internet help us in articulating projects.
series ACADIA
type paper
email
last changed 2024/12/20 09:13

_id architectural_intelligence2023_17
id architectural_intelligence2023_17
authors Si-Yuan Rylan Wang
year 2023
title Framing responsive architecture with soft robots—the exploratory practice of soft pneumatic robotic architectural system
doi https://doi.org/https://doi.org/10.1007/s44223-023-00036-x
source Architectural Intelligence Journal
summary Inspired by intelligent skin, this research constructs a soft pneumatic robotic architectural system based on the interaction between inflatable material agents and the human body. It aims to provide flexibly changeable scene modes for dynamic inhabiting through responsive spatial performance. From the idea of the Fun Palace and the structure and performance spatial methodology to the proposal of responsive/soft architecture and relevant examples such as Furl and Robot Soft, the literature review provides the foundation and direction for the establishment of research experiments. The research methodology is based on structure and performance, oriented to explore soft material agents, link input information and output modules to realize the manifestation of human-space interaction and spatial performance and assemble the basic configuration of the system. As a result, a synergistic architectural interaction system like a media center that can provide a variety of adaptive space scenes is built, which can realize real-time perception and responsive control of the interactive process, and at the same time provide richness of scene performance beyond established architectural configurations, confirming the possibility of creating a behaviorally responsive architecture by integrating modularly morphing spaces, AI-sensing systems, and interaction technologies. This study explored responsive human settlements by expanding soft pneumatic robots in architecture. It can expand to fields such as machine cognition at the input level, further realize the real-time feedback system at the output level, and can evolve with the information interconnection of urban landscapes and residential communities in terms of spatial interaction. The work gives a convincing vision of architectural intelligence through soft robotics and is expected to continue to develop and bring more inspiring innovations with its integrated methods and connotations.
series Architectural Intelligence
email
last changed 2025/01/09 15:03

_id ascaad2023_062
id ascaad2023_062
authors Sipahioglu, Nur; Koç, Melahat
year 2023
title The Virtual Ways of Settling Down: Reinterpreting the Transformation of Space in Metaverse
source C+++: Computation, Culture, and Context – Proceedings of the 11th International Conference of the Arab Society for Computation in Architecture, Art and Design (ASCAAD), University of Petra, Amman, Jordan [Hybrid Conference] 7-9 November 2023, pp. 918-935.
summary Metaverse has become a point of discussion in recent years, although the word ‘metaverse’ has been around for more than two decades. Consequently, metaverse platforms are growing in number and capacity, with the media feeding their popularity. Design in and of the metaverse is also the focus of architecture. As computational tools allow for visionary design that is difficult to build in real life, designers are inspired by the possibilities of the metaverse. However, the impact it has on the transformation of architectural space is seldom debated. As the boundary between physical and virtual spaces becomes less clear, the virtual spaces created in and for the metaverse will affect how humans live and shape their spaces. For this reason, it is necessary to reinterpret how we define spaces before creating computational means to make them. Focusing on one of the most vital spaces, the home, this study aims to draw attention to the act of ‘building a home’, in other words, ‘settling down’, which is still open to speculation in terms of architecture today. In order to question its reflections in the metaverse where virtual lands and houses are being sold, a two-part online workshop was conducted. The workshop included nine participants, who were mostly architecture students and graduates, and one with a social sciences background. The first part focused on theorizing settling down based on Heidegger’s related terms of ‘construction, dwelling and thinking’ and the alternative ways of settling down throughout history, and its virtualization. The discussions centered on ‘a new home’ that the metaverse enabled people to build through familiar things they identified with. In the second part, participants asked whether the metaverse was a tool or the goal by working in groups to create their own ways of settling down in virtual space via the things they identified with being at home the most. In line with the increasing communication, interaction, and common life in the metaverse, the participants questioned this new life and redefined the act of ‘settling down’, where both construction and dwelling are reconciled, through mind maps and representations made possible by different techniques such as artificial intelligence-based image generation, designing inside game environments, and collages. They considered the metaverse as a source of inspiration to experience different spaces, access memories, and show their identities to the world.
series ASCAAD
email
last changed 2024/02/13 14:40

_id sigradi2023_49
id sigradi2023_49
authors Yang, Ruyi, Shi, Hanyu, Yang, Zeyu and Sun, Zeyi
year 2023
title Landscapes in Social Media: A Quantitative Analysis of Color Harmony in Historical Buildings
source García Amen, F, Goni Fitipaldo, A L and Armagno Gentile, Á (eds.), Accelerated Landscapes - Proceedings of the XXVII International Conference of the Ibero-American Society of Digital Graphics (SIGraDi 2023), Punta del Este, Maldonado, Uruguay, 29 November - 1 December 2023, pp. 149–160
summary Historic buildings are vital repositories of local historical memory in urban environments. Color harmony, a key aspect of urban historical landscapes, lacks comprehensive quantitative standards and detailed research, notably concerning the evaluation of color harmony in historic contexts, encompassing monochromatic, analogous, and complementary hues. Integrating quantitative color indices and assessment techniques into historic preservation strategies necessitates further exploration. This study employs semantic segmentation algorithms, image property detection, and color pattern quantification to evaluate color harmony in historical buildings. Analyzing 100 viral Instagram images, dominant colors were extracted, categorized into 12 hue-based ranges, and assessed for harmonious combinations. Analogous and complementary schemes predominate, with 1–2 color harmonies and 2–4 color ranges recommended for optimal richness without visual clutter. Our findings offer a precise method, informed by popular social media images, to guide the conservation and restoration of historic landscapes with quantified color harmony guidelines.
keywords Cultural Landscapes and New Technologies, Historical Landscape Renovation, Color Harmony, Color Scheme, Quantitative Analysis
series SIGraDi
email
last changed 2024/03/08 14:06

_id ascaad2023_052
id ascaad2023_052
authors Yinan, Chen; Jia, Xibei; Tu, Han; Ou, Yiwei; Zhou, Xinren
year 2023
title City Diversity: How Do Architectural Uses, Ages, and Styles Affect the Public? A Case Study in Manhattan Through Social Media Data
source C+++: Computation, Culture, and Context – Proceedings of the 11th International Conference of the Arab Society for Computation in Architecture, Art and Design (ASCAAD), University of Petra, Amman, Jordan [Hybrid Conference] 7-9 November 2023, pp. 463-486.
summary Jane Jacobs proposed that urban diversity yields numerous advantages, encompassing economic and cultural prosperity, heightened individual security, and augmented urban vibrancy. However, what is the specific correlation between city diversity and public sentiment? Does a higher level of diversity always result in a more positive public attitude? Our study endeavors to reassess Jacobs’ theory of city diversity by leveraging urban data from multiple sources. Our research primarily concentrates on two categories of data. The first category pertains to city diversity data, encompassing building uses, building ages, and architectural styles, which were predicted through machine learning tools with image classification. The second category is public sentiment data collected from Twitter. We gathered tweets and measured the levels of positivity, negativity, and neutrality expressed by the public using natural language processing tools. Through spatial distribution analysis and correlation analysis of environmental and social media data, we revealed the relationship between city diversity and public sentiment. The results indicate that higher city diversity correlates with both more positive and negative sentiments among individuals, diminishing their neutral and indifferent attitudes in the Manhattan area. This serves to demonstrate that city diversity can exert a comprehensive influence on public sentiment, thereby validating and enriching Jane Jacobs’ theory. Consequently, we advocate for a more nuanced and discerning approach towards city diversity within the context of contemporary urban agendas.
series ASCAAD
email
last changed 2024/02/13 14:34

_id ijac202321102
id ijac202321102
authors Özerol, Gizem; Semra Arslan Selçuk
year 2023
title Machine learning in the discipline of architecture: A review on the research trends between 2014 and 2020
source International Journal of Architectural Computing 2023, Vol. 21 - no. 1, pp. 23–41
summary Abstract Through the recent technological developments within the fourth industrial revolution, artificial intelligence (AI) studies have had a huge impact on various disciplines such as social sciences, information communication technologies (ICTs), architecture, engineering, and construction (AEC). Regarding decision-making and forecasting systems in particular, AI and machine learning (ML) technologies have provided an opportunity to improve the mutual relationships between machines and humans. When the connection between ML and architecture is considered, it is possible to claim that there is no parallel acceleration as in other disciplines. In this study, and considering the latest breakthroughs, we focus on revealing what ML and architecture have in common. Our focal point is to reveal common points by classifying and analyzing current literature through describing the potential of ML in architecture. Studies conducted using ML techniques and subsets of AI technologies were used in this paper, and the resulting data were interpreted using the bibliometric analysis method. In order to discuss the state-of-the-art research articles which have been published between 2014 and 2020, main subjects, subsets, and keywords were refined through the search engines. The statistical figures were demonstrated as huge datasets, and the results were clearly delineated through Sankey diagrams. Thanks to bibliometric analyses of the current literature of WOS (Web of Science), CUMINCAD (Cumulative Index about publications in Computer Aided Architectural Design supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD, and CAAD futures), predictable data have been presented allowing recommendations for possible future studies for researchers.
keywords Artificial intelligence, machine learning, deep learning, architectural research, bibliometric analysis
series journal
last changed 2024/04/17 14:30

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