CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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_id acadia23_v3_49
id acadia23_v3_49
authors A. Noel, Vernelle; Dortdivanlioglu, Hayri
year 2023
title Text-to-image generators: Semiotics, Semantics, Syntax, and Society
source ACADIA 2023: Habits of the Anthropocene: Scarcity and Abundance in a Post-Material Economy [Volume 3: Proceedings of the 43rd Annual Conference for the Association for Computer Aided Design in Architecture (ACADIA) ISBN 979-8-9891764-1-0]. Denver. 26-28 October 2023. edited by A. Crawford, N. Diniz, R. Beckett, J. Vanucchi, M. Swackhamer 24-32.
summary Text-to-image generators, such as Midjourney, DALL-E, and Stable Diffusion, are becoming increasingly popular. These generators, whose models are trained on large datasets of text-image pairs, often scraped from the web, take text prompts as input, and use them to generate images—text-to-image prompting. In this visual essay, we raise questions about the entanglement of semiotics, semantics, syntax, and society in these text-to-image generator tools. We are intrigued by how these technologies are “intrawoven” with social and cultural contexts. How are their constructions and presentations reconfigurations? How do, or might they, inform pedagogy, theory, methods, and our publics? To explore these questions, we entered six prompts related to the built environment in six different languages, eight months apart in Midjourney (“Midjourney” n.d.). The generated images (Figure 1), require that we ask deep questions of each image, in comparison with each other, across each group of four, and across time (eight months apart). We argue that text-to-image generators call for a rigorous exploration of semiotics, semantics, syntax, and the society, with implications for pedagogy, theory-building, methodologies, and public enlightenment. Furthermore, we assert that these tools can facilitate pertinent questions about the relationships between technology and society. This is just the beginning. For now, we have questions.
series ACADIA
type field note
email
last changed 2024/04/17 13:59

_id caadria2023_63
id caadria2023_63
authors Czyñska, Klara
year 2023
title Assessment of the Visual Impact of a Tall Building on a UNESCO Listed Historic Urban Landscape
source Immanuel Koh, Dagmar Reinhardt, Mohammed Makki, Mona Khakhar, Nic Bao (eds.), HUMAN-CENTRIC - Proceedings of the 28th CAADRIA Conference, Ahmedabad, 18-24 March 2023, pp. 615–624
doi https://doi.org/10.52842/conf.caadria.2023.1.615
summary This paper presents a methodology designed to study the visual impact of a tall building located in the vicinity of a protected area of exceptional cultural scenic value listed by the UNESCO World Heritage. Digital analyses of the city were carried out using the following methods: a) the Visual Impact Size (VIS), which allows to determine both the visual impact field and the domination of architectural objects in space; b) simulations of selected views from the human eyesight level. The proposed cityscape survey methodology is presented based on the example of the city of Toruñ (Poland) in relation to the location of a planned high-rising building. The study used a 3D Digital Surface Model of the city (DSM). All simulations were carried out using proprietary software (C++).
keywords digital cityscape analysis, historical cityscape, heritage protection, UNESCO, viewshed, 3d isovist, VIS method, tall buildings
series CAADRIA
email
last changed 2023/06/15 23:14

_id ecaade2023_444
id ecaade2023_444
authors Gan, Amelia Wen Jiun, Dang, Quoc, Western, Blaine and García del Castillo, Jose Luis
year 2023
title AI-Mediated Group Ideation
source Dokonal, W, Hirschberg, U and Wurzer, G (eds.), Digital Design Reconsidered - Proceedings of the 41st Conference on Education and Research in Computer Aided Architectural Design in Europe (eCAADe 2023) - Volume 2, Graz, 20-22 September 2023, pp. 389–398
doi https://doi.org/10.52842/conf.ecaade.2023.2.389
summary Design charrettes and town hall formats are commonly used in the field of architecture to facilitate group ideation at multiple stages across a variety of stakeholders. Group ideation is critical to generate a wide range of solutions while covering all aspects of a defined problem. However, the format of group ideation often poses a multitude of challenges, including a lack of diverse ideation, difficulties in reaching consensus, imbalanced power dynamics, as well as maintaining focus throughout a group session. This paper explores how recent developments in AI frameworks could be utilized and assembled as a creative mediator in an architectural ideation process. The paper describes a framework and digital interface for AI-mediated group ideation where recent advancements in speech recognition, Natural Language Processing and Text-to-Image generation are leveraged to facilitate brainstorming processes. The paper first delves into the design of the framework and digital interface, taking into account in-person, remote and hybrid contexts, followed by the technical workflow and pilot evaluation methods used in this study. The resulting design is informed by AI-Mediated Communication, group dynamics and behavioral theories, along with core User Experience principles. The result takes the form of a visual ideation and transcription tool that allows users to ideate across conversational and visual methods.
keywords AI-Mediated Communication, Ideation, Design Thinking, Natural Language Processing, Human-Computer Interaction
series eCAADe
email
last changed 2023/12/10 10:49

_id ascaad2023_091
id ascaad2023_091
authors Haddad, Naif
year 2023
title From Digital Heritage Documentation to 3D Virtual Reconstruction and Recreation for Heritage Promotion and Reinterpretation: The Case of the iHeritage Project
source C+++: Computation, Culture, and Context – Proceedings of the 11th International Conference of the Arab Society for Computation in Architecture, Art and Design (ASCAAD), University of Petra, Amman, Jordan [Hybrid Conference] 7-9 November 2023, pp. 7-23.
summary In the last two decades, the digital age Information and Communication Technologies (ICT) development and concerns combined with rapid technology have permitted the dissemination of different digital applications (including digital documentation, virtual reality (VR), augmented reality (AR), mixed reality (MR), digital gaming, and holograms etc.) oriented toward past, present and future communication using digital three-dimensional audio-visual content. Today, we must acknowledge that 3D virtual 3D reconstruction and recreation has become an established way to build, understand, reinterpret, and promote Cultural Heritage (CH). The virtual 3D reconstruction world and multimedia industry are often considered potential marketing channels for World Heritage Sites (WHS) and heritage tourism. 3D digital/virtual reconstruction merges and embodies subjectivity in one process, playing an attractive role in heritage tourism destinations and creating image experiences, providing the first enjoyable interpretation and information for most audiences. Based on the EU-funded iHERITAGE project ICT Mediterranean platform for the UNESCO CH, this paper attempts to examine some insights into constructing the optimistic image of heritage promotion and tourism in the context of CH as it flows through both physical and virtual spaces to give a glimpse of the future of virtual reconstruction. It illustrates the development of the concepts and practice, challenges and opportunities, advantages and disadvantages, and the negative and the positive sides of the related issues of only 3D digital reconstructions, and some issues concerning the ethics based on the International Chartres and Conventions mainly in the field of scientific visualisation, such as the London Charter (2009) and Seville Principles (2011). Finally, as a practical dimension, it presents some representative examples of 3D digital/virtual reconstruction of characteristic monuments of the WHS of Nabataean Petra in Jordan for the first time.
series ASCAAD
email
last changed 2024/02/13 14:40

_id ijac202321409
id ijac202321409
authors Pinto de Oliveira e Sousa, Marcela Noronha and Fabiano Rogerio Correa
year 2023
title Towards digital twins for heritage buildings: A workflow proposal
source International Journal of Architectural Computing 2023, Vol. 21 - no. 4, 712-729
summary There has been a recent interest in the field of digital heritage to advance historic building information modeling (HBIM) towards digital twins (DT). This paper investigates the potential and limitations of HBIM use as DTs through a systematic mapping of literature (SML). The conclusions were applied in an incremental and low-code workflow to model historic buildings aiming at achieving a trade-off between a high degree of parametrization and a high degree of geometric accuracy. The proposed workflow is illustrated through a parametric script developed with visual programming in Grasshopper for Rhino 3D to model historic columns from profiles. VisualARQ for Rhino 3D is used to convert the script into a BIM object that uses profiles, automatically extracted from a point cloud acquired with 3D laser scanning, as an initial shape. This results in a simpler workflow to achieve more accurate HBIM models that could be leveraged in DT simulations.
keywords HBIM, Digital Twin, systematic mapping of literature, parametric modeling, NURBS
series journal
last changed 2024/04/17 14:30

_id cdrf2023_3
id cdrf2023_3
authors Sandra Manninger, Matias del Campo
year 2023
title Deep Mining Authorship
source Proceedings of the 2023 DigitalFUTURES The 5st International Conference on Computational Design and Robotic Fabrication (CDRF 2023)
doi https://doi.org/https://doi.org/10.1007/978-981-99-8405-3_1
summary Considering the emerging field of architecture and artificial intelligence, it might be necessary to contemplate the remodeling of the concept of authorship entirely. The invention of authorship is a complex historical process that can be traced back to the emergence of print culture in Europe in the 15th century. Prior to this period, most literary and artistic works were created anonymously or attributed to collective or anonymous sources, such as folklore or religious traditions. However, with the rise of printing, texts became more easily reproducible and marketable, and there emerged a need for individual authors to take credit for their works. The notion of authorship was closely tied to the idea of originality and ownership, as authors sought to assert their exclusive rights to their works and to distinguish themselves from other writers. This was supported by the development of copyright law, which granted legal protection to authors and their works, and helped to establish a market for literary and artistic works. The idea of the author as a singular, autonomous figure gained further prominence in the 18th and 19th centuries, with the emergence of romanticism and the cult of the individual. This period saw the rise of the idea of the artist as a genius, whose works were the product of their own unique creativity and imagination. This idea was further reinforced by the rise of literary criticism, which focused on the interpretation and analysis of individual works and their authors. However, as Michel Foucault and other scholars have argued, the notion of authorship is not a universal or timeless concept, but rather a historically contingent and culturally specific one. Different societies ad cultures have different understandings of authorship, and these have shifted over time in response to changes in technology, culture, and social values. As it stands now, authorship in its traditional form can hardly be applied in a context where automated collaborations provide more than 50% of the generated material. This is true for multiple art fields. Visual Arts (Mario Klingemann, Sofia Crespo, Memo Atken, Ooouch, etc.), Music (Dadabots, YACHT, Holly Herndon), Literature, etc. Very soon this will also be true for Architecture. The consequence is also an entire rethinking of the concept of the sole genius. This notion, developed by German Romanticists in the early 19th century, is, in the current context of AI-assisted creativity, completely obsolete, as we are drawing from the genius of hundreds of thousands of artists and artworks in order to interrogate the latent space for unseen artistic opportunities. More akin to an archeological dig leading to the discovery of a next-generation jet fighter plane.
series cdrf
email
last changed 2024/05/29 14:04

_id caadria2023_16
id caadria2023_16
authors Song, Yang and Hahm, Soomeen
year 2023
title Augmented Robotic Bricklaying
source Immanuel Koh, Dagmar Reinhardt, Mohammed Makki, Mona Khakhar, Nic Bao (eds.), HUMAN-CENTRIC - Proceedings of the 28th CAADRIA Conference, Ahmedabad, 18-24 March 2023, pp. 323–332
doi https://doi.org/10.52842/conf.caadria.2023.1.323
summary After experiencing the Covid-19 pandemic, remote communication became one of the key issues in almost every field and discourse. Digital fabrication is no exception, and architects hope to seek a user-friendly way for human-machine interactions. This paper presents experimental research using Augmented Reality (AR) for robotic remote programming. The research tries to develop a unique pipeline and workflow which allows users from different locations to program robots and communicate with machines through AR. A sample workflow has been tested as a series of simple brick assemblies in an online workshop with remote participants. The pipeline allows all users to be able to remotely program and control a robot in AR. For this workshop, we transform the robotic coding method from the traditional computer science way to the plugin-oriented AR visual programming way in Grasshopper. As for the physical outcomes, participants all assembled brick-based structures successfully by programming and operating the robotic arm in AR remotely at the end. Associating the interaction in AR with the robotic arm and programming it with interactive visual input methods will make it easier for architectural practitioners to simulate and control industrial robots for complex structure assembly.
keywords augmented reality (AR), remote programming, robotic assembly, brick-based structure, online workshop
series CAADRIA
email
last changed 2023/06/15 23:14

_id cdrf2023_153
id cdrf2023_153
authors Xuexin Duan, Patrik Schumacher
year 2023
title Optimizing for Orientation in Complex Spaces
source Proceedings of the 2023 DigitalFUTURES The 5st International Conference on Computational Design and Robotic Fabrication (CDRF 2023)
doi https://doi.org/https://doi.org/10.1007/978-981-99-8405-3_13
summary In response to the increasing demand for collaboration and knowledge exchange within Postfordist network society, both virtual and physical spaces are becoming more and more complex. Therefore the orientation within these increasingly complex and information-rich scenes becomes a problem that architectural design must address. The goal of this research is to upgrade architectural design competency in this respect by setting up a workflow for evaluating and optimizing the legibility of complex scenes. This paper introduces a novel research approach focused on the recognizability of salient interaction offerings within complex spatial settings, by using machine learning. A systematic workflow is being developed for simulations that appraise and rank design proposals with respect to the trade-off between scene complexity and legibility. The authors explore the research through a series of simulation experiments concerned with semantic segmentation, i.e. with distinguishing and classifying relevant features in a large complex visual field. The paper first describes the method of setting up the measurement of complexity and ease of recognition, and then illustrates how a trained neural network can be used to evaluate and rank a series of design proposals (with systematically varied degree of complexity) on the basis of their recognizability. While the paper found that the hypothesis of a statistical inverse correlation or trade-off between complexity and recognizability holds, for each degree of complexity there are several design options with different degrees of recognizability. Therefore this approach allows to optimize the design of complex scenes in terms of the crucial criterion of legibility.
series cdrf
email
last changed 2024/05/29 14:04

_id ecaade2023_112
id ecaade2023_112
authors Aguilera, Andrea V., Zhang, Yu and Shea, Kristina
year 2023
title Mobile Augmented Reality for Aided Manual Assembly of Compressed Earth Block Dwellings
source Dokonal, W, Hirschberg, U and Wurzer, G (eds.), Digital Design Reconsidered - Proceedings of the 41st Conference on Education and Research in Computer Aided Architectural Design in Europe (eCAADe 2023) - Volume 2, Graz, 20-22 September 2023, pp. 19–28
doi https://doi.org/10.52842/conf.ecaade.2023.2.019
summary This paper investigates how augmented reality (AR) can instruct and assist in assembling an earthen structure consisting of a limited set of geometrically different interlocking blocks. By adapting a visual-inertial object tracking software, to the assembly process of a mortarless, compressed earth block (CEB) dome, the construction site no longer needs physical templates and manuals. This enables the builders to have real-time tracking with visual feedback to actively adjust according to the optical guidance during the course of assembly. Two identical dome structures are built with the same set of earth blocks, one with AR and one without. The results show that using AR can significantly improve construction efficiency for complex, dry-stacked structures as it acts as assembly guidance and provides insight into the limits of the tracking tolerances. Further, this paper discusses the limitations and challenges and can provide an outlook for further research scaling up the production to construct a habitable dwelling. Starting with just a pile of dirt and a mobile phone, the demonstrator exhibits the compatibility of local, sustainable materials and digital, efficient processes.
keywords Compressed Earth Blocks, Augmented Reality, Interlocking Blocks, Earth Building, Dry-Stack Assembly, Sustainable Construction
series eCAADe
email
last changed 2023/12/10 10:49

_id ascaad2023_065
id ascaad2023_065
authors Akbiyik, Selen; Güler, ªeyma; Selçuk, Semra
year 2023
title A Critical Review on Research Themes and Trends in Green BIM for AEC Sector
source C+++: Computation, Culture, and Context – Proceedings of the 11th International Conference of the Arab Society for Computation in Architecture, Art and Design (ASCAAD), University of Petra, Amman, Jordan [Hybrid Conference] 7-9 November 2023, pp. 899-916.
summary Green BIM is an emerging concept in the architecture, engineering, and construction industry that combines Building Information Modeling (BIM) technology with sustainable design principles. This approach emphasizes the importance of integrating green strategies into the design and construction process to improve the environmental performance of buildings. It enables designers, architects, engineers, and contractors to analyze the environmental impact of building materials and systems, simulate energy performance, and optimize the use of resources. The aim of the study is to conduct a bibliometric research and systematic analysis on the concept of 'green BIM'. Web of Science database was used to search for publications containing the term 'green BIM'. 252 relevant publications from the fields of construction building technology, architecture, and urban studies were analyzed. It evaluates research themes and trends in Green BIM in terms of publication and citation numbers, research areas, document types, journals, conferences, and books where publications were published, numbers of publications by country, author and co-authorship analysis, and keyword analysis. The keywords were divided into 9 clusters in the VOSviewer and each cluster was examined under a separate title. These titles are urban design, visual programming, design & construction, sustainability, energy efficiency, life cycle assessment, green BIM, project management and green building assessment. The results show that the most current keywords are being evaluated under the heading of urban studies. This situation highlights that, unlike other academic studies, priority is given to urban-scale applications of green BIM Moreover, apart from urban-scale studies, possible topics for academic research involve Life Cycle Assessment (LCA) and the integration of BIM in the LEED certification process. Currently, the industry and prominent publications prefer technical studies due to the extensive coverage of general inquiries.
series ASCAAD
email
last changed 2024/02/13 14:40

_id ecaade2023_328
id ecaade2023_328
authors Andreou, Alexis, Kontovourkis, Odysseas, Solomou, Solon and Savvides, Andreas
year 2023
title Rethinking Architectural Design Process using Integrated Parametric Design and Machine Learning Principles
source Dokonal, W, Hirschberg, U and Wurzer, G (eds.), Digital Design Reconsidered - Proceedings of the 41st Conference on Education and Research in Computer Aided Architectural Design in Europe (eCAADe 2023) - Volume 2, Graz, 20-22 September 2023, pp. 461–470
doi https://doi.org/10.52842/conf.ecaade.2023.2.461
summary Artificial Intelligence (AI) has the potential to process vast amounts of subjective and conflicting information in architecture. However, it has mostly been used as a tool for managing information rather than as a means of enhancing the creative design process. This work proposes an innovative way to enhance the architectural design process by incorporating Machine Learning (ML), a type of Artificial Intelligence (AI), into a parametric architectural design process. ML would act as a mediator between the architects' inputs and the end-users' needs. The objective of this work is to explore how Machine Learning (ML) can be utilized to visualize creative designs by transforming information from one form to another - for instance, from text to image or image to 3D architectural shapes. Additionally, the aim is to develop a process that can generate comprehensive conceptual shapes through a request in the form of an image and/or text. The suggested method essentially involves the following steps: Model creation, Revisualization, Performance evaluation. By utilizing this process, end-users can participate in the design process without negatively affecting the quality of the final product. However, the focus of this approach is not to create a final, fully-realized product, but rather to utilize abstraction and processing to generate a more understandable outcome. In the future, the algorithm will be improved and customized to produce more relevant and specific results, depending on the preferences of end-users and the input of architects.
keywords End-users, Architects, Mass personalization, Visual programming, Neural Network Algorithm
series eCAADe
email
last changed 2023/12/10 10:49

_id sigradi2023_428
id sigradi2023_428
authors Armagno, Ángel
year 2023
title The spatial discourse of Power Architectures in Kurt Wimmer's film "Equilibrium".
source García Amen, F, Goni Fitipaldo, A L and Armagno Gentile, Á (eds.), Accelerated Landscapes - Proceedings of the XXVII International Conference of the Ibero-American Society of Digital Graphics (SIGraDi 2023), Punta del Este, Maldonado, Uruguay, 29 November - 1 December 2023, pp. 1421–1432
summary This article explores the correlation between the language of cinema and the architectural spatial discourse of power depicted in the film Equilibrium (Wimmer, 2002). This connection is examined through a discursive approach to communication studies. To analyze a specific sequence from the chosen film, a two-stage multimodal analysis was conducted. Initially, the visual analysis method proposed by Kress and Van Leeuwen (2006) designed for the representation of social actors, was employed. Subsequently, in the second stage, sociological and conceptual associations were drawn from the diverse semiotic resources identified in the first phase. The analyzed case revealed several intertextual relationships, among them; Hitler's figure recontextualized as an exemplifying archetype; the panopticon concept representing the spatial power dynamics; the presence of the German zeppelin symbolizing dominance and spreading propaganda through loudspeakers; the religious iconographic influence, its forms and symbols, contributing to a cultural identity inseparable from the history of the Western world.
keywords Cinema, Power Architectures, Critical discourse analysis, Multimodality, Intertextuality
series SIGraDi
email
last changed 2024/03/08 14:08

_id ecaade2023_71
id ecaade2023_71
authors Austern, Guy, Yosifof, Roei and Fisher-Gewirtzman, Dafna
year 2023
title A Dataset for Training Machine Learning Models to Analyze Urban Visual Spatial Experience
source Dokonal, W, Hirschberg, U and Wurzer, G (eds.), Digital Design Reconsidered - Proceedings of the 41st Conference on Education and Research in Computer Aided Architectural Design in Europe (eCAADe 2023) - Volume 2, Graz, 20-22 September 2023, pp. 781–790
doi https://doi.org/10.52842/conf.ecaade.2023.2.781
summary Previous studies have described the effects of urban attributes such as the Spatial Openness Index (SOI) on pedestrians’ experience. SOI uses 3-dimensional ray casting to quantify the volume of visible space from a single viewpoint. The higher the SOI value, the higher the perceived openness and the lower the perceived density. However, the ray casting simulation on an urban-sized sampling grid is computationally intensive, making this method difficult to use in real-time design tools. Convolutional Neural Networks (CNN), have excellent performance in computer vision in image processing applications. They can be trained to predict the SOI analysis for large urban fabrics in real-time. However, these supervised learning models need a substantial amount of labeled data to train on. For this purpose, we developed a method to generate a large series of height maps and SOI maps of urban fabrics in New York City and encoded them as images using colour information. These height map - SOI analysis image pairs can be used as training data for a CNN to provide rapid, precise visibility simulations on an urban scale.
keywords Visibility Analysis, Machine Learning, CNN, Perceived Density
series eCAADe
email
last changed 2023/12/10 10:49

_id ecaade2023_436
id ecaade2023_436
authors Bank Stigsen, Mathias, Moisi, Alexandra, Rasoulzadeh, Shervin, Schinegger, Kristina and Rutzinger, Stefan
year 2023
title AI Diffusion as Design Vocabulary - Investigating the use of AI image generation in early architectural design and education
source Dokonal, W, Hirschberg, U and Wurzer, G (eds.), Digital Design Reconsidered - Proceedings of the 41st Conference on Education and Research in Computer Aided Architectural Design in Europe (eCAADe 2023) - Volume 2, Graz, 20-22 September 2023, pp. 587–596
doi https://doi.org/10.52842/conf.ecaade.2023.2.587
summary This paper investigates the potential of Text-to-Image AI in assisting the ideation phase in architectural design and education. The study proposes a structured workflow and tests it with first-year architecture students. It aims to create a comprehensive design vocabulary by using AI-generated images as primary design references and incorporating them into a modelling workflow. The paper implements a process combining specific vocabulary extraction, image generation, 2D to 3D translation, and spatial composition within a six weeklong design course. The findings suggest that such a process can enhance the ideation phase by generating new and diverse design inspirations, improve spatial understanding through the exploration of various design elements, and provide students with a targeted visual vocabulary that helps define design intention and streamlines the modelling process.
keywords Artificial Intelligence, Text-to-Image, Midjourney, Architectural design, Design ideation, 2D to 3D
series eCAADe
email
last changed 2023/12/10 10:49

_id sigradi2023_120
id sigradi2023_120
authors Barbosa, Brendon Willian Guedes, Diehl, Natália Cristina, Bruscato, Léia Miotto and Kindlein Júnior, Wilson
year 2023
title Microstructure as New Forms Of Aesthetic and Visual Language
source García Amen, F, Goni Fitipaldo, A L and Armagno Gentile, Á (eds.), Accelerated Landscapes - Proceedings of the XXVII International Conference of the Ibero-American Society of Digital Graphics (SIGraDi 2023), Punta del Este, Maldonado, Uruguay, 29 November - 1 December 2023, pp. 647–656
summary The microscopic universe represents a realm of intriguing possibilities, albeit one that remains largely unexplored. Promoting science through innovative approaches is vital, and the emergence of STEAM stands as a viable tool for that. Architecture, as a realm that directly impacts society, presents a unique potential to convey this new language, manifesting through building facades, walls, or urban furnishings. This study aims to unearth this potential by scrutinizing microscopic images and transposing this universe onto surfaces. The technique involves the 3D mapping of patterns extracted from micrographs and their application onto minimal surfaces. Through digital fabrication, the microcosmic and architectural realms converge within a transdisciplinary framework. This research underscores the feasibility to connect various knowledge domains, rendering them accessible to a broad audience, enabling microscopic imagery to explore, in novel contexts such as architectural ones, a playful and inclusive means of presentation.
keywords Design & Technology, STEAM, Microstructures, Surfaces, Languages.
series SIGraDi
email
last changed 2024/03/08 14:07

_id ecaade2023_125
id ecaade2023_125
authors Baºarir, Lale, Çiçek, Selen and Koç, Mustafa
year 2023
title Demystifying the patterns of local knowledge: The implicit relation of local music and vernacular architecture
source Dokonal, W, Hirschberg, U and Wurzer, G (eds.), Digital Design Reconsidered - Proceedings of the 41st Conference on Education and Research in Computer Aided Architectural Design in Europe (eCAADe 2023) - Volume 1, Graz, 20-22 September 2023, pp. 791–800
doi https://doi.org/10.52842/conf.ecaade.2023.2.791
summary As the zeitgeist suggests, the development of novel design output using Artificial Neural Networks (ANNs) is becoming an important milestone in the architectural design discourse. With the recent encounter of the computational design realm with the diffusion models, it becomes even easier to generate 2D and 3D design outputs. Yet, the utilization of machine learning tools within design computing domains is confined to generating or classifying visual and encoded data. However, it is critical to evaluate the untapped potentials of machine learning technologies in terms of illuminating the implicit correlations and links underlying distinct concepts and themes across a wide range of technical domains. With the ongoing research project named “Local Intelligence", we hypothesized that the local knowledge of a certain location might be conceptualized as a distributed network to connect different forms of local knowledge. As the first case of the project, we tried to reinstate a commonality between the local music and vernacular architecture, for which we trained generative adversarial network (GAN) models with the visual spectrograms translated from the audio data of the local songs and images of vernacular architectural instances from a defined geography. The two multi-modal GAN models differ in terms of the inherent convolutional layers and data pairing process. The outcomes demonstrated that both GAN models can learn how to depict vernacular architectural features from the rhythmic pattern of the songs in various patterns. Consequently, the implicit relations between music and architecture in the initial findings come one step closer to being demystified. Thus, the process and generative outcomes of the two models are compared and discussed in terms of the legibility of the architectural features, by taking the original vernacular architectural image dataset as the ground truth.
keywords Local Intelligence, Machine Learning, Generative Adversarial Network (GAN), Local Music, Vernacular Architecture
series eCAADe
email
last changed 2023/12/10 10:49

_id sigradi2023_438
id sigradi2023_438
authors Braz Barcellos, Daniel, Lucena de Assis Bezerra, Giulia Fernanda and Oukawa, Ana Carolina
year 2023
title Impacts on the landscape coast of Joao Pessoa-PB: an analysis based on digital simulations
source García Amen, F, Goni Fitipaldo, A L and Armagno Gentile, Á (eds.), Accelerated Landscapes - Proceedings of the XXVII International Conference of the Ibero-American Society of Digital Graphics (SIGraDi 2023), Punta del Este, Maldonado, Uruguay, 29 November - 1 December 2023, pp. 1809–1820
summary The research analyzes the impact of artificial beach nourishment in Joao Pessoa - PB, considering the increase in buildings and its environmental and social consequences. Urban beaches are particularly vulnerable to the growing effects of climate change. Artificial beach nourishment is proposed as a response to coastal erosion, but experts raise concerns about its high cost, ecosystem imbalance, destruction of fragile biomes, and impact on local communities. The research employs digital simulation (Scheer, 2014) through generative visual models as resources to analyze the beach nourishment project in Cabo Branco and Tambaú. Various visualization techniques and means are overlapped to simulate images linked to the real impacts of the proposed interventions. The study also explores the relationships between gray, green, and blue infrastructures and the effects on shading and ventilation caused by the buildings. The purpose is to understand the social, environmental, and urban dynamics' impacts on the city.
keywords Simulation, Beach nourishment, Coastal erosion
series SIGraDi
email
last changed 2024/03/08 14:09

_id acadia23_v3_247
id acadia23_v3_247
authors Bulman, Luke
year 2023
title Notes on a Visual Identity
source ACADIA 2023: Habits of the Anthropocene: Scarcity and Abundance in a Post-Material Economy [Volume 3: Proceedings of the 43rd Annual Conference for the Association for Computer Aided Design in Architecture (ACADIA) ISBN 979-8-9891764-1-0]. Denver. 26-28 October 2023. edited by A. Crawford, N. Diniz, R. Beckett, J. Vanucchi, M. Swackhamer 24-32.
summary In developing the visual identity for ""ACADIA 2023: Habits of the Anthropocene,"" our focus was on capturing the essence of extreme environmental conditions and their parallels with the challenges of the Anthropocene era. The project drew inspiration from the disorienting whiteout conditions in snowstorms, where the lack of visible shadows and horizon lines creates navigational challenges (figure 1.) This concept serves as a metaphor for the Anthropocene, a period where traditional methods of orientation and understanding are increasingly inadequate, necessitating the development of new approaches and tools.
series ACADIA
email
last changed 2024/04/17 14:00

_id ecaade2023_31
id ecaade2023_31
authors Canli, Ilkim, Gursel Dino, Ipek and Kalkan, Sinan
year 2023
title Useful Daylight Illuminance Prediction Under Data Imbalance in an Urban Context
source Dokonal, W, Hirschberg, U and Wurzer, G (eds.), Digital Design Reconsidered - Proceedings of the 41st Conference on Education and Research in Computer Aided Architectural Design in Europe (eCAADe 2023) - Volume 2, Graz, 20-22 September 2023, pp. 599–608
doi https://doi.org/10.52842/conf.ecaade.2023.2.599
summary Optimal daylight illumination can aid sustainable design by improving occupants’ psychological and physical health, visual and thermal comfort and decreasing electrical lighting energy usage in buildings. However, dense urban areas can result in restricted daylight access in buildings. Therefore, daylight analysis considering surrounding buildings is important for implementing daylighting strategies. Useful Daylight Illuminance (UDI) is a performance metric that can quantify the annual illuminance levels within certain illumination classes (UDIfell-short, UDIsupplementary, UDIautonomous, and UDIexceeded). UDI can be predicted using machine-learning (ML) methods. However, the calculated data is typically unevenly distributed, generally following a power-law distribution, which causes ML models to underperform for UDI classes with less data. Simulations can be utilized to increase the less dispersed data in the dataset; however, at the urban scale, the computational cost of collecting simulation data for daylighting analysis makes it difficult to augment data with simulations. To undertake this challenge, in this study, SMOTE (Synthetic Minority Oversampling Technique) was applied to augment data to increase the prediction performance of the ML model. The results showed that augmenting the data in the classes which are unevenly distributed leads to an increase in ML model prediction performance. This method shows that SMOTE can be used to increase the performance of ML models during UDI estimation at the urban scale.
keywords Daylight Illumination, Machine Learning Prediction, Useful Daylight Illuminance, Data Imbalance
series eCAADe
email
last changed 2023/12/10 10:49

_id caadria2023_213
id caadria2023_213
authors Chadha, Kunaljit, Ramos Montilla, Natalia, Paoletti, Ingrid Maria and Carcassi, Olga Beatrice
year 2023
title Programmed Growth: A Living Mycelium and Clay Composite
source Immanuel Koh, Dagmar Reinhardt, Mohammed Makki, Mona Khakhar, Nic Bao (eds.), HUMAN-CENTRIC - Proceedings of the 28th CAADRIA Conference, Ahmedabad, 18-24 March 2023, pp. 311–320
doi https://doi.org/10.52842/conf.caadria.2023.2.311
summary Through 3D printing of a mixture of clay and natural fibres, this paper proposes a first design experimentation to understand the parameters that influence mycelium materials' growth, including inoculation (IS) and fabrication strategies (FS). Given the broad spectrum of complex, interrelated variables, the aim is to provide insight based on many empirical experiments and visual inspection through a series of prototypes. The growth behaviour of mycelium and the visual inspection highlight that the inoculation strategy with a post-inoculation of mycelium in the substrate is the one that assures maximal mycelium colonization. Through empirical testing, we demonstrated control over the growth process by guiding the manual insertion of mycelium spawn with undulated areas on the printed surface generated through an image sampling algorithm. Moreover, such a strategy is viable for future programmed growth artefacts once the interactive insertion of mycelium spawn is substituted with a multi-material technique allowing for controlled growth in selective areas induced by the fabrication technique. In terms of resource optimization, the FS that optimizes the use of the material is the most favourable since it was possible to obtain the same final colonized geometry with less material.
keywords additive manufacturing, mycelium and clay composite, material experimentation, biological fibres, visual inspection
series CAADRIA
email
last changed 2023/06/15 23:14

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