CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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_id ecaade2023_74
id ecaade2023_74
authors Agkathidis, Asterios, Jourdan, David, Song, Yang, Kanmani, Arathi and Thomas, Ansha
year 2023
title Four-Dimensional Printing on Textiles Evaluating Digital File-to-Fabrication Workflows for Self-Forming Composite Shell Structures
source Dokonal, W, Hirschberg, U and Wurzer, G (eds.), Digital Design Reconsidered - Proceedings of the 41st Conference on Education and Research in Computer Aided Architectural Design in Europe (eCAADe 2023) - Volume 1, Graz, 20-22 September 2023, pp. 491–498
doi https://doi.org/10.52842/conf.ecaade.2023.1.491
summary This design-led research investigates the development of self-forming wearable composite structures by printing embossed patterns out of flexible filament on pre-stretched textiles and releasing the stress after the printing has been completed, whereby time becomes the fourth dimension of the printing process. In particular, the study presents and compares three methods of ‘file-to-fabrication’ techniques for generating self-forming textile shell structures: The first is based on modified geometrical patterns in relation to curvature analysis, the second on printed patterns related to their stress line simulation and the third on an analysis of the anisotropic shrinking behaviour of stripe patterns. The findings emphasize the advantages and challenges of each method as well as present a comparative table chart highlighting the relationship between material properties, pattern geometry and the formal vocabulary of the composite shells.
keywords 4D printing, additive manufacturing, textile wearables, digital materiality
series eCAADe
email
last changed 2023/12/10 10:49

_id cdrf2023_331
id cdrf2023_331
authors Alexander Htet Kyaw, Lawson Spencer, Sasa Zivkovic, Leslie Lok
year 2023
title Gesture Recognition for Feedback Based Mixed Reality and Robotic Fabrication: A Case Study of the UnLog Tower
source Proceedings of the 2023 DigitalFUTURES The 5st International Conference on Computational Design and Robotic Fabrication (CDRF 2023)
doi https://doi.org/https://doi.org/10.1007/978-981-99-8405-3_28
summary Mixed Reality (MR) platforms enable users to interact with three-dimensional holographic instructions during the assembly and fabrication of highly custom and parametric architectural constructions without the necessity of two-dimensional drawings. Previous MR fabrication projects have primarily relied on digital menus and custom buttons as the interface for user interaction with the MR environment. Despite this approach being widely adopted, it is limited in its ability to allow for direct human interaction with physical objects to modify fabrication instructions within the MR environment. This research integrates user interactions with physical objects through real-time gesture recognition as input to modify, update or generate new digital information enabling reciprocal stimuli between the physical and the virtual environment. Consequently, the digital environment is generative of the user’s provided interaction with physical objects to allow seamless feedback in the fabrication process. This research investigates gesture recognition for feedback-based MR workflows for robotic fabrication, human assembly, and quality control in the construction of the UnLog Tower.
series cdrf
email
last changed 2024/05/29 14:04

_id sigradi2023_235
id sigradi2023_235
authors Alvarez-Duran, Javier and Becerra-Santacruz, Habid
year 2023
title Possible Futures: Material Exploration Out of Invasive Plants
source García Amen, F, Goni Fitipaldo, A L and Armagno Gentile, Á (eds.), Accelerated Landscapes - Proceedings of the XXVII International Conference of the Ibero-American Society of Digital Graphics (SIGraDi 2023), Punta del Este, Maldonado, Uruguay, 29 November - 1 December 2023, pp. 1263–1274
summary The water lily (EICHORNIA CRASSIPESSE) is an invasive plant that affects bodies of water throughout the world, generating serious socio-environmental problems. This research uses an experimental approach to study the feasibility of using water lilies to make biobased materials. To achieve this, a hybrid methodology was formulated based on Design Thinking and the Material Driven Design Method divided into three stages called exploratory, material, and functional. The results show a biobased biomaterial with different applicability characteristics in limited use that takes advantage of a harmful and underutilized invasive plant. Establishing its virtue to replace traditional materials. These results show that the water lily is competent as a raw material to be transformed into future materials as an alternative to current environmental problems while attacking its overpopulation.
keywords Sustainable Design, DIY culture, Biomaterial, Regenerative Design, Invasive plants.
series SIGraDi
email
last changed 2024/03/08 14:08

_id sigradi2023_367
id sigradi2023_367
authors Andia, Alfredo
year 2023
title Programmable Bio-Matter Architecture
source García Amen, F, Goni Fitipaldo, A L and Armagno Gentile, Á (eds.), Accelerated Landscapes - Proceedings of the XXVII International Conference of the Ibero-American Society of Digital Graphics (SIGraDi 2023), Punta del Este, Maldonado, Uruguay, 29 November - 1 December 2023, pp. 1797–1808
summary Building with biology will be the most important platform to transform our planet in the next decades. Since 2006, Synthetic Biology (SynBio) has surfaced as the fastest-growing technology in human history. This field is allowing us to manipulate the genetic code, biology, food, and vaccines and ultimately aiming to reshape the very essence of existence. In this paper, we assess the development of SynBio and its impacts on architectural thinking, materials, and particularly in Architectural fiction. In this paper, we argue that there are at least three waves of impacts of SynBio technology in construction: Biomaterials, Engineered Living Materials (ELM), and Bio-Matter or biobots. We explore architectural thinking's domain, involving architects and engineers in research and startups. We embrace the architectural envisioning role and present our design work utilizing observed biological growth algorithms. Synthetic Biology urges questioning not only biomaterials but also the field's overarching vision.
keywords Synthetic Biology, Bio-Architecture, Climate Change, Biotechnology, Architecture
series SIGraDi
email
last changed 2024/03/08 14:09

_id ecaade2023_378
id ecaade2023_378
authors Araya, Sergio, Fuentes, Cesar, Strahlendorff, Mikko, Camus, María Jesus and Kröger, Anni
year 2023
title Three-Dimensional Realtime Air Quality Mapping using Astronomical algorithms on Urban Environments
source Dokonal, W, Hirschberg, U and Wurzer, G (eds.), Digital Design Reconsidered - Proceedings of the 41st Conference on Education and Research in Computer Aided Architectural Design in Europe (eCAADe 2023) - Volume 2, Graz, 20-22 September 2023, pp. 811–820
doi https://doi.org/10.52842/conf.ecaade.2023.2.811
summary The OMS estimates that over 7 million people die every year of complications attributed to atmospheric pollution. Air quality has degraded progressively and dramatically in urban environments over the last couple of decades, being a current concern in most metropolitan areas, and the focus of public policy as well as public/private scientific innovation for better diagnostics and better solutions. At SIC we are developing a method for 3D mapping the sources, affected locations, density, motion, translation, and potential composition of polluted air masses in close to real-time. We do this by leveraging a multidisciplinary approach that encompasses urban and architectural simulation with data science and astronomical techniques, producing a data visualization that enables novel research in air quality, urban policy, private investment, sustainability efforts, and smart transportation. Our approach, Sit-C, combines satellite remote sensing of air masses and atmospheric conditions, with data obtained from traffic and urban surveillance cameras deployed throughout the city of Santiago, in Chile. These cameras, oftentimes open to public access, are usually placed linearly along main avenues, or scattered around urban milestones, providing walk-though perspectives and locally situated POVs to observe the city, analog to series of cross-sections through urban areas. Satellite sensing provides a large-scale plan view, allowing for precise location of specific conditions across a region. This collaboration between architects, designers, engineers, and meteorologists, from Chile and Finland, combines digital design, data science, and remote sensing techniques to study air quality. We study suspended particulate matter (SPM) and other molecules, and its spatial behavior over time, through light-occlusion analysis, producing a three-dimensional map of the air over a city.
keywords Air Quality, Pollution, 3D mapping, Data Science, Astronomy, Sustainable Cities, Smart Cities, Machine Learning
series eCAADe
email
last changed 2023/12/10 10:49

_id sigradi2023_239
id sigradi2023_239
authors Barber Sarasola, Gabriela
year 2023
title The Smart City Flâneur: Explorations of the Digital in Public Space
source García Amen, F, Goni Fitipaldo, A L and Armagno Gentile, Á (eds.), Accelerated Landscapes - Proceedings of the XXVII International Conference of the Ibero-American Society of Digital Graphics (SIGraDi 2023), Punta del Este, Maldonado, Uruguay, 29 November - 1 December 2023, pp. 889–900
summary The SXIX flâneur has mutated and unfolded by acquiring new urban consumption tools and logic. With the rise of smart cities, digital technologies act in the city, reconfiguring a phenomenon that represents new ways the citizen experiences and redefines the city. In Vidialab several projects combining digital technologies with urban-architectural heritage are developed. Three case studies representative of the application of different technologies are chosen. This paper seeks to reflect on these urban practices and their correlates from the perspective of the digital flâneur and the smart city.
keywords Flâneur, Smart City, New Media, Heritage, Augmented Reality
series SIGraDi
email
last changed 2024/03/08 14:07

_id sigradi2023_508
id sigradi2023_508
authors Barber, Gabriela and Lafluf, Marcos
year 2023
title Videomapping laboratory. Systematization of experiences 2016-2022
source García Amen, F, Goni Fitipaldo, A L and Armagno Gentile, Á (eds.), Accelerated Landscapes - Proceedings of the XXVII International Conference of the Ibero-American Society of Digital Graphics (SIGraDi 2023), Punta del Este, Maldonado, Uruguay, 29 November - 1 December 2023, pp. 843–854
summary This article synthesizes the result of a systematization and analysis of videomapping carried out in “Laboratorio de Visualización Digital Avanzada” in the period 2014-2022, taking as a source the information collected in the investigation "(Lafluf, 2020), it is updated by integrating new experiences and new interpretations. Likewise, the article aims to provide a structured way to describe and analyze videomapping projects, keeping in mind three axes: context project, mapping project, and mapping event. These categories refer to a strategy developed within the methodological framework of the master's thesis "Videomapping en los proyectos del Laboratorio de Visualización Digital Avanzada de la Facultad de Arquitectura Diseno y Urbanismo (Udelar). Caso de estudio: Videomapping Patrimonio Anglo" (Lafluf, 2020) as well as in other investigations to describe the videomapping. Once this set of videomapping projects has been presented, general considerations are made to analyze the surveyed cases.
keywords New Media Art, video mapping, New Media, Architecture, Projection Mapping
series SIGraDi
email
last changed 2024/03/08 14:07

_id ecaade2023_124
id ecaade2023_124
authors Battal, Alim and Yazici, Sevil
year 2023
title Computational Design and Analysis of Shell Topologies driven by Different Microstructural Patterns found in Natural Materials
source Dokonal, W, Hirschberg, U and Wurzer, G (eds.), Digital Design Reconsidered - Proceedings of the 41st Conference on Education and Research in Computer Aided Architectural Design in Europe (eCAADe 2023) - Volume 2, Graz, 20-22 September 2023, pp. 297–306
doi https://doi.org/10.52842/conf.ecaade.2023.2.297
summary This study aims to introduce new topological solutions in shell structures by transferring the microstructural characteristics of natural materials into macro-scale structures. The methodology is built on three stages, including investigating the microstructure of natural materials, translating this knowledge into the design of shell structures, and assessing their structural behaviour by using Finite Element Method (FEM) analysis. Different algorithms are operated to undertake different tasks in the process, including the creation of cellular solids, their transformation into shell structures, and structural performance evaluations. Structural analysis results of cellular solid-based shells showed that lattice-based shell structures performed better compared to open-cell foams in terms of their structural strength however, obtained disadvantages in terms of their overall mass and material utilization.
keywords Microstructure, natural materials, shell structures, computational design, structural performance
series eCAADe
email
last changed 2023/12/10 10:49

_id ecaade2023_382
id ecaade2023_382
authors Blahut, Sarah and Harnoncourt-Fuchs, Marie-Therese
year 2023
title Mixed Reality Interactive Representations for the Assembly of a Custom Timber Tower
source Dokonal, W, Hirschberg, U and Wurzer, G (eds.), Digital Design Reconsidered - Proceedings of the 41st Conference on Education and Research in Computer Aided Architectural Design in Europe (eCAADe 2023) - Volume 2, Graz, 20-22 September 2023, pp. 751–760
doi https://doi.org/10.52842/conf.ecaade.2023.2.751
summary In recent years, many projects have emerged testing the use of augmented reality (AR) and mixed reality (MR) systems in the custom design and fabrication of architectural projects at a variety of scales using digital and analog tools. This paper presents a series of MR systems for key modes of interactive representations in the assembly process of a custom timber tower, intending to expand an area of research on the use of MR as a critical medium for architectural representation in design customization. The series of MR systems were developed to assist and expedite the physical assembly of customized timber parts and connections for the large-scale tower with a small team of students and carpenters. The MR systems are built as interactive representations of the 3D digital design model, allowing the user to see connections in real-time on physical materials in order to perform collaborative preparation and assembly tasks with analog tools. Each MR system relied on a single user, wearing a HoloLens 2, to use hand gestures to place and interact with 3D Rhino model representations of the tower and individual parts overlaid in the physical context at 1:1 scale. The MR systems deployed as interactive 3D representations were evaluated at three key stages in the material preparation and assembly processes. The project tested the use of MR systems created for a series of tasks that enabled the fast assembly of the tower, which is almost 10 meters high. The outlook explores the perspective of how MR systems augment modes of architectural representation through human interaction, collaboration, and accessibility (also for non-expert users), using digital and analog tools, and how these systems provide greater agency for customization and variety in design and building.
keywords Mixed Reality, Interactive Representation, Customization, HoloLens2, Head-Mounted Display, Digital and Analog, Augmented Reality
series eCAADe
email
last changed 2023/12/10 10:49

_id sigradi2023_312
id sigradi2023_312
authors Buzó, Raúl and Armagno, Ángel
year 2023
title Application of Artificial Intelligence in the Acquisition of Architectural Forms.
source García Amen, F, Goni Fitipaldo, A L and Armagno Gentile, Á (eds.), Accelerated Landscapes - Proceedings of the XXVII International Conference of the Ibero-American Society of Digital Graphics (SIGraDi 2023), Punta del Este, Maldonado, Uruguay, 29 November - 1 December 2023, pp. 773–782
summary The primary objective of this research was to explore the effectiveness of Neural Radiance Fields (NeRF) in acquiring architectural forms and compare them with traditional photogrammetry results. The study began with a comprehensive literature review on AI in architecture and NeRF. Afterwards, a single case study applicable to both NeRF and photogrammetry was selected for comparison. The NeRF model showed the ability to accurately represent details and light effects, adapting reflections and transparencies to real-world conditions, as well as handling occlusions, and inferring three-dimensional information. In similar situations, Photogrammetry generated less coherent volumetrics or failed to interpret objects. Additionally, tests with a reduced number of images showed that the NeRF model maintained its characteristics, while photogrammetry suffered a decrease in quality and completeness. However, NeRF's performance was influenced by data collection quality. Insufficient data led to lower-quality volumetrics with imperfections, highlighting the importance of careful data collection, even with technologies like NeRF.
keywords Neural Radiance Fields (NeRF), Photogrammetry, Artificial intelligence, Design, Architecture
series SIGraDi
email
last changed 2024/03/08 14:07

_id acadia23_v2_408
id acadia23_v2_408
authors C Kim, Frederick; Johanes, Mikhael; Huang, Jeffrey
year 2023
title Flow2Form: A Flow-Driven Computational Framework for Early Stage Architectural Design
source ACADIA 2023: Habits of the Anthropocene: Scarcity and Abundance in a Post-Material Economy [Volume 2: Proceedings of the 43rd Annual Conference for the Association for Computer Aided Design in Architecture (ACADIA) ISBN 979-8-9891764-0-3]. Denver. 26-28 October 2023. edited by A. Crawford, N. Diniz, R. Beckett, J. Vanucchi, M. Swackhamer 408-418.
summary Flows have been a persistent theme as a rational and formal basis for architecture. This paper introduces a flow-based design framework for architecture using parametric modeling and machine learning analysis. It explores the integration of flows’ rational and figurative aspects into the early stages of the design process. The research employs para- metric tools and machine learning algorithms to represent and analyze flows, focusing on the artisanal and craft processes aiming for circular proto-typology as a transfor- mative architecture. The framework involves three stages: 3D flow modeling, machine learning analysis of formal and topological properties, and process-based programming and optimization. The results include volumetric representations of 16 artisanal flows and the classification of nodes based on their formal and topological characteristics. The framework enables the exploration of flow-driven architectural design, and bridges the gap between human interpretation and computational design. The research contributes to understanding flows to form in architecture, and the potential of machine learning in shaping architectural space.
series ACADIA
type paper
email
last changed 2024/12/20 09:12

_id sigradi2023_446
id sigradi2023_446
authors Chalmes Braga, Karine, Borda Almeida da Silva, Adriane, Benedetti Santiago, Gustavo, da Costa Ferreira, Aline, dos Santos Nunes, Cristiane and Kruger da Costa, Vinicius
year 2023
title Heritage goes to School: Technological Reproducibility, Tangible Interfaces and Cultural Inclusion for Individuals with Visual Impairments
source García Amen, F, Goni Fitipaldo, A L and Armagno Gentile, Á (eds.), Accelerated Landscapes - Proceedings of the XXVII International Conference of the Ibero-American Society of Digital Graphics (SIGraDi 2023), Punta del Este, Maldonado, Uruguay, 29 November - 1 December 2023, pp. 1621–1632
summary This work reports on the development of assistive resources aimed at representing and interpreting the architectural language of a cultural heritage that houses a museum. The resources are designed to enhance the inclusion of visually impaired individuals through a codesign approach, involving this group in the development process. The tactile models produced represent the three-dimensionality of each room within the house, highlighting its proportions, and serve as fitting elements in a tactile map, which corresponds to the first floor of the building. These materials were designed to interact on a tangible table located in the Museum. The three-dimensional models include a fiducial on their base, which, when inserted into the tactile map, placed on the tangible table, triggers an audio description. The integration of these resources facilitates communication through a multi-format and multisensory approach, contributing to the inclusion of diverse audiences and promoting the greater access to culture and knowledge.
keywords Codesign, Tactile Models, Tangible User Interface, Museum, Heritage
series SIGraDi
email
last changed 2024/03/08 14:09

_id ascaad2023_035
id ascaad2023_035
authors Cheng, Chi-Li ; Nagakura, Takehiko; Tsai, Daniel
year 2023
title A Synergy of AI Observation and Design Tool: Leveraging Multifaceted AI Techniques for Encoding Human Behaviors and Stories in Space
source C+++: Computation, Culture, and Context – Proceedings of the 11th International Conference of the Arab Society for Computation in Architecture, Art and Design (ASCAAD), University of Petra, Amman, Jordan [Hybrid Conference] 7-9 November 2023, pp. 502-516.
summary This paper presents an innovative AI-powered tool aimed at revolutionizing observational methods in architectural design. Its primary objective is to bridge the existing gap between designers and AI predictions, streamlining and enhancing the design process. The tool facilitates the creation of dynamic visualizations that predict human behaviours within 3D design models, adapting seamlessly to design alterations. This prototype showcases the potential for efficient AI-assisted design. The core of our system consists of an AI model that trains on data related to human behavior within environmental contexts. Our user-friendly interface empowers designers to interact dynamically with their 3D modelling tool, akin to playing an interactive chess game. Designers can populate their models with human characters, and the system, in turn, predicts the likely activities of these characters. Observational techniques are pivotal in architectural design, drawing inspiration from influential works such as those by Alexander and Whyte. They provide a comprehensive understanding of how spaces can foster human interaction and help architects, designers, and urban planners make informed decisions that enhance user-friendliness. Nevertheless, two key challenges hinder the effective utilization of this data. Firstly, there is a lack of an intuitive interface that seamlessly integrates with existing tools. Designers often struggle to translate the information into design parameters and interpret the data effectively. Secondly, architects must adapt to evolving living environments and cultural shifts, necessitating real-time observations. However, time constraints and biases impede this process. A solution allowing designers to easily update their data is imperative. Our system comprises three integral components: a pre-trained model adaptable to specific locations, depth prediction and segmentation models for spatial comprehension, and a recognition model for user-designed structures. These features, combined with a user-friendly interface, empower designers to interact intuitively with their models, facilitating more informed and responsive design decisions.
series ASCAAD
email
last changed 2024/02/13 14:34

_id acadia23_v3_95
id acadia23_v3_95
authors Choma , Joseph
year 2023
title Innovative Research Award of Excellence
source ACADIA 2023: Habits of the Anthropocene: Scarcity and Abundance in a Post-Material Economy [Volume 3: Proceedings of the 43rd Annual Conference for the Association for Computer Aided Design in Architecture (ACADIA) ISBN 979-8-9891764-1-0]. Denver. 26-28 October 2023. edited by A. Crawford, N. Diniz, R. Beckett, J. Vanucchi, M. Swackhamer 24-32.
summary Transforming a single, flat sheet of material into a rigid, three-dimensional structure through folding seems simple and straightforward. However, it is precisely that self-explanatory nature of folding that is so attractive. When reflecting on my research in the area of foldable structures and materials, a series of conceptual ideas resonates with the work beyond the literal technical contributions (images 1 to 4). There is nothing worse than seeing a student sitting at their desk, scratching their head, not knowing what to do. If you do not know what to do, do something. Sometimes within my research I do have a specific idea or problem which I am trying to solve. For example, designing an ultra-thin folded formwork for concrete casting. However, many times I just fold paper as a means to openly explore the unknown without any pragmatic agenda. In the end, both approaches (conceptually-driven and tool-driven) are equally valuable.
series ACADIA
type award
email
last changed 2024/04/17 13:59

_id sigradi2023_90
id sigradi2023_90
authors Codarin, Sara and Daubmann, Karl
year 2023
title Rom[AI]nterrotta
source García Amen, F, Goni Fitipaldo, A L and Armagno Gentile, Á (eds.), Accelerated Landscapes - Proceedings of the XXVII International Conference of the Ibero-American Society of Digital Graphics (SIGraDi 2023), Punta del Este, Maldonado, Uruguay, 29 November - 1 December 2023, pp. 705–716
summary This contribution presents the outcomes of a three-credit elective course offered at Lawrence Technological University’s College of Architecture and Design that involved a week-long travel experience in Rome with undergraduate and graduate students. The course used on-the-fly digital synthetic creations with AI text-to-image and image-to-image generation. The students collectively produced a disciplinary design-fiction tour book for a futuristic Rome, integrated into the city's historical layers. Inspired by the 1978 Roma Interrotta/Interrupted Rome project, the students reimagined the city using AI-informed storytelling to create altered narratives that explored common themes and critical insights. The digital tools allowed students to seamlessly blend AI-generated ideas with photos from the tour, linking historical contexts and contemporary design proposals. The critical use of AI served as a valuable tool in this process, educating designers on the importance of site-specific considerations and capturing the essence of a place through innovative creations informed by their experiences.
keywords AI, Text-to-Image, Storytelling, Travel Experience, Rome
series SIGraDi
email
last changed 2024/03/08 14:07

_id ijac202321406
id ijac202321406
authors da Silva Ruiz, Paulo Roberto; Claudia Maria de Almeida, Marcos Benedito Schimalski, Veraldo Liesenberg and Edson Aparecido Mitishita
year 2023
title Multi-approach integration of ALS and TLS point clouds for a 3-D building modeling at LoD3
source International Journal of Architectural Computing 2023, Vol. 21 - no. 4, 652-678
summary Registering, documenting, updating, revitalizing, expanding, and renovating old urban buildings require proper documentation. The adoption of 3D survey techniques is essential to grant efficiency and agility to such purposes. This article discusses a multi-approach integration of Light Detection and Ranging (LiDAR) data collected by aerial and terrestrial platforms, meant for the 3D modeling of a building at Level of Detail 3. The selected building presents challenging elements for modeling, such as blocks with different heights and indented facades. It is located on the campus of the Federal University of Paraná (UFPR) in Curitiba, Brazil, on a site with irregular terrain and surrounded by trees, what made the terrestrial laser scanning process difficult. For its three-dimensional reconstruction, data from an Aerial Laser Scanning system were integrated with data from a Terrestrial Laser Scanner (TLS). Based on the 3D modeling, an as-is Building Information Modeling model of the building’s exterior was created. To validate the results, measurements of the building were obtained by means of an Electronic Distance Measurement (EDM) device and they were then compared with measurements extracted from the point cloud-based BIM model. The results demonstrate that there was a correspondence between the EDM and the LiDAR-derived measures, attaining a satisfactory statistical agreement. The article focuses on the accuracy of LiDAR models for the cadastral update of buildings, providing information for decision making in documentation projects and construction interventions. The main contribution of this work consists in a multi-approach workflow for delivering an effective and precise solution for accomplishing an as-is BIM documentation, highlighting advantages, drawbacks, and the potential of this set of methods for integrating multi-source LiDAR point clouds.
keywords 3D Modelling, BIM, Aerial Laser Scanner, Terrestrial Laser Scanner, LiDAR
series journal
last changed 2024/04/17 14:30

_id acadia23_v3_115
id acadia23_v3_115
authors Dade-Robertson, Martyn
year 2023
title Designing with Agential Matter
source ACADIA 2023: Habits of the Anthropocene: Scarcity and Abundance in a Post-Material Economy [Volume 3: Proceedings of the 43rd Annual Conference for the Association for Computer Aided Design in Architecture (ACADIA) ISBN 979-8-9891764-1-0]. Denver. 26-28 October 2023. edited by A. Crawford, N. Diniz, R. Beckett, J. Vanucchi, M. Swackhamer 24-32.
summary There have been, very broadly, three eras in the understanding of matter in design. The first, associated with an Aristotelian view of matter as inert and as a receptacle of form, has dominated many of the formalisms in Architectural Design from the Renaissance through to Modernism. The second, sometimes described as “new materialism” (Menges 2012), considers matter as active through design processes which work with materials’ inherent tendencies and capacities. This has led to now-familiar design methods, including Material Based Design Computation (Oxman 2009), and many experiments with active materials such as bilayer metals and hygromorphs. These materials can be programmed to respond to their environments and often take inspiration from biology. I want to suggest that we are entering a new era of understanding matter, which I refer to as the “agential era.”
series ACADIA
type keynote
email
last changed 2024/04/17 13:59

_id sigradi2023_185
id sigradi2023_185
authors de Castro Luciano, Lucas, Wanchutz Britto Reizinger, Isabela, Augusto Rabite, Caio, de Araújo Zambrano, Letícia Maria and Calazans Marques, Aline
year 2023
title (BIO)CLIMATIC WYVERN: Tool for Environmental Analysis in the Initial Project Stages
source García Amen, F, Goni Fitipaldo, A L and Armagno Gentile, Á (eds.), Accelerated Landscapes - Proceedings of the XXVII International Conference of the Ibero-American Society of Digital Graphics (SIGraDi 2023), Punta del Este, Maldonado, Uruguay, 29 November - 1 December 2023, pp. 1121–1132
summary This paper presents the development of a tool named Wyvern, designed to provide bioclimatic analysis during the early stages of design. It is evident that the growing demand for more comfortable and sustainable built environments holds significant importance within the realm of contemporary architectural practice. However, concepts pertaining to thermal comfort and the utilization of tools through software development for analysis pose challenges in both practice and education. The objectives of this study aim to address these challenges by introducing a parametric tool with a user-friendly interface capable of conducting those analyses. The methodology takes an exploratory and practical approach, outlining the tool's key functions and its developmental process. Additionally, this study reports its application and integration across three disciplines within the architecture and urbanism curriculum, while evaluating its relevance to the intended audience.
keywords Parametric analysis, Bioclimatic architecture, Environmental analysis, Simulation, Friendly-interface
series SIGraDi
email
last changed 2024/03/08 14:08

_id acadia23_v2_184
id acadia23_v2_184
authors Dessi-Olive, Jonathan; Oliyan, Omid; Buntrock, Rebecca
year 2023
title Computational Design and Craft of PHOENIX: A Hanging Myco-Structure
source ACADIA 2023: Habits of the Anthropocene: Scarcity and Abundance in a Post-Material Economy [Volume 2: Proceedings of the 43rd Annual Conference for the Association for Computer Aided Design in Architecture (ACADIA) ISBN 979-8-9891764-0-3]. Denver. 26-28 October 2023. edited by A. Crawford, N. Diniz, R. Beckett, J. Vanucchi, M. Swackhamer 184-193.
summary This paper presents novel design and fabrication techniques with mycelium composite materials (myco-materials) demonstrated through Phoenix: a large-scale hanging sculp- ture (Figure 1). These increasingly popular biomaterials show promise to offset the negative impact of plastics and petrochemical materials in buildings. Myco-materials are renewable, biodegradable, and possess tunable performative properties that are relevant in buildings. A fascinating characteristic of myco-materials is they are flexible during their interme- diate stage of cultivation, when they are alive. This inherent flexibility before desiccation makes it possible to craft expressive three-dimensional curvatures into flat myco-material sheets by hanging them from precise support points, actively bending them, and drying them in place until they are lightweight and rigid. The addition of augmented reality (AR) guidance facilitates translating complex digitally generated geometries into physical mate- rials without the need for arduous measuring or wasteful formworks. This paper will (1) detail the innovative combination of computational design methods and sustainable fabrication protocols developed for Phoenix, (2) discuss craft and complexity of cultivating fungi-based structures, and (3) reflect upon limitations remaining with growing myco-structures as grounds for future research.
series ACADIA
type paper
email
last changed 2024/12/20 09:12

_id sigradi2023_103
id sigradi2023_103
authors Dickey, Rachel
year 2023
title Materiality & Light: Case Studies Exploring Architectural Surfaces informed by Light Behavior
source García Amen, F, Goni Fitipaldo, A L and Armagno Gentile, Á (eds.), Accelerated Landscapes - Proceedings of the XXVII International Conference of the Ibero-American Society of Digital Graphics (SIGraDi 2023), Punta del Este, Maldonado, Uruguay, 29 November - 1 December 2023, pp. 1455–1464
summary This paper outlines three case studies that explore the relationship between form, material behavior, and light performance. Each case study appropriates methods of computational analysis, parametric design, and digital fabrication to construct directed light fields and patterns from architectural surfaces in public spaces. Each project explores how controlled conditions of materiality and light phenomena may provide opportunities to reengage the physicality of human experience by generating effects that attempt to enhance human interaction and spatial perception.
keywords Form, Light, Performance, Digital fabrication, Parametric design
series SIGraDi
email
last changed 2024/03/08 14:08

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