CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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Hits 1 to 20 of 497

_id acadia23_v2_444
id acadia23_v2_444
authors Lopez, Deborah; Charbel, Hadin
year 2023
title Gamifying Climate and Crisis: Autonomous Communities
source ACADIA 2023: Habits of the Anthropocene: Scarcity and Abundance in a Post-Material Economy [Volume 2: Proceedings of the 43rd Annual Conference for the Association for Computer Aided Design in Architecture (ACADIA) ISBN 979-8-9860805-9-8]. Denver. 26-28 October 2023. edited by A. Crawford, N. Diniz, R. Beckett, J. Vanucchi, M. Swackhamer 444-456.
summary As the climate continues to change, the number of communities under threat continues to increase. While large cities are typically considered valuable, due to either economic or other larger interests and, thus, deemed worth protecting, smaller communities are often left to fend for themselves with little to no external support. The impacts and efficacy of centralized and higher-level decision making have their limitations, interests, and stake- holders, suggesting that a decentralized approach can augment the capacity for local negotiations and decisions to be made that respond both practically, and more intimately, to the needs of those facing imminent threat. The emergence of video game platforms has broadened the possibility for participatory design systems to take place, allowing for a multitude of decisions to be made via a tran- scalar approach towards issues unresolvable through conventional architectural means, while enabling difference and disagreement to exist. The goal of this paper is to demon- strate, through several research projects, different ways that platforms and gamification can engage with the specifics of different threatened communities, ultimately enabling autonomy.
series ACADIA
type paper
email
last changed 2024/04/17 13:59

_id cdrf2023_305
id cdrf2023_305
authors Wang Yueyang, Philip F. Yuan
year 2023
title A Parametric Approach Towards Carbon Net Zero in Agricultural Planning
source Proceedings of the 2023 DigitalFUTURES The 5st International Conference on Computational Design and Robotic Fabrication (CDRF 2023)
doi https://doi.org/https://doi.org/10.1007/978-981-99-8405-3_26
summary This paper presents a new tool called the Space Data Generator, which is a parametric tool for organizing open spaces in rural areas. It can optimize the layout of buildings, solar panels, and agricultural planting spaces. While architects have been exploring ways to achieve net-zero carbon emissions in building design, it is equally important to attain a feasible carbon-neutral goal in rural areas. This is particularly crucial as 40% of the world’s population resides in rural areas, and transitioning towards a more sustainable and efficient economy can bring about not only moral but also economic benefits through proper management [1]. The Space Date Generator offers a powerful spatial planning approach for optimizing and planning agricultural resources on any given land. This innovative tool utilizes a combination of remote sensing to generate precise maps of the land, providing a comprehensive understanding of its terrain and potential agricultural resources. With this information, farmers and land managers can make informed decisions about crop selection, irrigation, and fertilizer application, among other factors. By using the Space Date Generator, they can optimize the use of available resources and maximize crop yields, ultimately increasing profitability and sustainability in agriculture [2]. Overall, the Space Date Generator is a valuable tool for any farmer or land manager looking to make the most of their land and resources. Its ability to provide detailed and accurate data on the land’s potential agricultural resources can help to streamline decision-making processes and ultimately lead to more efficient and sustainable land use practices. 1. The Space data generator uses the collected site coordinate information, geographical status (including stones, lakes, and water patterns), and the planted plants’ price as input. 2. Divide the site into small squares, then configure enough solar panels in the optimal sunlight area of the site to meet the user’s needs, and then plant crops on the remaining land. 3. The Space data generator will analyze the number of calories a household needs each year as a percentage. If there is a surplus, the excess food can be allocated to generate economic outcomes on the market. The land area at hand will be subdivided based on its sun ratio, which is a relatively straightforward process. However, we are also interested in determining the value of excess vegetation that may grow in the allocated space. In this regard, the Space Data Generator can prove to be a valuable tool, not only for this particular scenario but also in other types of agricultural settings such as those involving a mix of livestock and crops. Additionally, it may be possible to use this tool to calculate the optimal harvesting of various plant species at different points in the seasonal cycle. The Space Date Generator has the potential to offer valuable references for optimizing agricultural schemes. However, it must provide users with completely accurate results. Unfortunately, it currently cannot measure crucial factors such as soil type and moisture level, which are essential for agricultural planning. Despite this limitation, the Space Data Generator is a flexible tool that can be modified as research advances, allowing for more inputs to be added to improve its accuracy. Moreover, the Space Data Generator can provide guidance in various other areas based on the specific needs of the user. For instance, it can offer guidelines for traffic and urban design, among other demands. By leveraging this technology, users can access more precise and relevant information, enhancing their decisionmaking capabilities. As such, the Space Data Generator represents a valuable tool for various industries and sectors.
series cdrf
email
last changed 2024/05/29 14:04

_id cdrf2023_11
id cdrf2023_11
authors Yubo Liu, Han Li, Qiaoming Deng, Kai Hu
year 2023
title Diffusion Probabilistic Model Assisted 3D Form Finding and Design Latent Space Exploration: A Case Study for Taihu Stone Spacial Transformation
source Proceedings of the 2023 DigitalFUTURES The 5st International Conference on Computational Design and Robotic Fabrication (CDRF 2023)
doi https://doi.org/https://doi.org/10.1007/978-981-99-8405-3_2
summary Taihu stone is an important landscape element in Chinese Private Garden on Southern Yangtze river, which is known for its profound cultural and aesthetic significance. In this paper, we intend to introduce the 3D spacial character of Taihu stone into architectural forms and spaces using machine learning, trying to explore the possibilities of AI-assisted 3D form finding and design latent space exploration. Existing spacial transformation of Taihu stone is mainly demonstrated by continuous section slicing, which cannot directly analyze and generate 3D space, thus cannot learn the most characteristic internal space of Taihu stone. This paper used the latest 3D point cloud probabilistic diffusion model to achieve 3D form generation and interpolation of Taihu stone and architectural massing through latent space exploration. Experiments show that a sufficiently trained diffusion model can generate 3D point clouds of Taihu stone and building massing, as well as generate interpolations between them. The latent vector can be manipulated to generate outputs that are more oriented towards the Taihu stone or the building massing, to meet the different needs of designers. Generated point clouds can be reconstructed into triangle meshes or voxelized, as a morphological prototype for further design implementation. Generated forms are capable to provide inspiration and reference for the designers to create free forms, showing the potential of the diffusion model to assist architecture design in conceptual phases.
series cdrf
email
last changed 2024/05/29 14:04

_id acadia23_v3_201
id acadia23_v3_201
authors Boon, Gary
year 2023
title Towards a Low Carbon Additive Manufacturing
source ACADIA 2023: Habits of the Anthropocene: Scarcity and Abundance in a Post-Material Economy [Volume 3: Proceedings of the 43rd Annual Conference for the Association for Computer Aided Design in Architecture (ACADIA) ISBN 979-8-9891764-1-0]. Denver. 26-28 October 2023. edited by A. Crawford, N. Diniz, R. Beckett, J. Vanucchi, M. Swackhamer 24-32.
summary In this workshop, the DART laboratory, Sika, and XtreeE collaborated to showcase the potential of 3D printing in reimagining the design-to-fabrication process, with a strong emphasis on rethinking concrete elements and enhancing their performance. More than a decade of digitization of concrete through 3D printing has primarily focused on labor reduction and process automation, often overlooking ways to enhance the quality of the output. The goal of this workshop was to raise awareness on the untapped potential of 3D concrete printing in advancing architectural possibilities and elevating the overall construction landscape.
series ACADIA
type workshop
last changed 2024/04/17 14:00

_id ijac202321209
id ijac202321209
authors Byrne, Ultan
year 2023
title A Parochial Comment on Midjourney
source International Journal of Architectural Computing 2023, Vol. 21 - no. 2, 374–379
summary This paper recommends that critical attention towards machine learning should be focused on the ordering procedures at work in these models. More precisely, it draws attention to the central role of ‘latent spaces.’ The paper first explores ‘latent space’ through a series of analogies, and then briefly situates the concept in relation to a genealogy reaching back to developments in mathematical statistics at the turn to the 20th century
keywords Midjourney, machine learning, latent space, projection, principal components analysis
series journal
last changed 2024/04/17 14:30

_id ecaade2023_164
id ecaade2023_164
authors Coskun, Agit and Brath Jensen, Mads
year 2023
title Integrating Additional Elements in Clay 3D Printing with Human Intervention
source Dokonal, W, Hirschberg, U and Wurzer, G (eds.), Digital Design Reconsidered - Proceedings of the 41st Conference on Education and Research in Computer Aided Architectural Design in Europe (eCAADe 2023) - Volume 1, Graz, 20-22 September 2023, pp. 741–750
doi https://doi.org/10.52842/conf.ecaade.2023.1.741
summary The research demonstrates combining permanent wood structures and steel joints with concrete-clay 3D printing. The study aims to investigate methods for the insertion of additional elements during the 3D process and explore methods for how to inform the 3D printed geometry towards the integration of external elements, including spatial, structural, and aesthetic requirements. As a step in the design process, the ideas of various infill patterns are executed through hand sketches at the beginning; then, the drawings are exported to Grasshopper parametrically at the scale. The connection types, infill density, and nozzle size are all considered when designing infills, and it is thought to specify the required lengths between print paths on each print layer, nozzle size, and extrusion speed. Grasshopper is essentially used to test and simulate how 3D printing works while drawing with clay. Upon selecting the required form, openings are created on both sides of the walls where the additional elements are placed. Thus, a greater understanding of the material-fabrication process interaction and the possibilities offered by computational design is required to integrate with these elements, which are timber, concrete, and steel. The subsequent phase of the investigation also included adding more features to the wall while printing it with human intervention, such as steel placements for the wooden structure. In this paper, during the 3-month investigations, the research produced many physical prototypes with different infill strategies. The variations of the infills were enumerated and compared based on structural stability, aesthetic and functional purposes, infill density, and connection types in the infill (self-tangent, half-overlap, and full overlap). One of these variations was chosen to create two walls for the design of a shelter as a case. The final prototype will give details of how the timber structures will be integrated into 3d printed walls with human intervention during the 3D printing process.
keywords Clay 3d printing, Wooden structures, Steel supports, Infill strategies, Arch openings
series eCAADe
email
last changed 2023/12/10 10:49

_id ecaade2023_363
id ecaade2023_363
authors Fleckenstein, Julia, Bertagna, Federico, Piccioni, Valeria, Fechner, Mareen, Düpree, Mia, DAcunto, Pierluigi and Dörfler, Kathrin
year 2023
title Revisiting Breuer through Additive Manufacturing: Passive solar-control design strategies for bespoke concrete building envelope elements
source Dokonal, W, Hirschberg, U and Wurzer, G (eds.), Digital Design Reconsidered - Proceedings of the 41st Conference on Education and Research in Computer Aided Architectural Design in Europe (eCAADe 2023) - Volume 1, Graz, 20-22 September 2023, pp. 527–538
doi https://doi.org/10.52842/conf.ecaade.2023.1.527
summary With the IBM Research Center in La Gaude, France (1960-1962), the architect Marcel Breuer pioneered a novel industrial approach towards modular construction using precast façade elements for on-site assembly, combining load-bearing and solar control functions in their configuration. This industrial production method involved a high level of standardization, which was a practical response to the need for rapid and cost-effective construction systems. However, this standardization limited the ability to create custom elements to meet specific local requirements, such as variations in solar exposure. To overcome this limitation, new methods of Additive Manufacturing in Construction (AMC) could enhance design flexibility, allowing for bespoke designs while still maintaining industrialisable production processes. This paper draws inspiration from Breuer's building design with the aim to expand the concept of element prefabrication by incorporating performance-based and locally customized design approaches supported by AMC technology. As such, the authors present the method and results of an experimental case study for multi-scale-differentiation of building envelope elements, which design was informed by solar radiation simulations and AMC-related boundary conditions. The research describes an algorithmic based design-to-production workflow combining computational design and simulation methods using geometry-based graphical methods for solar control and solar radiation simulations for form-based changes, leveraging the potential of Selective Cement Activation (SCA) as an AMC technology. The workflow was tested and evaluated on behalf of the design and additive manufacturing of a building envelope element at full building scale.
keywords additive manufacturing in construction, performance-oriented computational design, passive solar control, climate-aware design, functional hybridization
series eCAADe
email
last changed 2023/12/10 10:49

_id ascaad2023_071
id ascaad2023_071
authors Gabr, Rana
year 2023
title Exploring the Integration of Mid-Journey AI for Architectural Post-Occupancy Evaluation - Prioritizing Experiential Assessment: Case Study of the Egyptian Museum and National Museum of Egyptian Civilization
source C+++: Computation, Culture, and Context – Proceedings of the 11th International Conference of the Arab Society for Computation in Architecture, Art and Design (ASCAAD), University of Petra, Amman, Jordan [Hybrid Conference] 7-9 November 2023, pp. 518-550.
summary The post-occupancy evaluation (POE) process, traditionally reliant on subjective user feedback and observations, has evolved in response to global concerns like climate change and sustainability. This shift towards greater objectivity and quantification reflects an increased focus on precise measurement of environmental and performance metrics. Consequently, architectural assessment is now more quantitatively oriented, moving away from a predominantly experiential emphasis. This research investigates the integration of the emerging AI tool Mid-journey into the POE process, specifically targeting the evaluation of experiential aspects in architectural design. It proposes that AI tools can be instrumental for architects and evaluators by translating user feedback into visual representations and conceptual insights. The study aims to initiate a discourse on the role of text-to-image models in assessing user experiences, potentially becoming integral to the design and concept generation process. The research combines quantitative methods like surveys and AI-driven experiments with qualitative approaches such as observations and interviews to offer enhancement proposals for Egyptian museums, comparing traditional POE solutions and frameworks with new proposed framework that incorporates AI-generated alternatives. This study emphasizes the dual role of museums as artifact custodians and platforms for public education about ancient cultures. It highlights the imperative to transform Egyptian national museums into immersive learning environments, rather than mere storage spaces. The aspiration is to create museums that securely display and preserve artifacts while fostering educational engagement in preserving our shared history.
series ASCAAD
email
last changed 2024/02/13 14:40

_id sigradi2023_125
id sigradi2023_125
authors García Amen, Fernando
year 2023
title Manufacturing worlds. Towards a Metaverse of Uruguayan Heritage.
source García Amen, F, Goni Fitipaldo, A L and Armagno Gentile, Á (eds.), Accelerated Landscapes - Proceedings of the XXVII International Conference of the Ibero-American Society of Digital Graphics (SIGraDi 2023), Punta del Este, Maldonado, Uruguay, 29 November - 1 December 2023, pp. 729–738
summary This project seeks to digitally recover, restore and preserve the architectural heritage of Uruguay through 3D scanning, with the aim of creating an interactive Metaverse that represents this heritage. To do this, virtual reality, augmented reality and mixed reality (VR/AR/MR) technologies will be used as key tools. The spectrum of relevant buildings is wide, considering works of architecture with structural, formal and testimonial value. The digitization of these works presents diverse challenges, from urban to rural settings. It seeks to establish a consistent methodology using data capture and processing tools, as well as open standards for the exchange of information. In addition, the importance of involving the community in the study and use of the selected architectural heritage is emphasized.
keywords Digital heritage, Metaverse, 3D Scanning, Virtual Reality, Interaction
series SIGraDi
email
last changed 2024/03/08 14:07

_id sigradi2023_114
id sigradi2023_114
authors Huang, Sheng-Yang, Wang, Yuankai and Jiang, Qingrui
year 2023
title (In)Visible Cities: Exploring generative artificial intelligence'screativity through the analysis of a conscious journey in latent space
source García Amen, F, Goni Fitipaldo, A L and Armagno Gentile, Á (eds.), Accelerated Landscapes - Proceedings of the XXVII International Conference of the Ibero-American Society of Digital Graphics (SIGraDi 2023), Punta del Este, Maldonado, Uruguay, 29 November - 1 December 2023, pp. 717–728
summary The rise of generative AI has redefined architectural design by introducing latent space, challenging traditional methods. This paper aims to explore, structure, and analyse latent journeys, drawing from analytical design discourses. We construct journeys towards 'Isaura' from 'Invisible Cities' by Italo Calvino, bridging literature and visual narratives, utilising the text-image generating software, Midjourney. The objective is to identify spatial configurations that align with the designer's interpretation of the text, ensuring the accuracy of visual elements. Structured as a Markov (stochastic) process, the experiment encompasses four primary stages to offer a rational explanation for the journey and the role of each segment. Findings emphasise the potential of latent space in augmenting architectural design and underscore the necessity for analytical tools to avert the reduction of design to trivial formalism. The study's outcome suggests that understanding and leveraging the traits of latent space can nurture a more meaningful engagement with AI-driven design, presenting a novel approach to architectural creativity.
keywords Latent Space, Generative Artificial Intelligence, Text-to-image Generation, Architectural Creativity, Spatial Analysis
series SIGraDi
email
last changed 2024/03/08 14:07

_id caadria2023_134
id caadria2023_134
authors Mann, Eytan, Dortheimer, Jonathan, Nitzan-Shiftan, Alona and Sprecher, Aaron
year 2023
title Of Stones and Words – Computational Framework for Multifaceted Historical Narration of Wadi Salib
source Immanuel Koh, Dagmar Reinhardt, Mohammed Makki, Mona Khakhar, Nic Bao (eds.), HUMAN-CENTRIC - Proceedings of the 28th CAADRIA Conference, Ahmedabad, 18-24 March 2023, pp. 373–382
doi https://doi.org/10.52842/conf.caadria.2023.1.373
summary In this paper, we outline a computational framework to capture an intricate relationship between tangible and intangible cultural heritage - architecture and the multiple narratives pertaining to it, to unfold multiple histories as a means for a deeper, more comprehensive preservation of contextual heritage. Deploying a set of digital and computational tools, we present a cross-disciplinary method to produce environments infused with history, and at times overlapping narratives. The framework presented here aims to combine text and spatial data, using both Natural Language Processing and Semantic Segmentation, towards integrating seemingly divided epistemologies of heritage. We ask how we can use computation to enrich current cultural practices and what is at stake in deploying such tools. To explore these questions, we discuss a case study of Wadi Salib, an historical and conflicted neighbourhood in Haifa, Israel, and attempt to assess our framework's ability to render a historical tour through this multi-layered site. Finally, the paper identifies several pitfalls and key challenges for future research.
keywords cultural heritage, archive, architecture, laser-scanning, historical narratives, spatial data
series CAADRIA
email
last changed 2023/06/15 23:14

_id ijac202321409
id ijac202321409
authors Pinto de Oliveira e Sousa, Marcela Noronha and Fabiano Rogerio Correa
year 2023
title Towards digital twins for heritage buildings: A workflow proposal
source International Journal of Architectural Computing 2023, Vol. 21 - no. 4, 712-729
summary There has been a recent interest in the field of digital heritage to advance historic building information modeling (HBIM) towards digital twins (DT). This paper investigates the potential and limitations of HBIM use as DTs through a systematic mapping of literature (SML). The conclusions were applied in an incremental and low-code workflow to model historic buildings aiming at achieving a trade-off between a high degree of parametrization and a high degree of geometric accuracy. The proposed workflow is illustrated through a parametric script developed with visual programming in Grasshopper for Rhino 3D to model historic columns from profiles. VisualARQ for Rhino 3D is used to convert the script into a BIM object that uses profiles, automatically extracted from a point cloud acquired with 3D laser scanning, as an initial shape. This results in a simpler workflow to achieve more accurate HBIM models that could be leveraged in DT simulations.
keywords HBIM, Digital Twin, systematic mapping of literature, parametric modeling, NURBS
series journal
last changed 2024/04/17 14:30

_id caadria2023_312
id caadria2023_312
authors Wu, Fangning
year 2023
title Assessing Spatial Accessibility to Public Facilities for Vulnerable People towards 15-Minute City in Hong Kong
source Immanuel Koh, Dagmar Reinhardt, Mohammed Makki, Mona Khakhar, Nic Bao (eds.), HUMAN-CENTRIC - Proceedings of the 28th CAADRIA Conference, Ahmedabad, 18-24 March 2023, pp. 535–544
doi https://doi.org/10.52842/conf.caadria.2023.1.535
summary Due to the COVID-19 pandemic, people started to rely more on their communities and attach great importance to the accessibility of public facilities at a hyperlocal level. The 15-Minute City concept, first put forth by Carlos Moreno in 2016, gradually gained popularity worldwide during the age of pandemics. This human-centric concept aims to build complete neighbourhoods that meet the daily needs of residents within 15 minutes by using non-motorized transport. However, few studies focus on vulnerable groups such as children and the elderly for the assessment of 15-Minute City. Therefore, this paper provides an assessment framework for spatial accessibility to public facilities for vulnerable people from the perspective of 15-Minute City. It is measured in three aspects: spatial distribution characteristics, service population ratio and number of facilities through the comparison between Sham Shui Po and Tin Shui Wai in Hong Kong. The result shows that the accessibility to public facilities needed in daily life for children in Sham Shui Po and Tin Shui Wai is relatively reasonable, while the accessibility for the elderly needs to be improved. The research can provide references for evaluating and optimizing spatial planning to promote health and well-being in Hong Kong and other cities.
keywords 15-Minute City, Vulnerable people, Spatial accessibility, Network analysis, Human-centric, New town
series CAADRIA
email
last changed 2023/06/15 23:14

_id ascaad2023_052
id ascaad2023_052
authors Yinan, Chen; Jia, Xibei; Tu, Han; Ou, Yiwei; Zhou, Xinren
year 2023
title City Diversity: How Do Architectural Uses, Ages, and Styles Affect the Public? A Case Study in Manhattan Through Social Media Data
source C+++: Computation, Culture, and Context – Proceedings of the 11th International Conference of the Arab Society for Computation in Architecture, Art and Design (ASCAAD), University of Petra, Amman, Jordan [Hybrid Conference] 7-9 November 2023, pp. 463-486.
summary Jane Jacobs proposed that urban diversity yields numerous advantages, encompassing economic and cultural prosperity, heightened individual security, and augmented urban vibrancy. However, what is the specific correlation between city diversity and public sentiment? Does a higher level of diversity always result in a more positive public attitude? Our study endeavors to reassess Jacobs’ theory of city diversity by leveraging urban data from multiple sources. Our research primarily concentrates on two categories of data. The first category pertains to city diversity data, encompassing building uses, building ages, and architectural styles, which were predicted through machine learning tools with image classification. The second category is public sentiment data collected from Twitter. We gathered tweets and measured the levels of positivity, negativity, and neutrality expressed by the public using natural language processing tools. Through spatial distribution analysis and correlation analysis of environmental and social media data, we revealed the relationship between city diversity and public sentiment. The results indicate that higher city diversity correlates with both more positive and negative sentiments among individuals, diminishing their neutral and indifferent attitudes in the Manhattan area. This serves to demonstrate that city diversity can exert a comprehensive influence on public sentiment, thereby validating and enriching Jane Jacobs’ theory. Consequently, we advocate for a more nuanced and discerning approach towards city diversity within the context of contemporary urban agendas.
series ASCAAD
email
last changed 2024/02/13 14:34

_id ecaade2023_377
id ecaade2023_377
authors Zhang, Qiyan, Li, Biao, Li, Hongjian and Tang, Peng
year 2023
title Towards Integration and Hybridization in Urban Generation: An extendable urban generative system for better natural ventilation
source Dokonal, W, Hirschberg, U and Wurzer, G (eds.), Digital Design Reconsidered - Proceedings of the 41st Conference on Education and Research in Computer Aided Architectural Design in Europe (eCAADe 2023) - Volume 2, Graz, 20-22 September 2023, pp. 379–388
doi https://doi.org/10.52842/conf.ecaade.2023.2.379
summary The integration of environmental context and morphological design reflects the complexity and synthesis in the urban and architectural design process. Especially considering sustainability, synthesizing climate impact at the early design stage is a more effective way to achieve improved environmental performance. This paper presents an extendable urban generation framework that can integrate multiple environmental information through the field model and interactively generate urban massing with optimized outdoor natural ventilation. The application and implementation of the framework are shown with a case study of a multi-objective optimization model that integrates wind field and frontal area index (FAI). The proposed system supports expansion to the different urban scales and other design applications, inspiring the promising paths of the more hybrid, integrated, and extendable digital framework and the potential of performance-based design optimization toward a sustainable urban future.
keywords Generative methods, Wind environment evaluation, Performance-driven design, Urban massing generation, Field model
series eCAADe
email
last changed 2023/12/10 10:49

_id caadria2023_55
id caadria2023_55
authors Anam, Nadia and Tan, Linus
year 2023
title A Human-Centric Approach to a Design-to-Fabrication Process: A Case of Homeless Housing Design in Melbourne, Australia
source Immanuel Koh, Dagmar Reinhardt, Mohammed Makki, Mona Khakhar, Nic Bao (eds.), HUMAN-CENTRIC - Proceedings of the 28th CAADRIA Conference, Ahmedabad, 18-24 March 2023, pp. 461–470
doi https://doi.org/10.52842/conf.caadria.2023.2.461
summary Recent advancements in computer-aided design (CAD) and computer-aided manufacturing (CAM) have influenced architects to practice more purposeful design processes. However, most previous research have focused on innovating CAD and CAM technologies and less on how to automate the specific needs of users into design-to-fabrication processes. Therefore, this study applies a human-centric design approach to examine how designers can leverage specific and dynamic individual needs in digital design processes to optimise designing of housing. Using research through design, we tested our user-design-fabrication framework with dynamic needs of homeless individuals and 3D printing construction technologies, to design and prototype homeless housing solutions in Melbourne, Australia. This research demonstrates that specific and dynamic occupant needs are leveraged by designer's increased knowledge of digital design processes for 1) greater manipulation of basic software and machines and 2) provision of more individualised homeless housing design solutions. This suggests that there is a need for design researchers to further investigate the role of designers in such digital design processes working with homeless individuals, to foresee the current move in industry for more client-oriented and individualised homeless housing design solutions.
keywords human-centric design, user-to-design, design-to-fabrication, homeless housing design, client-oriented design
series CAADRIA
email
last changed 2023/06/15 23:14

_id ascaad2023_078
id ascaad2023_078
authors Dastmalchi, Mohammad; Nourbakhshi, Hamid; Ansari, Mohammad
year 2023
title User Experience and Interaction Design in Architecture's New Media
source C+++: Computation, Culture, and Context – Proceedings of the 11th International Conference of the Arab Society for Computation in Architecture, Art and Design (ASCAAD), University of Petra, Amman, Jordan [Hybrid Conference] 7-9 November 2023, pp. 1014-1025.
summary As immersive technologies, notably Virtual Reality (VR), gain traction in the Architecture, Engineering, and Construction (AEC) sectors, there is an increasing emphasis on their application in education and industry. This article delves into the use of VR in these spatial disciplines and underscores the limited attention given to the User Experience and Interaction Design. The authors have developed and evaluated a VR interaction approach, comparing two methods: direct and indirect interaction. Direct interaction offers a real-world, intuitive approach, where users physically interact with virtual objects. In contrast, indirect interaction uses an intermediary interface for more precision in control, albeit with a slower response time. Utilizing an immersive framework for UX, the study aims to understand which method offers better user experience. Through an experiment the authors revealed that users with a design background found it easier to use the interface and interact within the VR setting. Interestingly, while direct interaction was initially thought to be more efficient, the indirect method's precision offered distinct advantages in specific design stages. This research accentuates the potential of tailored VR interaction methods depending on the design process stage and user background.
series ASCAAD
email
last changed 2024/02/13 14:40

_id ijac202321402
id ijac202321402
authors Gürel, Adel and Burcu ªenyapili Ozcan
year 2023
title Cognitive Comparison of design methods in the conceptual phase
source International Journal of Architectural Computing 2023, Vol. 21 - no. 4, 581-601
summary The initial phases of design, known as the conceptual design phases, are often associated with hand sketching, while parametric tools are reserved for the later, more developed stages of design. This paper examines the potentials of using parametric tools in the early design phases in comparison to widely utilized hand sketching. It is intended to find out the impacts of using parametric tools on the cognitive behaviors and the satisfaction of self-assessment levels of the designers. An experimental study was conducted with a group of graduate architecture students using Grasshopper, the findings of which are analyzed through a content-oriented coding scheme, together with protocol analyses. Significant differences are found between cognitive behaviors of the participants in using hand sketching and Grasshopper. The findings show that all of the participants consider Grasshopper as a useful conceptual design tool that may be utilized in early design phases, in contrast to its wide popularity in the late stages of design.
keywords Design cognition, parametric design, hand sketching, conceptual design phase, computational design, protocol analysis
series journal
last changed 2024/04/17 14:30

_id ascaad2023_105
id ascaad2023_105
authors Khamis, Noha; El Harairy, Yosra
year 2023
title Employing Extended Reality (XR) to Expanding Narratives of Place-Making, Spatial Presence and Immersive Experience
source C+++: Computation, Culture, and Context – Proceedings of the 11th International Conference of the Arab Society for Computation in Architecture, Art and Design (ASCAAD), University of Petra, Amman, Jordan [Hybrid Conference] 7-9 November 2023, pp. 963-974.
summary Extended Reality XR, which encompasses various forms of virtual reality VR and augmented reality AR, has emerged as a powerful experimental tool in design and environmental psychology research due to its ability to produce comprehensive and immersive experiences for users through narratives. A strong sensation of spatial presence, which may be viewed as a subjective sense of space cognition and its surroundings, is one sign of a good XR experience. Despite the fact that XR research has shed light on numerous elements that may affect presence and place-making in XR environments, there is still much to learn about the varied phenomenology of narrative possibilities that ensure a successful immersion experience. The paper focuses on extended reality and how it influences how we create spaces, feel present in our surroundings, and have an immersive experience. In this paper, the concepts of place-making and spatial presence were examined in relation to how people might create a consistent sense of reality during both real-world and virtual experiences. The purpose of this study is to evaluate the ideas of place-making, presence, and immersion experience as they have been developed in XR research while also addressing variables that could affect expanding narratives. The study covers major elements of the "place" literature, connects them to the idea of presence, and then exhibits their use in the context of extended reality. It also discusses the phenomenological properties of presence in human consciousness. A user study conducted through a designed immersive experience as a simulation to some spaces of the Grand Egyptian Museum. Samples of users’ responses were collected through a survey addressing their perceptions of the virtual visit. The study showed that place-making and spatial presence in extended reality work as a link between real-world locations and virtual attributes. When moving from the real world to the virtual one, boundaries become more fluid, themes can be developed, and virtual spaces mimic the real spaces. The study outline proposals for further work and lays out some ideas for future research.
series ASCAAD
email
last changed 2024/02/13 14:41

_id sigradi2023_74
id sigradi2023_74
authors Mariano, Pedro Oscar Pizzetti and Vaz, Carlos Eduardo Verzola
year 2023
title Generation Model Based on Multicriteria Performance: Applicability in Single-Family Residences of Social Interest
source García Amen, F, Goni Fitipaldo, A L and Armagno Gentile, Á (eds.), Accelerated Landscapes - Proceedings of the XXVII International Conference of the Ibero-American Society of Digital Graphics (SIGraDi 2023), Punta del Este, Maldonado, Uruguay, 29 November - 1 December 2023, pp. 1071–1083
summary This research aims to develop a prototype of a generation model based on the performance of multiple criteria that can autonomously create single-family projects of social interest. The use of this model aims to help choose the best results, balance performance indices, and identify the most appropriate solution to a design problem. This research is driven by the introduction of new computational techniques to the design process and the need for more theoretical research to better understand these new practices. The proposed model was executed in visual programming software in three stages of creation and testing, each with a specific objective. The model makes it possible to generate and analyze housing of social interest through multiple criteria and to produce discussions about the use of the tool. Demonstrating that its use allows helping explain the design decisions by bringing models and data previously not considered or visualized.
keywords Performance Model, Multicriteria, Architectural Design, Social Interest Housing.
series SIGraDi
email
last changed 2024/03/08 14:08

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