CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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Hits 1 to 20 of 1010

_id ascaad2007_058
id ascaad2007_058
authors Abdelhameed, W. and Y. Kobayashi
year 2007
title Developing a New Approach of Computer Use ‘KISS Modeling’ for Design-Ideas Alternatives of Form Massing: A framework for three-Dimensional Shape Recognition in Initial Design Phases
source Em‘body’ing Virtual Architecture: The Third International Conference of the Arab Society for Computer Aided Architectural Design (ASCAAD 2007), 28-30 November 2007, Alexandria, Egypt, pp. 745-756
summary This research aims at developing a new approach called ‘KISS Modeling’. KISS is generally a rule of ‘Keep It Simple, Stupid’ that will be applied in modeling process investigated and presented by the research. The new approach is implemented in a computer program ‘KISS Modeling’ that generates three dimensional forms based on simplifying the concept of shape recognition in design. The research, however, does not employ totally concepts of shape recognition or shape understanding in Artificial Intelligence and psychology. The research, in summary, investigates and describes: 1) a new approach of computer use contributing to generating design-ideas alternatives of form massing in initial design phases, within a simple way that any designer can understand at single glance, 2) implementation of shape recognition for generative three dimensional forms, 3) function to generate different outputs from different recognition, and 4) case studies introduced through applications and functions of the three dimensional modeling system presented by the research. The research concluded that the introduced processes help the user improve the management of conceptual designing through facilitating a discourse of his/her modeling of design-ideas massing.
series ASCAAD
email
last changed 2008/01/21 22:00

_id 8780
authors Abdelhameed, W., Ozel, F., Addelatiff, M. and Daef, A.
year 2002
title Assessment of the Impact of Digital-Manual Media Types on the Basic Design Capabilities of Architects: A Proposed Framework and Directive Measures
source SIGraDi 2002 - [Proceedings of the 6th Iberoamerican Congress of Digital Graphics] Caracas (Venezuela) 27-29 november 2002, pp. 275-276
summary The research attempts to defi ne and classify the design capabilities of architects into a basic framework. This defi nition will be useful in understanding and determining the types and nature of impact introduced by digital and manual media used during architecturaldesign process. The research consists of three parts. The First part reviews the main stages, tasks and activities of the architectural design process. The second part builds the proposed framework of design capabilities relating them to the specifi c tasks and activities conductedby the architect along the design process. The third part proposes some useful measures as to how to make use of the proposed framework in assessing the impact of media on the design capabilities of architects.
series SIGRADI
last changed 2016/03/10 09:47

_id caadria2020_281
id caadria2020_281
authors Abdelmohsen, Sherif and Hassab, Ahmed
year 2020
title A Computational Approach for the Mass Customization of Materially Informed Double Curved A Computational Approach for the Mass Customization of Materially Informed Double Curved Façade Panels
doi https://doi.org/10.52842/conf.caadria.2020.1.163
source D. Holzer, W. Nakapan, A. Globa, I. Koh (eds.), RE: Anthropocene, Design in the Age of Humans - Proceedings of the 25th CAADRIA Conference - Volume 1, Chulalongkorn University, Bangkok, Thailand, 5-6 August 2020, pp. 163-172
summary Despite recent approaches to enable the mass customization of double curved façade panels, there still exist challenges including waste reduction, accuracy, surface continuity, economic feasibility, and workflow disintegration. This paper proposes a computational approach for the design and fabrication of materially informed double curved façade panels with complex geometry. This approach proposes an optimized workflow to generate customizable double curved panels with complex geometry and different material properties, and optimize fabrication workflow for waste reduction. This workflow is applied to four different fabrication techniques: (1) vacuum forming, (2) clay extrusion, (3) sectioning, and (4) tessellation. Four experiments are introduced to apply surface rationalization and optimization using Rhino and Grasshopper scripting. Upon simulating each of the four design-to-fabrication techniques through different iterations, the experiment results demonstrated how the proposed workflows produced optimized surfaces with higher levels of accuracy and reduced waste material, customized per type of material and surface complexity.
keywords Digital fabrication; Double curved facades; Mass customization; Design-to-fabrication
series CAADRIA
type normal paper
email
last changed 2022/06/07 07:54

_id ecaade2023_54
id ecaade2023_54
authors Abdulmajeed, Abdulwahab, Agkathidis, Asterios, Dounas, Theo and Lombardi, Davide
year 2023
title Mass-customisation of dwellings in the Middle East:developing a design-to-fabrication framework to resolve the housing crisis in Saudi Arabia
doi https://doi.org/10.52842/conf.ecaade.2023.2.157
source Dokonal, W, Hirschberg, U and Wurzer, G (eds.), Digital Design Reconsidered - Proceedings of the 41st Conference on Education and Research in Computer Aided Architectural Design in Europe (eCAADe 2023) - Volume 2, Graz, 20-22 September 2023, pp. 157–164
summary The Saudi government is taking the initiative to modernise the country and address critical challenges. One of its primary goals is to relieve the housing deficit. One of the challenges in supplying the houses is that potential inhabitants have denied and refused to accept them due to their design failing to meet their demands. Furthermore, the government suffers from providing high-quality housing in line with people’s needs because only a few enterprises can meet the client’s needs, but only at the price of lengthy planning and building times, in addition to increased construction expenses. This research aims to propose a mass customisation design-to-fabrication workflow, which targets environmental optimisation, reduction of construction time and reduced cost and incorporates client involvement. Our research method includes conducting a survey with Saudi Arabian architecture firms to collect data about contemporary clients’ needs, analysing and reviewing mass-customisation tools & techniques, developing a bespoke algorithm capable of mass-customising housing and evaluating the algorithm through design experiments. Our findings present the advantages and challenges of our tool as well as a shape grammar of mass customised floor plan solutions.
keywords Mass Customisation, Parametric Design, Housing Design
series eCAADe
email
last changed 2023/12/10 10:49

_id caadria2020_443
id caadria2020_443
authors Abuzuraiq, Ahmed M. and Erhan, Halil
year 2020
title The Many Faces of Similarity - A Visual Analytics Approach for Design Space Simplification
doi https://doi.org/10.52842/conf.caadria.2020.1.485
source D. Holzer, W. Nakapan, A. Globa, I. Koh (eds.), RE: Anthropocene, Design in the Age of Humans - Proceedings of the 25th CAADRIA Conference - Volume 1, Chulalongkorn University, Bangkok, Thailand, 5-6 August 2020, pp. 485-494
summary Generative design methods may involve a complex design space with an overwhelming number of alternatives with their form and design performance data. Existing research addresses this complexity by introducing various techniques for simplification through clustering and dimensionality reduction. In this study, we further analyze the relevant literature on design space simplification and exploration to identify their potentials and gaps. We find that the potentials include: alleviating the choice overload problem, opening up new venues for interrelating design forms and data, creating visual overviews of the design space and introducing ways of creating form-driven queries. Building on that, we present the first prototype of a design analytics dashboard that combines coordinated and interactive visualizations of design forms and performance data along with the result of simplifying the design space through hierarchical clustering.
keywords Visual Analytics; Design Exploration; Dimensionality Reduction; Clustering; Similarity-based Exploration
series CAADRIA
email
last changed 2022/06/07 07:54

_id e336
authors Achten, H., Roelen, W., Boekholt, J.-Th., Turksma, A. and Jessurun, J.
year 1999
title Virtual Reality in the Design Studio: The Eindhoven Perspective
doi https://doi.org/10.52842/conf.ecaade.1999.169
source Architectural Computing from Turing to 2000 [eCAADe Conference Proceedings / ISBN 0-9523687-5-7] Liverpool (UK) 15-17 September 1999, pp. 169-177
summary Since 1991 Virtual Reality has been used in student projects in the Building Information Technology group. It started as an experimental tool to assess the impact of VR technology in design, using the environment of the associated Calibre Institute. The technology was further developed in Calibre to become an important presentation tool for assessing design variants and final design solutions. However, it was only sporadically used in student projects. A major shift occurred in 1997 with a number of student projects in which various computer technologies including VR were used in the whole of the design process. In 1998, the new Design Systems group started a design studio with the explicit aim to integrate VR in the whole design process. The teaching effort was combined with the research program that investigates VR as a design support environment. This has lead to increasing number of innovative student projects. The paper describes the context and history of VR in Eindhoven and presents the current set-UP of the studio. It discusses the impact of the technology on the design process and outlines pedagogical issues in the studio work.
keywords Virtual Reality, Design Studio, Student Projects
series eCAADe
email
last changed 2022/06/07 07:54

_id ecaade2023_426
id ecaade2023_426
authors Adelzadeh, Amin, Karimian-Aliabadi, Hamed and Robeller, Christopher
year 2023
title Wave-edge Modeling Method for Segmented Timber Plate Shell Structures: A computational tool for optimizing the bonding area of CLT joints
doi https://doi.org/10.52842/conf.ecaade.2023.1.301
source Dokonal, W, Hirschberg, U and Wurzer, G (eds.), Digital Design Reconsidered - Proceedings of the 41st Conference on Education and Research in Computer Aided Architectural Design in Europe (eCAADe 2023) - Volume 1, Graz, 20-22 September 2023, pp. 301–310
summary The paper presents an algorithmic modeling tool for segmented timber shell structures made of glued wave-edge CLT plates. The goal is to provide a larger bonding area and thereby higher adhesive strength between plates, especially where a higher tension-resistant capacity is required. In addition to a number of contemporary research for exploring stereotomic modules, the inspiration is taken from the long history of the traditional glued finger joints in carpentry where they are used for providing higher interlocking capacity and adhesive strength. The structural performance of regular and glued finger joints is directly proportional to the bonding area between adjoining elements where they are interlocked and glued. Hence, expanding the shared faces would intrinsically magnify the structural performance of the glued finger joints. The paper presents the modeling method of a material-efficient, grain-informed, and structurally-optimized wedge edge joint system for the multi-shaped shell structures where the wave pattern is chosen for generating smoother fabrication toolpaths compared to any sharp-cornered pattern. The algorithm developed by the authors can efficiently maximize the glue bond by optimizing the wave-edge properties dynamically with respect to the geometric design, material system, and structural analysis within a feedback loop. The wave-edge properties directly affect the material waste and fabrication time and cost; therefore, the production parameters could be directly considered and controlled within the design process. The algorithm is able to produce the structural data model for the direct RFEM structural analysis, and fabrication data for automated production of multitude elements. The paper argues the application possibilities and limitations of the joint system for multi-shaped timber plate shells made of a multitude of geometrically-differentiated timber plates.
keywords Algorithmic Design, Wave-edge Joint System, CLT, Shell Structure, Timber Prefabrication
series eCAADe
email
last changed 2023/12/10 10:49

_id ecaade2023_439
id ecaade2023_439
authors Adelzadeh, Amin, Karimian-Aliabadi, Hamed, Ahlund, Karl and Robeller, Christopher
year 2023
title ReciprocalShell: A hybrid timber system for robotically-fabricated lightweight shell structures
doi https://doi.org/10.52842/conf.ecaade.2023.1.651
source Dokonal, W, Hirschberg, U and Wurzer, G (eds.), Digital Design Reconsidered - Proceedings of the 41st Conference on Education and Research in Computer Aided Architectural Design in Europe (eCAADe 2023) - Volume 1, Graz, 20-22 September 2023, pp. 651–660
summary Reciprocal timber systems have been widely studied, however they have never been directly applied to the segmented timber shell structures as cross bracing of the polygonal topologies. For the first time, this paper presents an innovative hybrid timber system developed for design and construction of the robotically-fabricated lightweight timber shell structures. The paper integrates two configurations of wood beams: polygonal framing and reciprocal bracing. While, the polygonal topology of facets enables a constant distance offset for the thickness of the shell, the reciprocal configuration allows for cross bracing of polygonal frames where diagonals within the polygons cannot directly connect corners due to geometric constraints resulted by the free-form surface structure of shell shapes. Joining the cross-bracing elements in the center of the polygons with a reciprocal node reduces the complexity of the connection system at nodes while demonstrating the high load-bearing capacity of joints to withstand structural loads throughout the structure, compared to connecting 5, 6 or 7 beams in a single point. The article discusses the application and limitations of the timber system while presenting the design-to-assembly process of a case study of the small-scale shell demonstrator with the maximum span of 7.5 meters made of 144 wood elements for each polygonal and reciprocal configurations. The results show that the timber system has a great capacity for the rapid and precise assembly and disassembly of prefabricated timber structures. Generation of similar but different solid elements, allowed for the development of a custom CAD data interface for the automated production of numerous pieces, where simple joint details are applied for both alignment and attachment of beams, reducing the design complexity and facilitate the construction phase. As the result, the fabrication process was completely carried out with only a saw blade in a multi-axis robotic fabrication set up that enables the rapid, precise, and accurate cuts and grooves. Both timber configurations generate a uniform distribution of beam size, meaning that the production process created only a minimal amount of offcuts that allows for the use of simple and cost-efficient, short solid wood pieces.
keywords Hybrid Timber System, Reciprocal Shell, Robotic Fabrication, Timber Shell, Lightweight Structures
series eCAADe
email
last changed 2023/12/10 10:49

_id ecaade2023_74
id ecaade2023_74
authors Agkathidis, Asterios, Jourdan, David, Song, Yang, Kanmani, Arathi and Thomas, Ansha
year 2023
title Four-Dimensional Printing on Textiles Evaluating Digital File-to-Fabrication Workflows for Self-Forming Composite Shell Structures
doi https://doi.org/10.52842/conf.ecaade.2023.1.491
source Dokonal, W, Hirschberg, U and Wurzer, G (eds.), Digital Design Reconsidered - Proceedings of the 41st Conference on Education and Research in Computer Aided Architectural Design in Europe (eCAADe 2023) - Volume 1, Graz, 20-22 September 2023, pp. 491–498
summary This design-led research investigates the development of self-forming wearable composite structures by printing embossed patterns out of flexible filament on pre-stretched textiles and releasing the stress after the printing has been completed, whereby time becomes the fourth dimension of the printing process. In particular, the study presents and compares three methods of ‘file-to-fabrication’ techniques for generating self-forming textile shell structures: The first is based on modified geometrical patterns in relation to curvature analysis, the second on printed patterns related to their stress line simulation and the third on an analysis of the anisotropic shrinking behaviour of stripe patterns. The findings emphasize the advantages and challenges of each method as well as present a comparative table chart highlighting the relationship between material properties, pattern geometry and the formal vocabulary of the composite shells.
keywords 4D printing, additive manufacturing, textile wearables, digital materiality
series eCAADe
email
last changed 2023/12/10 10:49

_id ecaade2023_112
id ecaade2023_112
authors Aguilera, Andrea V., Zhang, Yu and Shea, Kristina
year 2023
title Mobile Augmented Reality for Aided Manual Assembly of Compressed Earth Block Dwellings
doi https://doi.org/10.52842/conf.ecaade.2023.2.019
source Dokonal, W, Hirschberg, U and Wurzer, G (eds.), Digital Design Reconsidered - Proceedings of the 41st Conference on Education and Research in Computer Aided Architectural Design in Europe (eCAADe 2023) - Volume 2, Graz, 20-22 September 2023, pp. 19–28
summary This paper investigates how augmented reality (AR) can instruct and assist in assembling an earthen structure consisting of a limited set of geometrically different interlocking blocks. By adapting a visual-inertial object tracking software, to the assembly process of a mortarless, compressed earth block (CEB) dome, the construction site no longer needs physical templates and manuals. This enables the builders to have real-time tracking with visual feedback to actively adjust according to the optical guidance during the course of assembly. Two identical dome structures are built with the same set of earth blocks, one with AR and one without. The results show that using AR can significantly improve construction efficiency for complex, dry-stacked structures as it acts as assembly guidance and provides insight into the limits of the tracking tolerances. Further, this paper discusses the limitations and challenges and can provide an outlook for further research scaling up the production to construct a habitable dwelling. Starting with just a pile of dirt and a mobile phone, the demonstrator exhibits the compatibility of local, sustainable materials and digital, efficient processes.
keywords Compressed Earth Blocks, Augmented Reality, Interlocking Blocks, Earth Building, Dry-Stack Assembly, Sustainable Construction
series eCAADe
email
last changed 2023/12/10 10:49

_id 9c41
authors Ahmad Rafi, M.E., Chee W.K., Mai, N., Ken, T.-K. N. and Sharifah Nur, A.S.A. (Eds.)
year 2002
title CAADRIA 2002 [Conference Proceedings]
doi https://doi.org/10.52842/conf.caadria.2002.
source Proceedings of the 7th International Conference on Computer Aided Architectural Design Research in Asia / ISBN 983-2473-42-X / Cyberjaya (Malaysia) 18–20 April 2002, 370 p.
summary Evolution of trends in the realm of computer aided architectural design (CAAD) has seen the convergence of technologies – complementing traditional tools with emerging sciences like Information Technology (IT) and multimedia applications. This appliqué of technologies has not just expanded the scope and enhanced the realm of CAAD research and practice, but is also breaking new frontiers. This creative nexus will be realised at the 7th International Conference on Computer Aided Architectural Design Research In Asia (CAADRIA 2002) to be held at the Faculty of Creative Multimedia, Multimedia University, Malaysia, between 18th-20th April, 2002. CAADRIA 2002’s theme, "Redefining Content", seeks to recognise and infuse these emerging components in the field of architecture and design with a holistic approach towards online, digital and interactive systems. The 41 papers compiled were selected through a blind review process conducted by an international review panel. To reflect the multi-disciplinary nature of this year's conference, the chapters are arranged topically to facilitate the in-depth study of key components. The component sessions include: // Web Design, Database and Networks // CAD, Modelling and Tools // Collaborative Design, Creative Design and Case Reasoning // Simulation and Prototyping // Virtual Environment and Knowledge Management // Design Education, Teaching and Learning /// We believe that this specialised approach will provide a deeper and more illuminating feel of the various components and their critical convergence in the field of architecture and design.
series CAADRIA
email
more www.caadria.org
last changed 2022/06/07 07:54

_id ecaade2023_89
id ecaade2023_89
authors Ahmadpanah, Hooshiar, Haidar, Adonis and Latifi, Seyed Mostafa
year 2023
title BIM and Machine Learning (ML) Integration in Design Coordination: Using ML to automate object classification for clash detection
doi https://doi.org/10.52842/conf.ecaade.2023.2.619
source Dokonal, W, Hirschberg, U and Wurzer, G (eds.), Digital Design Reconsidered - Proceedings of the 41st Conference on Education and Research in Computer Aided Architectural Design in Europe (eCAADe 2023) - Volume 2, Graz, 20-22 September 2023, pp. 619–628
summary Amongst the countless benefits of BIM, clash detection appears to be one of the most recognized ones. This is due to the automated manner in which clashes can be detected in the design stage in comparison to the cumbersome drawing-based clash detection applied in traditional design coordination. When BIM clash detection software, such as Navisworks or Solibri, is used, thousands of clashes can be detected automatically, and a report is generated containing a list of all the clashes with an image of each clash. In most cases, a large number of irrelevant/ignorable clashes can be found, making it extremely difficult and time-consuming to classify those clashes in order to assign responsibilities to manage those clashes, and more importantly specifying which clashes are relevant and which are not. Therefore, finding an automated machine-enabled method to classify clashes into relevant and irrelevant appears to be indispensable. This paper provides the first step towards this automation by developing a Machine Learning (ML) algorithm capable of recognizing the types of elements from images that are originated from the clash detection report. To achieve this, a Deep Learning (DL) algorithm called ‘YOLO’, that is based on object recognition, is developed, and a set of various images indicating different kinds of clashes are used as the dataset. Using the “Makesense” platform, the images are labeled into different categories to feed the algorithm. The algorithm was able to recognize trusses and beams from the images saved in the data set, which is the first step towards object classification. The paper contributes to the knowledge by, firstly, enabling the clashes to be classified based on images rather than numeric information data, and secondly, by applying the DL algorithm that is used in many author industries in the context of clash detection within a construction project.
keywords BIM, Clash Detection, Machine Learning (ML), Deep Learning, Image Recognition
series eCAADe
email
last changed 2023/12/10 10:49

_id ecaade2023_311
id ecaade2023_311
authors Akbar, Zuardin, Ron, Gili and Wortmann, Thomas
year 2023
title Democratizing the Designer’s Toolbox: Adopting free, open-source, and platform-agnostic tools into computational design teaching
doi https://doi.org/10.52842/conf.ecaade.2023.1.041
source Dokonal, W, Hirschberg, U and Wurzer, G (eds.), Digital Design Reconsidered - Proceedings of the 41st Conference on Education and Research in Computer Aided Architectural Design in Europe (eCAADe 2023) - Volume 1, Graz, 20-22 September 2023, pp. 41–50
summary This paper proposes a computational design education approach where students learn to develop their own geometric and logical workflows beyond specific software and platform. The course’s objectives are to familiarize architecture students with computational geometry, foster computational thinking that stays relevant over time, and promote democratized design tools through computation. Over a semester, we taught students to work directly on coordinates or numerical representations by utilizing 3-Dimensional (3D) computer graphics programming rather than learning 3D modeling software that rapidly goes out of style. This paper outlines our teaching methods to introduce the technology stack, design algorithm development, open-source or free tools implementation, and user experience – interface design. This paper also reviews the student’s final projects to deliver interactive web-browser applications for architectural design of varied scales and compares them according to four evaluation parameters. The paper culminates with the project's critical assessment and students' feedback to evaluate our approach and suggest an outlook for future development.
keywords Computational Design, Algorithmic Design, Education, Design Tool, Platform-Agnostic Software, Open Source, Democratized Design
series eCAADe
email
last changed 2023/12/10 10:49

_id caadria2020_306
id caadria2020_306
authors Akizuki, Yuta, Bernhard, Mathias, Kakooee, Reza, Kladeftira, Marirena and Dillenburger, Benjamin
year 2020
title Generative Modelling with Design Constraints - Reinforcement Learning for Object Generation
doi https://doi.org/10.52842/conf.caadria.2020.1.445
source D. Holzer, W. Nakapan, A. Globa, I. Koh (eds.), RE: Anthropocene, Design in the Age of Humans - Proceedings of the 25th CAADRIA Conference - Volume 1, Chulalongkorn University, Bangkok, Thailand, 5-6 August 2020, pp. 445-454
summary Generative design has been explored to produce unprecedented geometries, nevertheless design constraints are, in most cases, second-graded in the computational process. In this paper, reinforcement learning is deployed in order to explore the potential of generative design satisfying design objectives. The aim is to overcome the three issues identified in the state of the art: topological inconsistency, less variations in style and unpredictability in design. The goal of this paper is to develop a machine learning framework, which works as an intellectual design interpreter capable of codifying an input geometry to form a new geometry. Experiments demonstrate that the proposed method can generate a family of tables of unique aesthetics, satisfying topological consistency under given constraints.
keywords generative design; computational design; data-driven design; reinforcement learning; machine learning
series CAADRIA
email
last changed 2022/06/07 07:54

_id ijac201816103
id ijac201816103
authors Alani, Mostafa W.
year 2018
title Algorithmic investigation of the actual and virtual design space of historic hexagonal-based Islamic patterns
source International Journal of Architectural Computing vol. 16 - no. 1, 34-57
summary This research challenges the long-standing paradigm that considers compositional analysis to be the key to researching historical Islamic geometric patterns. Adopting a mathematical description shows that the historical focus on existing forms has left the relevant structural similarities between historical Islamic geometric patterns understudied. The research focused on the hexagonal-based Islamic geometric patterns and found that historical designs correlate to each other beyond just the formal dimension and that deep, morphological connections exist in the structures of historical singularities. Using historical evidence, this article identifies these connections and presents a categorization system that groups designs together based on their “morphogenetic” characteristics.
keywords Islamic geometric patterns, morphology, computations, digital design, algorithmic thinking
series journal
email
last changed 2019/08/07 14:03

_id caadria2015_111
id caadria2015_111
authors Alani, Mostafa W. and Carlos R. Barrios
year 2015
title A Parametric Description for Metamorphosis of Islamic Geometric Patterns
doi https://doi.org/10.52842/conf.caadria.2015.593
source Emerging Experience in Past, Present and Future of Digital Architecture, Proceedings of the 20th International Conference of the Association for Computer-Aided Architectural Design Research in Asia (CAADRIA 2015) / Daegu 20-22 May 2015, pp. 593-602
summary This paper presents a parametric approach toward studying the characteristics of the Islamic geometric patterns (IGP). The presented computational system utilizes a parametric description of the geometry to initiate the process of metamorphosis exploration and to document the generated variations. The study found that changing the parameters in the description produces new variations that have a wide range of qualitative and quantitative properties; some match exactly the properties of traditionally existed geometries.
keywords Parametric Design; Metamorphosis; shape-code; key-shape; Islamic Geometric Pattern.
series CAADRIA
email
last changed 2022/06/07 07:54

_id ascaad2016_011
id ascaad2016_011
authors Alani, Mostafa W.
year 2016
title Morphological Code of Historical Geometric Patterns - The Digital Age of Islamic Architecture
source Parametricism Vs. Materialism: Evolution of Digital Technologies for Development [8th ASCAAD Conference Proceedings ISBN 978-0-9955691-0-2] London (United Kingdom) 7-8 November 2016, pp. 85-94
summary This study intervenes in the long-standing paradigm that considers compositional analysis as the key to researching the Islamic Geometric Patterns (IGP). The research argues that the compositional analysis of the geometry is not solely sufficient to investigate the design characteristics of the IGP, and the better way of achieving this emerges through a consideration of the design formalism.
series ASCAAD
email
last changed 2017/05/25 13:13

_id bba7
authors Alexander, Christopher W.
year 1964
title Notes on the Synthesis of Form
source Harvard Graduate School of Design
summary Every design problem begins with an effort to achieve fitness between two entities: the form in question and its context. The form is the solution to the problem; the context defines the problem. We want to put the context and the form into effortless contact or frictionless coexistence, i.e., we want to find a good fit. For a good fit to occur in practice, one vital condition must be satisfied. It must have time to happen. In slow-changing, traditional, unselfconscious cultures, a form is adjusted soon after each slight misfit occurs. If there was good fit at some stage in the past, no matter how removed, it will have persisted, because there is an active stability at work. Tradition and taboo dampen and control the rate of change in an unselfconscious culture's designs. It is important to understand that the individual person in an unselfconscious culture needs no creative strength. He does not need to be able to improve the form, only to make some sort of change when he notices a failure. The changes may not always be for the better; but it is not necessary that they should be, since the operation of the process allows only the improvements to persist. Unselfconscious design is a process of slow adaptation and error reduction. In the unselfconscious process there is no possibility of misconstruing the situation. Nobody makes a picture of the context, so the picture cannot be wrong. But the modern, selfconscious designer works entirely from a picture in his mind - a conceptualization of the forces at work and their interrelationships - and this picture is almost always wrong. To achieve in a few hours at the drawing board what once took centuries of adaptation and development, to invent a form suddenly which clearly fits its context - the extent of invention necessary is beyond the individual designer. A designer who sets out to achieve an adaptive good fit in a single leap is not unlike the child who shakes his glass-topped puzzle fretfully, expecting at one shake to arrange the bits inside correctly. The designer's attempt is hardly as random as the child's is; but the difficulties are the same. His chances of success are small because the number of factors which must fall simultaneously into place is so enormous. The process of design, even when it has become selfconscious, remains a process of error-reduction. No complex system will succeed in adapting in a reasonable amount of time or effort unless the adaptation can proceed component by component, each component relatively independent of the others. The search for the right components, and the right way to build the form up from these components, is the greatest challenge faced by the modern, selfconscious designer. The culmination of the modern designer's task is to make every unit of design both a component and a system. As a component it will fit into the hierarchy of larger components that are above it; as a system it will specify the hierarchy of smaller components of which it itself is made.
series thesis:PhD
email
last changed 2003/02/12 22:37

_id architectural_intelligence2023_8
id architectural_intelligence2023_8
authors Alexandros A. Lavdas, Michael W. Mehaffy & Nikos A. Salingaros
year 2023
title AI, the beauty of places, and the metaverse: beyond “geometrical fundamentalism”
doi https://doi.org/https://doi.org/10.1007/s44223-023-00026-z
source Architectural Intelligence Journal
summary As the tech world moves increasingly toward an AI-generated virtual universe — the so-called “metaverse” — new paradigms define the impacts of this technology on its human users. AI and VR, like the Internet before them, offer both remarkable opportunities and pitfalls. Virtual Reality constitutes a new kind of human environment, and experiencing it relies upon human neurological mechanisms evolved to negotiate — and survive in — our ancestral physical environments. Despite the unrestricted freedom of designing the virtual universe, interacting with it is affected strongly by the body’s built-in physiological and psychological constraints. The eventual success of the metaverse will be determined by how successfully its designers manage to accommodate unconscious mechanisms of emotional attachment and wellbeing. Some fundamental misunderstandings coming from antiquated design models have influenced virtual environmental structures. It is likely that those design decisions may be handicapping the metaverse’s ultimate appeal and utility.
series Architectural Intelligence
email
last changed 2025/01/09 15:00

_id ddss2006-pb-101
id DDSS2006-PB-101
authors Aloys W.J. Borgers, I.M.E. Smeets, A.D.A.M. Kemperman, and H.J.P. Timmermans
year 2006
title Simulation of Micro Pedestrian Behaviour in Shopping Streets
source Van Leeuwen, J.P. and H.J.P. Timmermans (eds.) 2006, Progress in Design & Decision Support Systems in Architecture and Urban Planning, Eindhoven: Eindhoven University of Technology, ISBN-10: 90-386-1756-9, ISBN-13: 978-90-386-1756-5, p. 101-116
summary Over the years, scholars have developed various models of pedestrian movement. These models can be used to assess the effects of detailed design decisions or to predict pedestrian behaviour under conditions of crowding. To date, not much attention has been paid to pedestrians' shopping behaviour at the micro level. Therefore, the main purpose of this project is to test a model that aims at simulating micro pedestrian behaviour in shopping streets, including entering shops. The model assumes a detailed network of links to represent the structure of street segments and entrances to the shops. The basic principle underlying the model is that a pedestrian moves from one link in the network to another, adjacent link. In fact, a pedestrian enters a segment at one side, heading for the other side of the segment. However, a pedestrian might enter the segment by leaving a shop as well. Then, the pedestrian might be heading for either side of the segment. While transferring from the current link to the next link, the pedestrian will be attracted by the shops along both sides of the street. The study area is Antwerp's main shopping street. During a one-week workshop in July 2004, students observed pedestrian movement in this shopping street. An inventory of some physical characteristics of the shopping street was made and pedestrians were tracked through two separate segments of the shopping street. In total, 334 pedestrians were tracked. A conventional multinomial logit model is used to simulate pedestrians' micro behaviour. The process of consecutively selecting links continues until the pedestrian has reached one of the terminal links or a shop. The model performs very well. Simulated routes were used to assess the validity of the model. Observed and simulated link loading correspond fairly well, however, the model seems to slightly mispredict the attraction of a number of shops.
keywords Micro pedestrian behaviour, Shopping street, Simulation
series DDSS
last changed 2006/08/29 12:55

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