CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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Hits 1 to 20 of 2272

_id ddss2006-hb-467
id DDSS2006-HB-467
authors A. Fatah gen. Schieck, A. Penn, V. Kostakos, E. O'Neill, T. Kindberg, D. Stanton Fraser, and T. Jones
year 2006
title Design Tools for Pervasive Computing in Urban Environments
source Van Leeuwen, J.P. and H.J.P. Timmermans (eds.) 2006, Innovations in Design & Decision Support Systems in Architecture and Urban Planning, Dordrecht: Springer, ISBN-10: 1-4020-5059-3, ISBN-13: 978-1-4020-5059-6, p. 467-486
summary In this paper we report on ongoing research in which the implications of urban scale pervasive computing (always and everywhere present) are investigated for urban life and urban design in the heritage environment of the city of Bath. We explore a theoretical framework for understanding and designing pervasive systems as an integral part of the urban landscape. We develop a framework based on Hillier's Space Syntax theories and Kostakos' PSP framework which encompasses the analysis of space and spatial patterns, alongside the consideration of personal, social and public interaction spaces to capture the complex relationship between pervasive systems, urban space in general and the impact of the deployment of pervasive systems on people's relationships to heritage and to each other. We describe these methodological issues in detail before giving examples from early studies of the types of result we are beginning to find.
keywords Urban space, Pervasive systems, Urban computing, Space Syntax, Interaction space
series DDSS
last changed 2006/08/29 12:55

_id acadia21_328
id acadia21_328
authors Akbari, Mostafa; Lu, Yao; Akbarzadeh, Masoud
year 2021
title From Design to the Fabrication of Shellular Funicular Structures
doi https://doi.org/10.52842/conf.acadia.2021.328
source ACADIA 2021: Realignments: Toward Critical Computation [Proceedings of the 41st Annual Conference of the Association of Computer Aided Design in Architecture (ACADIA) ISBN 979-8-986-08056-7]. Online and Global. 3-6 November 2021. edited by B. Bogosian, K. Dörfler, B. Farahi, J. Garcia del Castillo y López, J. Grant, V. Noel, S. Parascho, and J. Scott. 328-339.
summary Shellular Funicular Structures (SFSs) are single-layer, two-manifold structures with anticlastic curvature, designed in the context of graphic statics. They are considered as efficient structures applicable to many functions on different scales. Due to their complex geometry, design and fabrication of SFSs are quite challenging, limiting their application in large scales. Furthermore, designing these structures for a predefined boundary condition, control, and manipulation of their geometry are not easy tasks. Moreover, fabricating these geometries is mostly possible using additive manufacturing techniques, requiring a lot of supports in the printing process. Cellular funicular structures (CFSs) as strut-based spatial structures can be easily designed and manipulated in the context of graphic statics. This paper introduces a computational algorithm for translating a Cellular Funicular Structure (CFS) to a Shellular Funicular Structure (SFS). Furthermore, it explains a fabrication method to build the structure out of a flat sheet of material using the origami/ kirigami technique as an ideal choice because of its accessibility, processibility, low cost, and applicability to large scales. The paper concludes by displaying a structure that is designed and fabricated using this technique.
series ACADIA
type paper
email
last changed 2023/10/22 12:06

_id af65
authors Akleman, E., Chen, J. and Sirinivasan, V.
year 2001
title An Interactive Shape Modeling System for Robust Design of Functional 3D Shapes
doi https://doi.org/10.52842/conf.acadia.2001.248
source Reinventing the Discourse - How Digital Tools Help Bridge and Transform Research, Education and Practice in Architecture [Proceedings of the Twenty First Annual Conference of the Association for Computer-Aided Design in Architecture / ISBN 1-880250-10-1] Buffalo (New York) 11-14 October 2001, pp. 248-257
summary In Architecture, it is essential to design functional and topologically complicated 3D shapes (i.e. shapes with many holes, columns and handles). In this paper, we present a robust and interactive system for the design of functional and topologically complicated 3D shapes. Users of our system can easily change topology (i.e. they can create and delete holes and handles, connect and disconnect surfaces). Our system also provide smoothing operations (subdivision schemes) to create smooth surfaces. Moreover, the system provides automatic texture mapping during topology and smoothing operations. We also present new design approaches with the new modeling system. The new design approaches include blending surfaces, construction of crusts and opening holes on these crusts.
keywords Modeling, Shape Design, Sculpting, Computer Aided Geometric Design
series ACADIA
email
last changed 2022/06/07 07:54

_id 7c56
authors Alvarado, R.G., Parra Marquez, J.C. and Vildosola, G.V.
year 2001
title Qualitative contribution of a vr-system to architectural design: Why we failed?
doi https://doi.org/10.52842/conf.caadria.2001.423
source CAADRIA 2001 [Proceedings of the Sixth Conference on Computer Aided Architectural Design Research in Asia / ISBN 1-86487-096-6] Sydney 19-21 April 2001, pp. 423-427
summary The paper exposes the development of a Virtual-Reality system for modeling timber structures, and evaluations with students about its contribution to the architectural project.
series CAADRIA
email
last changed 2022/06/07 07:54

_id 28f3
authors Alvarado, R.G., Vildósola, G.V., Parra, J.C. and Jara, M.R.
year 2000
title Creacion/Creatividad: Evaluando Diseños Arquitectónicos con Realidad Virtual (Creation/Creativity: Evaluating Architectural Designs by means of Virtual Reality)
source SIGraDi’2000 - Construindo (n)o espacio digital (constructing the digital Space) [4th SIGRADI Conference Proceedings / ISBN 85-88027-02-X] Rio de Janeiro (Brazil) 25-28 september 2000, pp. 243-246
summary ¿Can the computer improves the architectural creativity? This question is explored through a Virtual-Reality system developed for the modeling of timber structures, based on parametric elements, constructive programming and immersive visualization on real-time. Making experiences of evaluation with advanced students of architecture, whose use the system in the beginning of projects, compared with other group use not the system. This research faces the possibilities to rationalizate part of the creative process in architecture, broading the role of computer and its contribution to quality of design, and extending the possibilities to teach and share the creation of project. It is argue that major potential in this field is the swiftness, formal variety and spatial living of design, challenging the differences between objective and subjective.
series SIGRADI
email
last changed 2016/03/10 09:47

_id f95f
authors Angulo, A.H., Davidson, R.J. and Vásquez de Velasco, G.P.
year 2001
title Digital Visualization in the Teaching of Cognitive Visualization
doi https://doi.org/10.52842/conf.acadia.2001.292
source Reinventing the Discourse - How Digital Tools Help Bridge and Transform Research, Education and Practice in Architecture [Proceedings of the Twenty First Annual Conference of the Association for Computer-Aided Design in Architecture / ISBN 1-880250-10-1] Buffalo (New York) 11-14 October 2001, pp. 292-301
summary Professional design offices claim that our graduates have difficulties with their free-hand perspective drawing skills. This fact, which has become obvious over the last 5 years, is parallel to a clear tendency towards the use of 3-dimensional digital imagery in the projects of our students. Frequently, faculty tends to blame the computer for the shortcomings of our students in the use of traditional media, yet there is no clear evidence on the source of the blame. At a more fundamental level, the visualization skills of our students are questioned. This paper will explain how faculty teaching design communication techniques, with traditional and digital media, are working together in the development of a teaching methodology that makes use of computers in support of our student’s training on cognitive visualization skills, namely; “The Third-Eye Method”. The paper describes the Third-Eye Method as an alternative to traditional methods. As evidence of the benefits offered by the Third-Eye Method, the paper presents the results of testing it against traditional methods among freshman students. At the end, the paper draws as conclusion that computers are not the main source of the problem but a potential solution.
keywords Pedagogy, Visualization, Media
series ACADIA
email
last changed 2022/06/07 07:54

_id acadia21_238
id acadia21_238
authors Anifowose, Hassan; Yan, Wei; Dixit, Manish
year 2021
title BIM LOD + Virtual Reality
doi https://doi.org/10.52842/conf.acadia.2021.238
source ACADIA 2021: Realignments: Toward Critical Computation [Proceedings of the 41st Annual Conference of the Association of Computer Aided Design in Architecture (ACADIA) ISBN 979-8-986-08056-7]. Online and Global. 3-6 November 2021. edited by B. Bogosian, K. Dörfler, B. Farahi, J. Garcia del Castillo y López, J. Grant, V. Noel, S. Parascho, and J. Scott. 238-245.
summary Architectural Education faces limitations due to its tactile approach to learning in classrooms with only 2-D and 3-D tools. At a higher level, virtual reality provides a potential for delivering more information to individuals undergoing design learning. This paper investigates a hypothesis establishing grounds towards a new research in Building Information Modeling (BIM) and Virtual Reality (VR). The hypothesis is projected to determine best practices for content creation and tactile object virtual interaction, which potentially can improve learning in architectural & construction education with a less costly approach and ease of access to well-known buildings. We explored this hypothesis in a step-by-step game design demonstration in VR, by showcasing the exploration of the Farnsworth House and reproducing assemblage of the same with different game levels of difficulty which correspond with varying BIM levels of development (LODs). The game design prototype equally provides an entry way and learning style for users with or without a formal architectural or construction education seeking to understand design tectonics within diverse or cross-disciplinary study cases. This paper shows that developing geometric abstract concepts of design pedagogy, using varying LODs for game content and levels, while utilizing newly developed features such as snap-to-grid, snap-to-position and snap-to-angle to improve user engagement during assemblage may provide deeper learning objectives for architectural precedent study.
series ACADIA
type paper
email
last changed 2023/10/22 12:06

_id acadia21_258
id acadia21_258
authors Augustynowicz, Edyta; Smigielska, Maria; Nikles, Daniel; Wehrle, Thomas; Wagner, Heinz
year 2021
title Parametric design and multirobotic fabrication of wood facades
doi https://doi.org/10.52842/conf.acadia.2021.258
source ACADIA 2021: Realignments: Toward Critical Computation [Proceedings of the 41st Annual Conference of the Association of Computer Aided Design in Architecture (ACADIA) ISBN 979-8-986-08056-7]. Online and Global. 3-6 November 2021. edited by B. Bogosian, K. Dörfler, B. Farahi, J. Garcia del Castillo y López, J. Grant, V. Noel, S. Parascho, and J. Scott. 258-269.
summary The paper describes the findings of the applied research project by Institute Integrative Design (currently ICDP) HGK FHNW and ERNE AG Holzbau to design and manufacture prefabricated wooden façades in the collaborative design manner between architects and industry. As such, it is an attempt to respond to the current interdisciplinary split in the construction, which blocks innovation and promotes standardized inefficient building solutions. Within this project, we apply three innovations in the industrial setup that result in the integrated design-to-production process of individualized, cost-efficient and well-crafted façades. The collaborative design approach is a method in which architect, engineer and manufacturer start exchange on the early stage of the project during the collaborative design workshops. Digital design and fabrication tools enable architects to generate a large scope of façade variations within production feasibility of the manufacturer and engineers to prepare files for robotic production. Novel multi-robot fabrication processes, developed with the industrial partner, allows for complex façade assembly. This paper introduces the concept of digital craftsmanship, manifested in a mixed fabrication system, which intelligently combines automated and manual production to obtain economic feasibility and highest aesthetic quality. Finally, we describe the design and fabrication of the project demonstrator consisting of four intricate façades on a modular office building, inspired by local traditional solutions, which validate the developed methods and highlight the architectural potential of the presented approach.
series ACADIA
type paper
email
last changed 2023/10/22 12:06

_id ddss2004_ra-69
id ddss2004_ra-69
authors Barton, J., B. Parolin, and V. Weiley
year 2004
title A Spatial Decision Support System for the Management of Public Housing
source Van Leeuwen, J.P. and H.J.P. Timmermans (eds.) Recent Advances in Design & Decision Support Systems in Architecture and Urban Planning, Dordrecht: Kluwer Academic Publishers, ISBN: 1-4020-2408-8, p. 69-84
summary This paper is reporting on a research project undertaken jointly between the University of New South Wales (UNSW) and the NSW Department of Housing (DoH) to develop a Spatial Decision Support System (SDSS) to assist planning, management and evaluation in areas of high public housing concentration. In the paper we will describe the development of the SDSS, the specific spatial problems challenging the DoH and the potential for the system to incorporate a range of social, financial and physical data, both internal and from other sources, for interaction and presentation in a three dimensional environment. The prototype SDSS attempts to address the specific challenges of providing better service for clients of the DoH. An information audit and survey has been conducted of the department’s resources and needs. Issues identified include the management of high-rise and superlot areas, crime mapping, community interactivity, internal and intergovernmental information sharing, interoperability and maintaining confidentiality and security of data. Interactive 3D visualisation of the model is facilitated by use of the 3map free geospace platform. Use of open source code and open standards such as X3D for 3D graphics interchange allow the project to explore advanced visualisation techniques while ensuring interoperability and data longevity.
keywords Spatial Decision Support System, Public Housing, Community Renewal, Security, Open Source, Interoperability, Visualisation, 3D GIS, PPGIS, X3D
series DDSS
last changed 2004/07/03 22:13

_id sigradi2003_119
id sigradi2003_119
authors Bermudez, J., Foresti, S., Agutter, J., Westenskow, D., Syroid, N. Drews, F. Tashjian, E. and Adams, V.
year 2003
title Metodología Interdisciplinaria para Diseñar Nuevas Arquitecturas de Representación de Datos (Interdisciplinaria Methodologies for the Design of a New Architectures of Data Representation)
source SIGraDi 2003 - [Proceedings of the 7th Iberoamerican Congress of Digital Graphics] Rosario Argentina 5-7 november 2003
summary Data representation architecture can be defined as the organizational, functional, experiential, formal, and media-technological order defining the interaction between data, representation, and user. This paper presents an interdisciplinary methodology to develop such architectures in order to significantly improve real time decision making in complex data environments. We have reported in some aspects of this work elsewhere. In this occasion, we will describe our working methodology based on complete interdisciplinarity, the design process and evaluation protocols. We will show work done for Finance and Network Monitoring. Our long-term goal is to design a new generation of data representation architectures that is applicable to diverse fields.
keywords Data representation; visualization; design, architecture, interdisciplinary
series SIGRADI
email
last changed 2016/03/10 09:47

_id a217
authors Bhatt, Rajesh V., Fisher, Edward L. and Rasdorf, William J.
year 1985
title Information Retrieval Architectures For Expert System/DBMS Communication
source Industrial Engineering Fall Conference Proceedings. December, 1985. pp. 315-320. CADLINE has abstract only
summary The development of expert systems (ES) for manufacturing problems indicates a need to interact with potentially large amounts of data, much of which resides elsewhere in the ES user's organization. A large amount of information required for planning, design, and control operations can be made available through an existing database management system (DBMS). The need for an ES to access that data is critical. This paper presents two approaches to the development of ES- DBMS interfaces, both query-language based. One approach uses a procedural attachment to the ES language to obtain the required data via the DBMS query language, while the other one uses a separate interface program between the ES and the query language of the DBMS. The procedural attachment is able to acquire data from a DBMS at a faster rate than the interface program; however, the procedural attachment lacks knowledge of the DBMS schema. On the other hand, the interface program sacrifices speed but promotes flexibility, as it has the capability of selecting which DBMS to extract the required data from and allowing augmentation of schema knowledge outside of the ES. A disadvantage of the interface approach is the amount of time involved in data retrieval. The process of writing information to disk files is I/O intensive. This can be quite slow, particularly in PROLOG, the language used to implement the ES. Thus the use of such an interface is only suitable in applications such as design, where extremely fast I/O is not required
keywords design, engineering, expert systems, information, database, DBMS
series CADline
last changed 2003/06/02 10:24

_id acadia21_318
id acadia21_318
authors Borhani, Alireza; Kalantar, Negar
year 2021
title Nesting Fabrication
doi https://doi.org/10.52842/conf.acadia.2021.318
source ACADIA 2021: Realignments: Toward Critical Computation [Proceedings of the 41st Annual Conference of the Association of Computer Aided Design in Architecture (ACADIA) ISBN 979-8-986-08056-7]. Online and Global. 3-6 November 2021. edited by B. Bogosian, K. Dörfler, B. Farahi, J. Garcia del Castillo y López, J. Grant, V. Noel, S. Parascho, and J. Scott. 318-327.
summary Positioned at the intersection of the computational modes of design and production, this research explains the principles and applications of a novel fabrication-informed geometric system called nesting. Applying the nesting fabrication method, the authors reimage the construction of complex forms by proposing geometric arrangements that lessen material waste and reduce production time, transportation cost, and storage space requirements. Through this method, appearance and performance characteristics are contingent on fabrication constraints and material behavior. In this study, the focus is on developing design rules for this method and investigating the main parameters involved in dividing the global geometry of a complex volume into stackable components when the first component in the stack gives shape to the second. The authors introduce three different strategies for nesting fabrication: 2D, 2.5D, and 3D nesting. Which of these strategies can be used depends on the geometrical needs of the design and available tools and materials. Next, by revisiting different fabrication approaches, the authors introduce readers to the possibility of large-scale objects with considerable overhangs without the need for nearly any temporary support structures. After establishing a workflow starting with the identification of geometric rules of nesting and ending with fabrication limits, this work showcases the proposed workflow through a series of case studies, demonstrating the feasibility of the suggested method and its capacity to integrate production constraints into the design process. Traversing from pragmatic to geometrical concerns, the approach discussed here offers an integrated approach supporting functional, structural, and environmental matters important when turning material, technical, assembly, and transportation systems into geometric parameters.
series ACADIA
type paper
email
last changed 2023/10/22 12:06

_id a47a
authors Bourdakis, V.
year 1998
title Navigation in Large VR Urban Models. In Virtual Worlds
source J. Heudin (ed.), Lecture Notes in Artificial Intelligence 1434, Springer, Berlin, pp. 345-356
summary The aim of this research project is to utilise VR models in urban planning in order to provide easy-to-use visualisation tools that will allow non-experts to understand the implications of proposed changes to their city. In this paper, the navigation problems identified whilst working on large VR city models are discussed and a "fly" based navigation mode is proposed and evaluated.

keywords 3D City modeling
series other
email
more http://fos.prd.uth.gr/vas/papers/VW98/
last changed 2003/04/02 11:55

_id 9a04
authors Bouza Rodríguez, J.B., Valcarce, J.D., Baltar, X.L. and Vázquez, M.P.
year 2001
title SISTEMA WEB INTERACTIVO CON CATÁLOGO PSEUDO-TRIDIMENSIONAL DE RODUCTOS Y VÍDEO EN TIEMPO REAL (Interactive Web System with Pseudo-Three-Dimensional Catalogue of Places and Video in Real Time)
source SIGraDi biobio2001 - [Proceedings of the 5th Iberoamerican Congress of Digital Graphics / ISBN 956-7813-12-4] Concepcion (Chile) 21-23 november 2001, pp. 104-106
summary It has been designed and developed a system Web that has video in real time and an interactive product catalogue based on pseudo-three-dimensional models, that is to say, models that they pretend to be three-dimensional, but that in fact do not have geometry 3D properly in the memory, but of an appropriate composition according to the case of geometry 2D (image or any graph), that allows to see the model from several points of view and to consult additional information (weight, material, dimensions, etc.). They have been analyzed and proven the different formats from transmission of video and audio by Internet, studying all its parameters, until finding the optimal ones for this server. In comparison with the use of format VRML (Virtual Reality Modeling Language) used commonly to put models 3D in the Web, this system that we have devised presents like advantages the low time of load, the high precision of the views of the object and the low cost of maintenance of the Web. On the other hand, one does not have the infinity of views and facility of manipulation of the VRML.
series SIGRADI
email
last changed 2016/03/10 09:47

_id sigradi2013_173
id sigradi2013_173
authors Braga, Morgana; Henrique Ewerton Pires; Washington Gutemberg Lüke; Antonio Carlos de Oliveira Miranda
year 2013
title Virtualização da Construção em Fase Orçamentária [Construction Virtualization in Budget Phase]
source SIGraDi 2013 [Proceedings of the 17th Conference of the Iberoamerican Society of Digital Graphics - ISBN: 978-956-7051-86-1] Chile - Valparaíso 20 - 22 November 2013, pp. 288 - 292
summary Esse trabalho apresenta a comparação dos orçamentos de um projeto modelado no software REVIT, com o emprego do BIM. No caso de obras públicas, o processo do anteprojeto até sua efetiva construção pode ser um processo demorado devido aos vários procedimentos burocráticos. Devido a esse longo processo que usualmente ocorre nesse tipo de obra, optou-se nesse trabalho por acompanhar uma edificação na fase de construção. A obra objeto de estudo é um laboratório para alunos de graduação em engenharia da Universidade de Brasília, Brasília, Distrito Federal, Brasil. Esse laboratório é um prédio de dois andares com 2400 m2 no total. O objetivo principal de estimar os custos de construção de uma obra já em andamento com uso das ferramentas BIM.
series SIGRADI
email
last changed 2016/03/10 09:47

_id 4202
authors Brown, Michael E. and Gallimore, Jennie J.
year 1995
title Visualization of Three-Dimensional Structure During Computer-Aided Design
source International Journal of Human-Computer Interaction 1995 v.7 n.1 pp. 37-56
summary The visual image presented to an engineer using a computer-aided design (CAD) system influences design activities such as decision making, problem solving, cognizance of complex relationships, and error correction. Because of the three-dimensional (3-D) nature of the object being created, an important attribute of the CAD visual interface concerns the various methods of presenting depth on the display's two-dimensional (2-D) surface. The objective of this research is to examine the effects of stereopsis on subjects' ability to (a) accurately transfer to, and retrieve from, long-term memory spatial information about 3-D objects; and (b) visualize spatial characteristics in a quick and direct manner. Subjects were instructed to memorize the shape of a 3-D object presented on a stereoscopic CRT during a study period. Following the study period, a series of static trial stimuli were shown. Each trial stimulus was rotated (relative to the original) about the vertical axis in one of six 36° increments between 0° and 180°. In each trial, the subject's task was to determine, as quickly and as accurately as possible, whether the trial object was the same shape as the memorized object or its mirrored image. One of the two cases was always true. To assess the relative merits associated with disparity and interposition, the two depth cues were manipulated in a within-subject manner during the study period and during the trials that followed. Subject response time and error rate were evaluated. Improved performance due to hidden surface is the most convincing experimental finding. Interposition is a powerful cue to object structure and should not be limited to late stages of design. The study also found a significant, albeit limited, effect of stereopsis. Under specific study object conditions, adding disparity to monocular trial objects significantly decreased response time. Response latency was also decreased by adding disparity information to stimuli in the study session.
series journal paper
last changed 2003/05/15 21:45

_id acadia21_400
id acadia21_400
authors Bruce, Mackenzie; Clune, Gabrielle; Xie, Ruxin; Mozaffari, Salma; Adel, Arash
year 2021
title Cocoon: 3D Printed Clay Formwork for Concrete Casting
doi https://doi.org/10.52842/conf.acadia.2021.400
source ACADIA 2021: Realignments: Toward Critical Computation [Proceedings of the 41st Annual Conference of the Association of Computer Aided Design in Architecture (ACADIA) ISBN 979-8-986-08056-7]. Online and Global. 3-6 November 2021. edited by B. Bogosian, K. Dörfler, B. Farahi, J. Garcia del Castillo y López, J. Grant, V. Noel, S. Parascho, and J. Scott. 400-409.
summary Concrete, a material widely used in the construction industry today for its low cost and considerable strength as a composite building material, allows designers to work with nearly any form imaginable; if the technology to build the formwork is possible. By combining two historic and widely used materials, clay and concrete, our proposed novel process, Cocoon, integrates robotic clay three-dimensional (3D) printing as the primary formwork and incrementally casting concrete into this formwork to fabricate nonstandard concrete elements. The incremental casting and printing process anchors the concrete and clay together, creating a symbiotic and harmonious relationship. The concrete’s fluidity takes shape from the 3D printed clay formwork, allowing the clay to gain structure from the concrete as it cures. As the clay loses moisture, the formwork begins to shrink, crack, and reveal the concrete below. This self-demolding process produces easily removable formwork that can then be recycled by adding water to rehydrate the clay creating a nearly zero-waste formwork. This technique outlines multiple novel design features for complex concrete structures, including extended height limit, integrated void space design, tolerable overhang, and practical solutions for clay deformation caused by the physical stress during the casting process. The novelty of the process created by 3D printing clay formwork using an industrial robotic arm allows for rapid and scalable production of nearly zero-waste customizable formwork. More significant research implications can impact the construction industry, integrating more sustainable ways to build, enabled by digital fabrication technologies.
series ACADIA
type paper
email
last changed 2023/10/22 12:06

_id acadia21_362
id acadia21_362
authors Bruscia, Nicholas
year 2021
title Surface Disclination Topology in Self-Reactive Shell Structures
doi https://doi.org/10.52842/conf.acadia.2021.362
source ACADIA 2021: Realignments: Toward Critical Computation [Proceedings of the 41st Annual Conference of the Association of Computer Aided Design in Architecture (ACADIA) ISBN 979-8-986-08056-7]. Online and Global. 3-6 November 2021. edited by B. Bogosian, K. Dörfler, B. Farahi, J. Garcia del Castillo y López, J. Grant, V. Noel, S. Parascho, and J. Scott. 362-371.
summary This paper discusses recent developments on the geometric construction and fabrication techniques associated with large-scale surface disclinations. The basic concept of disclinations recognizes the role of “defects” in the composition of materials, the strategic placement of which shapes the material by inducing curvature from initially planar elements. By acknowledging the relationship between geometry and topology that governs disclination based form-finding and material prototyping, this work consciously explores its potential at the architectural scale. Basic geometric figures and their topological transformations are documented in the context of digital modeling and simulation, fabrication, and a specific material palette. Specifically, this work builds on recent efforts by focusing on three particular areas of investigation; a) enhancing the stability of surface disclinations with a synthetic fibrous layer, b) aggregation via periodic tilings, and c) harnessing snap-through buckling to increase bending stiffness in thin surfaces.
series ACADIA
type paper
email
last changed 2023/10/22 12:06

_id ecaade2021_202
id ecaade2021_202
authors Campos, Tatiana, Cruz, Paulo J. S. and Figueiredo, Bruno
year 2021
title The Use of Natural Materials in Additive Manufacturing of Buildings Components - Towards a more sustainable architecture
doi https://doi.org/10.52842/conf.ecaade.2021.1.355
source Stojakovic, V and Tepavcevic, B (eds.), Towards a new, configurable architecture - Proceedings of the 39th eCAADe Conference - Volume 1, University of Novi Sad, Novi Sad, Serbia, 8-10 September 2021, pp. 355-364
summary The demand for sustainable building materials is currently a major concern of society. It is known that the traditional construction industry requires a high consumption of inorganic materials, which is associated with the excessive production of waste. Thus, this article intends to demonstrate the possibility of using the Additive Manufacturing (AM) technique Paste Extrusion Modeling (PEM) in the production of reusable, biodegradable and recyclable construction systems, using a combination of different natural materials that have created multiple pastes with different additives.Cellulose is a natural material - biodegradable, recyclable and low cost - and its implementation aims to change some aspects of the current state of the construction sector and can have a real impact on the exploration of innovative solutions and more sustainable alternative building systems. The integration of AM techniques, PEM method, supported by computational modelling tools, will allow the definition of a building system and its components. Depending on the material used - natural materials or biomaterials - the constraints and limitations of AM will be considered.
keywords Cellulose; Natural Fibers; Additive Manufacturing; Sustainable Construction
series eCAADe
email
last changed 2022/06/07 07:54

_id acadia21_160
id acadia21_160
authors Cao, Shicong; Zheng, Hao
year 2021
title A POI-Based Machine Learning Method in Predicting Health
doi https://doi.org/10.52842/conf.acadia.2021.160
source ACADIA 2021: Realignments: Toward Critical Computation [Proceedings of the 41st Annual Conference of the Association of Computer Aided Design in Architecture (ACADIA) ISBN 979-8-986-08056-7]. Online and Global. 3-6 November 2021. edited by B. Bogosian, K. Dörfler, B. Farahi, J. Garcia del Castillo y López, J. Grant, V. Noel, S. Parascho, and J. Scott. 160-169.
summary This research aims to explore the quantitative relationship between urban planning decisions and the health status of residents. By modeling the Point of Interest (POI) data and the geographic distribution of health-related outcomes, the research explores the critical factors in urban planning that could influence the health status of residents. It also informs decision-making regarding a healthier built environment and opens up possibilities for other data-driven methods. The data source constitutes two data sets, the POI data from OpenStreetMap, and the PLACES: Local Data for Better Health dataset from CDC. After the data is collected and joined spatially, a machine learning method is used to select the most critical urban features in predicting the health outcomes of residents. Several machine learning models are trained and compared. With the chosen model, the prediction is evaluated on the test dataset and mapped geographically. The relations between factors are explored and interpreted. Finally, to understand the implications for urban design, the impact of modified POI data on the prediction of residents' health status is calculated and compared. This research proves the possibility of predicting resident's health from urban conditions with machine learning methods. The result verifies existing healthy urban design theories from a different perspective. This approach shows vast potential that data could in future assist decision-making to achieve a healthier built environment.
series ACADIA
type paper
email
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