CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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_id 46c7
id 46c7
authors Ozel, Filiz
year 1992
title Data Modeling Needs of Life Safety Code (LSC) Compliance Applications
source Mission - Method - Madness [ACADIA Conference Proceedings / ISBN 1-880250-01-2] 1992, pp. 177-185
doi https://doi.org/10.52842/conf.acadia.1992.177
summary One of the most complex code compliance issues originates from the conformance of designs to Life Safety Code (NFPA 101). The development of computer based code compliance checking programs attracted the attention of building researchers and practitioners alike. These studies represent a number of approaches ranging from CAD based procedural approaches to rule based, non graphic ones, but they do not address the interaction of the rule base of such systems with graphic data bases that define the geometry of architectural objects. Automatic extraction of the attributes and the configuration of building systems requires 11 architectural object - graphic entity" data models that allow access and retrieval of the necessary data for code compliance checking. This study aims to specifically focus on the development of such a data model through the use of AutoLISP feature of AutoCAD (Autodesk Inc.) graphic system. This data model is intended to interact with a Life Safety Code rule base created through Level5-Object (Focus Inc.) expert system.

Assuming the availability of a more general building data model, one must define life and fire safety features of a building before any automatic checking can be performed. Object oriented data structures are beginning to be applied to design objects, since they allow the type versatility demanded by design applications. As one generates a functional view of the main data model, the software user must provide domain specific information. A functional view is defined as the process of generating domain specific data structures from a more general purpose data model, such as defining egress routes from wall or room object data structure. Typically in the early design phase of a project, these are related to the emergency egress design features of a building. Certain decisions such as where to provide sprinkler protection or the location of protected egress ways must be made early in the process.

series ACADIA
email
last changed 2022/06/07 08:00

_id ijac20053307
id ijac20053307
authors Ozel, Filiz
year 2005
title Confluence of Building Information for Design, Construction and Management of Buildings
source International Journal of Architectural Computing vol. 3 - no. 3, 373-390
summary Professionals who are involved in design, construction and occupancy phases of a building not only generate information that must eventually be used by other building professionals, but also they themselves must use data and informationprovided by others such as product manufacturers, planning departments, etc. The integration of information and data through all phases of the life cycle of a building is important as it impacts the work done by a large number of constituents in the building industry. Seamless integration of such information has been a bigger concern for those who are downstream users of the data generated by the architect as he/she designs a building. Such downstream users can range from structural engineers to construction managers, from facility managers to building asset managers. More recently, the considerable increase in the design and operationof intelligent buildings that incorporate a very wide range of technologies has rendered this coordination more important than ever.
series journal
more http://www.ingentaconnect.com/search/expand?pub=infobike://mscp/ijac/2005/00000003/00000003/art00008
last changed 2007/03/04 07:08

_id ecaade2013_272
id ecaade2013_272
authors Ozel, Filiz
year 2013
title SolarPierce: A Solar Path Based Generative System
source Stouffs, Rudi and Sariyildiz, Sevil (eds.), Computation and Performance – Proceedings of the 31st eCAADe Conference – Volume 1, Faculty of Architecture, Delft University of Technology, Delft, The Netherlands, 18-20 September 2013, pp. 127-134
doi https://doi.org/10.52842/conf.ecaade.2013.1.127
wos WOS:000340635300012
summary In hot and arid climates, limiting solar heat gain while also providing daylight into a structure is a major concern in building design. Building skin that gradually changes in porosity can help limit solar heat gain. Since solar heat gain is primarily a problem during summer, the path the sun follows during summer must be taken into account in determining opening sizes. In this paper, the researcher reports on a study where a generative system called SolarPierce was developed using AutoLISP, the scripting language of AutoCAD, to generate solid geometry for a building skin based on the sun’s path in a given geographical area. The system automatically punches different size openings in a given shell structure where openings facing the sun are the smallest and those fully facing away from the sun are the largest. Opening sizes gradually change from a given minimum to a given maximum depending on how much they face the sun.
keywords Solar; generative system; building skin; dome; shell structure.
series eCAADe
email
last changed 2022/06/07 08:00

_id 2004_012
id 2004_012
authors O’ Coill, Carl and Doughty, Mark
year 2004
title Computer Game Technology as a Tool for Participatory Design
source Architecture in the Network Society [22nd eCAADe Conference Proceedings / ISBN 0-9541183-2-4] Copenhagen (Denmark) 15-18 September 2004, pp. 12-23
doi https://doi.org/10.52842/conf.ecaade.2004.012
summary This paper reviews existing research into real-time visualization in architecture, urban design and landscape architecture and describes a University of Lincoln project exploring the application of this technology to participatory design. Staff at the School of Architecture have used 'Virtools Development', a computer game prototyping package, to help residents in Hull, UK, to visualize and interact with a design proposal for a 'home zone' in their neighbourhood, arrived at as part of a wider participatory process. This paper evaluates computer game technology in relation to more conventional participatory tools. It is difficult to justify using the technology to create simple 'walk-through' simulations of design proposals, it argues. In such cases, the benefits real-time visualization offers over non-interactive video are largely outweighed by the technical difficulties involved in the production and use of real-time environments.
keywords Computer Games; Real-Time Visualization; Landscape Architecture; Public Participation
series eCAADe
last changed 2022/06/07 08:00

_id acadia07_156
id acadia07_156
authors O’dor, Ron; Stokesbury, Dr. Michael
year 2007
title The Ocean Tracking Network
source Expanding Bodies: Art • Cities• Environment [Proceedings of the 27th Annual Conference of the Association for Computer Aided Design in Architecture / ISBN 978-0-9780978-6-8] Halifax (Nova Scotia) 1-7 October 2007, 156
doi https://doi.org/10.52842/conf.acadia.2007.x.w9w
summary The Ocean Tracking Network (OTN) is a large-scale global initiative that comprehensively monitors ocean conditions and marine life response to these conditions. Scientists are tagging sea creatures, from salmon to whales, with tiny transmitters so that their movements can be tracked for over 20 years by receivers placed at one-kilometre intervals along the ocean floor. Pressure sensors added to these receivers allow real-time measurements of ocean depth, temperature and salinity, all of which provide significant information about climate change and the likelihood of natural disasters such as tsunamis. On shore, scientists around the world can receive this information regularly and upload it to a central database, resulting in current and reliable international records.
series ACADIA
last changed 2022/06/07 07:49

_id 094b
authors O´Rourke, J.
year 1998
title Computational Geometry in C
source Cambridge: Cambridge University Press
summary The first edition of this book is recognised as one of the definitive sources on the subject of Computational Geometry. In fact, O'Rourke has a long history in the field, has published many papers on the subject and is responsible for the computer graphics algorithms newsgroup which is where all computer geometers meet to discuss their ideas and problems. Typical problems discussed include how a polygon can be represented, how to calculate its area, how to detect if two polygons intersect and how to calculate the convex hull of a polygon. This leads onto more complex issues such as motion planning and seeing if a robot is able navigate from point x to point y without bumping into objects. The algorithms for these (and other) problems are discussed and many are implemented. In addition, many of the ideas are also discussed from the point of view of three and more dimensions. The only disappointment is that many problems are posed as questions at the end of the chapters and, as far as I could see, you cannot get the answers in the forms of a lecturer's supplement. This is fine in academia but not a lot of use for the commercial world. Due to the range of problems that incorporate computational geometry this book cannot be expected to answer every problem you might have. You will undoubtedly need access to other textbooks but I have been using the first edition of this book for many years and the second edition is a welcome addition to my bookshelf. If I was only allowed one computational geometry book then it would undoubtedly be this one.
series other
last changed 2003/04/23 15:14

_id 0aa0
authors P_onecki, L., Trampczynski, W. and Cendrowicz, J.
year 1998
title A concept of digital control system to assist the operator of hydraulic excavators
source Automation in Construction 7 (5) (1998) pp. 401-411
summary A concept of digital control system to assist the operators of hydraulic excavators is presented and discussed. Then, control system based on described ideas was mounted on a special numerically controlled stand, equipped with D/A and A/D converters, where small hydraulic backhoe excavator K-111 fixtures were used. Experimental results shows that it fulfils all described requirements and can be used as the machine operator assist. It enables for precision tool guidance, automatic repetition of realized movements, realization of specific tool trajectories (including energetically optimal paths) and automatic improvement or optimization of realized paths. Tool trajectories can also be prescribed using the setting model, making excavator the machine of teleoperator class. Presented system can be used as a basis for real machine control system.
series journal paper
more http://www.elsevier.com/locate/autcon
last changed 2003/05/15 21:23

_id sigradi2014_100
id sigradi2014_100
authors Paganini, Ana Livia; Alejandra María de la Paz Bianchi, Adriana Edith Granero
year 2014
title La Enchinchada Digital: Una Propuesta de Innovación Mediada con Tecnologías para el Enriquecimiento del Tradicional Recurso de Enseñanza de las Disciplinas Proyectuales [Digital “thumbtacking”: A Technology Mediated Innovation Proposal for the Enrichment of this Traditional Teaching Tool of the Design Disciplines]
source SIGraDi 2014 [Proceedings of the 18th Conference of the Iberoamerican Society of Digital Graphics - ISBN: 978-9974-99-655-7] Uruguay - Montevideo 12 - 14 November 2014, pp. 209-212
summary In design courses in Argentina, “enchinchada” (“thumbtacking”) is the name given to the educational tool used for assessment of students’ work. Every student’s assignment is pinned around the classroom for students to enable, students and teachers to join into a formative dialogue thought observation and reflexion. This work presents the potential of IT in relation to the “enchinchada”. It outlines a new use of a digital wall, and recovers and enriches this practice using a free cloud app, Popplet. The experience was carried out at the Universidad de Buenos Aires in 2013 with students of fashion design and textile design.
keywords Higher Education; Enchinchada; Innovation; Mediated Technology Education; Ubiquity
series SIGRADI
email
last changed 2016/03/10 09:57

_id acadia03_048
id acadia03_048
authors Pahle, Robert and Stein, Friedhelm
year 2003
title Online Database for Structural Details – DeTra
source Connecting >> Crossroads of Digital Discourse [Proceedings of the 2003 Annual Conference of the Association for Computer Aided Design In Architecture / ISBN 1-880250-12-8] Indianapolis (Indiana) 24-27 October 2003, pp. 373-381
doi https://doi.org/10.52842/conf.acadia.2003.373
summary DeTra is a research project that arose from the question: “How is it possible to assist students and professionals in architecture, dealing with structural details?” Our solution is a structural detail database, which assists by presenting example solutions of similar designs. This research was conducted in two overlapping parts. The first part of the research included the definition of a structure and a language to describe structural details—flexible enough to enable complex computer based queries, simple enough to be understandable. Major problems were the inclusion of vague terms, different meanings for the same word, and different words for the same fact. The second part was to create internet-based computer software, which utilizes the developed concepts and allows their evaluation. Thereby the system can be used with different access methods to the same data collection. This approach intends to present both standard detail examples and project-related detail examples. For that reason the structural connections will be presented including all available project data. The information includes texts, sketches, drawings, photos, animations, and the database description. Our implementation handles this content. According to the holistic presentation of the search results a strong tool for evaluation is given to the user.
series ACADIA
email
last changed 2022/06/07 08:00

_id ecaade2009_035
id ecaade2009_035
authors Paio, Alexandra; Turkienicz, Benamy
year 2009
title A Generative Urban Grammar for Portuguese Colonial Cities, During the Sixteenth to Eighteenth Centuries: Towards a Tool for Urban Design
source Computation: The New Realm of Architectural Design [27th eCAADe Conference Proceedings / ISBN 978-0-9541183-8-9] Istanbul (Turkey) 16-19 September 2009, pp. 585-592
doi https://doi.org/10.52842/conf.ecaade.2009.585
wos WOS:000334282200070
summary This paper main goal is to depict the generative principles of 16th -18th century Portuguese colonial urban design described from its Pythagorean-Euclidean geometrical genesis and correspondent logical rules and operations. These origins were found in Portuguese compendiums and treaties on practical geometry, architectural and military engineering from the sixteenth through the eighteenth century. The study attempts to show that rigorous operative geometrical discourse is inseparable from social knowledge, whereby form is the operative result of abstract mental processes and logical visual reasoning associated to ideas of growth and reproduction of order.
keywords Generative systems, shape grammars, Portuguese urban design, Portuguese geometric knowledge
series eCAADe
email
last changed 2022/06/07 08:00

_id ecaade2010_004
id ecaade2010_004
authors Paio, Alexandra; Turkienicz, Benamy
year 2010
title A Grammar for Portuguese Historical Urban Design
source FUTURE CITIES [28th eCAADe Conference Proceedings / ISBN 978-0-9541183-9-6] ETH Zurich (Switzerland) 15-18 September 2010, pp.349-358
doi https://doi.org/10.52842/conf.ecaade.2010.349
wos WOS:000340629400037
summary This paper suggests that Portuguese historical cities were based on a structured knowledge-based process from where it’s possible to retrieve not only a generative parametric urban grammar but also to construct a computational model capable to generate Portuguese planimetric proportionate and symmetrical urban grammar. The grammar is described graphically and discursively, followed by the introduction of a 2D shape grammars interpreter UrbanGENE. The 2D shape grammar interpreter will allow the user to interact with the genetic and generative principles of Portuguese historical urban design from 16th to 18th century and additionally be deployed in urban history teaching and learning.
keywords Urban design; Shape grammars; Generative and parametric design; UrbanGENE
series eCAADe
email
last changed 2022/06/07 08:00

_id ecaadesigradi2019_057
id ecaadesigradi2019_057
authors Paiva, Ricardo Alexandre
year 2019
title DIGITAL MODERN - 'Towards a new materiality' of Modern Architecture in Fortaleza-Ceará (Brazil).
source Sousa, JP, Xavier, JP and Castro Henriques, G (eds.), Architecture in the Age of the 4th Industrial Revolution - Proceedings of the 37th eCAADe and 23rd SIGraDi Conference - Volume 1, University of Porto, Porto, Portugal, 11-13 September 2019, pp. 505-512
doi https://doi.org/10.52842/conf.ecaade.2019.1.505
summary The topic 'Digital Modern' is a metaphor for expressing the importance of the valorization of Modernism in the current stage of capitalism and in the context of the 4th Industrial Revolution, marked also by the inclusion of the virtual/digital in architecture design, "towards a new materiality". Linking, past, present and future, this paper aims to discuss the importance of documentation of the most emblematic modern works of Fortaleza, capital of Ceará (Brazil), using digital technologies, such as the BIM platform and 3D printing, with the goal of contributing to the valorization of memory and conservation of this important architectural heritage.
keywords digital modeling; modern architecture; BIM; digital documentation; Fortaleza-CE (Brazil)
series eCAADeSIGraDi
email
last changed 2022/06/07 08:00

_id sigradi2012_352
id sigradi2012_352
authors Paiva, Ricardo Alexandre; Leite, Raquel Magalhães; Costa Lima, Mariana Quezado
year 2012
title CAD e BIM: Transições e reflexos no ateliê de projeto [CAD and BIM: Transitions and reflections on the architectural design studio]
source SIGraDi 2012 [Proceedings of the 16th Iberoamerican Congress of Digital Graphics] Brasil - Fortaleza 13-16 November 2012, pp. 229-232
summary The purpose of this paper is to analyse, through a case study, the teaching-learning practices in the design studio, establishing a parallel between the use of CAD (Computer-Aided Design) and BIM (Buiding Information Modelling) tools. It aims to comprehend how this transition unfolds and to identify their reflections on the graphical representation of architectural projects, based on the results of students’ works and on the interview realized. The results confirm the transition context, by concomitant use of both softwares by many students, and bring into question the maintenance of products generated by new designing processes.
keywords education; architectural design; Building Information Modeling; Computer-Aided Design
series SIGRADI
email
last changed 2016/03/10 09:57

_id ecaade2013_178
id ecaade2013_178
authors Pak, Burak and Verbeke, Johan
year 2013
title Walkability as a Performance Indicator for Urban Spaces
source Stouffs, Rudi and Sariyildiz, Sevil (eds.), Computation and Performance – Proceedings of the 31st eCAADe Conference – Volume 1, Faculty of Architecture, Delft University of Technology, Delft, The Netherlands, 18-20 September 2013, pp. 423-432
doi https://doi.org/10.52842/conf.ecaade.2013.1.423
wos WOS:000340635300044
summary This paper frames walkability as a performance indicator for urban spaces and critically addresses some of the existing evaluation methods. It introduces alternative strategies and tools for enabling the collective evaluation of walkability and discusses how experiences of the citizens can possibly lead to a social construct of walkability. This discussion is elaborated by a pilot study which includes exploratory research, social-geographic web services and heat maps. Using these tools and methods, it was possible to derive various experiential and environmental spatial qualities, extract problems and identify problematic areas. From these we have learned that walkability may serve as a fruitful conversation framework and a participatory research concept. Furthermore, we were able to develop ideas for solutions to design and planning problems.
keywords Walkability; experiential knowledge; collective mapping; social web.
series eCAADe
email
last changed 2022/06/07 08:00

_id ijac20064402
id ijac20064402
authors Pak, Burak; Ozener, Ozan Onder; Erdem, Arzu
year 2006
title Utilizing customizable generative design tools in digital design studio: Xp-GEN experimental form generator
source International Journal of Architectural Computing vol. 4 - no. 4, pp. 21-33
summary In this paper, we present a generative design model for conceptual design in architecture. Based on this model we developed and implemented a compact, open-ended generative tool with a connected design evaluation database. Core concept of our generative approach is to achieve complex forms from a base primitive and create the form from the modified instances.Our tool is used in various levels of design studios, including graduate and undergraduate students. Designs from these experiments are evaluated in a qualitative framework.
series journal
more http://www.ingentaconnect.com/content/mscp/ijac/2006/00000004/00000004/art00003
last changed 2007/03/04 07:08

_id ecaade2011_110
id ecaade2011_110
authors Pak, Burak; Verbeke, Johan
year 2011
title Usability as a Key Quality Characteristic for Developing CAAD Tools and Environments
source RESPECTING FRAGILE PLACES [29th eCAADe Conference Proceedings / ISBN 978-9-4912070-1-3], University of Ljubljana, Faculty of Architecture (Slovenia) 21-24 September 2011, pp.269-278
doi https://doi.org/10.52842/conf.ecaade.2011.269
wos WOS:000335665500030
summary In this paper, we will stress the importance of usability as a key quality characteristic for the Computer Aided Architectural Design (CAAD) software prototypes. We claim that usability evaluation practices can assist the integration of human factors and the accommodation of local differences. These practices are not solely limited to interface tests, but they can also provide valuable information on the possible added values of CAAD software prototypes, increase the overall product quality and thus contribute to the sustainable development of the CAAD research field. In this context, we aim to initiate a constructive discussion on this topic by reviewing various usability frameworks and highlighting possible opportunities and challenges of applicable evaluation methods. Consequent to this discussion, we will elaborate on our recent findings relating to the reliability and effectiveness of particular evaluation methods applied to a web-based geographic virtual environment prototype. In conclusion, we will introduce a new “design usability” framework that is suitable for CAAD software development; which suggests a variety of design usability quality characteristics, cost-effective evaluation methods and possible influence factors in the evaluation process.
keywords Usability; Quality in Use; Evaluation; CAAD Software Development; Human Factors
series eCAADe
email
last changed 2022/05/01 23:21

_id ab92
authors Pal, S.K. and Mitra, S.
year 1999
title Neuro-Fuzzy Pattern Recognition
source John Wiley & Sons, New York
summary Neural networks and fuzzy techniques are among the most promising approaches to pattern recognition. Neuro-fuzzy systems aim at combining the advantages of the two paradigms. This book is a collection of papers describing state-of-the-art work in this emerging field. It covers topics such as feature selection, classification, classifier training, and clustering. Also included are applications of neuro-fuzzy systems in speech recognition, land mine detection, medical image analysis, and autonomous vehicle control. The intended audience includes graduate students in computer science and related fields, as well as researchers at academic institutions and in industry.
series other
last changed 2003/04/23 15:14

_id ede1
authors Pal, T. K.
year 1980
title Hybrid Surface Patch
source Computer Aided Design November, 1980. vol. 12: pp. 283-287 : ill.
summary A method for designing a surface patch, with direct and easy to understand control over the shape is presented. Slope continuity across the boundary is assured and the boundary curve may have any number of discontinuities
keywords computational geometry, geometric modeling, curved surfaces, algorithms
series CADline
last changed 2003/06/02 13:58

_id sigradi2010_376
id sigradi2010_376
authors Palacio, Julián
year 2010
title Data Urbis: Digital Processes of Analysis and Intervention in Contemporary Cities
source SIGraDi 2010_Proceedings of the 14th Congress of the Iberoamerican Society of Digital Graphics, pp. Bogotá, Colombia, November 17-19, 2010, pp. 376-379
summary According to a 2008 report on world urbanization published by the United Nations, the number of people living in cities has surpassed the rural population for the first time in history. Furthermore, current projections (United Nations, 2008, 3) show that the majority of growth will occur in cities in the developing world, a tendency which will significantly contribute to the increased complexity of the urban environment. This paper is concerned with critically reflecting on the role of computation in the emergence of recent practices and strategies which intend to successfully confront the intricate performance of present and future metropolises.
keywords digital design, cities, computation, urbanism; planning
series SIGRADI
email
last changed 2016/03/10 09:57

_id sigradi2022_121
id sigradi2022_121
authors Palermo Meliande, Maria Clara; Paraizo, Rodrigo
year 2022
title The remains of Morro do Castelo: locative gaming and digital heritage in Rio de Janeiro
source Herrera, PC, Dreifuss-Serrano, C, Gómez, P, Arris-Calderon, LF, Critical Appropriations - Proceedings of the XXVI Conference of the Iberoamerican Society of Digital Graphics (SIGraDi 2022), Universidad Peruana de Ciencias Aplicadas, Lima, 7-11 November 2022 , pp. 883–894
summary This paper describes a research studying the tactical appropriation of location-based informational media in urban space. More specifically, we are concerned with using these techniques as a ludic tool to shed light in the processes of urban transformations and preservation of heritage in the city of Rio de Janeiro, using Morro do Castelo as a case study. This research is divided in three parts: the first comprises a historical review of the demolition of Morro do Castelo; the second consists in the elaboration of a set of points of interest related to the theme downtown Rio; the third involves the creation of a proof-of-concept prototype using the Actionbound platform, conducting a few field tests to evaluate the consistency of the itinerary. The results indicate the potential of location-based games as a tool for cultural heritage education, as well as the inherent difficulties in designing such experiences.
keywords Digital heritage, Location-based games, Morro do Castelo, 20th century Rio de Janeiro
series SIGraDi
email
last changed 2023/05/16 16:57

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