CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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Hits 1 to 20 of 1881

_id sigradi2023_463
id sigradi2023_463
authors Acuna, Tomás, Avendano, Martín, García-Alvarado, Rodrigo, Banda, Pablo and Soza, Pedro
year 2023
title Parametric design of multipurpose 3d-printed walls based on Roberto Matta´s drawings
source García Amen, F, Goni Fitipaldo, A L and Armagno Gentile, Á (eds.), Accelerated Landscapes - Proceedings of the XXVII International Conference of the Ibero-American Society of Digital Graphics (SIGraDi 2023), Punta del Este, Maldonado, Uruguay, 29 November - 1 December 2023, pp. 483–494
summary A research and workflow are presented for the parametric design and 3D printing of multipurpose walls, based on illustrations of residential environments made by the Chilean surrealist painter Roberto Matta. These drawings present walls with different shapes and associated uses that expand the housing experiences and suggest relaxed and suggestive spaces. The work analyzes the formal variations and different types of elements that can be included in the design of walls, as well as different textures and ribs that can be incorporated into the walls for their appearance and structural integrity. Possibilities are reviewed for the efficient design and execution of complex shapes using parametric procedures for 3D printing. Determining a generative capacity with high functional and expressive versatility, and construction feasibility.
keywords Parametric Design, 3d-printing, Wall, Surrealism, Roberto Matta
series SIGraDi
email
last changed 2024/03/08 14:07

_id cf2017_249
id cf2017_249
authors Agirbas, Asli
year 2017
title Teaching Design by Coding in Architecture Undergraduate Education: A Case Study with Islamic Patterns
source Gülen Çagdas, Mine Özkar, Leman F. Gül and Ethem Gürer (Eds.) Future Trajectories of Computation in Design [17th International Conference, CAAD Futures 2017, Proceedings / ISBN 978-975-561-482-3] Istanbul, Turkey, July 12-14, 2017, pp. 249-258.
summary Computer-aided design has found its role in the undergraduate education of architects, and presently design by coding is also gradually finding further prominence in accord with the increasing demand by students who wish to learn more about this topic. This subject is included in an integrated manner in some studio courses on architecture design in some schools, or it is taught separately in elsewhere. In terms of the separate course on coding, the principal difficulty is that actual applications of the method can rarely be included due to time limitations and the fact that it is conducted separately from the studio course on architecture. However, within the framework of the architectural education, in order to learn about the coding it is necessary to consider it along with the design process, and this versatile thinking can only be achieved by the application of the design. In this study, an elective undergraduate course is considered in the context of design and to yield a versatile thinking strategy while learning the language of visual programming. The course progressed under the theoretical framework of shape grammar from the design stage through to the digital fabrication process, and the experimental studies were carried out on the selected topic of Islamic pattern. A method was proposed to improve the productivity of such courses, and an evaluation of the results is presented.
keywords Islamic Patterns, Shape Grammars, Architectural Education, Parametric Design, CAAD.
series CAAD Futures
email
last changed 2017/12/01 14:38

_id sigradi2023_398
id sigradi2023_398
authors Aguiar, Beatriz, Lima, Mariana, Cardoso, Daniel, Melo, Raul, Nascimento, Emanuel and Sá, Calleu
year 2023
title Extended Realities and New Digital Approaches in Architecture Education: Model for Integration in the Design Process
source García Amen, F, Goni Fitipaldo, A L and Armagno Gentile, Á (eds.), Accelerated Landscapes - Proceedings of the XXVII International Conference of the Ibero-American Society of Digital Graphics (SIGraDi 2023), Punta del Este, Maldonado, Uruguay, 29 November - 1 December 2023, pp. 215–226
summary Extended Reality (XR) combines Virtual Reality (VR), Augmented Reality (AR), and Mixed Reality (MR) to create immersive environments. In architecture and urbanism, XR has the potential to transform project representation. Integrating XR and digital means requires a theoretical reflection on its impact on teaching, shifting focus from coded representations to aesthetic and qualitative aspects of design. This study aims to systematize XR integration in the Computer-Aided Architectural Drawing (CAAD) course. Employing the research-action method, immersive devices and strategies were planned, implemented, and evaluated. The proposed model facilitates XR adoption throughout the design process, utilizing BIM tools, VR headsets, and 3D printing. This research contributes to practice, promoting students' spatial representation skills and the ability to experience and design within the environment being created. And as a theoretical contribution, it examines the evolving design representation languages and the essence of teaching in the era of digital changes.
keywords Virtual environments, Extended Realities, Information Modeling, Design Process, Architecture Education.
series SIGraDi
email
last changed 2024/03/08 14:06

_id sigradi2023_396
id sigradi2023_396
authors Akdogan, Merve, Alaçam, Sema and Töreyin, Behçet Ugur
year 2023
title A Bayesian Model for Optimizing Thermal Comfort and Indoor Air Quality
source García Amen, F, Goni Fitipaldo, A L and Armagno Gentile, Á (eds.), Accelerated Landscapes - Proceedings of the XXVII International Conference of the Ibero-American Society of Digital Graphics (SIGraDi 2023), Punta del Este, Maldonado, Uruguay, 29 November - 1 December 2023, pp. 349–360
summary This study focuses on the usage of a probabilistic approach on determining the best course of action in a specific environment within the domain of architecture. More specifically, Bayesian decision theory is applied on a simplified problem of maintaining thermal comfort and air quality. An already existing comprehensive dataset is used and narrowed down for the purpose of the study. Environment measurements (indoor and outdoor temperature, indoor CO2 level and air humidity) are taken as input variables and user preferences (open or closed window) are taken as outputs in order to address the problem as a binary classification problem. The paper can be regarded as a preliminary study on the usage of probabilistic approaches in the discipline of architecture.
keywords Predictive Modeling, Binary Classification, Bayesian Decision Theory, Occupant-Building Interaction, Thermal Comfort
series SIGraDi
email
last changed 2024/03/08 14:07

_id cf2017_115
id cf2017_115
authors Alambeigi, Pantea; Chen, Canhui; Burry, Jane; Cheng, Eva
year 2017
title Shape the Design with Sound Performance Prediction: A Case Study for Exploring the Impact of Early Sound Performance Prediction on Architectural Design
source Gülen Çagdas, Mine Özkar, Leman F. Gül and Ethem Gürer (Eds.) Future Trajectories of Computation in Design [17th International Conference, CAAD Futures 2017, Proceedings / ISBN 978-975-561-482-3] Istanbul, Turkey, July 12-14, 2017, pp. 115-127.
summary Acoustics is typically considered only late in developed design or even post occupancy, if at all, for specification of finishes and furnishing, and typically with a remedial mindset. In this paper, the role of sound performance as a design driver in increasing the speech privacy of a semi-enclosed meeting space in an open plan interior is studied. Sound performance prediction is applied as an imperative input to inform the meeting space design. The design is the second iteration in an evolving series of meeting spaces, and therefore has benefited from both subjective experiments and objective measurements performed with the first meeting space prototype. This study promotes a design method that offers a strong relationship between the digital simulation of sound performance and design development. By improving the speech privacy of a meeting space by means of purely form, geometry and design decisions, the significance of architecture in tuning the sound performance of a space is investigated.
keywords Sound Performance Prediction, Sound Simulation, Meeting Space, Architectural Design
series CAAD Futures
email
last changed 2017/12/01 14:37

_id c078
authors Allegra, M, Fulantelli, G. and Mangiarotti, G.
year 1995
title A New Methodology to Develop Hypermedia Systems for Architecture History
doi https://doi.org/10.52842/conf.ecaade.1995.043
source Multimedia and Architectural Disciplines [Proceedings of the 13th European Conference on Education in Computer Aided Architectural Design in Europe / ISBN 0-9523687-1-4] Palermo (Italy) 16-18 November 1995, pp. 43-52
summary This paper illustrates a research project concerning the analysis of architectural works through a comparative study based on hypermedia tools; by exploring the hypermedia, users can find the main subjects relative to the "method " of architectural planning. The use of multimedia in architecture allows the integration in a single system of different types of information which are necessary for the description of a work. texts, designs, photos and sounds. In addition, the hypertext information structure allows the direct intervention on analyzed projects, by pointing out the more important themes and their relationships. Users have the opportunity to immerse themselves in hypermedia and choose the subject to navigate through on each occasion. Our research project aims at developing a prototype concerning two architects. I.L.Kahn and F.L. Wright. The development methodology is based on the key role played by the components of architectonic works, thus allowing users to compare them in a simple and correct way. The methodology used in this work can be extended to other architects or periods, by simply changing the possibility of navigation, i.e. by changing the reading keys.

series eCAADe
more http://dpce.ing.unipa.it/Webshare/Wwwroot/ecaade95/Pag_6.htm
last changed 2022/06/07 07:54

_id sigradi2023_235
id sigradi2023_235
authors Alvarez-Duran, Javier and Becerra-Santacruz, Habid
year 2023
title Possible Futures: Material Exploration Out of Invasive Plants
source García Amen, F, Goni Fitipaldo, A L and Armagno Gentile, Á (eds.), Accelerated Landscapes - Proceedings of the XXVII International Conference of the Ibero-American Society of Digital Graphics (SIGraDi 2023), Punta del Este, Maldonado, Uruguay, 29 November - 1 December 2023, pp. 1263–1274
summary The water lily (EICHORNIA CRASSIPESSE) is an invasive plant that affects bodies of water throughout the world, generating serious socio-environmental problems. This research uses an experimental approach to study the feasibility of using water lilies to make biobased materials. To achieve this, a hybrid methodology was formulated based on Design Thinking and the Material Driven Design Method divided into three stages called exploratory, material, and functional. The results show a biobased biomaterial with different applicability characteristics in limited use that takes advantage of a harmful and underutilized invasive plant. Establishing its virtue to replace traditional materials. These results show that the water lily is competent as a raw material to be transformed into future materials as an alternative to current environmental problems while attacking its overpopulation.
keywords Sustainable Design, DIY culture, Biomaterial, Regenerative Design, Invasive plants.
series SIGraDi
email
last changed 2024/03/08 14:08

_id sigradi2023_367
id sigradi2023_367
authors Andia, Alfredo
year 2023
title Programmable Bio-Matter Architecture
source García Amen, F, Goni Fitipaldo, A L and Armagno Gentile, Á (eds.), Accelerated Landscapes - Proceedings of the XXVII International Conference of the Ibero-American Society of Digital Graphics (SIGraDi 2023), Punta del Este, Maldonado, Uruguay, 29 November - 1 December 2023, pp. 1797–1808
summary Building with biology will be the most important platform to transform our planet in the next decades. Since 2006, Synthetic Biology (SynBio) has surfaced as the fastest-growing technology in human history. This field is allowing us to manipulate the genetic code, biology, food, and vaccines and ultimately aiming to reshape the very essence of existence. In this paper, we assess the development of SynBio and its impacts on architectural thinking, materials, and particularly in Architectural fiction. In this paper, we argue that there are at least three waves of impacts of SynBio technology in construction: Biomaterials, Engineered Living Materials (ELM), and Bio-Matter or biobots. We explore architectural thinking's domain, involving architects and engineers in research and startups. We embrace the architectural envisioning role and present our design work utilizing observed biological growth algorithms. Synthetic Biology urges questioning not only biomaterials but also the field's overarching vision.
keywords Synthetic Biology, Bio-Architecture, Climate Change, Biotechnology, Architecture
series SIGraDi
email
last changed 2024/03/08 14:09

_id 269b
id 269b
authors Andrea Carnicero, Gustavo Fornari & Carlos Pereyra
year 2004
title ARQUITECTURA, CINE Y LITERATURA: LA SEDUCCIÓN DE LA GEOMETRÍA
source Proceedings of the Fourth International Conference of Mathematics & Design, Special Edition of the Journal of Mathematics & Design, Volume 4, No.1, pp. 27-34.
summary ¿Estamos presenciando un nuevo paradigma hacia otra forma de concebir la matemática?. El presente ensayo pretende indagar, a través del análisis y discusiones sobre diferentes obras literarias, cinematográficas y proyectos arquitectónicos, clásicos y contemporáneos, la relación entre la arquitectura y la literatura a partir de las estructuras matemáticas que los sustentan y cómo estas se han modificado o evolucionado a partir de los cambios tecnológicos de las últimas décadas. Relacionaremos la literatura y la arquitectura contemporánea pos revolución digital, con sus propiedades de nolinealidad y de fragmentación. Nuestra línea de investigación se centra en cuáles pueden ser las aportaciones esencialmente nuevas de la cultura digital a la producción de la arquitectura y la literatura, partiendo de su base estructural. La era informática trae con ella implicaciones que desestabilizan los conceptos tradicionales de espacio y tiempo. Nos preguntamos cuáles son los cambios en las estructuras textuales a partir de la era digital, cuáles son las nuevas estructuras geométricas, cómo influyen estas nuevas geometrías en la arquitectura, en el cine y en la literatura, en esta era de la información y qué rol ocupa la matemática en este cambio. El desarrollo de las ciencias contemporánea ha generado teorías que transforman nuestro conocimiento del universo. Caos, Teoría de la complejidad, Fractales son términos que caracterizan estos conceptos. En arquitectura estas teorías han tenido importancia en la producción de arquitectura "no-lineal" por medio de el uso de computadoras, especialmente en trabajos de arquitectos como Frank Gehry, Zevi Hecker, Greg Lynn, ARM y O.C.E.A.N UK, entre otros. En esta época informatizada la relación de la arquitectura con las demás ciencias (como la física y la matemática), con otros códigos como el lenguaje (por ejemplo en la narración) y con los límites del pensamiento filosófico, pueden hallarse hoy, tanto en el repertorio del deconstructivismo, en el repertorio “minimalista”, como en las abstracciones de los jóvenes nacidos con la computadora, que emulan cintas de Moebius, topologías “no euclideanas”, “estructuras líquidas” o ya en el campo de la literatura formas virtuales como en Calvino o dimensiones paralelas, bifurcadas, etc. como en Cortázar o Borges. Sin embargo, podemos preguntarnos si esta proliferación exuberante es el desarrollo de un organismo sólidamente construido, que adquiere cada día más cohesión y unidad en su propio crecimiento o si, por el contrario, no es más que el signo exterior de una tendencia a un fraccionamiento cada vez mayor, debido a la naturaleza misma de las matemáticas y si éstas no se estarán convirtiendo en una torre de Babel de disciplinas autónomas, aisladas unas de otras, tanto en sus principios como en sus métodos e incluso en su lenguaje. En una palabra, hoy, en esta tendencia, ¿estamos presenciando un nuevo paradigma hacia otra forma de concebir la matemática?.
series other
type normal paper
email
last changed 2005/04/08 17:14

_id sigradi2023_316
id sigradi2023_316
authors Appleyard, Maria, Guedes, Joana, Cavalcante, Ana, Braz, Lara, Moura, Newton and Carvalho, Tainah
year 2023
title Experimental Immersive Practices in Teaching Sustainable Planning: Perspectives and Applications in an Academic Environment
source García Amen, F, Goni Fitipaldo, A L and Armagno Gentile, Á (eds.), Accelerated Landscapes - Proceedings of the XXVII International Conference of the Ibero-American Society of Digital Graphics (SIGraDi 2023), Punta del Este, Maldonado, Uruguay, 29 November - 1 December 2023, pp. 181–192
summary Climate challenges faced by cities have their origins in water resources management. The built infrastructure ignores its ecological bases, altering ecosystems and the water cycle. Nature-Based Solutions (NBS) arise as viable alternatives to confront these problems. However, the inconsistent documentation about the systematization and functioning of NBS makes the professionals insecure about their use. New approaches using Virtual Reality (VR) facilitated the visualization and evaluation of the 3D model of a bioretention prototype. We used the headset Oculus Quest 2 and the notebook Predator Helios 300 for VR immersion. The model viewed was produced by the Archicad 26, Twinmotion, Rhinoceros 3D, and Gravity Sketch software. The experience showed that VR is effective for simulating propositive scenarios and as a learning tool in an academic environment, widening the comprehension and functioning of the subjects.
keywords Nature-Based Solutions (NBS), Bioretention prototype, Virtual Reality (VR) Organic Matrix, Teaching-learning devices.
series SIGraDi
email
last changed 2024/03/08 14:06

_id cf2017_443
id cf2017_443
authors Araya, Sergio; Veliz, Felipe; Quest, Sylvana; Truffello, Ricardo
year 2017
title Igneous Tectonics: Turning disaster into resource through digital fabrication
source Gülen Çagdas, Mine Özkar, Leman F. Gül and Ethem Gürer (Eds.) Future Trajectories of Computation in Design [17th International Conference, CAAD Futures 2017, Proceedings / ISBN 978-975-561-482-3] Istanbul, Turkey, July 12-14, 2017, pp. 443-456.
summary This investigation aims to develop and establish digital fabrication and design techniques and protocols to process volcanic materials that have caused significant environmental and social damage, using them to reconstruct new and improved structures to replace those destroyed, palliating the negative effects of volcanic eruptions and contributing a new economic resource to affected communities. The study recovers underused material and explore its qualities, recovering lost stonemasonry skills though advanced CNC and robotic manufacturing.
keywords Robotic manufacturing, parametric design, digital fabrication, material research, CNC stonemasonry.
series CAAD Futures
email
last changed 2017/12/01 14:38

_id sigradi2023_12
id sigradi2023_12
authors Araújo, Débora, Romcy, Neliza, Monteiro Xavier Lima, Mariana and Ribeiro Cardoso, Daniel
year 2023
title Shape Grammar and Parametric Modeling: Application in the Design Process for Temporary Architecture.
source García Amen, F, Goni Fitipaldo, A L and Armagno Gentile, Á (eds.), Accelerated Landscapes - Proceedings of the XXVII International Conference of the Ibero-American Society of Digital Graphics (SIGraDi 2023), Punta del Este, Maldonado, Uruguay, 29 November - 1 December 2023, pp. 253–264
summary Considering the architectural potential that emerges from the intersection of design principles and the evolving paradigms associated with increasingly integrated information modeling technologies, particularly in the context of computational design thinking, this research explores the concepts of shape grammar within the realm of Building Information Modeling (BIM). The primary focus of this work centers on exploring a design solution for an ephemeral, self-sustaining structure known as "camelódromo," with an inherent emphasis on the replicability of its elements. Notably, the research's significant contribution lies in applying this approach to a design process demanding the systematic consideration of variables for multicriteria decision-making. Beyond the process itself, this methodology provides more optimized solutions through alternative simulations, shedding light on previously unexplored possibilities.
keywords Shape Grammar, Temporary Architecture, Public Market, Parametric Design, Building Information Modeling
series SIGraDi
email
last changed 2024/03/08 14:06

_id sigradi2023_428
id sigradi2023_428
authors Armagno, Ángel
year 2023
title The spatial discourse of Power Architectures in Kurt Wimmer's film "Equilibrium".
source García Amen, F, Goni Fitipaldo, A L and Armagno Gentile, Á (eds.), Accelerated Landscapes - Proceedings of the XXVII International Conference of the Ibero-American Society of Digital Graphics (SIGraDi 2023), Punta del Este, Maldonado, Uruguay, 29 November - 1 December 2023, pp. 1421–1432
summary This article explores the correlation between the language of cinema and the architectural spatial discourse of power depicted in the film Equilibrium (Wimmer, 2002). This connection is examined through a discursive approach to communication studies. To analyze a specific sequence from the chosen film, a two-stage multimodal analysis was conducted. Initially, the visual analysis method proposed by Kress and Van Leeuwen (2006) designed for the representation of social actors, was employed. Subsequently, in the second stage, sociological and conceptual associations were drawn from the diverse semiotic resources identified in the first phase. The analyzed case revealed several intertextual relationships, among them; Hitler's figure recontextualized as an exemplifying archetype; the panopticon concept representing the spatial power dynamics; the presence of the German zeppelin symbolizing dominance and spreading propaganda through loudspeakers; the religious iconographic influence, its forms and symbols, contributing to a cultural identity inseparable from the history of the Western world.
keywords Cinema, Power Architectures, Critical discourse analysis, Multimodality, Intertextuality
series SIGraDi
email
last changed 2024/03/08 14:08

_id cf2017_474
id cf2017_474
authors Arora, Mallika; Pineda, Sergio; Williams, P. Andrew; Harris, Kenneth D. M.; Kariuki, Benson M.
year 2017
title Polymorphic Adaptation
source Gülen Çagdas, Mine Özkar, Leman F. Gül and Ethem Gürer (Eds.) Future Trajectories of Computation in Design [17th International Conference, CAAD Futures 2017, Proceedings / ISBN 978-975-561-482-3] Istanbul, Turkey, July 12-14, 2017, pp. 474-491.
summary Polymorphism, the ability of a substance to exist as multiple, different, crystalline solids is a subject of much interest in the fields of chemistry, pharmacy and crystallography. In some cases, polymorphs can be found to interconvert, usually in response to changes in the physical environment such as changes in temperature or pressure. The ability of structures composed of identical building blocks to interconvert is relevant to the field of architecture where architectural artefacts may require to respond to transient demands. Here we describe the phenomenon of polymorphism and the relevance to the architectural field, together with the development of a bespoke software plugin to allow polymorphic crystal structures to be used in design.
keywords Collaborative Design Research, Polymorphism, Digital Form Studies
series CAAD Futures
email
last changed 2017/12/01 14:38

_id sigradi2010_209
id sigradi2010_209
authors Aroztegui, Carmen
year 2010
title Superficies adulteradas: el muro en línea y la representación fílmica [Adulterated surfaces: the online wall and conematic representation]
source SIGraDi 2010_Proceedings of the 14th Congress of the Iberoamerican Society of Digital Graphics, pp. Bogotá, Colombia, November 17-19, 2010, pp. 209-212
summary Online communities use a “wall” as a place to articulate non - synchronic communication among its members. Such a place, however, poorly explores the metaphor of the wall as a means of enhancing online experiences. Online “walls” do not explore or challenge the richness of a real wall, and they do not embrace new experiences that are only possible in the digital world. In order to tackle these issues, this paper analyzes three movie scenes where the everyday perception of the wall is altered by madness and estrangement. Finally, the paper suggests how these perceptions of the wall could be integrated into interfaces using touch screen technologies.
keywords online, wall, metaphor, film, representation
series SIGRADI
email
last changed 2016/03/10 09:47

_id sigradi2023_270
id sigradi2023_270
authors Asevedo, Laíze, Monteiro, Verner, Medeiros, Deisyanne, Rodrigues, Fernanda, Moura, Marcone and Rocha, Thuany
year 2023
title Parameterization and Gamification in Descriptive Geometry Learning: One Study, Two Scenarios
source García Amen, F, Goni Fitipaldo, A L and Armagno Gentile, Á (eds.), Accelerated Landscapes - Proceedings of the XXVII International Conference of the Ibero-American Society of Digital Graphics (SIGraDi 2023), Punta del Este, Maldonado, Uruguay, 29 November - 1 December 2023, pp. 1047–1058
summary Despite the complexity of parametric modeling, it is possible to apply it in educational context with a simpler approach. The COVID-19 pandemic increased the use of active methodologies in education. Gamification, particularly, should be emphasized regarding its association with parametric modeling. Post-pandemic scenario made possible the reinsertion of traditional practices, thus adding successful learning methods from online teaching. This paper aims to compare the adoption of parameterization and gamification to teach Descriptive Geometry on both teaching scenarios: online and presential. Two experiments were implemented to four Technical Drawing classes - A and B (2021), C and D (2022) -, in high school and technician level. The quantitative results addressed to the efficiency of parametric modeling as a didactic tool, and the qualitative results indicated that the students accepted the experiences of parameterization and gamification, on both scenarios. Nevertheless, there were subtle differences between the results from online and presential scenarios.
keywords Online learning, presential learning, parameterization, gamification, descriptive geometry
series SIGraDi
email
last changed 2024/03/08 14:08

_id cf2017_413
id cf2017_413
authors Aydin, Serdar; Schnabel, Marc Aurel; Sayah, Iman
year 2017
title Association Rule Mining to Assess User-generated Content in Digital Heritage: Participatory Content Making in ‘The Museum of Gamers’
source Gülen Çagdas, Mine Özkar, Leman F. Gül and Ethem Gürer (Eds.) Future Trajectories of Computation in Design [17th International Conference, CAAD Futures 2017, Proceedings / ISBN 978-975-561-482-3] Istanbul, Turkey, July 12-14, 2017, p. 413.
summary Association rule mining is one of several approaches in game design for discovering correlations among user-generated content items. This paper aims to aid the digital heritage field by analysing user preferences in interactive environments designed for participatory cultural heritage making. Textual and diagrammatic explication of the feedback mechanism introduces the universalization of the knowledge gained in this research that is supported with the outcome of a workshop which offered two gamified interactive environments. Three key pleasures of cyberspace in digital heritage are extended from immersion to meaningful experience and to transformation. User-generated content engenders meaningful correlations that help improve and evaluate digital heritage applications. Qualitative findings explicate the relationship of ‘The Museum of Gamers’ with the authenticity issue. This paper is among the first to investigate the association rule finding methods in relation to indexical authenticity in digital heritage.
keywords Digital heritage, Game analytics, Association rule mining, User-generated content, The Museum of Gamers
series CAAD Futures
email
last changed 2017/12/01 14:38

_id sigradi2023_177
id sigradi2023_177
authors Azambuja Varela, Pedro and Sousa, José Pedro
year 2023
title Stereotomic BIM. A plugin for designing low carbon architecture
source García Amen, F, Goni Fitipaldo, A L and Armagno Gentile, Á (eds.), Accelerated Landscapes - Proceedings of the XXVII International Conference of the Ibero-American Society of Digital Graphics (SIGraDi 2023), Punta del Este, Maldonado, Uruguay, 29 November - 1 December 2023, pp. 1253–1262
summary This paper focuses on the development of a BIM (Building Information Modeling) tool for stereotomic design, aiming to create a bridge between academic research and practical implementation of stereotomy in the construction sector. The creation of a stereotomic BIM tool enhances the use of compressive materials within funicular shapes to minimize reliance on carbon-intensive steel-reinforced concrete slabs. The proposed BIM tool enables architects to design and visualize stereotomic systems, addressing challenges such as architectural specificity and technological expertise. Architects can work from initial shape concepts to the precise geometric definition of elements, benefiting from the interactive adjustment of subdivisions and considering materialization and assembly specifics. This approach aligns with the Industry 4.0 paradigm, contributing to both sustainable development goals and the evolution of construction practices.
keywords BIM adoption, Stereotomy, Generative design, Parametric design, Sustainability
series SIGraDi
email
last changed 2024/03/08 14:08

_id sigradi2023_110
id sigradi2023_110
authors Bagheriyar, Erfan and Uzun, Can
year 2023
title Assessment of the Circulation Impact of Furniture in Industrial Buildings through Space Syntax
source García Amen, F, Goni Fitipaldo, A L and Armagno Gentile, Á (eds.), Accelerated Landscapes - Proceedings of the XXVII International Conference of the Ibero-American Society of Digital Graphics (SIGraDi 2023), Punta del Este, Maldonado, Uruguay, 29 November - 1 December 2023, pp. 421–432
summary This paper explores the impact of furniture and machines on spatial organization and circulation systems in industrial buildings using space syntax analysis. While space syntax research covers various settings, industrial buildings have received limited attention. This study aims to address this gap by examining how machines and furniture influence spatial organization and circulation in two industrial buildings: A Nitrile Glove manufacturing facility and a textile manufacturing factory. The furnished and unfurnished floor plans were analyzed using space syntax software, DepthMapX, with connectivity and agent-based analyses. The results indicate that unfurnished plans have centrally located connectivity values, whereas furnished plans create subspaces with varying connectivity. Agent-based analysis reveals that unfurnished spaces have high density in the center, while furnished spaces distribute density more evenly, resulting in more uniform circulation. This study concludes that industrial building spatial configurations result from a combination of architectural design and the placement of machines and furniture.
keywords Industrial Building, Space Syntax, Connectivity, Agent-Based Analysis, Furnished-Unfurnished plans
series SIGraDi
email
last changed 2024/03/08 14:07

_id sigradi2023_46
id sigradi2023_46
authors Barashkov, Julia
year 2023
title Customising Urban Joy: Urban Planning Mechanisms for the Mass - Customisation of Cities, through the Quantifiable Nature of Joy Using Geo-tagged Social Media Data
source García Amen, F, Goni Fitipaldo, A L and Armagno Gentile, Á (eds.), Accelerated Landscapes - Proceedings of the XXVII International Conference of the Ibero-American Society of Digital Graphics (SIGraDi 2023), Punta del Este, Maldonado, Uruguay, 29 November - 1 December 2023, pp. 31–42
summary The paper examines citizen participation in a digitally-driven society and the disparity between desired and existing cities. It emphasises the need to transform cities into adaptable environments that respond to the needs of residents. Traditional top-down urban planning often fails to match the flexible nature of digitised urban residents. To address this, an agent-based model is employed, evaluating urban environments based on individual sentiment derived from social media API. The study case of Wittenberge, Germany, showcases the methodology, including the creation of a 3D digital twin using open data sources and generating agents with unique personalities from social media keywords. These agents' "life satisfaction score" reflects their ability to fulfil daily needs and preferences within a 20-minute walking radius.
keywords Data-based urban design, Citizen participation, Agent-based modelling, Social media sentiment analysis, Co-creation in cities
series SIGraDi
email
last changed 2024/03/08 14:06

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