CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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_id acadia04_028
id acadia04_028
authors Riese, Martin and Simmons, Marc
year 2004
title The Glass Office - SCL office and showroom in Brisbane, Australia
doi https://doi.org/10.52842/conf.acadia.2004.028
source Fabrication: Examining the Digital Practice of Architecture [Proceedings of the 23rd Annual Conference of the Association for Computer Aided Design in Architecture and the 2004 Conference of the AIA Technology in Architectural Practice Knowledge Community / ISBN 0-9696665-2-7] Cambridge (Ontario) 8-14 November, 2004, 28-33
summary FRONT is a collaborative of Architects and Engineers based in New York City. Following is a brief description of an example project designed by Front which demonstrates the type of work that the firm is involved in.The project is an office and showroom adjacent to a glass manufacturing plant in Queensland, Australia. The client required a design vocabulary that would optimally demonstrate the production capabilities of the factory. The resultant design features a 70ft x 130ft continuous enclosure composed of overlapping, curved ribs of toughened, laminated glass. All the panels of the building envelope are composed of multiple layers of glass, fabricated in the adjacent factory, directly from digital shop drawings produced using Gehry Technologies’ CATIA/Digital Project.
series ACADIA
type normal paper
last changed 2022/06/07 07:56

_id caadria2009_147
id caadria2009_147
authors Riether, Gernot; Daniel Baerlecken
year 2009
title Open Pattern
doi https://doi.org/10.52842/conf.caadria.2009.615
source Proceedings of the 14th International Conference on Computer Aided Architectural Design Research in Asia / Yunlin (Taiwan) 22-25 April 2009, pp. 615-624
summary The paper explores MEL scripting as a design methodology and reports on the findings of its implementation as an introduction course in design computing for undergraduate and graduate students at the Architecture School at Georgia Institute of Technology. The course is structured into two parts: In the first part different variations of scripts are developed to generate three-dimensional patterns. In the second part these patterns are classified, interpreted and tested towards architecture.
keywords Generative Design: MEL Scripting; Design Methodology; Biological Computation
series CAADRIA
email
last changed 2022/06/07 07:56

_id sigradi2015_12.215
id sigradi2015_12.215
authors Riether, Gernot; Wit, Andrew John
year 2015
title Redefining the Parametric Pedagogy. Reflections on a digital design build studio
source SIGRADI 2015 [Proceedings of the 19th Conference of the Iberoamerican Society of Digital Graphics - vol. 2 - ISBN: 978-85-8039-133-6] Florianópolis, SC, Brasil 23-27 November 2015, pp. 713-718.
summary During the summer of 2014, a unique pedagogical prototype was initiated and tested through a short five-week digital design build workshop lead by Professors Gernot Riether and Andrew John Wit at Ball State University in Muncie, Indiana. Unlike the typical design studio typology where projects are initiated through a series of top down predetermined project frameworks, this studio allowed for projects to emerge through student’s navigating an area of research in digital design and fabrication. The studio was supplied by nothing more than an entrepreneurial mindset, initial budget and the requirement that an architectural project would be realized at full-scale by the end of the semester. Over the course of the semester, students tested, stumbled and pressed through a series of follies and prototypes that resulted in the realization of the Underwood Pavilion. This paper explores a novel design pedagogy, through the lens of this Digital Design Build Studio.
keywords Studio pedagogy, Computation, Design Build, Digital Fabrication
series SIGRADI
email
last changed 2016/03/10 09:58

_id caadria2005_a_8a_b
id caadria2005_a_8a_b
authors Riken Homma, Kazuhisa Iki, Ryouichi Ise
year 2005
title Development of the knowledge-sharing sheet system for landscape design management
doi https://doi.org/10.52842/conf.caadria.2005.376
source CAADRIA 2005 [Proceedings of the 10th International Conference on Computer Aided Architectural Design Research in Asia / ISBN 89-7141-648-3] New Delhi (India) 28-30 April 2005, vol. 1, pp. 376-386
summary In a public design, such as a landscape, it is important that the information on the design process be shared among the planners, the administration, and the citizens, and to continue the design work with consensus. A landscape design proposal cannot be reasonably evaluated from only the result of a design since the decision making process would not be sufficiently explained. Therefore, designers are required to record and store several design documents during the design process. The development of a knowledge management technique is desirable in order to facilitate the sharing of the project information in the designer’s group. The authors have researched knowledge management in a landscape design process, developed a heuristic knowledge-sharing tool that aids decision-making by consensus in a design process. This tool is a sheet system based on XML (extensible markup language). It allows the user to retrieve knowledge from a similar design project, and to customize the formats of a sheet according to the design process.
series CAADRIA
email
last changed 2022/06/07 07:56

_id ga9812
id ga9812
authors Riley, Howard
year 1998
title The Genetic Code of Drawing: A systemic – functional approach to the semiotics of visual language
source International Conference on Generative Art
summary The many varied drawing conventions, invented by human cultures world-wide to depict experience of their world on a two-dimensional surface, all derive from the two fundamental processes of selection and combination of marks and surfaces. Here is the DNA of drawing – a dialectically entwined pair from which spirals the luxuriant diversity of human visual representation. Recent work by visual semioticians Michael O’Toole, Gunther Kress and Theo van Leeuwen has extended earlier insights of the linguist Michael Halliday to arrive at a powerful means of analysing painting, sculpture, architecture and graphics. Such analysis is known as systemic-functional semiotics because it identifies from within a visual grammar and vocabulary the systems of choices which enable the social functions of all human communication to be articulated. Those functions are: 1. to represent aspects of our physical and emotional experiences of the world. 2. to afford both artist and viewer the means for expressing or adopting personal attitudes and moods towards those experiences. An interpersonal function. Of course, a third function is required to make the previous two visible: 3. the functon of composition in material form. This kind of semiotics recognise that ideological constraints within a society can determine the choices of visual elements and the rules of their combination; it also recognises, dialectically, that the visual work thus produced may in turn affect the society’s ideological constructs. The paper breaks new ground by extending the concept of social semiotics into the field of Drawing. It goes on to explain an ecological approach to understanding visual perception, and attempts to synthesise aspects of this perception theory and semiotic theory. The resulting synthesis becomes a way of mapping the varieties of drawing which are generated from what may be termed the ?genetic code? of drawing. But this new theoretical model proposed here not only allows us to make contextual sense of existing drawing; it also provides a means of generating new ways of drawing.
series other
email
more http://www.generativeart.com/
last changed 2003/08/07 17:25

_id ga9911
id ga9911
authors Riley, Howard
year 1999
title Semiotics and Generative Art
source International Conference on Generative Art
summary The paper begins with a brief explanation of David Marr’s computational theory of visual perception, and his key terms. Marr argued that vision consists in the algorithmic transformation of retinal images so as to produce output of viewer-centred and object-centred representations from an input at the retinae. Those two kinds of output, the viewer-centred and the object-centred representations, enable us to negotiate the physical world. The paper goes on to suggest that the activity of Drawing is comparable as a process of transformation: a picture is a transformation from either viewer-centred, or object-centred descriptions, or a combination of both types of representation, to a two-dimensional drawn representation. These pictures may be described as resulting from algorithmic transformations since picture-making utilises specific geometric procedures for transforming input (our perceptions) into output (our drawings). However, a key point is made about such algorithms: they are culturally-determined. They may be defined in terms of the procedure of selecting and combining choices from the matrix of semiotic systems available within a particular social context. These systems are presented in the paper as a Chart, and are further correlated with the social functions of a communication system such as Drawing. Thus, the paper proposes a systemic-functional semiotics of Drawing, within which algorithms operate to realise specific cultural values in material form. Familiar algorithms are illustrated, such as those governing the transformation of the physics of an array of light at the eye into the set of representations known as perspective projection systems; and also illustrated in the paper are less familiar algorithms devised by artists such as Kenneth Martin and Sol LeWitt.
series other
email
more http://www.generativeart.com/
last changed 2003/08/07 17:25

_id ga0003
id ga0003
authors Riley, Howard
year 2000
title Algorithms of the Mind. The generative art of drawing
source International Conference on Generative Art
summary Throughout the disciplines of art and design, interest in the possibilities of algorithmic methods for generating two- and three-dimensional visual forms grows apace. Evidence supporting this observation may be found in the increasingly diverse range of contributions to the Generative Art conferences. Two research scenarios may be identified: 1 in which the generative process itself is the object of research, 2 in which the forms generated are the objects of research. The question of what criteria may be appropriate to the evaluation of such research is addressed in this paper. Lincoln and Guba's term "criteria of authenticity" is elaborated in a case study based on the author's research into teaching drawing to fine art undergraduates. Although the drawings produced are not computer-generated, it is argued that the concept of 'algorithm' as a set of rules for the generating of visual representations may be usefully applied to the mental ontological constructions, or 'mind-set', of the student. Such mind-sets affect the ways that drawings are constructed. It is suggested that a teaching method which enables students to recognise their mental algorithms as cultural constructions, may also empower them to reconstruct those algorithms in order to generate visual representations previously unimagined.
series other
email
more http://www.generativeart.com/
last changed 2003/08/07 17:25

_id ga0113
id ga0113
authors Riley, Howard
year 2001
title Drawing as Transformation: From Primary Geometry to Secondary Geometry
source International Conference on Generative Art
summary A distinction is made between primary geometry, the arrangement in space of lines of projection from a 3-D object to a plane of projection, and secondary geometry, the relationships between the points, lines and shapes of the drawn projection on a 2-D surface. Drawing projection systems, such as those classified under British Standard 1192, are illustrated, and are shown to be defined in terms of primary geometry. It is argued that a re-classification of projection systems in terms of secondary geometry enables first-year students of drawing to relate more easily such systems of geometry to their observational experiences. Student drawings illustrate the argument.
series other
email
more http://www.generativeart.com/
last changed 2003/08/07 17:25

_id ga0006
id ga0006
authors Rinaldo, Kenneth E.
year 2000
title Autopoiesis
source International Conference on Generative Art
summary Autopoiesis, is a series of fifteen musical and robotic artificial life sculptures that interact with the public and modify their behaviors based on the both the presence of the participants in the exhibition and the communication between each separate sculpture. Autopoiesis is "self making", a characteristic of all living systems. This characteristic of living systems was defined and refined by Francisco Varella and Humberto Maturana. This series of robotic sculptures talk with each other through a hardwired network and audible telephone tones, which are a musical language for the group. Autopoiesis presents an interactive environment, which is immersive, detailed and able to evolve in real time by utilizing feedback and interaction from audience/participant members. The interactivity engages the viewer/participant who in turn, effects the system's evolution and emergence. This creates a system evolution as well as an overall group sculptural aesthetic.
series other
more http://www.generativeart.com/
last changed 2003/08/07 17:25

_id c832
authors Rinderle, J.R. and Suh, N.P.
year 1983
title Measures of Functional Coupling in Design
source Pittsburgh, PA: Design Research Center, CMU, December, 1983. 6 p. : some ill. includes bibliography
summary Algebraic and geometric representations of the general design problem are presented. Quantitative measures of functional coupling in design are developed from this representation which provide valuable insight into the significance of the independence axiom of design. These theoretical measures are applied to Reaction Injection Molding machinery to illustrate the concept of functional independence and the application of quantitative measures of functional coupling
keywords design, theory, mechanical engineering
series CADline
last changed 2003/06/02 13:58

_id 11be
authors Ripper Kós, José
year 2001
title ICONES URBANOS: A CIDADE REVELADA A TRAVÉS DE MODELOS 3D (Urban Icons: The City Revealed Through 3D Models)
source SIGraDi biobio2001 - [Proceedings of the 5th Iberoamerican Congress of Digital Graphics / ISBN 956-7813-12-4] Concepcion (Chile) 21-23 november 2001, pp. 19-21
summary This paper presents reflections raised during the research carried out at the Graduate Program of Urban Design (PROURB) of the Federal University of Rio de Janeiro. Our research group investigate the city of Rio de Janeiro through an analysis of its main architectural and urban icons using hypertext based on 3D models. The distinguished works by Walter Benjamin and Rem Koolhaas about Paris and New York are examined for their relationship to the theme. The Ministry of Education Building and its site analysis are presented as the prototype for the investigation of the city history in the XX Century.
series SIGRADI
email
last changed 2016/03/10 09:58

_id 7965
authors Ripper, J. L. M., Lopes, H. and Ferreira, C. A.
year 2000
title Modelagem Geométrica Parametrizada da Cadeira Folha (Parametric Geometric Modeling of the Chair "Cadeira Folha")
source SIGraDi’2000 - Construindo (n)o espacio digital (constructing the digital Space) [4th SIGRADI Conference Proceedings / ISBN 85-88027-02-X] Rio de Janeiro (Brazil) 25-28 september 2000, pp. 283-285
summary The main objective of this paper is the definition of a mathematical model for the Sheet Chair, which is formed by two self-tensioned plane sheet of wood. Geometric modeling techniques has been used to create the chair three-dimensional mathematical model. Several parameters has been defined for this chair, as for example: seat high, seat length, seat disposition, base width, etc. The methodology adopted in this work consists in the construction of a precise planar models for tridimensional surfaces. Applications of this methodology to Design are also discussed.
series SIGRADI
email
last changed 2016/03/10 09:58

_id 2473
authors Rivas Cruces, Alfonso
year 1999
title El uso de la tecnología de información en el Rediseño de la práctica docente (The Use of Information Technology in the Redesign of the Teaching Practice)
source III Congreso Iberoamericano de Grafico Digital [SIGRADI Conference Proceedings] Montevideo (Uruguay) September 29th - October 1st 1999, pp. 272-274
summary The accelerated rate of change that we live nowadays, demands professionals to develop new learning skills to cope with it the rampant development of information technology opens up new horizons and challenges in the way that a human being can be formed through education. In response to the technological progress and rapid rate of change, the Tecnológico de Monterrey System has redesigned its education model, focusing on learning rather than teaching. This means not only acquiring knowledge on theory and concepts, but also learning skills, attitudes, and values that make students be committed with their community & country needs. It also means to be competitive in their area of knowledge at the international level. A central element in the new educational strategy is the technological platform where the academic courses are developed. This platform helps students and professors to do a great deal of the course activities on a lap-top through the computer the interaction between students with students, or professor with students has increased. At the Tecnológico de Monterrey System the implantation of the educational strategy has meant the creation of training programs for teachers, and technological development & support to attend over 5,000 teachers and 70,000 students.
series SIGRADI
email
last changed 2016/03/10 09:58

_id sigradi2011_040
id sigradi2011_040
authors Rivera Henao, Mauricio
year 2011
title Entornos virtuales y sus conexiones entre el arte del performance y tradiciones chamánicas curativas [Virtual environments and their connections between the art of performance and shamanic healing traditions]
source SIGraDi 2011 [Proceedings of the 15th Iberoamerican Congress of Digital Graphics] Argentina - Santa Fe 16-18 November 2011, pp. 238-241
summary The article presents as a conclusion the interrelationship of the virtual environments (interaction, interface, real-virtual), art of performance and some American healing shamanic ceremonies exploring the theories and creative practices in the perspective of art and design. These aspects are approached from the dialectics between tradition and post-modernity. The article is divided in two parts: Axiom-Movement, which comments on the representation strategies defined by audiences' designs of participation towards the identification of art-interactive-healing. Esthetic ExperienceTransmission, shows the fieldwork circumstances in the structure of the own artistic work.
series SIGRADI
email
last changed 2016/03/10 09:58

_id sigradi2013_52
id sigradi2013_52
authors Rivera, Omar; Alexis Salinas; Paula Ulloa; Oscar Otárola; Braulio Gatica; William Fuentes; Rodrigo García Alvarado; Mauro Chiarella
year 2013
title Emprendimiento de Componentes Constructivos Paramétricos [Entrepreneurship of Building Parametric Components]
source SIGraDi 2013 [Proceedings of the 17th Conference of the Iberoamerican Society of Digital Graphics - ISBN: 978-956-7051-86-1] Chile - Valparaíso 20 - 22 November 2013, pp. 244 - 248
summary New technologies of parametric design and digital fabrication encourages development of building components, involving a new approach to architectural work and promote professional endeavors. This paper presents several experiences of recent graduates of architecture in U. Bio-Bio, Chile, which demonstrate these capabilities. The development of a roof module, a structural grid, a flexible envelope, cutting partitions and folded units for wind protection are examples of mass-customization, with implementation of new processes of design, construction and divulgation into the building industry.
keywords Parametric Design, Digital Fabrication, Building Construction, Entrepreneurship, Innovative Architecture
series SIGRADI
email
last changed 2016/03/10 09:58

_id sigradi2011_348
id sigradi2011_348
authors Rivera, Ricardo; Brakke, Aaron Paul
year 2011
title Cine en la era digital [An Augmented View of Cinema: Cinema in the Digital Age]
source SIGraDi 2011 [Proceedings of the 15th Iberoamerican Congress of Digital Graphics] Argentina - Santa Fe 16-18 November 2011, pp. 285-288
summary This paper illustrates a shift in the fundamentals of cinema which is being augmented in social and techni- cal terms. The primary changes deal with the perception of spectator-actor and with the new digital technologies being utilized. This paper will be structured around the four "tyranny" that, as Peter Greenaway has suggested, are destroying film: The need of the camera, the current frame (screen), the text as the axis of the narrative and the importance of the actors. An augmented understanding of cinema offers a new aesthetic in terms of space, interaction and ultimately an open and generative cinematic experience.
keywords Cine; digital; representation; image; spectator
series SIGRADI
email
last changed 2016/03/10 09:58

_id caadria2016_045
id caadria2016_045
authors Rizal, Annisa R.; Ben Doherty and M. Hank Haeusler
year 2016
title Enabling Low Cost Human Presence Tracking: Using commodity hardware to monitor human presence in workplaces
doi https://doi.org/10.52842/conf.caadria.2016.045
source Living Systems and Micro-Utopias: Towards Continuous Designing, Proceedings of the 21st International Conference on Computer-Aided Architectural Design Research in Asia (CAADRIA 2016) / Melbourne 30 March–2 April 2016, pp. 45-54
summary Finding automated methods to track the presence of hu- mans can help designers understand workplaces. Methods to under- stand the patterns of human movement in workplaces using beacons, badges and sensors are being developed. Whilst the results are promis- ing, they can be costly and may require the manual setup of expensive equipment. The Global Positioning System (GPS) is widely adopted due to its high degree of accuracy, however, is inapplicable in indoor environments due to the physical limitations of satellite attenuation. There is no comparably ubiquitous positioning system that can be used to make device-driven position tracking that is specifically adapted to indoor environments. With the increasing popularity of phones, watches and fitness tracking bands with WiFi and Bluetooth connectivity, we explore the potential of these wireless radios as a low-cost alternative to monitor human movement. As the costs of technology continue to decrease, the means to build a low-cost tracker through WiFi and Bluetooth enabled devices in an indoor environment become possible. Furthermore, is it possible to develop a low-cost tracking device using only commodity hardware that is able to accu- rately automate and record presence in space with sufficient veracity?
keywords Movement tracking; workplace environment; wireless
series CAADRIA
email
last changed 2022/06/07 07:56

_id ga0131
id ga0131
authors Riznyk, V.V.
year 2001
title Perfect Distribution Phenomenon and the Origin of the Spacetime Harmony
source International Conference on Generative Art
summary Perfect Distribution Phenomenon (PDP), namely one- (t=1) and t-dimensional (t>1) Ideal Ring Relationships (t-D IRR)s are cyclic sequences of integers which form perfect partitions of a finite interval [1,s] of integers. The sums of connected sub-sequences of an IRR enumerate the set of integers [1,s] exactly R-times. Example: The 1-D IRR {1,3,2,7} containing four elements (Fig.1) allows an enumeration of all numbers 1=1, 2=2, 3=3, 4=1+3, 5=3+2, 6=1+3+2, 7=7, ... 13=1+3+2+7 exactly once (R=1).
series other
email
more http://www.generativeart.com/
last changed 2003/08/07 17:25

_id acadia14_189
id acadia14_189
authors Robeller, Christopher; Mayencourt, Paul; Weinand, Yves
year 2014
title Snap-fit Joints: CNC fabricated, integrated mechanical attachment for structural wood panels
doi https://doi.org/10.52842/conf.acadia.2014.189
source ACADIA 14: Design Agency [Proceedings of the 34th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 9781926724478]Los Angeles 23-25 October, 2014), pp. 189-198
summary Snap-fit joints are new to the building sector, but commonly used in other domains. This paper presents an adaptation of such connectors for the edgewise jointing of timber panels.
keywords Snap-fit Joints, Tab-and-slot Joints, Design for Assembly, Structural Wood Panels, Folded Plate Structures, CNC Fabrication, Digital fabrication and construction
series ACADIA
type Normal Paper
email
last changed 2022/06/07 07:56

_id ijac202018406
id ijac202018406
authors Roberto Naboni, Anja Kunic and Luca Breseghello
year 2020
title Computational design, engineering and manufacturing of a material-efficient 3D printed lattice structure
source International Journal of Architectural Computing vol. 18 - no. 4, 404–423
summary Building with additive manufacturing is an increasingly relevant research topic in the field of Construction 4.0, where designers are seeking higher levels of automation, complexity and precision compared to conventional construction methods. As an answer to the increasing problem of scarcity of resources, the presented research exploits the potential of Fused Deposition Modelling in the production of a lightweight load-responsive cellular lattice structure at the architectural scale. The article offers an extensive insight into the computational processes involved in the design, engineering, analysis, optimization and fabrication of a material-efficient, fully 3D printed, lattice structure. Material, structure and manufacturing features are integrated within the design development in a comprehensive computational workflow. The article presents methods and results while discussing the project as a material-efficient approach to complex structures.
keywords Automated design, cellular lattice, digital fabrication, additive manufacturing, computational workflow
series journal
email
last changed 2021/06/03 23:29

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