CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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_id sigradi2010_301
id sigradi2010_301
authors Malard, Maria Lúcia; Kölln Elke Berenice
year 2010
title A imersão virtual em espaços arquitetônicos e a sua colaboração nas decisões de projeto [Immersion in virtual architectural spaces, and their impact on design decision - making]
source SIGraDi 2010_Proceedings of the 14th Congress of the Iberoamerican Society of Digital Graphics, pp. Bogotá, Colombia, November 17-19, 2010, pp. 301-303
summary Today, with technological advances the way man interacts with the world around him changes every day, bringing our field to the study of perception. For architects it has always been a challenge to represent their projects in view of the architectural object built. This study aimed to understand how immersion in virtual architectural spaces designed will facilitate greater participation of users and architects in design decisions, as well as how virtual immersion may facilitate decisions on collaborative project teams.
keywords space perception; virtual immersion; architectural design
series SIGRADI
email
last changed 2016/03/10 09:55

_id e7ff
authors Malkawi, A., Vakalo, E.G. and Emdanat, S.S.
year 1997
title An Intelligent CAD System for Integrating Thermal and Form-Making Analysis
doi https://doi.org/10.52842/conf.caadria.1997.041
source CAADRIA ‘97 [Proceedings of the Second Conference on Computer Aided Architectural Design Research in Asia / ISBN 957-575-057-8] Taiwan 17-19 April 1997, pp. 41-49
summary This paper presents an intelligent CAD system for integration morphological and thermal considerations involved in the making of architectural form. A shared knowledge base is at the core of the proposed system. The system is designed to allow independent modules that target the different aspects of a building design and analysis (e.g. thermal analysis and morphological analysis) to access and modify the knowledge contained in this knowledge base. The paper discusses the structure of the system and issues pertaining to its implementation. An example of the use of the system is illustrated. Conclusions and findings about the utility of the system are drawn.
series CAADRIA
last changed 2022/06/07 07:59

_id 1162
authors Malkawi, Ali and Jabi, Wassim
year 1996
title Integrating Shadow Casting Methodology and Thermal Simulation
source Proceedings of the Solar ‘96 Conference. Asheville, North Carolina: American Solar Energy Society, 1996, pp. 271-276
summary This paper describes an experiment that integrates shadow casting methodology and thermal simulation algorithms developed by the authors. The 3D shadow procedures use a polyhedral representation of solids within a Cartesian space that allows for accurate casting of shadows. The algorithm is also capable of calculating surface areas of polygonal shadows of any arbitrary shape and size. The thermal simulation algorithms – using the Transfer Function Method (TFM) – incorporate the shaded area calculations to better predict solar heat gain from glazing based on transmitted, absorbed, and conducted cooling loads. The paper describes the use of a 3D computer model to illustrate the impact of the pattern and area of shading on the visual and thermal properties of building apertures. The paper discusses the objectives of this experiment, the algorithms used, and their integration. Conclusions and findings are drawn.
keywords Shadow Casting Algorithms Energey Thermal Simulation
series other
email
last changed 2002/03/05 19:51

_id a616
authors Mallot - Hanspeter, A. and Gillner, S.
year 1998
title Navigation and acquisition of spatial knowledge in a virtual maze
source Journal of Cognitive Neuro-Science, 10, pp. 445-463
summary Spatial behavior in humans and animals includes a wide variety of behavioral competences and makes use of a large number of sensory cues. Here we studied the ability of human subjects to search locations, to find shortcuts and novel paths, to estimate distances between remembered places, and to draw sketch maps of the explored environment; these competences are related to goal-independent memory of space, or cognitive maps. Information on spatial relations was restricted to two types: a visual motion sequence generated by simulated movements in a virtual maze and the subject's own movement decisions defining the path through the maze. Visual information was local (i.e., no global landmarks or compass information was provided). Other position and movement information (vestibular or proprioceptive) was excluded. The amount of visual information provided was varied over four experimental conditions. The results indicate that human subjects are able to learn a virtual maze from sequences of local views and movements. The information acquired is local, consisting of recognized positions and movement decisions associated to them. Although simple associations of this type can be shown to be present in some subjects, more complete configurational knowledge is acquired as well. The results are discussed in a view-based framework of navigation and the representation of spatial knowledge by means of a view graph.
series journal paper
last changed 2003/04/23 15:50

_id sigradi2011_110
id sigradi2011_110
authors Malmod, Alicia; Tejada Silvina
year 2011
title Diseño de una Estrategia de Comunicación en Relación con la Gestión del Riesgo Sísmico desde la Educación [Designing a Communication Strategy in relation to Seismic Risk Management from the field of Education]
source SIGraDi 2011 [Proceedings of the 15th Iberoamerican Congress of Digital Graphics] Argentina - Santa Fe 16-18 November 2011, pp. 308-312
summary This study describes a process developed in relation with the design of a communication strategy that aims to improve the communicability of a Seismic Risk Management Model from the field of Education. This Model and its communication strategy was developed by a research team fromFacultad de Arquitectura, Urbanismo y Diseño, Universidad Nacional de San Juan, which is committed to buildproposals related to seismic risk management. The project is addressed to the Ministry of Education of San JuanProvince, and it aims to contribute to broaden awareness in the levels of decision-making, facing the event of an earthquake disaster.
series SIGRADI
email
last changed 2016/03/10 09:55

_id acadiaregional2011_001
id acadiaregional2011_001
authors Malmstrom, Troy M.
year 2011
title Paremetric: Making
doi https://doi.org/10.52842/conf.acadia.2011.x.a6p
source Parametricism (SPC) ACADIA Regional 2011 Conference Proceedings
summary Digital fabrication has stimulated the return of the architect as builder over the past fifteen years or so and projects are showing up all over which implement these tools as a major design factor. More recently, parametrics has become a buzzword as its being used to design structures that respond to their environment and other site conditions. While parametrics can be a powerful tool, we rarely see it leave the realm of the design process and venture into the physical world.
series ACADIA
last changed 2022/06/07 07:49

_id 905d
authors Maltret, J.-L. and Zoller, J.
year 1996
title Simulation of architectural and urban morphology
source OEEPE Workshop on 3D-city models, Bonn, October 1996.
summary The Remus project aims at conceiving a simulation tool for both architectural and urban morphology, building a computer system using artificial intelligence tools, and computer graphics. Remus is made of a base of architectural knowledge, an expert system, and an interactive graphical environment for generating and displaying architectural objects. In this paper are presented new developments concerning evolution toward virtual reality models.
series other
last changed 2003/04/23 15:50

_id ecaade2015_309
id ecaade2015_309
authors Mamoli, Myrsini
year 2015
title Library Grammar: A Shape Grammar for the Reconstruction of Fragmentary Ancient Greek and Roman Libraries
doi https://doi.org/10.52842/conf.ecaade.2015.1.463
source Martens, B, Wurzer, G, Grasl T, Lorenz, WE and Schaffranek, R (eds.), Real Time - Proceedings of the 33rd eCAADe Conference - Volume 1, Vienna University of Technology, Vienna, Austria, 16-18 September 2015, pp. 463-470
summary This paper presents a shape grammar that formalizes the architectural form of ancient Greek and Roman libraries and encodes it into shape rules for the reconstruction, evaluation and prediction of ancient Greek and Roman libraries.The grammar is briefly presented and the different contributions of the computation to archaeological research are discussed.
wos WOS:000372317300050
series eCAADe
email
last changed 2022/06/07 07:59

_id sigradi2007_af59
id sigradi2007_af59
authors Mamoli, Myrsini; Matthew Swards; Athanassios Economou
year 2007
title Paper Space: The Library of Nysa Revisited [Espacio Papel: La biblioteca de Nysa Revisited]
source SIGraDi 2007 - [Proceedings of the 11th Iberoamerican Congress of Digital Graphics] México D.F. - México 23-25 October 2007, pp. 409-412
summary A computational environment for the description and interpretation of three existing architectural reconstructions of the Hellenistic library of Nysa is presented and several new interpretations based on the original language are suggested as outcomes in the computation.
keywords Virtual Archaeology; Shape Grammars; Parametric Design; Immersive Environments; Game Engines
series SIGRADI
email
last changed 2016/03/10 09:55

_id 23b9
authors Mandagaran, María and Barros, Diana Rodríguez
year 2002
title Patrimonio digital y modelos paramétricos tridimensionales [Digital Patrimony and 3D Parametric Models]
source SIGraDi 2002 - [Proceedings of the 6th Iberoamerican Congress of Digital Graphics] Caracas (Venezuela) 27-29 november 2002, pp. 299-300
summary This paper shows the results of 3-D modelling carried out on works of great architectural value. This case corresponds to the building system of Villa Victoria Cultural Center, Mar del Plata, Argentina. The building of a 3-D Digital Model implies the operations of geometric modelling by using Parametric CAD systems in this case, and to the operations of visual modelling in all respects. The analysis focused on three aspects: the morphological aspect, which comprises the visualization and the analysis of the model shapes; the constructional aspect, which deals with the component elements of the model ; and the realistic aspect, where shapes are complemented with appearence by incorporating materialization features which relate to the perception of the finished model.
series SIGRADI
email
last changed 2016/03/10 09:55

_id ascaad2016_054
id ascaad2016_054
authors Mandhan, Sneha; David Birge and Alan Berger
year 2016
title Dynamic Simulation of External Visual Privacy in Arab Muslim Neighborhoods - A case study of Emirati neighborhoods in Abu Dhabi, UAE
source Parametricism Vs. Materialism: Evolution of Digital Technologies for Development [8th ASCAAD Conference Proceedings ISBN 978-0-9955691-0-2] London (United Kingdom) 7-8 November 2016, pp. 537-546
summary The countries of the Gulf Cooperation Council have, in recent years, undertaken several initiatives to make sustainability central to their urban agendas. This research aims to operationalize the concept of sustainable development – environmental, economic and socio-cultural – in the region, and develop parameters that define it. Using native neighborhoods in Abu Dhabi as a case study, it focuses on the development process of a computational toolkit which has two major components – a quantitative toolkit which contains modules for simulation of aspects of environmental and economic sustainability, and a spatial toolkit which contains modules for simulation of socio-spatial practices associated with the specific social and cultural context. One of the primary needs of these communities, identified through an extensive review of literature and through conversations with Emiratis, is that of visual and acoustical privacy. Privacy from neighbors and passers-by, externally, and between genders, internally within the house. Using this as a starting point, this paper describes the development process of a module that aims to measure levels of external visual privacy of surfaces at a housing plot level, from neighbors and passers-by. The first section of the paper establishes the context of the research. The second section focuses on describing the process of modeling built form and testing it for visibility and thus, privacy.
series ASCAAD
email
last changed 2017/05/25 13:34

_id 06e3
authors Manes, Sergio
year 1999
title La influencia de los software infográficos en la formación del arquitecto. Ideas contenidas en los software de representación. Estrategia pedagógica (The Influence of Graphic Software in the Education of the Architect. Ideas Contained in the Representation Software. Pedagogic Strategy)
source III Congreso Iberoamericano de Grafico Digital [SIGRADI Conference Proceedings] Montevideo (Uruguay) September 29th - October 1st 1999, pp. 307-309
summary These report shows the result obtained by the application of an pedagogic strategy in order to teach how to use software of rendering like an instrument of design. Through the acknowledgement of certain kind of ideas contained in the instruments of representation, we made the parallel between these instruments and the software, in order to found other ideas contained on this.through the application of these ideas like the essence of certain kinds of exercises of design, the student is introduced in the world of the software of rendering, not only like an instrument of representation, but an instrument of design.
series SIGRADI
email
last changed 2016/03/10 09:55

_id sigradi2003_054
id sigradi2003_054
authors Manes, Sergio
year 2003
title La generación de espacios complejos a partir de leyes simples como estimulante de la imaginación tridimensional (The generation of complex spaces from simple laws as a means for stimulating traditional imagination)
source SIGraDi 2003 - [Proceedings of the 7th Iberoamerican Congress of Digital Graphics] Rosario Argentina 5-7 november 2003
summary This report uses an exercise of design exploration, and its subsequent evolution, in order to show the important growth and development achieved with a researching application by mean of analogical media, adding the new technology of the digital media. The present work shows the evolution of alternates design exercises, used for a long time as a way of teaching in the field of design by researchers teams of this area.
series SIGRADI
email
last changed 2016/03/10 09:55

_id sigradi2011_211
id sigradi2011_211
authors Manferdini, Anna Maria; Cipriani, Luca
year 2011
title Digital 3D Collections of Mosaics
source SIGraDi 2011 [Proceedings of the 15th Iberoamerican Congress of Digital Graphics] Argentina - Santa Fe 16-18 November 2011, pp. 560-563
summary In this paper we present a methodology developed to access to Cultural Heritage information using digital 3d reality-based models as graphic interfaces. The case studies presented belong to the wide repertoire of mosaics of Ravenna, ranging from the byzantine to the modern ones. One of the most peculiar characteristics of mosaics that often limits their digital survey is their multi-scale complexity; nevertheless their models could be used in 3d information systems, for digital exhibitions, for reconstruction aims and to document their conservation conditions in order to conduct restoration interventions in digital environments aiming at speeding and performing more reliable evaluations.
keywords Range and image-based technologies; 3d modeling; mosaics; digital collections; knowledge sharing
series SIGRADI
email
last changed 2016/03/10 09:55

_id sigradi2020_975
id sigradi2020_975
authors Mangrich, Camila Poeta; Almeida, Renato Luiz Martins de; Harthmann, Gabriela Peglow; Kos, José Ripper
year 2020
title Urban Mobility and Database Allied to Environmental Regeneration of a University Campus
source SIGraDi 2020 [Proceedings of the 24th Conference of the Iberoamerican Society of Digital Graphics - ISSN: 2318-6968] Online Conference 18 - 20 November 2020, pp. 975-982
summary This study departs from the data exploration of the people dynamics within a university campus to foster solutions of sustainable mobility and environmental regeneration. The research has dealt with a critical challenge of guaranteeing the privacy of individuals' registration data, following the recommendations listed in the foreseen General Data Protection Law. While ensuring anonymity, the work aims to assess the contribution of databases as infrastructures that can convey relevant knowledge beyond scientific research and to guide public management to the trends advocated for the future of universities.
keywords University campus, Mobility, Database visualization, Sustainability
series SIGraDi
email
last changed 2021/07/16 11:53

_id sigradi2014_244
id sigradi2014_244
authors Manica, Carlo Rossano; Fábio Gonçalves Teixeira, Underléa Miotto Bruscato, Leonardo Barili Brandi, Osorio Schaeffer, Renan Willian Leite Pereira
year 2014
title Processo de Fabricação Digital de Artefato para Transporte de Maças [Digital Process for Manufacturing Artifact for Apples Transport]
source SiGraDi 2014 [Proceedings of the 18th Conference of the Iberoamerican Society of Digital Graphics - ISBN: 978-9974-99-655-7] Uruguay - Montevideo 12 - 14 November 2014, pp. 324-327
summary This article presents the result of the activities carried out for the discipline of the program Master in Design and Technology (UFRGS), Digital Manufacturing Process as a Tool for Project. It aimed to develop a product based on digital manufacturing process. With this purpose, was designed a package for the transport of apples. In order to achieve the goal the generation of alternatives was conducted through a game and Sketch Creative Brainstorming, followed by research on the product life cycle. Subsequently, was used parametric modeling software for the package design. The use of three-dimensional modeling software Rhinoceros together with the plug-in Grasshopper allowed the construction of three-dimensional parametric models. As a result, we obtained the creation of a product that can be adapted to other fruits, avoiding rework, and run through rapid prototyping, this being a consequence of the facilities of adoption of digital fabrication.
keywords Digital fabrication; Parametric modeling; grasshoper; Packaging; Apple
series SIGRADI
email
last changed 2016/03/10 09:55

_id 8dce
authors Manna, Zohare and Waldinger, Richard
year 1984
title The Logical Basis for Computer Programming : Deductive Reasoning
source 2 v. : ill Reading, Mass.: Addison-Wesley Pub. Co., 1984. vol.1: includes bibliography v.1 p.: [579]-581 and index. -- CADLINE has vol. 1 only. (Addison-Wesley Series in Computer Science)
summary An introduction to the basic notions of propositional and predicate logic and special theories including integers, strings, trees, lists, sets, and tuples (arrays). Algorithms are expressed not as explicit programs but as the definitions of functions and relations within these theories
keywords logic, programming, AI, reasoning
series CADline
last changed 2003/06/02 13:58

_id ecaade2007_021
id ecaade2007_021
authors Mannan, Ashik Vaskor; Uddin, M. Saleh
year 2007
title Natural Behavior and Computational Logic for Optimization of Architectural Design
doi https://doi.org/10.52842/conf.ecaade.2007.493
source Predicting the Future [25th eCAADe Conference Proceedings / ISBN 978-0-9541183-6-5] Frankfurt am Main (Germany) 26-29 September 2007, pp. 493-498
summary In recent years much avant-garde architectural work has been dominated by a process based theoretical paradigm, inspired largely by various thinkers, critics, and philosophers. This particular ‘process practice’ attempts to address the paradox at the heart of contemporary production, by looking dialectically at the relationship between structure and ornament in nature with brainstorming and use of computer simulation. The goal of this paper is to develop a computer optimized system that can generate solutions for defining spaces involving a number of contextual relationships of activities. In particular, this research undertakes a pilot study (working team: Ashik Vaskor Mannan, Masrur Mamun Mithun, Lau Hon Yee Damien) on pattern and behavior in nature and implements the findings in to an architectural problem. The Initial Research focuses on Theory of emergence, Analysis of swarm behavior, and Analysis of ant system. Specific urban sites with different behavior patterns are chosen in Barcelona where this process is implemented to examine how they response to this course of action. This Bottom up method provides an optimum solution instead of a top down solution for an architectural problem
keywords Design optimization, computational logic, natural behavior
series eCAADe
email
last changed 2022/06/07 07:59

_id architectural_intelligence2022_8
id architectural_intelligence2022_8
authors Manning He, Huiwang Pen, Meixiang Li, Yu Huang, Da Yan, Siwei Lou & Liwei Wen
year 2022
title Investigation on typical occupant behavior in air-conditioned office buildings for South China’s Pearl River Delta
doi https://doi.org/https://doi.org/10.1007/s44223-022-00005-w
source Architectural Intelligence Journal
summary The excessive simplification of occupant behavior is considered as the most important factor that affects the uncertainty of building performance simulation, thus affects the reliability and generalizability of simulation-based design and forecast. In this paper, occupant behavior in air-conditioned office buildings of the Pearl River Delta (PRD) region was investigated and defined. Copies of 873 questionnaires about the occupant behavior in air-conditioned office buildings in the PRD region were collected to study the relationship between indoor environment quality and adaptive behaviors. Eight typical office occupant schedules were defined via K-means clustering method. A probability prediction model of cooling temperature set-point was established by using the Ordinal Logistic Regression method. According to the different control modes of air conditioning, window, blind and lighting equipment, four types of typical behavior patterns were proposed using the K-prototype clustering method, which could be developed into 20 typical occupant behavior styles of office buildings in the PRD region.
series Architectural Intelligence
email
last changed 2025/01/09 15:00

_id sigradi2014_146
id sigradi2014_146
authors Mansur, Ana Mansur de Oliveira; Celso Pereira Guimarães Guimarães
year 2014
title Processos de imaginação e a questão da linguagem: riscos da contaminação normativa e a necessidade de preservar a essência da imagem [Processes of imagination and the question of language: risks of normative Contamination and the need to preserve the essence of image]
source SiGraDi 2014 [Proceedings of the 18th Conference of the Iberoamerican Society of Digital Graphics - ISBN: 978-9974-99-655-7] Uruguay - Montevideo 12 - 14 November 2014, pp. 437-441
summary This paper aims to analyse the freedom of creativity as a tool for the upcoming of new images on the contemporary scene. We investigated some values that can expand the creative gesture, considering it as an act of freedom against the risk of becoming repetitive. During this process of searching the renewal of this experience, we developed a visual project, over a theme that was kept multifaceted and fluctuant, rather than closed in a solid concept. It integrates photography, painting, typography and digital manipulation, and was the result of a poetic dive that is discussed along this article.
keywords Art; imagination; language
series SIGRADI
email
last changed 2016/03/10 09:55

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