CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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Hits 1 to 20 of 10942

_id f4b9
authors Watanabe, Shun
year 1995
title Representing Geometric Knowledge in Architectural Design
source Sixth International Conference on Computer-Aided Architectural Design Futures [ISBN 9971-62-423-0] Singapore, 24-26 September 1995, pp. 25-34
summary Geometric knowledge is essential to architectural design. A new method of geometric computing is proposed in this paper, in which geometric decision making in architectural design process can be represented naturally. I begin by discussing characteristics of geometry in the architectural design process and making clear the issues in the graphic libraries which have been used as a substitute in current CAD/CG systems. Then, I mention how to represent the spatial geometric primitives and operations from the view of knowledge in algebraic geometry. It is not sufficient for the architectural design process to represent geometric primitives and operations, and a model of geometric decision making is presented to manage the dynamism of the design process. I also explain the interaction between the presented geometric decision model and the architectural model which was proposed as the framework to develop our knowledge-based computer-aided architectural design system.
keywords Design Process, Geometry, Decision Making, CAD, AI
series CAAD Futures
last changed 1999/08/03 17:16

_id e7e0
authors Watanabe, Shun
year 1996
title Computer Literacy in Design Education
doi https://doi.org/10.52842/conf.caadria.1996.001
source CAADRIA ‘96 [Proceedings of The First Conference on Computer Aided Architectural Design Research in Asia / ISBN 9627-75-703-9] Hong Kong (Hong Kong) 25-27 April 1996, pp. 1-10
summary Many Schools of Architecture in Japan installed many computers in their class rooms, and have already begun courses for CAAD skill. But in many cases, few teachers make their efforts for this kind of education personally. Having limited staff prevents one from making the global program of design education by using computers.

On the other hand, only teaching how to use individual CAD/CG software in architectural and urban design is already out of date in education. Students will be expected to adapt themselves to the coming multi-media society. For example, many World Wide Web services were started commercially and the Internet has become very familiar within the last year. But I dare to say that a few people can enjoy Internet services actually in schools of Architecture and construction companies.

Students should be brought up to improve their ability of analysing, planning and designing by linking various software technologies efficiently in the word-wide network environment and using them at will. In future design education, we should teach that computers can be used not only as a presentation media of architectural form, but also as a simulation media of architectural and urban design from various points of view.

The University of Tsukuba was established about 25 years ago, and its system is different from the other universities in Japan. In comparison with other faculties of Architecture and Urban Planning, our Faculty is very multi-disciplinary, and ability of using computers has been regarded as the essential skill of foundation. In this paper, I will introduce how CAAD education is situated in our global program, and discuss the importance of computer literacy in architectural and urban design education.

keywords Computer Literacy, Design Education, CAD, Internet
series CAADRIA
last changed 2022/06/07 07:58

_id caadria2011_025
id caadria2011_025
authors Watanabe, Shun
year 2011
title Simulating 3d architecture and urban landscapes in real space
doi https://doi.org/10.52842/conf.caadria.2011.261
source Proceedings of the 16th International Conference on Computer Aided Architectural Design Research in Asia / The University of Newcastle, Australia 27-29 April 2011, pp. 261-270
summary In the present research, we have developed a system by which to simulate three-dimensional architecture and urban landscapes in any outdoor space. As the basic AR environment, we used Vizard running on a laptop PC, where the urban model component, location tracking component, and image display component work together using original Python scripts. For the urban model component, digital maps data were converted. For the location tracking component, portable DGPS and a high-precision gyroscope were introduced in order to minimize the locational error. For the image display component, optical see-through HMD was used. Stereovision was also realized with the functions of GPU on the PC. A walking experiment was performed to test the proposed system on a redevelopment plan for our university campus.
keywords AR; GIS; DGPS; Optical see-through HMD; Stereovision
series CAADRIA
email
last changed 2022/06/07 07:58

_id caadria2008_68_session7a_564
id caadria2008_68_session7a_564
authors Watanabe, Shun; Yu Nishikawa
year 2008
title Production Method Of Accurated 3d Urban Models With Digital Photogrammetry
doi https://doi.org/10.52842/conf.caadria.2008.564
source CAADRIA 2008 [Proceedings of the 13th International Conference on Computer Aided Architectural Design Research in Asia] Chiang Mai (Thailand) 9-12 April 2008, pp. 564-571
summary A convenient method for creating accurate 3D urban models without expensive survey equipment is developed by introducing digital photogrammetry. As a matter of logic, the 3D models for urban landscape simulations are expected to limit errors to several dozen centimeters. The proposed method is examined in order to reproduce the actual urban landscape and to provide accuracy that is sufficient to meet the theoretical requirement.
keywords downtown; landscape; simulation; VRML
series CAADRIA
email
last changed 2022/06/07 07:58

_id sigradi2013_343
id sigradi2013_343
authors Webb, Alexander
year 2013
title Simulacrum, Not Simulation: A Theoretical Approach to Simulation in Education
source SIGraDi 2013 [Proceedings of the 17th Conference of the Iberoamerican Society of Digital Graphics - ISBN: 978-956-7051-86-1] Chile - Valparaíso 20 - 22 November 2013, pp. 369 - 372
summary As the practice of architecture grows increasingly more infatuated with verisimilitude, the technical skills required to enable a morphogenetic design process become increasingly specific and extensive. While this model is not as problematic within the realm of practice, in a pedagogical environment the time and expertise requisite for conducting and evaluating comprehensive simulation is an impediment to developing fundamental design skills and mastery of a morphogenetic process. This paper promotes an approach of simulacra; a procedural acknowledgement of an imperfect simulation that serves to advance design aptitude and critical thinking, rather than the pretention of perfection or accuracy.
keywords Simulation; Morphogenetic design; Computational design; Simulacrum; Performance
series SIGRADI
email
last changed 2016/03/10 10:03

_id acadia14_75
id acadia14_75
authors Webb, Alexander
year 2014
title Productive Hybrids: Folding Social Media As Urban Analysis
doi https://doi.org/10.52842/conf.acadia.2014.075
source ACADIA 14: Design Agency [Proceedings of the 34th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 9781926724478]Los Angeles 23-25 October, 2014), pp. 75-80
summary This paper investigates a technique of layering big datasets as a method of analysis and representation.
keywords Big Data, Urban Analysis, Grasshopper, Mapping, Meerkat, Folding
series ACADIA
type Normal Paper
email
last changed 2022/06/07 07:58

_id caadria2014_234
id caadria2014_234
authors Webb, Alexander
year 2014
title Contextual Social Media as Algorithmic Engine
doi https://doi.org/10.52842/conf.caadria.2014.357
source Rethinking Comprehensive Design: Speculative Counterculture, Proceedings of the 19th International Conference on Computer-Aided Architectural Design Research in Asia (CAADRIA 2014) / Kyoto 14-16 May 2014, pp. 357–365
summary This paper describes a method for utilizing contextual social media as a mechanism for urban analysis through the use of parametric design engines.
keywords Computational Design; Parametric Design; Urban Analysis; Grasshopper; Social Media
series CAADRIA
email
last changed 2022/06/07 07:58

_id ijac201614101
id ijac201614101
authors Webb, Alexander
year 2016
title Accepting the robotic other: Why real dolls and spambots suggest a near-future shift in architecture’s architecture
source International Journal of Architectural Computing vol. 14 - no. 1, 6-15
summary With weak Artificial Intelligence in the pockets of the majority of American adults, a societal introduction of a strong Artificial Intelligence or sentience seems close. Although the “intelligence” of our phones’ intelligence can be laughably brittle, the learning capacity demonstrated by the Internet of Things suggests more robust intelligence is on the way, and some would say it has already arrived. Several private technology firms have asserted that a robust Artificial Intelligence already exists and thought leaders within computation are lining up to ensure that it is not evil. Regardless of the morality of Artificial Intelligence, if our charge as architects is to design occupiable space, then we need to consider post-anthropocentric ecologies as well as how to adapt our design strategies to reflect inclusion of other species. This article describes two linked lines of thought, a meditation on the pending societal inclusion of the robotic other and why that robotic sentience may arrive from an unexpected origin and can reshape how we conceive of architecture itself.
keywords Artificial Intelligence, Emergent Design, Robots, Digital Communication, Network Models
series journal
last changed 2016/06/13 08:34

_id caadria2011_048
id caadria2011_048
authors Webb, Nicholas and Andrew Brown
year 2011
title Digital forensics as a tool for augmenting historical architectural analysis: Case study: The student work of James Stirling
doi https://doi.org/10.52842/conf.caadria.2011.505
source Proceedings of the 16th International Conference on Computer Aided Architectural Design Research in Asia / The University of Newcastle, Australia 27-29 April 2011, pp. 505-514
summary Digital techniques in architecture have developed rapidly over the last 25 years. This has enabled digitally mediated visualisations to become increasingly complex, and potentially more beneficial to the user. In architectural critique this creates an opportunity to reanalyse and re-interpret paper and photographic records of architectural artefacts. The information available to construct models of lost or unbuilt designs is almost always incomplete; therefore interpretation of material requires parallel study into the architect, their influences and the contemporary context they operated within. This can prove to be a rich exercise in augmenting a critical architectural analysis of an architect, a built product or building type. The process of constructing a model and its subsequent analysis can be referred to as scenario building, or informed extrapolation. This paper uses the reconstruction of an unbuilt scheme by Sir James Stirling as a vehicle to explore and illustrate the techniques, implications and limitations of the process.
keywords Forensic analysis; digital modelling; scenario building; virtual reconstruction
series CAADRIA
email
last changed 2022/06/07 07:58

_id ecaade2016_047
id ecaade2016_047
authors Webb, Nicholas, Buchanan, Alexandrina and Peterson, John Robert
year 2016
title Modelling Medieval Vaults: Comparing Digital Surveying Techniques to Enhance our Understanding of Gothic Architecture
doi https://doi.org/10.52842/conf.ecaade.2016.2.493
source Herneoja, Aulikki; Toni Österlund and Piia Markkanen (eds.), Complexity & Simplicity - Proceedings of the 34th eCAADe Conference - Volume 2, University of Oulu, Oulu, Finland, 22-26 August 2016, pp. 493-502
summary Surveying tools such as laser scanning and photogrammetry are increasingly accessible, providing opportunities as digital mediators to enhance our understanding of architectural heritage. Here we discuss and compare the use of both techniques as starting points to analyse medieval vaults at two sites in England: Chester Cathedral and Exeter Cathedral. The project is inspired by the work of Robert Willis, a Victorian scholar who hypothesised how medieval vaults were designed and constructed; however, he did not have sufficient survey data to fully prove his theories. We will discuss the accuracy of each digital survey method in relation to our research that occurred at two distinct scales: the overall geometry of vault rib arcs where vault bays were several metres in length and width, as well as more detailed investigations of individual rib profiles where millimetre accuracy is required. We will compare laser scanning with photogrammetry in terms of their methodological and practical applications to architectural heritage in the particular context of medieval vault design, in order to assess the relative merits of each and aid decision-making as to which method should be used in specific circumstances.
wos WOS:000402064400049
keywords Photogrammetry; laser scanning; point cloud modelling; medieval vaults; digital heritage
series eCAADe
email
last changed 2022/06/07 07:58

_id ecaade2020_137
id ecaade2020_137
authors Webb, Nicholas, Hillson, James, Peterson, John Robert, Buchanan, Alexandrina and Duffy, Sarah
year 2020
title Documentation and Analysis of a Medieval Tracing Floor Using Photogrammetry, Reflectance Transformation Imaging and Laser Scanning
doi https://doi.org/10.52842/conf.ecaade.2020.2.209
source Werner, L and Koering, D (eds.), Anthropologic: Architecture and Fabrication in the cognitive age - Proceedings of the 38th eCAADe Conference - Volume 2, TU Berlin, Berlin, Germany, 16-18 September 2020, pp. 209-218
summary The fifteenth-century tracing floor at Wells cathedral is an extremely rare survival in European architecture. Located in the roof space above the north porch, this plaster floor was used as a drawing and design tool by medieval masons, the lines and arcs inscribed into its surface enabling them to explore their ideas on a 1:1 scale. Many of these marks are difficult to see with the naked eye and existing studies of its geometry are reliant on manual retracing of its lines. This paper showcases the potential of digital surveying and analytical tools, namely photogrammetry, reflectance transformation imaging (RTI) and laser scanning, to extend our knowledge of the tracing floor and its use in the cathedral. It begins by comparing the recording processes and outputs of all three techniques, followed by a description of the digital retracing of the tracing floor to highlight lines and arcs on the surface. Finally, it compares these with digital surveys of the architecture of the cathedral cloister.
keywords digital heritage; photogrammetry; reflectance transformation imaging; laser scanning; medieval design
series eCAADe
email
last changed 2022/06/07 07:58

_id c915
authors Weber, Bendicht
year 1992
title TOOLS RECONSIDERED: SIX AFFIRMATIONS
source Proceedings of the 4rd European Full-Scale Modelling Conference / Lausanne (Switzerland) 9-12 September 1992, Part B, pp. 49-54
summary This paper intends to formulate and discuss some unavoidable questions about the use of drawings, models and other tools by architects and other people concerned with architectural projects. These questions are presented as provocative affirmations: Every tool is an obstacle. Every tool is a trap. There is no complete tool. Fast tools shorten the time for reflection. Better tools don't automatically produce better architecture. Every real building betrays previous drawings, models, etc.The article shows that the choice of tools and the manner of their application are not innocent, that - independantly from the working-situation - tools must be considered from a critical standpoint and with particular attention to complementarities between several tools. We finally identify the development, discussion and valuation of concrete spatial qualities as the most difficult stake of such indirect working methods.
keywords Full-scale Modeling, Model Simulation, Real Environments
series other
type normal paper
more http://info.tuwien.ac.at/efa
last changed 2004/05/04 15:41

_id e8ec
authors Weber, Benz
year 1991
title LEARNING FROM THE FULL-SCALE LABORATORY
source Proceedings of the 3rd European Full-Scale Modelling Conference / ISBN 91-7740044-5 / Lund (Sweden) 13-16 September 1990, pp. 12-19
summary The team from the LEA at Lausanne was not actually involved in the construction of the laboratory itself. During the past five years we have been discovering the qualities and limitations of the lab step by step through the experiments we performed. The method in which we use it is quite different from that of its creators. Since 1985 the external services has been limited to clients coming to the laboratory alone. We help them only with basic instructions for the use of the equipment. Most of these experiments are motivated by the excellent possibilities to discuss the design of a new hospital or home for elderly with the people directly affected by it, such as patients, nurses, doctors and specialists for the technical equipment. The main issues discussed in these meetings are of the dimensions and functional organisation of the spaces. The entire process for a normal room including construction, discussions and dismantling of the full-scale model is between three and five days. Today these types of experiments are occupying the lab only about twenty days a year.
keywords Full-scale Modeling, Model Simulation, Real Environments
series other
type normal paper
more http://info.tuwien.ac.at/efa
last changed 2004/05/04 15:23

_id c6ac
authors Weber, M. and Partsch, G.
year 1999
title A www based system for the support of construction processes
source 4th European Concurrent Engineering Conference (ECEC), Erlangen
summary Building and construction processes rely heavily on an intense and timely cooperation between many participating partners. In this paper a computerbased support system is described which gives all participants their own customized view of the process. The system is based on standard world wide web technologies. In this way it has achieved wide exposure within only two years of being on-line. The functionality of Bau-CSCW especially in the planning phase of a generic design and construction workflow as well as the core technological concepts is described.
series other
last changed 2003/04/23 15:50

_id eaea2005_133
id eaea2005_133
authors Weber, Ralf
year 2006
title Urban space and architectural scale - Two examples of empirical research in architectural aesthetics
source Motion, E-Motion and Urban Space [Proceedings of the 7th European Architectural Endoscopy Association Conference / ISBN-10: 3-00-019070-8 - ISBN-13: 978-3-00-019070-4], pp. 133-149
summary As one of the oldest schools of architecture in Germany, Dresden has a long and continuous tradition in the field of architectural aesthetics and building composition. Architects such as Fritz Schumacher initiated research and teaching in the field in the 1920s, and this was revitalised during the 1950s by Otto Schubert who laid the foundations for a scientific description of the correlation between optics and architectural design, and also worked towards a comprehensive theory of architectural composition. As a result of the architectural ideology of the East German regime, such studies were consigned to near oblivion and the main concern became interior decoration. With the appointment of Professor Ralf Weber, the institute was reestablished in 1994 under its original name, the Institute of Spatial Design (Raumgestaltung). Its new research agenda originated from Weber’s book “On the Aesthetics of Architectural Form - A Psychological Approach to the Structure and the Order of Perceived Architectural Space” (Ashgate 1994). In order to verify some of the hypotheses advanced in the book empirically, members of the institute have been carrying out a number of studies in the areas of oculomotor research and the perceptual foundations of design, and have been addressing issues that would help formulate principles of good architectural form and space applicable to the everyday practice of architectural design. Currently, the Institute of Spatial Design focuses on the further development of the psychological bases of experiencing architecture, as well as on theories of aesthetics and their application in practice. Specifically, attention is paid, on the one hand, to the perception and experience of architecture, i.e. aesthetics, and on the other, to the assemblage of various parts into an overall whole in a building, city or landscape – in other words, architectural composition. These two aspects are naturally inextricably intertwined: the one concerns the reception of architecture, the other, its production. Under these headings, various other areas of interest, such as architectural tectonics, systems of order and proportions, or the issue of scale in architecture, are tackled through dissertations, research projects and seminars. The institute has been cooperating on several studies with the Cognitive & Biological Psychology Unit at the University of Leipzig and the intention is eventually to establish an interdisciplinary research unit for architectural aesthetics.
series EAEA
type normal paper
email
more http://info.tuwien.ac.at/eaea
last changed 2008/04/29 20:46

_id sigradi2023_499
id sigradi2023_499
authors Wedekin, Gabriela, Rodrigues, Ricardo, Montenegro, Clara, Gonçalves, Laura and Duarte, Rovenir
year 2023
title AI Style Recognition Technological Artifact on Smart Campus UEL: Design of the Evaluation Photo-taking-impairment Effect on Architectural Heritage
source García Amen, F, Goni Fitipaldo, A L and Armagno Gentile, Á (eds.), Accelerated Landscapes - Proceedings of the XXVII International Conference of the Ibero-American Society of Digital Graphics (SIGraDi 2023), Punta del Este, Maldonado, Uruguay, 29 November - 1 December 2023, pp. 227–238
summary This article aims to understand the critical points in the experiments of the photo-taking-impairment effect, normally researched in the act of photographing, with the use of an artifact in recognition of styles and elements in AI. For the development of the experiment, a heritage route was simulated in the UEL Smart Campus, such as Living Lab, with three wooden houses from the 1940s, and an AI application for cell phones developed in Android Studio, with models trained in Google's Teachable Machine cloud. The experiment was carried out in a pre-test with three different designs. A strong attentional disengagement was pointed out with the concern to apply more volitional experiment designs and with less conceptual codification.
keywords Digital Heritage, photo-taking-impairment, artificial intelligence
series SIGraDi
email
last changed 2024/03/08 14:06

_id ecaade2023_388
id ecaade2023_388
authors Wedl, Marilies and Bauer, Peter
year 2023
title Reconsidering the Construction of Complex Architectural Shapes: On the practical significance of Orthogonal Circle Packings in the creation of Architectural Freeform Structures
doi https://doi.org/10.52842/conf.ecaade.2023.1.357
source Dokonal, W, Hirschberg, U and Wurzer, G (eds.), Digital Design Reconsidered - Proceedings of the 41st Conference on Education and Research in Computer Aided Architectural Design in Europe (eCAADe 2023) - Volume 1, Graz, 20-22 September 2023, pp. 357–366
summary Key issues to provide economically viable solutions in the creation of doubly curved architectural structures lie in reducing the complexity of supporting and connecting elements, the repetition of costly parts, and the proper rationalization of the building skin. This can, next to post-rationalization techniques, be achieved by applying constrained design approaches where analytical findings are understood in advance and considered throughout the whole planning process. Therefore, we address the design and construction of architectural freeform structures which are derived from orthogonal circle packings. Applying conformal transformations on such configurations turn out to provide a promising base regarding further specifications in simplified fabrication, materialization, and assembly of doubly curved structures. This approach, so far intensely examined by the fields of discrete differential geometry, is here investigated by a research team from the field of architectural sciences. We introduce a computational setup, starting with an orthogonal circle packing in the Complex plane. By combining particular conformal mappings, we obtain a rich variety of conformally discretized surfaces of distinct type. While performing the abovementioned transformations, valuable geometric conditions allowing the usage of simplified and repetitive building components are preserved. The setup provides an intuitive, easily accessible digital workflow from global surface construction and preliminary geometric model representation, yielding a guiding framework purposing the construction of individual building components. We introduce several shape explorations from this setup, give insights to materialization and construction techniques and synchronously discuss their particularities considering both geometric, architectural as well as structural qualities.
keywords Architectural Geometry, Construction Aware Design, Constrained Design Methods, Circle Packings, Offset Meshes, Conformal Transformations
series eCAADe
email
last changed 2023/12/10 10:49

_id 6b82
authors Week, David
year 1995
title The Database Revisited: Beyond the Container Metaphor
doi https://doi.org/10.52842/conf.acadia.1995.053
source Computing in Design - Enabling, Capturing and Sharing Ideas [ACADIA Conference Proceedings / ISBN 1-880250-04-7] University of Washington (Seattle, Washington / USA) October 19-22, 1995, pp. 53-70
summary The growth of international networks, and of international trade in general, has increased the opportunities for architects to work together over distance. In our practice at Pacific Architecture, we’ve been using first modems, and now the Internet, to connect co-workers at sites in Australia, Oregon, Scotland, and Papua New Guinea. Design collaboration has been primarily through the e-mail exchange of text and drawings. We’ve also assessed other CMC tools. Products like Timbuktu and video-conferencing software allow for real-time collaboration, based on the metaphor of two (or more) people together at a table, able to see and hear each other, and to work together on the same document. Groupware make intragroup communication the basis for building a workgroup’s knowledgebase. On recent projects, we’ve begun using database software as the basis for collaborative design communication. We’ve taken as a model for data structure Christopher Alexander’s ‘pattern language’ schema. Conversations about the design take the form of a collaborative construction of the language. Inputs into the database are constrained by the ‘pattern’ format. The CAD drawings run in parallel, as an ‘expression’ or ‘instance’ of the language. So far, CAD and database do not have an integrated interface. This paper describes our experience in these projects. It also outlines a set of design criteria for an integrated CAD/database environment economically and incrementally achievable within the constraints of currently available software. Formulating such criteria requires the reconceptualisation of notions of ‘database’. This paper looks at these notions through philosophical and linguistic work on metaphor. In conclusion, the paper analyses the way in which we can use a reframed notion of database to create a useful collaborative communication environment, centred on the architectural drawing.

series ACADIA
last changed 2022/06/07 07:58

_id ddss2006-hb-293
id DDSS2006-HB-293
authors Wei Peng and John S. Gero
year 2006
title Concept Formation in a Design Optimization Tool
source Van Leeuwen, J.P. and H.J.P. Timmermans (eds.) 2006, Innovations in Design & Decision Support Systems in Architecture and Urban Planning, Dordrecht: Springer, ISBN-10: 1-4020-5059-3, ISBN-13: 978-1-4020-5059-6, p. 293-308
summary This paper presents how a situated agent model can wrap around a design optimization tool and construct concepts from interaction between the agent, the design problem and the use of the tool. The agent develops its structure and behaviour specific to what it is confronted with - its experience. As a consequence, designers can integrate their expertise with the learning results from the agent to develop design solutions. We present preliminary results.
keywords Situated agent, Concept formation, Knowledge, Design optimization tool, Design & decision support systems
series DDSS
last changed 2006/08/29 12:55

_id architectural_intelligence2022_18
id architectural_intelligence2022_18
authors Wei Ye, Shuhua Chen, Xiayu Zhao & Weiguo Xu
year 2022
title Porous space — biomimetic of tafoni in computational design
doi https://doi.org/https://doi.org/10.1007/s44223-022-00019-4
source Architectural Intelligence Journal
summary Porous urban spaces not only improve interactions, but also increase natural ventilation. Weathered rocks are where porous spaces exist in nature. This paper investigates the biomimicry of tafoni, a type of weathered rock that contains pores of varying sizes. The formation of tafoni inspires architectural design, but its complex shape makes manual modeling challenging. The objective of studying the biomimetics of tafoni is to apply its benefits to design applications. Using biomimetic techniques, computation algorithms for tafoni morphogenesis are developed. This paper investigates the inherent characteristics of tafoni and reclassifies them based on architectural geometric elements. It then describes the reclassified tafoni and explains the formation process. This paper develops a 3D evolutionary algorithm and a 2.5D descriptive algorithm based on diagrams. After a comparison, the 2.5D algorithm is chosen because it is more controllable and operable for computational design. This paper also conducts experiments on the results obtained by the 2.5D algorithm to demonstrate its adaptability and architectural design application potential, as well as its application schemes in various design disciplines, including urban planning, architectural design, and landscape design. This paper proposes an algorithm that can be utilized in various fields of computational design. It is computationally efficient while retaining its biological form.
series Architectural Intelligence
email
last changed 2025/01/09 15:00

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