CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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_id ascaad2007_002
id ascaad2007_002
authors Abdellatif, R. and C. Calderon
year 2007
title SecondLife: A Computer-Mediated Tool for Distance-Learning in Architecture Education?
source Em‘body’ing Virtual Architecture: The Third International Conference of the Arab Society for Computer Aided Architectural Design (ASCAAD 2007), 28-30 November 2007, Alexandria, Egypt, pp. 17-34
summary Despite the importance of distance learning for its ability to reach a wide audience, easiness to access materials, and its lower cost compared to traditional learning, architecture education has not been well served by distance education. This is because it has a higher level of learning objectives, it is taught by coaching methodologies, and involves nonverbal forms of communication. One of the most common learning methods used in the design studio is the Criticism/Critique, which is a graphic and oral type of communication between the tutor and the students. In this investigation, Second Life, a massive multi-user online virtual environment that offers three-dimensional spatial capabilities via Avatars impersonation, is used as a computer-mediated tool for text and graphic-based communication in a distance learning situation. The study describes a demonstration experiment where students had to communicate with their tutor, display and describe their projects at a distance, in a purposely designed criticism space in SecondLife. The main objective of this paper is to observe and document the effects and the use of SecondLife virtual environment as an online 3D graphical-based tool of computer-mediated communication in distance learning in architecture education. The study also answers some questions: How well did the students use the tools of the medium provide? Was there a sense of personal communication and realism gained through using Avatars in the virtual environment? Did SecondLife provide a successful means of communication for a graphic-based context? And what are the students’ opinions about the learning environment? Using multiple methods of data collection, mainly based on an electronic observation of the experiment, questioning the participants before and after the experiment, and the analysis of the chat transcripts, the study presents descriptive results of the experiment, and discusses its main features. Proposals for modifications are made for future replications.
series ASCAAD
email
last changed 2008/01/21 22:00

_id 4cd1
authors Abdelmawla, S., Elnimeiri, M. and Krawczyk, R.
year 2000
title Structural Gizmos
doi https://doi.org/10.52842/conf.acadia.2000.115
source Eternity, Infinity and Virtuality in Architecture [Proceedings of the 22nd Annual Conference of the Association for Computer-Aided Design in Architecture / 1-880250-09-8] Washington D.C. 19-22 October 2000, pp. 115-121
summary Architects are visual learners. The Internet has enabled interactive learning tools that can be used to assist in visual thinking of structural concepts, especially at the introductory levels. Here, we propose a visual approach for understanding structures through a series of interactive learning modules, or ’gizmos’. These gizmos, are the tools that the student may use to examine one structural concept at a time. Being interactive, they offer many more possibilities beyond what one static problem can show. The approach aims to enhance students’ visual intuition, and hence understanding of structural concepts and the parameters affecting design. This paper will present selected structural gizmos, how they work, and how they can enhance structural education for architects.
series ACADIA
email
last changed 2022/06/07 07:54

_id avocaad_2001_18
id avocaad_2001_18
authors Aleksander Asanowicz
year 2001
title The End of Methodology - Towards New Integration
source AVOCAAD - ADDED VALUE OF COMPUTER AIDED ARCHITECTURAL DESIGN, Nys Koenraad, Provoost Tom, Verbeke Johan, Verleye Johan (Eds.), (2001) Hogeschool voor Wetenschap en Kunst - Departement Architectuur Sint-Lucas, Campus Brussel, ISBN 80-76101-05-1
summary The present paper is devoted to the deliberation on the genesis and development of designing from the point of view of the potential use of computers in the process. Moreover, it also presents the great hopes which were connected with the use of the systematic designing methods in the 1960’s, as well as the great disappointment resulting from the lack of concrete results. At this time a great deal of attention was paid to the process of design as a branch of a wider process of problem-solving. Many people believed that the intuitive methods of design traditionally used by architects were incapable of dealing with the complexity of the problems to be solved. Therefore, the basic problem was the definition of a vertical structure of the designing process, which would make it possible to optimise each process of architectural design. The studies of design methodology directed at the codification of the norms of actions have not brought about any solutions which could be commonly accepted, as the efforts to present the designing process as a formally logical one and one that is not internally “uncontrary” from the mathematical point of view, were doomed to fail. Moreover, the difficulties connected with the use of the computer in designing were caused by the lack of a graphic interface, which is so very characteristic of an architect’s workshop. In result, the methodology ceased to be the main area of the architect’s interest and efforts were focused on facilitating the method of the designer’s communication with the computer. New tools were created, which enabled both the automatic generation of diversity and the creation of forms on the basis of genetic algorithms, as well as the presentation of the obtained results in the form of rendering, animation and VRML. This was the end of the general methodology of designing and the beginning of a number of methods solving the partial problems of computer-supported design. The present situation can be described with the words of Ian Stewart as a “chaotic run in all directions”. An immediate need for new integration is felt. Cyber-real space could be a solution to the problem. C-R-S is not a virtual reality understood as an unreal world. Whilst VR could be indeed treated as a sort of an illusion, C-R-S is a much more realistic being, defining the area in which the creative activities are taking place. The architect gains the possibility of having a direct contact with the form he or she is creating. Direct design enables one to creatively use the computer technology in the designing process. The intelligent system of recognising speech, integrated with the system of virtual reality, will allow to create an environment for the designer – computer communication which will be most natural to the person. The elimination of this obstacle will facilitate the integration of the new methods into one designing environment. The theoretical assumptions of such an environment are described in the present paper.
series AVOCAAD
email
last changed 2005/09/09 10:48

_id 7c56
authors Alvarado, R.G., Parra Marquez, J.C. and Vildosola, G.V.
year 2001
title Qualitative contribution of a vr-system to architectural design: Why we failed?
doi https://doi.org/10.52842/conf.caadria.2001.423
source CAADRIA 2001 [Proceedings of the Sixth Conference on Computer Aided Architectural Design Research in Asia / ISBN 1-86487-096-6] Sydney 19-21 April 2001, pp. 423-427
summary The paper exposes the development of a Virtual-Reality system for modeling timber structures, and evaluations with students about its contribution to the architectural project.
series CAADRIA
email
last changed 2022/06/07 07:54

_id 456a
authors Alvarado, R.G., Parra, J.C., Vergara, R.L. and Chateau, H.B.
year 2000
title Architectural References to Virtual Environments Design
doi https://doi.org/10.52842/conf.ecaade.2000.151
source Promise and Reality: State of the Art versus State of Practice in Computing for the Design and Planning Process [18th eCAADe Conference Proceedings / ISBN 0-9523687-6-5] Weimar (Germany) 22-24 June 2000, pp. 151-155
summary Based on a comparison between the perception of digital and real construction, the development of virtual systems and the review of additional sources, this paper states some differences between the design of virtual environments and architectural spaces. Virtual-reality technologies provide advanced capabilities to simulate real situations, and also to create digital worlds not referred to physical places, such as imaginary landscapes or environments devoted to electronic activities, like entertainment, learning or commerce. Some on-line services already use 3D-stages, resembling building halls and domestic objects, and several authors have mentioned virtual modeling as a job opportunity to architects. But it will argue in this paper that the design of those environments should consider their own digital characteristics. Besides, the use of virtual installations on networks impells a convergence with global media, like Internet or TV. Virtual environments can be a 3Devolution of communicational technologies, which have an increasing participation in culture, reaching a closer relationship to contemporary architecture.
keywords Virtual Environments, Spatial Perception, Design Methodology
series eCAADe
email
more http://www.uni-weimar.de/ecaade/
last changed 2022/06/07 07:54

_id 28f3
authors Alvarado, R.G., Vildósola, G.V., Parra, J.C. and Jara, M.R.
year 2000
title Creacion/Creatividad: Evaluando Diseños Arquitectónicos con Realidad Virtual (Creation/Creativity: Evaluating Architectural Designs by means of Virtual Reality)
source SIGraDi’2000 - Construindo (n)o espacio digital (constructing the digital Space) [4th SIGRADI Conference Proceedings / ISBN 85-88027-02-X] Rio de Janeiro (Brazil) 25-28 september 2000, pp. 243-246
summary ¿Can the computer improves the architectural creativity? This question is explored through a Virtual-Reality system developed for the modeling of timber structures, based on parametric elements, constructive programming and immersive visualization on real-time. Making experiences of evaluation with advanced students of architecture, whose use the system in the beginning of projects, compared with other group use not the system. This research faces the possibilities to rationalizate part of the creative process in architecture, broading the role of computer and its contribution to quality of design, and extending the possibilities to teach and share the creation of project. It is argue that major potential in this field is the swiftness, formal variety and spatial living of design, challenging the differences between objective and subjective.
series SIGRADI
email
last changed 2016/03/10 09:47

_id a927
authors Amirante, Isabella and Bosco, Antonio
year 1995
title Hypertext Between Research and Teaching: An Experience in a Didactic Building Technology Laboratory
doi https://doi.org/10.52842/conf.ecaade.1995.003
source Multimedia and Architectural Disciplines [Proceedings of the 13th European Conference on Education in Computer Aided Architectural Design in Europe / ISBN 0-9523687-1-4] Palermo (Italy) 16-18 November 1995, pp. 3-12
summary IPER (hypertext for the knowledge of building patrimony) is the result of a research developed with C.N.R. (National Research Institute). The aim of IPER is to provide the knowledge, the description and the management of one or more historical buildings for public or private institutions. IPER allowed us to improve our methodology of building analysis, covering various disciplinary fields, in two different systems. (1.) the first one, synthetic and suitable for a group of historical buildings, (2.) the second one, complex and particularly made for monumental buildings. // This experience is related to the new regulation of teaching architecture in Italy made in 1993. The main novelty is the introduction of the laboratories with the contemporary presence of two or three teachers of different disciplines, working together with the students on the same project with different approaches. This opportunity allowed us to introduce the "knowledge engineer" as a teacher in the laboratory of building technology. IPER is given to the students with the aim of experimenting and solving the theoretical and practical difficulties that students of different years may encounter in the knowledge and representation of buildings and in the organisation of all the data from the case study.
series eCAADe
more http://dpce.ing.unipa.it/Webshare/Wwwroot/ecaade95/Pag_1.htm
last changed 2022/06/07 07:54

_id 1a52
authors Amor, R., Augenbroe, G., Hosking, J., Rombouts and W., Grundy, J.
year 1995
title Directions in modelling environments
source Automation in Construction 4 (3) (1995) pp. 173-187
summary Schema definition is a vital component in the computerised A/E/C projects. existing tools to manage this task are limited both in terms of the scope Of problems they can tackle and their integration with each other. This paper describes a global modellling and development environment for large modelling projects. This environment provides a total solution from initial design of schemas to validation, manipulation arid navigation through final models. A major benefit of the described system is the ability to provide multiple views of evolving schemas (or models) in both graphical and textual forms This allows modellers to visualise their schemas and instance models either textually or graphically as desired. The system automatically maintains the Conisistency of the informalion in these views even when modifications are made in other views. Simple and intuitive view navigation methods allow required information to he rapidly accessed. The environment supports strict checking of model instances and schemas in one of the major ISO-standardised modelling languages no used in product data technology. Ill this paper we show how such a modelling environment has been constructed for evaluation in the JOULE founded COMBINE project.
keywords Modelling Environment; Consistency; Multiple Views: Views; Building Models; Information Management; Integrated System; Product Modelling
series journal paper
email
more http://www.elsevier.com/locate/autcon
last changed 2003/05/15 14:33

_id f1bf
authors Amorim, S.L., Soares Madeira Domingues, L.C., Pereira Nunes, R. and De Almeida Peixoto, L.
year 2000
title Centro de Referência e Informação em Habitação - Infohab (Reference Center and Information on Housing - Infohab)
source SIGraDi’2000 - Construindo (n)o espacio digital (constructing the digital Space) [4th SIGRADI Conference Proceedings / ISBN 85-88027-02-X] Rio de Janeiro (Brazil) 25-28 september 2000, pp. 55-57
summary The Center of Reference and Information in Habitation - INFOHAB - is a project led for the ANTAC, that intends to facilitate the access to the technique information relative to all the aspects and subjects that are contained in the construction environment concept, through the captation, selection, organization and spreading this information, offering it in the Internet through a database permanently brought up to date with the reference and, always when authorized, with the complete works. The objective of this article is to present the project and to reflect on the possibilities offered for the Internet as a tool to fulfill some of its objectives, established in the broadcasting of the information and the technology and that they search to corroborate with the creation of the basic conditions to reach upper standards of quality in the information, the products and the jobs offered in the area of the civil construction, architecture and urbanism, considering the characterizes of this thematic area.
series SIGRADI
email
last changed 2016/03/10 09:47

_id sigradi2011_198
id sigradi2011_198
authors Aroztegui Massera, Carmen
year 2011
title La cámara en la animación de arquitectura. Reconsiderando “la mirada” y el régimen de mostración en el cine [The Camera in Architectural Animation. Reconsidering “The Gaze” and The Registration Regime in the Cinema]
source SIGraDi 2011 [Proceedings of the 15th Iberoamerican Congress of Digital Graphics] Argentina - Santa Fe 16-18 November 2011, pp. 432-435
summary Even though inspired by cinema, architecture animations often oversimplify filmic space, and conflate two distinct concepts: gaze, and vision. Such misinterpretation leads to overuse camera movement to present spaces as if the change of point of view would lead to communicate lived space. This article introduces such discussion in the context of the tableau vivant, a living picture, explores the use of the shot sequence and the use of non-narrative scenes.
series SIGRADI
email
last changed 2016/03/10 09:47

_id 9964
authors Augenbroe, G. and Winkelmann, F.
year 1991
title Integration of Simulation into the Building Design Process
source J.A. Clarke, J.W. Mitchell, and R.C. Van de Perre (eds.), Proceedings, Building Simulation '91 IBPSA Conference, pp. 367-374
summary We describe the need for a joint effort between design researchers and simulation tool developers in formulating procedures and standards for integrating simulation into the building design process. We review and discuss current efforts in the US and Europe in the development of next-generation simulation tools and design integration techniques. In particular, we describe initiatives in object-oriented simulation environments (including the US Energy 'Kernel System, the Swedish Ida system, the UK Energy Kernel System, and the French ZOOM program.) and consider the relationship of these environments to recent R&D initiatives in design integration (the COMBINE project in Europe and the AEDOT project in the US).
series other
last changed 2003/11/21 15:16

_id ac57
authors Bae, H.A., Kim, M.R., Shin, S.Y., Kim, H.A. and Yoon, C.S.
year 2002
title An Application of Photogrammetry Measuring Technology to Parametric Modeling of Korean Traditional Wooden Structure
doi https://doi.org/10.52842/conf.caadria.2002.139
source CAADRIA 2002 [Proceedings of the 7th International Conference on Computer Aided Architectural Design Research in Asia / ISBN 983-2473-42-X] Cyberjaya (Malaysia) 18–20 April 2002, pp. 139-146
summary To construct a 3D parametric model of Korean traditional wooden structure, the fundamental process is to obtain the dimensions of each building. An application of measuring high technology helps this process accomplished more efficiently. However PhotoModeler is a photogrammetric program to measure the dimension using photographs. The information derived from PhotoModeler is used to clarify the design rule inherent in a Korean traditional mansion type building - UnHyun Palace.
series CAADRIA
email
last changed 2022/06/07 07:54

_id c568
authors Balachandran, M.B. and John S. Gero
year 1987
title A Model for Knowledge Based Graphical Interfaces
source AI '87: Proceedings of the Australian Joint Artificial Intelligence Conference. 1987. pp. 505-521. Also published in Artificial Intelligence Developments and Applications edited by J. S. Gero and R Stanton, North-Holland Pub. 1988. -- CADLINE has abstract only.
summary This paper describes a model for knowledge-based graphical interface which incorporates a variety of knowledge of the domain of application. The key issues considered include graphics interpretation, extraction of features of graphics objects and identification of prototype objects. The role of such knowledge-based interfaces in computer-aided design is discussed. A prototype system developed in Prolog and C is described and its application in the domain of structural engineering is demonstrated
keywords user interface, computer graphics, knowledge base, systems, civil engineering, structures
series CADline
email
last changed 2003/06/02 13:58

_id sigradi2003_005
id sigradi2003_005
authors Barros, D.R., Mandagarán, M., Susta, C. and Nigro, P.
year 2003
title Hipermedios y no linealidad (Hypermedia and non-linearity)
source SIGraDi 2003 - [Proceedings of the 7th Iberoamerican Congress of Digital Graphics] Rosario Argentina 5-7 november 2003
summary The following is the preliminary presentation of a study being carried out at the CEAC FAUD UNMdP Center, registered within the research project 15/B101, on hypermedia readings of urban fragments by non-expert users. This work aims at contributing to the definition of an analysis methodology applicable to hypermedia, Web site and CD rom, about design and architecture topics. It is based on the model of analysis by Aarseth, enlarged for hypermedia. Its purpose is to recognize and describe the features, recurrencies, saturations and differences which characterize them.
keywords Hypermedia, design, analysis methodology
series SIGRADI
email
last changed 2016/03/10 09:47

_id bd21
authors Barría Chateau, H., García Alvarado, R., Lagos Vergara, R. and Parra Márquez, J.C.
year 1999
title Evaluation of Spatial Perception in Virtual Environments
source III Congreso Iberoamericano de Grafico Digital [SIGRADI Conference Proceedings] Montevideo (Uruguay) September 29th - October 1st 1999, pp. 145-148
summary The 3D environments created by computers can be used as a powerful simulation tool for architecture, especially with inmersive devices, but it is necessary to know properly their spatial characteristics to use it effectively. It is also important to consider their possibilities in communication networks and their implications in contemporary architecture. For this reason, the goal of this research is to evaluate the perception of virtual architectonic spaces in relation to the perception of real architectonic spaces. This research is based on the comparison of experiences of university students in a real space (Entrance Hall of Faculty of Economy) and in the same space modeled by a computer. The evaluation considers tests with stereoscopic helmets and interactive navigation, making questionnaires to characterize the sensation of dimensions, relationships and time for an specific activity. The measuring of real and virtual spaces are made through references (furniture, textures, etc.) or by proportional relations between height, width and depth, in different patterns. The experience also reveals mental schemes to perceive the dimension of architectonic space and the orientation in a real and virtual environment. Besides, the research allows to relate the different levels of complexity and information with the understanding of real architectonic space and modeled space.
series SIGRADI
email
last changed 2016/03/10 09:47

_id 4ed0
authors Bartels, R.H., Beatty, J.C. and Barsky, B.A.
year 1986
title An Introduction to Splines for Use in Computer Graphics and Geometric Modeling
source xiv, 476 p. : ill. (some col.) Los Altos, California: Morgan Kaufmann Pub. Inc., 1986. Forewords by Pierre Bezier and Robin A. Forrest. Includes bibliography: p. 455-465 and index
summary Discusses the use of splines from the point of view of the computer scientist concentrating on parametric spline curves and parametric,tensor-product spline surfaces
keywords splines, theory, computer graphics, computational geometry
series CADline
last changed 2003/06/02 14:42

_id 963b
authors Bartels, R.H., Beatty, J.C. and Barsky, B.A.
year 1987
title An Introduction to Splines for Use in Computer Graphics and Geometric Modeling
source Morgan Kaufmann Publishers, Los Altos, CA
summary The most basic output primitives in every computer graphics library are "lineSegment()" and "Polygon()", ortheir equivalents. These are, of course, sufficent in the sense that any curved line or surface can be arbitrarrily well approximated by straight line segments or planar polygons, but in many contexts that is not enough. Such approximations often require large amounts of data to obtain satifactory smoothness, and they are awkward to manipulate. Then too, even with the the most sophisticated continous shading models, polygonaltechniques can resultin visually ojectionable images. Mach bands may be apparent at the borders between adjacent polygons, and there is always a telltale angularity to polygonal silhouettes. Hence many modeling systems are augmented by circles, spheres, cylinders, etc. and allow such simple primitives to be combined to form quite complex objects.
series other
last changed 2003/04/23 15:14

_id 3985
authors Barton, G.E., Berrywick, R.C. and Ristad, E.S.
year 1987
title Computational Complexity and Natural Language
source MIT Press, Cambridge MA
summary Computational Complexity and Natural Language heralds an entirely new way of looking at grammatical systems. It applies the recently developed computer science tool of complexity theory to the study of natural language
series other
last changed 2003/04/23 15:14

_id b335
authors Bayle, E., Bellamy, R., Casaday, G., Erickson, T., Fincher, S., Grinter, B., Gross, B., Lehder, D., Marmolin, H., Moore, B., Potts, C., Skousen, G. and Thomas, T.
year 1998
title Putting It All Together: Towards a Pattern Language for Interaction Design Reports
source ACM SIGCHI Bulletin 1998 v.30 n.1 pp.17-23
summary Pattern languages are representations that have been used in architecture and urban design for about twenty years. They focus on the interaction between physical form and social behavior, and express design solutions in an understandable and generalizable form. But pattern languages are not simply set of patterns intended to be universally applied; instead, they are actually meta-languages which, when used in a particular situations, generate situated design languages. This report describes a CHI 97 workshop which explored the utility of pattern languages for interaction design. We discuss the workshop's rationale, the structure and process of the workshop, and some of the workshop's results. In particular, we describe some patterns developed as part of the workshop, and our consequent reflections on the use of patterns and pattern languages as lingua franca for interaction design. This report concludes with a bibliography on pattern languages and related matters that spans architecture, software design, and organizational design.
series other
last changed 2002/07/07 16:01

_id 254a
authors Belz, C., Jung, H., Santos, L., Strack, R., and Latva-Rasku, P.
year 1998
title Handling of Dynamic 2D/3-D Graphics in Narrow-Band Mobile Services
source Virtual Worlds on the Internet, IEEE Computer Society, pp. 147-156
summary The factors limiting the efficient delivery and presentation of multimedia material in the cellular environment are, among others, the low bandwidth of the transmission channel(s) and the modest capabilities of truly mobile terminals. The ACTS 1 project MObile Media and ENTertainment Services (MOMENTS) is leveraging the usage of state-of-the-art technique for the handling of vector graphics and animation contents, obtained through very low data transmission channels, in order to provide veru attractive multimedia services in that environment. This paper focuses on the achievements obtained within MOMENTS in regard to the handling of dynamic 2D/3D graphics for the projected wireless multimedia services.
series other
last changed 2003/04/23 15:14

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