CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

PDF papers
References

Hits 1 to 20 of 17406

_id 5833
authors Koch, V. Zwölfer, M. and Fischer, K.
year 2002
title Turban - Time sensitive modelling of cities and urban fragments in CAD environments
source Connecting the Real and the Virtual - design e-ducation [20th eCAADe Conference Proceedings / ISBN 0-9541183-0-8] Warsaw (Poland) 18-20 September 2002, pp. 296-300
doi https://doi.org/10.52842/conf.ecaade.2002.296
summary Town planning requires conscious handling of the existing urban structure and knowledge about its history. Only so planned modifications and supplements can be integrated in a sustainable manner into existing urban structures and have lasting effects. Modern CAD environments offer basically the possibility of supporting necessary planning process through additional integrated tools. In the project ‘Turban’ CAD extensions were developed additionally, providing planners and students with fundamental tools for data-capture and analysis around the temporal process from town developments.
series eCAADe
email
last changed 2022/06/07 07:51

_id 0beb
authors Koch, Volker and Russell, Peter
year 2000
title VuuA.Org: The Virtual Upperrhine University of Architecture
source Promise and Reality: State of the Art versus State of Practice in Computing for the Design and Planning Process [18th eCAADe Conference Proceedings / ISBN 0-9523687-6-5] Weimar (Germany) 22-24 June 2000, pp. 23-25
doi https://doi.org/10.52842/conf.ecaade.2000.023
summary In 1998, architecture schools in the three nation region of the upper Rhine came together to undertake a joint design studio. With the support of the Center for Entrepeneurship in Colmar, France, the schools worked on the reuse of the Kuenzer Mill situated near Herbolzheim, Germany. The students met jointly three times during the semester and then worked on the project at their home universities usng conventional methods. This project was essential to generating closer ties between the participating students, tutors and institutions and as such, the results were quite positive. So much so, that the organisers decided to repeat the exercise one year later. However, it became clear that although the students had met three times in large groups, the real success of a co-operative design studio would require mechanisms which allow far more intimate interaction among the participants, be they students, teachers or outside experts. The experiences from the Netzentwurf at the Institut für Industrielle Bauproduktion (ifib) showed the potential in a web based studio and the addition of ifib to the three nation group led to the development of the VuuA platform. The first project served to illuminate the the differences in teaching concepts among the partner institutions and their teaching staff as well as problems related to the integration of students from three countries with two languages and four different faculties: landscape architecture, interior design, architecture and urban planning. The project for the Fall of 1999 was the reuse of Fort Kléber in Wolfisheim by Strasbourg, France. The students again met on site to kick off the Semester but were also instructed to continue their cooperation and criticism using the VuuA platform.
keywords Virtual Design Studio, CSCW, International Cooperation, Planning Platform
series eCAADe
email
more http://www.vuua.org
last changed 2022/06/07 07:51

_id ecaade2017_018
id ecaade2017_018
authors Koch, Volker, Leschok, Matthias and von Both, Petra
year 2017
title The architectural gadget factory
source Fioravanti, A, Cursi, S, Elahmar, S, Gargaro, S, Loffreda, G, Novembri, G, Trento, A (eds.), ShoCK! - Sharing Computational Knowledge! - Proceedings of the 35th eCAADe Conference - Volume 1, Sapienza University of Rome, Rome, Italy, 20-22 September 2017, pp. 395-400
doi https://doi.org/10.52842/conf.ecaade.2017.1.395
summary The paper describes a course for architecture students in which by inventing things and products students enhance theirs skills in rapid prototyping, programming and manufacturing. A didactical background is specified in this context to prepare the students for a changing role in a broader professional environment. Different projects as outcomes of this course are described in detail.
keywords rapid prototyping; CAM; fab lab; DIY
series eCAADe
email
last changed 2022/06/07 07:51

_id ecaade2011_064
id ecaade2011_064
authors Koch, Volker; Ritterbusch, Sebastian; Kopmann, Andreas; Müller, Marius; Habel, Thorsten; von Both, Petra
year 2011
title Flying Augmented Reality: Supporting planning and simulation analysis by combining mixed reality methods using multicopter and pattern recognition
source RESPECTING FRAGILE PLACES [29th eCAADe Conference Proceedings / ISBN 978-9-4912070-1-3], University of Ljubljana, Faculty of Architecture (Slovenia) 21-24 September 2011, pp.843-849
doi https://doi.org/10.52842/conf.ecaade.2011.843
wos WOS:000335665500097
summary The article presents an immersive tool to support early planning stages in building construction and town planning. It combines concepts of augmented reality technologies with radio controlled multicopter aircrafts to visualize virtual information in direct context of the build environment within a highly flexible operating range.
keywords mobile augmented reality; planning support; pattern recognition
series eCAADe
email
last changed 2022/05/01 23:21

_id acadia12_305
id acadia12_305
authors Kock, Jeffrey ; Bradley, Benjamin ; Levelle, Evan
year 2012
title The Digital-Physical Feedback Loop: A Case Study
source ACADIA 12: Synthetic Digital Ecologies [Proceedings of the 32nd Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-1-62407-267-3] San Francisco 18-21 October, 2012), pp. 305-314
doi https://doi.org/10.52842/conf.acadia.2012.305
summary Kukje Art Center, Seoul’s new gallery designed by SO-IL, features a totally bespoke chainmail mesh system (submission note: the authors are not affiliated with SO-IL). A single sheet of complex-curved, tensioned mesh, made up of interlocking 40mm diameter stainless steel rings, wraps the building. This paper discusses the stages of a feedback loop process employed by the authors to refine a digital model of the mesh. The mesh’s perimeter attachment system does not prescribe ring locations, allowing the mesh to form find for itself during installation. As a result, the digital model must capture the behavioral tendencies of the mesh as it negotiates the building’s geometry. Paramount in meeting this challenge was the use of physical mockups. At each stage of the feedback loop process, the working digital model was used to develop a physical mockup of increased scale and complexity, and this mockup was used to refine the digital model. Ultimately, the model output of a mesh relaxation algorithm was used as the basis for engineering simulations and predictions of the mesh vertical ringcount needed at specific locations around the building. Mesh vertical ringcount predictions are validated relative to a 1:1 mockup and the installed Kukje Art Center mesh.
keywords minimal surface , chainmail mesh , form finding , dynamic relaxation , finite element analysis , feedback loop , tensioned fabric , physical mockup , bespoke cladding , Kukje , Seoul
series ACADIA
type normal paper
email
last changed 2022/06/07 07:51

_id b18f
authors Kodaki, K., Nakano, M. and Maeda, S.
year 1997
title Development of the automatic system for pneumatic caisson
source Automation in Construction 6 (3) (1997) pp. 241-255
summary The pneumatic caisson method (NPC) is applicable in any type of ground and permits the ground being excavated to be observed directly, hence it provides a reliable foundation. However, since the working chamber is put under high pressure, high temperature, and high humidity, this method requires robust, experienced workers. However, the aging of skilled workers and the shortage of younger workers have become a social problem in recent years. This is especially serious in foundation work using the pneumatic caisson method which involves hard work under high pressure. In view of the above situation, the Ministry of Construction conducted a joint research with several private companies on technology for automatically removing excavated materials in the pneumatic caisson method as part of its comprehensive technical development project and has come up with a new pneumatic caisson method.
series journal paper
more http://www.elsevier.com/locate/autcon
last changed 2003/05/15 21:22

_id acadia22_310
id acadia22_310
authors Koehler, Daniel
year 2022
title Building Synthetic Data Sets or How to Learn from Future Architectures?
source ACADIA 2022: Hybrids and Haecceities [Proceedings of the 42nd Annual Conference of the Association of Computer Aided Design in Architecture (ACADIA) ISBN 979-8-9860805-8-1]. University of Pennsylvania Stuart Weitzman School of Design. 27-29 October 2022. edited by M. Akbarzadeh, D. Aviv, H. Jamelle, and R. Stuart-Smith. 310-317.
summary Simulating synthetic data can induce design speculation to machine learning applications. Leaning on density studies for modernist settlements, we propose an approach that mixes ratios of sets to generate buildings quickly. A case study exemplifies how quickly one can generate and analyze a set of buildings at the resolution of BIM modeling. We conclude that synthetic data sets could become a feature of daily design workflows due to being computationally inexpensive and easy to adapt.
series ACADIA
type paper
email
last changed 2024/02/06 14:00

_id ecaade2018_315
id ecaade2018_315
authors Koehler, Daniel, Abo Saleh, Sheghaf, Li, Hua, Ye, Chuwei, Zhou, Yaonaijia and Navasaityte, Rasa
year 2018
title Mereologies - Combinatorial Design and the Description of Urban Form.
source Kepczynska-Walczak, A, Bialkowski, S (eds.), Computing for a better tomorrow - Proceedings of the 36th eCAADe Conference - Volume 2, Lodz University of Technology, Lodz, Poland, 19-21 September 2018, pp. 85-94
doi https://doi.org/10.52842/conf.ecaade.2018.2.085
summary This paper discusses the ability to apply machine learning to the combinatorial design-assembly at the scale of a building to urban form. Connecting the historical lines of discrete automata in computer science and formal studies in architecture this research contributes to the field of additive material assemblies, aggregative architecture and their possible upscaling to urban design. The following case studies are a preparation to apply deep-learning on the computational descriptions of urban form. Departing from the game Go as a testbed for the development of deep-learning applications, an equivalent platform can be designed for architectural assembly. By this, the form of a building is defined via the overlap between separate building parts. Building on part-relations, this research uses mereology as a term for a set of recursive assembly strategies, integrated into the design aspects of the building parts. The models developed by research by design are formally described and tested under a digital simulation environment. The shown case study shows the process of how to transform geometrical elements to architectural parts based merely on their compositional aspects either in horizontal or three-dimensional arrangements.
keywords Urban Form; Discrete Automata ; Combinatorics; Part-Relations; Mereology; Aggregative Architecture
series eCAADe
email
last changed 2022/06/07 07:51

_id ecaade2018_322
id ecaade2018_322
authors Koehler, Daniel, Galika, Anna, Bai, Junyi and Pu, Qiuru
year 2018
title Blockerties - The Distributive Design of the Blockchain Technology and its Impact on Urban Form.
source Kepczynska-Walczak, A, Bialkowski, S (eds.), Computing for a better tomorrow - Proceedings of the 36th eCAADe Conference - Volume 1, Lodz University of Technology, Lodz, Poland, 19-21 September 2018, pp. 551-560
doi https://doi.org/10.52842/conf.ecaade.2018.1.551
summary This paper aims to link the blockchain technology with property issues and in extend architectural design decisions at the urban scale. In an urban design context, this paper investigates the new potentials of urban form connected to the application of the logic of the blockchain to urban design. With this, the article concentrates on the distributed way of sharing information, with no intent to focus on cryptography issues related to the blockchain. Transferring the blockchain's core concepts of data distribution through ledgers, to patterns of shared and private owned spaces it can lead to what we propose as polyphonic spaces, with overlapping uses. Urban realm, designed as a chain, initiates with the binary condition of private and shared but handles it as a way to interact, through nesting, its initial parts. We think that the blockchain theory is capable of challenging architecture by shifting the weight from individual elements of composition to compound entities (block) that incorporate all the information needed.Please write your abstract here by clicking this paragraph.
keywords Blockchain; Urban Form; Combinatorics; Typology; Mereology; Aggregative Architecture
series eCAADe
email
last changed 2022/06/07 07:51

_id ecaade2017_109
id ecaade2017_109
authors Koehler, Daniel
year 2017
title The city as an element of architecture - Discrete automata as an outlook beyond bureaucratic means
source Fioravanti, A, Cursi, S, Elahmar, S, Gargaro, S, Loffreda, G, Novembri, G, Trento, A (eds.), ShoCK! - Sharing Computational Knowledge! - Proceedings of the 35th eCAADe Conference - Volume 1, Sapienza University of Rome, Rome, Italy, 20-22 September 2017, pp. 523-532
doi https://doi.org/10.52842/conf.ecaade.2017.1.523
summary This paper contributes to investigations in the field of aggregative architecture, discrete material assemblies, combinatorial ontologies and their possible up-scaling and implications on urban design. It argues that the digital definition of being discrete is not compatible with earlier, semantic definitions and their connotations on larger scales. Comparable to the breakthroughs in additive assembly by the use of discrete computation this paper demonstrates that the upscaling of discrete notions leads to considerations on the nesting and grouping of parts, here referred to as mereology. Via the means of an exemplary study it introduces the vocabulary of mereology and shows how complex compositions can be articulated with a collection of part-to-whole relations.
keywords mereology; discrete automata ; aggregative architecture; part-to-whole relations; urban design
series eCAADe
email
last changed 2022/06/07 07:51

_id acadia23_v2_508
id acadia23_v2_508
authors Koehler, Daniel; liu, Zidong
year 2023
title Exploring Building Typologies and their Socioeconomic Contexts: Compositional Insights from Large-Scale-Text-to-Image Models
source ACADIA 2023: Habits of the Anthropocene: Scarcity and Abundance in a Post-Material Economy [Volume 2: Proceedings of the 43rd Annual Conference for the Association for Computer Aided Design in Architecture (ACADIA) ISBN 979-8-9860805-9-8]. Denver. 26-28 October 2023. edited by A. Crawford, N. Diniz, R. Beckett, J. Vanucchi, M. Swackhamer 508-517.
summary This study utilizes large-scale-text-to-image (LLI) models to investigate possibilities to describe building types data-centric. With the introduction of ""data-centric typologies"" we hope to challenge traditional architectural classification systems, while reviving type as an architectural strategy to link socio-economic contexts to the physical form of a place. By examining artificial intelligence (AI)-generated images of various city buildings, the research explores compositional characteristics, realism, and model limitations. We generated and segmented a synthetic dataset of 15,000 images into individual building segments, conducting a statistical analysis of compositional features across 500 cities. Despite dataset biases and limitations, our results indicate that synthetic databases provide a deeper analytical basis than traditional methods. The generated dataset alone paints forensic landscapes of locales that are not typically showcased. Particularly from a pedagogical perspective, data-centric investigations can serve as a valuable tool for illustrating the diversity of cities and living modes. The findings show that socio-economic attributes, like quality of life, are more closely tied to neighborhoods or projects than entire cities. Consequently, architectural typologies are most effective at a human-ori- ented scale, interfacing city with architecture.
series ACADIA
type paper
email
last changed 2024/04/17 13:59

_id koehler02_paper_eaea2007
id koehler02_paper_eaea2007
authors Koehler, Dennis
year 2008
title Artificial Light in Urban Space
source Proceedings of the 8th European Architectural Endoscopy Association Conference
summary Visual impression of city form is related to its morphology of buildings and its spatial constellations. They present themselves in different lighting conditions. According to the daytime and seasonal impression, building elements run across in a different but constantly visible way. When night-time comes along the whole system is busy, indifferent and out of control. It is unsteadily illuminated rather in accordance to its purpose than to the structure of building or space.
keywords perception, space, artificial light
series EAEA
email
more http://info.tuwien.ac.at/eaea
last changed 2008/04/29 20:46

_id ecaade2008_181
id ecaade2008_181
authors Koehler, Tanja; Dieckmann, Andreas; Russell , Peter
year 2008
title An Evaluation of Contemporary Game Engines
source Architecture in Computro [26th eCAADe Conference Proceedings / ISBN 978-0-9541183-7-2] Antwerpen (Belgium) 17-20 September 2008, pp. 743-750
doi https://doi.org/10.52842/conf.ecaade.2008.743
summary The paper deals with a close examination of several contemporary game engines regarding their usability for architectural visualisation that was conducted by third to fifth year students in a seminar context. The study examines the technology of these game engines with the main focus on graphic quality and adaptability to architectural purpose. The evaluation included not only the workflow of importing the 3D model into the engine but also general handling of the software and its user interface. The documentation of the test process and the evaluation of the various engines have been documented in a wiki compiled and written by the students. The information therein and the cost-benefit analyses provided for every engine should assist future users to quickly find the most suitable game engine for their specific purposes.
keywords game engine, visualization, virtual reality, real-time graphic, 3d model
series eCAADe
email
last changed 2022/06/07 07:51

_id f59d
authors Koelbl, R., Bruntsch, St. and Knoflacher, H.
year 2003
title Perspective Vienna – A Comparison of Planning Scenarios and Real Development
source CORP 2003, Vienna University of Technology, 25.2.-28.2.2003 [Proceedings on CD-Rom]
summary With the suspension of national boarders in unions of nations, cities and their regions gain in significance for the economic, social and cultural development. This is particularly valid for Vienna, which lies close to the eastern boarder of the European Union, which should fall with the enlargement of EU in the near future. Of prominent importance is therefore to obtain a comprehensive understanding between proposed and defined aims for an urban development, the related measures and their extent ofimplementations and their actual or real effects. This paper attempts to give a strategic analysis of the Viennese urban and traffic development programs, from 1962, 1972, 1984 and 1994, on the one hand, and the data analysis of the statistical year books beginning from 1960 until 2000, on the other. The results show that adjustments have been made not only in response to certain trends, but also to a change of philosophy of urban development. It can be seen that certain assumptions of, for example, economic and transport measures can have the opposite outcome in relation to the intended objectives. Hence, one main question remains to beanswered: How should Vienna deal with the challenges ahead, to secure and foster a sustainable development under such circumstances on a long-term basis. In this respect, some measures are given, which should make it possible to overcome successfully these challenges.
series other
email
last changed 2003/03/11 20:39

_id ecaadesigradi2019_060
id ecaadesigradi2019_060
authors Koenig, Reinhard and Schneider, Sven
year 2019
title Evaluation of systems for video-based online teaching - Create your own MOOC or SPOC
source Sousa, JP, Xavier, JP and Castro Henriques, G (eds.), Architecture in the Age of the 4th Industrial Revolution - Proceedings of the 37th eCAADe and 23rd SIGraDi Conference - Volume 1, University of Porto, Porto, Portugal, 11-13 September 2019, pp. 109-116
doi https://doi.org/10.52842/conf.ecaade.2019.1.109
summary There are a lot of discussions about digitalizing university teaching and opening it to civil society. In this context, we investigate the current options for setting up and distributing video-based online courses. First, we make a review of a subjectively selected set of existing platforms and technologies for video-based online courses. Next, we discuss the needs of futures online teaching concepts and the corresponding challenges of digitalization for university teaching. We summarize essential aspects of the considered platforms, technologies, and today's examples in tables. The main result is an overview of systems that can be used to start your online teaching initiative with a small budget.
keywords Online learning; video-based courses; MOOC; SPOC
series eCAADeSIGraDi
email
last changed 2022/06/07 07:51

_id ecaade2016_119
id ecaade2016_119
authors Koenig, Reinhard and Varoudis, Tasos
year 2016
title Spatial Optimisations - Merging depthmapX, spatial graph networks and evolutionary design in Grasshopper
source Herneoja, Aulikki; Toni Österlund and Piia Markkanen (eds.), Complexity & Simplicity - Proceedings of the 34th eCAADe Conference - Volume 2, University of Oulu, Oulu, Finland, 22-26 August 2016, pp. 249-254
doi https://doi.org/10.52842/conf.ecaade.2016.2.249
wos WOS:000402064400024
summary In the Space Syntax community, the standard tool for computing all kinds of spatial graph network measures is depthmapX (Varoudis, 2012). The process of evaluating many design variants of networks is relatively complicated, since they need to be drawn in a separated CAD system, exported and imported in depthmapX via dxf file format. This procedure disables a continuous integration into a design process. Furthermore, the standalone character of depthmapX makes it impossible to use its network centrality calculation for optimization processes. To overcome this limitations, we present in this paper the first steps of experimenting with a Grasshopper component (Varoudis, 2016) that can access the functions of depthmapX and integrate them into Grasshopper/Rhino3D. Here the component is implemented in a way that it can be used directly for an evolutionary algorithm (EA) implemented in a Python scripting component in Grasshopper.
keywords Space Syntax; Evolutionary Algorithm; Grasshopper; Python; DepthmapX; Optimization
series eCAADe
email
last changed 2022/06/07 07:51

_id ecaade2018_w04
id ecaade2018_w04
authors Koenig, Reinhard, Beilik, Martin, Knecht, Katja, Abdulmawla, Abdulmalik and Fuchkina, Ekaterina
year 2018
title New Methods for Urban Analysis and Simulation with Grasshopper - Using DeCodingSpaces-Toolbox
source Kepczynska-Walczak, A, Bialkowski, S (eds.), Computing for a better tomorrow - Proceedings of the 36th eCAADe Conference - Volume 1, Lodz University of Technology, Lodz, Poland, 19-21 September 2018, pp. 65-68
doi https://doi.org/10.52842/conf.ecaade.2018.1.065
summary This workshop presents a collection of methods that supports the creation of urban masterplans. These methods are also used for evaluating the performance of the generated plans using advanced performance analysis tools as well as design exploration tools. During a one-day-workshop, the participants will practice using these tools in three parts; Street Network Generation, Synthesis of urban morphology, and Design-Space-Exploration. All the tools are integrated in one library called DeCodingSpaces-Toolbox for the parametric modelling environment Grasshopper.
keywords Urban Generation and Analysis; Urban Simulation; Design Space Exploration
series eCAADe
email
last changed 2022/06/07 07:51

_id ecaade2015_336
id ecaade2015_336
authors Koenig, Reinhard
year 2015
title CPlan - An Open Source Library for Computational Analysis and Synthesis
source Martens, B, Wurzer, G, Grasl T, Lorenz, WE and Schaffranek, R (eds.), Real Time - Proceedings of the 33rd eCAADe Conference - Volume 1, Vienna University of Technology, Vienna, Austria, 16-18 September 2015, pp. 245-250
doi https://doi.org/10.52842/conf.ecaade.2015.1.245
wos WOS:000372317300026
summary Some caad packages offer additional support for the optimization of spatial configurations, but the possibilities for applying optimization are usually limited either by the complexity of the data model or by the constraints of the underlying caad system. Since we missed a system that allows to experiment with optimization techniques for the synthesis of spatial configurations, we developed a collection of methods over the past years. This collection is now combined in the presented open source library for computational planning synthesis, called CPlan. The aim of the library is to provide an easy to use programming framework with a flat learning curve for people with basic programming knowledge. It offers an extensible structure that allows to add new customized parts for various purposes. In this paper the existing functionality of the CPlan library is described.
series eCAADe
email
more https://mh-engage.ltcc.tuwien.ac.at/engage/ui/watch.html?id=ebe47ae4-702d-11e5-b15e-17078d1d5730
last changed 2022/06/07 07:51

_id cf2017_110
id cf2017_110
authors Koenig, Reinhard; Miao, Yufan; Knecht, Katja; Bus, Peter; Mei-Chih, Chang
year 2017
title Interactive Urban Synthesis: Computational Methods for Fast Prototyping of Urban Design Proposals
source Gülen Çagdas, Mine Özkar, Leman F. Gül and Ethem Gürer (Eds.) Future Trajectories of Computation in Design [17th International Conference, CAAD Futures 2017, Proceedings / ISBN 978-975-561-482-3] Istanbul, Turkey, July 12-14, 2017, p. 110.
summary In this paper, we present a method for generating fast conceptual urban design prototypes. We synthesize spatial configurations for street networks, parcels and building volumes. Therefore, we address the problem of implementing custom data structures for these configurations and how the generation process can be controlled and parameterized. We exemplify our method by the development of new components for Grasshopper/Rhino3D and their application in the scope of selected case studies. By means of these components, we show use case applications of the synthesis algorithms. In the conclusion, we reflect on the advantages of being able to generate fast urban design prototypes, but we also discuss the disadvantages of the concept and the usage of Grasshopper as a user interface.
keywords Procedural grammars, Artificial intelligence in design, Urban synthesis, Generative design, Grasshopper plugin, Cognitive design computing
series CAAD Futures
email
last changed 2017/12/01 14:37

_id ecaade2010_117
id ecaade2010_117
authors Koenig, Reinhard; Thurow, Torsten; Braunes, Jo_rg; Tonn, Christian; Donath, Dirk; Schneider, Sven
year 2010
title FREAC: A Technical Introduction to a Framework for Enhancing Research in Architectural Design and Communication
source FUTURE CITIES [28th eCAADe Conference Proceedings / ISBN 978-0-9541183-9-6] ETH Zurich (Switzerland) 15-18 September 2010, pp.445-451
doi https://doi.org/10.52842/conf.ecaade.2010.445
wos WOS:000340629400048
summary This paper describes a framework for a collaborative, dynamically modifiable product model called FREAC built for the purposes of experimental software development. When developing FREAC, we attempted to realise the following properties that are typically lacking in currently available commercial systems: first, a high degree of flexibility so that it is highly adaptable to the needs of different disciplines; second, the ability to seamlessly connect different tools; third, real-time concurrent modelling by different remote partners; fourth, the ability to save a record of the entire modelling process; fifth, dynamic extensibility both for software developers as well as for the end users of the respective tools.
keywords Software development; Experimental platform; Product model; Digital building model
series eCAADe
email
last changed 2022/06/07 07:51

For more results click below:

this is page 0show page 1show page 2show page 3show page 4show page 5... show page 870HOMELOGIN (you are user _anon_895622 from group guest) CUMINCAD Papers Powered by SciX Open Publishing Services 1.002