CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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Hits 1 to 20 of 1961

_id 4cc0
authors Bouchlaghem, N., Khosowshahi, F. and White, J.
year 2000
title Virtual reality as a visualisation tool: Benefits and constraints
source CIDAC, Volume 2 Issue 4 November 2000 pp. 216-224
summary The benefits and applications of virtual reality (VR) in the construction industry have been investigated for almost a decade. However, the practical implementation of VR in the construction industry has yet to reach maturity owing to technical constraints. The need for effective information management presents challenges: both transfer of building data to, and organisation of building information within, the virtual environment require consideration. This paper reviews the applications and benefits of VR in the built environment field and reports on a collaboration between Loughborough University and South Bank University to overcome constraints on the use of the overall VR model for whole lifecycle visualisation. The work at each research centre is concerned with an aspect of information management within VR applications for the built environment, and both data transfer and internal data organisation have been investigated. In this paper, similarities and differences between computer-aided design (CAD) and VR packages are first discussed. Three different approaches to the creation of VR models during the design stage are identified and described, with a view to providing sharing understanding across the interdiscipliary groups involved. The suitable organisation of building information within the virtual environment is then further investigated. This work focused on the visualisation of the degradation of a building, through its lifespan, with the view to provide a visual aid for developing an effective and economic project maintenance programme. Finally consideration is given to the potential of emerging standards to facilitate an integrated use of VR. The convergence towards similar data structures in VR and other construction packages may enable visualisation to be better utilised in the overall lifecycle model.
keywords Virtual Reality, Information Management, Data Exchange, 3D Modelling, 4D Visualisation
series journal paper
last changed 2003/05/15 21:23

_id acadia06_048
id acadia06_048
authors Clayton, Mark J.
year 2006
title Replacing the 1950’s Curriculum
doi https://doi.org/10.52842/conf.acadia.2006.048
source Synthetic Landscapes [Proceedings of the 25th Annual Conference of the Association for Computer-Aided Design in Architecture] pp. 48-52
summary White Paper - Reflecting on 25 years of ACADIA
series ACADIA
email
last changed 2022/06/07 07:56

_id 04c9
authors Crandall, N.F. and Wallace , M.J. (ed.)
year 1998
title Work & Rewards in The Virtual Workplace
source Amacom
summary By now, telecommuting is a well-defined word in the corporate U.S. But how about frontline workplace? Or cyberlink workplace? Consultants Crandall and Wallace make convincing arguments about the efficacies of virtual work, and they outline detailed processes and qualifications for any organization contemplating such a move. In a very logical, almost scholarly, fashion, they define terms, explain implementation, demolish perceived and real obstacles, and prove their points via a few case histories. Yet this is not a cut-and-dried book, for the excitement of dramatic changes to our collective workplaces is captured in the descriptions. Chiat/Day assigns its employees a cell phone and a laptop, period. And at Ross Operating Valve, customers actually lead the creative design process. Job satisfaction? You bet. And a much more productive group of employees. Most important for companies interested in these virtual ideas will be the economics chapter, describing in black and white (and sometimes red) the costs involved.
series other
last changed 2003/04/23 15:14

_id 2f1a
authors Dabney, M.K., Wright, J.C. and Sanders, D.H.
year 1999
title Virtual Reality and the Future of Publishing Archaeological Excavations: the multimedia publication of the prehistoric settlement on Tsoungiza at Ancient Nemea
source New York: The Metropolitan Museum of Art
summary The Nemea Valley Archaeological Project is a study of settlement and land use in a regional valley system in Greece extending from the Upper Paleolithic until the present. Active field research was conducted by four teams between 1981 and 1990. The first component was a regional archaeological survey. Second, and closely related to the first, was a social anthropological study of modern settlement and land use. Next was a team assigned to excavate the succession of prehistoric settlements of Ancient Nemea on Tsoungiza. Last, historical ecologists, a palynologist, and a geologist formed the environmental component of the research. As a result of advances in electronic publishing, plans for the final publication of the Nemea Valley Archaeological Project have evolved. Complete publication of the excavation of the prehistoric settlements of Ancient Nemea on Tsoungiza will appear in an interactive multimedia format on CD/DVD in Fall 2000. This project is planned to be the first electronic publication of the American School of Classical Studies at Athens. We have chosen to publish in electronic format because it will meet the needs and interests of a wider audience, including avocational archaeologists, advanced high school and college students, graduate students, and professional archaeologists. The multimedia format on CD/DVD will permit the inclusion of text, databases, color and black-and-white images, two and three-dimensional graphics, and videos. This publication is being developed in cooperation with Learning Sites, Inc., which specializes in interactive three-dimensional reconstructions of ancient worlds http://www.learningsites.com. The Nemea Valley Archaeological Project is particularly well prepared for the shift towards electronic publishing because the project's field records were designed for and entered in computer databases from the inception of the project. Attention to recording precise locational information for all excavated objects enables us to place reconstructions of objects in their reconstructed architectural settings. Three-dimensional images of architectural remains and associated features will appear both as excavated and as reconstructed. Viewers will be able to navigate these images through the use of virtual reality. Viewers will also be able to reference all original drawings, photographs, and descriptions of the reconstructed architecture and objects. In this way a large audience will be able to view architectural remains, artifacts, and information that are otherwise inaccessible.
series other
last changed 2003/04/23 15:14

_id 2a5e
authors Does, J. van der and Giró, H.
year 1997
title Design communication and image processing
source Architectural and Urban Simulation Techniques in Research and Education [Proceedings of the 3rd European Architectural Endoscopy Association Conference / ISBN 90-407-1669-2]
summary In the proceedings of the first EAEA conference, 1993, I mentioned our first study focused on refining endoscopic video images of a detailed architectural model and drawings. The study was based on work with 900 subjects, of which 200 were professional architects. It has led to a number of technical improvements. In the second study we compared computer-aided design techniques with two techniques from the first study, endoscopic video recordings and coloured and black and white elevations and perspective drawings. Four different groups of 50 subjects took part in this research. We found that computer images are invariably judged to be of moderate value, while drawings yielded consistently high scores. Endoscopic video recordings of the scale model received high scores as far as emotional response is concerned, and moderate scores when the participants were questioned on the actual content of the recordings.
keywords Architectural Endoscopy, Endoscopy, Simulation, Visualisation, Visualization, Real Environments
series EAEA
email
more http://www.bk.tudelft.nl/media/eaea/eaea97.html
last changed 2005/09/09 10:43

_id lasg_whitepapers_2019_181
id lasg_whitepapers_2019_181
authors Mathis, J. Eric
year 2019
title The Role of Living Architecture in Regional & Urban Design; Regenerative Assemblages as Innovation Multipliers
source Living Architecture Systems Group White Papers 2019 [ISBN 978-1-988366-18-0] Riverside Architectural Press: Toronto, Canada 2019. pp.181 - 196
summary Regenerative design in the Appalachian mountains.
keywords living architecture systems group, organicism, intelligent systems, design methods, engineering and art, new media art, interactive art, dissipative systems, technology, cognition, responsiveness, biomaterials, artificial natures, 4DSOUND, materials, virtual projections,
email
last changed 2019/07/29 14:02

_id 8690
authors Will, B.F., Bradford, J.W. and Ng, F.F.
year 1993
title Architectural Education Objectives and the Use of Multimedia
doi https://doi.org/10.52842/conf.ecaade.1993.x.g1p
source [eCAADe Conference Proceedings] Eindhoven (The Netherlands) 11-13 November 1993
summary The almost universal curriculum format for schools of architecture involves conventional lecturing techniques in the areas of history. structures, construction. building materials, urban planning, contextual studies and of late CAAD. Conventional academic wisdom dictates that the information and techniques gained from these lectures be applied through the design studio where this acquired data is synthesized with design concepts to produce an end product. Conventional lecture styles have usually imparted information through the spoken word emphasized and accompanied by written support through the use of hand-outs, black/white boards, overhead projection and the ubiquitous slides! More adventurous exponents have endeavored to incorporate videos, films and projection of computer generated screens to supplement the basic information transfer. The transmission retention/comprehension rates of concepts, ideas and basic data have depended greatly on the charisma of the individual lecturer, his command of the subject and the students' enthusiasm to partake of the process of information transference. The inherent problems of lectures being a one way action with little, if any, participatory involvement of the students have caused concerned lecturers to resort to seminars, tutorial, tests, exercises and other forced participation modes to involve students in their own education.
series eCAADe
last changed 2022/06/07 07:50

_id sigradi2017_096
id sigradi2017_096
authors Cury Paraizo, Rodrigo; Cintia Mechler, Gabriel Cordeiro Gaspar
year 2017
title Exposição de pavilhões brasileiros em realidade aumentada [Showcasing World Expo Brazilian pavilions in augmented reality]
source SIGraDi 2017 [Proceedings of the 21th Conference of the Iberoamerican Society of Digital Graphics - ISBN: 978-956-227-439-5] Chile, Concepción 22 - 24 November 2017, pp.666-673
summary This article describes an augmented reality exposition of three Brazilian World Expo pavilions. The study of Expo pavilions allow us to perceive several historic and cultural narratives embodied in those designs. The selected pavilions were from 1939 New York World’s Fair (by Oscar Niemeyer and Lucio Costa), 1958 Brussels World’s Fair (by Sergio Bernardes) and 1970 Osaka Expo ’70 (by Paulo Mendes da Rocha). The exposition is going to be held at the main campus of UFRJ, using Layar technology with minor adaptations to show the models in natural scale along with their corresponding information, discussing locative media opportunities regarding Architecture and Virtual Heritage.
series SIGRADI
email
last changed 2021/03/28 19:58

_id caadria2020_304
id caadria2020_304
authors Fischer, Thomas and Wortmann, Thomas
year 2020
title From Geometrically to Algebraically Described Hyperbolic Paraboloids - An optimisation-based analysis of the Philips Pavilion
doi https://doi.org/10.52842/conf.caadria.2020.1.435
source D. Holzer, W. Nakapan, A. Globa, I. Koh (eds.), RE: Anthropocene, Design in the Age of Humans - Proceedings of the 25th CAADRIA Conference - Volume 1, Chulalongkorn University, Bangkok, Thailand, 5-6 August 2020, pp. 435-444
summary In this paper, we present a procedure to derive algebraic parameters from geometrically described truncated hyperbolic paraboloid surfaces. The procedure uses parametric modelling and optimisation to converge on close algebraic approximations of hyperbolic paraboloid geometry through a successive breakdown of vast search spaces. We illustrate this procedure with its application to the surfaces of the 1958 Philips Pavilion designed by Le Corbusier and Iannis Xenakis. This application yielded previously unavailable parametric data of this building in algebraic form. It highlights the power of the parametric design and optimisation toolkit, both in terms of automated search and epistemological enablement.
keywords parametric analysis; optimisation; ruled surfaces; hyperbolic paraboloid; geometry reconstruction
series CAADRIA
email
last changed 2022/06/07 07:51

_id ijac202220105
id ijac202220105
authors Fischer, Thomas; Thomas Wortmann
year 2022
title Algebraic analysis and reconstruction of the Philips Pavilion’s hyperbolic paraboloid surfaces
source International Journal of Architectural Computing 2022, Vol. 20 - no. 1, pp. 61–75
summary In this article, we present a procedure to derive algebraic descriptions from geometric descriptions of trimmed hyperbolic paraboloid (or ‘hypar’) surfaces. We contextualise this procedure historically, and we illustrate its application using the 1958 Philips Pavilion by Le Corbusier and Iannis Xenakis as a case study. The procedure uses parametric modelling and computational optimisation to converge on close algebraic ap- proximations of hyperbolic paraboloid geometry through a successive breakdown of vast search spaces. It departs from coordinate data of three or four vertices of a geometrically described hyperbolic paraboloid and yields the surface’s two quadratic coefficients, the coordinates of its centroid location and the rotation angles of its spatial orientation. The procedure exemplifies the under-explored analytical (as opposed to generative) use of computational optimisation and parametric modelling in the field of architectural computing.
keywords Parametric analysis, optimisation, ruled surfaces, hyperbolic paraboloids, geometry reconstruction
series journal
last changed 2024/04/17 14:29

_id 2004_630
id 2004_630
authors Naai-Jung Shih, Chen-Yan Lin, and Chai-Yuan Liau
year 2004
title A 3D Information System for the Digital Preservation of Historical Architecture
doi https://doi.org/10.52842/conf.ecaade.2004.630
source Architecture in the Network Society [22nd eCAADe Conference Proceedings / ISBN 0-9541183-2-4] Copenhagen (Denmark) 15-18 September 2004, pp. 630-637
summary The purpose of this study is to build 3D models for the digital preservation of Chinese architecture. A historical architecture, the main hall of the Pao-An Temple, was scanned with a long-range 3D laser scanner. This temple is 19.68 meters wide, 18.2 meters wide, and 15.7 meters high. In total, the exterior and interior were registered into 1958 scans in order to cover the main hall. Scanned point clouds were converted into 3D computer models, sections, and boundary projections. Digital models were used as references for chronological records and comparison. Scanned components included the roof ridge, wood structure, dragon column, and a hanging flower. This research, which was sponsored by the National Science Council, created a two-way construction process, integrated geometric and image data, and established a digital reservation work process. Web pages were made to display 3D color components by using a plug-in to enable browsing of large files.
keywords 3D Laser Scanner; Historical Preservation
series eCAADe
email
last changed 2022/06/07 07:59

_id e1a1
authors Rodriguez, G.
year 1996
title REAL SCALE MODEL VS. COMPUTER GENERATED MODEL
source Full-Scale Modeling in the Age of Virtual Reality [6th EFA-Conference Proceedings]
summary Advances in electronic design and communication are already reshaping the way architecture is done. The development of more sophisticated and user-friendly Computer Aided Design (CAD) software and of cheaper and more powerful hardware is making computers more and more accessible to architects, planners and designers. These professionals are not only using them as a drafting tool but also as a instrument for visualization. Designers are "building" digital models of their designs and producing photo-like renderings of spaces that do not exist in the dimensional world.

The problem resides in how realistic these Computer Generated Models (CGM) are. Moss & Banks (1958) considered realism “the capacity to reproduce as exactly as possible the object of study without actually using it”. He considers that realism depends on: 1)The number of elements that are reproduced; 2) The quality of those elements; 3) The similarity of replication and 4) Replication of the situation. CGM respond well to these considerations, they can be very realistic. But, are they capable of reproducing the same impressions on people as a real space?

Research has debated about the problems of the mode of representation and its influence on the judgement which is made. Wools (1970), Lau (1970) and Canter, Benyon & West (1973) have demonstrated that the perception of a space is influenced by the mode of presentation. CGM are two-dimensional representations of three-dimensional space. Canter (1973) considers the three-dimensionality of the stimuli as crucial for its perception. So, can a CGM afford as much as a three-dimensional model?

The “Laboratorio de Experimentacion Espacial” (LEE) has been concerned with the problem of reality of the models used by architects. We have studied the degree in which models can be used as reliable and representative of real situations analyzing the Ecological Validity of several of them, specially the Real-Scale Model (Abadi & Cavallin, 1994). This kind of model has been found to be ecologically valid to represent real space. This research has two objectives: 1) to study the Ecological Validity of a Computer Generated Model; and 2) compare it with the Ecological Validity of a Real Scale Model in representing a real space.

keywords Model Simulation, Real Environments
series other
type normal paper
more http://info.tuwien.ac.at/efa/
last changed 2004/05/04 14:42

_id ecaade2012_174
id ecaade2012_174
authors Sdegno, Alberto
year 2012
title Physical and Digital Models for Electronic Spaces: The 3D virtual re-building of the Philips Pavilion by Le Corbusier
doi https://doi.org/10.52842/conf.ecaade.2012.1.747
source Achten, Henri; Pavlicek, Jiri; Hulin, Jaroslav; Matejovska, Dana (eds.), Digital Physicality - Proceedings of the 30th eCAADe Conference - Volume 1 / ISBN 978-9-4912070-2-0, Czech Technical University in Prague, Faculty of Architecture (Czech Republic) 12-14 September 2012, pp. 747-754.
summary The aim of this academic research was to analyze one of the fi rst architectures designed and built with the fi nality to present electronic potentialities to people. The design was developed by Le Corbusier and his studio for the International Expo held in Brussels in 1958, for the Philips fi rm, and it was destroyed some months later, after the event. The research investigated the complex geometry of the structure in order to understand the strict relation between the physical perception of the space and the electronic aspects of them, using advanced technology, but, above all, if it is true that the best way to understand the physicality of a destroyed architecture could be a virtual visit using electronic devices and digital procedures.
wos WOS:000330322400079
keywords Architecture; digital reconstruction; virtual space; geometry; representation
series eCAADe
email
last changed 2022/06/07 07:59

_id lasg_whitepapers_2016_fulltext
id lasg_whitepapers_2016_fulltext
year 2016
title Living Architecture Systems Group White Papers 2016
source Living Architecture Systems Group White Papers 2016 [ISBN 978-1-988366-10-4 (EPUB)] Riverside Architectural Press 2016: Toronto, Canada
summary Living Architecture Systems Group "White Papers 2016" is a dossier produced for the occasion of the Living Architecture Systems Group launch event and symposium hosted on November 4 and 5 at the Sterling Road Studio in Toronto and the University of Waterloo School of Architecture at Cambridge. The "White Papers 2016" presents research contributions from the LASG partners, forming an overview of the partnership and highlighting oppportunities for future collaborations.
keywords design, dissipative methods, design methods, synthetic cognition, neuroscience, metabolism, STEAM, organicism, field work, responsive systems, space, visualizations, sensors, actuators, signal flows, art and technology, new media art, digital art, emerging technologies, citizen building, bioinspiration, performance, paradigms, artificial nature, virtual design, regenerative design, 4DSOUND, spatial sound, biomanufacturing, eskin, delueze, bees, robotics
last changed 2019/07/29 14:02

_id acadia14projects_87
id acadia14projects_87
authors Ahrens, Chandler; Sprecher, Aaron; Neuman, Eran
year 2014
title WHITEOUT: Topological evolution of embedded geometries
doi https://doi.org/10.52842/conf.acadia.2014.087
source ACADIA 14: Design Agency [Projects of the 34th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 9789126724478]Los Angeles 23-25 October, 2014), pp. 87-90
summary Whiteout documents the design, fabrication and installation of a full scale prototype using a predictive mesh relaxation algorithm while the physical construct made from white spandex fabric, steel tube, wood members and aluminum connectors verifies the virtual assumptions.
keywords Material Logics and Tectonics
series ACADIA
type Research Projects
email
last changed 2022/06/07 07:54

_id lasg_whitepapers_2016_206
id lasg_whitepapers_2016_206
authors Alan Macy
year 2016
title Commentary Regarding Living Architecture Systems
source Living Architecture Systems Group White Papers 2016 [ISBN 978-1-988366-10-4 (EPUB)] Riverside Architectural Press 2016: Toronto, Canada pp. 206 - 215
summary Living Architecture Systems Group "White Papers 2016" is a dossier produced for the occasion of the Living Architecture Systems Group launch event and symposium hosted on November 4 and 5 at the Sterling Road Studio in Toronto and the University of Waterloo School of Architecture at Cambridge. The "White Papers 2016" presents research contributions from the LASG partners, forming an overview of the partnership and highlighting oppportunities for future collaborations.
keywords design, dissipative methods, design methods, synthetic cognition, neuroscience, metabolism, STEAM, organicism, field work, responsive systems, space, visualizations, sensors, actuators, signal flows, art and technology, new media art, digital art, emerging technologies, citizen building, bioinspiration, performance, paradigms, artificial nature, virtual design, regenerative design, 4DSOUND, spatial sound, biomanufacturing, eskin, delueze, bees, robotics
email
last changed 2019/07/29 14:00

_id lasg_whitepapers_2016_314
id lasg_whitepapers_2016_314
authors Alexander Webb
year 2016
title Accepting the Robotic Other: Why Real Dolls and Spambots Suggest a Near-Future Shift in Architecture’s Architecture
source Living Architecture Systems Group White Papers 2016 [ISBN 978-1-988366-10-4 (EPUB)] Riverside Architectural Press 2016: Toronto, Canada pp. 314 - 329
summary Living Architecture Systems Group "White Papers 2016" is a dossier produced for the occasion of the Living Architecture Systems Group launch event and symposium hosted on November 4 and 5 at the Sterling Road Studio in Toronto and the University of Waterloo School of Architecture at Cambridge. The "White Papers 2016" presents research contributions from the LASG partners, forming an overview of the partnership and highlighting oppportunities for future collaborations.
keywords design, dissipative methods, design methods, synthetic cognition, neuroscience, metabolism, STEAM, organicism, field work, responsive systems, space, visualizations, sensors, actuators, signal flows, art and technology, new media art, digital art, emerging technologies, citizen building, bioinspiration, performance, paradigms, artificial nature, virtual design, regenerative design, 4DSOUND, spatial sound, biomanufacturing, eskin, delueze, bees, robotics
email
last changed 2019/07/29 14:02

_id becb
authors Anders, Peter
year 1999
title Electronic Extension: Some implications of cyberspace for the practice of architecture
doi https://doi.org/10.52842/conf.acadia.1999.276
source Media and Design Process [ACADIA ‘99 / ISBN 1-880250-08-X] Salt Lake City 29-31 October 1999, pp. 276-289
summary This white-paper builds upon previous research to present hybrids of electronic and physical spaces as extensions of current design practice. It poses an hypothetical project - a hybrid of physical and cyberspaces - to be developed through an extrapolation of current architectural practice by fully exploiting new information technologies. The hybrid's attributes not only affect the scope of development but the very activities of the design team and client during - and after - deployment. The entire life cycle of the project is affected by its dual material and media presence. The paper concludes by discussing the effect the hybrid - here called a "cybrid" - on the occupant, and its local and global communities. It reviews the economics, administration, marketing, operation, flexibility, and extension of the project to assess its effects on these scales. The conclusions are provisional owing to the youth of the technologies. However, in laying out these issues, the author hopes to begin a discussion on effects computation will have on our built environment.
series ACADIA
email
last changed 2022/06/07 07:54

_id lasg_whitepapers_2016_292
id lasg_whitepapers_2016_292
authors Andreas Simon, Jan Torpus & Christiane Heibach
year 2016
title Evaluation and Analysis of Experience in Responsive Atmospheric Environments
source Living Architecture Systems Group White Papers 2016 [ISBN 978-1-988366-10-4 (EPUB)] Riverside Architectural Press 2016: Toronto, Canada pp. 292 - 299
summary Living Architecture Systems Group "White Papers 2016" is a dossier produced for the occasion of the Living Architecture Systems Group launch event and symposium hosted on November 4 and 5 at the Sterling Road Studio in Toronto and the University of Waterloo School of Architecture at Cambridge. The "White Papers 2016" presents research contributions from the LASG partners, forming an overview of the partnership and highlighting oppportunities for future collaborations.
keywords design, dissipative methods, design methods, synthetic cognition, neuroscience, metabolism, STEAM, organicism, field work, responsive systems, space, visualizations, sensors, actuators, signal flows, art and technology, new media art, digital art, emerging technologies, citizen building, bioinspiration, performance, paradigms, artificial nature, virtual design, regenerative design, 4DSOUND, spatial sound, biomanufacturing, eskin, delueze, bees, robotics
email
last changed 2019/07/29 14:02

_id lasg_whitepapers_2016_100
id lasg_whitepapers_2016_100
authors Antonio Camurri & Gualtiero Volpe
year 2016
title The Intersection of Art and Technology
source Living Architecture Systems Group White Papers 2016 [ISBN 978-1-988366-10-4 (EPUB)] Riverside Architectural Press 2016: Toronto, Canada pp. 100 - 113
summary Living Architecture Systems Group "White Papers 2016" is a dossier produced for the occasion of the Living Architecture Systems Group launch event and symposium hosted on November 4 and 5 at the Sterling Road Studio in Toronto and the University of Waterloo School of Architecture at Cambridge. The "White Papers 2016" presents research contributions from the LASG partners, forming an overview of the partnership and highlighting oppportunities for future collaborations.
keywords design, dissipative methods, design methods, synthetic cognition, neuroscience, metabolism, STEAM, organicism, field work, responsive systems, space, visualizations, sensors, actuators, signal flows, art and technology, new media art, digital art, emerging technologies, citizen building, bioinspiration, performance, paradigms, artificial nature, virtual design, regenerative design, 4DSOUND, spatial sound, biomanufacturing, eskin, delueze, bees, robotics
email
last changed 2019/07/29 14:00

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