CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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_id cf2011_p018
id cf2011_p018
authors Sokmenoglu, Ahu; Cagdas Gulen, Sariyildiz Sevil
year 2011
title A Multi-dimensional Exploration of Urban Attributes by Data Mining
source Computer Aided Architectural Design Futures 2011 [Proceedings of the 14th International Conference on Computer Aided Architectural Design Futures / ISBN 9782874561429] Liege (Belgium) 4-8 July 2011, pp. 333-350.
summary The paper which is proposed here will introduce an ongoing research project aiming to research data mining as a methodology of knowledge discovery in urban feature analysis. To address the increasing multi-dimensional and relational complexity of urban environments requires a multidisciplinary approach to urban analysis. This research is an attempt to establish a link between knowledge discovery methodologies and automated urban feature analysis. Therefore, in the scope of this research we apply data mining methodologies for urban analysis. Data mining is defined as to extract important patterns and trends from raw data (Witten and Frank, 2005). When applied to discover relationships between urban attributes, data mining can constitute a methodology for the analysis of multi-dimensional relational complexity of urban environments (Gil, Montenegro, Beirao and Duarte, 2009) The theoretical motivation of the research is derived by the lack of explanatory urban knowledge which is an issue since 1970’s in the area of urban research. This situation is mostly associated with deductive methods of analysis. The analysis of urban system from the perspective of few interrelated factors, without considering the multi-dimensionality of the system in a deductive fashion was not been explanatory enough. (Jacobs, 1961, Lefebvre, 1970 Harvey, 1973) To address the multi-dimensional and relational complexity of urban environments requires the consideration of diverse spatial, social, economic, cultural, morphological, environmental, political etc. features of urban entities. The main claim is that, in urban analysis, there is a need to advance from traditional one dimensional (Marshall, 2004) description and classification of urban forms (e.g. Land-use maps, Density maps) to the consideration of the simultaneous multi-dimensionality of urban systems. For this purpose, this research proposes a methodology consisting of the application of data mining as a knowledge discovery method into a GIS based conceptual urban database built out of official real data of Beyoglu. Generally, the proposed methodology is a framework for representing and analyzing urban entities represented as objects with properties (attributes). It concerns the formulation of an urban entity’s database based on both available and non-available (constructed from available data) data, and then data mining of spatial and non-spatial attributes of the urban entities. Location or position is the primary reference basis for the data that is describing urban entities. Urban entities are; building floors, buildings, building blocks, streets, geographically defined districts and neighborhoods etc. Urban attributes are district properties of locations (such as land-use, land value, slope, view and so forth) that change from one location to another. Every basic urban entity is unique in terms of its attributes. All the available qualitative and quantitative attributes that is relavant (in the mind of the analyst) and appropriate for encoding, can be coded inside the computer representation of the basic urban entity. Our methodology is applied by using the real and official, the most complex, complete and up-to-dataset of Beyoglu (a historical neighborhood of Istanbul) that is provided by the Istanbul Metropolitan Municipality (IBB). Basically, in our research, data mining in the context of urban data is introduced as a computer based, data-driven, context-specific approach for supporting analysis of urban systems without relying on any existing theories. Data mining in the context of urban data; • Can help in the design process by providing site-specific insight through deeper understanding of urban data. • Can produce results that can assist architects and urban planners at design, policy and strategy levels. • Can constitute a robust scientific base for rule definition in urban simulation applications such as urban growth prediction systems, land-use simulation models etc. In the paper, firstly we will present the framework of our research with an emphasis on its theoretical background. Afterwards we will introduce our methodology in detail and finally we will present some of important results of data mining analysis processed in Rapid Miner open-source software. Specifically, our research define a general framework for knowledge discovery in urban feature analysis and enable the usage of GIS and data mining as complementary applications in urban feature analysis. Acknowledgments I would like to thank to Nuffic, the Netherlands Organization for International Cooperation in Higher Education, for funding of this research. I would like to thank Ceyhun Burak Akgul for his support in Data Mining and to H. Serdar Kaya for his support in GIS.
keywords urban feature analysis, data mining, urban database, urban complexity, GIS
series CAAD Futures
email
last changed 2012/02/11 19:21

_id ecaadesigradi2019_046
id ecaadesigradi2019_046
authors Ferreira Borges, Marina
year 2019
title Conversations between architects and engineers
doi https://doi.org/10.52842/conf.ecaade.2019.1.099
source Sousa, JP, Xavier, JP and Castro Henriques, G (eds.), Architecture in the Age of the 4th Industrial Revolution - Proceedings of the 37th eCAADe and 23rd SIGraDi Conference - Volume 1, University of Porto, Porto, Portugal, 11-13 September 2019, pp. 99-108
summary The structural education in architectural schools emphasize that the dialogue between professionals is what should be raised as the point of connection between the conception of the structural morphology to be carried out by the architect and its validation and construction by the structural engineer. However, is this dialogue occurring? The proposal of this work is to study the conversational model proposed by Paul Pangaro (2009), based on Gordon Pask's Conversation Theory (1976a), and investigate if in fact a dialogic process between architectural design and structures education in architectural schools occurs, or if there exist the possibility of proposing a new conversational model, promoting transdisciplinary participation and collaboration procedures.Please write your abstract here by clicking this paragraph.
keywords Architectural Design Teaching; Structural Education; Conversation Theory
series eCAADeSIGraDi
email
last changed 2022/06/07 07:56

_id b9e9
authors Pask, G.
year 1975
title Conversation, Cognition and Learning
source Amsterdam, Elsevier
summary The Conversation Theory developed by G. Pask originated from a cybernetics framework and attempts to explain learning in both living organisms and machines. The fundamental idea of the theory was that learning occurs through conversations about a subject matter which serve to make knowledge explicit. Conversations can be conducted at a number of different levels: natural language (general discussion), object languages (for discussing the subject matter), and metalanguages (for talking about learning/langu age). In order to facilitate learning, Pask argued that subject matter should be represented in the form of entailment structures which show what is to be learned. Entailment structures exist in a variety of different levels depending upon the extent of relatio nships displayed (e.g., super/subordinate concepts, analogies). The critical method of learning according to conversation theory is "teachback" in which one person teaches another what they have learned. Pask identified two different types of learning strategies: serialists who progress through an entailment structure in a sequential fashion and holists who look for higher order relations.
series other
last changed 2003/04/23 15:14

_id 2006_234
id 2006_234
authors Donath, Dirk and Christian Tonn
year 2006
title Complex design strategies using building information models - Evaluation and interpretation of boundary conditions, supported by computer software
doi https://doi.org/10.52842/conf.ecaade.2006.234
source Communicating Space(s) [24th eCAADe Conference Proceedings / ISBN 0-9541183-5-9] Volos (Greece) 6-9 September 2006, pp. 234-243
summary The choice of a chord and its execution should be regarded as a must and not left to arbitrary wish or superficial speculation. (Johannes Itten, 1961) The paper describes a modular concept for the IT-support of planning practice using BIM (Building Information Modelling) and a parameterized building model. The platform used is the modularized software concept for architectural planning in existing built contexts (prototype software FREAK). The current progress in the development of a reasoned support of planning tasks is described in this paper in more detail. The system consists of a series of software prototypes which are linked to the BIM, utilize the specific data within and demonstrate the value of a consistent and extendable CAD-model. The “Colored Architecture” software prototype is one such design-support module of the software platform and enables the designer to experiment with the parameters colour, light and materials in architectural space. This module supports experimentation, assessment and realization of colours and materials in the architectural design process on a new quality. For instance, the integration of “live radiosity” light simulation allows a qualified and interactive assessment and evaluation of colours and materials in near-real lighting conditions. The paper also details further software prototypes, modules and concepts including building surveying and the design of self-supporting domed structures.
keywords Design; Parameterized Building Information Modelling; Plausibility; Planning Support; Colour, Material and Light Design
series eCAADe
email
last changed 2022/06/07 07:55

_id sigradi2008_166
id sigradi2008_166
authors Papanikolaou, Dimitris
year 2008
title Digital Fabrication Production System Theory: Towards an Integrated Environment for Design and Production of Assemblies
source SIGraDi 2008 - [Proceedings of the 12th Iberoamerican Congress of Digital Graphics] La Habana - Cuba 1-5 December 2008
summary A Digital Fabrication Production System (DFPS) is a concept describing a set of processes, tools, and resources that will be able to produce an artifact according to a design, fast, cheap, and easy, independently of location. A DFPS project is a complex assembly of custom parts that is delivered by a network of fabrication and assembly processes. This network is called the value chain. The workflow concept of a DFPS is the following: begin design process with a custom geometric form; decompose it into constructible parts; send the part files for fabrication to various locations; transport all parts at the construction site at the right time; finally, assemble the final artifact. Conceptually it means that based on a well structured value chain we could build anything we want, at anyplace, at controllable cost and quality. The goals of a DFPS are the following: custom shapes, controllable lead time, controllable quality, controllable cost, easiness of fabrication, and easiness of assembly. Simply stated this means to build any form, anywhere, accurately, cheap, fast, and easy. Unfortunately, the reality with current Digital Fabrication (DF) projects is rather disappointing: They take more time than what was planned, they get more expensive than what was expected, they involve great risk and uncertainty, and finally they are too complex to plan, understand, and manage. Moreover, most of these problems are discovered during production when it is already late for correction. However, there is currently no systematic approach to evaluate difficulty of production of DF projects in Architecture. Most of current risk assessment methods are based on experience gathered from previous similar cases. But it is the premise of mass customization that projects can be radically different. Assembly incompatibilities are currently addressed by building physical mockups. But physical mockups cause a significant loss in both time and cost. All these problems suggest that an introduction of a DFPS for mass customization in architecture needs first an integrated theory of assembly and management control. Evaluating feasibility of a DF project has two main problems: first, how to evaluate assemblability of the design; second, how to evaluate performance of the value chain. Assemblability is a system’s structure problem, while performance is a system’s dynamics problem. Structure of systems has been studied in the field of Systems Engineering by Network Analysis methods such as the Design Structure Matrix (DSM) (Steward 1981), and the liaison graph (Whitney 2004), while dynamics of systems have been studied by System Dynamics (Forrester 1961). Can we define a formal method to evaluate the difficulty of production of an artifact if we know the artifact’s design and the production system’s structure? This paper formulates Attribute Process Methodology (APM); a method for assessing feasibility of a DFPS project that combines Network Analysis to evaluate assemblability of the design with System Dynamics to evaluate performance of the value chain.
keywords Digital Fabrication, Production System, System Dynamics, Network Analysis, Assembly
series SIGRADI
email
last changed 2016/03/10 09:57

_id caadria2006_633
id caadria2006_633
authors WAN-YU LIU
year 2006
title THE EMERGING DIGITAL STYLE: Attention shift in architectural style recognition
doi https://doi.org/10.52842/conf.caadria.2006.x.g4f
source CAADRIA 2006 [Proceedings of the 11th International Conference on Computer Aided Architectural Design Research in Asia] Kumamoto (Japan) March 30th - April 2nd 2006, 633-635
summary “Style” has long been an important index to observe the design thinking of designers in architecture. Gombrich (1968) defined style as a particular selection from the alternatives when doing things; Ackerman (1963) considered that a distiguishable ensemble of certain characteristics we call a style; Schapiro (1961) pointed out that style is constant forms, and sometimes the constant elements, qualities and expression; Kirsch (1998), Cha and Gero (1999) thought of style as a form element and shape pattern. As Simon and others referred to, style emerged from the process of problem solving, Chan (1994, 2001) ever devised a serious of experiments to set up the operational definitions of style, further five factors that relate to generating styles. Owing to that the greater part of sketches and drawings in the design process couldn’t be replaced by computer-aided design systems (Eisentraut, 1997), designers must shift between different problem-solving methods while facing different design problems. The purpose in this research is to discuss the influences of computer usage on style generation and style recognition: The employment of certain procedural factors that occurred in the design processes that using conventional media is different from the ones that using computer media? Do personal styles emerge while designers shifting between different media in the design processes? Does any unusual phenomenon emerge while accustomed CAD-systems designers recognizing a style?
series CAADRIA
email
last changed 2022/06/07 07:49

_id 4e2e
authors Wiener, Norbert
year 1961
title Cybernetics : Control and Communication in the Animal and the Machine --2nd. ed
source 212 p. Cambridge, Mass.: The MIT press, 1961. includes index
summary It is the author belief that cybernetics should be considered not merely as a program to be carried out in the future, but as an existing science. In this book the author's intention is to express and to exemplify his ideas on cybernetics and to display some of his personal philosophical reflections
keywords robotics, communication, intelligence, psychology, cybernetics
series CADline
last changed 1999/02/12 15:10

_id sigradi2013_117
id sigradi2013_117
authors Alves Veloso, Pedro L.; Anja Pratschke
year 2013
title Uma Arqueologia de Diagramas Cibernéticos [An Archaeology of Cybernetic Diagrams]
source SIGraDi 2013 [Proceedings of the 17th Conference of the Iberoamerican Society of Digital Graphics - ISBN: 978-956-7051-86-1] Chile - Valparaíso 20 - 22 November 2013, pp. 353 - 356
summary This paper investigates the use of explicit structures of information in architectural design. Particularly, it approaches the use of diagrams related to cybernetics and information theory in experimental practices in the 1960’s and 1970’s. It analyses the diagram of cybernetic control proposed by the cybernetician Gordon Pask for the Fun Palace, the diagrams produced by the utopian architect Yona Friedman in the conceptual description of the Flatwriter program and Christopher Alexander’s diagrams and his theories of Synthesis of Form and Pattern Language. Finally it establishes a brief parallel between current domestication and use of dataflow programming with the cybernetic diagrams, highlighting differences in their complexity approach.
keywords Dataflow diagrams; Cybernetics; Complexity
series SIGRADI
email
last changed 2016/03/10 09:47

_id sigradi2014_108
id sigradi2014_108
authors Alves, Gilfranco Medeiros; Anja Pratschke
year 2014
title De Uexküll à Pask: a Conversação aplicada à Processos Digitais de Projeto [From Uexküll to Pask: Conversation applied to Didital Design Process]
source SIGraDi 2014 [Proceedings of the 18th Conference of the Iberoamerican Society of Digital Graphics - ISBN: 978-9974-99-655-7] Uruguay - Montevideo 12 - 14 November 2014, pp. 82-85
summary The paper will present one specific aspect of the PhD research called Cibersemiótica e Processos de Projeto: Metodologia em Revisão, funded by FAPESP, which in turn is linked to the Nomads.usp research group of the University of São Paulo. The paper discusses the relevance of communication and information management in the digital design processes from the synchronic study of concepts such as feedback loop, control and self-regulation. These concepts are present in both biosemiotic and interactive design of functional cycle proposed in 1934 by biologist Jakob von Uexküll, as in cybernetic development proposed by Gordon Pask in his sophisticated Conversation Theory in the early 1970’s.
keywords Biosemiotics; Cybernetics; Cybersemiotics; Conversation Theory; functional cycle;
series SIGRADI
email
last changed 2016/03/10 09:47

_id ecaade2020_253
id ecaade2020_253
authors Buš, Peter
year 2020
title User-driven Configurable Architectural Assemblies - Towards artificial intelligence-embedded responsive environments
doi https://doi.org/10.52842/conf.ecaade.2020.2.483
source Werner, L and Koering, D (eds.), Anthropologic: Architecture and Fabrication in the cognitive age - Proceedings of the 38th eCAADe Conference - Volume 2, TU Berlin, Berlin, Germany, 16-18 September 2020, pp. 483-490
summary The paper theoretically elaborates the idea of individual users' customisation activities to create and configure responsive spatial scenarios by means of reconfigurable interactive adaptive assemblies. It reflects Gordon Pask's concept of human and device interaction based on its unpredictable notion speculating a potential to be enhanced by artificial intelligence learning approach of an assembly linked with human activator's participative inputs. Such a link of artificial intelligence, human agency and interactive assembly capable to generate its own spatial configurations by itself and users' stimuli may lead to a new understanding of humans' role in the creation of spatial scenarios. The occupants take the prime role in the evolution of spatial conditions in this respect. The paper aims to position an interaction between the human agents and artificial devices as a participatory and responsive design act to facilitate creative potential of participants as unique individuals without pre-specified or pre-programmed goal set by the designer. Such an approach will pave a way towards true autonomy of responsive built environments, determined by an individual human agent and behaviour of the spatial assemblies to create authentic responsive built forms in a digital and physical space.
keywords deployable systems; responsive assemblies; embedded intelligence; Learning-to-Design-and-Assembly method; Conversation Theory
series eCAADe
email
last changed 2022/06/07 07:54

_id ga0007
id ga0007
authors Coates, Paul and Miranda, Pablo
year 2000
title Swarm modelling. The use of Swarm Intelligence to generate architectural form
source International Conference on Generative Art
summary .neither the human purposes nor the architect's method are fully known in advance. Consequently, if this interpretation of the architectural problem situation is accepted, any problem-solving technique that relies on explicit problem definition, on distinct goal orientation, on data collection, or even on non-adaptive algorithms will distort the design process and the human purposes involved.' Stanford Anderson, "Problem-Solving and Problem-Worrying". The works concentrates in the use of the computer as a perceptive device, a sort of virtual hand or "sense", capable of prompting an environment. From a set of data that conforms the environment (in this case the geometrical representation of the form of the site) this perceptive device is capable of differentiating and generating distinct patterns in its behavior, patterns that an observer has to interpret as meaningful information. As Nicholas Negroponte explains referring to the project GROPE in his Architecture Machine: 'In contrast to describing criteria and asking the machine to generate physical form, this exercise focuses on generating criteria from physical form.' 'The onlooking human or architecture machine observes what is "interesting" by observing GROPE's behavior rather than by receiving the testimony that this or that is "interesting".' The swarm as a learning device. In this case the work implements a Swarm as a perceptive device. Swarms constitute a paradigm of parallel systems: a multitude of simple individuals aggregate in colonies or groups, giving rise to collaborative behaviors. The individual sensors can't learn, but the swarm as a system can evolve in to more stable states. These states generate distinct patterns, a result of the inner mechanics of the swarm and of the particularities of the environment. The dynamics of the system allows it to learn and adapt to the environment; information is stored in the speed of the sensors (the more collisions, the slower) that acts as a memory. The speed increases in the absence of collisions and so providing the system with the ability to forget, indispensable for differentiation of information and emergence of patterns. The swarm is both a perceptive and a spatial phenomenon. For being able to Interact with an environment an observer requires some sort of embodiment. In the case of the swarm, its algorithms for moving, collision detection, and swarm mechanics conform its perceptive body. The way this body interacts with its environment in the process of learning and differentiation of spatial patterns constitutes also a spatial phenomenon. The enactive space of the Swarm. Enaction, a concept developed by Maturana and Varela for the description of perception in biological terms, is the understanding of perception as the result of the structural coupling of an environment and an observer. Enaction does not address cognition in the currently conventional sense as an internal manipulation of extrinsic 'information' or 'signals', but as the relation between environment and observer and the blurring of their identities. Thus, the space generated by the swarm is an enactive space, a space without explicit description, and an invention of the swarm-environment structural coupling. If we consider a gestalt as 'Some property -such as roundness- common to a set of sense data and appreciated by organisms or artefacts' (Gordon Pask), the swarm is also able to differentiate space 'gestalts' or spaces of some characteristics, such as 'narrowness', or 'fluidness' etc. Implicit surfaces and the wrapping algorithm. One of the many ways of describing this space is through the use of implicit surfaces. An implicit surface may be imagined as an infinitesimally thin band of some measurable quantity such as color, density, temperature, pressure, etc. Thus, an implicit surface consists of those points in three-space that satisfy some particular requirement. This allows as to wrap the regions of space where a difference of quantity has been produced, enclosing the spaces in which some particular events in the history of the Swarm have occurred. The wrapping method allows complex topologies, such as manifoldness in one continuous surface. It is possible to transform the information generated by the swarm in to a landscape that is the result of the particular reading of the site by the swarm. Working in real time. Because of the complex nature of the machine, the only possible way to evaluate the resulting behavior is in real time. For this purpose specific applications had to be developed, using OpenGL for the Windows programming environment. The package consisted on translators from DXF format to a specific format used by these applications and viceversa, the Swarm "engine", a simulated parallel environment, and the Wrapping programs, to generate the implicit surfaces. Different versions of each had been produced, in different stages of development of the work.
series other
email
more http://www.generativeart.com/
last changed 2003/08/07 17:25

_id cf2007_585
id cf2007_585
authors Fischer, Thomas
year 2007
title Enablement or Restriction? On supporting others in making (sense of things)
source Computer Aided Architectural Design Futures / 978-1-4020-6527-9 2007 [Proceedings of the 12th International Conference on Computer Aided Architectural Design Futures / 978-1-4020-6527-9] Sydney (Australia) 11–13 July 2007, pp. 585-598
summary In this paper I present and reflect upon a five-year investigation of designing digital tools for designing in the area of architectural space grid structures. I understand design as a novelty and knowledge generating conversational process as described by Pask (see Scott 2001) and Glanville (2000). Furthermore, I regard making design tools as a design task in itself, rendering this paper a reflection on designing for designing. This paper gives a report on observations I made during the toolmaking study, and subsequently contextualizes these observations using second-order cybernetic theory. This reflection focuses on different relationships between observers and systems, on conditions under which observers construct knowledge and on limits of supporting others in this activity.
series CAAD Futures
email
last changed 2007/07/06 12:47

_id caadria2023_243
id caadria2023_243
authors Hou, Yuming
year 2023
title Can Architecture Be Cybernetic Machine: From Cedric Price’s Fun Palace to the Pompidou Centre
doi https://doi.org/10.52842/conf.caadria.2023.2.501
source Immanuel Koh, Dagmar Reinhardt, Mohammed Makki, Mona Khakhar, Nic Bao (eds.), HUMAN-CENTRIC - Proceedings of the 28th CAADRIA Conference, Ahmedabad, 18-24 March 2023, pp. 501–510
summary An early and basic definition of cybernetics is the study of "circular causal and feedback mechanisms in biological and social systems". Generally, the key of cybernetics is communication and control, in another words, information transmission and feedback mechanisms. According to that, we can put forward a definition of “cybernetic machine”, that is an object which can obtain information, deal with information and eventually give a feedback. About 13 years after the birth of cybernetics, as a representative of the second generation cybernetics scholars, Gordon Pask took part in Cedric Price’s Fun Palace, which brought cybernetics to the architecture field. What Cedric Price try to achieve in the Fun Palace is to make architecture become a cybernetic machine and from then on, many architects keep exploring on this. However, the Fun Palace, along with many works influenced by it such as Archigram's Plug-in City, are paper architecture. So, can architecture really be a cybernetic machine that can be built? In this article, that question is discussed through analysing Cedric Price’s Inter-Action Centre, which is regarded as the closest built work to the Fun Palace, and the Pompidou Centre, which was influenced by the Fun Palace and show the ambition of becoming a cybernetic machine in its competition stage. The article will introduce how cybernetics comes into architecture field with the key architect Cedric Price and how the idea of making architecture become a cybernetic machine develops after that, focussing on the paper architects the Archigram and the built work the Pompidou Centre.
keywords cybernetics, self-organisation, Cedric Price, the Fun Palace, the Pompidou Centre
series CAADRIA
email
last changed 2023/06/15 23:14

_id ecaade2020_366
id ecaade2020_366
authors Temizel, Ensar
year 2020
title The Cybernetic Relevance of Architecture:An Essay on Gordon Pask's Evolving Discourse on Architecture
doi https://doi.org/10.52842/conf.ecaade.2020.1.471
source Werner, L and Koering, D (eds.), Anthropologic: Architecture and Fabrication in the cognitive age - Proceedings of the 38th eCAADe Conference - Volume 1, TU Berlin, Berlin, Germany, 16-18 September 2020, pp. 471-480
summary Gordon Pask, as one of the leading figures in the field of cybernetics, had an extensive impact on architecture through his lifelong connections with architectural circles in the UK and the USA from the early 1960s until his death in 1996. He is mostly known to architects by his collaboration with Cedric Price on a number of occasions; however, his affiliation with architecture include several other instances that involved designing architectural projects, teaching in architectural schools, writing on architectural issues and more. This paper aims to review these instances to scrutinize how his discourse on architecture unfolded in time by addressing his evolving understanding concerning the relationship between architecture and cybernetics. In doing so, the paper examines key aspects of his own work in relation to key instances of his relationship with architecture.
keywords Cybernetics; Architecture; Design; Gordon Pask; Conversation Theory; Human-Machine Interaction
series eCAADe
email
last changed 2022/06/07 07:58

_id ijac201412402
id ijac201412402
authors Veloso, Pedro L. A.
year 2014
title Cybernetic diagrams: design strategies for an open game
source International Journal of Architectural Computing vol. 12 - no. 4, 379-398
summary This paper investigates the use of diagrams related to cybernetics and information theory in experimental design practices in the 1960s and 1970s.Those diagrams are investigated in light of Vile_m Flusser’s concept of game, which mediates the modus operandi of computers and possible strategies for design based on distributed cognition.The research adopts the interpretative method to analyze the diagram proposed by cyberneticist Gordon Pask for Fun Palace, the diagrams produced by utopian architect Yona Friedman in the conceptual description of the Flatwriter program and Christopher Alexander’s diagrams for his theories of Synthesis of Form and Pattern Language. In the end, it establishes a brief parallel between current debates of computational design with the cybernetic diagrams, highlighting differences in their approach to complexity and design knowledge.
series journal
last changed 2019/05/24 09:55

_id ecaade2015_324
id ecaade2015_324
authors Abdelmohsen, Sherif and Massoud, Passaint
year 2015
title Integrating Responsive and Kinetic Systems in the Design Studio: A Pedagogical Framework
doi https://doi.org/10.52842/conf.ecaade.2015.2.071
source Martens, B, Wurzer, G, Grasl T, Lorenz, WE and Schaffranek, R (eds.), Real Time - Proceedings of the 33rd eCAADe Conference - Volume 2, Vienna University of Technology, Vienna, Austria, 16-18 September 2015, pp. 71-80
summary Responsive architecture is one of the growing areas of computational design that is not getting adequate attention in CAAD curricula. A pedagogical approach to designing responsive systems requires more than the typical knowledge, tools or skill sets in architectural design studios. This paper presents a framework for integrating responsive and kinetic systems in the architectural design studio. The framework builds on findings of two design studios conducted at The American University in Cairo, Egypt. In both studios, students were asked to design elements of responsive architecture that work towards the development of their projects. The paper demonstrates the process and outcomes of both studios. It then demonstrates how concepts of integrated project delivery are incorporated to propose a framework that engages students in designing, fabricating and operating responsive systems in different phases of the design process. A discussion follows regarding dynamics of design studio in light of the proposed framework.
wos WOS:000372316000010
series eCAADe
email
more https://mh-engage.ltcc.tuwien.ac.at/engage/ui/watch.html?id=7e59e026-6e8f-11e5-9e59-876225eebea0
last changed 2022/06/07 07:54

_id cf2011_p109
id cf2011_p109
authors Abdelmohsen, Sherif; Lee Jinkook, Eastman Chuck
year 2011
title Automated Cost Analysis of Concept Design BIM Models
source Computer Aided Architectural Design Futures 2011 [Proceedings of the 14th International Conference on Computer Aided Architectural Design Futures / ISBN 9782874561429] Liege (Belgium) 4-8 July 2011, pp. 403-418.
summary AUTOMATED COST ANALYSIS OF CONCEPT DESIGN BIM MODELS Interoperability: BIM models and cost models This paper introduces the automated cost analysis developed for the General Services Administration (GSA) and the analysis results of a case study involving a concept design courthouse BIM model. The purpose of this study is to investigate interoperability issues related to integrating design and analysis tools; specifically BIM models and cost models. Previous efforts to generate cost estimates from BIM models have focused on developing two necessary but disjoint processes: 1) extracting accurate quantity take off data from BIM models, and 2) manipulating cost analysis results to provide informative feedback. Some recent efforts involve developing detailed definitions, enhanced IFC-based formats and in-house standards for assemblies that encompass building models (e.g. US Corps of Engineers). Some commercial applications enhance the level of detail associated to BIM objects with assembly descriptions to produce lightweight BIM models that can be used by different applications for various purposes (e.g. Autodesk for design review, Navisworks for scheduling, Innovaya for visual estimating, etc.). This study suggests the integration of design and analysis tools by means of managing all building data in one shared repository accessible to multiple domains in the AEC industry (Eastman, 1999; Eastman et al., 2008; authors, 2010). Our approach aims at providing an integrated platform that incorporates a quantity take off extraction method from IFC models, a cost analysis model, and a comprehensive cost reporting scheme, using the Solibri Model Checker (SMC) development environment. Approach As part of the effort to improve the performance of federal buildings, GSA evaluates concept design alternatives based on their compliance with specific requirements, including cost analysis. Two basic challenges emerge in the process of automating cost analysis for BIM models: 1) At this early concept design stage, only minimal information is available to produce a reliable analysis, such as space names and areas, and building gross area, 2) design alternatives share a lot of programmatic requirements such as location, functional spaces and other data. It is thus crucial to integrate other factors that contribute to substantial cost differences such as perimeter, and exterior wall and roof areas. These are extracted from BIM models using IFC data and input through XML into the Parametric Cost Engineering System (PACES, 2010) software to generate cost analysis reports. PACES uses this limited dataset at a conceptual stage and RSMeans (2010) data to infer cost assemblies at different levels of detail. Functionalities Cost model import module The cost model import module has three main functionalities: generating the input dataset necessary for the cost model, performing a semantic mapping between building type specific names and name aggregation structures in PACES known as functional space areas (FSAs), and managing cost data external to the BIM model, such as location and construction duration. The module computes building data such as footprint, gross area, perimeter, external wall and roof area and building space areas. This data is generated through SMC in the form of an XML file and imported into PACES. Reporting module The reporting module uses the cost report generated by PACES to develop a comprehensive report in the form of an excel spreadsheet. This report consists of a systems-elemental estimate that shows the main systems of the building in terms of UniFormat categories, escalation, markups, overhead and conditions, a UniFormat Level III report, and a cost breakdown that provides a summary of material, equipment, labor and total costs. Building parameters are integrated in the report to provide insight on the variations among design alternatives.
keywords building information modeling, interoperability, cost analysis, IFC
series CAAD Futures
email
last changed 2012/02/11 19:21

_id ecaade2023_54
id ecaade2023_54
authors Abdulmajeed, Abdulwahab, Agkathidis, Asterios, Dounas, Theo and Lombardi, Davide
year 2023
title Mass-customisation of dwellings in the Middle East:developing a design-to-fabrication framework to resolve the housing crisis in Saudi Arabia
doi https://doi.org/10.52842/conf.ecaade.2023.2.157
source Dokonal, W, Hirschberg, U and Wurzer, G (eds.), Digital Design Reconsidered - Proceedings of the 41st Conference on Education and Research in Computer Aided Architectural Design in Europe (eCAADe 2023) - Volume 2, Graz, 20-22 September 2023, pp. 157–164
summary The Saudi government is taking the initiative to modernise the country and address critical challenges. One of its primary goals is to relieve the housing deficit. One of the challenges in supplying the houses is that potential inhabitants have denied and refused to accept them due to their design failing to meet their demands. Furthermore, the government suffers from providing high-quality housing in line with people’s needs because only a few enterprises can meet the client’s needs, but only at the price of lengthy planning and building times, in addition to increased construction expenses. This research aims to propose a mass customisation design-to-fabrication workflow, which targets environmental optimisation, reduction of construction time and reduced cost and incorporates client involvement. Our research method includes conducting a survey with Saudi Arabian architecture firms to collect data about contemporary clients’ needs, analysing and reviewing mass-customisation tools & techniques, developing a bespoke algorithm capable of mass-customising housing and evaluating the algorithm through design experiments. Our findings present the advantages and challenges of our tool as well as a shape grammar of mass customised floor plan solutions.
keywords Mass Customisation, Parametric Design, Housing Design
series eCAADe
email
last changed 2023/12/10 10:49

_id ecaade2022_168
id ecaade2022_168
authors Abdulmawla, Abdulmalik, Schneider, Sven, Koenig, Reinhard, Bielik, Martin and Fuchkina, Ekaterina
year 2022
title Parametric Urban Data Structuring and Spatial Query - Advanced data mapping and selection methods for parametric modelling environments
doi https://doi.org/10.52842/conf.ecaade.2022.2.277
source Pak, B, Wurzer, G and Stouffs, R (eds.), Co-creating the Future: Inclusion in and through Design - Proceedings of the 40th Conference on Education and Research in Computer Aided Architectural Design in Europe (eCAADe 2022) - Volume 2, Ghent, 13-16 September 2022, pp. 277–286
summary This paper presents a method for organising urban data inside the CAD environment into a hierarchical structure, which promotes the ease of transferring information between all available urban elements, from streets to buildings passing by the plots and blocks. This is done using parametric methods that map the urban data using the available CAD and GIS records. Finally, the paper presents a couple of example scenarios where such methods are most needed and how much they could facilitate more detailed and complex data to be accessed, compared, and analysed.
keywords Urban Query, Urban Geometry, Spatial Mapping
series eCAADe
email
last changed 2024/04/22 07:10

_id ecaade2017_054
id ecaade2017_054
authors Abramovic, Vasilija, Glynn, Ruairi and Achten, Henri
year 2017
title ROAMNITURE - Multi-Stable Soft Robotic Structures
doi https://doi.org/10.52842/conf.ecaade.2017.1.327
source Fioravanti, A, Cursi, S, Elahmar, S, Gargaro, S, Loffreda, G, Novembri, G, Trento, A (eds.), ShoCK! - Sharing Computational Knowledge! - Proceedings of the 35th eCAADe Conference - Volume 1, Sapienza University of Rome, Rome, Italy, 20-22 September 2017, pp. 327-336
summary The rise in robotics is not only changing fabrication research in architecture but increasingly providing opportunities for animating the materiality of architecture, offering responsive, performative and adaptive design possibilities for the built environment. A fundamental challenge with robotics is its suitability to safe, and comfortable use in proximity to the human body. Here we present the preliminary results of the Roamniture Project, a hybrid approach to developing kinetic architecture based on a combination of rigid and soft body dynamics.
keywords Kinetic Architecture; Soft Robotics; Soft Architecture; Furniture
series eCAADe
email
last changed 2022/06/07 07:54

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