CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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Hits 1 to 20 of 17474

_id maver_092
id maver_092
authors Jarvis, G., Ennis, G., Maver, T. and Lindsay, M.
year 2001
title Glasgow 2000 - Interactive history of the development of Glasgow and the surrounding area covering the last 2000 years
source CD-ROM
series other
email
last changed 2003/09/03 15:01

_id ecaade2021_072
id ecaade2021_072
authors Jarzyna, Micha³
year 2021
title Finding Optimal Path Planning Method for Building Navigation in BIM
doi https://doi.org/10.52842/conf.ecaade.2021.2.031
source Stojakovic, V and Tepavcevic, B (eds.), Towards a new, configurable architecture - Proceedings of the 39th eCAADe Conference - Volume 2, University of Novi Sad, Novi Sad, Serbia, 8-10 September 2021, pp. 31-38
summary Building's spatial structure described in a BIM model can be used for retrieving the information required for determining the shortest path within the building. The matrix method and the visibility method are the two main ways of dividing space into prime factors. Both are widely used to find the shortest path. In order to compare the performance of both methods, several tests were carried out with various versions of the floorplan modification (room area, the surface of internal walls, distance between the entrance, and exit in a straight line and within the boundary marked by walls of the maze). The results revealed significant differences between the visibility graph and the matrix method.
keywords BIM; Building information modeling; Facility management; FM; Routing in building
series eCAADe
email
last changed 2022/06/07 07:52

_id caadria2023_289
id caadria2023_289
authors Jarzyna, Micha³
year 2023
title Staircase Throughput Study With the Use of Agent-Based Modeling
doi https://doi.org/10.52842/conf.caadria.2023.1.695
source Immanuel Koh, Dagmar Reinhardt, Mohammed Makki, Mona Khakhar, Nic Bao (eds.), HUMAN-CENTRIC - Proceedings of the 28th CAADRIA Conference, Ahmedabad, 18-24 March 2023, pp. 695–704
summary Agent-based modelling method was used in the study to simulate the behaviour of the crowd pushing against the "bottleneck" areas in the building. The described research involved a simulation testing of the throughput of the staircase used for the evacuation of a building located on a university campus. The study proposes a proprietary method for investigating throughput in a two-dimensional model using the horizontal compound of the average speeds achieved on the stairs by users, considering their age. The method used makes it relatively simple to study the maximum throughput of a stairwell separately from other factors affecting evacuation performance. Based on the results obtained in simulations, the capacity value in the studied situation was determined and several behaviours related to crowd density and stairway speed were observed. This method can be used to simulate the distribution and number of emergency exits from a building using only the maximum number of evacuated occupants, without modelling all floors of the building.
keywords Agent-based modeling, ABM, building evacuation, staircase throughput
series CAADRIA
email
last changed 2023/06/15 23:14

_id ascaad2007_054
id ascaad2007_054
authors Jaskiewicz, T.
year 2007
title Process-driven architecture: Design techniques and methods
source Em‘body’ing Virtual Architecture: The Third International Conference of the Arab Society for Computer Aided Architectural Design (ASCAAD 2007), 28-30 November 2007, Alexandria, Egypt, pp. 683-696
summary This paper explores the notion of process-driven architecture and, as a consequence, application of complex systems in the newly defined area of digital process-driven architectural design in order to formulate a suitable design method. Protospace software environment and SwarmCAD software application are introduced and physical, real scale prototypes of architectural installations illustrate the new approach to creating architecture.
series ASCAAD
email
last changed 2008/01/21 22:00

_id cdc2008_049
id cdc2008_049
authors Jaskiewicz, Tomasz
year 2008
title Dynamic Design Matter[s]: Practical considerations for interactive architecture
source First International Conference on Critical Digital: What Matters(s)? - 18-19 April 2008, Harvard University Graduate School of Design, Cambridge (USA), pp. 49-56
summary This paper explores the concept of interactive architecture. The first section begins by formulating a daring vision of a radically new kind of architecture. In the second chapter this vision is further elaborated upon, by proposing a generic approach towards practically accomplishing the originally formulated theoretical concept. Opportunities and threats that emerge from this vision and approach are discussed in the third section and eventually, in section four and five, the proposed approach is brought to practical applications and illustrated with a number of experimental building component examples that all together include all necessary features to create a complete large scale architectural object. All projects and explorations have been conducted as part of the Hyperbody group’s research at the Delft University of Technology and have been inspired by group’s director, prof. Kas Oosterhuis.
email
last changed 2009/01/07 08:05

_id acadia08_174
id acadia08_174
authors Jaskiewicz, Tomasz
year 2008
title ‘iPortals’ as a Case Study Pre-Prototype of an Evolving Network of Interactive Spatial Components
doi https://doi.org/10.52842/conf.acadia.2008.174
source Silicon + Skin: Biological Processes and Computation, [Proceedings of the 28th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) / ISBN 978-0-9789463-4-0] Minneapolis 16-19 October 2008, 174-181
summary The art and craft of design and creation of buildings is undergoing a radical paradigm shift. This shift is being driven by diverse novel cross-disciplinary technical possibilities, as well as by ongoing cultural transformations. They all, directly or indirectly, originate from omnipresent advancements in information technologies. Instant and ubiquitous availability of information and immediate access to computing power pervasively penetrating our lives is profoundly transforming our culture. This phenomenon has enormous implications for architecture in a multitude of ways1. ¶ Firstly, the speed of changes that occur in modern-day culture and society makes it inconvenient or even entirely impossible to design buildings with fixed and permanent functionalities. As lifestyle patterns, production methods and environmental conditions, to name a few factors only, may now dramatically change from one day to another, architecture has to become flexible. It has to allow dynamic, active, or even pro-active adaptation and customization of spaces on many levels of its functionality2. ¶ Secondly, these profound cultural changes are not only of technical relevance. In its process-driven character, information technology strongly mandates the already widely recognized ontology of becoming, proclaimed by the prominent minds of contemporary philosophy and science. This process-oriented worldview, supported by latest technological possibilities3, has caused a radical change in the common sense of the manner in which architecture has to be understood and dealt with4. As an effect, it requires an in-depth reconsideration of the nature of processes of both creation and participation in spatial environments.
keywords Environment; Interactive; Open Systems; Prototype; Skin
series ACADIA
last changed 2022/06/07 07:52

_id sigradi2003_140
id sigradi2003_140
authors Jasmann, Schawn and Andonian, Greg
year 2003
title Architecture and the Stereoscopic Space of Experience
source SIGraDi 2003 - [Proceedings of the 7th Iberoamerican Congress of Digital Graphics] Rosario Argentina 5-7 november 2003
summary The conceptualization of architectural space is undergoing radical innovation. Architect-designers have become perceptual painters of animate experience through the use of digital stereoscopic technologies that permit the sensorial intensity of an experience of movement, color, form, and space. It is in creating such direct experiences for a client-user that this becomes defined as a necessary phase prior to the abstractive and pragmatic phases of design. This creates a new originating context -- a new paradigm -- to which a client-user will refer, thus creating an alternate model for design programming.
keywords Architecture, Stereo Space, Synesthesia, Inscription, Anthropomorphism
series SIGRADI
email
last changed 2016/03/10 09:53

_id acadia13_079
id acadia13_079
authors Jason Gerber, David; Eve Lin, Shih-Hsin; Amber Ma, Xinyue
year 2013
title Designing-In Performance: A Case Study of Applying Evolutionary Energy-Performance Feedback for Design (EEPFD)
doi https://doi.org/10.52842/conf.acadia.2013.079
source ACADIA 13: Adaptive Architecture [Proceedings of the 33rd Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-1-926724-22-5] Cambridge 24-26 October, 2013), pp. 79-86
summary This paper explores the application of a novel Multi-disciplinary Design Optimization (MDO) framework to the early stage design process, through a case study where the designer serves as the primary user and driver. MDO methods have drawn attention from the building design industry as a potential means of overcoming obstacles between design and building performance feedback to support design decision-making. However, precedents exploring MDOs in application to the building design have previously been limited to driving use by engineers or research teams,thereby leaving the incorporation of MDO into a design process by designers largely unexplored. In order to investigate whether MDO can enable the ability to design in a performance environment during the conceptual design stage, a MDO design framework entitled Evolutionary Energy-Performance Feedback for Design (EEPFD) was developed. This paper explores the designer as the primary user by conducting a case study where the application of EEPFD to a single family residential housing unit is incorporated. Through this case study EEPFD demonstrates an ability to assist the designer in identifying higher performing design options while meeting the designer’s aesthetic preferences. In addition the benefits, limitations, concerns and lessons learned in the application of EEPFD are also discussed.
keywords conceptual energy-performance feedback; design decision support; parametric design; multi-disciplinary design optimization; genetic algorithm
series ACADIA
type Normal Paper
email
last changed 2022/06/07 07:52

_id caadria2021_282
id caadria2021_282
authors Jauk, Julian, Vašatko, Hana, Gosch, Lukas, Christian, Ingolf, Klaus, Anita and Stavric, Milena
year 2021
title Digital Fabrication of Growth - Combining digital manufacturing of clay with natural growth of mycelium
doi https://doi.org/10.52842/conf.caadria.2021.1.753
source A. Globa, J. van Ameijde, A. Fingrut, N. Kim, T.T.S. Lo (eds.), PROJECTIONS - Proceedings of the 26th CAADRIA Conference - Volume 1, The Chinese University of Hong Kong and Online, Hong Kong, 29 March - 1 April 2021, pp. 753-762
summary In this paper we will demonstrate that a digital workflow and a living material such as mycelium, make the creation of smart structural designs possible. Ceramics industries are not as technically advanced in terms of digital fabrication, as the concrete or steel industries are. At the same time, bio-based materials that use growth as a manufacturing method, are often lacking in basic research. Our interdisciplinary research combines digital manufacturing - allowing a controlled material distribution, with the use of mycelial growth - enabling fibre connections on a microscopic scale. We developed a structure that uses material informed toolpaths for paste-based extrusion, which are built on the foundation of experiments that compare material properties and observations of growth. In this manner the tensile strength of 3D printed unfired clay elements was increased by using mycelium as an intelligently oriented fibre reinforcement. Assembling clay-mycelium composites in a living state allows force-transmitting connections within the structure. The composite named 'MyCera' has exhibited structural properties that open up the possibility of its implementation in the building industry. In this context it allows the design and efficient manufacturing of lightweight ceramic constructions customized to this composite, which would not have been possible using conventional ceramics fabrication methods.
keywords Mycelium; Clay; 3D Printing; Growth; Bio-welding
series CAADRIA
email
last changed 2022/06/07 07:52

_id ijac202220103
id ijac202220103
authors Jauk, Julian; Lukas Gosch, Hana Vašatko, Ingolf Christian, Anita Klaus, Milena Stavric
year 2022
title MyCera. Application of mycelial growth within digitally manufactured clay structures
source International Journal of Architectural Computing 2022, Vol. 20 - no. 1, pp. 31–40
summary In this paper we will demonstrate a digital workflow that includes a living material such as mycelium and makes the creation of structural designs possible. Our interdisciplinary research combines digital manufacturing with the use of mycelial growth, which enables fibre connections on a microscopic scale. We developed a structure that uses material informed toolpaths for paste-based extrusion, which are built on the foundation of experiments that compare material properties and growth observations. Subsequently, the tensile strength of 3D printed unfired clay elements was increased by using mycelium as an intelligently oriented fibre reinforcement. Assembling clay-mycelium composites in a living state allows force-transmitting connections within the structure. This composite has exhibited structural properties that open up the possibility of its implementation in the building industry. It allows the design and efficient manufacturing of lightweight ceramic constructions customised to this composite, which would not have been possible using conventional ce- ramics fabrication methods.
keywords Clay, Mycelium, 3D Printing, Growth, Bio-welding
series journal
last changed 2024/04/17 14:29

_id ecaade2020_069
id ecaade2020_069
authors Javidannia, Ghazal, Bemanian, MohammadReza and Mahdavinejad, MohammadJavad
year 2020
title Performance Oriented Design Framework for Early Tall Building form Development - Seismic architecture view
doi https://doi.org/10.52842/conf.ecaade.2020.2.381
source Werner, L and Koering, D (eds.), Anthropologic: Architecture and Fabrication in the cognitive age - Proceedings of the 38th eCAADe Conference - Volume 2, TU Berlin, Berlin, Germany, 16-18 September 2020, pp. 381-390
summary Today, the wide variety of social requirements for commercial or aesthetic purposes and the power of Computer Aided Architectural Design (CAAD) tools result in designing tall buildings with complex forms. On the other hand, tall building architectural form has significant effects on its seismic performance. Seismic design provisions and guidelines divide forms to regular and irregular, recommend avoiding irregular ones, and proposed some seismic-efficient design strategies. However, they do not provide any evaluation factor for quantifying the range and effectiveness of the proposed design strategies. Furthermore, they do not propose any framework for the optimum architectural design of complex form with No-irregularities either. Addressing this lack of fit, this research proposes a design framework based on POD method to perform an initial seismic performance evaluation for regular complex forms in the conceptual stage of architectural design. The proposed framework used to optimize a taper-twisted tall building form regarding its seismic performance. The results show a significant correlation between the architectural decisions and building seismic performance, even in the forms considered as regular based on the definitions which should be considered in the very first steps of form developments
keywords Performance-Based Design; Tall Building; Form Development; Seismic Architecture
series eCAADe
email
last changed 2022/06/07 07:52

_id caadria2005_b_3c_c
id caadria2005_b_3c_c
authors Jawaid Haider, Theodor Wyeld, Peter Scriver
year 2005
title On the Pedagogical Benefits of Incorporating Digital Media in the Teaching of Architectural History and Theory
doi https://doi.org/10.52842/conf.caadria.2005.109
source CAADRIA 2005 [Proceedings of the 10th International Conference on Computer Aided Architectural Design Research in Asia / ISBN 89-7141-648-3] New Delhi (India) 28-30 April 2005, vol. 2, pp. 109-115
summary This paper reports on the use of physical and digital media in a history and theories of twentieth century architecture and landscape course. An electronic bulletin board (ebb) was used to generate an open forum for critical dialogue on textual, physical, and digital media. It gave teachers and students the ability to observe the course in new ways. Student interactions with the ebb transformed a culture of hidden collaboration to an open exchange of ideas and concepts. Of particular interest here is the use of 3-D digital composing tools (VRML) that provided a simple, but powerful way to visualize ideas which physical representation often could not. This approach instilled a philosophy of linking design and theory, where history and theory are seen as a body of knowledge consciously brought to bear on design practice.
series CAADRIA
email
last changed 2022/06/07 07:52

_id cdrf2021_3
id cdrf2021_3
authors Jean Jaminet, Gabriel Esquivel, and Shane Bugni
year 2021
title Serlio and Artificial Intelligence: Problematizing the Image-to-Object Workflow
doi https://doi.org/https://doi.org/10.1007/978-981-16-5983-6_1
source Proceedings of the 2021 DigitalFUTURES The 3rd International Conference on Computational Design and Robotic Fabrication (CDRF 2021)

summary Virtual design production demands that information be increasingly encoded and decoded with image compression technologies. Since the Renaissance, the discourses of language and drawing and their actuation by the classical disciplinary treatise have been fundamental to the production of knowledge within the building arts. These early forms of data compression provoke reflection on theory and technology as critical counterparts to perception and imagination unique to the discipline of architecture. This research examines the illustrated expositions of Sebastiano Serlio through the lens of artificial intelligence (AI). The mimetic powers of technological data storage and retrieval and Serlio’s coded operations of orthographic projection drawing disclose other aesthetic and formal logics for architecture and its image that exist outside human perception. Examination of aesthetic communication theory provides a conceptual dimension of how architecture and artificial intelligent systems integrate both analog and digital modes of information processing. Tools and methods are reconsidered to propose alternative AI workflows that complicate normative and predictable linear design processes. The operative model presented demonstrates how augmenting and interpreting layered generative adversarial networks drive an integrated parametric process of three-dimensionalization. Concluding remarks contemplate the role of human design agency within these emerging modes of creative digital production.
series cdrf
email
last changed 2022/09/29 07:53

_id ddss2006-hb-325
id DDSS2006-HB-325
authors Jean Oh, Jie-Eun Hwang, Stephen F. Smith, and Kimberle Koile
year 2006
title Learning from Main Streets - A machine learning approach identifying neighborhood commercial districts
source Van Leeuwen, J.P. and H.J.P. Timmermans (eds.) 2006, Innovations in Design & Decision Support Systems in Architecture and Urban Planning, Dordrecht: Springer, ISBN-10: 1-4020-5059-3, ISBN-13: 978-1-4020-5059-6, p. 325-340
summary In this paper we explore possibilities for using Artificial Intelligence techniques to boost the performance of urban design tools by providing large scale data analysis and inference capability. As a proof of concept experiment we showcase a novel application that learns to identify a certain type of urban setting, Main Streets, based on architectural and socioeconomic features of its vicinity. Our preliminary experimental results show the promising potential for the use of machine learning in the solving of urban planning problems.
keywords Main street approach, Community development, Artificial intelligence, Machine learning, Active learning algorithm
series DDSS
last changed 2006/08/29 12:55

_id ddss2006-hb-409
id DDSS2006-HB-409
authors Jean-Paul Wetzel, Salim Belblidia, and Jean-Claude Bignon
year 2006
title A Proposal for Morphological Operators to Assist Architectural Design
source Van Leeuwen, J.P. and H.J.P. Timmermans (eds.) 2006, Innovations in Design & Decision Support Systems in Architecture and Urban Planning, Dordrecht: Springer, ISBN-10: 1-4020-5059-3, ISBN-13: 978-1-4020-5059-6, p. 409-418
summary In this paper, we make the assumption that a shape modelling process can rely on the application of a set of morphological operators to initial shapes. We refer to several researches which have attempted to identify such operators. We also attempt to validate this design approach through the analysis of some buildings. A design system based on the combination of these operators could enable the designer to quickly explore a great number of spatial solutions.
keywords Morphological operators, Modifiers, Modelling.
series DDSS
last changed 2006/08/29 12:55

_id sigradi2004_493
id sigradi2004_493
authors Jean-Pierre Chupin
year 2004
title The "tectonic bug" (The fall of the body in cyberspace)
source SIGraDi 2004 - [Proceedings of the 8th Iberoamerican Congress of Digital Graphics] Porte Alegre - Brasil 10-12 november 2004
summary Architects have been opening up onto cyberspace for more than a decade now. In terms of disciplinary issues, at stake is our ability to inhabit this new space as .designers. and not just as spectators. In the mid 90s, two theories engaged in a major confrontation. The first valued the virtual dimension of architectural space (W. J. Mitchell, City of Bits, 1995), the other valued the tectonic dimension and its constructive poiesis (K. Frampton, Studies in Tectonic Culture, 1995). Although divergent in their view of architecture.s role in the future of our technological societies, both theories revealed aspects of our relationship to the contemporary body that were, and today remain, inseparable. Where Mitchell.s book clearly intends to establish cyberspace as a new playground for architects, giving convincing examples of the programmatic mutations of modern spatiality, Kenneth Frampton.s work, Studies in Tectonic Culture, reexamines the constructive culture underlying the modern conception of space. Neither a simple history text nor a collection of technical poetry, this latter work is a manifesto developing a set of materialist ethics for the discipline of architecture. This "rappel à lordre" to resist the increasing dematerialization of architecture closes tentatively with Le Corbusier.s classic metaphor of the acrobat: The architect, he said, must not look for truth in extremes. Rather, he must struggle constantly to maintain balance. .Nobody asked him to do this. Nobody owes him any thanks. He lives in the extraordinary world of the acrobat.. Following Le Corbusier.s advice, and in consideration of current and recurrent tensions between the virtual and the tectonic, what can we say today of such a delicate equilibrium?
series SIGRADI
email
last changed 2016/03/10 09:53

_id caadria2005_a_8c_c
id caadria2005_a_8c_c
authors Jeff W.T Kan, John S. Gero
year 2005
title Can Entropy Indicate the Richness of Idea Generation in Team Designing?
doi https://doi.org/10.52842/conf.caadria.2005.451
source CAADRIA 2005 [Proceedings of the 10th International Conference on Computer Aided Architectural Design Research in Asia / ISBN 89-7141-648-3] New Delhi (India) 28-30 April 2005, vol. 1, pp. 451-457
summary This paper presents the development of a quantitative method to study team designing processes. It revisits linkograhy – a graphical representation of the design moves – and depicts ways of interpreting the linkography using entropy from Shannon’s information theory, to compare design processes. A case study with two different scenarios is presented followed by the results and conclusions.
series CAADRIA
email
last changed 2022/06/07 07:52

_id 5b94
authors Jefferis, A., Jones, M. and Jefferis, T.
year 2001
title AutoCAD 2002 for Architecture
source Autodesk Press
summary Fully updated to power readers to new levels of productivity, AutoCAD(r) 2002 for Architecture is a concise guide to mastering the commands used to create 2D drawings, step-by-step. All examples and exercises are architecture-specific, enabling readers to focus squarely on developing the specific computer skills and drafting expertise required to excel in the architectural and construction fields today.
series other
last changed 2003/02/26 18:58

_id 35b7
authors Jefferis, Alan and Madsen, David
year 1996
title Architectural Drafting and Design
source Delmar Publishers Pub
summary Section I Introduction to Architectural Drafting, Section II Residential Design, Section III Site Plans, Section IV Floor Plan, Section V Supplemental Floor-Plan Drawings, Section VI Roof Plans, Section VII Elevations, Section VIII Framing Methods and Plans, Section IX Foundation Plans, Section X Wall Sections and Details, Section XI Architectural Rendering, Section XII General Construction Specifications and Supervision, Section XIII Commercial Drafting
series other
last changed 2003/02/26 18:58

_id cdrf2023_248
id cdrf2023_248
authors Jeffrey Huang, Frederick Chando Kim, Mikhael Johanes
year 2023
title Parametric Sankey: Interactive Mapping of Complex Material Flows for Urban and Architectural Design
doi https://doi.org/https://doi.org/10.1007/978-981-99-8405-3_21
source Proceedings of the 2023 DigitalFUTURES The 5st International Conference on Computational Design and Robotic Fabrication (CDRF 2023)
summary The mapping of flows in a city is essential for understanding urban systems and enabling the transition of the city into a circular economy. However, while tools for the virtual representations of physical volumes and spaces in urban environments have proliferated, effective tools for modeling the underlying flows are still missing. This paper discusses the development of Parametric Sankey, a tool for the trans-scalar representation of flows, and demonstrates its instrumentation in a research design process. The proposed Parametric Sankey tool overlays different flow categories (material, energy, labor, customer, waste, etc.) into one dynamic trans-scalar system, enabling interactive processes between analysis and intervention, and providing thereby an experimental interface to envision future circular cities and architectures.
series cdrf
email
last changed 2024/05/29 14:04

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