CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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_id c7e9
authors Maver, T.W.
year 2002
title Predicting the Past, Remembering the Future
source SIGraDi 2002 - [Proceedings of the 6th Iberoamerican Congress of Digital Graphics] Caracas (Venezuela) 27-29 november 2002, pp. 2-3
summary Charlas Magistrales 2There never has been such an exciting moment in time in the extraordinary 30 year history of our subject area, as NOW,when the philosophical theoretical and practical issues of virtuality are taking centre stage.The PastThere have, of course, been other defining moments during these exciting 30 years:• the first algorithms for generating building layouts (circa 1965).• the first use of Computer graphics for building appraisal (circa 1966).• the first integrated package for building performance appraisal (circa 1972).• the first computer generated perspective drawings (circa 1973).• the first robust drafting systems (circa 1975).• the first dynamic energy models (circa 1982).• the first photorealistic colour imaging (circa 1986).• the first animations (circa 1988)• the first multimedia systems (circa 1995), and• the first convincing demonstrations of virtual reality (circa 1996).Whereas the CAAD community has been hugely inventive in the development of ICT applications to building design, it hasbeen woefully remiss in its attempts to evaluate the contribution of those developments to the quality of the built environmentor to the efficiency of the design process. In the absence of any real evidence, one can only conjecture regarding the realbenefits which fall, it is suggested, under the following headings:• Verisimilitude: The extraordinary quality of still and animated images of the formal qualities of the interiors and exteriorsof individual buildings and of whole neighborhoods must surely give great comfort to practitioners and their clients thatwhat is intended, formally, is what will be delivered, i.e. WYSIWYG - what you see is what you get.• Sustainability: The power of «first-principle» models of the dynamic energetic behaviour of buildings in response tochanging diurnal and seasonal conditions has the potential to save millions of dollars and dramatically to reduce thedamaging environmental pollution created by badly designed and managed buildings.• Productivity: CAD is now a multi-billion dollar business which offers design decision support systems which operate,effectively, across continents, time-zones, professions and companies.• Communication: Multi-media technology - cheap to deliver but high in value - is changing the way in which we canexplain and understand the past and, envisage and anticipate the future; virtual past and virtual future!MacromyopiaThe late John Lansdown offered the view, in his wonderfully prophetic way, that ...”the future will be just like the past, onlymore so...”So what can we expect the extraordinary trajectory of our subject area to be?To have any chance of being accurate we have to have an understanding of the phenomenon of macromyopia: thephenomenon exhibitted by society of greatly exaggerating the immediate short-term impact of new technologies (particularlythe information technologies) but, more importantly, seriously underestimating their sustained long-term impacts - socially,economically and intellectually . Examples of flawed predictions regarding the the future application of information technologiesinclude:• The British Government in 1880 declined to support the idea of a national telephonic system, backed by the argumentthat there were sufficient small boys in the countryside to run with messages.• Alexander Bell was modest enough to say that: «I am not boasting or exaggerating but I believe, one day, there will bea telephone in every American city».• Tom Watson, in 1943 said: «I think there is a world market for about 5 computers».• In 1977, Ken Olssop of Digital said: «There is no reason for any individuals to have a computer in their home».The FutureJust as the ascent of woman/man-kind can be attributed to her/his capacity to discover amplifiers of the modest humancapability, so we shall discover how best to exploit our most important amplifier - that of the intellect. The more we know themore we can figure; the more we can figure the more we understand; the more we understand the more we can appraise;the more we can appraise the more we can decide; the more we can decide the more we can act; the more we can act themore we can shape; and the more we can shape, the better the chance that we can leave for future generations a trulysustainable built environment which is fit-for-purpose, cost-beneficial, environmentally friendly and culturally significactCentral to this aspiration will be our understanding of the relationship between real and virtual worlds and how to moveeffortlessly between them. We need to be able to design, from within the virtual world, environments which may be real ormay remain virtual or, perhaps, be part real and part virtual.What is certain is that the next 30 years will be every bit as exciting and challenging as the first 30 years.
series SIGRADI
email
last changed 2016/03/10 09:55

_id caadria2018_282
id caadria2018_282
authors Nelson, Jonathan and Knapp, Chris
year 2018
title GLUEHOUSE - Towards an Open, Integrated Design-To-Fabrication Workflow for Realizing Variable-Geometry Stress-Skin Plywood Cassette Panels
doi https://doi.org/10.52842/conf.caadria.2018.1.277
source T. Fukuda, W. Huang, P. Janssen, K. Crolla, S. Alhadidi (eds.), Learning, Adapting and Prototyping - Proceedings of the 23rd CAADRIA Conference - Volume 1, Tsinghua University, Beijing, China, 17-19 May 2018, pp. 277-286
summary This paper documents the development and application of an open, flexible, and highly integrated design to fabrication workflow capable of resolving complex geometries into a stress-skin panel system ready for direct construction. The system was developed in late 2016 and has been tested at full scale by being utilized to build a complete 225 m2 single-family dwelling.
keywords Digital Fabrication; FIle-to-Factory; Automated Construction
series CAADRIA
email
last changed 2022/06/07 07:58

_id ecaade2014_113
id ecaade2014_113
authors Burak Pak and Johan Verbeke
year 2014
title ICT-enabled Civic Empowerment and Participation: in Design, through Design
doi https://doi.org/10.52842/conf.ecaade.2014.1.089
source Thompson, Emine Mine (ed.), Fusion - Proceedings of the 32nd eCAADe Conference - Volume 1, Department of Architecture and Built Environment, Faculty of Engineering and Environment, Newcastle upon Tyne, England, UK, 10-12 September 2014, pp. 89-97
summary This paper aims to discuss the potentials of novel modes of participatory design in relation to the latest developments in Information and Communication Technologies (ICT). The first part of the study involves the extraction of the basic principles from the extraordinary cases of the Medical Faculty Housing by Lucien Kroll (1976) and Cedric Price's Fun Place (1965) in which various forms of ICT-enabled participation were conceived. In the second part, we reframe the existing ICT tools and strategies and elaborate their potentials to support the modes of participation performed in these two cases. As a result, by distilling the created knowledge, we introduce a model of ICT-enabled design participation which exploits a set of collective action tools to support sustainable ways of self-organization and bottom-up design.
wos WOS:000361384700008
keywords Participatory architectural design; crowdsourcing; crowdfunding; self-organization
series eCAADe
email
last changed 2022/06/07 07:54

_id acadia20_150
id acadia20_150
authors Gaudilliere-Jami, Nadja
year 2020
title AD Magazine
doi https://doi.org/10.52842/conf.acadia.2020.1.150
source ACADIA 2020: Distributed Proximities / Volume I: Technical Papers [Proceedings of the 40th Annual Conference of the Association of Computer Aided Design in Architecture (ACADIA) ISBN 978-0-578-95213-0]. Online and Global. 24-30 October 2020. edited by B. Slocum, V. Ago, S. Doyle, A. Marcus, M. Yablonina, and M. del Campo. 150-159.
summary This paper aims to contribute to a history of computational design and to a historiography of the field by proposing a study of the development of sociotechnical networks of computation in architecture between 1965 and 2020 as shown in AD magazine. The research focuses on two aspects: (1) a methodological approach for the constitution of a comprehensive history of the field and the application of that methodology to a corpus of items published in AD, and (2) questions the relevance of the outlook into computational design as given by the magazine in comparison to a more comprehensive history taking into account other sources. First, the paper presents the history and the editorial line of AD, as well as its pertinence as a primary source. Second, a brief account of the history emerging from this research is given, with a focus on four different periods: pioneering research of the 1960s–1970s, emergence of 3D modeling tools and the procedural winter in the 1980s–1990s, constitution of a large-scale academic and professional network in the 2000s, and democratization of algorithmic design tools in the 2010s. Third, observations are made on editorial choices of the magazine and the biases of its account of computational research, with a special focus on the period 2000–2020, during which many issues have been dedicated to computational design themes, therefore making potential biases more visible. Despite the preponderance of specific topics, editors, and contributors, AD magazine provides an outlook into key concerns of the community at given times. The main biases identified, including a strong focus on the themes of biodesign and rationalization of practices, mirror the biases of the computational field itself, demonstrating the value of AD as an archive for the history of the field.
series ACADIA
type paper
email
last changed 2023/10/22 12:06

_id sigradi2014_047
id sigradi2014_047
authors Igansi Nunes, João Fernando
year 2014
title PréCRIAR - ProGRAMAR : Por Uma Estética Da Interface Computational
source SiGraDi 2014 [Proceedings of the 18th Conference of the Iberoamerican Society of Digital Graphics - ISBN: 978-9974-99-655-7] Uruguay - Montevideo 12 - 14 November 2014, pp. 429-432
summary Definitions of Computational Aesthetics from the metric measurement of algorithmic mathematical language will be treated here under the concepts of: Aesthetic Measures by Birkhoff (1928); Information-, Generativ-, Abstract- and Experimental-Aesthetic by Bense (1965); Aesthetic of algorithmic by Stiny and Gips (1978); Endo-Aesthetic by Claudia Giannetti (2005); and, Maximizing Transfer of Struture and Maximizing Recoverability of the Generative Operations by Leyton (2006). The methodological approach to issues of practice and theory used is the main concepts of the relationship between author / reader on the perspective of Arts and Design with Computational Science.
keywords Interface; Computational; Aesthetic
series SIGRADI
email
last changed 2016/03/10 09:53

_id 244d
authors Monedero, J., Casaus, A. and Coll, J.
year 1992
title From Barcelona. Chronicle and Provisional Evaluation of a New Course on Architectural Solid Modelling by Computerized Means
doi https://doi.org/10.52842/conf.ecaade.1992.351
source CAAD Instruction: The New Teaching of an Architect? [eCAADe Conference Proceedings] Barcelona (Spain) 12-14 November 1992, pp. 351-362
summary The first step made at the ETSAB in the computer field goes back to 1965, when professors Margarit and Buxade acquired an IBM computer, an electromechanical machine which used perforated cards and which was used to produce an innovative method of structural calculation. This method was incorporated in the academic courses and, at that time, this repeated question "should students learn programming?" was readily answered: the exercises required some knowledge of Fortran and every student needed this knowledge to do the exercises. This method, well known in Europe at that time, also provided a service for professional practice and marked the beginning of what is now the CC (Centro de Calculo) of our school. In 1980 the School bought a PDP1134, a computer which had 256 Kb of RAM, two disks of 5 Mb and one of lO Mb, and a multiplexor of 8 lines. Some time later the general politics of the UPC changed their course and this was related to the purchase of a VAX which is still the base of the CC and carries most of the administrative burden of the school. 1985 has probably been the first year in which we can talk of a general policy of the school directed towards computers. A report has been made that year, which includes an inquest adressed to the six Departments of the School (Graphic Expression, Projects, Structures, Construction, Composition and Urbanism) and that contains interesting data. According to the report, there were four departments which used computers in their current courses, while the two others (Projects and Composition) did not use them at all. The main user was the Department of Structures while the incidence of the remaining three was rather sporadic. The kind of problems detected in this report are very typical: lack of resources for hardware and software and for maintenance of the few computers that the school had at that moment; a demand (posed by the students) greatly exceeding the supply (computers and teachers). The main problem appeared to be the lack of computer graphic devices and proper software.

series eCAADe
email
last changed 2022/06/07 07:58

_id 2
authors Montagu, Arturo
year 1998
title Desde La Computacion Grafica a los Sistemas CAD Actuales. Una Vision Historica de la Revolucion Producida en los Sistemas de Representacion Grafica (1966-1998) (From Graphical Computation to Present CAD Systems. An Historical Vision of the Revolution Produced in the Systems of Graphical Representation (1966-1998))
source II Seminario Iberoamericano de Grafico Digital [SIGRADI Conference Proceedings / ISBN 978-97190-0-X] Mar del Plata (Argentina) 9-11 september 1998, pp. 14-21
summary Throughout these pages are made known the persons, the projects and the books that have influenced my actions and that they will be mentioned in form underlined in this paper. I have to emphasize that since 1965 to 1970, and in the continuous search that I was accomplishing to find data and bibliography adapted to the topic of computer graphics, only two series of publications contained topics related to this matter at that time: one was the IBM Journal and the other series was the communications of the ACM. The purpose of this work is to make known an experience accomplished throughout 30 years of intense activity in finding new methods of drawing and design, based on the use of digital computers, mainly in Argentina, and during certain periods of time in Great Britain and since 1971 during short visits to the United States and also in France. The first idea emerged in the year 1965 when I was assistant teacher at the School of Architecture of the University of Buenos Aires, as a combination of ideas between the concepts of spatial geometry and the current morphological studies that we taught in the Course of professor Gaston Breyer. However the idea of automatic drawing emerged observing the operation of the first scientific digital computer installed in the Computing Institute of the Faculty of Sciences of the University of Buenos Aires in 1963 (Sadosky 1963). At the beginning, the approach to the computer were not accomplished from a strictly scientific point of view, but it was implying a kind of "sincresis" (Koheler 1940) it is more than a synthesis, because I was tried to combine ideas that have had its origin in different worlds of thinking, the analogous world and the digital world, and this situation was very difficult to accept at that time.The designing procedures in the decade 1960's was deeply rooted (and still continues) in the architectural design field as a result of a drawing process based in heuristic techniques.
series SIGRADI
email
last changed 2016/03/10 09:55

_id acadia10_164
id acadia10_164
authors Ponte, Alessandra
year 2010
title Notes for an Archeology of Responsive Environments: The case of Montreal 1965-1975
doi https://doi.org/10.52842/conf.acadia.2010.164
source ACADIA 10: LIFE in:formation, On Responsive Information and Variations in Architecture [Proceedings of the 30th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-1-4507-3471-4] New York 21-24 October, 2010), pp. 164-167
series ACADIA
type panel paper
email
last changed 2022/06/07 08:00

_id cf2017_682
id cf2017_682
authors Rocha, Joao
year 2017
title Design and Architecture for the Dawn of the Personal Computer: The Pioneer Vision of Adriano Olivetti
source Gülen Çagdas, Mine Özkar, Leman F. Gül and Ethem Gürer (Eds.) Future Trajectories of Computation in Design [17th International Conference, CAAD Futures 2017, Proceedings / ISBN 978-975-561-482-3] Istanbul, Turkey, July 12-14, 2017, pp. 682-701.
summary In 1952 the Italian Olivetti Company opened a study laboratory on electronic calculators in New Canaan, USA; in 1955 it created an electronic research laboratory in Pisa and two years later, co-founded a company to produce electronic conductors. In 1959 it presented ELEA 9003 and in 1965 the P101, respectively the first full transistorized computer and the first desktop computer. This paper aims to investigate how the Olivetti Company accomplished in such a brief period of time a pioneer vision in the field of computing. By one hand it seeks to highlight the forerunner idea of Adriano Olivetti (1901-1960) for an integrated awareness of what computing could become and on the other hand, how that wakefulness fostered an innovative agenda among architects, designers, filmmakers and scientists for the invention of the computer as an artifact expression of an epoch. This successful endeavor anticipated what would become the concept of personal computing. Moreover the paper underlines how the early commercial development of Olivetti and IBM computing flourished in the context of the Universal Exhibitions of Brussels and New York.
keywords Olivetti, Computing, Architecture, Mario Tchou, Ettore Sottsass, IBM
series CAAD Futures
email
last changed 2017/12/01 14:38

_id c58e
authors Sutherland, I.
year 1965
title The Ultimate Display
source Proceedings of the IFIPS Congress 65(2):506-508. New York: IFIP
summary We live in a physical world whose properties we have come to know well through long familiarity. We sense an involvement with this physical world which gives us the ability to predict its properties well. For example, we can predict where objects will fall, how well-known shapes look from other angles, and how much force is required to push objects against friction. We lack corresponding familiarity with the forces on charged particles, forces in non-uniform fields, the effects of nonprojective geometric transformations, and high-inertia, low friction motion. A display connected to a digital computer gives us a chance to gain familiarity with concepts not realizable in the physical world. It is a looking glass into a mathematical wonderland. Computer displays today cover a variety of capabilities. Some have only the fundamental ability to plot dots. Displays being sold now generally have built in line-drawing capability. An ability to draw simple curves would be useful. Some available displays are able to plot very short line segments in arbitrary directions, to form characters or more complex curves. Each of these abilities has a history and a known utility.
series other
type normal paper
last changed 2007/04/30 08:11

_id e104
authors Woodbury, Robert F.
year 1991
title Realities of Design
doi https://doi.org/10.52842/conf.acadia.1991.177
source Reality and Virtual Reality [ACADIA Conference Proceedings / ISBN 1-880250-00-4] Los Angeles (California - USA) October 1991, pp. 177-192
summary In an article published in 1965, the Bauhaus teacher and designer, Johannes Itten, wrote: “The creation of a work of art often requires that the creative potential has at its disposition a multitude of possibilities to arrive at the simplest and clearest formulation.” The possibilities that Itten refers to are the inner creative resources of the artist. In order to train these resources Itten's students worked on exercises to practice the links between perceiving, imagination and artistic media. Itten found the source of possibilities inside the artist; in recent years we have learned something about expressing possibilities externally.
series ACADIA
email
last changed 2022/06/07 07:57

_id sigradi2016_392
id sigradi2016_392
authors Ascui Fernández, Hernán; Arias Jiménez, Nelson
year 2016
title Mapeo digital a través de la diversificación de peque?os recursos visuales para potenciar la creatividad y la autonomía de los estudiantes de primer a?o en el taller de proyecto [Experiential mapping through simple digital resources to boost creativity and empower freshmen students in the design workshop]
source SIGraDi 2016 [Proceedings of the 20th Conference of the Iberoamerican Society of Digital Graphics - ISBN: 978-956-7051-86-1] Argentina, Buenos Aires 9 - 11 November 2016, pp. 7-13
summary This paper expounds the teaching strategies used to introduce architecture students in the craft of design in the course Taller de Proyecto 1. These strategies are based on experiential mappings constructed from different digital resources allowing constantly confront design with real life, in order to maintain, throughout the process, a sensitive and precise relationship between reality and experience. It concludes that these methodologies strengthen the autonomy of students, developing a valuable reconnection with the way they look and transform the world, validating the premise that the act of design is an innate human act and not necessarily an erudite one.
keywords Experiential mapping; digital resources; teaching of architecture
series SIGRADI
email
last changed 2021/03/28 19:58

_id 0cd8
authors Baker, Nelson C. and Fenves, Stephen J.
year 1987
title A Knowledge Acquisition Study of Structural Engineers Performing Preliminary Design
source 92 p. : ill. Pittsburgh, PA: Engineering Design Research Center, CMU, December, 1987. EDRC-12-19-87
summary This paper describes interviews with experts in structural engineering. Video recordings of the experts performing preliminary structural design for three buildings were obtained. The knowledge acquisition process is described and the conclusions reached are presented. The conclusions are discussed in terms of level of design detail, solution time, distribution of process and domain activities, the use of previous information in the design process, and the use of sketches
keywords knowledge acquisition, civil engineering, design process, design methods, drafting, systems, protocol analysis
series CADline
last changed 2003/06/02 10:24

_id ecaade2016_ws-intelligent
id ecaade2016_ws-intelligent
authors Baquero, Pablo, Montas, Nelson and Giannopoulou, Effimia
year 2016
title Transformational Intelligent Systems - Parametric Simulation Workshop
doi https://doi.org/10.52842/conf.ecaade.2016.1.073
source Herneoja, Aulikki; Toni Österlund and Piia Markkanen (eds.), Complexity & Simplicity - Proceedings of the 34th eCAADe Conference - Volume 1, University of Oulu, Oulu, Finland, 22-26 August 2016, pp. 73-76
summary This workshop intends to propose a specific kinetic design application, to define an architectural component and to simulate Shape Memory Alloy material behavior. The objective of the workshop is to simulate the experiment before the fabrication, itself aimed to model and anticipate the application's physical behavior traits as a means to preview assembly.
wos WOS:000402063700008
keywords digital simulation; muscle wires; programmable matter; responsive components; kinetic architectural systems
series eCAADe
email
last changed 2022/06/07 07:54

_id 88b6
authors Campello, Ruy Eduardo and Maculan, Nelson
year 1983
title A Lower Bound to the Set Partitioning Problem with Side Constraints
source 24 p. : ill. Pittsburgh: Design Research Center, CMU, December, 1983 DRC-70-20-83. includes bibliography.
summary A Lagrangean relaxation approach is proposed to provide a lower bound on the optimal solution of the set partitioning problem with side constraints, which is a general methodology to solve a combinatorial optimization problem. This Lagrangean relaxation approach is accomplished by a subgradient optimization procedure which solves at each iteration a special 0-1 knapsack problem. The approach seems to be promising since it produces feasible integer solutions to the side constraints that can hopefully be the optimal solution to most of the instances of the set partitioning problem with side constraints
keywords mathematics, operations research, relaxation, algorithms, combinatorics, optimization, constraints
series CADline
last changed 2003/06/02 13:58

_id 8239
authors Campello, Ruy Eduardo and Maculan, Nelson
year 1982
title On Deep Disjunctive Cutting Planes for Set Partitioning : A Computationally Oriented Research.
source Pittsburgh: Design Research Center, CMU [DRC-70-11-82], 10 p.
summary Several mathematical programming problems can be formulated as Disjunctive Programming Problems. This approach offers a powerful procedure for the generation of new and strong cutting planes with desirable properties. For general integer programs, the traditional cutting plane methodologies proved less efficient than enumerative techniques. However, for certain classes of problems, such as set partitioning, cutting planes are known to be efficient. Since the disjunctive cuts are strong, they can be expected to perform better. This paper reports on computational results with disjunctive B(.) cuts for the set partitioning problem, evaluated in terms of computer resources and other independent measures in solving specific randomly generated test problems under controlled conditions. [includes bibliography].
keywords Mathematics, Operations Research, Integer Programming, Optimization
series CADline
last changed 1999/02/15 15:17

_id 68cb
authors Fenves, Stephen J. and Baker, Nelson C.
year 1987
title Spatial and Functional Representation Language for Structural Design
source 21 p. : ill. Pittsburgh: Engineering Design Research Center, CMU, December, 1987. includes bibliography
summary Knowledge-based systems for structural design developed to date have used simple geometric representations which have not provided adequate spatial reasoning. Shape grammars are suggested as a representation for a knowledge-based system capable of performing spatial and functional reasoning. The representation needs to serve all disciplines involved in the design process, where different semantics of each discipline are associated with the same spatial information about design objects. The representation is demonstrated in the building design environment, where possible structural systems can be generated dependent upon the building's spatial layout
keywords representation, shape grammars, structures, design, problem solving, planning, civil engineering, architecture
series CADline
last changed 2003/06/02 10:24

_id ecaaderis2018_116
id ecaaderis2018_116
authors Giannopoulou, Effimia, Montás Laracuente, Nelson Bernardo and Baquero, Pablo
year 2018
title Qualitative Study on two Kinetic System Simulations - Experiments Based on Shape Memory Material and Stepper Motors
source Odysseas Kontovourkis (ed.), Sustainable Computational Workflows [6th eCAADe Regional International Workshop Proceedings / ISBN 9789491207143], Department of Architecture, University of Cyprus, Nicosia, Cyprus, 24-25 May 2018, pp. 95-102
keywords This investigation intends to compare two computational design experiments operating on two kinetic architecture (Zuk and Clark 1970) design application domains: Shape-memory material (SMM) activated grids and stepper-actuated (SA) responsive skins. In the first one, the goal was to build a standard way of simulating SMM, which can be used as actuators in the construction of kinetic structures and in the second, to simulate and construct a responsive skin according to human interaction using kinect and stepper motors. In both experiments, a similar generative workflow was employed, combining insights from materials and mechanical systems. The objective is to investigate kinetic performance, kinetic design methodology, simulation implementation and applications within the two separate design domains. The general hypothesis is that both experiments become design workflows in themselves as real-time, dynamic modeling systems. A qualitatively study of both sets of cases, is taking in count general, simulation and application aspects, using evaluation criteria including workflow, material quantity, data capture and mechanical properties.
series eCAADe
email
last changed 2018/05/29 14:33

_id a8f0
authors Goel, V.
year 1995
title Sketches of thought
source MA: MIT Press, Cambridge
summary Much of the cognitive lies beyond articulate, discursive thought, beyond the reach of current computational notions. In Sketches of Thought, Vinod Goel argues that the cognitive computational conception of the world requires our thought processes to be precise, rigid, discrete, and unambiguous; yet there are dense, ambiguous, and amorphous symbol systems, like sketching, painting, and poetry, found in the arts and much of everyday discourse that have an important, nontrivial place in cognition. Goel maintains that while on occasion our thoughts do conform to the current computational theory of mind, they often are -- indeed must be - vague, fluid, ambiguous, and amorphous. He argues that if cognitive science takes the classical computational story seriously, it must deny or ignore these processes, or at least relegate them to the realm of the nonmental. As a cognitive scientist with a design background, Goel is in a unique position to challenge cognitive science on its own territory. He introduces design problem solving as a domain of cognition that illustrates these inarticulate, nondiscursive thought processes at work through the symbol system of sketching. He argues not that such thoughts must remain noncomputational but that our current notions of computation and representation are not rich enough to capture them. Along the way, Goel makes a number of significant and controversial interim points. He shows that there is a principled distinction between design and nondesign problems, that there are standard stages in the solution of design problems, that these stages correlate with the use of different types of external symbol systems; that these symbol systems are usefully individuated in Nelson Goodman's syntactic and semantic terms, and that different cognitive processes are facilitated by different types of symbol systems.
series other
last changed 2003/04/23 15:14

_id caadria2016_787
id caadria2016_787
authors Knapp, Chris; Jonathan Nelson, Andrew Kudless and Sascha Bohnenberger
year 2016
title Lightweight material prototypes using dense bundled systems to emulate an ambient environment
doi https://doi.org/10.52842/conf.caadria.2016.787
source Living Systems and Micro-Utopias: Towards Continuous Designing, Proceedings of the 21st International Conference on Computer-Aided Architectural Design Research in Asia (CAADRIA 2016) / Melbourne 30 March–2 April 2016, pp. 787-796
summary This paper describes and reflects upon a computational de- sign and digital fabrication research project that was developed and implemented over 2014-2015, with subsequent development continu- ing for applications at present. The aim of the research was to develop methods of modelling, analysis, and fabrication that facilitate integra- tive approaches to architectural design and construction. In this con- text, the development of material prototypes, digital simulations, and parametric frameworks were pursued in parallel in order to inform and reform successive iterations throughout the process, leading to a re- fined workflow for engineering, production, and speculation upon fu- ture directions of the work.
keywords Digital fabrication; biomimicry; ambient environments; grasshopper; computational design
series CAADRIA
email
last changed 2022/06/07 07:51

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