CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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Hits 1 to 20 of 16523

_id ecaade2017_077
id ecaade2017_077
authors Mekawy, Mohammed and Petzold, Frank
year 2017
title Exhaustive Exploration of Modular Design Options to Inform Decision Making
doi https://doi.org/10.52842/conf.ecaade.2017.2.107
source Fioravanti, A, Cursi, S, Elahmar, S, Gargaro, S, Loffreda, G, Novembri, G, Trento, A (eds.), ShoCK! - Sharing Computational Knowledge! - Proceedings of the 35th eCAADe Conference - Volume 2, Sapienza University of Rome, Rome, Italy, 20-22 September 2017, pp. 107-114
summary Europe is facing an increasing demand for new construction, which is pushing the industry away from traditional construction technology towards prefabrication and Mass-Customization. However, prefabrication-based construction requires a more efficient, better informed decision making process due to the increased difficulty of on-site variations. Furthermore, the lack of means to navigate the whole spectrum of solutions for a given design problem using traditional tools, and the absence of the manufacturer's input in the early phases of the project can present significant challenges for the efficiency of the design and construction process. As a way to face these challenges, this paper presents an approach, realized as an Autodesk Dynamo-for-Revit package called Box Module Generator (BMG), which enables the exhaustive generation of configurations for a given building based on a construction scheme that utilizes Box Prefabricates. The output can be sorted, dissected and explored by users in various ways and the building geometry can be generated automatically in a Building Information Modeling environment. This makes it possible for the projects' stakeholders to browse thousands of potential design alternatives, which would otherwise be very hard to explore manually, or using traditional parametric modelers.
keywords Prefabrication; Box Prefabricates; Design Tools; Design Automation; Building Information Modeling; Dynamo
series eCAADe
email
last changed 2022/06/07 07:58

_id caadria2018_180
id caadria2018_180
authors Mekawy, Mohammed and Petzold, Frank
year 2018
title BIM-Based Model Checking in the Early Design Phases of Precast Concrete Structures
doi https://doi.org/10.52842/conf.caadria.2018.2.071
source T. Fukuda, W. Huang, P. Janssen, K. Crolla, S. Alhadidi (eds.), Learning, Adapting and Prototyping - Proceedings of the 23rd CAADRIA Conference - Volume 2, Tsinghua University, Beijing, China, 17-19 May 2018, pp. 71-80
summary Designers often carry out their work in the early design stages with disregard to prefabrication requirements, leading to poorly thought out design decisions in terms of precast concrete planning efficiency. If precast expertise could be integrated early into design schemes, this would improve design efficiency, reduce errors and misalignments, and save time at every design iteration. The objective is not to replace precast domain experts, but to help architects make better-informed design decisions. This research is part of a wider investigation that aims to develop a rule-based expert system to support an automated review of precast concrete requirements in BIM models in the early design stages, proactively providing feedback for design decision support. This specific paper summarizes the theoretical part of the research and proposes a way to formalize precast expert knowledge as rule-sets in a tabular form that can be later programmed and integrated in a BIM platform for automated checking of BIM models.
keywords Precast Concrete; Rule-based checking; BIM-based model checking; Expert system; Decision tables
series CAADRIA
email
last changed 2022/06/07 07:58

_id ascaad2021_024
id ascaad2021_024
authors Mekawy, Mohammed; Mostafa Gabr
year 2021
title Against a Workplace Contagion: A Digital Approach to Support Hygiene-Conscious Office Space Planning
source Abdelmohsen, S, El-Khouly, T, Mallasi, Z and Bennadji, A (eds.), Architecture in the Age of Disruptive Technologies: Transformations and Challenges [9th ASCAAD Conference Proceedings ISBN 978-1-907349-20-1] Cairo (Egypt) [Virtual Conference] 2-4 March 2021, pp. 167-176
summary In today’s corporate world, open-plan offices are supposed to enhance the communication and the flow of ideas among workers; however, they have also proven to facilitate the spread of infectious diseases. One approach to solve this problem is adopting spatial planning measures that reduce the risk of infection transmission. This research presents a Multi-Objective Optimization approach to integrate spatial planning measures in open-plan office environments in order to lower the risk of a workplace contagion. These measures were gathered, formalized, parameterized, and coded and integrated into a digital tool. The tool was able to automate the generation and optimization of spatial solutions based on the integrated criteria. The resulting solution space could be easily navigated and filtered to obtain one or more optimum, hygiene-conscious layouts for further development.
series ASCAAD
email
last changed 2021/08/09 13:11

_id sigradi2021_11
id sigradi2021_11
authors Mela, Débora, Carmo Pena Martinez, Andressa and Henrique Lima Zuin, Affonso
year 2021
title Leaf Coverage Quantification for the Design of Vegetated Shading Geometries Using Algorithmic Modeling, Coupled with Imaging Software
source Gomez, P and Braida, F (eds.), Designing Possibilities - Proceedings of the XXV International Conference of the Ibero-American Society of Digital Graphics (SIGraDi 2021), Online, 8 - 12 November 2021, pp. 1463–1473
summary One of the most significant parameters for obtaining positive benefits from vegetation is the leaf area index. This parameter influences the shading of the plant, acting as a solar control device in the architecture. In this sense, this work aims to collect average parameters of the percentage of leaf cover of climbing species, in a high tropical climate, through digital mapping and pixel counting, using the image software ImageJ for digital image processing and analysis. With these parameters, it will be possible to simulate the shading of the vines and predict their growth. This simulation can help designers make decisions such as mesh configurations, planting spacing, and regular maintenance. The research hopes to fill a gap in the literature on specific data on leaf cover of climbing species, which can serve as an input to the algorithmic modeling of green facades in architecture.
keywords Digital image processing, Algorithmic design, Green shading devices, Leaf area index, Pixel counting.
series SIGraDi
email
last changed 2022/05/23 12:11

_id caadria2015_015
id caadria2015_015
authors Melenbrink, Nathan and Nathan King
year 2015
title Fulldome Interfacing
doi https://doi.org/10.52842/conf.caadria.2015.221
source Emerging Experience in Past, Present and Future of Digital Architecture, Proceedings of the 20th International Conference of the Association for Computer-Aided Architectural Design Research in Asia (CAADRIA 2015) / Daegu 20-22 May 2015, pp. 221-230
summary The ability to communicate design intent to potential users, clients, and communities is fundamental to the process of architectural design. Conventionally, this need is addressed through phased submissions of drawings, renderings, animations, and physical models—all with the intention of representing space and its constituent elements. Recent technological advancements however—including tools like those produced by OculusTM—have begun to present new opportunities for spatial representation through the use of simulated 3D environments that are both convenient for the design team and readily accepted by clients and end users. While immersive technologies do present novel representational opportunities, current workflows position the potential at the conclusion of the design process, not as part of it. The project presented here moves beyond mere representation and positions simulated 3D environments within the design process itself. To this end, an integrated real-time computational workflow that enables the use of simulated spatial experience as an iterative design tool was developed in order to create the illusion of being in a space while it is being designed and allowing experientially informed decision making. The Fulldome Interface creates a collaborative immersive environment that utilizes a novel computational design workflow (linking the parametric GrasshopperTM for RhinocerosTM design environment to the Unity3DTM gaming engine) that responds in real-time through dome-based stereoscopic projection that can be experienced by multiple occupants simultaneously.
keywords Immersive; fulldome; real-time; interface; parametric design
series CAADRIA
email
last changed 2022/06/07 07:58

_id acadia17_382
id acadia17_382
authors Melenbrink, Nathan; Kassabian, Paul; Menges, Achim; Werfel, Justin
year 2017
title Towards Force-aware Robot Collectives for On-site Construction
doi https://doi.org/10.52842/conf.acadia.2017.382
source ACADIA 2017: DISCIPLINES & DISRUPTION [Proceedings of the 37th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-692-96506-1] Cambridge, MA 2-4 November, 2017), pp. 382- 391
summary Due to the irregular and variable environments in which most construction projects take place, the topic of on-site automation has previously been largely neglected in favor of off-site prefabrication. While prefabrication has certain obvious economic and schedule benefits, a number of potential applications would benefit from a fully autonomous robotic construction system capable of building without human supervision or intervention; for example, building in remote environments, or building structures whose form changes over time. Previous work using a swarm approach to robotic assembly generally neglected to consider forces acting on the structure, which is necessary to guarantee against failure during construction. In this paper we report on key findings for how distributed climbing robots can use local force measurements to assess aspects of global structural state. We then chart out a broader trajectory for the affordances of distributed on-site construction in the built environment and position our contributions within this research agenda. The principles explored in simulation are demonstrated in hardware, including solutions for force-sensing as well as a climbing robot.
keywords material and construction; physics; construction/robotics; simulation & optimization
series ACADIA
email
last changed 2022/06/07 07:58

_id ijac202321404
id ijac202321404
authors Melih, Kamaoglu
year 2023
title The idea of evolution in digital architecture: Toward united ontologies?
source International Journal of Architectural Computing 2023, Vol. 21 - no. 4, 622-634
summary Humans have always sought to grasp nature’s working principles and apply acquired intelligence to artefacts since nature has always been the source of inspiration, solution and creativity. For this reason, there is a comprehensive interrelationship between the philosophy of nature and architecture. After Charles Darwin’s revolutionary work, living beings have started to be comprehended as changing, evolving and developing dynamic entities. Evolution theory has been accepted as the interpretive power of biology after several discussions and objections among scientists. In time, the working principles of evolutionary mechanisms have begun to be explained from genetic code to organism and environmental level. Afterwards, simulating nature’s evolutionary logic in the digital interface has become achievable with computational systems’ advancements. Ultimately, architects have begun to utilise evolutionary understanding in design theories and methodologies through computational procedures since the 1990s. Although several studies about technical and pragmatic elements of evolutionary tools in design, there is still little research on the historical, theoretical and philosophical foundations of evolutionary understanding in digital architecture. This paper fills this literature gap by critically reviewing the evolutionary understanding embedded in digital architecture theories and designs since the beginning of the 1990s. The original contribution is the proposed intellectual framework seeking to understand and conceptualise how evolutionary processes were defined in biology and philosophy, then represented through computational procedures, to be finally utilised by architectural designers. The network of references and concepts is deeply connected with the communication between natural processes and their computational simulations. For this reason, another original contribution is the utilisation of theoretical limits and operative principles of computation procedures to shed light on the limitations, shortcomings and potentials of design theories regarding their speculations on the relationship between natural and computational ontologies.
keywords Evolution, computation, digital architecture, ontology, architectural theory
series journal
last changed 2024/04/17 14:30

_id 51c2
authors Melling, G., Bradley, D.A., McKee, H. and Widden, M.B.
year 1997
title The development of a rapid-prototyping technique for mechatronic-augmented heavy plant
source Automation in Construction 5 (5) (1997) pp. 365-378
summary Telechiric, semi-autonomous and autonomous heavy plant is finding an increasing role in applications such as construction, sub-sea work and decommissioning. There is a need for improved operator interfaces for such plant, and hence for rapid-prototyping tools which link the development of the operator interface with control and operational strategies and with machine geometries. The paper sets out a strategy by which different operator interfaces can be readily evaluated while at the same time generating the requisite information structure for the control of real items of plant. The proposed system is based on the use of interconnected PCs, one to simulate the operator interface and another to provide a kinematic representation of the machine using an appropriate "desk-top reality" environment. This system offers a safe, practical, rapid and cost-effective means of assessing proposed operator interfaces, as well as facilitating the development of machine kinematic structures and the associated operational and control strategies.
series journal paper
more http://www.elsevier.com/locate/autcon
last changed 2003/05/15 21:22

_id caadria2020_129
id caadria2020_129
authors Melnyk, Virginia
year 2020
title Sewing Pneumatic Textures - three-dimensional digital design based on the craft of dressmaking
doi https://doi.org/10.52842/conf.caadria.2020.1.115
source D. Holzer, W. Nakapan, A. Globa, I. Koh (eds.), RE: Anthropocene, Design in the Age of Humans - Proceedings of the 25th CAADRIA Conference - Volume 1, Chulalongkorn University, Bangkok, Thailand, 5-6 August 2020, pp. 115-124
summary This project explores a novel approach to digitally designing pneumatic membrane structures, utilizing traditional sewing methods from dressmaking. These sewn fabric manipulation techniques are commonly used to fit flat non-stretchy fabrics around the curvature of the body. The goal is to adapt these methods to create, shape, texture, and articulation on the pneumatic surfaces. This is in contrast with other research that is interested in creating smooth minimal surfaces with complex paneling patterns. The expression of textures explore engagement with tactility, addressing desires of playful touch and comfort within the built environment. Computer software for the fashion industry is used in the design process. The software has built in simulations and works with CAD-CAM software to produce patterns, which streamlines production and fabrication. The prototypes produced test the possibilities of these methods of sewing and the physical outputs for shape, tactility, and aesthetics.
keywords Textiles; Engagement; Computation; Interdisciplinary ; Texture
series CAADRIA
email
last changed 2022/06/07 07:58

_id 8767
authors Melo Pardo, Fernando Antonio
year 2001
title COMPENDIO Y DOCUMENTACIÓN EN TORNO A LO OTRO. (Compendium and Documentation Around the Other)
source SIGraDi biobio2001 - [Proceedings of the 5th Iberoamerican Congress of Digital Graphics / ISBN 956-7813-12-4] Concepcion (Chile) 21-23 november 2001, pp. 251-253
summary This visual proposal based on traditional disciplines of Arts such as drawing, ceramics, photography digitally treated and transformed with expressive intentions approximated to the philosophic literary concept of ¨ La Otredad ¨, know as a manifestation which some authors describe as ¨ the presence of an absence or called the Great Other...., this which says death ¨ plans an approximation to the emotion activated by the perception in front to images, forms and textures in environs full of humidity temporally and some times paradoxically altered interiors by the non clear activity of human beings and collections that are ¨recorded as Compendiums or Documentation by an unknown photographer of a parallel and apocriphal reality made real by the digital possibilities¨.
series SIGRADI
email
last changed 2016/03/10 09:55

_id ecaade2023_397
id ecaade2023_397
authors Melo Santos Paulino, Daniele, Lewis, Kali, Napolitano, Rebecca and Ligler, Heather
year 2023
title Automating the Adaptive Reuse of Cultural Heritage: A computational framework for reconfiguring historic masonry buildings
doi https://doi.org/10.52842/conf.ecaade.2023.2.691
source Dokonal, W, Hirschberg, U and Wurzer, G (eds.), Digital Design Reconsidered - Proceedings of the 41st Conference on Education and Research in Computer Aided Architectural Design in Europe (eCAADe 2023) - Volume 2, Graz, 20-22 September 2023, pp. 691–700
summary Adaptive reuse is a challenging problem that combines spatial, structural, and architectural requirements, along with current restrictions in design, enhanced in buildings with heritage value. In this scenario, generative design techniques allow for exploring different arrangements for a pre-defined problem, assisting professionals during complex design tasks. Therefore, this work explores the potential of Shape Grammars in generating solutions for the adaptive reuse of Sobrado buildings, the prevalent typology in the historic center of Sao Luís. This paper focuses on the computational implementation of the transformation rules using rhino script syntax and python. The methodology proposes a framework for adapting buildings into multi-family apartments, considering existing spatial and structural requirements. It investigates the allocation of three apartment types in the floor plan: studios, one-bedroom, and two-bedroom apartments. The adopted strategy for the distribution of internal spaces considers existing elements, such as windows and balconies, allowing to benefit from the natural daylighting characteristics of the buildings, following the original projects during the XVIII and XIX centuries. An interactive approach is implemented to explore the potential of generating diverse spatial arrangements during the adaptive reuse process.
keywords Adaptive Reuse, Shape Grammars, Generative Design, Mass Customization, Space Planning
series eCAADe
email
last changed 2023/12/10 10:49

_id sigradi2022_94
id sigradi2022_94
authors Melo Santos Paulino, Daniele; J Knapp, Cooper; Ligler, Heather; Napolitano, Rebecca
year 2022
title The Reviver Grammar: transforming the historic center of Sao Luís through social housing
source Herrera, PC, Dreifuss-Serrano, C, Gómez, P, Arris-Calderon, LF, Critical Appropriations - Proceedings of the XXVI Conference of the Iberoamerican Society of Digital Graphics (SIGraDi 2022), Universidad Peruana de Ciencias Aplicadas, Lima, 7-11 November 2022 , pp. 347–358
summary This work explores the potential of Shape Grammars in generating solutions for the adaptive reuse of historic buildings. It proposes a transformation grammar for the Sobrado building, a typology present in the historic center of Sao Luís. The methodology proposes a framework for adapting buildings into multi-family apartments, considering spatial and structural requirements. The grammar aims to develop a formalism for repurposing historic buildings into social housing and considers the allocation of three types of apartments in the floor plan: studios, one-bedroom, and two-bedroom apartments. The adopted strategy for the distribution of internal spaces considers opening elements, such as windows and balconies, allowing to benefit from the natural daylighting characteristics of the buildings. This paper describes the grammar rules and its application to a case study building, aiming to demonstrate how the grammar supports different layout solutions for the same design space.
keywords shape grammars, adaptive reuse, generative design, mass customization, sustainability
series SIGraDi
email
last changed 2023/05/16 16:55

_id cd0b
authors Meloni, Wanda
year 2001
title The Slow Rise of 3D on the Web
source Computer Graphics Worlds - July 2001, p. 22
summary Consumer, commercial, and educational applications on the Web have been slow to take advantage of 3D, although for years it has been viewed as a boon for the graphics industry. Over the last 18 months, the situation has begun to look more favorable for the graphics industry, reports M2 Research's Wanda Meloni. Meloni says changes in the market and in technology have fueled the rise of 3D on the Web. The increase in broadband connections from 2.7 million users in 1999 to 8 million users in 2000 means that the market of consumers who have Internet connections fast enough to view and interact with 3D content has grown considerably. Also, 3D players are no longer limited to a proprietary format now that new game consoles from Nintendo and Microsoft will offer Web-based real-time 3D multiplayer gaming; in addition, 3D graphics technology will now be embedded into applications for Internet appliances and handheld devices. M2 Research estimates that the number of Web media players that are 3D-enabled will rise from 17 percent currently to 32 percent by the end of the year, as 3D player vendors offer more direct support to 2D players such as RealPlayer and Shockwave. Still, content production will remain a major hurdle because millions of Web authors are not using 3D. Meloni says creative professionals and digital designers will need a new set of 3D tools that will work seamlessly with current Web content in video, 2D graphics, and audio.
series journal paper
last changed 2003/04/23 15:50

_id sigradi2011_315
id sigradi2011_315
authors Melotti Tonsig, Lara; Tanoue Vizioli, Simone Helena
year 2011
title A contribuição do tablet na construção de uma linguagem mais humanizada [The tablet´s contribution in developing a more humanized language]
source SIGraDi 2011 [Proceedings of the 15th Iberoamerican Congress of Digital Graphics] Argentina - Santa Fe 16-18 November 2011, pp. 159-162
summary This work is part of the research developed by the Research Group on Sustainability and Housing, Habis, of the Instituto de Arquitetura e Urbanismo da USP, which discusses the concepts of sustainability in the production of social housing in rural and urban areas. This research focuses on developing a visual language that allows the receiver - the rural settled ? understanding of the information on alternative building technologies. This research has as product a brochure used as a more human language tool, containing freehand drawings digitally produced - opaque tablet - from photos taken at workshops held in the settlements.
keywords Communication; tablet; language; sustainability.
series SIGRADI
email
last changed 2016/03/10 09:55

_id acadia12_355
id acadia12_355
authors Melsom, James ; Fraguada, Luis ; Girot, Christophe
year 2012
title Synchronous Horizons: Redefining Spatial Design in Landscape Architecture Through Ambient Data Collection and Volumetric Manipulation
doi https://doi.org/10.52842/conf.acadia.2012.355
source ACADIA 12: Synthetic Digital Ecologies [Proceedings of the 32nd Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-1-62407-267-3] San Francisco 18-21 October, 2012), pp. 355-361
summary The premise of this paper addresses the limited shared vocabulary of landscape architecture and architectural design - evident in the application of terms such as ‘spatial design’ and ‘spatial planning’. In their current usage, such terms emphasize the visible, terrestrial, pedestrian perspective level, often to the absolute exclusion of a spatial, ie. volumetric, comprehension of the environment. This deficit is acutely evident in the education of Landscape Architecture and Architecture, and discussion of their shared ground. The dominant document to map such analysis and design is the plan, or 3d-dimensional representations of the same, restricted to an extrusion or height map. GIS techniques in spatial design tend to be weighted towards visual, surface based data (slope analysis, exposure, viewshed etc.). Our goal within this domain lies in transforming aspects of the intangible - the characteristics of open space itself - into a form that is legible, quantifiable, and malleable.
keywords Digital Aids to Design Creativity , Immersive Site analysis , UAV Site-Data Retrieval , Extra-Sensory Site Analysis , Environmental Dynamics Modeling , Design Process Iteration , Landscape and Urban scale data collection
series ACADIA
type panel paper
email
last changed 2022/06/07 07:58

_id acadia15_211
id acadia15_211
authors Melsom, James; Girot, Christophe; Hurkxkens, Ilmar
year 2015
title Directed Deposition: Exploring the Roles of Simulation and Design in Erosion and Landslide Processes
doi https://doi.org/10.52842/conf.acadia.2015.211
source ACADIA 2105: Computational Ecologies: Design in the Anthropocene [Proceedings of the 35th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-692-53726-8] Cincinnati 19-25 October, 2015), pp. 211-221
summary Working with and against environmental processes, such as the movement of water, earth, and rock, and terrain, has been a perpetual challenge since the dawn of civilisation. While it has been possible to gradually tame many landscapes to perform in a predictable manner, there are many circumstances where we are forced to live with and around such processes in everyday life. This research is primarily interested in the potential of design to interact with such processes. Specifically, we are interested in the designed redirection of erosion and landslide processes already observable in nature, taking the urbanised hillsides of the Alps as test case scenario. The research specialisation continues a research and design focus specialised on processes material deposition of river and flood systems, further down the water catchment chain (REF: ANON 2012). This specific alpine research is compelling in the context of Anthropocene processes, we are specifically focussed in the appraisal, harnessing and redirection of existing environmental phenomena, given what can be understood as our inevitable interaction with these processes (Sijmons 2015). Within this broader research, which has ecological, cultural, and formal potential, this paper shall explore the practical aspects of connecting design, and the designer, with the potential for understanding and designing these evolving mountain landscapes. There is a long history behind the development of landscape elements which control avalanches, mud, rock, and landslides. The cultural, functional and aesthetic role of such elements in the landscape is relatively undiscussed, epitomising an approach that is primarily pragmatic in both engineering and expense. It is perhaps no surprise that these elements have a dominant physical and visual presence in the contemporary landscape. Through the investigation of synergies with other systems, interests, and design potential for such landscape elements, it is proposed that new potential can be found in their implementation. This research proposes that the intuitive linking of common design software to direct landslide simulation, design of and cultural use can interact with these natural processes. This paper shall demonstrate methods to within which design can enter the process of landscape management, linking the modelling processes of the landscape designer with the simulation capabilities of the specialised engineer.
keywords Landscape Design Workflows, Landscape Simulation, Terrain Displacement, Material Flow, Erosion Processes, Interdisciplinary Workflows
series ACADIA
type normal paper
email
last changed 2022/06/07 07:58

_id ecaade2024_10
id ecaade2024_10
authors Memis, Ilayda; Förster, Nick; Petzold, Frank
year 2024
title Science Fiction, Software Friction, Spatial Fantasies - Architectural speculations as a resource for digital design
doi https://doi.org/10.52842/conf.ecaade.2024.2.517
source Kontovourkis, O, Phocas, MC and Wurzer, G (eds.), Data-Driven Intelligence - Proceedings of the 42nd Conference on Education and Research in Computer Aided Architectural Design in Europe (eCAADe 2024), Nicosia, 11-13 September 2024, Volume 2, pp. 517–526
summary Dystopic despair and utopian promises manifest a dichotomy dominating architectural and urbanistic discourses on digital technologies. This schism leaves only little room for critical-but-productive research and design perspectives. In this paper, we explore the figure of architectural science fiction to interrogate the historical roots, material disposition, and urban imaginaries underlying today's urban digitization projects. Therefore, we discuss architectural speculation and science fiction as a central resource for contemporary digital design research and education. We will describe the methods and outcomes that we collaboratively developed in an academic design studio. Our approach consisted of three phases with shifting scales and media, investigating the computational utopias as science fiction narratives, as technological systems, and lastly, as critical visions for city planning today. Instead of isolated technical solutions, the participants developed complex architectural perspectives on digital technologies, incorporating spatial aspects, historical trajectories, and multiple stakeholders’ perspectives.
keywords speculative design, science fiction, critical design, prototyping, design education, architectural theory
series eCAADe
email
last changed 2024/11/17 22:05

_id ecaade2020_398
id ecaade2020_398
authors Menashe, Omri, Peters, Brady and Sain, Mohini
year 2020
title Cellulosic Architecture
doi https://doi.org/10.52842/conf.ecaade.2020.1.593
source Werner, L and Koering, D (eds.), Anthropologic: Architecture and Fabrication in the cognitive age - Proceedings of the 38th eCAADe Conference - Volume 1, TU Berlin, Berlin, Germany, 16-18 September 2020, pp. 593-600
summary Humanity is currently facing an environmental crisis driven by our reliance on fossil fuels and our indiscriminate use of global resources. To address this we investigate the development of a sustainable new material, nano-cellulose. Nano-fibrillated Cellulose (NFC) is a highly renewable material processed from wood fibres. In this research we present a new method for processing renewable Nano-fibrillated Cellulose into a bulk material. Presently, traditional wood fibre is utilized extensively; it is used in the production of paper, clothing, and buildings. This research asks if wood fibre could be utilized in applications that go beyond its traditional uses? Using an iterative approach, the research reveals the challenges of working directly in the processing and production of nano-fibrillated cellulose, a high-performance bio-polymer requiring no adhesives and no petrochemicals as a finished product. The paper presents these experiments and discusses the feasibility for using nano-cellulose in building products.
keywords Nano-fibrillated Cellulose, Bio-Polymers; Lightweight Architectural Structures, Structural Hierarchy, Material Processing; High Performance Biodegradable
series eCAADe
email
last changed 2022/06/07 07:58

_id ecaadesigradi2019_354
id ecaadesigradi2019_354
authors Mendes Correia, Ricardo and Guerreiro, Rosalia
year 2019
title The Roots of 4IR in Architecture - A military drawing machine used for space perception in architecture
doi https://doi.org/10.52842/conf.ecaade.2019.1.397
source Sousa, JP, Xavier, JP and Castro Henriques, G (eds.), Architecture in the Age of the 4th Industrial Revolution - Proceedings of the 37th eCAADe and 23rd SIGraDi Conference - Volume 1, University of Porto, Porto, Portugal, 11-13 September 2019, pp. 397-406
summary This paper analyses how architecture became a pioneer discipline in digital interactivity research. It describes how that pioneer research derives from a lineage of researchers whose work spans more than two decades beginning in the early fifties. Military funds enabled the creation of the first computer graphic interfaces that evolved into a "drawing machine", the first interactive CAD, that made possible the role of architecture as a pioneering discipline in interactivity research. It is expected to demonstrate that the same architecture that nowadays uses mainly interactive digital design was one of first disciplines to research interactivity addressing a gap in the study of the link between architecture and interactivity.
keywords CAD; interactivity research; architectural design; ;
series eCAADeSIGraDi
email
last changed 2022/06/07 07:58

_id ecaade2013_139
id ecaade2013_139
authors Mendes, Leticia Teixeira; Beirão, José Nuno; Duarte, José Pinto and Celani, Gabriela
year 2013
title A Bottom-Up Social Housing System Described with Shape Grammars
doi https://doi.org/10.52842/conf.ecaade.2013.2.705
source Stouffs, Rudi and Sariyildiz, Sevil (eds.), Computation and Performance – Proceedings of the 31st eCAADe Conference – Volume 2, Faculty of Architecture, Delft University of Technology, Delft, The Netherlands, 18-20 September 2013, pp. 705-714
summary This paper presents the analysis of a bottom-up design system using shape grammars. This research is part of a larger study that proposes the development of a generic grammar to improve the quality of site development in social housing plans, including the improvement of their public spaces. We show the use of shape grammars as an analytical method to study the design of Belapur social housing development, designed by Charles Correa, in 1983.
wos WOS:000340643600073
keywords Design methodology; shape grammar; analytical grammar; low-income housing.
series eCAADe
email
last changed 2022/06/07 07:58

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