CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

PDF papers
References

Hits 1 to 20 of 17478

_id ga0216
id ga0216
authors Manzolli, J. and Lindner, F. and Carrilho ,F.
year 2002
title Constructing Distributed Fretted Instruments for the Web
source International Conference on Generative Art
summary In this article, we present a new computer based music instrument for distributed performance on the Web. It was named “Cordas Virtuais” and we took advantage of the recent Java2 implementation to create a general model for fretted-string instruments using class abstractions. There is a heavy usage of JAVA Objected Oriented inheritance to encapsulate gestures derived from fretted string instruments using parameters such as string tuning, group of strings, hand gestures, rhythmic patterns, fingering and alike, that carry each a set of attributes and properties. We call this kind of new musical application as Distributed Musical Instrument (DMI). As an applet, Cordas runs in any browser supporting the current Java Virtual Machine (JVM) across the Web. We describe the concept of PlayStyle that was created to define styles of fingering on the strings. In the implementation we have two class-groups: the left hand and the right hand gestures. The left-hand classes control pitch changes or chords, and a right hand control the rhythm, dynamics, micro-rhythms and rhythmic patterns. A Co-ordination Matrix controls real time changes on left-hand movements. This matrix generates chord orbits that are equivalent to the traditional chord cadences. Finally, to show the potential of Cordas, we presented four musical examples in which a set of fretted instruments varying from the Classical Guitar to the Chinese Pipa were simulated.
keywords MIDI, Java2, interactive music, fretted instruments, real time
series other
email
more http://www.generativeart.com/
last changed 2003/08/07 17:25

_id 69db
id 69db
authors Mao-Lin Chiu (ed.)
year 2003
title CAAD TALKS 1: PROSPECTS OF DIGITAL ARCHITECTURE
source Taipei, Taiwan, Garden City Publishing Ltd.
summary This is the first book of a serial of CAAD Talks publication. In this volume, 15 articles in regarding with digital design and architecture are compiled. The design projects of Frank Gehry, UN Studio, G. Lynn, N. Denari, etc. are included.
keywords Digital design, digital architecture
type keynote paper
email
last changed 2004/04/10 12:16

_id 572a
id 572a
authors Mao-Lin Chiu (ed.)
year 2003
title CAAD TALKS 2: DIMENSIONS OF DESIGN COMPUTATION
source Taipei, Taiwan, Garden City Publishing Ltd.
summary This is the second book of a serial of CAAD Talks publication. In this volume, 17 articles in regarding with the studies in design computation and cognition are compiled. The review of CAAD pioneer work such as H. A. Simon, W. Mitchell, T. Sasada, U. Flemming, J. Gero, O. Akin, G. Schmitt., M. Gross, etc.
keywords Design computation, CAAD research
type keynote paper
email
last changed 2004/04/10 12:11

_id caadria2006_313
id caadria2006_313
authors MAO-LIN CHIU, BINSU CHIANG, GUAN-CHENG LEE, HANYUN TSENG
year 2006
title HOUSE SENSE: Designing smart houses with intelligent interface design
doi https://doi.org/10.52842/conf.caadria.2006.x.s1v
source CAADRIA 2006 [Proceedings of the 11th International Conference on Computer Aided Architectural Design Research in Asia] Kumamoto (Japan) March 30th - April 2nd 2006, 313-322
summary The research and development of smart houses are emergent because of the information and communication technological development and the search for better living quality from occupants. This paper therefore explores how smart technologies are applied into smart houses within the living context. Through a pilot study of cases and technological innovations to address the new living context by technology-interface-design strategies, a development framework of smart house is formed by three major elements, i.e. smart materials, technologies, and design. In order to actualize house senses, the prototype for smart houses is evolved. When space and wireless smart components are integrated, the living environment becomes more flexible and adaptable to accommodate or support activities digitally, and users can interact with space via context aware computing for acquiring and assimilating information in order to enhance their living experience.
series CAADRIA
email
last changed 2022/06/07 07:50

_id caadria2005_b_5b_a
id caadria2005_b_5b_a
authors Mao-Lin Chiu, Ju-Hung Lan, Kou-Wei Sun
year 2005
title City modeling for large scale urban redevelopment - Methodology and implementation
doi https://doi.org/10.52842/conf.caadria.2005.317
source CAADRIA 2005 [Proceedings of the 10th International Conference on Computer Aided Architectural Design Research in Asia / ISBN 89-7141-648-3] New Delhi (India) 28-30 April 2005, vol. 2, pp. 317-327
summary The paper reviews the development of city modeling and depicts the city modeling process for large scale urban redevelopment. From an information mining viewpoint, the city model built has various levels of details and it consists of street and building tags for identification, and the web-based interface is built for retrieving information and better understanding of the environmental changes as well as the progress of urban development. The demonstration and discussion are presented.
series CAADRIA
email
last changed 2022/06/07 07:59

_id 519caadria2004
id 519caadria2004
authors Mao-Lin Chiu, Rui-Lung Wu, Rui-Zhang Peng, Chih-Chun Huang
year 2004
title BEING THERE: FROM THE PHYSICAL TO VIRTUAL ENVIRONMENTS
doi https://doi.org/10.52842/conf.caadria.2004.969
source CAADRIA 2004 [Proceedings of the 9th International Conference on Computer Aided Architectural Design Research in Asia / ISBN 89-7141-648-3] Seoul Korea 28-30 April 2004, pp. 969-981
summary The creation of virtual environments is becoming an important issue in digital design. The purpose of this paper is therefore to explore the transformation from the physical to the virtual environment from a social and behavioral point of views, and the process is demonstrated by a museum exhibition project. We had built both the physical and virtual environment, and studied the human behaviors and experiences from their presence at both environments. Agent-based interface is adopted in the virtual environment to enhance people-to-people and people-to-place interactions. The development process, the observation, the interface agent, and discussion based on the findings are presented.
series CAADRIA
type normal paper
email
last changed 2022/06/07 07:59

_id caadria2006_027
id caadria2006_027
authors Mao-Lin Chiu
year 2006
title THE JUMP OF DIGITAL DESIGN THINKING: Overviews of Digital Architectural Design Education
doi https://doi.org/10.52842/conf.caadria.2006.x.j3m
source CAADRIA 2006 [Proceedings of the 11th International Conference on Computer Aided Architectural Design Research in Asia] Kumamoto (Japan) March 30th - April 2nd 2006, 27-36
summary Architecture design education is evolved in respond to the emergence of information technologies as well as globalization. In the new era, digital design education is becoming a design platform to integrate technology and design. This paper aims to provide overviews of digital architectural design education. Therefore, this paper proposes a framework to examine the focus of digital design education and the relationship among (1) design contents, (2) digital technologies and tools, and (3) design theory and methodologies in digital design studios. The attempts in National Cheng Kung University in the past 10 years provide the foundation for observation and discussion. The pedagogy and approaches are examined, and the trend and potential directions are reported.
series CAADRIA
email
last changed 2022/06/07 07:50

_id caadria2007_633
id caadria2007_633
authors Maravelea, Kalliopi; M. Grant
year 2007
title The Creation of Urban Form: A Normative Approach to Modelling
doi https://doi.org/10.52842/conf.caadria.2007.x.t8k
source CAADRIA 2007 [Proceedings of the 12th International Conference on Computer Aided Architectural Design Research in Asia] Nanjing (China) 19-21 April 2007
summary The aim of this research project is to develop a methodological process that allows the designer to assemble and create various scenarios representing an urban environment through the utilization of economical computer based methods. During the last decade different techniques have been developed to address the needs of visualisation of urban areas many being based on photographic and photogrammetric systems. The demand for 3-D urban models continues to grow and although new technologies have undoubtedly reduced the time needed for the construction of a 3D model, there are still some remaining problems related to data quality and the level of the dimensional accuracy. On the basis that these problems are primarily related to software and hardware constraints and in conjunction with the fact that the richness and complexity of an urban space is difficult to represent in a 3D context, there is a growing interest in the modelling of the urban fabric which is not dependant on heavily capitalised technology for its data. The core principle of the current research project is summarised in the process of deploying a mechanism, which will allow the visualisation of urban form without loosing its quality and architectural characterisation. This technique suggests that a selection of various building types can be collected and described by their architectural elements, textures, scale and dimensions. From each group of buildings a library of fragmented architectural components can be then derived. The accomplishment of this methodology is the formulation of a 'grammar' comprised of a characteristic ‘syntax’ and its associated ‘vocabulary’. Therefore the expected outcome of this research is an approach that would allow the designer to create easily and quickly not only any desired building but additionally any imaginary cityscape.
series CAADRIA
last changed 2022/06/07 07:50

_id acadia10_286
id acadia10_286
authors Marble, Scott
year 2010
title Designing Design, Designing Assembly, Designing Industry
doi https://doi.org/10.52842/conf.acadia.2010.286
source ACADIA 10: LIFE in:formation, On Responsive Information and Variations in Architecture [Proceedings of the 30th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-1-4507-3471-4] New York 21-24 October, 2010), pp. 286-292
series ACADIA
type panel paper
email
last changed 2022/06/07 07:59

_id 201caadria2004
id 201caadria2004
authors Marc Aurel Schnabel, Steve K S Kuan and Weidong Li
year 2004
title 3D Transformations - 3D Scanning, Digital Modelling, Rapid Prototyping and Physical Depiction
doi https://doi.org/10.52842/conf.caadria.2004.227
source CAADRIA 2004 [Proceedings of the 9th International Conference on Computer Aided Architectural Design Research in Asia / ISBN 89-7141-648-3] Seoul Korea 28-30 April 2004, pp. 227-238
summary We investigate the creation and reinterpretation of an architectural design process using a variety of digital and physical media. We study how tools for design influence perception, comprehension and creation of spatial volumes within both Virtual Environments (VE) and physical realms. We explain how designers translate spatial volumes and communicate architectural design ideas by using VE and conventional models. In a series of reinterpretation of architectural meanings we examine the translation of threedimensional design from virtual to tangible depictions and vice versa. We conduct a design-studio in order to explore issues of quality, understanding, communication and building of architectural compositions. VE can be an environment for design distinguishable and facilitating reality. We test this statement by interchanging both realms to that extent that the boundaries of each one are nearly dismantled. Virtuality and reality are both used in alternative formand design-finding exercises in order to gain an overall conclusive design.
series CAADRIA
email
last changed 2022/06/07 07:59

_id d939
id d939
authors Marc Aurel Schnabel
year 2007
title 8448cubed
source The Faculty of Architecture, Design and Planning, The University of Sydney, Sydney 2006, NSW, Australia www.arch.usyd.edu.au ISBN: 978-0-9581221-2-2
summary 8448cubed is an architectural design exhibition showcasing creative digital design techniques. It explores how the coupling of architectural designs with digital modelling and manufacturing methods allow for a deeper comprehension and experience of space and form. The core of this collection is held together by the idea of spatial concepts within constraints of a cube 8448 millimetres3 in volume. Materials are creatively cut using computer-aided architectural design tools, parametric design techniques and digital manufacturing processes.
keywords digital modelling, parametric modeling, digital manufacturing, form generation, exhibition
series book
type normal paper
email
more http://8448cubed.tk/
last changed 2007/11/17 16:07

_id caadria2006_209
id caadria2006_209
authors MARCEL BOTHA, LAWRENCE D. SASS
year 2006
title THE INSTANT HOUSE: Design and digital fabrication of housing for developing environments
doi https://doi.org/10.52842/conf.caadria.2006.x.q2j
source CAADRIA 2006 [Proceedings of the 11th International Conference on Computer Aided Architectural Design Research in Asia] Kumamoto (Japan) March 30th - April 2nd 2006, 209-216
summary Through a novel method, it is possible to provide mass customized, designed housing to emergency and poverty stricken locations. A definitive need exists for a system that is rapidly deployable and scalable while fostering individuality within the larger rebuilt community. This paper describes the relationship of digital fabrication to materials and design rules by example. The paper ends with different iterations of the Instant house and an explanation of its construction method and execution.
series CAADRIA
email
last changed 2022/06/07 07:50

_id sigradi2004_342
id sigradi2004_342
authors Marcela Pizzi; Andrés Cavieres; Eleonor Pérez
year 2004
title Hacia una semiótica de la hiperciudad [Towards a Semiotics of the Hypercity]
source SIGraDi 2004 - [Proceedings of the 8th Iberoamerican Congress of Digital Graphics] Porte Alegre - Brasil 10-12 november 2004
summary This research is the summing up of an investigation carried out within the frame of a undergraduated architectural seminary at Facultad de Arquitectura y Urbanismo de la Universidad de Chile. During one semester, the research focused on finding the most relevant and recognizable features related with the globalization phenomena and the new technologies of communication that are taking place in the city. Inquiring new types of relationships which might be generating between citizens and their territory is the main achievement. More specifically, we want to explore new meanings that the contemporary city might have for people, from their different social, economical and cultural conditions. The analysis considers three points of view or definitions: Capitalist Definition, Political Definition and Sociological Definition.
keywords Hypercity, urban image, territory, citizens
series SIGRADI
email
last changed 2016/03/10 09:55

_id acadia14projects_47
id acadia14projects_47
authors Marcella Del Signore, Giuseppe Morando, Elena Del Signore
year 2014
title HELIX
doi https://doi.org/10.52842/conf.acadia.2014.047
source ACADIA 14: Design Agency [Projects of the 34th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 9789126724478]Los Angeles 23-25 October, 2014), pp.47-50
summary HELIX is a diffuse furniture system that generates a continuous interior space by adapting simultaneously to any vertical and horizontal surface while defining an immersive spatial atmosphere. HELIX is made of EPS- expanded polystyrene obtained by corn; it is completely recyclable and the manufacturing process helps to reduce CO2 emissions allowing the project to be completely executed through fully sustainable processes.
keywords Space-atmosphere, Adaptability, Reuse, Sustainable manufacturing processes, Digital fabrication and construction
series ACADIA
type Research Projects
email
last changed 2022/06/07 07:59

_id ijac202018407
id ijac202018407
authors Marcelo Bernal, Victor Okhoya, Tyrone Marshall, Cheney Chen and John Haymaker
year 2020
title Integrating expertise and parametric analysis for a data-driven decision-making practice
source International Journal of Architectural Computing vol. 18 - no. 4, 424–440
summary This study explores the integration of expert design intuition and parametric data analysis. While traditional professional design expertise helps to rapidly frame relevant aspects of the design problem and produce viable solutions, it has limitations in addressing multi-criteria design problems with conflicting objectives. On the other hand, parametric analysis, in combination with data analysis methods, helps to construct and analyze large design spaces of potential design solutions and tradeoffs, within a given frame. We explore a process whereby expert design teams propose a design using their current intuitive and analytical methods. That design is then further optimized using parametric analysis. This study specifically explores the specification of geometric and material properties of building envelopes for two typically conflicting objectives: daylight quality and energy consumption. We compare performance of the design after initial professional design exploration, and after parametric analysis, showing consistently significant performance improvement after the second process. The study explores synergies between intuitive and systematic design approaches, demonstrating how alignment can help expert teams efficiently and significantly improve project performance.
keywords Performance analysis, parametric analysis, design space, design expertise, data analysis, optimization
series journal
email
last changed 2021/06/03 23:29

_id sigradi2004_195
id sigradi2004_195
authors Marcelo Iserhardt Ritzel; Gabriel Fontanet Nadal
year 2004
title Uso de inteligencia artificial en las interacciones a partir de las representaciones gráficas en las interfaces [Using Artificial Intelligence in interactions based on interface graphic representations]
source SIGraDi 2004 - [Proceedings of the 8th Iberoamerican Congress of Digital Graphics] Porte Alegre - Brasil 10-12 november 2004
summary The agent's modelling, starting from the conception of Systems Intelligent Tutors (SIT), it is shown, in several application areas, an interesting and solid solution to the development of environments that they are more adapted your users, as well as to growing evolution of the Technologies of Information and Communication (TIC). The use of the agents. technology in projects of SIT propitiates the exploration of the domain in a more dynamic way, allowing your more complex representation with smaller cost of the computation and using more representative interfaces in the than he refers to the movements of elements (objects) and your interrelations, as in the case of simulations of phenomena physical, chemical and biological.
keywords Systems Intelligent Tutors, Interface, Artificial Intelligence, Graphics Representations
series SIGRADI
email
last changed 2016/03/10 09:55

_id sigradi2004_071
id sigradi2004_071
authors Marcelo Payssé; Magela Bielli; Juan Pablo Portillo; Fernando Rischewski
year 2004
title Proyecto de automatización de cálculos estructurales para programas cadî, uso de herramientas informáticas en la enseñanza del cálculo estructural en la facultad de arquitectura [Automation Project of Structural Calculations for CAD Programs - Use of Digital Tools for Structural Calculations in the School of Architecture]
source SIGraDi 2004 - [Proceedings of the 8th Iberoamerican Congress of Digital Graphics] Porte Alegre - Brasil 10-12 november 2004
summary This paper describes the implementation of Automated Structural Calculations For CAD Programs. We aim to develop a newly conceived software prioritizing the analysis and structural design in the conceptual aspect, linking the calculation with the usual graphic procedures by means of a specific application for local education methodology, that will be intellectual property of our University. It refers the methodology applied in the implementation of the program and the pedagogical aspect we considered. The software is developped as a macro programmed in open source code (Visual Basic Application) with data-input and data output generated in AutoCAD 2000. The specific objectives are: to obtain significant improvements in the habitual resolution standards of complex exercises, to obtain suitable software with free distribution for academic purposes with minimum costs and develop an adequate instrument to the specific architects . work modality in our faculty.
keywords Academic experiences, structural calculation, structural representation
series SIGRADI
email
last changed 2016/03/10 09:55

_id sigradi2004_435
id sigradi2004_435
authors Marcelo Tramontano
year 2004
title Habitar a cidade: Exercício de projeto à distância [Dwelling in the City: The Exercise of a Long-Distance Project]
source SIGraDi 2004 - [Proceedings of the 8th Iberoamerican Congress of Digital Graphics] Porte Alegre - Brasil 10-12 november 2004
summary This paper targets to report the experience of a virtual design studio called Habitar a Cidade, or Living within the City. From march to july 2004, six brazillian universities. teachers and students groups in Architecture, living in five different brazillian states, were gathered by internet-based communication, and all of their design products have been displayed in specially designed websites. Furthermore, different ways of communicating have been used: messenger chats, e-mails, newsgroups, including the exchange of graphic files. The challenge of this experience was to put in relation schools with inequal levels both in computer equipments and computing design capacities. This paper aims at reading in a very preliminary way the relationship between the use of internet means and the studio.s activities . main goals. As a major conclusion, and despite some organization difficulties, the low cost of the experience and the relative easyness of its development are great reasons to redo it.
keywords Virtual design studio, internet, architectural design
series SIGRADI
email
last changed 2016/03/10 09:55

_id sigradi2004_224
id sigradi2004_224
authors Marcelo Tramontano; Denise Mônaco dos Santos
year 2004
title Comunidades territoriais ñ dimensões virtuais [Territorial Communities - Virtual Dimensions]
source SIGraDi 2004 - [Proceedings of the 8th Iberoamerican Congress of Digital Graphics] Porte Alegre - Brasil 10-12 november 2004
summary The research on contemporary habitation spaces has much to do with the study of the relationship between new media and everyday life. This paper presents a huge ongoing research which intends to discuss, on a conceptual basis, those relationships in different ways. The goal of the research work is to collect and to examine data produced by the intervention in a real community, at Cidade Tiradentes district, in the city of San Paolo. A collaborative multi-users interfaces is being specially designed, supported by different kinds of electronic equipments. The project aims at analyzing the utilization of those information and communication technologies, and its impact in poor communities. As a hypothesis, we want to verify if the access to informations will be able to make larger the social interactions and to improve the creation of new services, in order to guarantee a better quality of life.
keywords Virtual communities, information and communication technologies, digital divide, multi-users interfaces
series SIGRADI
email
last changed 2016/03/10 09:55

_id 2a1e
authors March, Lionel and Steadman, Philip
year 1971
title The Geometry of Environment : An Introduction to Spatial Organization in Design
source 360 p. : ill. Cambridge, Mass.: The MIT Press, 1971. includes index. this book aims to help the practicing architect to see the relevance of the 'new maths.' Some of the mathematical topics introduced in the book are: mapping and transformations ; translations ; rotations ; stacking ; nesting ; spatial allocation ; irregular polygons and more. geometry / design / representation / education / symmetry March, Lionel and Philip Steadman. 'The Geometry of Environment : An Introduction to Spatial Organization in Design.' 360 p. : ill.
summary Cambridge, Mass.: The MIT Press,
keywords 1971
series CADline
last changed 2003/06/02 13:58

For more results click below:

this is page 0show page 1show page 2show page 3show page 4show page 5... show page 873HOMELOGIN (you are user _anon_372751 from group guest) CUMINCAD Papers Powered by SciX Open Publishing Services 1.002