CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

PDF papers
References

Hits 1 to 20 of 17610

_id sigradi2020_406
id sigradi2020_406
authors Lombardi, Davide; Dounas, Theodoros; Cheung, Lok Hang; Jabi, Wassim
year 2020
title Blockchain Grammars for Validating the Design Process
source SIGraDi 2020 [Proceedings of the 24th Conference of the Iberoamerican Society of Digital Graphics - ISSN: 2318-6968] Online Conference 18 - 20 November 2020, pp. 406-411
summary This paper presents and develops the concept of Decentralised Autonomous Organisation (DAO) as a platform for collaboration, via a design scenario in which Blockchain (BC) technology is implemented for validation purposes. The envisioned scenario simulates designers proposing multiple solutions for a given task and adopting shape grammars and environmental analysis and regulations as design drivers. Proposed solutions are uploaded, stored, presented, and evaluated in a DAO in which the decision process gets validated via the reputation of the participants and its governance system. This study lays the foundation and ignites the development of a larger framework in which design collaboration and competition are fostered and results secured, impacting design value and financial transactions.
keywords Shape grammar, Blockchain, Decentralised autonomous organisation, Design validation
series SIGraDi
email
last changed 2021/07/16 11:49

_id caadria2023_27
id caadria2023_27
authors Lombardia, Alba, Schroepfer, Thomas, Silva, Arlindo and Banon, Carlos
year 2023
title Crop-Centric Agricultural Potential of Urban Surfaces: A Sunlight-Based Computational Approach for Food Security
doi https://doi.org/10.52842/conf.caadria.2023.2.573
source Immanuel Koh, Dagmar Reinhardt, Mohammed Makki, Mona Khakhar, Nic Bao (eds.), HUMAN-CENTRIC - Proceedings of the 28th CAADRIA Conference, Ahmedabad, 18-24 March 2023, pp. 573–582
summary Urban agricultural systems will be configured over the following years to respond to increasing climate change, urbanisation, and population growth. Controlled environment agriculture (CEA) is an increasing trend since it can be easily integrated into the built environment. However, this food production system requires intensive capital and energy resources, with artificial lighting as the primary contributor to its high operational impacts. New methods and tools for planning and design can provide innovative solutions for shifting urban agriculture toward sustainability. This paper addresses the food security challenge in cities by introducing a sunlight-based computational approach for indicating the agricultural possibilities of three-dimensional urban surfaces according to crop-centric environmental suitability. The procedure aims to improve CEA efficiency through a passive natural lighting optimisation strategy, indicating the sunlight thresholds for various crop species. The methodology interconnects solar radiation values measured through sunlight simulations with crops’ daily light integrals, using Singapore and Chennai (India) as case studies. The results suggest that urban areas with high solar radiation levels possess large degrees of year-round harvesting potential. This methodology can assist designers (architects, urban planners, and engineers) and local governments in strategizing urban agriculture developments and provide decision-making support for crop harvesting initiatives in cities.
keywords Food Security, Urban Agriculture, Solar Radiation, Daily Light Integral, Sunlight Simulation
series CAADRIA
email
last changed 2023/06/15 23:14

_id sigradi2010_240
id sigradi2010_240
authors Lombera, Rodríguez Hassán; Trujillo Rivero Andy
year 2010
title Real - time Minor Deformations that Result from Collisions Using Bump and Normal Mapping
source SIGraDi 2010_Proceedings of the 14th Congress of the Iberoamerican Society of Digital Graphics, pp. Bogotá, Colombia, November 17-19, 2010, pp. 240-243
summary This paper presents a method for simulating minor deformations that result from collisions on objects’ surfaces. The method alters only bump maps and leaves mesh geometry unchanged; it is suited to real - time applications where the primary concern is computational efficiency. The paper provides a representative model for deformable objects. Texture mapping and computer graphics techniques based on lighting are referenced as well. Finally, results are provided, along with the most noteworthy findings obtained with the use of this method.
keywords bump mapping, normal mapping, minor deformations, real - time.
series SIGRADI
email
last changed 2016/03/10 09:55

_id diss_long
id diss_long
authors Long, A.
year 2001
title Quill A Gesture Design Tool for Pen-based User Interfaces
source U.C. Berkeley
summary This dissertation describes the motivation, design, and development of a tool for designing gestures for pen-based user interfaces. Pens and other styli have been ubiquitous for recording information for centuries. Recently, pen-based computers have recently become common, especially small devices such as the Palm Pilot. One benefit pens provide in computer interfaces is the ability to draw gestures—marks that invoke commands. Gestures can be intuitive and faster than other methods of invoking commands. However, our research shows that gestures are sometimes misrecognized and hard to remember. We believe these problems are due in part to the difficulty of designing “good” gestures—that is, gestures that are easy to remember and are recognized well—and the lack of tools for helping designers create good gestures. We believe that an improved gesture design tool can help interface designers create good gestures for their applications. Since people confuse similar objects and misremember them, we performed experiments to measure why people perceived gestures as similar. We derived computational metrics for predicting human perception of gesture similarity. Based on the results of our experiments, we developed a gesture design tool, quill. The tool warns designers about gestures that may be hard to remember or recognize, and provides advice about how to improve the gestures. It also provides a convenient way to test recognition of gestures. To evaluate quill, a user study was performed with 10 professional user interface designers and one professional web designer. All designers were able to create gesture sets using quill, but not all designers benefited from quill’s suggestions. More work is needed to make suggestions useful for most designers. The primary contributions of this work are: • Improved understanding of the gesture design process, including the types of problems people encounter when designing gestures. • Computational models for predicting human-perceived gesture similarity. • Confirmation of the importance of good naming for gesture memorability. • An intelligent gesture design tool, quill, which automatically warns designers about potential problems with their gestures and advises them about how to fix these problems. This work also suggests several areas for future work in the areas of gesture design tools and gesture similarity and memorability.
series thesis:PhD
email
more http://www-2.cs.cmu.edu/~chrisl/work/pubs/
last changed 2003/09/24 14:54

_id ecaade2015_82
id ecaade2015_82
authors Long, Nels; Greenstein, and Dane Clemenson
year 2015
title Buoyant Memory - Neuroscience for a Virtual Architecture
doi https://doi.org/10.52842/conf.ecaade.2015.1.055
source Martens, B, Wurzer, G, Grasl T, Lorenz, WE and Schaffranek, R (eds.), Real Time - Proceedings of the 33rd eCAADe Conference - Volume 1, Vienna University of Technology, Vienna, Austria, 16-18 September 2015, pp. 55-60
summary Gravity prescribes a very specific maxim for the built environment represented by the horizontal layer cake we are all so familiar with. This is contrasted by designs such as the International Space Station where no floor is present and every surface provides some function whether storage, data display and instrumentation or biological support infrastructure. Because of the homogeneity of approach to each surface an astronaut requires literal markers to orient oneself within the vessel. Very seldom within the natural, earth-bound environment does one find oneself in a situation where “up” is a questionable vector. What happens when architecture is translated to the virtual. What is the role of the architect or of his or her architecture in a virtual universe. Would a virtual architecture itself not become a social engine, its social context being that of online gaming, crowdfunding and social media? This engine's main role being the creation of architecturally inspiring gathering spaces for learning, playing and community building.
wos WOS:000372317300006
series eCAADe
email
last changed 2022/06/07 07:59

_id 6152
authors Longhi, Domenico
year 1989
title A System for Building Design Information Management
doi https://doi.org/10.52842/conf.ecaade.1989.x.b7n
source CAAD: Education - Research and Practice [eCAADe Conference Proceedings / ISBN 87-982875-2-4] Aarhus (Denmark) 21-23 September 1989, pp. 9.11.1-9.11.8
summary Computer assistants to building process management are not able nowadays to efficiently work out the problems generated by the increased complexity of designing. Actual difficulties depend, on one hand, on the fact D.B.M.S. that have been developed on other environments than CAAD, and on the other hand, on the fact that architectural design process is scarcely formalized. At the Department of T.E.C.A., at the University of Rome, a PhD research program is aimed to overcome difficulties, working out techniques of information management based on Knowledge Engineering and particularly on Knowledge Base Management Systems and Expert Database Systems. At present a prototype system is being developed, that can manage existing technical information, connected with buiIding process.
keywords Information Management, Data Base, Computer Assistants, BuiIding Process
series eCAADe
last changed 2022/06/07 07:50

_id sigradi2023_71
id sigradi2023_71
authors Longue Martins, Iago and Engel de Alvarez, Cristina
year 2023
title Parametric Analysis of Flood Mitigation Policies in Brazilian Climate Action Plans
source García Amen, F, Goni Fitipaldo, A L and Armagno Gentile, Á (eds.), Accelerated Landscapes - Proceedings of the XXVII International Conference of the Ibero-American Society of Digital Graphics (SIGraDi 2023), Punta del Este, Maldonado, Uruguay, 29 November - 1 December 2023, pp. 1229–1240
summary Climate change has been increasing the vulnerability of cities to extreme weather events, especially those related to environmental dynamics already observed in each area. Considering that South America is one of the subcontinents that suffer the most from flooding, it is important to analyze how its cities have been preparing to face such extreme conditions. This paper aims to investigate the strategies indicated in climate action plans for mitigation and adaptation to flooding through the application of a parametric tool. To achieve this end, the methodology comprises five steps – from data collection to digital simulation. The results attained demonstrate that the strategies indicated in the plans are still very generic and incipient, so that the application of parametric methodologies of analysis and simulation can contribute to the searching for more effective and relevant actions.
keywords Design Based on Nature, Climate Change, Rainfall Flood, Parametric Tools
series SIGraDi
email
last changed 2024/03/08 14:08

_id sigradi2021_19
id sigradi2021_19
authors Longue Martins, Iago and Rabello Lyra, Ana Paula
year 2021
title PARAMETREE: An Algorithmic-Parametric Tool for Evaluating the Contribution of the Trees on Rainwater Management
source Gomez, P and Braida, F (eds.), Designing Possibilities - Proceedings of the XXV International Conference of the Ibero-American Society of Digital Graphics (SIGraDi 2021), Online, 8 - 12 November 2021, pp. 1447–1461
summary This paper explores the application of an algorithmic-parametric tool that uses urban forestry as a design strategy to reduce the occurrence of flooding. The study was carried out following three main stages: (1) a literature review on the capacity of rainwater retention in tree species with dense canopies; (2) the creation of an algorithmic-parametric tool using C# scripting in Grasshopper to calculate the influence of the trees in reducing the runoff coefficient; and (3) a simulation using Rhinoceros and Grasshopper to verify the performance of such tool. The results show a new method of calculation to estimate the runoff formation in urbanized areas as well as it confirms the contribution of the trees in mitigating flooding.
keywords Parametric analysis, Biophilic urbanism, Urban planning, Drainage, Urban afforestation.
series SIGraDi
email
last changed 2022/05/23 12:11

_id ascaad2006_paper22
id ascaad2006_paper22
authors Lonnman, Bruce
year 2006
title Structural Performance Modelling in Architectural Design Education
source Computing in Architecture / Re-Thinking the Discourse: The Second International Conference of the Arab Society for Computer Aided Architectural Design (ASCAAD 2006), 25-27 April 2006, Sharjah, United Arab Emirates
summary In architectural education the process of design has evolved with the development of CAD technology. In many design schools throughout the world, the computer has extended its role beyond that of a drafting machine to become a tool for performance modeling. Applications currently used by students test lighting, thermal conditions, and structural validity, to name a few. However the goals in education are not identical to those in practice, and digital modeling can support learning in many ways that are not particularly useful or appropriate in professional practice. In the design of structures there are three fundamental levels of understanding: behavior, form, and performance. Each has its place in design education and uses digital modeling in different forms. This paper describes various pedagogical models that incorporate computer aided drawing and performance modeling in the teaching of structures. Examples of student exercises and projects are discussed.
series ASCAAD
email
last changed 2007/04/08 19:47

_id ecaade03_053_108_lonsing
id ecaade03_053_108_lonsing
authors Lonsing, Werner
year 2003
title Collaboration in the independent architectural office
doi https://doi.org/10.52842/conf.ecaade.2003.053
source Digital Design [21th eCAADe Conference Proceedings / ISBN 0-9541183-1-6] Graz (Austria) 17-20 September 2003, pp. 53-65
summary Collaborative work in architecture is commonly concentrated on the design process. Design teams and their members are working together on multiple virtual model from different, mostly remote locations. Internet- based collaboration software offers a project management platform for comprehensive networking. Complex projects can bebetter coordinated and documented,and executed even faster. So in the building process at least two different kinds of collaboration can be noticed, collaboration in the design process where the architects are maintaining their modeling informations, and the construction process where the data is maintained be external software companies. Here another model is suggested. Hosting project data in their own building and so maintaining the physical representations of all project informations is the only way retaining control.
keywords Collaborative Design, Communication, Database Systems
series eCAADe
email
last changed 2022/06/07 07:59

_id ecaade2011_151
id ecaade2011_151
authors Lonsing, Werner
year 2011
title Virtual Spaces in Urban Landscapes: Locative Exhibitions on Mobile Devices
doi https://doi.org/10.52842/conf.ecaade.2011.615
source RESPECTING FRAGILE PLACES [29th eCAADe Conference Proceedings / ISBN 978-9-4912070-1-3], University of Ljubljana, Faculty of Architecture (Slovenia) 21-24 September 2011, pp.615-618
summary A concept of POIs renders the physical space in urban landscape as subject, which is being explored with a wide spectrum of digital media functionality as virtual spaces, hereby becoming accessible. The usage of mobile devices for locative exhibition spaces and location-based gaming is a new method to present information bound to physical locations.
wos WOS:000335665500071
keywords Virtual Spaces; Urban Landscape; Locative Exhibition; Mobile Device; Interactive Maps;
series eCAADe
email
last changed 2022/05/01 23:21

_id ecaade2012_189
id ecaade2012_189
authors Lonsing, Werner
year 2012
title The Infliction of Reality Upon Virtual Architectural Models
doi https://doi.org/10.52842/conf.ecaade.2012.2.385
source Achten, Henri; Pavlicek, Jiri; Hulin, Jaroslav; Matejovska, Dana (eds.), Digital Physicality - Proceedings of the 30th eCAADe Conference - Volume 2 / ISBN 978-9-4912070-3-7, Czech Technical University in Prague, Faculty of Architecture (Czech Republic) 12-14 September 2012, pp. 385-389
summary The inevitable and obvious distinction between virtual and real worlds is a result of an assumption, that objects in computation are either digital or not. With new concepts like Mixed- or Augmented-Realities this simple standardized differentiation has become questionable. The infl iction of real objects upon virtual models can not be ignored.
wos WOS:000330320600040
keywords Augmented Reality; Mixed Reality, Post Desktop Era; Human User Interface
series eCAADe
email
last changed 2022/06/07 07:59

_id caadria2011_020
id caadria2011_020
authors Lonsing, Werner and Peter Anders
year 2011
title Three-dimensional computational structures and the real world
doi https://doi.org/10.52842/conf.caadria.2011.209
source Proceedings of the 16th International Conference on Computer Aided Architectural Design Research in Asia / The University of Newcastle, Australia 27-29 April 2011, pp. 209-218
summary In this paper, we describe a system of composite images to design virtual three-dimensional structures in an outdoor environment. The system, called AmbiViewer, consists of a modeler for three-dimensional on-site sketching, and overlapping locative technologies to orient virtual objects in a real-space, real-time setting. The system employs both GPS orientation and a visual marker system to provide a realistic and interactive augmented reality interface. While it is still under development, the authors believe it can bridge the gap between sketching on site, and creating virtual models in the office.
keywords Augmented reality; mixed reality, locative design; interactive mModeler; visualisation; GPS; cybrids
series CAADRIA
email
last changed 2022/06/07 07:59

_id 2004_495
id 2004_495
authors Lonsing, Werner
year 2004
title Augmented Reality as Tool in Architecture
doi https://doi.org/10.52842/conf.ecaade.2004.495
source Architecture in the Network Society [22nd eCAADe Conference Proceedings / ISBN 0-9541183-2-4] Copenhagen (Denmark) 15-18 September 2004, pp. 495-499
summary This project describes a way to combine real-world images with graphical representations of three-dimensional objects.In architecture the combination of physical and virtual spaces is a traditional approach to propose the design of a building. Presenting a virtual design as it appears in relity requires either an unsatisfying level of abstraction while being on-site, as with sketches, or the performing of several ardous tasks. While in this case the quality is appropiate, it is now unlikely to get immediate results.Combining an interactive modeler as the primary designing instrument with a augmented reality system as mixture of cameras, GPS-devices and fiduciary features the system can demonstrate how augmentation as tool in architecture might work.
keywords Augmentation: Augmented Reality; Interactive Modeler; Opengl; GPS
series eCAADe
last changed 2022/06/07 07:59

_id 2005_477
id 2005_477
authors Lonsing, Werner
year 2005
title Viewing Ambispace
doi https://doi.org/10.52842/conf.ecaade.2005.477
source Digital Design: The Quest for New Paradigms [23nd eCAADe Conference Proceedings / ISBN 0-9541183-3-2] Lisbon (Portugal) 21-24 September 2005, pp. 477-482
summary AmbiSpace is introduced to describe the dual nature of composite image as perceived reception rather than claiming it as reality. AmbiViewer is the tool to create architectural composite images and is technically described as prototype.
keywords Ambispace, Design Methodology, 3D-Modeling, Animation, Visualization
series eCAADe
email
last changed 2022/06/07 07:59

_id acadia09_270
id acadia09_270
authors Lonsing, Werner
year 2009
title Composite Images on Mobile Devices Augmenting Reality in an Outdoor Environment
doi https://doi.org/10.52842/conf.acadia.2009.270
source ACADIA 09: reForm( ) - Building a Better Tomorrow [Proceedings of the 29th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-9842705-0-7] Chicago (Illinois) 22-25 October, 2009), pp. 270-272
summary Mobile devices like cell phones, handhelds, and other gadgets are useful tools in organizing and communicating. This is going to change. Recent developments in hardware have proven that such small devices are much more capable and have reached the levels of common laptops as of five years ago. With more computational power, more memory, and new methods of interaction such as touch screens, or accelerometers, mobile devices can be used in the design process.However, the assumption that they can, or will, substitute desktop computers might be misleading. By no means will mobile devices substitute them directly. Instead, thinking of them as innovative tools that provide new approaches in the design process can establish new methods and, consequently, might circumvent the overall need of desktop computers at all.
series ACADIA
type Short paper
email
last changed 2022/06/07 07:59

_id sigradi2013_263
id sigradi2013_263
authors Lonsing, Werner
year 2013
title Introducing a Workshop to build an Affordable 3D-Scanner: Presenting a Variety of Computational Concepts to Novice Students of Architecture
source SIGraDi 2013 [Proceedings of the 17th Conference of the Iberoamerican Society of Digital Graphics - ISBN: 978-956-7051-86-1] Chile - Valparaíso 20 - 22 November 2013, pp. 475 - 478
summary This paper outlines and describes a workshop designed for presenting and teaching a variety of computational concepts to novice students of architecture. While the ostensible purpose is the building of a cheap scanner the workshop facilitates a variety of techniques like model-making, basics of robotics or 3D-point-clouds. Novice students can discover a broad range of computational technologies both in hardware and software over a short period of time.
keywords FabScan; Workshop; 3D-Scanner; Arduino; point-cloud
series SIGRADI
email
last changed 2016/03/10 09:55

_id ecaade2015_231
id ecaade2015_231
authors Lonsing, Werner
year 2015
title Beyond Smart Remote Controls - Developing a More Integrated and Customizable Implementation of Automation in a Building by Utilizing Tools and Concepts from Makers
doi https://doi.org/10.52842/conf.ecaade.2015.2.679
source Martens, B, Wurzer, G, Grasl T, Lorenz, WE and Schaffranek, R (eds.), Real Time - Proceedings of the 33rd eCAADe Conference - Volume 2, Vienna University of Technology, Vienna, Austria, 16-18 September 2015, pp. 679-686
summary “Home Automation” describes the connecting of electronic household appliances to a centralized control unit like e.g. an app on a smart phone or some control panel. The overall goal of these efforts is to provide a general remote control for existing devices. By comparison a concept of home automation as part of a building design process has yet not come into shape.
wos WOS:000372316000075
series eCAADe
email
last changed 2022/06/07 07:59

_id sigradi2016_732
id sigradi2016_732
authors Lonsing, Werner
year 2016
title Smartness and Interactiveness in Architecture
source SIGraDi 2016 [Proceedings of the 20th Conference of the Iberoamerican Society of Digital Graphics - ISBN: 978-956-7051-86-1] Argentina, Buenos Aires 9 - 11 November 2016, pp.157-164
summary Smart architecture has become a widespread term. In general it relates to computational components in buildings interacting with either the environment or the inhabitants. The term ’smart’ itself leads to irritations, because objects can neither be smart by itself nor can a somehow applied smartness make a whole building smart. The presentation of some projects created by means of the Makers’ culture shows an alternate pass to handle computational and interactive elements in buildings as part of the concept of empathic architecture.
keywords Smart architecture; Maker; Home automation; Empathic architecture
series SIGRADI
email
last changed 2021/03/28 19:58

_id ecaadesigradi2019_499
id ecaadesigradi2019_499
authors Lonsing, Werner
year 2019
title A Multivariant Design Tool based on affordable VAM-Technologies - Interactive Design and Flexible Immersion
doi https://doi.org/10.52842/conf.ecaade.2019.3.143
source Sousa, JP, Xavier, JP and Castro Henriques, G (eds.), Architecture in the Age of the 4th Industrial Revolution - Proceedings of the 37th eCAADe and 23rd SIGraDi Conference - Volume 3, University of Porto, Porto, Portugal, 11-13 September 2019, pp. 143-148
summary The paper presents an effective concept to design virtual architectural models in an immersed environment. The prototype application demonstrates different interactive modes and flexible immersion on mobile devices with emphasis on a new marker-based input device with interchangeable markers as virtual pen.As the system utilize smart phones as computational device, no extra computer is needed. The display options are affordable head-sets off the shelf, while the new pen is built with small boards and micro controllers around a simple 3D-printed hull.
keywords Augmented Reality; Interactive Design; Flexible Immersion; Multi-Tool; Collaboration
series eCAADeSIGraDi
email
last changed 2022/06/07 07:59

For more results click below:

this is page 0show page 1show page 2show page 3show page 4show page 5... show page 880HOMELOGIN (you are user _anon_113142 from group guest) CUMINCAD Papers Powered by SciX Open Publishing Services 1.002