CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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_id ecaade2007_069
id ecaade2007_069
authors Madrazo, Leandro
year 2007
title Crossing Interactions between Architecture and Media
doi https://doi.org/10.52842/conf.ecaade.2007.827
source Predicting the Future [25th eCAADe Conference Proceedings / ISBN 978-0-9541183-6-5] Frankfurt am Main (Germany) 26-29 September 2007, pp. 827-835
summary The course Systems of Representation has been conceived as an open structure made up of relationships between different areas of knowledge. Art and new media, architectural theory and visual communication, graphic design and interface design, digital tools and manual techniques, are put into relation in the theory lessons and in the realization of exercises. The crossing interactions between the different media gives rise to an interdisciplinary and participatory education, with the support of information and communication technologies. The paper focuses in the content and results of two of the six themes that make the course: Text and Image.
keywords Representation, design education, interdisciplinarity, computer-supported collaborative learning
series eCAADe
email
last changed 2022/06/07 07:59

_id madrazo02_paper_eaea2007
id madrazo02_paper_eaea2007
authors Madrazo, Leandro; Gonçal Costa
year 2008
title In-Space: Learning to Give Form to Space
source Proceedings of the 8th European Architectural Endoscopy Association Conference
summary A perspective represents space as seen from the outside, with the eye of the transcendental subject; an eye –represented by a geometric view point– which not only sees a space, but a space as it is seen by the subject. Motion is inherent to our experience of space which is not fixed and static –like a perspective assumes– but dynamic.
keywords space conception, space perception, space representation, computer-supported collaborative learning
series EAEA
email
more http://info.tuwien.ac.at/eaea
last changed 2008/04/29 20:46

_id ecaade2011_113
id ecaade2011_113
authors Madrazo, Leandro; Riddy, Paul
year 2011
title OIKODOMOS Virtual Campus: Constructing learning processes in collaboration
doi https://doi.org/10.52842/conf.ecaade.2011.194
source RESPECTING FRAGILE PLACES [29th eCAADe Conference Proceedings / ISBN 978-9-4912070-1-3], University of Ljubljana, Faculty of Architecture (Slovenia) 21-24 September 2011, pp.194-202
summary The OIKODOMOS Virtual Campus is a learning space where teachers and students of schools of architecture and urban planning collaborate in the design and implementation of learning activities dedicated to the study of housing in contemporary Europe. Its pedagogic model is based on the intertwining of on-line and on-site activities and on the integration of different types of courses following a blended learning approach. A technological platform has been specifically created to support the project’s constructivist pedagogy. In this paper we describe the main components of the pedagogic model, the technological platform, their implementation and application for delivering learning activities.
wos WOS:000335665500022
keywords Virtual campus; blended learning; learning sequences; housing studies
series eCAADe
email
last changed 2022/05/01 23:21

_id cf2009_656
id cf2009_656
authors Madrazo, Leandro; Sicilia, Álvaro; González, Mar and Cojo, Angel Martin
year 2009
title Barcode housing system: Integrating floor plan layout generation processes within an open and collaborative system to design and build customized housing
source T. Tidafi and T. Dorta (eds) Joining Languages, Cultures and Visions: CAADFutures 2009, PUM, 2009, pp. 656- 670
summary The goal of the project has been to design and implement an ICT environment which facilitates the interaction of the different actors (architects, builders, manufacturers, occupants) involved in the design, construction and use of affordable housing built with industrialized methods. The interwoven working environments which form the structure of the system enable the actors to carry out their activities in a synchronous and asynchronous manner. As well as providing a structure that supports collaboration, the system automatically generates housing units and buildings.
keywords Design thinking, knowledge based design, project management, collaboration and communication
series CAAD Futures
email
last changed 2009/06/08 20:53

_id ecaade2014_191
id ecaade2014_191
authors Mads Brath Jensen and Isak Worre Foged
year 2014
title Cellular Automata as a learning process in Architecture and Urban design
doi https://doi.org/10.52842/conf.ecaade.2014.1.297
source Thompson, Emine Mine (ed.), Fusion - Proceedings of the 32nd eCAADe Conference - Volume 1, Department of Architecture and Built Environment, Faculty of Engineering and Environment, Newcastle upon Tyne, England, UK, 10-12 September 2014, pp. 297-302
summary This paper explores the application of cellular automata as method for investigating the dynamic parameters and interrelationships that constitute the urban space. With increasing aspects needed for integration during the architectural and urban design process with the relations between these aspects growing in parallel, complexity of the design process and design solution increases. Additionally, aspects and relations are of a transformative character in that they change over time and therefore construct a time-based condition for which problems are presented and solutions are sought. An architectural methodological response to this situation is presented through the development of a conceptual computational design system that allows these dynamics to unfold and to be observed for architectural design decision taking. Reflecting on the development and implementation of a cellular automata based design approach on a master level urban design studio this paper will discuss the strategies for dealing with complexity at an urban scale as well as the pedagogical considerations behind applying computational tools and methods to a urban design education.
wos WOS:000361384700029
keywords Computational design; cellular automata; education; design exploration
series eCAADe
email
last changed 2022/06/07 07:59

_id 7981
authors Madsen, David A. and Palma, Ron M.
year 2000
title Architectural Desktop 3.0/3.3
source Prentice Hall
summary Comprehensive, easy to use and understand, assists AutoCAD users through all phases of construction document creation to the finished set of drawings. For architects, architectural designers and drafters, and CAD managers.
series other
last changed 2003/02/26 18:58

_id caadria2020_274
id caadria2020_274
authors Maeng, Hoyoung and Hyun, Kyung Hoon
year 2020
title Optimizing Tensile Membrane Architecture for Energy Harvesting
doi https://doi.org/10.52842/conf.caadria.2020.1.569
source D. Holzer, W. Nakapan, A. Globa, I. Koh (eds.), RE: Anthropocene, Design in the Age of Humans - Proceedings of the 25th CAADRIA Conference - Volume 1, Chulalongkorn University, Bangkok, Thailand, 5-6 August 2020, pp. 569-578
summary This paper identifies the correlation between the stiffness of a tensile membrane and wind-induced vibration. Here, a means by which to optimize the tensile membrane architecture and a harvester for the collection of energy from wind-induced vibration is proposed. Because its material property, the tensile membrane architecture is suitable for harvesting energy. While high stiffness is desired to ensure the stability of the tensile membrane architecture, the stiffness is negatively correlated with the energy collection. Thus, optimization considering the stiffness and the amount of harvestable energy in tensile membrane structures is conducted, broken down into the following tasks: 1) investigate the energy generator on the tensile membrane to combine a membrane type of architecture and wind energy harvesting; 2) set-up the computational environment with which to analyze the energy efficiency of the tensile membrane architecture; 3) visualize the resulting datasets to determine the relationship between the stiffness and the energy efficiency; and 4) define optimized tensile membrane architectures.
keywords Tensile Membrane Architecture; Design Optimization; Sustainable Architecture; Computational Design; Wind Energy Harvesting
series CAADRIA
email
last changed 2022/06/07 07:59

_id caadria2021_155
id caadria2021_155
authors Maeng, Hoyoung and Hyun, Kyung Hoon
year 2021
title Data-Driven Analysis of Spatial Patterns through Large-Scale Datasets of Building Floor Plan
doi https://doi.org/10.52842/conf.caadria.2021.1.301
source A. Globa, J. van Ameijde, A. Fingrut, N. Kim, T.T.S. Lo (eds.), PROJECTIONS - Proceedings of the 26th CAADRIA Conference - Volume 1, The Chinese University of Hong Kong and Online, Hong Kong, 29 March - 1 April 2021, pp. 301-310
summary This paper introduces a unique quantitative analysis method and results that are differentiated from those in existing studies. We analyzed five types of information in floor plan images: the silhouette, number of rooms, room area, and direct and indirect room connectivity. Furthermore, the analysis used a large-scale apartment unit dataset consisting of 33,892 units. We present convincing and objective spatial pattern analysis results of Korean apartments by quantitatively analyzing a large-scale dataset. It is expected that the analysis results will clarify the characteristics of the residential environment of Korean apartments. The results suggest that changes in lifestyles lead to the modularization of bedrooms, increased numbers of private bathrooms and balconies with corridors as junctions, and the diversification of room layouts.
keywords Floor Plan Analysis; Design Quantification; Residential Layout; Spatial Pattern Analysis; Semantic Fingerprint
series CAADRIA
email
last changed 2022/06/07 07:59

_id 1ea5
authors Maes, P. (ed.)
year 1990
title Designing Autonomous Agents
source The MIT Press, Cambridge, Massachusetts
summary Reprinted from Robotics and autonomous systems, v.6, nos. 1&2, June 1990. Surveys the radically different architectures developed over the past few years which emphasize direct couplings of action to perception, and decentralization of processing, dynamic interaction with the environment, and intrinsic mechanisms to cope with incomplete knowledge.
series other
last changed 2003/04/23 15:14

_id acadia14projects_91
id acadia14projects_91
authors Maeshiro, Jeffrey
year 2014
title Geoweaver
doi https://doi.org/10.52842/conf.acadia.2014.091.2
source ACADIA 14: Design Agency [Projects of the 34th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 9789126724478]Los Angeles 23-25 October, 2014), pp. 91-94
summary Geoweaver is a six-legged walking 3D printer that extrudes thermoplastic as it walks, translating parametric data into two- and three-dimensional products.
keywords Robotics and Autonomous Design Systems, robotics, parametric design, 3D printing, craft, data-driven, computation
series ACADIA
type Research Projects
email
last changed 2022/06/07 07:59

_id sigradi2023_331
id sigradi2023_331
authors Magalhaes Jeffe, Ana Paula, Costa Bergler, Beatriz, De Carli Borba, Bruna, Werlich dos Passos, Fernanda and Verzola Vaz, Carlos Eduardo
year 2023
title The Reduction of CO2 With the Help of Vegetation to Improve the Air Quality of Workrooms
source García Amen, F, Goni Fitipaldo, A L and Armagno Gentile, Á (eds.), Accelerated Landscapes - Proceedings of the XXVII International Conference of the Ibero-American Society of Digital Graphics (SIGraDi 2023), Punta del Este, Maldonado, Uruguay, 29 November - 1 December 2023, pp. 1299–1310
summary This article presents a study that addresses the importance of indoor air quality. The research aimed to understand how the use of specific plants can enhance air quality in work environments. The methodology involves a prototype with two sensors to measure CO2 concentration in a space without natural and mechanical ventilation, considering the use of plants for air purification. The results demonstrate the variation in CO2 levels with and without the presence of plants and occupants. While a reduction in CO2 levels was observed with the use of plants, under high occupancy, the vegetation wasn't sufficient to maintain recommended levels. The conclusion emphasizes the need for sensor calibration, as well as the proportional relationship between CO2 accumulation in the environment and the quantity of plants required to uphold air quality.
keywords Internet of Things, Air quality, Big data, Atmospheric Pollutants.
series SIGraDi
email
last changed 2024/03/08 14:08

_id sigradi2007_000
id sigradi2007_000
authors Maganda Mercado, Adriana Gómez (et. al)
year 2007
title Sigradi 2007: Communication in the Visual Society [La Comunicación en la Comunidad Visual]
source Proceedings of the 11th Iberoamerican Congress of Digital Graphics Graphics / ISBN 13 978-968-7451-15-2] México D.F. - México 23-25 October 2007, 467 p.
summary In a simple communication model we must talk about the understanding between participants. This is the result of a continuing connection and a dialog of agreements and disagreements in order to arrive at sharing an idea. However, society today is in an evolutionary lapse at an accelerated pace that interjects itself in this process. It is here where social forces distend and generate important ruptures between generations and individuals that fight to prevail or impose new languages and lifestyles. Today's society has become a visual society whose effect has been reinforced through technology in the devices that we use on a daily basis. The daily use of technology and its new languages has marked a disconnection between individuals that must be closed by using a new acculturation and teaching models. Disconnection is a omnipresent modern phenomenon that can be felt as the main effect in what specialists call the digital gap. This gap not only separates generations, but also ideologies with respect to the form in which we perceive, transmit and teach in our society today. This disconnection can be easily understood through a school system that has been designed for a manufacturing and agricultural world. However, many sectors within our society have been in state of constant change and evolution. This situation generates many opportunities where an agile society is required in response to these new local and global challenges. The students of today have, for example, multi-tasking abilities that better assimilate these changes. The researchers, Ian Jukes and Anita Dosaj refer to this disconnection as the result of poor communication between digital natives (our present-day students) and digital immigrants (many present-day adults). This phenomenon results in the fact that parents and educators speak the digital dialect as a second language, and because of that are lacking in their models of communication. For example, digital natives prefer a variety of sources with rapid access, while the digital immigrants prefer slower, more controlled sources that are limited and regulated. Nowadays, our educational or production activities in which we find ourselves immersed on a daily basis cause us to participate in a wide range of processes of production, dissemination and analysis of visual forms as part of our final product or service. Much of the work that we elaborate in movies, video and photography explore meaning, perception and communication in context as well as anthropological and ethnographic themes. Using this framework for our society today, the importance of the search for the promotion of the study of visual representation and the media for the greatest development and generation of benefits is brought to the fore. Through the use of images we can describe, analyze, communicate and interpret human behavior. All these settings, full of digital disconnections and reencounters, impact on all the visual aspects of culture, including art, architecture and material objects, influencing the bodily expressions of human beings. We have created a visual society when we put emphasis on the meaning and interpretation of all we receive through our visual sense. Wherever we look, we find objects that have been modified beyond their primary function to communicate messages. In this ecosystem we are consumers and suppliers. The communication and research needed to achieve reconnection, as well as the creation of new forms of production and visual understanding, are the themes on which the works contained in this edition are centered.
series SIGRADI
type normal paper
more http://www.sigradi.org
last changed 2016/03/10 09:55

_id 403caadria2004
id 403caadria2004
authors Magdy M. Ibrahim, Robert J. Krawczyk & George Schipporiet
year 2004
title A Web-Based Approach to Transferring Architectural Information to the Construction Site Based on the Bim Object Concept
doi https://doi.org/10.52842/conf.caadria.2004.613
source CAADRIA 2004 [Proceedings of the 9th International Conference on Computer Aided Architectural Design Research in Asia / ISBN 89-7141-648-3] Seoul Korea 28-30 April 2004, pp. 613-622
summary The current means of transferring architectural data to the construction site depends mainly on the drawing either manually or electronically drafted both in physical or digital formats. The printed or manually drafted drawing is being replaced with the digital version that can be accessed with a PDA. There are many benefits of the digital form over the physical form. However the full potential of this medium has not yet been fully exploited. The new CAD paradigm, BIM (Building Information Modeling), suggests that all the building information can be represented as a digital database that constitutes the information about the building elements as three-dimensional geometry, as well as, properties and specifications in the form of objects. This paper describes the process to convey the information about the CAD objects to the construction site through the web by extracting the properties of the objects into an XML file which can be queried for the needed data.
series CAADRIA
email
last changed 2022/06/07 07:59

_id ecaade2014_108
id ecaade2014_108
authors Magdy M. Ibrahim
year 2014
title Thinking the BIM Way - Early integration of Building Information Modelling in education
doi https://doi.org/10.52842/conf.ecaade.2014.2.427
source Thompson, Emine Mine (ed.), Fusion - Proceedings of the 32nd eCAADe Conference - Volume 2, Department of Architecture and Built Environment, Faculty of Engineering and Environment, Newcastle upon Tyne, England, UK, 10-12 September 2014, pp. 427-435
summary Since Building Information Modelling as a technology depends on recognizing parts of the buildings as objects that can be simulated digitally, to prepare students to grasp the BIM way of thinking, educators can start introducing the concept early in the architectural curriculum without using the real tools. The researchers monitored the students' progress over a period of time while they were using different 3 dimensional CAD tools in several situations such as design studio visualization and construction document production until eventually the same group of students have been introduced formally to a real BIM tool. The research tries to establish a relationship between the pedagogical techniques and the success of the students to grasp what BIM is about and the development of their ability to use it fruitfully. Comparisons between their performances should shed the light on the best method to use in order to prepare students for the use of BIM.
wos WOS:000361385100045
keywords Bim; cad; education; pedagogy; objects
series eCAADe
email
last changed 2022/06/07 07:59

_id ecaade2020_192
id ecaade2020_192
authors Maghool, Sayyed Amir Hossain, Homolja, Mitra and Schnabel, Marc Aurel
year 2020
title Cybernetics Approach to Virtual Emotional Spaces - An electrodermal activity actuated adaptive space
doi https://doi.org/10.52842/conf.ecaade.2020.1.537
source Werner, L and Koering, D (eds.), Anthropologic: Architecture and Fabrication in the cognitive age - Proceedings of the 38th eCAADe Conference - Volume 1, TU Berlin, Berlin, Germany, 16-18 September 2020, pp. 537-546
summary In contrast to reductionist investigating of interrelation between emotion and architecture, we have proposed a new concept for creating an adaptive architecture system that employs biosensors and virtual reality (VR). We have generated a dynamic audio-visual Virtual Environment (VE) that has the potential of manipulating the emotional arousal level of the users measured via electrodermal activity (EDA) of skin. Much like the second-order cybernetics system, our simulations have actuators, sensors, and an adaptation mechanism, whereby participant's real-time biofeedback is interpreted and loops back into the simulation to moderate the user experience. The results of our preliminary test show that our system is capable of manipulating the emotional arousal level of the participants by using its dynamic VE.
keywords Adaptive architecture; biosensor; virtual reality; cybernetic; emotion; physiological responses
series eCAADe
email
last changed 2022/06/07 07:59

_id ecaade2017_253
id ecaade2017_253
authors Magnusson, Frans, Runberger, Jonas, Zboinska, Malgorzata A. and Ondejcik, Vladimir
year 2017
title Morphology & Development - knowledge management in architectural design computation practice
doi https://doi.org/10.52842/conf.ecaade.2017.2.683
source Fioravanti, A, Cursi, S, Elahmar, S, Gargaro, S, Loffreda, G, Novembri, G, Trento, A (eds.), ShoCK! - Sharing Computational Knowledge! - Proceedings of the 35th eCAADe Conference - Volume 2, Sapienza University of Rome, Rome, Italy, 20-22 September 2017, pp. 683-690
summary In this paper we address the problem of knowledge management in architectural design computation practice, reflecting on our practice at Dsearch - a design computation network within White arkitekter. As a means to investigate relevant aspects of visual scripting, we introduce the notions of code, algorithm and note. We also introduce two different modes of operation within architectural practice: morphology and development - which help us distinguish the diverse knowledge types typically occurring in the structure of visual scripts. We describe two sets of tools developed by Dsearch to continuously integrate planning and documentation with design development work. The main conclusion from our practical experience of this approach is that it allows critical reflection into an efficient workflow. This constitutes a new kind of practice based and action oriented knowledge that can be curated in the form of design narratives.
keywords design computation; architectural practice; knowledge management; visual scripting; Grasshopper
series eCAADe
email
last changed 2022/06/07 07:59

_id 2720
authors Magyar, Peter and Temkin, Aron
year 2000
title Developing an Algorithm for Topological Transformation
source SIGraDi’2000 - Construindo (n)o espacio digital (constructing the digital Space) [4th SIGRADI Conference Proceedings / ISBN 85-88027-02-X] Rio de Janeiro (Brazil) 25-28 september 2000, pp. 203-205
summary This research intends to test the architectural application of Jean Piaget’s clinical observations, described in the book: The Child’s Conception of Space (Piaget, 1956), according to which topology is an ordering discipline, active in the human psyche. Earlier attempts, based on the principles of graph-theory, were able to cover only a narrow aspect of spatial relations, i.e. connectivity, and were mostly a-perceptional, visually mute. The “Spaceprint” method, explained and illustrated in co-author’s book: Thought Palaces (Magyar, 1999), through dimensional reduction, investigates volumetric, 3D characteristics and relationships with planar 2D configurations. These configurations, however, represent dual values: they are simultaneously the formal descriptors of both finite matter and (fragments of) infinite space. The so- called “Particular Spaceprint”, as a tool of design development in building, object, or urban scales, with the help of digital technology, could express - again simultaneously - qualities of an idea-gram and the visual, even tactile aspects of material reality. With topological surface-transformations, the “General Spaceprints”, these abstract yet visually active spatial formulas can be obtained.
series SIGRADI
email
last changed 2016/03/10 09:55

_id e947
authors Mahalingam, G.
year 1998
title Representing architectural design using virtual computers
source Automation in Construction 8 (1) (1998) pp. 25-36
summary The concept of the virtual computer is one of the most significant ideas to emerge in the field of computing. Computational models of architectural design, including state models and process models, have been based in the past on the von Neumann model of computer systems. Von Neumann systems are characterized by stored programs and data, and sequential processing on a single processor. The concept of the virtual computer enables us to break away from the von Neumann model in the representation of architectural design. Virtual computers can now be used to represent architectural design using concepts of parallel or networked systems. One of the limitations of modeling architectural design processes on the computer has been the representation of the processes as serial processes. Virtual computers can eliminate that bottleneck. This paper introduces the concept of representing architectural design using virtual computers. The application of the concept in an auditorium design system developed by the author is briefly examined.
series journal paper
more http://www.elsevier.com/locate/autcon
last changed 2003/05/15 21:22

_id ae22
authors Mahalingam, Ganapathy
year 2000
title Enhanced Boundary Representation: A Lingua Franca for Computer-Based Building Performance Simulation?
doi https://doi.org/10.52842/conf.acadia.2000.012
source ACADIA Quarterly, vol. 19, no. 4, pp. 12-14
summary With the realistic visual representation of buildings on the computer having reached maturity, the emphasis has now shifted to the performance simulation of buildings on the computer. The challenge of performance simulation in computer-based models of buildings lies in the integration of various simulation techniques that require different kinds of building representations. Traditional simulation techniques for luminous, acoustic and thermal environments require different building representations. Thepaper proposes that an enhanced boundary representation is a viable, common building representation format for performance simulation of illumination levels, acoustical parameters and thermal comfort, thereby providing a building representation format for multi-domain performancesimulation on the computer. Simulation techniques that have been developed for radiosity-based modeling of illumination in buildings, radiation-based modeling of sound propagation in spatial enclosures, and the modeling of thermal comfort based on mean radiant temperatures, point to a convergence of techniques. These techniques can all work based on an enhanced boundary or surface representation of buildings. The paper suggests that an enhanced boundary representation format, and integrated performance simulation techniques based on radiation, can together serve as a core model for developers of computer-aided design analysis systems.
series ACADIA
email
last changed 2022/06/07 07:59

_id acadia03_035
id acadia03_035
authors Mahalingam, Ganapathy
year 2003
title Representing Architectural Design Using a Connections-Based Paradigm
doi https://doi.org/10.52842/conf.acadia.2003.269
source Connecting >> Crossroads of Digital Discourse [Proceedings of the 2003 Annual Conference of the Association for Computer Aided Design In Architecture / ISBN 1-880250-12-8] Indianapolis (Indiana) 24-27 October 2003, pp. 269-277
summary Any making, including a work of architecture, is synthetic in nature and is made by making connections. To base the core of a computational representation of architectural design on connections is to base it on the very core of making. The articulation of the core of architecture, its architectonics, should be based on articulating its connections. This paper probes how connections can serve to represent architectural design. A paradigm consists of a core cluster of concepts that, for a time period, provides a framework to articulate the issues and problems facing a field and to generate solutions. This paper offers a connections-based paradigm to represent architectural design computationally. A number of connections-based strategies for the representation of architectural design have emerged. Modeling frameworks that have been identified include dendograms, bipartite graphs, adjacency graphs, plan graphs, planar graphs, Hasse diagrams, Boolean lattices, and Bayesian networks. These modeling frameworks have enabled the representation of many aspects of architectural design. Is it possible to extract a uniform modeling framework from all these frameworks that enables the computation of architectural design in all its aspects? Using biological analogies, will an integration of these modeling frameworks provide the ‘molecular’ structure of a ‘DNA’ that makes up the architectural ‘genome’? This paper will attempt to answer these questions.
series ACADIA
email
last changed 2022/06/07 07:59

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