CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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_id sigradi2003_131
id sigradi2003_131
authors Senagala, Mahesh
year 2003
title Post-spatial Architectures: The Emergence of Time-like Parametric Worlds
source SIGraDi 2003 - [Proceedings of the 7th Iberoamerican Congress of Digital Graphics] Rosario Argentina 5-7 november 2003
summary A new trend is emerging in architecture today: dynamic and time-like architectures (a term derived from the language of Theory of Relativity) that are capable of moving, flexing and reconfiguring themselves through globally networked control mechanisms are emerging. Such buildings maybe "plugged into" the information networks and can be manipulated through remote interaction. Architecture can be published, literally. At this time there is no single theoretical framework available to address such architectural efforts and the paper is aimed at providing a framework under the rubric of "Time-like Architectures". The paper addresses the unprecedented transformation of the spatial and temporal foundations of architecture by a convergence of two technological developments: global real-time information networks and kinetic, pneumatic tectonics. Envisioned and in some cases built by a group of avant-garde architects, time-like architectures are poised to become a norm in a not too distant future. The paper will identify, define and outline few time-like works. The paper will also outline the historical, theoretical and ethical relationships between post-spatial (author's term), post-modern and modern architectures using Charles Jencks' structuralist classification, The Evolutionary Tree.
keywords Contemporary architecture, digital networks, theory
series SIGRADI
email
last changed 2016/03/10 10:00

_id sigradi2003_008
id sigradi2003_008
authors Senagala, Mahesh
year 2003
title Deconstructing AutoCAD. Toward a Critical Theory of Software (in) Design
source SIGraDi 2003 - [Proceedings of the 7th Iberoamerican Congress of Digital Graphics] Rosario Argentina 5-7 november 2003
summary AutoCAD maintains a nearly 70% market share in the PC-based AEC sector and wields enormous influence over design and production processes in architectural firms and schools. Such an impact is, perhaps, more than what a single building can hope to achieve. The design implications of such a market monopoly are many. Based on Derridean operations of deconstruction, the paper will deconstruct AutoCAD's latent agenda. The paper will do a critical close reading of AutoCAD for its design preferences, spatial conceptions, worldviews, resistances, stratifications and organizational predispositions with respect to architectural design process. For purposes of brevity, this paper will focus on the architecture of AutoCAD's interface. The results of the paper would be the beginning of a critical theory that can be employed in the process of software design for design professions.
keywords AutoCAD, deconstruction, critical theory, software design
series SIGRADI
email
last changed 2016/03/10 10:00

_id ijac20042301
id ijac20042301
authors Senagala, Mahesh
year 2004
title Deconstructing the Software Interface:A Critical Close Reading of AutoCAD
source International Journal of Architectural Computing vol. 2 - no. 3, 299-314
summary AutoCAD maintains a nearly 70% market share in the PC-based AEC sector and wields enormous influence over design and production processes in architectural firms and schools. Such an impact is, perhaps, more than what a single building can hope to achieve. The design implications of such a market monopoly are many. Based on Derridean operations of Deconstruction, the paper will deconstruct AutoCAD's latent agenda. The paper will do a critical close reading of AutoCAD for its design preferences, spatial conceptions, worldviews, resistances, stratifications and organizational predispositions with respect to architectural design process. For purposes of brevity, this paper will focus on the architecture of AutoCAD's interface. The results of the paper would be the beginning of a critical theory that can be employed in the process of software design for design professions.
series journal
more http://www.multi-science.co.uk/ijac.htm
last changed 2007/03/04 07:08

_id 3076
authors Senagala, Mahesh
year 2001
title SOFTERIALS: DIGITAL MATERIALITY AND THE TRANSFORMATION OF ARCHITECTURE
source SIGraDi biobio2001 - [Proceedings of the 5th Iberoamerican Congress of Digital Graphics / ISBN 956-7813-12-4] Concepcion (Chile) 21-23 november 2001, pp. 272-274
summary This paper presents the investigations into the nature of digital materiality by questioning the conventional notions of materiality. A critical framework of relationships between three digital materials (B-Rep Solids, Polynomial Surfaces and Isomorphic Polysurfaces) and three stages of design process (imagination, definition and construction) is proposed. The investigations are presented through exploratory student work.
keywords Digital Materiality, Design Process, Critical Theory
series SIGRADI
email
last changed 2016/03/10 10:00

_id d145
authors Senagala, Mahesh
year 2002
title Time-like Architectures - The Emergence of Post-spatial Parametric Worlds
doi https://doi.org/10.52842/conf.ecaade.2002.254
source Connecting the Real and the Virtual - design e-ducation [20th eCAADe Conference Proceedings / ISBN 0-9541183-0-8] Warsaw (Poland) 18-20 September 2002, pp. 254-261
summary A new trend is emerging in architecture today: dynamic and time-like architectures (term derived from the language of Theory of Relativity) that are capable of moving, flexing and reconfiguring themselves through globally networked control mechanisms are emerging. Such buildings maybe “plugged into” the information networks and can be manipulated through remote interaction. Architecture can be published, literally. At this time there is no one theoretical framework available to address such architectural efforts and the paper is aimed at providing a framework under the rubric of “Time-like Architectures”. The paper addresses the unprecedented transformation of the spatial and temporal foundations of architecture by a coming together of two technological developments: global real-time information networks and kinetic, pneumatic tectonics. Envisioned, and, in some cases built, by a group of avant-garde architects, time-like architectures are poised to become a norm in a not too distant future. The paper will identify, define and outline few time-like works. The paper will also outline the historical, theoretical and ethical relationships between post-spatial, post-modern and modern architectures using Charles Jencks’ structuralist classification, Evolutionary Tree.
series eCAADe
email
last changed 2022/06/07 07:56

_id sigradi2005_505
id sigradi2005_505
authors Senagala, Mahesh
year 2005
title Kinetic, Responsive and Performative: A Complex-Adaptive approach to Smart Architecture
source SIGraDi 2005 - [Proceedings of the 9th Iberoamerican Congress of Digital Graphics] Lima - Peru 21-24 november 2005, vol. 1, pp. 505-510
summary Smart architecture is fast becoming a buzzword in architecture and related disciplines. However, it is not entirely clear what constitutes smart architecture and how relates to or differs from such closely related camps as responsive architecture, performative architecture, kinetic architecture, and adaptive architecture. This paper poses the essential and critical questions about smart architecture from a complex-adaptive systems point of view. The paper also illustrates the attributes of smart architecture with a number of seemingly disparate, yet conceptually connected design developments.
series SIGRADI
type normal paper
email
last changed 2016/03/10 10:00

_id ijac20064303
id ijac20064303
authors Senagala, Mahesh
year 2006
title Rethinking Smart Architecture: Some Strategic Design Frameworks
source International Journal of Architectural Computing vol. 4 - no. 3, 33-46
summary The paper is an attempt to provide a comprehensive re-definition and a complex-adaptive framework for strategic understanding of smart architecture. The paper rethinks smart architecture's strategic and conceptual frameworks. A complex-adaptive and systems approach has been forwarded as an alternative. Comprehensive definition of smart architecture has been provided. Disparate yet related camps of responsive architecture, adaptive architecture, intelligent buildings, kinetic architecture have been brought under the umbrella of smart architecture. The role of users in smart architectural schemata has been explored. Examples of a few recent architectural projects have been used to illustrate the emerging directions in smart architecture.
series journal
last changed 2007/03/04 07:08

_id acadia06_122
id acadia06_122
authors Senagala, Mahesh
year 2006
title Curvilinear Pedagogy of Tensile Fabrications
doi https://doi.org/10.52842/conf.acadia.2006.122
source Synthetic Landscapes [Proceedings of the 25th Annual Conference of the Association for Computer-Aided Design in Architecture] pp. 122-134
summary This paper outlines the pedagogical issues of design and fabrication of tensile membrane structures. Pedagogy needs to closely follow the nature of structures, materials and fabrication processes. Pedagogy of tensile fabric structures is significantly different from that of the conventional frame and panel (stick-built) structures. To explore the digital design and fabrication of tensile membrane structures, a design/build studio was conducted at the University of Texas at San Antonio. The present paper identifies the peculiarities of this type of project and discusses the pedagogical lessons learned from this design-build studio.
series ACADIA
email
last changed 2022/06/07 07:57

_id acadia06_372
id acadia06_372
authors Senagala, Mahesh
year 2006
title Going Past the Golem: The Emergence of Smart Architecture
doi https://doi.org/10.52842/conf.acadia.2006.372
source Synthetic Landscapes [Proceedings of the 25th Annual Conference of the Association for Computer-Aided Design in Architecture] pp. 372-382
summary At a time when the notion of smart architecture is gaining foothold as the next cutting edge in architecture, the paper attempts to provide a much needed historic overview of the emergence of smart architecture in terms of technologies and concepts. Additionally, the paper traces the many exciting current developments, challenges and opportunities from the viewpoint of architecture.
series ACADIA
email
last changed 2022/06/07 07:56

_id acadia06_538
id acadia06_538
authors Senagala, Mahesh
year 2006
title Light Exchange
doi https://doi.org/10.52842/conf.acadia.2006.538
source Synthetic Landscapes [Proceedings of the 25th Annual Conference of the Association for Computer-Aided Design in Architecture] pp. 538-539
summary The notions of collaborative exchanges, leadership, and entrepreneurialism that cross disciplinary boundaries were promoted in a digital design-build studio taught in spring 2005. With the starting funds of one dollar, the studio took up the challenge of building two full-scale tensile fabric structures that mark the entrances to a downtown San Antonio building. Structures of 1200 square feet total surface area were successfully designed, engineered, and executed within a semester framework at a final cost of $102,490. Collaborations were fostered with 24 industry partners from Asia, Europe, Australia, and USA, including four structural engineers. Innovative pedagogical, collaborative and project management methods were employed. The studio was structured as a self-organized design “firm.” Positions were created and students were “hired” into the firm to play different roles. The studio utilized web-based communication and project management tools. After a four-week warm-up project that established an innovative studio culture, professional schedules were prepared and the engineers were engaged in the collaborative process of designing the anchors, cables, connections and PTFE/PVC membranes. The peculiarities of digitally designing, fabricating and erecting tensile fabric structures were comprehensively explored. The studio completed all the CNC fabrication, concrete footings and membrane fabrication at local workshops through special partnerships.
series ACADIA
email
last changed 2022/06/07 07:56

_id cdc2008_367
id cdc2008_367
authors Senagala, Mahesh
year 2008
title Deconstructing Materiality: Harderials, Softerials, Minderials, and the Transformation of Architecture
source First International Conference on Critical Digital: What Matters(s)? - 18-19 April 2008, Harvard University Graduate School of Design, Cambridge (USA), pp. 367-376
summary This paper presents a deconstructionist close reading of the conventional discourses about materiality by forwarding a triadic framework of harderials, softerials and minderials. The discourse draws from the Derridan notion of différance in articulating the fundamental difficulty in understanding materiality. Taking the discourse about materiality into the digital realm, a critical discussion of softerials (BREP Solids, Polynomial Surfaces and Isomorphic Polysurfaces) and their implication to architecture are presented. Questions about a possible material-envy and materiality-complex in architectural profession are also raised. Different binary strategies by which softerials are relegated by architects to a secondary status of “media” are exposed.
last changed 2009/01/07 08:05

_id sigradi2010_138
id sigradi2010_138
authors Senagala, Mahesh
year 2010
title Anachronisms of Digital Fabrication in Architecture: Some Questions of Relevance [Anachronisms of Digital Fabrication in Architecture: Some Questions of Relevance]
source SIGraDi 2010_Proceedings of the 14th Congress of the Iberoamerican Society of Digital Graphics, pp. Bogotá, Colombia, November 17-19, 2010, pp. 138-141
summary This paper takes a critical look at some of the anachronisms of digital fabrication (manufacturing) technologies in architectural discipline. The author raises questions of strategy, economy, societal impact, curricula, relevance, scale, innovation and affordability. The author observes that the late adoption and appropriation of digital fabrication technologies in architecture are anachronistic. By bringing these anachronisms to our attention, the paper hopes to enable constructive action to be taken in education, practice and research of digital fabrication technologies in architecture.
keywords fabrication, criticism, affordability, developing world, BoP
series SIGRADI
last changed 2016/03/10 10:00

_id sigradi2010_142
id sigradi2010_142
authors Senagala, Mahesh
year 2010
title Deconstructing Materiality. Harderials, Softerials, Minderials, and the Transformation of Architecture
source SIGraDi 2010_Proceedings of the 14th Congress of the Iberoamerican Society of Digital Graphics, pp. Bogotá, Colombia, November 17-19, 2010, pp. 142-145
summary This paper presents a deconstructionist close reading of the conventional discourses about materiality by forwarding a triadic framework of harderials, softerials and minderials. The discourse draws from the Derridan notion of différance in articulating the fundamental difficulty in understanding materiality. Taking the discourse about materiality into the digital realm, a critical discussion of softerials and their implication to architecture are presented. Questions about a possible material - envy and materiality - complex in architectural profession are also raised. Different binary strategies by which softerials are relegated by architects to a secondary status of “media” are exposed.
keywords materiality, philosophy, deconstruction, critique, Second Life
series SIGRADI
last changed 2016/03/10 10:00

_id acadia09_287
id acadia09_287
authors Senagala, Mahesh; Vermillion, Joshua
year 2009
title An Inconvenient Studio
doi https://doi.org/10.52842/conf.acadia.2009.287
source ACADIA 09: reForm( ) - Building a Better Tomorrow [Proceedings of the 29th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-9842705-0-7] Chicago (Illinois) 22-25 October, 2009), pp. 287-290
summary The authors propose that technologically empowered design innovations, able to confront the many global challenges faced presently and in the future, require new pedagogical and organizational strategies in the design studio. The paper describes a novel approach to conducting An Inconvenient Studio and the unique learning experience that led to original active and reactive inventions. Situated technologies / physical computing played a central role in enabling An Inconvenient Studio. Five projects that came out of the studio will be briefly described: Legobotics, Bloom, Twist, Arcus Animus, and Morpholuminescence.
series ACADIA
type Short paper
email
last changed 2022/06/07 07:56

_id ascaad2022_060
id ascaad2022_060
authors Senem, Mehmet; Koc, Mustafa; Tuncay, Hayriye; As, Imdat
year 2022
title Using Deep Learning to Generate Front and Backyards in Landscape Architecture
source Hybrid Spaces of the Metaverse - Architecture in the Age of the Metaverse: Opportunities and Potentials [10th ASCAAD Conference Proceedings] Debbieh (Lebanon) [Virtual Conference] 12-13 October 2022, pp. 2-16
summary The use of artificial intelligence (AI) engines in the design disciplines is a nascent field of research, which became very popular over the last decade. In particular, deep learning (DL) and related generative adversarial networks (GANs) proved to be very promising. While there are many research projects exploring AI in architecture and urban planning, e.g., in order to generate optimal floor layouts, massing models, evaluate image quality, etc., there are not many research projects in the area of landscape architecture - in particular the design of two-dimensional garden layouts. In this paper, we present our work using GANs to generate optimal front- and backyard layouts. We are exploring various GAN engines, e.g., DCGAN, that have been successfully used in other design disciplines. We used supervised and unsupervised learning utilizing a massive dataset of about 100,000 images of front- and backyard layouts, with qualitative and quantitative attributes, e.g., idea and beauty scores, as well as functional and structural evaluation scores. We present the results of our work, i.e., the generation of garden layouts, and their evaluation, and speculate on how this approach may help landscape architects in developing their designs. The outcome of the study may also be relevant to other design disciplines.
series ASCAAD
email
last changed 2024/02/16 13:29

_id caadria2014_256
id caadria2014_256
authors Senske, Nicholas
year 2014
title Digital Minds, Materials, and Ethics: Linking Computational Thinking and Digital Craft
doi https://doi.org/10.52842/conf.caadria.2014.831
source Rethinking Comprehensive Design: Speculative Counterculture, Proceedings of the 19th International Conference on Computer-Aided Architectural Design Research in Asia (CAADRIA 2014) / Kyoto 14-16 May 2014, pp. 831–840
summary This paper describes the connections between computational thinking and digital craft, and proposes several ways that architectural education can cultivate better digital craft, specifically: motivating the use of computational strategies, encouraging a conceptual understanding of computing as a medium, teaching computer programming, and discussing digital ethics. For the most part, these subjects are not widely taught in architecture schools. However, moving forward, if the profession values good design, it must also value good digital craft, and ought to instil a way of working in the next generation of architects that makes the most of both the computer and the designer. Computational thinking provides a common foundation for defining and instilling this critical mindset and, therefore, deserves greater consideration within architectural pedagogy.
keywords Digital craft; computational thinking; ethics
series CAADRIA
email
last changed 2022/06/07 07:56

_id caadria2014_246
id caadria2014_246
authors Senske, Nicholas
year 2014
title Confronting the Challenges of Computational Design Instruction
doi https://doi.org/10.52842/conf.caadria.2014.821
source Rethinking Comprehensive Design: Speculative Counterculture, Proceedings of the 19th International Conference on Computer-Aided Architectural Design Research in Asia (CAADRIA 2014) / Kyoto 14-16 May 2014, pp. 821–830
summary Many architects understand that learning to program can be a challenge, but assume that time and practice are the only barriers to performing well enough at it. However, research from computer science education does not support this assumption. Multinational studies of undergraduate computer science programs reveal that a significant number of students in their first and second year of fulltime instruction still have serious misconceptions about how computer programs work and an inability to design programs of their own. If computer science students have trouble learning to think and express themselves computationally, what does this say about architects' chances of learning to program well? Moreover, if common problems have been identified, can architectural educators learn anything from findings in computer science education research? In order to determine if this research is relevant to architecture, the author conducted a pilot study of architecture students consisting of program analysis and conceptual knowledge tests. The study found that student performance was poor in ways similar to those revealed in the computer science education research. Because architects face similar challenges as computer science majors, this suggests that the discipline could benefit from more investment in educational collaborations. In addition, empirical research – from architecture as well as other fields – must play a more substantial role in helping architects learn computational thinking and expression.
keywords Computational design education; programming; computer science education research; empirical research
series CAADRIA
email
last changed 2022/06/07 07:56

_id ff69
authors Seok, Lee Han, Sik, Park-Chung and Kim, Dae-Gwon
year 1995
title A Knowledge-Based CAAD system with Qualitative Spatial Reasoning Capability
source Sixth International Conference on Computer-Aided Architectural Design Futures [ISBN 9971-62-423-0] Singapore, 24-26 September 1995, pp. 359-368
summary Design and creativity go hand in hand. The ability to be creative in design can be enhanced when humans and computers, which both work as information processing systems cooperate in a complementary, integrated manner. Computational systems should play the most essential role in enhancing creativity within human-machine design systems in the future. In this context, we present the concept and architecture of a new integrated CAAD System, AutoNEO, that will support the achievement of creative results. We will focus on the qualitative spatial reasoning capability of AutoNEO, and provide an example of layout design as a case of qualitative spatial reasoning.
keywords Knowledge-Based CAAD System, Qualitative Spatial Reasoning, Design Creativity
series CAAD Futures
last changed 1999/08/03 17:16

_id ecaade2014_120
id ecaade2014_120
authors Serdar Asut
year 2014
title Design By Making - Enhanced Human-Computer Interaction for Digital Conception and Manufacturing in Architectural Education
doi https://doi.org/10.52842/conf.ecaade.2014.1.401
source Thompson, Emine Mine (ed.), Fusion - Proceedings of the 32nd eCAADe Conference - Volume 1, Department of Architecture and Built Environment, Faculty of Engineering and Environment, Newcastle upon Tyne, England, UK, 10-12 September 2014, pp. 401-410
summary This paper presents an ongoing project which aims to develop an HCI application. The purpose of the application is to introduce tactile experience into digital design cycle and to have transparent links between different phases of the design object. Thus, it will provide a hybrid design environment in which design conception and manufacturing are integrated and enhanced learning opportunities towards an architectural education where making is fundamental.
wos WOS:000361384700040
keywords Human-computer interaction; tactile experience in design; architectural education
series eCAADe
email
last changed 2022/06/07 07:56

_id ecaade2014_072
id ecaade2014_072
authors Serdar Aydin, Tian Tian Lo and Marc Aurel Schnabel
year 2014
title Gamification of Shape Grammars - Collaborative and Participatory Mass-Housing Design for Kashgar Old Town
doi https://doi.org/10.52842/conf.ecaade.2014.1.603
source Thompson, Emine Mine (ed.), Fusion - Proceedings of the 32nd eCAADe Conference - Volume 1, Department of Architecture and Built Environment, Faculty of Engineering and Environment, Newcastle upon Tyne, England, UK, 10-12 September 2014, pp. 603-612
summary This paper describes the framework of an ongoing research, titled 'quasiGRAMMARS', seeking a participatory mass-housing approach. In the context of the city of Kashgar, China, where the convergence of Islamic-Chinese-Turkic cultures has been shaped within a unique style since the 10th century, mass-housing becomes a 3D puzzle that requires each piece to be placed with full of care, motivation, participation, analysis, strategy, art and finally design. Gamification is about designing collaboration and participation for mass-housing, whereas shape grammars are meant for analysis and design. This game finally turns into a strategic game to be scrutinised further in relation to game theory that is mathematically concerned with the economics too. However, the present study aims at proving a participatory design strategy that incentivises valuable action through gamification techniques. Focusing on its specific design development, it reveals some of these techniques to gamify mass-housing for Kashgar in eight steps. While unveiling gamification term for use in architecture domain, the paper discusses the limitations and future directions of the research.
wos WOS:000361384700060
keywords Shape grammars; gamification; mass-housing; participatory decision-making; kashgar
series eCAADe
email
last changed 2022/06/07 07:56

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