CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

PDF papers
References

Hits 1 to 20 of 14946

_id acadia23_v2_166
id acadia23_v2_166
authors Nicholas, Paul; Lharchi, Ayoub; Tamke, Martin; Valipour Goudarzi, Hasti; Eppinger, Carl; Sonne, Konrad; Rossi, Gabriella; Ramsgaard Thomsen, Mette
year 2023
title Biopolymer Composites in Circular Design: Malleable Materials for an Instable Architecture
source ACADIA 2023: Habits of the Anthropocene: Scarcity and Abundance in a Post-Material Economy [Volume 2: Proceedings of the 43rd Annual Conference for the Association for Computer Aided Design in Architecture (ACADIA) ISBN 979-8-9891764-0-3]. Denver. 26-28 October 2023. edited by A. Crawford, N. Diniz, R. Beckett, J. Vanucchi, M. Swackhamer 166-173.
summary This paper examines temporality within material and architectural cascades. It takes point of departure in the perception of bio-based materials as abundant within the emerging framework of bio-based circular design, and the need for materials that can incorporate flexibility to local availability, ecological implications, and cost. In this paper we introduce a specific biopolymer composite composed of interchangeable constituent materials from agricultural waste streams, and describe the malleability of this material through the processes of material composition and robotic fabrication, and the re-activation of its thermoplastic properties. We examine the design opportunities this opens for cascading, and how processes of repair, refitting, and recycling of a malleable material create ongoing instabilities of the object that can be conceptually and practically exploited at both architectural and material levels. We identify and describe these opportunities within the context of ‘Radicant’, a 3D printed wall paneling system made from the bio-polymer composite. We also present a series of experiments that exemplify how the strategic localized reactivation of the printed material can ideate new architectural strategies of repairing, refurbishing, and recycling.
series ACADIA
type paper
email
last changed 2024/12/20 09:12

_id acadia14_497
id acadia14_497
authors Nicholas, Paul; Stasiuk, David; Schork, Tim
year 2014
title The Social Weavers: Negotiating a continuum of agency
doi https://doi.org/10.52842/conf.acadia.2014.497
source ACADIA 14: Design Agency [Proceedings of the 34th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 9781926724478]Los Angeles 23-25 October, 2014), pp. 497-506
summary This paper introduces the notion that top-down and bottom-up design processes should be considered as a continuum, and describes the development of a spring-based simulation modelling system that operates as a means to navigate this continuum in the production of complex, open-ended design spaces. A built case study project demonstrates the underlying modeling concepts and methodology.
keywords Simulation + Intuition, Material Agency, Generative Design, Feedback-driven Design, Dynamic Material Specification, Composites, Active-Bending
series ACADIA
type Normal Paper
email
last changed 2022/06/07 07:58

_id ecaade2012_93
id ecaade2012_93
authors Nicholas, Paul; Tamke, Martin
year 2012
title Composite Territories: Engaging a Bespoke Material Practice in Digitally Designed Materials
doi https://doi.org/10.52842/conf.ecaade.2012.2.691
source Achten, Henri; Pavlicek, Jiri; Hulin, Jaroslav; Matejovska, Dana (eds.), Digital Physicality - Proceedings of the 30th eCAADe Conference - Volume 2 / ISBN 978-9-4912070-3-7, Czech Technical University in Prague, Faculty of Architecture (Czech Republic) 12-14 September 2012, pp. 691-699
summary Today, material performance is regarded as one of the richest sources of innovation. Accordingly, architecture is shifting to practices by which the computational generation of form is directly driven by material characteristics. At the same time, there is a growing technological means for the varied composition of material, an extension of the digital chain that foregrounds a new need to engage materials at multiple scales within the design process. Recognising that the process of making materials affords perspectives not available with found materials, this paper reports the design and assembly of the fi bre reinforced composite structure Composite Territories, in which the property of bending is activated and varied so as to match solely through material means a desired form. This case study demonstrates how one might extend the geometric model so that it is able to engage and reconcile physical parameters that occur at different scales.
wos WOS:000330320600074
keywords Composites; Material properties; Multi-scale
series eCAADe
email
last changed 2022/06/07 07:58

_id acadia14_63
id acadia14_63
authors Nicholas, Paul; Tamke, Martin; Riiber, Jacob
year 2014
title The Agency of Event: Event based simulation for architectural design
doi https://doi.org/10.52842/conf.acadia.2014.063
source ACADIA 14: Design Agency [Proceedings of the 34th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 9781926724478]Los Angeles 23-25 October, 2014), pp. 63-74
summary This paper explores the notion of agency within event-based models. We present an event-based modeling approach that links interdependent generative, analytic and decision making sub-models within a system of exchange. Two case study projects demonstrate the underlying modeling concepts and methodology.
keywords Material Agency, Generative Design, Dynamic Material Specification, Composites, Generative Parametric and Evolutionary Design, Discreet Event based systems
series ACADIA
type Normal Paper
email
last changed 2022/06/07 07:58

_id acadia16_308
id acadia16_308
authors Nicholas, Paul; Zwierzycki, Mateusz; Stasiuk, David; Norgaard, Esben; Thomsen, Mette Ramsgaard
year 2016
title Concepts and Methodologies for Multiscale Modeling: A Mesh-Based Approach for Bi-Directional Information Flows
doi https://doi.org/10.52842/conf.acadia.2016.308
source ACADIA // 2016: POSTHUMAN FRONTIERS: Data, Designers, and Cognitive Machines [Proceedings of the 36th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-692-77095-5] Ann Arbor 27-29 October, 2016, pp. 308-317
summary This paper introduces concepts and methodologies for multiscale modeling in architecture, and demonstrates their application to support bi-directional information flows in the design of a panelized, thin skinned metal structure. Parameters linked to the incremental sheet forming fabrication process, rigidisation, panelization, and global structural performance are included in this information flow. The term multiscale refers to the decomposition of a design problem into distinct but interdependent models according to scales or frameworks, and to the techniques that support the transfer of information between these models. We describe information flows between the scales of structure, panel element, and material via two mesh-based approaches. The first approach demonstrates the use of adaptive meshing to efficiently and sequentially increase resolution to support structural analysis, panelization, local geometric formation, connectivity, and the calculation of forming strains and material thinning. A second approach shows how dynamically coupling adaptive meshing with a tree structure supports efficient refinement and coarsening of information. The multiscale modeling approaches are substantiated through the production of structures and prototypes.
keywords adaptive meshing, robotic fabrication, simulation, material behavior, incremental sheet forming, multiscale
series ACADIA
type paper
email
last changed 2022/06/07 07:58

_id 6863
authors Nicholson, Walter
year 1978
title Microeconomic Theory : Basic Principles and Extensions. --2nd. ed
source xvii, 694 p. : graphs Hinsdale, Illinois: The Dryden Press, 1978. includes index
summary In addition to providing a concise treatment of fundamentals, the book covers related topics like: Uncertainty, dynamics, time use, allocation over time, general equilibrium, public goods and property rights. Calculus is used throughout this text. The Lagranigan technique is introduced and applied to many different context for solving constrained minimum or maximum problems
keywords economics, marketing, mathematics
series CADline
last changed 1999/02/12 15:09

_id 5bf7
authors Nicholson-Cole, D.
year 1998
title The GDL Cookbook
source Marmalade, Nottingham
summary By a combination of explanation, illustration and project-based practical exercises, the author takes you progressively through the maze of GDL in an easy and enjoyable way that is guaranteed to enhance your productivity and creativity with ArchiCAD. That is why the GDL Cookbook is acclaimed by Graphisoft and by its readers as the world book on GDL. Hundreds of users have discovered that the GDL Cookbook can provide them with a lifechanging skill. The book covers GDL for ArchiCADs 5.0, 6.0 and 6.5. The book is worth getting just because of some of the items supplied on the diskette or CD!
series other
last changed 2003/04/23 15:14

_id e716
authors Nickerson, S., Thrale, B. and Whiting, D.
year 1995
title Automating the Drafting for As-Found Recording and Facility Management Surveys
doi https://doi.org/10.52842/conf.acadia.1995.315
source Computing in Design - Enabling, Capturing and Sharing Ideas [ACADIA Conference Proceedings / ISBN 1-880250-04-7] University of Washington (Seattle, Washington / USA) October 19-22, 1995, pp. 315-332
summary Much of the time of a facility planner, restoration architect or heritage recorder is spent, on site analysing thebuilding and collecting data and measurements. These will be used later to create the reports and drawings that will provide the basis for the subsequent design but these notes and measurements are just the beginning of the long process of drafting the as-found situation. Errors are inevitable in this type of work but, typically they only come to light, back in the office where confirming a measurement may entail an extra trip to the site, and there are times that they only turn up when a contractor encounters problems on the job A software tool, currently under development, addresses this problem by first helping to structure the note taking process so that more consistent data is collected, and then, automatically creating a 2D or 3D CAD model from the resulting database. This can be done on a laptop computer, before the recording team leaves the site so that the model can be compared with reality and faulty or missing measurements corrected. Furthermore, this combination of database and drawing is linked, allowing queries of the data from inside Autocad or the assembly of a specialized model based on a database query. Point collection techniques supported include traditional and not so traditional) hand measurement, total station surveying equipment and interfaces with other software such as rectification and photogrammetric packages. The applications envisioned include as found recording, facilities management data collection and the possibility of a totally data-driven GIS
series ACADIA
last changed 2022/06/07 07:58

_id cdrf2022_65
id cdrf2022_65
authors Nicolas Stephan, Marine Lemarié, and Kristina Schinegger
title Common Ground—Online Platforms for Bottom-Up Collaborative Decision Making in Design Education
doi https://doi.org/https://doi.org/10.1007/978-981-19-8637-6_6
source Proceedings of the 2022 DigitalFUTURES The 4st International Conference on Computational Design and Robotic Fabrication (CDRF 2022)
summary Co-creation and real-time collaboration have always been an integral potential of digital design methodologies and have been accelerated by the rapid digitalization of teaching due to current societal developments. This paper discusses the prototype of a real-time multiplayer building platform as a video game developed for a first-year design studio impacted by pandemic-related teaching restrictions. The aim was to develop a methodology that enables first-year students to meet peers, build models collaboratively, and teach implicit design knowledge such as aesthetics and formal analysis while allowing individual creativity within the populous class. Through a combination of a step-by-step iterative design system and a real-time decentralized multi-player platform, students can work collaboratively on common digital designs. The design method is based upon building units and individualized strategies of aggregation and differentiation that are built up into larger structures. Special focus is paid to how new online platforms created for architecture education can migrate the advantages of physical intuitive design methods to a digital setting and eventually fill the gap of lacking implicit knowledge pedagogies.
email
last changed 2024/05/29 14:02

_id caadria2024_002
id caadria2024_002
authors Nicole Gardner, Christiane M. Herr, Likai Wang, Hirano Toshiki, Sumbul Ahmad Khan (eds.)
year 2024
title CAADRIA 2024: Accelerated Design - Volume 3
doi https://doi.org/10.52842/conf.caadria.2024.3.001
source Nicole Gardner, Christiane M. Herr, Likai Wang, Hirano Toshiki, Sumbul Ahmad Khan (eds.), ACCELERATED DESIGN - Proceedings of the 29th CAADRIA Conference, Singapore, 20-26 April 2024, Voume 3, 558 p.
summary Can and should design be accelerated? To what extent and to what end? Or perhaps, design must decelerate instead? Accelerated Design is an urgent call for a critical reflection of and creative action by architecture during this challenging time of accelerating climate crisis, unrestricted data surveillances, generative AI copyright infringements, global geopolitical conflicts, hyperconcentration of digital power, post-pandemic mental health deterioration, and widespread disinformation attacks. CAADRIA2024 seeks contributions in addressing the conference theme by discussing and debating the role of design and designers in the midst of accelerated changes brought about by and on technology, economy, environment, and governance, to construct new ways of thinking, teaching, researching and practising architecture in the age of artificial intelligence and climate change. The 29th Annual Conference for Computer-Aided Architectural Design Research in Asia (CAADRIA) brings together academics, researchers, and practitioners to contribute to the fields of computational design methods, instruments, and processes towards an inclusive future for humans and non-humans. Contributions focusing on the Asia / Pacific context are particularly encouraged.
series CAADRIA
email
last changed 2024/11/17 22:05

_id caadria2024_000
id caadria2024_000
authors Nicole Gardner, Christiane M. Herr,
year 2024
title CAADRIA 2024: Accelerated Design - Volume 1
doi https://doi.org/10.52842/conf.caadria.2024.1.001
source Nicole Gardner, Christiane M. Herr, Likai Wang, Hirano Toshiki, Sumbul Ahmad Khan (eds.), ACCELERATED DESIGN - Proceedings of the 29th CAADRIA Conference, Singapore, 20-26 April 2024, Volume 1, 554 p.
summary Can and should design be accelerated? To what extent and to what end? Or perhaps, design must decelerate instead? Accelerated Design is an urgent call for a critical reflection of and creative action by architecture during this challenging time of accelerating climate crisis, unrestricted data surveillances, generative AI copyright infringements, global geopolitical conflicts, hyperconcentration of digital power, post-pandemic mental health deterioration, and widespread disinformation attacks. CAADRIA2024 seeks contributions in addressing the conference theme by discussing and debating the role of design and designers in the midst of accelerated changes brought about by and on technology, economy, environment, and governance, to construct new ways of thinking, teaching, researching and practising architecture in the age of artificial intelligence and climate change. The 29th Annual Conference for Computer-Aided Architectural Design Research in Asia (CAADRIA) brings together academics, researchers, and practitioners to contribute to the fields of computational design methods, instruments, and processes towards an inclusive future for humans and non-humans. Contributions focusing on the Asia / Pacific context are particularly encouraged.
series Likai Wang, Hirano Toshiki, Sumbul Ahmad Khan (eds.)
email
last changed 2024/11/17 22:05

_id caadria2024_001
id caadria2024_001
authors Nicole Gardner, Christiane M. Herr,
year 2024
title CAADRIA 2024: Accelerated Design - Volume 2
doi https://doi.org/10.52842/conf.caadria.2024.2.001
source Nicole Gardner, Christiane M. Herr, Likai Wang, Hirano Toshiki, Sumbul Ahmad Khan (eds.), ACCELERATED DESIGN - Proceedings of the 29th CAADRIA Conference, Singapore, 20-26 April 2024, Voume 2, 524 p.
summary Can and should design be accelerated? To what extent and to what end? Or perhaps, design must decelerate instead? Accelerated Design is an urgent call for a critical reflection of and creative action by architecture during this challenging time of accelerating climate crisis, unrestricted data surveillances, generative AI copyright infringements, global geopolitical conflicts, hyperconcentration of digital power, post-pandemic mental health deterioration, and widespread disinformation attacks. CAADRIA2024 seeks contributions in addressing the conference theme by discussing and debating the role of design and designers in the midst of accelerated changes brought about by and on technology, economy, environment, and governance, to construct new ways of thinking, teaching, researching and practising architecture in the age of artificial intelligence and climate change. The 29th Annual Conference for Computer-Aided Architectural Design Research in Asia (CAADRIA) brings together academics, researchers, and practitioners to contribute to the fields of computational design methods, instruments, and processes towards an inclusive future for humans and non-humans. Contributions focusing on the Asia / Pacific context are particularly encouraged.
series Likai Wang, Hirano Toshiki, Sumbul Ahmad Khan (eds.)
email
last changed 2024/11/17 22:05

_id ecaade2013_106
id ecaade2013_106
authors Nielsen, Stig Anton
year 2013
title Physical Form Finding by Embedded Sensors
doi https://doi.org/10.52842/conf.ecaade.2013.1.413
source Stouffs, Rudi and Sariyildiz, Sevil (eds.), Computation and Performance – Proceedings of the 31st eCAADe Conference – Volume 1, Faculty of Architecture, Delft University of Technology, Delft, The Netherlands, 18-20 September 2013, pp. 413-421
summary The paper concerns the potential of sensors as architectural design tools in different spatial and temporal scales. In particular, the focus is on how sensors are able to operate in a constantly changing environment, and how sensors might nurture an intuition of otherwise non perceivable aspects of performance within architecture.The study discus two set-ups. Firstly; an onsite sensor reading of changing performance between a refurbished and a classic Arabic house; the study is in large spatial and temporal scale. Secondly; a model design setup where the performance of the same Arabic house typology is tested in small spatial and small temporal scale. The study shows how large scale architecture can be investigated through the use of sensor chaining and how simple sensors can be implemented in a design task in order to give insight to certain aspects of performance. The paper concludes with a discussion on a more general sensor strategy for changing environments and design setups.
wos WOS:000340635300043
keywords Air flow; sensors; sensor chaining; tippu tip; form finding.
series eCAADe
email
last changed 2022/06/07 07:58

_id 0207
authors Nielson, Gregory M.
year 1986
title Rectangular V-Splines
source IEEE Computer Graphics and Applications. February, 1986. vol. 6: pp. 35-40 : ill. some col. includes bibliography
summary This article describes and presents examples of some techniques for the representation and interactive design of surfaces based on a parametric surface representation that uses v-spline curves. These v-spline curves, similar in mathematical structure to B-splines, were developed as a more computationally efficient alternative to splines in tension. Although splines in tension can be modified to allow tension to be applied at each control point, the procedure is computationally expensive. The v-spline curve, however, uses more computationally tractable piecewise cubic curves segments, resulting in curves that are just as smoothly joined as those of a standard cubic spine. After presenting a review of v-splines and some new properties, this article extends their application to a rectangular grid of control points. Three techniques and some application examples are presented
keywords parametrization, curved surfaces, representation, curves, B-splines
series CADline
last changed 2003/06/02 13:58

_id 4f57
authors Nikiforiadis, Faidon and Pitts, Adrian
year 2002
title A Study of the Accuracy of Daylighting Simulation of Heavily Obstructed Buildings in the Urban Canyons of Athens
doi https://doi.org/10.52842/conf.ecaade.2002.456
source Connecting the Real and the Virtual - design e-ducation [20th eCAADe Conference Proceedings / ISBN 0-9541183-0-8] Warsaw (Poland) 18-20 September 2002, pp. 456-463
summary This paper deals with the use and evaluation of daylighting simulation tools in relation to a complex urban environment. The environment concerned is one commonly found in city centre areas where the proximity of buildings leads to the creation of ‘urban canyons’; the result of this is that assessment and simulation of daylight requires a more sophisticated approach than for other situations. In urban areas building layout is the most important factor effecting daylight, sunlight and solar heat gain reaching a building. It also affects sunlight in open spaces, ventilation, shelter and the dispersal of pollutants. In order to produce a more realistic understanding of the dynamic effects of daylight, there is a need not only for the research and development of advanced CAD and lighting simulation tools, but also of the study of possible alternative methods in their application. In the work reported in this paper, an attempt has been made to move the focus of lighting and daylighting simulation from the scale of a room to that of a whole building; the building itself being surrounded by its specific urban environment (including its microclimate). The study evaluates if there is sufficient evidence that it is possible with such complexity to reach reliable computation results after executing the simulation. The case study presented uses a 4D model of an urban canyon to investigate the sensitivity of such a complex simulation system. It can also be used to find ways to analyse and predict how daylight is reflected, refracted, scattered, diffused, polarised, diffracted and absorbed as it traverses an urban environment.
series eCAADe
email
last changed 2022/06/07 07:58

_id 111caadria2004
id 111caadria2004
authors Nimish Biloria
year 2004
title Developing Concept Prototypes for Electronic Media Augmented Spatial Skins - An Investigation Into Biotic Processes, Material Technologies and Embedded Computation for Developing Intelligent Systemic Networks
doi https://doi.org/10.52842/conf.caadria.2004.159
source CAADRIA 2004 [Proceedings of the 9th International Conference on Computer Aided Architectural Design Research in Asia / ISBN 89-7141-648-3] Seoul Korea 28-30 April 2004, pp. 159-172
summary The recurrent issue of materializing a responsive architectural spatiality, emergent, in its conception and the need for collaborative substantiation of the design process, utilizing a multidisciplinary approach towards developing intelligent architectonics are exemplified upon in this research paper through a design research experiment conducted by the author: Developing concept prototypes for electronic media augmented spatial skins. The skin is conceptualized as a synergetic merger of scientific investigations into the fields of Bio-mimetics, control system, material technology and embedded computation techniques.
series CAADRIA
last changed 2022/06/07 07:58

_id ijac20075103
id ijac20075103
authors Nir, Eyal
year 2007
title From No-Dimensions to N-Dimensions with Parametric Point-Clouds
source International Journal of Architectural Computing vol. 5 - no. 1, pp. 46-59
summary This paper presents an innovative approach towards parametric design using point-clouds as design media. Exposing the internal numeric representation of digital models led to the development of parametric point-clouds as design drivers. A parametric point-cloud concept is presented in this paper, exploring its potential application for behavior modeling, generative design and performance-driven design of building envelopes.
series journal
email
last changed 2007/06/14 12:11

_id sigradi2015_8.239
id sigradi2015_8.239
authors Nisenbaum, Marcio; Kós, José Ripper
year 2015
title The study of Urban Acoustics through Digital Processes: New approaches to developing a Methodology
source SIGRADI 2015 [Proceedings of the 19th Conference of the Iberoamerican Society of Digital Graphics - vol. 1 - ISBN: 978-85-8039-135-0] Florianópolis, SC, Brasil 23-27 November 2015, pp. 378-383.
summary This paper aims to discuss different possibilities and methodologies within the field of urban acoustics and the use of digital tools. As an attempt to integrate quantitative methods, such as sound mapping and noise control, with qualitative approaches, such as the soundscape studies, new strategies based on performance oriented design will be addressed. The notion of sonic effect as an important tool for integrating different perspectives will hence be discussed as a possible instrument for structuring generative design experiments. A theoretical framework and a possible design workflow are further drawn to possibly articulate future studies.
keywords Soundscape, Noise Mapping, Sonic Effect, Acoustics, Computational Design
series SIGRADI
email
last changed 2016/03/10 09:56

_id e11a
authors Nishita, Tomoyuki and Nakamae, Eihachiro
year 1985
title Continuous Tone Representation of Three-Dimensional Objects Taking Account of Shadows and Interreflection
source SIGGRAPH '85 Conference Proceedings. July, 1985. vol. 19 ; no. 3: pp. 23-30 : ill. some col. includes bibliography
summary The effect of shadows and interreflection created by room obstructions is an important factor in the continuous tone representation of interiors. For indirect illumination, in most cases a uniform ambient light has been considered, even though the interreflection gives very complex effects with the shaded images. The proposed method for indirect lighting with shadows results in the following advanced points: (1) The indirect illuminance caused by the surfaces of objects such as ceilings, floors, walls, desks, bookcases etc. gives added realism to images. (2) The proposed method is suitable for every type of light source such as point sources, linear sources, and area sources
keywords shadowing, shading, computer graphics, display, rendering, architecture, lighting
series CADline
last changed 2003/06/02 13:58

_id ijac201816101
id ijac201816101
authors Nisztu, Maciejk and Pawe³ B. Myszkowsk
year 2018
title Usability of contemporary tools for the computational design of architectural objects: Review, features evaluation and reflection
source International Journal of Architectural Computing vol. 16 - no. 1, 58-84
summary This article is an overview focused on functionality and usability of selected contemporary approaches for the computational floor plan generation of architectural objects. This article describes current solutions for generative architectural design and focuses on their usability from the point of view of architectural design practice. Recent research papers and prototypes, as well as the most important tools (selected computer-aided design and BIM software) for generative design from the architectural perspective, are described. The functionalities and level of usability of present-day software and prototypes are described. In addition, the descriptive review of the research prototypes architectural design outcomes is present. Furthermore, the survey among active architects regarding the usage of computational tools in the professional practice and possible guidelines for the development of such tools are present. This article summarises with the conclusion about the current state of generative floor plan design tools, the lack of fully functional and developed commercial tools of this type on the market and future directions for the development of generative floor plans tools.
keywords Architectural design, case studies, computer-aided architectural design, optimisation in computer-aided architectural design, computer-aided architectural design applications
series journal
email
last changed 2019/08/07 14:03

For more results click below:

this is page 0show page 1show page 2show page 3show page 4show page 5... show page 747HOMELOGIN (you are user _anon_156154 from group guest) CUMINCAD Papers Powered by SciX Open Publishing Services 1.002