CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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_id caadria2017_080
id caadria2017_080
authors Suzuki, Seiichi and Knippers, Jan
year 2017
title Topology-driven Form-finding - Implementation of an Evolving Network Model for Extending Design Spaces in Dynamic Relaxation
doi https://doi.org/10.52842/conf.caadria.2017.489
source P. Janssen, P. Loh, A. Raonic, M. A. Schnabel (eds.), Protocols, Flows, and Glitches - Proceedings of the 22nd CAADRIA Conference, Xi'an Jiaotong-Liverpool University, Suzhou, China, 5-8 April 2017, pp. 489-498
summary This paper introduces a novel computational design methodology called topology-driven for the numerical form-finding of discrete networks and presents the essential building block for storing and processing information. Numerical form-finding focuses on computing the optimum geometric configuration of lightweight structures in which shape is the result of reciprocal dependencies between forces, material behaviors and structural performances. Among the design community, Dynamic Relaxation (DR) has gained in popularity given its capacity to support more flexible and interactive design spaces in form-finding. However, common implementations of networks models only focus on the interactive exploration of material and geometrical properties without further specification for topological dynamization. For facing this problematic, we propose an object-oriented approach to attach specific functionalities to particular pieces of data within the numerical schema. Here, we describe the implementation of a rule-based system for managing objects´ interactions in order to continuously track topological and geometrical changes. Based on this concept, larger design spaces can be developed for the interactive exploration of structural shapes.
keywords Topology-driven; Form-Finding; Dynamic Relaxation; Object Structures; Design Spaces
series CAADRIA
email
last changed 2022/06/07 07:56

_id acadia18_56
id acadia18_56
authors Suzuki, Seiichi; Knippers, Jan
year 2018
title Digital Vernacular Design. Form-finding at the edge of realities
doi https://doi.org/10.52842/conf.acadia.2018.056
source ACADIA // 2018: Recalibration. On imprecisionand infidelity. [Proceedings of the 38th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-692-17729-7] Mexico City, Mexico 18-20 October, 2018, pp. 56-65
summary Introducing design innovation within structural systems normally requires the development of novel design strategies for exploring different solutions in which optimized shapes can be derived from material behaviors and force principles. This condition is particularly important for bending- and form-active structures where intricate geometrical arrangements can be produced by combining simple discrete components. The use of real-time physics-based simulations as design tools has rapidly become popular for addressing these problems. However, all numerical methods tend to lack the interactive and playful characteristics that are intrinsic in traditional analogue methods. Because of this, the intuitive and creative characteristics of digital design processes are limited, and therefore a gap between analogue and digital design practices is progressively created.

In this paper, we present a design approach we call "digital vernacular," which involves the combination of interactive and playful characteristics of empirical and experimental methods within numerical models. This approach originates from the technical framework of topology-driven form-finding, which addresses the activation of topologic spaces during real-time physics-based simulations. The presented study is placed within a larger body of research regarding simulation-based design and aims to bridge the gap between analogue and digital design practices. Two computational frameworks based on particle-based methods and a set of research projects are presented to illustrate our design approach.

keywords work in progress, design methods and information processing, form finding, physics, representation
series ACADIA
type paper
email
last changed 2022/06/07 07:56

_id caadria2020_188
id caadria2020_188
authors Suzuki, Takaharu, Ikeda, Hikaru, Takeuchi, Issei, Matsunaga, Fumiya, Sumitomo, Eri and Ikeda, Yasushi
year 2020
title Holonavi - A study on User Interface for Assembly Guidance System with Mixed Reality in a Timber Craft of Architecture
doi https://doi.org/10.52842/conf.caadria.2020.1.691
source D. Holzer, W. Nakapan, A. Globa, I. Koh (eds.), RE: Anthropocene, Design in the Age of Humans - Proceedings of the 25th CAADRIA Conference - Volume 1, Chulalongkorn University, Bangkok, Thailand, 5-6 August 2020, pp. 691-700
summary This paper introduces ideas to use Mixed Reality (MR) technologies in craftsman's work of architecture.One of the backgrounds of this study is emerging technology of Mixed Reality becoming much easier to use recently with new devices such as Microsoft Hololens. Among many possible applications of this technique in architectural work, we particularly choose Japanese traditional timber joinery 'Kumiki' as a model case of complicated architectural work.We found that people need a certain sense of 3D recognition and knowledge about right order of assemble. That is what we can suggest for users with our MR guidance system named 'Holonavi' which can show appropriate information in 3D vision in real time. The aim of our research is to find useful knowledge about effective ways and sufficient information to guide users. As a conclusion, we found that guidance with MR technology gives users to have a recognition more effectively for take of right action when they are moving their viewpoint around the object and when they located in the range of reachable distance to the objects. It is the first achievement for use of 'Holonavi' to let people feel more fun to craft something by their hands aided by computer.
keywords Craftsman’s work; Mixed Reality; Digital Construction; Augmented Reality; Hololens
series CAADRIA
email
last changed 2022/06/07 07:56

_id ecaade2008_046
id ecaade2008_046
authors Suša Mahuzier, Branko ; Labarca Montoya, Claudio; Burdiles Araneda, Macarena
year 2008
title Architecture of Structural Membrane in Chile
doi https://doi.org/10.52842/conf.ecaade.2008.593
source Architecture in Computro [26th eCAADe Conference Proceedings / ISBN 978-0-9541183-7-2] Antwerpen (Belgium) 17-20 September 2008, pp. 593-600
summary The present paper deals with the theoretical and technical reflection on basic structural principles that allow the generation and controlling of architectural complexity of double curvature surfaces.Despite the difficulties in designing and building such complex forms, Chile has several examples that were developed and built during the first half of the twentieth century. All of them were developed with local building technologies which studied the implementation of experimental and simple materials with innovative mounting techniques. All of them explored new structural concepts generating great interest of architectural spaces for religious cult, housing and civil works. The research objective of this work deals with the recognition and analysis with contemporary modelling and simulation tools that can reveal the type of relationship that occurs between the initial conception of the architectural shape and membranous structural surfaces. Their curvature and sleekness generated innovative structural spaces that contain an architectural envelope with clear and revealing expression of the acting forces.
keywords Membranes, shells, structural geometry, digital design simulation, structural simulation
series eCAADe
email
last changed 2022/06/07 07:56

_id ecaade2024_54
id ecaade2024_54
authors Svatoš-Ražnjević, Hana; Wyller, Maria; Schad, Eva; Menges, Achim
year 2024
title Jammed Rubble: A building system concept for granular architecture from mixed mineral waste
doi https://doi.org/10.52842/conf.ecaade.2024.2.587
source Kontovourkis, O, Phocas, MC and Wurzer, G (eds.), Data-Driven Intelligence - Proceedings of the 42nd Conference on Education and Research in Computer Aided Architectural Design in Europe (eCAADe 2024), Nicosia, 11-13 September 2024, Volume 2, pp. 587–596
summary The research presented in this paper aims to expand the design and fabrication space for building with mixed mineral construction and demolition waste (rubble) by utilizing granular jamming in combination with lightweight textile containers. Despite the wide availability of rubble and the persistence of destructive demolition processes, there has been relatively little research on its application in architecture. Often considered a low-quality material, rubble, a granular material, has the inherent potential to form structurally stable geometries through confinement. In this paper, we aim to take advantage of this quality and present a rapidly deployable building system and fabrication concept for compression-based vertical building components. The research methods consist of rubble analysis and categorization, and the development of packing, layering and pouring strategies tested through physical prototyping. Although in its early stages, the research demonstrates the potential of bringing unprocessed rubble back into architecture as a low-cost sustainable material resource for large-scale aggregate structures to combat one of the world's largest waste streams.
keywords Upcycling demolition waste, upcycled rubble, aggregate architecture, jammed structures, granular construction, mixed mineral waste
series eCAADe
email
last changed 2024/11/17 22:05

_id ecaade2014_089
id ecaade2014_089
authors Sven Schneider, Martin Bielik, Dirk Donath, Michel Triemer, Julia Tschetwertak and Alexander Hollberg
year 2014
title Rapid Data Collection using Automated Model Generation and Performance Evaluation - A workflow for morphological studies of apartment floor plans
doi https://doi.org/10.52842/conf.ecaade.2014.2.303
source Thompson, Emine Mine (ed.), Fusion - Proceedings of the 32nd eCAADe Conference - Volume 2, Department of Architecture and Built Environment, Faculty of Engineering and Environment, Newcastle upon Tyne, England, UK, 10-12 September 2014, pp. 303-311
summary In this paper we propose a framework for accelerating the process of data-collection from apartment floor plans. After describing the general workflow and the criteria used for performance evaluation, we present a tool for automated model generation and evaluation. To demonstrate the functionality of this workflow we show examples, based on a preliminary test phase undertaken in a seminar for master students.
wos WOS:000361385100032
keywords Data collection; apartment floor plans; space syntax; automated model generation, automated performance evaluation
series eCAADe
email
last changed 2022/06/07 07:56

_id ecaade2016_237
id ecaade2016_237
authors Svidt, Kjeld and S?rensen, Jesper Bendix
year 2016
title Development of a Virtual Reality Solution for End User Involvement in Interior Design
doi https://doi.org/10.52842/conf.ecaade.2016.2.541
source Herneoja, Aulikki; Toni Österlund and Piia Markkanen (eds.), Complexity & Simplicity - Proceedings of the 34th eCAADe Conference - Volume 2, University of Oulu, Oulu, Finland, 22-26 August 2016, pp. 541-546
summary This paper describes development and test of a prototype Virtual Reality system aimed at user involvement in hospital design. User needs and functional requirements are captured by interviews and observations in three case studies of ongoing projects in Denmark. Based on the identified requirements, a prototype is developed based on a multitouch display for manipulating room layout in a floor plan view and a set of Oculus Rift glasses for experiencing the design in Virtual Reality. Together with users from the studied cases, test scenarios were performed to identify possible benefits, challenges and further requirements to the system.
wos WOS:000402064400054
keywords User involvement; hospital buildings; interior design; virtual reality
series eCAADe
email
last changed 2022/06/07 07:56

_id ecaade2022_409
id ecaade2022_409
authors Sviták, Daniel, Tsikoliya, Shota and Vaško, Imro
year 2022
title Multimateriality as a Driver of Additive Robotic Fabrication - Agent system used for toolpath generator
doi https://doi.org/10.52842/conf.ecaade.2022.2.151
source Pak, B, Wurzer, G and Stouffs, R (eds.), Co-creating the Future: Inclusion in and through Design - Proceedings of the 40th Conference on Education and Research in Computer Aided Architectural Design in Europe (eCAADe 2022) - Volume 2, Ghent, 13-16 September 2022, pp. 151–156
summary Designing for robotic 3D printing shows many challenges. This project speculates about the possibilities of material, and specifically multi-materiality, to be a design driver of the printing process. Second driver of the design is a bottom-up process of generating the fabrication data. A generalized agent system can act as a procedural generator of fabrication data, utilizing its digital awareness of data around its path. With this approach a smaller scale fabrication prototype was analysed, prepared for fabrication and robotically printed.
keywords Multimateriality, Robotic Fabrication, Additive Deposition, Particle System, Large-Scale Printing
series eCAADe
email
last changed 2024/04/22 07:10

_id acadia11_270
id acadia11_270
authors Swackhamer, Marc
year 2011
title From Post- to Plus-Digital
doi https://doi.org/10.52842/conf.acadia.2011.270
source ACADIA 11: Integration through Computation [Proceedings of the 31st Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA)] [ISBN 978-1-6136-4595-6] Banff (Alberta) 13-16 October, 2011, pp. 270-271
summary The 2011 ACADIA Conference theme positions architecture’s present condition as “post-digital.” This term calls to question the relevance of an organization like ACADIA, whose focus is precisely on the digital in architecture. Paradoxically, it is the work of ACADIA and digitally-oriented designers that has facilitated the gradual dissolution of the digital. In reality, we of course know that the computer has never been more present and relevant to architecture than it is today. The barriers to entry are lower than they’ve ever been. Digital technology is more pervasive and flexible. But, its ubiquitous integration has rendered the computer itself, with its legacy of opaque user interfaces and inaccessible language, ostensibly transparent. Through this transparency, an array of designers and collaborators previously relegated to the sidelines of computation discourse are now active participants in it. The papers in this session point to five ways in which the boundaries between the digital and non-digital, between architecture and non-architecture, are quickly eroding, and thereby allowing each to influence the other in profound and surprising ways.
series ACADIA
type moderator overview
email
last changed 2022/06/07 07:56

_id ecaade2018_286
id ecaade2018_286
authors Swahn, Erik
year 2018
title Markovian Drift - Iterative substitutional synthesis of 2D and 3D design data using Markov models of source data
doi https://doi.org/10.52842/conf.ecaade.2018.2.113
source Kepczynska-Walczak, A, Bialkowski, S (eds.), Computing for a better tomorrow - Proceedings of the 36th eCAADe Conference - Volume 2, Lodz University of Technology, Lodz, Poland, 19-21 September 2018, pp. 113-120
summary This paper describes a general method for synthesizing discrete 2D and 3D output by building probabilistic models of rasterized or voxelized training data, and subsequently synthesizing new data iteratively by substituting cells or groups of cells in accordance with a learned transition matrix. The process is non-deterministic, stochastic and unsupervised. The size of the source data and output is arbitrary, and the source and output data can have an arbitrary set of cell states. Possible variations of the process are discussed, as well as possible applications in design processes on multiple scales.
keywords Generative design; formal analysis; probabilistic models; Markov random fields; voxels; morphology
series eCAADe
email
last changed 2022/06/07 07:56

_id sigradi2013_407
id sigradi2013_407
authors Swarts, Matthew
year 2013
title Symmetry Fields of Palladian Villas
source SIGraDi 2013 [Proceedings of the 17th Conference of the Iberoamerican Society of Digital Graphics - ISBN: 978-956-7051-86-1] Chile - Valparaíso 20 - 22 November 2013, pp. 99 - 102
summary In this paper we present the idea of symmetry fields and an analysis of them on Palladian villas. Symmetry fields describe the symmetry related to the localized experiential view of an individual. We propose that the amount of symmetry, whether it be reflective, rotational, or translational, can be computed along with several other measures of visual aesthetic. While many buildings are designed using symmetry about the plan, and are represented using a plan view, it is only accessible to the designer and cannot actually be experienced in the real world. The local symmetries produced are drastically different than those planned.
keywords Measureable aesthetics; Palladian villas; Space syntax; Neuroaesthetics; Computational aesthetics
series SIGRADI
email
last changed 2016/03/10 10:01

_id 64ce
authors Swartz Dodd, Lynn and Kensek, Karen M.
year 2002
title Potentials and Pitfalls: Case Studies on Including 3D Modeling in a Traditional Arts and Letters Course
source SIGraDi 2002 - [Proceedings of the 6th Iberoamerican Congress of Digital Graphics] Caracas (Venezuela) 27-29 november 2002, pp. 222-224
summary Reconstructions of ancient and modern places, whether concrete or virtual, embody dynamic and varied relationships to the physical remains they represent. Further, they are situated in a complex, fluid dialectic between the modern moment in which the reconstruction is attempted and the previous time when the buildings or spaces were actually, originally created.In this paper, we are exploring the theoretical, pedagogical and practical issues raised by implanting these sorts of reconstructions in the context of an undergraduate, arts and letters university course. In particular, we will examine one aspect of this practice relevant to all facets of the use of reconstructions in teaching: communicating the nature of the evidence onwhich reconstructions are based.
series SIGRADI
email
last changed 2016/03/10 10:01

_id caadria2006_197
id caadria2006_197
authors SWATHIKA, ANANDAN; SO-YEON YOON, M. SALEH UDDIN
year 2006
title ARCHITECTURAL ANIMATION AND CINEMATIC INTERPRETATION
doi https://doi.org/10.52842/conf.caadria.2006.x.c3e
source CAADRIA 2006 [Proceedings of the 11th International Conference on Computer Aided Architectural Design Research in Asia] Kumamoto (Japan) March 30th - April 2nd 2006, 197-202
summary Cinemas have always communicated beyond space and time. However, the illusion of being in a synthetic environment in cinema seldom exists in an architectural animation. The same digital animation technology may have been used, but the method of engaging the viewers and capturing their interest in cinemas, distinguish them from architectural animations. The focus of this paper is to examine the essential elements in cinematography such as mies-en-scene, collage, and entourage which can effectively transform one animation style to another. Depending on the storytelling and use of cinematographic elements, the built environment can bring the sense of immersion that is, the thread of emotional connection between the audience and the animation. The topic explores ways to permit the viewer’s immersion in the presented environment for architectural animation. Transforming the style of the animation allows us to experiment with different ways of capturing audience attention, translating design concepts and articulating information rather than being another form of transcription only in motion. In this paper, the attempt is to bring the reflex of an architectural project in animation by introducing the cinematic depth rather than being a narrative knowledge transfer.
series CAADRIA
type normal paper
email
last changed 2022/06/07 07:50

_id ecaade2008_096
id ecaade2008_096
authors Sweet, Kevin
year 2008
title Binary Translation: A Positive Feedback Loop
doi https://doi.org/10.52842/conf.ecaade.2008.391
source Architecture in Computro [26th eCAADe Conference Proceedings / ISBN 978-0-9541183-7-2] Antwerpen (Belgium) 17-20 September 2008, pp. 391-396
summary The proliferation of the computer as a digital design tool in architecture has allowed for the previously impossible rapid investigation of complex forms. Architects and students are borrowing ideologies and methodologies from other disciplines and utilizing computational resources in an attempt to generate unique form. This reliance on outside disciplines, while producing fascinating results, fails to consider the phenomenal properties of architecture achieved through the realization of the physical. Through a merging of these borrowed techniques from other fields and the traditional notion of architect as builder, two seemingly disparate conditions can be synthesized—ideally producing architecture that responds to questions of our surroundings and ultimately proposes new solutions to these questions.
series eCAADe
email
last changed 2022/06/07 07:56

_id caadria2015_210
id caadria2015_210
authors Sweet, Kevin
year 2015
title Robotic Workflow
doi https://doi.org/10.52842/conf.caadria.2015.519
source Emerging Experience in Past, Present and Future of Digital Architecture, Proceedings of the 20th International Conference of the Association for Computer-Aided Architectural Design Research in Asia (CAADRIA 2015) / Daegu 20-22 May 2015, pp. 519-528
summary While new software interfaces are making the interaction between humans and robots more pedestrian, there is still an extremely complex workflow from the conception of data on the part of humans to the final action of the arm. In order to continue to promote and advance the use of these versatile tools in architecture, pedagogical strategies are needed to better enable users to engage with them quickly and obtain results while minimising frustration. This paper will outline a pedagogical strategy for introducing the multi-layered levels of knowledge and understanding required to operate a 6-axis robotic arm as developed in undergraduate architectural coursework. It will highlight the various learning modules created in order to deliver the necessary information for understanding the complex operational pipeline required to interact with and operate the robotic arm successfully.
keywords Robots; fabrication; parametric; parametric modelling; simulation.
series CAADRIA
email
last changed 2022/06/07 07:56

_id ab9f
authors Sy-Jye, G. and Tucker, R.L.
year 1996
title A generic cost-concern matrix for identifying automation needs in construction
source Automation in Construction 5 (2) (1996) pp. 91-104
summary The purpose of this paper is to present a framework for identifying construction automation needs. The generic framework was developed and demonstrated based on an example rapid transit system project. Forty-two generic construction tasks were generated to provide a break down of all the construction activities to the task level. An enhanced Cost-Concern matrix was proposed for identifying automation needs based on the gneric task level. Combining the productivity data of each task with the cost data yields the Cost Impact of the enhanced Cost-Concern matrix. An Automation Concern Index (ACI) was developed to incorporate the judgments of foremen concerning the motivations of automation. Tasks with high Cost Impact and high ACI are identified as potential automation needs. The results showed that Tie/Weld rebar, Arrange rebar and Position parapet segment are the most needs for automation. Future automation research and development can focus on the findings of this study to create effective achievement in automation development. For different types of construction, this framework and approach can provide guidelines and recommendations for identifying automation needs.
series journal paper
more http://www.elsevier.com/locate/autcon
last changed 2003/05/15 21:23

_id ecaade2023_345
id ecaade2023_345
authors Symeonidou, Ioanna and Efsthathiadis, Alexandros
year 2023
title Digital Biomimicry: Developing an algorithmic design curriculum
doi https://doi.org/10.52842/conf.ecaade.2023.1.109
source Dokonal, W, Hirschberg, U and Wurzer, G (eds.), Digital Design Reconsidered - Proceedings of the 41st Conference on Education and Research in Computer Aided Architectural Design in Europe (eCAADe 2023) - Volume 1, Graz, 20-22 September 2023, pp. 109–116
summary Biomimicry and bioinspiration in architecture have been around for several decades, however recent developments in algorithmic and generative design have introduced new morphogenetic design strategies and have paved the path for a cross-disciplinary research field that is currently developing under the umbrella term Digital Biomimicry. More specifically, in architectural education, biomimicry may act as a framework for algorithmic thinking, knowledge abstraction and implementation, and a source of inspiration towards performative design solutions. The paper presents a series of undergraduate and postgraduate studio curriculums that are part of a research agenda on biomimetic architecture, established at the Department of Architecture of the University of Thessaly. It discusses the pedagogical approach, the design methodology and showcases a series of research and design outcomes.
keywords algorithmic design, biomimicry, bioinspiration, design pedagogies, architectural education
series eCAADe
email
last changed 2023/12/10 10:49

_id sigradi2021_274
id sigradi2021_274
authors Symeonidou, Ioanna and Papapanagiotou, Panagiotis
year 2021
title From (Flat) Drawings to the (Ultra) Real: A Taxonomy of Architectural Visualizations
source Gomez, P and Braida, F (eds.), Designing Possibilities - Proceedings of the XXV International Conference of the Ibero-American Society of Digital Graphics (SIGraDi 2021), Online, 8 - 12 November 2021, pp. 843–854
summary Architectural visualizations play an important role in transmitting architectural ideas. The research presented in this paper focuses on digital images and investigates the different types of architectural representations and visualizations in relation to the architectural/designerly workflow. The study of a series architectural images reveals that based on the stylistic characteristics they tend to coalesce into categories, ranging from (flat) drawings to (ultra) real architectural visualizations. The research aims to identify different types of architectural visualizations, question whether there are links between the style and the design tools and software used and decipher the digital workflow employed for their creation. Taking into consideration the findings, a pilot 3D scene is selected as a case study to test the hypothesis of replicating different visualization styles, using a corresponding workflow and methodology, in order to compare the results and reach conclusions about the features, characteristics and workflow.
keywords architectural visualizations, renderings, digital workflows, visualization styles, photorealistic representations
series SIGraDi
email
last changed 2022/05/23 12:11

_id caadria2012_105
id caadria2012_105
authors Symeonidou, Ioanna and Utssav Gupta
year 2012
title Bending curvature: A design tool for interactive complexity
doi https://doi.org/10.52842/conf.caadria.2012.547
source Proceedings of the 17th International Conference on Computer Aided Architectural Design Research in Asia / Chennai 25-28 April 2012, pp. 547–556
summary Bending is a phenomenon that occurs with great frequency due to the presence of natural forces like gravity, wind. It occurs whenever an element is subjected to an external load applied perpendicularly to its longitudinal axis. Every known element, independently of its stiffness, exhibits certain amount of bending. This paper explores this phenomenon not as a failure mode to provide tolerance for, but as a tool to design with. The design research presented here emerged from a combination of digital explorations calibrated through analogue experiments of bending rods. The aim was to create a model that would incorporate the interaction between bending rods and the transfer of forces. Rods were connected to each other with rings that allowed for certain degree of freedom, though limiting them to be in contact with each other at all time. The rods started bending in various planes; their curvature is negotiated with that of their neighbours and thus a process of self-organisation with multiple parameters was present until equilibrium was attained. Intrigued by this observation, this research seeks to look at bending as a possible design tool. Understanding the behaviour of a single element in its simplex situation and simulating this behaviour in a computational environment has been the starting point for building up a model where complexity is built progressively as a result of local interactions among several bending rods.
keywords Bending; geometry; simulation; parametric design; optimisation
series CAADRIA
email
last changed 2022/06/07 07:56

_id ecaade2015_143
id ecaade2015_143
authors Symeonidou, Ioanna
year 2015
title Flexible Matter - A Real-Time Shape Exploration Employing Analogue and Digital Form-Finding of Tensile Structures
doi https://doi.org/10.52842/conf.ecaade.2015.2.135
source Martens, B, Wurzer, G, Grasl T, Lorenz, WE and Schaffranek, R (eds.), Real Time - Proceedings of the 33rd eCAADe Conference - Volume 2, Vienna University of Technology, Vienna, Austria, 16-18 September 2015, pp. 135-142
summary The paper presents a research on real-time shape exploration employing analogue and digital form-finding and concludes with a proposal for a teaching methodology that led to an intensive student workshop which took place at Graz University of Technology during 2014. The aim was to experiment with analogue and digital tools in parallel, counter-informing the design process. The experiments involved physical form-finding following the tradition of Frei Otto at the Institute of Lightweight Structures in Stuttgart as well as computational form-finding employing mainly dynamic relaxation techniques of spring-particle systems. The combination of techniques and methodologies eventually led to a feedback loop across different media that explored both qualitative and quantitative characteristics of the projects at hand. By establishing feedback between digital media and physical prototypes, the creative process is immediately informed by the material characteristics and properties which in turn give rise to a real-time exploration of form.Simulations of physical forces for architectural form generation are increasingly gaining ground in architectural education as there is a broad selection of computational tools readily available that allow quick experiments to be conducted.
wos WOS:000372316000017
series eCAADe
email
more https://mh-engage.ltcc.tuwien.ac.at/engage/ui/watch.html?id=12e288be-6e8c-11e5-a73c-5fc23ebf2095
last changed 2022/06/07 07:56

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