CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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_id 360e
authors Mahdjoubi, Lamine and Wiltshire, John
year 2001
title Towards a framework for evaluation of computer visual simulations in environmental design
source Design Studies 22 (2) (2001) pp. 193-209
summary Research has been conducted into the assessment of visual simulation as a credible method for predicting future environments, especially in building and landscape evaluation. Despite this work a conceptual framework to guide research and practice in this field has not been developed. The recent and increasingly widespread use of computer simulation in design has created an urgent need to develop a conceptual framework which can test prevailing assumptions and provide the basis for the development of an accepted theory in the field. This paper proposes such a framework, and identifies and relates the significant variables, which impact upon the application of visual simulation in an environmental design, task-orientated context.
series journal paper
last changed 2003/05/15 21:45

_id ascaad2012_001
id ascaad2012_001
authors Mahdjoubi, Lamine
year 2012
title Digital Architecture at Crossroads – Transition from Simulation and Visualisation to Information Modelling
source CAAD | INNOVATION | PRACTICE [6th International Conference Proceedings of the Arab Society for Computer Aided Architectural Design (ASCAAD 2012 / ISBN 978-99958-2-063-3], Manama (Kingdom of Bahrain), 21-23 February 2012, pp. 5
summary Digital architecture is at an exciting but challenging stage of its development. Past decades have witnessed important developments in computer-generated architectural representations. These tools have complemented and, in some cases, superseded the traditional forms of design and communication. In parallel with progress in computer graphics, advances in computer generated architectural representations have evolved to deliver photorealistic computer generated imagery. However, there is evidence to suggest that these advances have not significantly enhanced collaborative practices. It was acknowledged that to address the fragmentation of the industry, a fundamental change to deliver digital architecture was needed. Dealing with the requirements for an improved co-ordination and co-operation between designers and other stakeholders to encourage more integration has therefore become a central issue in the last decade. It was also recognised that significantly more intelligence needs to be brought to bear on the decision-making process if the targets set by the sustainability agenda are to be met. The quest for an improved quality of information and decision making has shifted the emphasis from computer-generated imagery to integrated building information. The recent emergence of building information modelling (BIM) constitutes one of the most exciting developments in the field. It was suggested that BIM will deliver considerable sophistication and judgment in decision-making. This keynote speech seeks to examine the implications of the transition of digital architecture from simulation and visualisation to information modelling. It aims to shed light on the methodological and technological challenges facing practitioners, researchers, and software developers, as a result of the early adoption of BIM.
series ASCAAD
type keynote paper
email
more http://www.ascaad.org/conference/2012/papers/ascaad2012_001.pdf
last changed 2012/05/15 20:46

_id acadia06_200
id acadia06_200
authors Maher, A., Burry, J.
year 2006
title The Re-Engineering Project Developing Pedagogical Frameworks for Early Stage Collaborative Design between Engineers and Architects
source Synthetic Landscapes [Proceedings of the 25th Annual Conference of the Association for Computer-Aided Design in Architecture] pp. 200-212
doi https://doi.org/10.52842/conf.acadia.2006.200
summary We describe a research-based design studio entitled Reengineering, brought together by two research groups with the aim of further understanding factors that promote conceptual design for interdisciplinary work between architects and engineers. The aim, through a sequence of semi-structured projects, was to reflect upon the students’ attempts both at a co-rational (Fischer 2006) approach to design and at the culmination of each stage to return to the beginning albeit with a more sophisticated understanding of the work. Through this process we found that a close-coupled design process was achieved between these disciplines at a conceptual level but when the participants developed a shared understanding supported by a project language and when each eschewed their discipline specific tools a co-rational approach was obtained.
series ACADIA
email
last changed 2022/06/07 07:59

_id ecaade03_333_86_maher
id ecaade03_333_86_Maher
authors Maher, A., Woods, P. and Burry, M.
year 2003
title Building Blobs: Embedding Research in Practice
source Digital Design [21th eCAADe Conference Proceedings / ISBN 0-9541183-1-6] Graz (Austria) 17-20 September 2003, pp. 333-336
doi https://doi.org/10.52842/conf.ecaade.2003.333
summary Through a model of engaging research in practice, we present the development of a technique for digitally resolving three-dimensional curves for documentation and fabrication. We suggest it is possible to distinguish the power of the computer as a design tool in the design development process, where the description of complex forms are not well served by the established methods of orthogonal representation.
keywords Architectural representation; complex form fabrication; practice-based research
series eCAADe
email
more http://www.sial.rmit.edu.au
last changed 2022/06/07 07:59

_id 6533
authors Maher, A.M. and Burry, M.C.
year 2002
title Hybridized Measurement: Interpreting historical images of Sagrada Família Church in Barcelona using CAD-based digital photogrammetry
source Connecting the Real and the Virtual - design e-ducation [20th eCAADe Conference Proceedings / ISBN 0-9541183-0-8] Warsaw (Poland) 18-20 September 2002, pp. 448-455
doi https://doi.org/10.52842/conf.ecaade.2002.448
summary This paper gives an account of the extrapolated use of digital photogrammetry undertaken by the Spatial Information Architecture Laboratory (SIAL) in the pursuit for new interpretations of historical images at the Sagrada Família Church. The work is an extension of the research activities undertaken as part of the Australian Research Council (ARC) Strategic Partnerships with Industry – Research and Training (SPIRT) project New onto Old : 3D flexible computer modelling to aid heritage building restoration, recycling and extension, where digital photogrammetry was first explored as a measurement tool for non-specialist implementation. The research makes use of the link between Computer Aided Design (CAD) and digital photogrammetry in a reverse manner, using built spatial data to produce orthographic rectified images of what was intended from the historical drawings and models of the architect Antoni Gaudí (1852-1926).
series eCAADe
email
last changed 2022/06/07 07:59

_id 0297
authors Maher, M-L., Simoff, J. and Cicognani, A.
year 1999
title Understanding Virtual Design Studios
source Springer, London
summary Understanding Virtual Design Studios examines the issues involved in setting up and running a virtual design studio. Rather than focusing on the technology or how to apply it, the reader is presented with an interdisciplinary framework for understanding, organising, running and improving virtual design studios both in professional and educational practice. The authors assess the potential benefits, such as improved creativity and collaboration, and highlight the areas in which our understanding needs to improve; How people collaborate in an environment where interaction is mediated by shared computer resources; How to organise and manage a distributed workspace efficiently; How people represent and communicate design ideas in an electronic form. Of interest to both design professionals and researchers interested in computer-mediated collaboration, this volume will also be of interest to anyone who needs a clear picture of what this new technology can do for them
series other
email
last changed 2003/04/23 15:14

_id f5a3
authors Maher, M.L. and Gomez de Silva Garza, A.
year 1996
title Developing case-based reasoning for structural design
source IEEE Expert
summary Case-based systems enable users to retrieve previously known designs from memory and adapt them to fit the current design problem. The four case-based design systems described here illustrate how various implementations achieve design assistance or design automation objectives. Case-based reasoning is a problem-solving technique that makes analogies between a problem and previously encountered situations (cases) relevant to solving the problem. Using CBR as a design process model involves the subtasks of recalling previously known designs from memory and adapting these design cases or subcases to fit the current design context. The detailed development of this process model for a particular design domain proceeds in parallel with the development of the case representation, the case memory organization, and the necessary design knowledge. The selection of an information representation paradigm and the details of its use for a problem-solving domain depend on the intended use of the information, the project information available, and the nature of the domain. CBR could be used to develop and implement a CBR system. Although that sounds circular, if CBR is a viable approach to problem solving, it can be applied to the development of the reasoning system itself. Toward that end, this article presents four "cases" of case-based building design systems that we've developed at the University of Sydney: CaseCAD, CADsyn, Win, and Demex. These systems exemplify alternative case memory contents and organizations and provide insight into different potential implementations of the recall and adaptation subprocesses.
series journal paper
email
last changed 2003/04/23 15:14

_id 62a1
authors Maher, M.L. and Poon, J.
year 1996
title Modelling design exploration as co-evolution
source Microcomputers in Civil Engineering, 11:192-207
summary Most computer-based design tools assume designers work with a well defined problem. However, this assumption has been challenged by current research. The explorative aspect of design, especially during conceptual design, is not fully addressed. This paper introduces a model for problem-design exploration, and how this model can be implemented using the genetic algorithm (GA) paradigm. The basic GA, which does not support our exploration model, evaluates individuals from a population of design solutions with an unchanged fitness function. This approach to evaluation implements search with a prefixed goal. Modifications to the basic GA are required to support exploration. Two approaches to implement a co-evolving GA are presented and discussed in this paper: one in which the fitness function is represented within the genotype, and a second in which the fitness function is modelled as a separately evolving population of genotypes.
series journal paper
email
last changed 2003/04/23 15:50

_id 9ec6
authors Maher, M.L., Balachandran, B. and Zhang, D.M.
year 1995
title Case-Based Reasoning in Design
source Lawrence Erlbaum Associates
summary This survey presents a number of issues raised by the application of case-based reasoning for design. The authors comment on the two extremes of case-based design: design assistance and design automation, and how they share a number of difficult issues related to their implementation.
series other
email
last changed 2003/04/23 15:14

_id f071
authors Maher, M.L., Cicognani, A. and Simoff, S.J.
year 1997
title An Experimental Study of Computer Mediated Collaborative Design
source International Journal of Design Computing, Key Centre of Design Computing, University of Sydney, Sydney
summary The use of computer technology in design practice is moving towards a distributed resource available to a team of designers. The development of software to support designers has traditionally been based on the assumption that there will be a single person using the software at a time. Recent developments have enabled the feasibility of software for two or more simultaneous users, leading to the possibility of computer mediated collaborative design (CMCD), where the computer plays the role of mediator and design information handler. There is the potential for the computer to play a more active role in collaborative design through enhanced visibility of 3D models and assistance in generating alternative designs and design critiques. With this potential the computer not only mediates the collaborative design process but actively supports the designers. Research in integrated CAD, multimedia and design database systems, virtual design studios, and design protocol studies provide the basis for a formal study of CMCD. We have developed an experimental methodology to study the difference in design semantics documented using computer applications when designing alone as compared to designing collaboratively. This methodology can be applied to study other aspects of CMCD.
series journal paper
email
last changed 2003/04/23 15:50

_id a944
authors Maher, M.L., Gero, J.S. and Saad, M.
year 1993
title Synchronous Support and Emergence in Collaborative CAAD
source CAAD Futures ‘93 [Conference Proceedings / ISBN 0-444-89922-7] (Pittsburgh / USA), 1993, pp. 455-470
summary Design is rarely an activity that is commenced and completed by an individual The more common design environment is one in which teams of designers work together towards a final solution. In this paper we consider issues involved in the development of computer-based design environments in which teams of design professionals can collaborate, focusing on the need for visual and underlying representations which can support multiple interpretations. We consider the environment as providing a shared workspace which facilitates both communication and progression of design ideas, concepts, and drawings. In the environment presented here, the shared workspace has two foci: the workspace that designers see and interact with, and the workspace that provides an underlying computer-based representation for persistent memory. The emphasis is on providing representations that support emergence that occurs during collaboration.
keywords Collaborative Design, Team Design, Multi-User Synchronous CAAD, Shared Representation, Shared Workspace, Emergence
series CAAD Futures
email
last changed 2003/05/16 20:58

_id 6bd9
authors Maher, M.L., Gu, N. and Li, F.
year 2001
title Visualisation and object design in virtual architecture
source CAADRIA 2001 [Proceedings of the Sixth Conference on Computer Aided Architectural Design Research in Asia / ISBN 1-86487-096-6] Sydney 19-21 April 2001, pp. 39-50
doi https://doi.org/10.52842/conf.caadria.2001.039
summary The design of virtual architecture is currently ill-defined and lacks a framework for understanding existing designs. We present a basis for the representation of virtual architecture that follows from the idea of conceptual metaphor. This approach addresses the limitations of current environments for designing virtual architecture by providing a basis for combining visualisation and object design.
series CAADRIA
email
last changed 2022/06/07 07:59

_id ecaade03_047_70_maher
id ecaade03_047_70_maher
authors Maher, M.L., Liew, P.-S., Gu, N. and Ding, L.
year 2003
title An Agent Approach to Supporting Collaborative Design in 3D Virtual Worlds
source Digital Design [21th eCAADe Conference Proceedings / ISBN 0-9541183-1-6] Graz (Austria) 17-20 September 2003, pp. 47-52
doi https://doi.org/10.52842/conf.ecaade.2003.047
summary 3D Virtual worlds facilitate a level of communication and collaboration not readily available in conventional CAD systems. The integration of virtual worlds and CAD systems using a common data model can make a significant impact on synchronous collaboration and real time multi-user multi-disciplinary modification of building data. By using agents, the integration of 3D virtual worlds and CAD systems can go beyond that of passive data transfer. With sensors and effectors, each agent can interact with its environment by responding to changes in the CAD system or 3D virtual world, which can take the form of an update to the geometry, or as a recommendation to change non geometric information or to propagate changes to other parts of the design. The reasoning process for each agent can vary from a reflexive behaviour in which the agent responds directly to the sensor data to a reflective behaviour in which the agents reasons about its goals and alternatives before making a change to the environment. We demonstrate this approach using ArchiCAD and Active Worlds as the CAD system and the virtual world platform. An EDM database is used as the central repository for storing the representation of the relevant data model. A multi-agent system is developed to connect the virtual world to this database to allow active data sharing. This agent approach can be extended to the integration of other applications and data models.
keywords Design Collaboration, Virtual World, Agent and CAD
series eCAADe
email
more http://www.arch.usyd.edu.au/~mary
last changed 2022/06/07 07:59

_id 6ab6
authors Maher, M.L., Rutherford, J. and Gero, J.
year 1996
title Graduate Design Computing Teaching at the University of Sydney
source CAADRIA ‘96 [Proceedings of The First Conference on Computer Aided Architectural Design Research in Asia / ISBN 9627-75-703-9] Hong Kong (Hong Kong) 25-27 April 1996, pp. 233-244
doi https://doi.org/10.52842/conf.caadria.1996.233
summary Design Computing involves the effective application of computing technologies, digital media, formal methods and design theory to the study and practice of design. Computers are assuming a prominent role in design practice. This change has been partly brought about by economic pressures to improve the efficiency of design practice, but there has also been a desire to aid the design process in order to produce better designs. The introduction of new computer-based techniques and methods generally involves a re-structuring of practice and ways of designing. We are also seeing significant current developments that have far reaching implications for the future. These innovations are occuring at a rapid rate and are imposing increasing pressures on design professionals. A re-orientation of skills is required in order to acquire and manage computer resources. If designers are to lead rather than follow developments then they need to acquire specialist knowledge – a general Computing also demands technical competence, an awareness of advances in the field and an innovative spirit to harness the technology understanding of computers and their impact, expertise in the selection and management of computer-aided design systems, and skill in the design an implementation of computer programs and systems.
series CAADRIA
email
last changed 2022/06/07 07:59

_id 9afb
authors Maher, M.L., Simoff, S. and Cicognani, A.
year 1997
title Observations from an experimental study of computer-mediated collaborative design
source M.L. Maher, J.S. Gero, and F Sudweeks eds. Preprints Formal Aspects of Collaborative CAD, Key Centre of Design Computing, University of Sydney, Sydney, pp.165-185
summary The use of computer technology in design practice is moving towards a distributed resource available to a team of designers. The development of software to support designers has been based largely on the assumption that there will be a single person using the software at a time. Recent developments have enabled the feasibility of software for two or more simultaneous users, leading to the possibility of computer-mediated collaborative design. Research in integrated CAD, virtual design studios, and design protocol studies provide the basis for a formal study of computer-mediated design. We develop an experimental study of computer-mediated collaborative design with the aim of collecting data on the amount and content of design semantics documented using computer applications when designing alone as compared to designing collaboratively. The experiment includes the definition of an hypothesis, aim, methodology, data collection and coding schemes. The experiment and some preliminary observations are presented, followed by directions for further research.
series other
email
last changed 2003/04/23 15:14

_id e501
authors Maher, M.L., Simoff, S., Gu, N., and Lau, H.K.
year 2000
title Designing Virtual Architecture
source CAADRIA 2000 [Proceedings of the Fifth Conference on Computer Aided Architectural Design Research in Asia / ISBN 981-04-2491-4] Singapore 18-19 May 2000, pp. 481-490
doi https://doi.org/10.52842/conf.caadria.2000.481
summary Virtual architecture as the design of functional virtual places is not well understood. Most virtual places are created by programmers rather than designed a places in the sense that buildings are designed. As a result, we are in the era of vernacular virtual architecture. While current virtual architecture fulfills certain needs of online users, a well-designed virtual place is becoming essential to cope with the growing complexity and demand in virtual worlds. This paper presents a basis for the design of virtual places that draws on our knowledge of architectural design.
series CAADRIA
email
last changed 2022/06/07 07:59

_id 9c3e
authors Maher, M.L., Skow, B. and Cicognani, A.
year 1999
title Designing the virtual campus
source Design Studies, 20, 319-342
summary Virtual Worlds are networked environments that look like the physical world, and create a sense of place for the person communicating, navigating, and doing things in the virtual world. Virtual worlds have traditionally been developed as games, in fact, most virtual worlds today are games. A virtual campus has been developed in the Architecture Faculty at the University of Sydney that is based on some of the concepts of virtual worlds. The virtual campus is a place on the internet where students can go to take courses, meet with academic staff, and communicate with other students. The development of the virtual campus has been influenced by research in design science and is based on the conceptual metaphor of architectural design. The design of the virtual campus is considered at three levels: the implementation level, the representation level, and the interface level. Identifying these levels provides a basis for the design of virtual worlds for professional and educational environments. The consideration of the representation level results in a consistent use of a conceptual metaphor so that a person in the virtual campus can make use of the facilities in an intuitive manner.
series journal paper
email
last changed 2003/04/23 15:50

_id 2fd0
authors Maher, Mary Lou, Zhao, F. and Gero, John S.
year 1989
title Creativity in Humans and Computers
source Helsinki: Acta Polytechnica Scandinavica, 1989. pp. 129-141. Also Published as : Creativity in Humans and Computers: A Discussion of Creativity in Computer-Aided Architectural Design, in J.S. Gero and T. Oksala (eds.) Symposium on Knowledge-based Design in Architecture, Helsinki University of Technology, pp. 31-44. 1988
summary This paper explores creativity from a process viewpoint. It examines various strategies employed by humans during their creative acts and posits analogous computational processes. The discussion provides a framework for the current work by the authors on knowledge-based creative design
keywords creativity, design process, architecture, knowledge base
series CADline
email
last changed 2003/06/02 13:58

_id 4494
authors Maher, Mary Lou
year 1985
title Hi-Rise and Beyond : Directions for Expert Systems in Design
source Computer Aided Design. November, 1985. vol. 17: pp. 420-427 : ill. includes bibliography
summary This paper commences with a brief introduction to expert systems and then describes the Hi-Rise expert system for structural design in terms of scope, problem solving strategy, knowledge representation and implementation. It then discusses the potential for developing an expert system capable of innovative design and describes the possibility of developing a generic expert system framework appropriate for any structural design problem
keywords expert systems, civil engineering, structures, knowledge, representation, synthesis
series CADline
email
last changed 2003/05/17 10:19

_id 0b62
authors Maher, Mary Lou
year 1990
title Process Models for Design Synthesis
source AI Magazine. 1990. vol. 11: pp. 49-58
summary Models of design processes provide guidance in the development of knowledge-based systems for design. The basis for such models comes from both research in design theory and methodology as well as problem solving in artificial intelligence. Three models are presented: decomposition, case-based reasoning, and transformation. Each model provides a formalism for representing design knowledge and experience in distinct and complementary forms
keywords design process, knowledge base, systems, theory, decomposition, representation, reasoning
series CADline
email
last changed 2003/05/17 10:19

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