CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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_id cf2019_029
id cf2019_029
authors Rogers, Jessie; Marc Aurel Schnabel and Tane Moleta
year 2019
title Digital Design Ecology to Generate a Speculative Virtual Environment Reimagining New Relativity Laws
source Ji-Hyun Lee (Eds.) "Hello, Culture!"  [18th International Conference, CAAD Futures 2019, Proceedings / ISBN 978-89-89453-05-5] Daejeon, Korea, p. 234
summary This paper presents the trilogy of virtual classifications, the speculative environment, the virtual inhabitant and the virtual built-form. These combine, generating a new realm of design within immersive architectural space, all to be designed relative to each other, this paper focuses on the speculative environment portion. This challenged computational design and representation through atmospheric filters, visible environment boundaries, materiality and audio experience. The speculative environment was generated manipulating the physical laws of the physical world, applied within the virtual space. The outcome provided a new spatial experience of architectural dynamics enhanced by detailed spatial qualities. Design concepts within this paper suggest at what immersive virtual reality can evolve into. Following an interconnective design methodology framework allowed a high level of complexity and richness to shine through the research case study throughout the process and final dissemination stages.
keywords Virtual Reality, Relativity, Methodology, Immersive, Speculative
series CAAD Futures
email
last changed 2019/07/29 14:15

_id ecaade2022_114
id ecaade2022_114
authors Rogers, Scarlett, Rubenach, Tom, Doherty, Ben, Gardner, Nicole, Haeusler, M. Hank and Yu, K. Daniel
year 2022
title Running, Running, Stop - Applying graph theory to pathfinding analysis to improve circulation efficiency in vertical high schools
source Pak, B, Wurzer, G and Stouffs, R (eds.), Co-creating the Future: Inclusion in and through Design - Proceedings of the 40th Conference on Education and Research in Computer Aided Architectural Design in Europe (eCAADe 2022) - Volume 2, Ghent, 13-16 September 2022, pp. 19–28
doi https://doi.org/10.52842/conf.ecaade.2022.2.019
summary Understanding how people circulate in a space is crucial to effective spatial organisation. However, while many studies focus on wayfinding within environments such as train stations, there are few discussing multi storey circulation and pathfinding within educational institutions. Vertical high schools differ from other frequently travelled spaces by their need to prefer multiple stairways over elevators, and to devote the maximum floor area possible to learning spaces. These considerations change and impede a student’s ability to quickly traverse multiple floors. In this research, a computational tool is designed to simulate and assess circulation efficiency within a vertical high school with the goal of lightening stairwell congestion and decreasing classroom transit times. Using action research methodology, the research problem was formulated in cooperation with an industry partner and solved in an iterative manner. As a method to assess spatial circulation performance, principles of graph theory were applied to a simplified navigation mesh derived from the high school’s floor plan and Microsoft Excel timetable using Grasshopper. The ability to understand the influence of a designer’s decisions on circulation efficiency factors such as travel time and congestion is vital to creating practical and enduring designs that avoid expensive, post-construction building alterations to fix emergent problems – a core contribution of this research. While the simulation designed in this research engages with a vertical high school context, it could be appropriated for other building types, such as offices or shopping centres. Thereby, this research makes a further contribution to demonstrating the value of developing computational tools to aid in decision making.
keywords Graph Theory, Congestion, Internal Circulation, Education, Spatial Organisation
series eCAADe
email
last changed 2024/04/22 07:10

_id ddss2006-pb-373
id DDSS2006-PB-373
authors Rohan Bailey
year 2006
title Towards a Digital Design Teaching Tool - A look at the ideas that should define a digital design primer
source Van Leeuwen, J.P. and H.J.P. Timmermans (eds.) 2006, Progress in Design & Decision Support Systems in Architecture and Urban Planning, Eindhoven: Eindhoven University of Technology, ISBN-10: 90-386-1756-9, ISBN-13: 978-90-386-1756-5, p. 373-386
summary Architecture in the 21st century has become an increasingly complex affair. In addition to new social and cultural norms, architects are inundated with constantly changing information regarding new materials, sustainable processes, and complex building types. This state of affairs has also affected the expectations placed on architectural education. Critics (in diverse spheres) have expressed concerns about the lack of requisite skills of graduates that characterise good design thinking strategies as well as promote responsible design. It has been proposed by this author in other forums that by using digital technology to empower design learning, we can allow students to confidently use (through reading and analysis) their sketches to develop conceptual ideas that reconcile disparate elements into a habitable, environmentally friendly and architecturally responsible whole that is fit for purpose, cost effective, sustainable and a delight to clients and users. This paper will seek to discuss one of the concepts that govern such a tool. It will start by delineating the problem (discussed earlier in the abstract) before outlining the concepts or principles that a design teaching tool should adhere to. These concepts acknowledge the importance for the tool to reflect the nature of design tasks, facilitate learning and be accessible to all learning types. The paper will then focus on one concept - the nature of design tasks. The subsequent sections will describe an information structure borne from this idea and make mention of a current prototype of the tool. The paper will conclude with a discussion of the strengths of considering this concept.
keywords Design & decision support systems, Architectural education, Computer assisted learning, Design thinking
series DDSS
last changed 2006/08/29 12:55

_id ascaad2022_033
id ascaad2022_033
authors Rohani, Nima; Kim, Ikhwan
year 2022
title Urban Design Analysis of New York City's Virtual Model: The Case of Tom Clancy's The Division
source Hybrid Spaces of the Metaverse - Architecture in the Age of the Metaverse: Opportunities and Potentials [10th ASCAAD Conference Proceedings] Debbieh (Lebanon) [Virtual Conference] 12-13 October 2022, pp. 188-201
summary People have started spending time with digital tools and virtual worlds to escape reality's horrors. However, designed spaces are more than the players' needs, especially those digital games that their stories involve urban environments. This inefficiency causes spending futile efforts both in time and cost for the digital games' productions; The urban environments in these digital games are replicas of real-world cities. Some companies use some techniques for downgrading replicas. Therefore, this study aims to uncover the used techniques for designing Tom Clancy's The Division (2016). By using reverse engineering methodology and qualitative comparative analysis, the in-game map compared with the real-world map. Based on the results, the used techniques allowed the designers to scale down the game environment to be 2.5 times smaller than the actual city. Rather, verisimilitude is achieved by combining sufficiently accurate elements to give the impression of complete accuracy. By implementing the results of this research, designers can develop smaller replicas to be perceived as more extensive.
series ASCAAD
email
last changed 2024/02/16 13:24

_id cdc2008_267
id cdc2008_267
authors Rojas, Francisca M.; Kristian Kloeckl and Carlo Ratti
year 2008
title Dynamic City: Investigations into the sensing, analysis and application of real-time, location-based data
source First International Conference on Critical Digital: What Matters(s)? - 18-19 April 2008, Harvard University Graduate School of Design, Cambridge (USA), pp. 267-278
summary Over the past decade, our cities have been blanketed with digital bits. Unlike the old electromagnetic, unidirectional waves, these bits are bidirectional – they communicate – and are thus tied to human activities. Our hypothesis is that by analyzing these bits we can gain an augmented, fine-grained understanding of how the city functions - socially, economically and yes, even psychologically. Some preliminary results from different projects recently carried out at MIT senseable city lab are discussed below.
email
last changed 2009/01/07 08:05

_id ijac20108305
id ijac20108305
authors Rolvink, Anke; Roel van de Straat, Jeroen Coenders
year 2010
title Parametric Structural Design and beyond
source International Journal of Architectural Computing vol. 8 - no. 3, pp. 319-336
summary In order to directly make insightful which implications follow from structural design changes and to be able to adapt a structural design quickly to geometrical design changes made by the architect, the structural engineer may embed a parametric and associative design approach in the structural design process. This approach focuses on parametric modelling and the development of parametric tools which serve specific needs in the structural design process, allowing designers for instance to quickly communicate and discuss alternatives or to inform design team members of structural results of changing design parameters. The paper presents multiple projects within these categories of parametric approaches. They are concentrated on design and analysis with the goal of presenting practical examples of these approaches in structural design which were integrated in the full design process in order to benefit from the qualities of a multi-disciplinary parametric and associative design process.
series journal
last changed 2019/05/24 09:55

_id ecaade2013_015
id ecaade2013_015
authors Roman, Miro
year 2013
title Four Chairs and All the Others - Eigenchair
source Stouffs, Rudi and Sariyildiz, Sevil (eds.), Computation and Performance – Proceedings of the 31st eCAADe Conference – Volume 2, Faculty of Architecture, Delft University of Technology, Delft, The Netherlands, 18-20 September 2013, pp. 405-414
doi https://doi.org/10.52842/conf.ecaade.2013.2.405
wos WOS:000340643600041
summary By contemplating on the Eigenchair project, we ponder upon strategies and concepts of designing by using information technologies. What are the potentials of data driven design? What happens with objects when they are abstracted and reduced to a set of data? The emphasis is no longer on the creation of physical objects, but on conceiving meta-objects in the possibility space. Furthermore, this enables us to manipulate with a whole population of objects, instead of a single object. How do we get this abstract system to relate to the real world? Information technologies have opened up a number of new ways of thinking about the world and the object and they, by far, surpassed the formally simplified expression in design and architecture. Based on intellectual heritage of history and culture, information technologies can, by utilizing and recycling various elements and information, explore the 21st century object.
keywords Eigenchair; eigenvector; Principal Component Analysis; data; indexing.
series eCAADe
email
last changed 2022/06/07 07:56

_id ecaade2016_025
id ecaade2016_025
authors Roman, Miro
year 2016
title Abstract Object in the World of Data - A Play of Books - Symbolicity of Information as Potential for Architectural Articulation
source Herneoja, Aulikki; Toni Österlund and Piia Markkanen (eds.), Complexity & Simplicity - Proceedings of the 34th eCAADe Conference - Volume 2, University of Oulu, Oulu, Finland, 22-26 August 2016, pp. 287-296
doi https://doi.org/10.52842/conf.ecaade.2016.2.287
wos WOS:000402064400028
summary We are beyond representation; our abstract objects are symbolic; figures, fugues, faces, masks, atoms, elements, characters, avatars, indexes. It is about infusing, narrating, doping, context, information and masterful articulations. Concepts become spectrums; they live like the memory or traces of things that have been; they are not documents - they are animate. In this context interest of this paper is to see how can an image of book in the world of data be different than Kevin Lynch's systemic image of the city (Lynch 1960). Lynch has abstracted from the physical city. He is representing cities on the level of text, grammars and structures. What if one takes his exercise seriously and starts to play with text on the level on information, data, lists and indexes? What is an image of a book, its character, mood, how many faces does it have? This is a going to be a drama.
keywords information; text; image; abstract object; generic
series eCAADe
email
last changed 2022/06/07 07:56

_id sigradi2009_616
id sigradi2009_616
authors Romano, Elisabetta
year 2009
title Cromatização de conjuntos habitacionais: Uma analogia entre cores e notas musicais [Popular dwelling chromaticism - An analogy between colors and musical notes]
source SIGraDi 2009 - Proceedings of the 13th Congress of the Iberoamerican Society of Digital Graphics, Sao Paulo, Brazil, November 16-18, 2009
summary The colour is a protagonist in the perception phenomenon. This article shows a method to paint popular houses, based on an analogy between colours and musical notes. The colour palette is obtained by mixing chalk to a popular pigment (pó xadrez) and then establishing equivalence between these colours and a musical scale. The chromaticism is performed according to various generative criteria, one of which adopts the plant as a piano roll, proposing each unit to be painted in the colour of its corresponding note, showing that creative solutions can be achieved including colour modular coordination principles in the design process.
keywords modular coordination; colour modulation; sound frequencies; colours wavelength; sinestesia
series SIGRADI
email
last changed 2016/03/10 09:59

_id sigradi2009_980
id sigradi2009_980
authors Romero R., William A.; Juan Camilo Ibarra; José Tiberio Hernández; Sergio Ordoñez
year 2009
title Multi-modal simulation for urban mobility analysis: An approach based on a model of behaviour and infrastructure-related anomalies
source SIGraDi 2009 - Proceedings of the 13th Congress of the Iberoamerican Society of Digital Graphics, Sao Paulo, Brazil, November 16-18, 2009
summary This paper presents a distributed simulation system for urban scenarios where infrastructure anomalies are common, such as those present in Latin-American cities. A microscopic-based model has been developed in order to represent the behavioural characteristics of the different mobility actors in a discrete lattice. The visualization component allows an interactive and immersive experience of the simulation results, providing a detailed point of view (focus) in the global environment (context). It is possible to empower the users’ interaction through devices for control and navigation of the data visualization.
keywords Simulation Support Systems; Modelling and Simulation (M&S); Traffic Simulation; Immersive Visualization
series SIGRADI
email
last changed 2016/03/10 09:59

_id ecaade2021_108
id ecaade2021_108
authors Romero, Rosaura Noemy Hernandez and Pak, Burak
year 2021
title Understanding Design Justice in a Bottom-up Housing through Digital Actor-Network Mapping - The case of solidary mobile housing in Brussels
source Stojakovic, V and Tepavcevic, B (eds.), Towards a new, configurable architecture - Proceedings of the 39th eCAADe Conference - Volume 1, University of Novi Sad, Novi Sad, Serbia, 8-10 September 2021, pp. 131-140
doi https://doi.org/10.52842/conf.ecaade.2021.1.131
summary This paper is a study of an ongoing housing project in Brussels (SMH) which involves bottom-up spatial occupation and 'making' by activists, activist architects, social workers and citizens. The particular focus of this paper is on the critical spatial agency of the citizens, activist-architects and artefacts for enabling architectural design justice (ADJ) in the SMH. Building on the Actor-Network Theory of Latour (2005) we developed an analytic method called Actor Link Mapping and Analysis (ALMA) which involves data collection from a wide range of network actors, the generation of a variety of digital network maps, making computational analysis, followed by workshops and interviews to discuss the findings. ALMA was used to recognize potential assets which are essential for design justice practices and networks. The analysis revealed the limits to community control of design processes and practices as well as limits to the conceptual links surrounding socio-spatial equality, thus limits to design justice in the SMH project. Our research also revealed a plethora of new roles and agencies in bottom-up housing production which were essential to understanding the dynamics and power distribution among the different actors.
keywords Network Mapping; Network Analysis; Housing; Co-creation; Design Justice; Actor-Network Theory
series eCAADe
email
last changed 2022/06/07 07:56

_id ecaade2018_402
id ecaade2018_402
authors Ron, Gili, Shallaby, Sara and Antonako, Theofano
year 2018
title On-Site Fabrication and Assembly for Arid Region Settlements
source Kepczynska-Walczak, A, Bialkowski, S (eds.), Computing for a better tomorrow - Proceedings of the 36th eCAADe Conference - Volume 1, Lodz University of Technology, Lodz, Poland, 19-21 September 2018, pp. 801-810
doi https://doi.org/10.52842/conf.ecaade.2018.1.801
summary With fast growing population rates and the further desertification of the global climate, desert regions, covering one fifth of the world's surface, provide an opportunity for future habitats. However, their extreme climatic conditions and remoteness pose a planning challenge, currently addressed with prefabrication and layered design; wasteful and costly solutions. This article proposes a bespoke design, fabrication and assembly process: performed in-situ with using local resources and novel automation. The research addresses challenges in on-site robotic forming and assembly of mono-material discrete elements, made in waterless concrete of sand-Sulphur composite. The formed components are examined in formwork-free assembly of wall and arch, with Pick & Place tool-path. The component's design incorporates topological and osteomorphic interlocking, facilitating structural integrity, as well as self-shading and passive cooling, to fit with local climate. This work culminates in a design proposal for constructing desert habitats, climatically adapted for Zagora oasis in the Moroccan Sahara: a remote site of hyper-arid climate.
keywords Material System; Vernacular Architecture; Digital Morphogenesis; Topological Interlocking; Robotic Fabrication; Robotic Assembly
series eCAADe
email
last changed 2022/06/07 07:56

_id ecaade2012_14
id ecaade2012_14
authors Ron, Ruth
year 2012
title Exploration of Eco-Kinetic Systems in Architecture: Development of Dynamic Interactive Building Elements
source Achten, Henri; Pavlicek, Jiri; Hulin, Jaroslav; Matejovska, Dana (eds.), Digital Physicality - Proceedings of the 30th eCAADe Conference - Volume 2 / ISBN 978-9-4912070-3-7, Czech Technical University in Prague, Faculty of Architecture (Czech Republic) 12-14 September 2012, pp. 391-399
doi https://doi.org/10.52842/conf.ecaade.2012.2.391
wos WOS:000330320600041
summary This paper explores the potential of smart, moveable building components to achieve customized shading, variable privacy properties, and introduce complex visual qualities. The research combines performative design strategies and sustainable design principles, with parametric modelling and digital fabrication, within the contemporary theoretical and cultural context. The focus of this research is on architecture where physical movement is an integral part of the primary functional and formal nature of the building component. With embedded computing using input and output devices, the systems are no longer static but dynamically move and respond. The paper presents several case studies of working prototypes.
keywords Kinetic architecture; dynamic architecture; interactive architecture
series eCAADe
email
last changed 2022/06/07 07:56

_id caadria2014_509
id caadria2014_509
authors Ron, Ruth; Renate Weissenböck and Eyal Sheffer
year 2014
title Analysing and Visualizing the Moving Mechanisms of Kinetic Architecture
source Rethinking Comprehensive Design: Speculative Counterculture, Proceedings of the 19th International Conference on Computer-Aided Architectural Design Research in Asia (CAADRIA 2014) / Kyoto 14-16 May 2014, pp. 931–932
doi https://doi.org/10.52842/conf.caadria.2014.931
series CAADRIA
type poster
email
last changed 2022/06/07 07:56

_id 2004_082
id 2004_082
authors Rona, Cagri and M. Saleh Uddin
year 2004
title Surround Digital Audio in Architectural Animation and VR Environment
source Architecture in the Network Society [22nd eCAADe Conference Proceedings / ISBN 0-9541183-2-4] Copenhagen (Denmark) 15-18 September 2004, pp. 82-88
doi https://doi.org/10.52842/conf.ecaade.2004.082
summary To stimulate all five senses through a realistic representation, audio plays a significant role. Architectural representation in digital media primarily falls in the area of visualization. Recent developments in simulation of 3d animation, lighting effect, material options and texture quality demonstrate that technology has come to a satisfactory level for representing realistic environments. But, at the same time, designers may not have paid due attention in regards to simulation of quality audio in architectural representation, particularly in 3D animation. “Surround Sound” or technically, the Dolby Digital and DTS technology has been used for entertainment purposes in film and movie production for a long time. As realistic materials and lighting increases the value of reality, sounds and sound effects too can add value to represented virtual reality architectural environments. Surround Sound technology simply delivers different signals from a 360-degree range. The reason beneath this is to break the sense of looking towards a single direction. Ideally, the audio should come from the direction of the visuals on the scene. Synchronization of both visual and Dolby Digital audio can enhance the experiential quality of an audio-visual representation. At the same time, it can break the notion of audio coming from a single direction. This paper suggests and demonstrates the technique of combining surround sound in digital 3D architectural animation for the purpose of enhancing its visual and sensory quality.
keywords Architecture, Animations, 3D Surround Audio
series eCAADe
last changed 2022/06/07 07:56

_id ascaad2021_063
id ascaad2021_063
authors Ronagh, Ehsan; Mohammadjavad Mahdavinejad, Anoosha Kia
year 2021
title A New Paradigm in Generative Design Linking Parametric Architecture and Music to Form Finding
source Abdelmohsen, S, El-Khouly, T, Mallasi, Z and Bennadji, A (eds.), Architecture in the Age of Disruptive Technologies: Transformations and Challenges [9th ASCAAD Conference Proceedings ISBN 978-1-907349-20-1] Cairo (Egypt) [Virtual Conference] 2-4 March 2021, pp. 227-240
summary In recent years, geometry and innovations have become an important topic in contemporary architecture. In addition, the 21st century is considered as a new era in architectural design. Computer software development has introduced the theory of form-finding. The present study proposes a novel design and construction method in form-finding based on the relationship between parametric architecture and music. To achieve this goal, several algorithms were designed. The simulation was performed in Rhino with Grasshopper and Firefly plugins, and extensive prototyping of the shells was performed at High-performance Architecture Lab (HAL). This study is aimed at presenting a new design and construction method as a generative design that can use two main characteristics of sound namely frequency and intensity over time. The design also forms the numerical outputs of the music to deform the modular two-dimensional geometric patterns and transform them into three-dimensional parametric shells. The resulting research is fully applicable at a large scale such as urban landscape and small scale as interior design.
series ASCAAD
email
last changed 2021/08/09 13:13

_id ddss2008-27
id ddss2008-27
authors Ronald, Nicole; Theo Arentze and Harry Timmermans
year 2008
title Modelling social aspects of travel behaviourA preliminary review
source H.J.P. Timmermans, B. de Vries (eds.) 2008, Design & Decision Support Systems in Architecture and Urban Planning, ISBN 978-90-6814-173-3, University of Technology Eindhoven, published on CD
summary Recent travel forecasting models have focussed strongly upon the fact that travel is derived from the activities in which people participate, such as work, school, shopping, sport, leisure, and social events. Participation in social activities is determined by one's friends and the groups that one is a member of, i.e., their household, their workplace/school, sporting groups, voluntary organisations and clubs. These acquaintances form part of an individual's social network: a representation of the people one interacts with. This paper presents a review of the intersection between social networks and travel behaviour, identifies the key concepts, and discusses how agent-based models could be used to explore the effects of social networks on travel behaviour.
keywords Agent-based models, social networks, travel behaviour
series DDSS
last changed 2008/09/01 17:06

_id 0122
authors Ronchi, Alfredo M.
year 1993
title CAAD in Education: Experience at Politecnico di Milano - DISET
source [eCAADe Conference Proceedings] Eindhoven (The Netherlands) 11-13 November 1993
doi https://doi.org/10.52842/conf.ecaade.1993.x.b9e
summary The subject of this presentation may be resumed in a preface about the relevance of CAAD in Education and the main objectives of teaching. This part of paper give details on students curricula and skills. The evolution of the program of the course "Progettazione Edile Assistita" is presented pointing out the method used in education and the main software adopted; particular relevance is reserved to some particular works of the students concerning both software development and application programs results. The third paragraph presents in detail the main results obtained using diagrams and other outputs. The last part of the presentation is devoted to conclusions and the main projects for the future developments of the course.

series eCAADe
email
last changed 2022/06/07 07:50

_id 0a34
authors Ronchi, Alfredo M.
year 1992
title Education in Computing - Computing in Education
source CAAD Instruction: The New Teaching of an Architect? [eCAADe Conference Proceedings] Barcelona (Spain) 12-14 November 1992, pp. 387-398
doi https://doi.org/10.52842/conf.ecaade.1992.387
summary The theme of this presentation which is entitled 'Education in Computing & Computing in Education' is certainly of great importance in the present climate characterized on the one hand by availability of highly efficient hardware, low-cost procedures and environments which are of great interest also as far as education is concerned. Within this topic it is of primary importance to ask oneself the question 'To learn architecture with computers must students learn computers?', and should the answer be 'yes', to ask 'To what extent? What level of complexity needs to be attained in order to realize this aim? What resources need to be dedicated to the learning of computer science? Should deep involvement be necessary, at what point should we refer to a computer scientist?' In an attempt to answer these questions, it is useful to examine the state of the art within computer science vs. engineering and computer science vs. education.
series eCAADe
email
last changed 2022/06/07 07:56

_id 4f13
authors Ronchi, Alfredo M.
year 1994
title A Brief History of CAAD in Italy
source The Virtual Studio [Proceedings of the 12th European Conference on Education in Computer Aided Architectural Design / ISBN 0-9523687-0-6] Glasgow (Scotland) 7-10 September 1994, p. 227
doi https://doi.org/10.52842/conf.ecaade.1994.x.f3n
summary Twenty years of revolution, from the middle '70 to the middle '90. Many things have changed since the origins of computer graphics and computer aided design in architecture. We started teaching drafting on terminals which connected to mini computers, complex procedures or sets of graphics libraries working with keywords, vectors and storage screens. The next step was devoted to the discovery of workstations in the early '80's, where the user sat face on to the whole power of a multitasking system. At that time to use up to 16 time sharing processes running on the same work station seemed to have no practical use at all. Fortunately someone (ie Xerox PARC laboratories) at the same time started to develop the so-called GUI. Graphical user interface started a revolution in human/machine interface (ie Smalltalk). The desktop metaphor, the use of multiple windows and dialogues joined with icons and pop up menus let the user manage more applications and, even more important, created a standard in application/user interface (CUA). In the meantime focus had moved from hardware to software, systems being chosen from the software running. The true revolution we have seen starting from that base and involving an ever increasing number of users was the birth of PC based applications for CAAD. Generally speaking nowadays there are three main technologies concerning teaching: communication, multimedia and virtual reality. The first is the real base for future revolution. In the recent past we have started to learn how to manage information by computers. Now we can start to communicate and share information all over the world in real time. The new age opened by fax, followed by personal communication systems and networks is the entry point for a real revolution. We can work in the virtual office, meet in virtual space and cooperate in workgroups. ATM and ISDN based teleconferencing will provide a real working tool for many. The ever increasing number of e-mail addresses and network connections is carrying us towards the so called 'global village'. The future merger between personal digital assistant and personal communication will be fascinating. Multi & HyperMedia technology is, like a part of VR, a powerful way to share and transfer information in a structured form. We do not need to put things in a serial form removing links because we can transfer knowledge as is. Another interesting and fundamental aspect typical of VR applications is the capability to change cognitive processes from secondary (symbolic - reconstructive) to primary (perceptive - motory). In this way we can learn by direct experience, by experiment as opposed to reading books. All these things will affect not only ways of working but also ways of studying and teaching. Digital communications, multimedia and VR will help students, multimedia titles will provide different kinds of information directly at home using text, images, video clips and sounds. Obviously all those things will not substitute human relationship as a multimedia title does not compete against a book but it helps.

series eCAADe
last changed 2022/06/07 07:50

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