CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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_id sigradi2013_117
id sigradi2013_117
authors Alves Veloso, Pedro L.; Anja Pratschke
year 2013
title Uma Arqueologia de Diagramas Cibernéticos [An Archaeology of Cybernetic Diagrams]
source SIGraDi 2013 [Proceedings of the 17th Conference of the Iberoamerican Society of Digital Graphics - ISBN: 978-956-7051-86-1] Chile - Valparaíso 20 - 22 November 2013, pp. 353 - 356
summary This paper investigates the use of explicit structures of information in architectural design. Particularly, it approaches the use of diagrams related to cybernetics and information theory in experimental practices in the 1960’s and 1970’s. It analyses the diagram of cybernetic control proposed by the cybernetician Gordon Pask for the Fun Palace, the diagrams produced by the utopian architect Yona Friedman in the conceptual description of the Flatwriter program and Christopher Alexander’s diagrams and his theories of Synthesis of Form and Pattern Language. Finally it establishes a brief parallel between current domestication and use of dataflow programming with the cybernetic diagrams, highlighting differences in their complexity approach.
keywords Dataflow diagrams; Cybernetics; Complexity
series SIGRADI
email
last changed 2016/03/10 09:47

_id 5094
id 5094
authors d’Estrée Sterk, Tristan
year 2006
title Responsive Architecture: User-centered Interactions within the Hybridized Model of Control
source Proceedings of the GAME, SET, MATCH II, conference at the Technical University of Delft, Netherlands, 29 March - 1 April 2006, pp. 494-501
summary In the September 1969 issue of Architectural Design, Andrew Rabeneck wrote about the use of cybernetic devices within an automated architecture. He hypothesized that the concept of ‘flexibility’ was introduced to architecture because existing building technologies were inherently inflexible. He argued that architects should use cybernetic technologies to produce completely new types of increasingly flexible, user-centred, buildings.

Three years later, Yona Friedman wrote about the changing relationship between clients and architects. He said that a new design methodology was needed because architects could not assess the future spatial needs of building users accurately enough. Proposing a new model, he split architectural design in two complementary halves, hardware design and software design, reasoning that this would give users the opportunity to adapt built spaces to suit their needs.

Both of these ideas describe approaches to the production of an architecture that can change shape and configuration in response to changing patterns of use. Rabeneck’s approach illustrates the benefit of predictive technologies and automation, while Friedman’s model illustrates the benefit of user intervention and direct manipulation. This paper discusses developments in the field of responsive architecture in relation to two opposing user-centred interaction methodologies. It proposes methods for controlling responsive buildings and suggests that human computer interaction methodologies need to be re-thought and extended when applied within intelligent, responsive, architectures.

keywords Responsive architecture, User-centred design, HCI, Intelligent buildings
series other
type normal paper
email
more admin
last changed 2017/04/10 13:08

_id ecaade2023_180
id ecaade2023_180
authors Engelhart, Yael and Sprecher, Aaron
year 2023
title YONA 2.0 The Reenactment: Visions of computerized machines
doi https://doi.org/10.52842/conf.ecaade.2023.1.751
source Dokonal, W, Hirschberg, U and Wurzer, G (eds.), Digital Design Reconsidered - Proceedings of the 41st Conference on Education and Research in Computer Aided Architectural Design in Europe (eCAADe 2023) - Volume 1, Graz, 20-22 September 2023, pp. 751–760
summary This paper describes research work that reenacts the interactive planning system YONA (Your Own Native Architect) designed in the early 1970s by the architect Yona Friedman, together with Nicolas Negroponte and Guy Weinzapfel at the MIT Architecture Machine Group (AMG). The attempts to give users a measure of control over dwellings was seen a democratizing factor and a way forward for solving housing shortage and rigid planning process. We engaged in a close collaboration with Yona Friedman and Guy Weizanpfel to reenact the original YONA system. Our objective was to rebuild the program and adapt it to current operating systems.
keywords Architecture Computation, Reenactment, Digital experimentation, MIT, Flatwriter, YONA
series eCAADe
email
last changed 2023/12/10 10:49

_id c844
authors Friedman, Yona
year 1971
title The Flatwriter : Choice By Computer
source Progressive Architecture. 1971. vol. 3: [4] p. : ill
summary Developing his theories of the flexible city, the author devised the Flatwriter as a way to involve future inhabitants in planning their own apartments
keywords CAD, architecture, applications, floor plans
series CADline
last changed 1999/02/12 15:08

_id sigradi2010_427
id sigradi2010_427
authors Miyasaka, Elza Luli; Pratschke Anja
year 2010
title Yona Friedman: A produção de uma arquitetura baseada no processo de comunicação e no design de repertório [Yona Friedman: the production of an architecture based on the communication process of the design repertoire]
source SIGraDi 2010_Proceedings of the 14th Congress of the Iberoamerican Society of Digital Graphics, pp. Bogotá, Colombia, November 17-19, 2010, pp. 427-429
summary This article analyzes the design process of Yona Friedman. Friedman was a conceptual creator of mega - structures that were multiplied in several layers of cities in which users were responsible for choosing designs while being informed of the consequences. They used a computer containing the design options and described their way of life, which was translated into the use of environments. According to the spaces chosen from this list, the user could reconfigure the space. Although, considering that the city was an environment, the space could be selected while watching a computer simulation. Users’ choices depended on absolutely parameterized rules.
keywords Yona Friedman, mega - structures, design process
series SIGRADI
email
last changed 2016/03/10 09:55

_id ecaadesigradi2019_038
id ecaadesigradi2019_038
authors Narahara, Taro
year 2019
title Megastructures: Past, Present, and Future
doi https://doi.org/10.52842/conf.ecaade.2019.2.637
source Sousa, JP, Xavier, JP and Castro Henriques, G (eds.), Architecture in the Age of the 4th Industrial Revolution - Proceedings of the 37th eCAADe and 23rd SIGraDi Conference - Volume 2, University of Porto, Porto, Portugal, 11-13 September 2019, pp. 637-644
summary During the '60s, theorists and architects such as Yona Friedman proposed visions for megastructures where residents could freely come and build their units with individual variations. However, there were no technological means to build such structures, and these visions appeared to be unrealistic at the time. This paper discusses how those visions could be re-envisioned through the use of anticipated new technologies and speculates about possible structures and their impacts on our living.
keywords Metabolism; modular systems; space elevators
series eCAADeSIGraDi
email
last changed 2022/06/07 07:58

_id ecaade2013_211
id ecaade2013_211
authors Vardouli, Theodora
year 2013
title Performed by and Performative for
doi https://doi.org/10.52842/conf.ecaade.2013.1.243
source Stouffs, Rudi and Sariyildiz, Sevil (eds.), Computation and Performance – Proceedings of the 31st eCAADe Conference – Volume 1, Faculty of Architecture, Delft University of Technology, Delft, The Netherlands, 18-20 September 2013, pp. 243-252
summary In this paper I identify the “infrastructure model” as the predominant approach to computationally mediated participatory design from the 1960s until the present, and discuss its history, conceptual underpinnings, and limitations. As case studies for this analysis, I use the French-based architect Yona Friedman’s and the MIT Architecture Machine Group’s 1970s proposals for participatory design computational systems. I employ the polysemic notion of “performance” to interrogate the two systems in three levels: What rationale supports the authors’ claims that in order for design to well perform for its future users, it should be performed by them? What computational models are developed to enable users to perform their own designs? How can performance, as an intuitive, improvisational process, be used to criticize the traditional models of computation in design participation and devise new computational agendas?
wos WOS:000340635300025
keywords Participatory architecture; computer-aided participatory design; infrastructure model; improvisational performance; perceptual computation.
series eCAADe
email
last changed 2022/06/07 07:58

_id ijac201412402
id ijac201412402
authors Veloso, Pedro L. A.
year 2014
title Cybernetic diagrams: design strategies for an open game
source International Journal of Architectural Computing vol. 12 - no. 4, 379-398
summary This paper investigates the use of diagrams related to cybernetics and information theory in experimental design practices in the 1960s and 1970s.Those diagrams are investigated in light of Vile_m Flusser’s concept of game, which mediates the modus operandi of computers and possible strategies for design based on distributed cognition.The research adopts the interpretative method to analyze the diagram proposed by cyberneticist Gordon Pask for Fun Palace, the diagrams produced by utopian architect Yona Friedman in the conceptual description of the Flatwriter program and Christopher Alexander’s diagrams for his theories of Synthesis of Form and Pattern Language. In the end, it establishes a brief parallel between current debates of computational design with the cybernetic diagrams, highlighting differences in their approach to complexity and design knowledge.
series journal
last changed 2019/05/24 09:55

_id 65c6
authors Ball, A.A.
year 1975
title CONSURF Part Two: Description of the Algorithm
source computer-Aided Design. October, 1975. vol. 7: pp. 237-243 : ill
summary The paper is the second of a series describing the surface lofting program CONSURF and outlines the algorithm within the program which transform the geometrical input into the mathematical variables of the conic lofting title
keywords mechanical engineering, lofting, algorithms, curved surfaces
series CADline
last changed 2003/06/02 13:58

_id ca8e
authors Bentley, Jon L.
year 1975
title Multidimensional Binary Search Trees Used for Associative Searching
source communications of the ACM September, 1975. vol. 18: pp. 509-517 : ill. includes bibliography.
summary This paper develops the multidimensional binary search tree (or k-d tree, where k is the dimensionality of the search space) as a data structure for storage of information to be retrieved by associative searches. The k-d tree is defined and examples are given. It is shown to be quite efficient in its storage requirements. A significant advantage of this structure is that a single data structure can handle many types of queries very efficiently. Various utility algorithms are developed; their proven average running times in an n record file are: insertion, O(log(n)); deletion of the root, O(n(k-1)/k); deletion of a random node, O(n); and optimization (guarantees logarithmic performance of searches), O(n(log(n))). Search algorithms are given for partial match queries with t keys specified [proven maximum running time of O(n(k-t)/k)] and for nearest neighbor queries [empirically observed average running time of O(log n).] These performances far surpass the best currently known algorithms for these tasks. An algorithm is presented to handle any general intersection query. The main focus of this paper is theoretical. It is felt, however, that k-d trees could be quite useful in many applications, and examples of potential uses are given
keywords search, attributes, information, systems, queries, database, intersection, algorithms
series CADline
last changed 2003/06/02 13:58

_id 85d7
authors Braid, I. C.
year 1975
title The Synthesis of Solids Bounded by Many Faces
source communications of the ACM. April, 1975. vol. 18: pp. 209-216 : ill. includes bibliography
summary A technique is presented which allows a class of solid objects to be synthesized and stored using a computer. Synthesis begins with primitive solids like a cube, wedge, or cylinder. Any solid can be moved, scaled, or rotated. Solids may also be added together or subtracted. Two algorithms to perform addition are described. For practical designers, the technique has the advantage that operations are concise, readily composed, and are given in terms of easily imagined solids. Quite short sequences of operations suffice to build up complex solids bounded by many faces
keywords geometric modeling, algorithms, computer graphics, polyhedra, solids, data structures, boolean operations, Euler operators, B-rep
series CADline
last changed 2003/06/02 10:24

_id 3aed
authors Broadbent, G.
year 1975
title Design in architecture: architecture and the human sciences
source Wiley J, London
summary Broadbent first investigates what an architect is as a person. Trying to understand how an architect thinks and what sets him apart from the other members of a building design team. To achieve this Broadbent makes a study of various psychological reports which have been generated about architects. Although it would seem that the reports are inconclusive about what characterizes an architect. In particular there would seem to be a great difference between the personality of average and outstanding architects. Characterizations have been made about personality types in general and they include, creative and non-creative, tolerant and prejudiced, introverted and extroverted. Many of these terms carry linguistic connotations which are perhaps misleading. One of the less emotionally loaded distinctions is between cyclothymes and schizothymes. Cyclothymes seem to be sensitive and sociable people with good verbal reasoning skills. By contrast the schizothymes dissociate intellectual and emotional aspects of life tending towards self-sufficiency, reserve and intolerance. Some outstanding designers have been characterized as the latter, whereas some studies would favour the former characteristics for average architects. Although there does not appear to be a clear definition of the character of an architect, some interesting distinctions between broad types of thinkers can be identified. One classification is between convergent and divergent thinkers. The difference between convergent and divergent thinkers re-occurs throughout the book. Convergent thinkers are generally associated with the sciences, and will work effectively towards one correct answer to a given problem. Divergent thinkers respond well to open-ended questions, taking pleasure from the task of proposing many alternatives to a given problem. Divergent thinkers seem to enjoy ambiguity in a problem and are happy to work in this situation, convergent thinkers prefer precise problem definitions avoiding "messy" situations. Convergent thinkers seek to find an abstract perfection, through precise logical arguments, something which divergent thinkers mistrust. Although all architects will fall somewhere between these two extremes, as with all the polarizations presented, there are examples of successful architects who show tendencies to either one of these types of thinking. It has been suggested that successful designing requires both types of thinking. The creative process described in simple terms relies upon the creation of a set of possible solutions and a critical selection process to choose the most suitable. Divergent thinking works best at producing alternatives, and convergent thinking works best at selecting the best solution from a given set. The divergent thinker works within a vague framework, while the convergent thinker works within the well-defined set of possibilities presented.
series other
last changed 2003/04/23 15:14

_id 2b3c
authors Carrara, G. and Novembri, G.
year 1986
title KAAD - Knowledge-based Assistance for Architectural Design
doi https://doi.org/10.52842/conf.ecaade.1986.202
source Teaching and Research Experience with CAAD [4th eCAADe Conference Proceedings] Rome (Italy) 11-13 September 1986, pp. 202-212
summary The research being conducted at the CABD LAB at the Department of Building and Environmental Control Technologies is geared to the production of an Expert System for architectural design, which is able to perform interactive design tasks and help to provide accurate and complete description of the buildings in question. The Expert System will control the design process, continually ensuring consistency between the definitions of the designer and a given set of constraints. Accordingly, the System will be able to determine the effects of of definition, performing the choices taken at different stages necessary calculations and checks. The System is based on a general representation of the building objects, from individual components to the whole building defined in terms of a number of hierarchical, topological and functional relational structures resulting from earlier research conducted into the automatic management of architectural design since 1975.

series eCAADe
last changed 2022/06/07 07:54

_id sigradi2006_e183a
id sigradi2006_e183a
authors Costa Couceiro, Mauro
year 2006
title La Arquitectura como Extensión Fenotípica Humana - Un Acercamiento Basado en Análisis Computacionales [Architecture as human phenotypic extension – An approach based on computational explorations]
source SIGraDi 2006 - [Proceedings of the 10th Iberoamerican Congress of Digital Graphics] Santiago de Chile - Chile 21-23 November 2006, pp. 56-60
summary The study describes some of the aspects tackled within a current Ph.D. research where architectural applications of constructive, structural and organization processes existing in biological systems are considered. The present information processing capacity of computers and the specific software development have allowed creating a bridge between two holistic nature disciplines: architecture and biology. The crossover between those disciplines entails a methodological paradigm change towards a new one based on the dynamical aspects of forms and compositions. Recent studies about artificial-natural intelligence (Hawkins, 2004) and developmental-evolutionary biology (Maturana, 2004) have added fundamental knowledge about the role of the analogy in the creative process and the relationship between forms and functions. The dimensions and restrictions of the Evo-Devo concepts are analyzed, developed and tested by software that combines parametric geometries, L-systems (Lindenmayer, 1990), shape-grammars (Stiny and Gips, 1971) and evolutionary algorithms (Holland, 1975) as a way of testing new architectural solutions within computable environments. It is pondered Lamarck´s (1744-1829) and Weismann (1834-1914) theoretical approaches to evolution where can be found significant opposing views. Lamarck´s theory assumes that an individual effort towards a specific evolutionary goal can cause change to descendents. On the other hand, Weismann defended that the germ cells are not affected by anything the body learns or any ability it acquires during its life, and cannot pass this information on to the next generation; this is called the Weismann barrier. Lamarck’s widely rejected theory has recently found a new place in artificial and natural intelligence researches as a valid explanation to some aspects of the human knowledge evolution phenomena, that is, the deliberate change of paradigms in the intentional research of solutions. As well as the analogy between genetics and architecture (Estévez and Shu, 2000) is useful in order to understand and program emergent complexity phenomena (Hopfield, 1982) for architectural solutions, also the consideration of architecture as a product of a human extended phenotype can help us to understand better its cultural dimension.
keywords evolutionary computation; genetic architectures; artificial/natural intelligence
series SIGRADI
email
last changed 2016/03/10 09:49

_id b37b
id b37b
authors Gero, J. S.
year 1975
title Ethics in computer-aided design: A polemic
source ACM SIGDA Newsletter, 5(4): 9-14
summary It is one of the difficulties of the scientific approach to problem solving that the variables need to be defined at the beginning of the investigation. This i s further exacerbated when computer based techniques are applied because of the need to define variables explicitly . Current problem solving is directed to handling only well defined problems in which certain variables are assumed to be exogenous - the educational system schools people in methods for manipulating problems at this level. It appears that computer-aided design systems, in general, have not been able to incorporate any adequate value systems within them nor have they been able to provide a means of examining the problem in an ethos borader than' the one defined at the outset. Both of these difficulties are considered within the ambit of ethics. It is suggested that subjective value systems can be easily incorporated with the use of interactive computing but that the 'ethics of the whole system' present a thornier problem.
series other
type normal paper
email
more http://www.arch.usyd.edu.au/~john/
last changed 2006/05/27 18:43

_id 06e1
authors Keul, Alexander
year 1996
title LOST IN SPACE? ARCHITECTURAL PSYCHOLOGY - PAST, PRESENT, FUTURE
source Full-Scale Modeling in the Age of Virtual Reality [6th EFA-Conference Proceedings]
summary A methodological review by Kaminski (1995) summed up five perspectives in environmental psychology - patterns of spatial distribution, everyday “jigsaw puzzles”, functional everyday action systems, sociocultural change and evolution of competence. Architectural psychology (named so at the Strathclyde conference 1969; Canter, 1973) as psychology of built environments is one leg of environmental psychology, the second one being psychology of environmental protection. Architectural psychology has come of age and passed its 25th birthday. Thus, a triangulation of its position, especially in Central Europe, seems interesting and necessary. A recent survey mainly on university projects in German-speaking countries (Kruse & Trimpin, 1995) found a marked decrease of studies in psychology of built environments. 1994, 25% of all projects were reported in this category, which in 1975 had made up 40% (Kruse, 1975). Guenther, in an unpublished survey of BDP (association of professional German psychologists) members, encountered only a handful active in architectural psychology - mostly part-time, not full-time. 1996, Austria has two full-time university specialists. The discrepancy between the general interest displayed by planners and a still low institutionalization is noticeable.

How is the research situation? Using several standard research data banks, the author collected articles and book(chapter)s on architectural psychology in German- and English-language countries from 1990 to 1996. Studies on main architecture-psychology interface problems such as user needs, housing quality evaluations, participatory planning and spatial simulation / virtual reality did not outline an “old, settled” discipline, but rather the sketchy, random surface of a field “always starting anew”. E.g., discussions at the 1995 EAEA-Conference showed that several architectural simulation studies since 1973 caused no major impact on planner's opinions (Keul&Martens, 1996). “Re-inventions of the wheel” are caused by a lack of meetings (except this one!) and of interdisciplinary infrastructure in German-language countries (contrary to Sweden or the United States). Social pressures building up on architecture nowadays by inter-European competition, budget cuts and citizen activities for informed consent in most urban projects are a new challenge for planners to cooperate efficiently with social scientists. At Salzburg, the author currently manages the Corporate Design-process for the Chamber of Architecture, Division for Upper Austria and Salzburg. A “working group for architectural psychology” (Keul-Martens-Maderthaner) has been active since 1994.

keywords Model Simulation, Real Environments
series EAEA
type normal paper
email
more http://info.tuwien.ac.at/efa/
last changed 2005/09/09 10:43

_id 62ad
authors Kuan, L.P. and Hinds, John K.
year 1975
title A New Breed of Geometry for Numerical Control-Surfaces Through General Curves
source pp. 133- 169 : ill. (pp.144-169)
summary Recent geometric developments in the CAM-I Sculptured Surface project show promising applications to the perplexing problems of describing blends and fillets for conventional geometric parts, as well as providing greatly increased capability in the expression of pure sculptured shapes. The new geometry -- named 'Surfaces Through General Curves' -- is integrated into both the APT processor and the CASPA preprocessor. The CASPA (acronym for Computer-Aided Sculptures Pre-APT) processor is discussed briefly. All graphics material for this presentation was prepared through the use of this preprocessor. The original purpose of this talk was to discuss a preprocessor to the APT system. This preprocessor -- CASPA -- was first released in July of 1975 and contains the majority of sculptured geometry combined with a graphics processor. The preprocessor has been a great success as a development tool and has also been used by a number of sponsors in design and manufacturing applications. The system has been so successful that the main theme of this talk had to be changed to cover the new geometric developments in Sculptured Surfaces which were made possible by having a development tool such as CASPA. So the first part of this talk will sketch an outline of CASPA and the second part will describe the concepts and applications for some of these new geometric developments. Briefly, the CASPA system was developed in response to a single critical requirement: the need to have a system, simpler and more flexible then the full APT system, for implementing and testing new developments in Sculptured Geometry. The CASPA system today contains all of the Sculptured Geometric capability together with an integrated and extensive 3-dimensional graphics capability. It is a single-pass processor with a very simple, fixed-format input and interfaces with APT by punching APT- readable canonical forms. it is also capable of generating APT readable 'GOTO' cards to accomplish numerical control pattern machining of geometric models
keywords curves, curved surfaces, representation, computational geometry, CAM, mechanical engineering
series CADline
last changed 2003/06/02 13:58

_id 315caadria2004
id 315caadria2004
authors Kuo-Chung Wen, Wei-Lung Chen
year 2004
title Application of Genetic Algorithms to Establish Flooding Evacuation Path Model in Metropolitan Area
doi https://doi.org/10.52842/conf.caadria.2004.557
source CAADRIA 2004 [Proceedings of the 9th International Conference on Computer Aided Architectural Design Research in Asia / ISBN 89-7141-648-3] Seoul Korea 28-30 April 2004, pp. 557-570
summary This research has shown the difficulties associated with the GIS and the flooding evacuation path search through the huge searching space generated during the network analysis process. This research also presents an approach to these problems by utilizing a search process whose concept is derived from natural genetics. Genetic algorithms (GAs) have been introduced in the optimization problem solving area by Holland (1975) and Goldberg (1989) and have shown their usefulness through numerous applications. We apply GA and GIS to choice flooding evacuation path in metropolitan area in this study. We take the region of Shiji city in Taiwan for case. That could be divided into four parts. First, is to set the population of GA operation. Second, is to choose crossover and mutation. Third, is to calculate the fitness function of each generation and to select the better gene arrangement. Fourth, is to reproduce, after evolution, we can establish Flooding Evacuation Path that more reflect really human action and choice when flood takes place. However we can apply GA to calculate different evacuation path in different time series. Final, we compare and establish real model of evacuation path model to choosing flooding evacuation path.
series CAADRIA
email
last changed 2022/06/07 07:52

_id 69b3
authors Markelin, Antero
year 1993
title Efficiency of Model Endoscopic Simulation - An Experimental Research at the University of Stuttgart
source Endoscopy as a Tool in Architecture [Proceedings of the 1st European Architectural Endoscopy Association Conference / ISBN 951-722-069-3] Tampere (Finland), 25-28 August 1993, pp. 31-34
summary At the Institute of Urban Planning at the University of Stuttgart early experiments were made with the help of endoscopes in the late 1970’s. The intention was to find new instruments to visualize urban design projects. The first experiment included the use of a 16 mm film of a 1:170 scale model of the market place at Karlsruhe, including design alternatives (with trees, without trees etc). The film was shown to the Karlsruhe authorities, who had to make the decision about the alternatives. It was said, that the film gave a great help for the decision-making and a design proposition had never before been presented in such understandable way. In 1975-77, with the support of the Deutsche Forschungsgemeinschaft (German Research Foundation) an investigation was carried out into existing endoscopic simulation facilities, such as those in Wageningen, Lund and Berkeley. The resulting publication was mainly concerned with technical installations and their applications. However a key question remained: ”Can reality be simulated with endoscopy?” In 1979-82, in order to answer that question, at the Institute was carried out the most extensive research of the time, into the validity of endoscopic simulation. Of special importance was the inclusion of social scientists and psychologists from the University of Heidelberg and Mannheim. A report was produced in 1983. The research was concerned with the theory of model simulation, its ways of use and its users, and then the establishment of requirements for effective model simulation. For the main research work with models or simulation films, psychological tests were developed which enabled a tested person to give accurate responses or evidence without getting involved in alien technical terminology. It was also thought that the use of semantic differentials would make the work imprecise or arbitrary.

keywords Architectural Endoscopy
series EAEA
more http://info.tuwien.ac.at/eaea/
last changed 2005/09/09 10:43

_id 2e5a
authors Matsumoto, N. and Seta, S.
year 1997
title A history and application of visual simulation in which perceptual behaviour movement is measured.
source Architectural and Urban Simulation Techniques in Research and Education [3rd EAEA-Conference Proceedings]
summary For our research on perception and judgment, we have developed a new visual simulation system based on the previous system. Here, we report on the development history of our system and on the current research employing it. In 1975, the first visual simulation system was introduced, witch comprised a fiberscope and small-scale models. By manipulating the fiberscope's handles, the subject was able to view the models at eye level. When the pen-size CCD TV camera came out, we immediately embraced it, incorporating it into a computer controlled visual simulation system in 1988. It comprises four elements: operation input, drive control, model shooting, and presentation. This system was easy to operate, and the subject gained an omnidirectional, eye-level image as though walking through the model. In 1995, we began developing a new visual system. We wanted to relate the scale model image directly to perceptual behavior, to make natural background images, and to record human feelings in a non-verbal method. Restructuring the above four elements to meet our equirements and adding two more (background shooting and emotion spectrum analysis), we inally completed the new simulation system in 1996. We are employing this system in streetscape research. Using the emotion spectrum system, we are able to record brain waves. Quantifying the visual effects through these waves, we are analyzing the relation between visual effects and physical elements. Thus, we are presented with a new aspect to study: the relationship between brain waves and changes in the physical environment. We will be studying the relation of brain waves in our sequential analysis of the streetscape.
keywords Architectural Endoscopy, Endoscopy, Simulation, Visualisation, Visualization, Real Environments
series EAEA
email
more http://www.bk.tudelft.nl/media/eaea/eaea97.html
last changed 2005/09/09 10:43

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