CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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Hits 1 to 20 of 6569

_id b37b
id b37b
authors Gero, J. S.
year 1975
title Ethics in computer-aided design: A polemic
source ACM SIGDA Newsletter, 5(4): 9-14
summary It is one of the difficulties of the scientific approach to problem solving that the variables need to be defined at the beginning of the investigation. This i s further exacerbated when computer based techniques are applied because of the need to define variables explicitly . Current problem solving is directed to handling only well defined problems in which certain variables are assumed to be exogenous - the educational system schools people in methods for manipulating problems at this level. It appears that computer-aided design systems, in general, have not been able to incorporate any adequate value systems within them nor have they been able to provide a means of examining the problem in an ethos borader than' the one defined at the outset. Both of these difficulties are considered within the ambit of ethics. It is suggested that subjective value systems can be easily incorporated with the use of interactive computing but that the 'ethics of the whole system' present a thornier problem.
series other
type normal paper
email
more http://www.arch.usyd.edu.au/~john/
last changed 2006/05/27 18:43

_id 05b8
authors Reggini, Horacio C.
year 1975
title Perspective Using Curved Projection Rays and its Computer Application
source Leonardo. England: Pergamon Press, 1975. vol. 8: pp. 307-312 : ill. includes bibliography
summary The author describes a novel way for generating line drawings of 3-dimensional objects and describes a computer program that he used in plotting such drawings. Instead of being confined by the rules of linear perspective, which governs retinal and photographic images, he employs a more general mathematical model that provides a family of perspectives. Each member of the family is designated individually by a numerical value (between 0 and 1) for its index i. The lowest value, i=0, leads to the linear equation that applies to linear perspective; application of the highest value, i=1, results in axonometric projection. Sometimes linear perspective leads to a drawing or to a photographic image that seems grossly distorted in comparison with what one perceives in looking at an object. The author's method, employed with fractional values for i and with the same viewpoint, may be used to produce more acceptable drawings
keywords drawings, perspective, rendering, computer graphics, projective geometry
series CADline
last changed 2003/06/02 13:58

_id 85d7
authors Braid, I. C.
year 1975
title The Synthesis of Solids Bounded by Many Faces
source communications of the ACM. April, 1975. vol. 18: pp. 209-216 : ill. includes bibliography
summary A technique is presented which allows a class of solid objects to be synthesized and stored using a computer. Synthesis begins with primitive solids like a cube, wedge, or cylinder. Any solid can be moved, scaled, or rotated. Solids may also be added together or subtracted. Two algorithms to perform addition are described. For practical designers, the technique has the advantage that operations are concise, readily composed, and are given in terms of easily imagined solids. Quite short sequences of operations suffice to build up complex solids bounded by many faces
keywords geometric modeling, algorithms, computer graphics, polyhedra, solids, data structures, boolean operations, Euler operators, B-rep
series CADline
last changed 2003/06/02 10:24

_id sigradi2006_e183a
id sigradi2006_e183a
authors Costa Couceiro, Mauro
year 2006
title La Arquitectura como Extensión Fenotípica Humana - Un Acercamiento Basado en Análisis Computacionales [Architecture as human phenotypic extension – An approach based on computational explorations]
source SIGraDi 2006 - [Proceedings of the 10th Iberoamerican Congress of Digital Graphics] Santiago de Chile - Chile 21-23 November 2006, pp. 56-60
summary The study describes some of the aspects tackled within a current Ph.D. research where architectural applications of constructive, structural and organization processes existing in biological systems are considered. The present information processing capacity of computers and the specific software development have allowed creating a bridge between two holistic nature disciplines: architecture and biology. The crossover between those disciplines entails a methodological paradigm change towards a new one based on the dynamical aspects of forms and compositions. Recent studies about artificial-natural intelligence (Hawkins, 2004) and developmental-evolutionary biology (Maturana, 2004) have added fundamental knowledge about the role of the analogy in the creative process and the relationship between forms and functions. The dimensions and restrictions of the Evo-Devo concepts are analyzed, developed and tested by software that combines parametric geometries, L-systems (Lindenmayer, 1990), shape-grammars (Stiny and Gips, 1971) and evolutionary algorithms (Holland, 1975) as a way of testing new architectural solutions within computable environments. It is pondered Lamarck´s (1744-1829) and Weismann (1834-1914) theoretical approaches to evolution where can be found significant opposing views. Lamarck´s theory assumes that an individual effort towards a specific evolutionary goal can cause change to descendents. On the other hand, Weismann defended that the germ cells are not affected by anything the body learns or any ability it acquires during its life, and cannot pass this information on to the next generation; this is called the Weismann barrier. Lamarck’s widely rejected theory has recently found a new place in artificial and natural intelligence researches as a valid explanation to some aspects of the human knowledge evolution phenomena, that is, the deliberate change of paradigms in the intentional research of solutions. As well as the analogy between genetics and architecture (Estévez and Shu, 2000) is useful in order to understand and program emergent complexity phenomena (Hopfield, 1982) for architectural solutions, also the consideration of architecture as a product of a human extended phenotype can help us to understand better its cultural dimension.
keywords evolutionary computation; genetic architectures; artificial/natural intelligence
series SIGRADI
email
last changed 2016/03/10 09:49

_id 06e1
authors Keul, Alexander
year 1996
title LOST IN SPACE? ARCHITECTURAL PSYCHOLOGY - PAST, PRESENT, FUTURE
source Full-Scale Modeling in the Age of Virtual Reality [6th EFA-Conference Proceedings]
summary A methodological review by Kaminski (1995) summed up five perspectives in environmental psychology - patterns of spatial distribution, everyday “jigsaw puzzles”, functional everyday action systems, sociocultural change and evolution of competence. Architectural psychology (named so at the Strathclyde conference 1969; Canter, 1973) as psychology of built environments is one leg of environmental psychology, the second one being psychology of environmental protection. Architectural psychology has come of age and passed its 25th birthday. Thus, a triangulation of its position, especially in Central Europe, seems interesting and necessary. A recent survey mainly on university projects in German-speaking countries (Kruse & Trimpin, 1995) found a marked decrease of studies in psychology of built environments. 1994, 25% of all projects were reported in this category, which in 1975 had made up 40% (Kruse, 1975). Guenther, in an unpublished survey of BDP (association of professional German psychologists) members, encountered only a handful active in architectural psychology - mostly part-time, not full-time. 1996, Austria has two full-time university specialists. The discrepancy between the general interest displayed by planners and a still low institutionalization is noticeable.

How is the research situation? Using several standard research data banks, the author collected articles and book(chapter)s on architectural psychology in German- and English-language countries from 1990 to 1996. Studies on main architecture-psychology interface problems such as user needs, housing quality evaluations, participatory planning and spatial simulation / virtual reality did not outline an “old, settled” discipline, but rather the sketchy, random surface of a field “always starting anew”. E.g., discussions at the 1995 EAEA-Conference showed that several architectural simulation studies since 1973 caused no major impact on planner's opinions (Keul&Martens, 1996). “Re-inventions of the wheel” are caused by a lack of meetings (except this one!) and of interdisciplinary infrastructure in German-language countries (contrary to Sweden or the United States). Social pressures building up on architecture nowadays by inter-European competition, budget cuts and citizen activities for informed consent in most urban projects are a new challenge for planners to cooperate efficiently with social scientists. At Salzburg, the author currently manages the Corporate Design-process for the Chamber of Architecture, Division for Upper Austria and Salzburg. A “working group for architectural psychology” (Keul-Martens-Maderthaner) has been active since 1994.

keywords Model Simulation, Real Environments
series EAEA
type normal paper
email
more http://info.tuwien.ac.at/efa/
last changed 2005/09/09 10:43

_id 62ad
authors Kuan, L.P. and Hinds, John K.
year 1975
title A New Breed of Geometry for Numerical Control-Surfaces Through General Curves
source pp. 133- 169 : ill. (pp.144-169)
summary Recent geometric developments in the CAM-I Sculptured Surface project show promising applications to the perplexing problems of describing blends and fillets for conventional geometric parts, as well as providing greatly increased capability in the expression of pure sculptured shapes. The new geometry -- named 'Surfaces Through General Curves' -- is integrated into both the APT processor and the CASPA preprocessor. The CASPA (acronym for Computer-Aided Sculptures Pre-APT) processor is discussed briefly. All graphics material for this presentation was prepared through the use of this preprocessor. The original purpose of this talk was to discuss a preprocessor to the APT system. This preprocessor -- CASPA -- was first released in July of 1975 and contains the majority of sculptured geometry combined with a graphics processor. The preprocessor has been a great success as a development tool and has also been used by a number of sponsors in design and manufacturing applications. The system has been so successful that the main theme of this talk had to be changed to cover the new geometric developments in Sculptured Surfaces which were made possible by having a development tool such as CASPA. So the first part of this talk will sketch an outline of CASPA and the second part will describe the concepts and applications for some of these new geometric developments. Briefly, the CASPA system was developed in response to a single critical requirement: the need to have a system, simpler and more flexible then the full APT system, for implementing and testing new developments in Sculptured Geometry. The CASPA system today contains all of the Sculptured Geometric capability together with an integrated and extensive 3-dimensional graphics capability. It is a single-pass processor with a very simple, fixed-format input and interfaces with APT by punching APT- readable canonical forms. it is also capable of generating APT readable 'GOTO' cards to accomplish numerical control pattern machining of geometric models
keywords curves, curved surfaces, representation, computational geometry, CAM, mechanical engineering
series CADline
last changed 2003/06/02 13:58

_id 69b3
authors Markelin, Antero
year 1993
title Efficiency of Model Endoscopic Simulation - An Experimental Research at the University of Stuttgart
source Endoscopy as a Tool in Architecture [Proceedings of the 1st European Architectural Endoscopy Association Conference / ISBN 951-722-069-3] Tampere (Finland), 25-28 August 1993, pp. 31-34
summary At the Institute of Urban Planning at the University of Stuttgart early experiments were made with the help of endoscopes in the late 1970’s. The intention was to find new instruments to visualize urban design projects. The first experiment included the use of a 16 mm film of a 1:170 scale model of the market place at Karlsruhe, including design alternatives (with trees, without trees etc). The film was shown to the Karlsruhe authorities, who had to make the decision about the alternatives. It was said, that the film gave a great help for the decision-making and a design proposition had never before been presented in such understandable way. In 1975-77, with the support of the Deutsche Forschungsgemeinschaft (German Research Foundation) an investigation was carried out into existing endoscopic simulation facilities, such as those in Wageningen, Lund and Berkeley. The resulting publication was mainly concerned with technical installations and their applications. However a key question remained: ”Can reality be simulated with endoscopy?” In 1979-82, in order to answer that question, at the Institute was carried out the most extensive research of the time, into the validity of endoscopic simulation. Of special importance was the inclusion of social scientists and psychologists from the University of Heidelberg and Mannheim. A report was produced in 1983. The research was concerned with the theory of model simulation, its ways of use and its users, and then the establishment of requirements for effective model simulation. For the main research work with models or simulation films, psychological tests were developed which enabled a tested person to give accurate responses or evidence without getting involved in alien technical terminology. It was also thought that the use of semantic differentials would make the work imprecise or arbitrary.

keywords Architectural Endoscopy
series EAEA
more http://info.tuwien.ac.at/eaea/
last changed 2005/09/09 10:43

_id 2e5a
authors Matsumoto, N. and Seta, S.
year 1997
title A history and application of visual simulation in which perceptual behaviour movement is measured.
source Architectural and Urban Simulation Techniques in Research and Education [3rd EAEA-Conference Proceedings]
summary For our research on perception and judgment, we have developed a new visual simulation system based on the previous system. Here, we report on the development history of our system and on the current research employing it. In 1975, the first visual simulation system was introduced, witch comprised a fiberscope and small-scale models. By manipulating the fiberscope's handles, the subject was able to view the models at eye level. When the pen-size CCD TV camera came out, we immediately embraced it, incorporating it into a computer controlled visual simulation system in 1988. It comprises four elements: operation input, drive control, model shooting, and presentation. This system was easy to operate, and the subject gained an omnidirectional, eye-level image as though walking through the model. In 1995, we began developing a new visual system. We wanted to relate the scale model image directly to perceptual behavior, to make natural background images, and to record human feelings in a non-verbal method. Restructuring the above four elements to meet our equirements and adding two more (background shooting and emotion spectrum analysis), we inally completed the new simulation system in 1996. We are employing this system in streetscape research. Using the emotion spectrum system, we are able to record brain waves. Quantifying the visual effects through these waves, we are analyzing the relation between visual effects and physical elements. Thus, we are presented with a new aspect to study: the relationship between brain waves and changes in the physical environment. We will be studying the relation of brain waves in our sequential analysis of the streetscape.
keywords Architectural Endoscopy, Endoscopy, Simulation, Visualisation, Visualization, Real Environments
series EAEA
email
more http://www.bk.tudelft.nl/media/eaea/eaea97.html
last changed 2005/09/09 10:43

_id c7e9
authors Maver, T.W.
year 2002
title Predicting the Past, Remembering the Future
source SIGraDi 2002 - [Proceedings of the 6th Iberoamerican Congress of Digital Graphics] Caracas (Venezuela) 27-29 november 2002, pp. 2-3
summary Charlas Magistrales 2There never has been such an exciting moment in time in the extraordinary 30 year history of our subject area, as NOW,when the philosophical theoretical and practical issues of virtuality are taking centre stage.The PastThere have, of course, been other defining moments during these exciting 30 years:• the first algorithms for generating building layouts (circa 1965).• the first use of Computer graphics for building appraisal (circa 1966).• the first integrated package for building performance appraisal (circa 1972).• the first computer generated perspective drawings (circa 1973).• the first robust drafting systems (circa 1975).• the first dynamic energy models (circa 1982).• the first photorealistic colour imaging (circa 1986).• the first animations (circa 1988)• the first multimedia systems (circa 1995), and• the first convincing demonstrations of virtual reality (circa 1996).Whereas the CAAD community has been hugely inventive in the development of ICT applications to building design, it hasbeen woefully remiss in its attempts to evaluate the contribution of those developments to the quality of the built environmentor to the efficiency of the design process. In the absence of any real evidence, one can only conjecture regarding the realbenefits which fall, it is suggested, under the following headings:• Verisimilitude: The extraordinary quality of still and animated images of the formal qualities of the interiors and exteriorsof individual buildings and of whole neighborhoods must surely give great comfort to practitioners and their clients thatwhat is intended, formally, is what will be delivered, i.e. WYSIWYG - what you see is what you get.• Sustainability: The power of «first-principle» models of the dynamic energetic behaviour of buildings in response tochanging diurnal and seasonal conditions has the potential to save millions of dollars and dramatically to reduce thedamaging environmental pollution created by badly designed and managed buildings.• Productivity: CAD is now a multi-billion dollar business which offers design decision support systems which operate,effectively, across continents, time-zones, professions and companies.• Communication: Multi-media technology - cheap to deliver but high in value - is changing the way in which we canexplain and understand the past and, envisage and anticipate the future; virtual past and virtual future!MacromyopiaThe late John Lansdown offered the view, in his wonderfully prophetic way, that ...”the future will be just like the past, onlymore so...”So what can we expect the extraordinary trajectory of our subject area to be?To have any chance of being accurate we have to have an understanding of the phenomenon of macromyopia: thephenomenon exhibitted by society of greatly exaggerating the immediate short-term impact of new technologies (particularlythe information technologies) but, more importantly, seriously underestimating their sustained long-term impacts - socially,economically and intellectually . Examples of flawed predictions regarding the the future application of information technologiesinclude:• The British Government in 1880 declined to support the idea of a national telephonic system, backed by the argumentthat there were sufficient small boys in the countryside to run with messages.• Alexander Bell was modest enough to say that: «I am not boasting or exaggerating but I believe, one day, there will bea telephone in every American city».• Tom Watson, in 1943 said: «I think there is a world market for about 5 computers».• In 1977, Ken Olssop of Digital said: «There is no reason for any individuals to have a computer in their home».The FutureJust as the ascent of woman/man-kind can be attributed to her/his capacity to discover amplifiers of the modest humancapability, so we shall discover how best to exploit our most important amplifier - that of the intellect. The more we know themore we can figure; the more we can figure the more we understand; the more we understand the more we can appraise;the more we can appraise the more we can decide; the more we can decide the more we can act; the more we can act themore we can shape; and the more we can shape, the better the chance that we can leave for future generations a trulysustainable built environment which is fit-for-purpose, cost-beneficial, environmentally friendly and culturally significactCentral to this aspiration will be our understanding of the relationship between real and virtual worlds and how to moveeffortlessly between them. We need to be able to design, from within the virtual world, environments which may be real ormay remain virtual or, perhaps, be part real and part virtual.What is certain is that the next 30 years will be every bit as exciting and challenging as the first 30 years.
series SIGRADI
email
last changed 2016/03/10 09:55

_id 781d
id 781d
authors Mayer, Rosirene; Turkienicz, Benamy
year 2005
title Generative Process of Oskar Niemeyer‘s Style
source 2005 Aesthetics and Architectural Composition. Proceedings of the Dresden International Symposium of Architecture 2004 (to appear in "pro Literatur Verlag", D-82291 Mammendorf ISBN: 3-86611-022-7 / Editors: Ralf Weber/Matthias Albrecht Amann/ TU Dresden
summary The aim of this study is to outline the structure of a possible grammar of Oscar Niemeyer’s architectural language, focusing on the so-called “free forms.” The idea is to assess the extent to which it is possible to shed some light on the discussion of architectural freedom as used by many authors when describing the work of the Brazilian architect. The investigation associates geometric relations present in Niemeyer’s buildings to the Shape Grammar model as proposed by Stiny & Gips (1975). The model made possible the depiction of consistencies in vocabulary, rules and operations deployed by Niemeyer. This eventually led to the description of an original architectural language present in Niemeyer’s buildings.
keywords Shape Grammars, Oskar Niemeyer, Generative process
series other
type symposium
email
last changed 2006/10/01 08:39

_id ae1b
authors Zarnowiecka, Jadwiga C.
year 1998
title Chaos, Databases and Fractal Dimension of Regional Architecture
doi https://doi.org/10.52842/conf.ecaade.1998.267
source Computerised Craftsmanship [eCAADe Conference Proceedings] Paris (France) 24-26 September 1998, pp. 267-270
summary Modern research on chaos started in the 60's from an incredible finding that simple mathematical equations can model systems as complicated as waterfalls. In the 70's some scientists in the USA and in Europe started to find their way through the chaos. They were dealing with different spheres of science: mathematics, physics, biology, chemistry, physiology, ecology, economy. In the next 10 years? time the term 'chaos' has become generally known in science. Scientists gather in research groups according to their interests as to chaos and secondly according to their scientific specialities. (Gleick 1996) Objects that described chaos were irregular in shape, ripped. In 1975 Benoit Mandelbrot called them fractals. Fractal dimension that described fractal objects was also his invention. Fractal dimension is a way to measure quality: the degree of harshness, uneveness, irregularity of a given object. Carl Bovill (1996) showed how one can use fractal geometry in architecture and designing. This very fact made me try to use fractal geometry to deal with regional architecture. What or who is the degree of regionality of a given object to be for? A specially qualified person is able to state it nearly automatically. However, regionality is in some sense an unmeasurable feature. While dealing with data basis or checking particular projects, creation of procedures of automatic acquiring information concerning regionality is becoming a necessity.
series eCAADe
email
more http://www.paris-valdemarne.archi.fr/archive/ecaade98/html/20zarnowiecka/index.htm
last changed 2022/06/07 07:57

_id ga0132
id ga0132
authors Abe, Yoshiyuki
year 2001
title Beyond the math visualization - Geometrica and Stochastica
source International Conference on Generative Art
summary Mathematically controlled imaging process provides attractive results because of its infinite scaling capabilities with some other elements that contribute to the visualization. Its global/local and precise manipulation of parameters holds potential for realizing an unpredictable horizon of imagery. When it meets the artist's taste, this method could be a strong enough system of creation, and I have been producing images using the surfaces of hyperbolic paraboloid. On the other hand, a method absolutely free from the geometric parameter manipulation is possible with a stochastic process [1]. Like the technique of pendulum in photography, while its production rate of acceptable result is very low, its potential of generating a strong visual message is also very attractive. It is possible to set stochastic elements at any stage of the process, and conditional probability on those elements, or the hierarchy of probability management characterizes the probability distribution. Math space has no light. No gravity. No color on the math surfaces. And the math equation providesonly the boundary in 3D or higher mathematical dimensions. The fact means that artists can keep artistic reality with their unique tastes in colors on the surface and light sources, and this is the most important element of the math based imaging. Being able to give artists' own choice of colors and that the artist may take only right ones from the results of a stochastic process guarantee the motif and aesthetics of artist could be reflected onto the work.
series other
email
more http://www.generativeart.com/
last changed 2003/11/21 15:15

_id ijac201310207
id ijac201310207
authors Abondano, David
year 2013
title The Return of Nature as an Operative Model: Decoding of Material Properties as Generative Inputs to the Form-Making Process
source International Journal of Architectural Computing vol. 11 - no. 2, 267-284
summary The abandonment of nature as an architectural model and the redefinition of the relationship between form and material were two of the main consequences of industrialization for modern architecture. While nature was replaced by the machine as a model for architecture, industrial production suppressed the craftsman's knowledge of the material and the associated techniques once essential to the form-making process. Thus, the replacement of nature as a model implied that principles once related to natural processes started to be seen as industrial values, i.e., the economy of means stopped being recognized as a quality related to natural form-making processes and became a demand of industrial production. Nowadays, material properties and nature are being reintroduced into architecture with the help of digital technologies; that is, the return of nature though computation. As a result, nature has become an operational model as opposed to the visual or iconic one it used to be; its inner qualities and processes are being decoded in order to inform the form-making process and foster innovative digital ornamentation.
series journal
last changed 2019/05/24 09:55

_id bbc9
id bbc9
authors Aeck, Richard
year 2008
title Turnstijl Houses & Cannoli Framing
source VDM Verlag Dr. Muller Aktiengesellschaft Co. KG, Germany

ISBN: 3639078470 ISBN-13: 9783639078473

summary This work presumes that integrating modeling tools and digital fabrication technology into architectural practice will transform how we build the detached house. Single-family houses come in all shapes and sizes, and in doing so, imply variation as well in certain materials, methods, and lighter classes of structure. Ultimately, houses are extensions, if not expressions, of those dwelling within, yet our attempts to produce appealing manufactured houses have prioritized standardization over variation and fall short of this ideal. Rather than considering new offerings born of the flexibility and precision afforded by digital production, sadly, today’s homebuilders are busy using our advancing fabrication technology to hasten the production of yesterday’s home. In response to such observations, and drawing upon meta-themes (i.e., blending and transition) present in contemporary design, this study proposes a hybrid SIP/Lam framing system and a corresponding family of houses. The development of the Cannoli Framing System (CFS) through 3D and physical models culminates in the machining and testing of full-scale prototypes. Three demonstrations, branded the Turnstijl Houses, are generated via a phased process where their schema, structure, and system geometry are personalized at their conception. This work pursues the variation of type and explores the connection between type and production methodology. Additional questions are also raised and addressed, such as how is a categorical notion like type defined, affected, and even “bred”?
keywords Digital Manufacturing, Type, Typology, CNC, SIP, SIPs, Foam, PreFab, Prefabrication, Framing, Manufactured House, Modular, Packaged House, Digital, Plywood, Methodology
series thesis:MSc
type normal paper
email
more http://branchoff.net
last changed 2010/11/16 08:29

_id acadia20_516
id acadia20_516
authors Aghaei Meibodi, Mania; Voltl, Christopher; Craney, Ryan
year 2020
title Additive Thermoplastic Formwork for Freeform Concrete Columns
doi https://doi.org/10.52842/conf.acadia.2020.1.516
source ACADIA 2020: Distributed Proximities / Volume I: Technical Papers [Proceedings of the 40th Annual Conference of the Association of Computer Aided Design in Architecture (ACADIA) ISBN 978-0-578-95213-0]. Online and Global. 24-30 October 2020. edited by B. Slocum, V. Ago, S. Doyle, A. Marcus, M. Yablonina, and M. del Campo. 516-525.
summary The degree of geometric complexity a concrete element can assume is directly linked to our ability to fabricate its formwork. Additive manufacturing allows fabrication of freeform formwork and expands the design possibilities for concrete elements. In particular, fused deposition modeling (FDM) 3D printing of thermoplastic is a useful method of formwork fabrication due to the lightweight properties of the resulting formwork and the accessibility of FDM 3D printing technology. The research in this area is in early stages of development, including several existing efforts examining the 3D printing of a single material for formwork— including two medium-scale projects using PLA and PVA. However, the performance of 3D printed formwork and its geometric complexity varies, depending on the material used for 3D printing the formwork. To expand the existing research, this paper reviews the opportunities and challenges of using 3D printed thermoplastic formwork for fabricating custom concrete elements using multiple thermoplastic materials. This research cross-references and investigates PLA, PVA, PETG, and the combination of PLA-PVA as formwork material, through the design and fabrication of nonstandard structural concrete columns. The formwork was produced using robotic pellet extrusion and filament-based 3D printing. A series of case studies showcase the increased geometric freedom achievable in formwork when 3D printing with multiple materials. They investigate the potential variations in fabrication methods and their print characteristics when using different 3D printing technologies and printing materials. Additionally, the research compares speed, cost, geometric freedom, and surface resolution.
series ACADIA
type paper
email
last changed 2023/10/22 12:06

_id ecaade2015_18
id ecaade2015_18
authors Agkathidis, Asterios
year 2015
title Generative Design Methods - Implementing Computational Techniques in Undergraduate Architectural Education
doi https://doi.org/10.52842/conf.ecaade.2015.2.047
source Martens, B, Wurzer, G, Grasl T, Lorenz, WE and Schaffranek, R (eds.), Real Time - Proceedings of the 33rd eCAADe Conference - Volume 2, Vienna University of Technology, Vienna, Austria, 16-18 September 2015, pp. 47-55
summary In continuation to the Deceptive Landscape Installation research project (Agkathidis, Kocatürk 2014), this paper investigates the implementation of generative design techniques in undergraduate architectural design education. After reviewing the main definitions of generative design synoptically, we have assessed the application of a modified generative method on a final year, undergraduate design studio, in order to evaluate its potential and its suitability within the framework of a research led design studio, leading to an RIBA accredited Part I degree. Our research findings based on analysis of the design outputs, student performance, external examiners reports as well as student course evaluation surveys indicate a positive outcome on the studio's design approach, as well as its suitability for an undergraduate design studio. They initiate a flourishing debate about accomplishments and failures of a design methodology, which still remains alien to many undergraduate curricula.
wos WOS:000372316000007
series eCAADe
email
more https://mh-engage.ltcc.tuwien.ac.at/engage/ui/watch.html?id=e6f673d4-6e8e-11e5-be22-93874392c2e4
last changed 2022/06/07 07:54

_id sigradi2021_235
id sigradi2021_235
authors Akcay Kavakoglu, Aysegul
year 2021
title Computational Aesthetics of Low Poly: [Re]Configuration of Form
source Gomez, P and Braida, F (eds.), Designing Possibilities - Proceedings of the XXV International Conference of the Ibero-American Society of Digital Graphics (SIGraDi 2021), Online, 8 - 12 November 2021, pp. 17–28
summary Low-poly modeling as an emerging field in visual arts, product design and architecture has an essential effect both on the designer's and the viewer/user's experience. It has an advanced abstraction ability over the reconfiguration of form. This paper examines the visual features of low-poly form in terms of the computability of its aesthetics. A visual feature classification is made by referencing George David Birkhoff's aesthetic measure theory based on the complexity and order relationship. Topo[i]wall installation has been examined as a case study during the analysis. The relationship between form, computation, aesthetics and human-computer interaction are elaborated according to the results. It has been observed that low poly modeling offers a variation set in terms of compositional features, which are proportion, balance, vertical and horizontal network system while protecting its unity through the analysis of the generated computational model.
keywords computational aesthetics, low poly, form configuration, projection mapping, media art
series SIGraDi
email
last changed 2022/05/23 12:10

_id ascaad2007_035
id ascaad2007_035
authors Al-Ali, A.I.
year 2007
title Readiness for the Use of Technology for effective learning via the vds: Case of the United Arab Emirates
source Em‘body’ing Virtual Architecture: The Third International Conference of the Arab Society for Computer Aided Architectural Design (ASCAAD 2007), 28-30 November 2007, Alexandria, Egypt, pp. 439-456
summary Review of the literature indicated that today’s knowledge-driven economy demands a workforce equipped with complex skills and attitudes such as problem solving, meta-cognitive skills, critical thinking and lifelong learning. Such skills can be acquired if learning and teaching are guided by the constructivist and cognitive learning theories. In particular, the constructivist approach emphasises effective learning processes based on learning by doing and collaboration. This approach is congruent with use of technologies, such as Virtual Design Studio (VDS), for the purpose of architecture education in design courses, but such use is lacking in the United Arab Emirates (UAE). It is thus important to assess the extent to which the constructivist and cognitive theories are implemented in teaching design courses in the Architecture schools of the UAE. It is also important to assess the effectiveness of employing technology in general and VDS in particular in implementing these theories. The author intends to study the relationship between effective learning on one hand and using VDS in implementing the constructivist and cognitive approaches on the other hand. Thus, the author conducted a preliminary study to gain a basic understanding of the difficulties, approaches, attitudes, perceptions, and motivation related to the learning of design in architecture schools in the UAE. Second, the investigation was designed to assess the extent to which the students would be interested in the use of sophisticated technology in the teaching and learning environment in the UAE architecture education schools in order to achieve effective learning. The study has been conducted in the United Arab Emirates University (UAEU). Methodology used for this was the focus group method. In addition to the focus group interviews with the UAEU students, unstructured individual interviews with lecturers from UAEU and the American University of Sharjah (AUS) have been carried out. Data analysis showed that students were not satisfied with the current teaching methods based on traditional lectures. It was concluded that students were ready to practice effective learning of design via the intermarriage of VDS and the constructivist and cognitive approaches. An ambiguity that remained was whether students were ready for assessment methods which are consistent with the constructivist approach.
series ASCAAD
email
last changed 2008/01/21 22:00

_id ascaad2004_paper12
id ascaad2004_paper12
authors Al-Qawasmi, Jamal
year 2004
title Reflections on e-Design: The e-Studio Experience
source eDesign in Architecture: ASCAAD's First International Conference on Computer Aided Architectural Design, 7-9 December 2004, KFUPM, Saudi Arabia
summary The influence of digital media and information technology on architectural design education and practice is increasingly evident. The practice and learning of architecture is increasingly aided by and dependant on digital media. Digital technologies not only provide new production methods, but also expand our abilities to create, explore, manipulate and compose space. In contemporary design education, there is a continuous demand to deliver new skills in digital media and to rethink architectural design education in the light of the new developments in digital technology. During the academic years 2001-2003, I had the chance to lead the efforts to promote an effective use of digital media for design education at Department of Architecture, Jordan University of Science and Technology (JUST). Architectural curriculum at JUST dedicated much time for teaching computing skills. However, in this curriculum, digital media was taught in the form of "software use" education. In this context, digital media is perceived and used mainly as a presentation tool. Furthermore, Computer Aided Architectural Design and architectural design are taught in separate courses without interactions between the two.
series ASCAAD
email
last changed 2007/04/08 19:47

_id acadia20_456
id acadia20_456
authors Alali, Jiries; Negar Kalantar, Dr.; Borhani, Alireza
year 2020
title Casting on a Dump
doi https://doi.org/10.52842/conf.acadia.2020.1.456
source ACADIA 2020: Distributed Proximities / Volume I: Technical Papers [Proceedings of the 40th Annual Conference of the Association of Computer Aided Design in Architecture (ACADIA) ISBN 978-0-578-95213-0]. Online and Global. 24-30 October 2020. edited by B. Slocum, V. Ago, S. Doyle, A. Marcus, M. Yablonina, and M. del Campo. 456-463.
summary “Casting on a dump” focuses on finding accessible, low-tech fabrication methodologies that allow for the construction of parametrically designed nonstandard modular cast panels. Such an approach adopts a computational design framework using a single low-tech and low-energy fabrication device to create nonrepetitive volumetric panels cast in situ. The design input for these panels is derived from design preferences and environmental control data. The technique expands upon easy to fabricate and cast methods, targeting less-developed logistical settings worldwide, and thus responding to imminent needs related to climate, available resources, and the economy.
series ACADIA
type paper
email
last changed 2023/10/22 12:06

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