CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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_id 807e
authors Maver, Thomas W. and Petric, Jelena (Eds.)
year 1994
title The Virtual Studio [Conference Proceedings]
doi https://doi.org/10.52842/conf.ecaade.1994
source eCAADe Conference Proceedings / ISBN 0-9523687-0-6 / Glasgow (Scotland) 7-10 September 1994, 262 p.
summary ECAADE was established in 1982 with the intention, across Europe, of facilitating the adoption of the Information Technologies - particularly Computer Aided Architectural Design (CAAD) - within the system of architectural education. The Association, in the 12 years of its existence, has grown in its membership (now close to 350) and in its importance. The annual conferences (Delft 82, Brussels 83, Helsinki 84, Rotterdam 85, Rome 86, Zurich 87, Aarhus 89, Budapest 90, Munich 91, Barcelona 92 and Eindhoven 93) now number 12 and this volume records the 70 or so contributions to the Conference held in Glasgow over the period 7-10 September 1994.The proceedings are arranged according to a number of themes. Theories and Ideas, Teaching and Learning, Visualisation, Multi-Media, Virtual Reality, Virtual Design Studios, Functional Analysis, Design Support Systems and Surveys of Activity. The Conference featured 'long presentations'; and 'short presentations'; the length of these presentations is reflected in the two main sections of this text. To preserve the spirit of conference communication and ensure the rapid dissemination of ideas in a fast grown community of polyglot Europeans, no changes to the papers, which were submitted in Apple Mac and/or PC diskettes, have been imposed; you see them as they were submitted and as the authors intended.
series eCAADe
email
last changed 2022/06/07 07:49

_id ga0105
id ga0105
authors Mueller, Robert Emmett
year 2001
title VISIC: A Scoreable Keyboard Color Music
source International Conference on Generative Art
summary This paper describes a system to create a video color music that can be scored like music and played on a standard electronic keyboard. Here called "VISIC" the program generates a great variety of multi-colored visual shapes that are propelled through video space on a computer screenfor a limited length of time. The shapes or lines or planes interact in a systemized manner until they disappear, much like musical tones or chords. A notation convention allows VISIC ideas to be composed, replayed at will, and preserved for future rendition. A VISIC composer can thereforecreate new VISIC for real-time performance and artistic development.
series other
email
more http://www.generativeart.com/
last changed 2003/08/07 17:25

_id caadria2022_100
id caadria2022_100
authors Oghazian, Farzaneh, Brown, Nathan and Davis, Felecia
year 2022
title Calibrating a Formfinding Algorithm for Simulation of Tensioned Knitted Textile Architectural Models
doi https://doi.org/10.52842/conf.caadria.2022.1.111
source Jeroen van Ameijde, Nicole Gardner, Kyung Hoon Hyun, Dan Luo, Urvi Sheth (eds.), POST-CARBON - Proceedings of the 27th CAADRIA Conference, Sydney, 9-15 April 2022, pp. 111-120
summary This paper presents an optimization-based calibration process for tuning a digital formfinding algorithm used with knitted textile materials in architectural tension structures. 3D scanning and computational optimization are employed to accurately approximate a physical model in a digital workflow that can be used to establish model settings for future exploration within a knit geometric typology. Several aspects of the process are investigated, including different optimization algorithms and various approaches to data extraction. The goal is to determine the appropriate optimization method and data extraction, as well as automate the process of adjusting formfinding settings related to the length of the meshes associated with the knitted textile behavior. The calibration process comprises three steps: extract data from a 3D scanned model; determine the bounds of formfinding settings; and define optimization variables, constraints, and objectives to run the optimization process. Knitted textiles made of natural yarns are organic materials and when used at the industrial level can satisfy DSG 9 factors to promote sustainable industrialization and foster innovation in building construction through developing sustainable architectural systems. The main contributions of this paper are calibrated digital models of knitted materials and a comparison of the most effective algorithms and model settings, which are a starting point to apply this process to a wider range of knit geometries. These models enhance the implementation and further development of novel architectural knitted systems.
keywords Tensioned Knitted Textiles, Computational Design, Formfinding, Calibrating, Optimization, SDG 9
series CAADRIA
email
last changed 2022/07/22 07:34

_id cd92
authors Pavlidis, Theo and Van Wyk, Christopher J.
year 1985
title An Automatic Beautifier for Drawings and Illustrations
source SIGGRAPH '85 Conference Proceedings. July, 1985. vol. 19 ; no. 3: pp. 225- 230. includes bibliography
summary A method for inferring constraints that are desirable for a given (rough) drawing and then modifying the drawing to satisfy the constraints wherever possible, is described. The method has been implemented as part of an online graphics editor running under the UNIX operating system and it has undergone modifications in response to user input. Although the framework discussed is general, the current implementation is polygon-oriented. The relations examined are: approximate equality of the slope or length of sides, collinearity of sides, and vertical and horizontal alignment of points
keywords drafting, computer graphics, algorithms
series CADline
last changed 2003/06/02 13:58

_id cdrf2022_337
id cdrf2022_337
authors Ping Chen, Chang Liu, and Hsin-Hsien Chiu
year 2022
title Study on Optimization of Building Climate Adaptive Morphology in Cold Regions of China: Case of U-Shaped College Building
doi https://doi.org/https://doi.org/10.1007/978-981-19-8637-6_30
source Proceedings of the 2022 DigitalFUTURES The 4st International Conference on Computational Design and Robotic Fabrication (CDRF 2022)
summary Proper design of building form will facilitate the use of climate environment in order to reduce the reliance of buildings on active equipment. This study takes the cold region of China as the research area, and Jinan city of Shandong province as a typical city in the cold region for specific research. The multi-objective optimization tool based on NSGA-II algorithm is used to optimize the opening angle, length of both sides and floor height of the building, and finally the optimal size range of the university teaching building under the influence of solar radiation heat gain in winter and summer is obtained, and the results show that for the U-shaped university teaching building, the parameters that affect the building performance more in the case of the east side opening are the length of the north side building and the rotation angle of the south side building, and the parameters that affect the performance more in the case of the west side opening are the length of the building on the south side.
series cdrf
email
last changed 2024/05/29 14:03

_id 3674
authors Richens, P.
year 1997
title Image Processing for Urban Scale Environmental Modelling
source Proceedings of the Intemational Conference Building Simulation 97 - Prague, 163-171
summary If a map of a city is encoded as a Digital Elevation Model, it becomes amenable to image-processing software, such as the public-domain NIH Image application. Standard techniques can be used to measure plan areas and volumes and simple macros can be devised to measure perimeter length and wall areas. A macro for calculating shadow volumes is elaborated for the simulation of solar gains and daylight, including indirect lighting, leading to the possibility of an image-based urban-scale environmental model.
series other
email
last changed 2003/04/23 15:50

_id cc8e
authors Richens, P.
year 1997
title Image Processing for Urban Scale Environmental Modelling
source Proceedings Fifth International IBPSA Conference: Building Simulation ’97 (Prague). International Building Performance Simulation Association
summary If a map of a city is encoded as a Digital Elevation Model, it becomes amenable to image-processing software, such as the public-domain NIH Image application. Standard techniques can be used to measure plan areas and volumes and simple macros can be devised to measure perimeter length and wall areas. A macro for calculating shadow volumes is elaborated for the simulation of solar gains and daylight, including indirect lighting, leading to the possibility of an image-based urban-scale environmental model.
series other
email
more http://www.arct.cam.ac.uk/research/pubs/html/rich97b/
last changed 2000/03/05 19:05

_id ecaade2011_079
id ecaade2011_079
authors Ryu, Han Soo; Lee, Kwon Hyoung; Ryu, Jung Rim; Choo, Seung Yeon
year 2011
title Development of optimized geometry for low energy super tall office with BIM: Decision on ratio of lateral to longitudinal length and orientation in early design stage
doi https://doi.org/10.52842/conf.ecaade.2011.811
source RESPECTING FRAGILE PLACES [29th eCAADe Conference Proceedings / ISBN 978-9-4912070-1-3], University of Ljubljana, Faculty of Architecture (Slovenia) 21-24 September 2011, pp.811-818
summary There are many researches to make low energy demanding building. Lots of them focus on facility systems and insulation performance of building materials. However, not only systematic solutions but also design solution can reduce building energy consumption. This study focuses on development of optimized geometry for super tall office building in Seoul, Korea. Specifically, ratio of lateral to longitudinal length and building orientation are main topics of this study because these are the most primitive and preceding factors deciding mass design. To analyze the energy efficiency of masses, energy simulation is necessary at the initial design stages. In this study, BIM and BIM based energy simulation tools are arranged to compare the alternatives.
wos WOS:000335665500093
keywords BIM; energy simulation; ratio of lateral to longitudinal length; orientation; super tall office building
series eCAADe
email
last changed 2022/05/01 23:21

_id cf2013_187
id cf2013_187
authors Schnabel, Marc Aurel
year 2013
title Bi-tonal Architectural Narratives: Design Expressions in Manga
source Global Design and Local Materialization[Proceedings of the 15th International Conference on Computer Aided Architectural Design Futures / ISBN 978-3-642-38973-3] Shanghai, China, July 3-5, 2013, pp. 187-197.
summary Bi-tonal, or black and white architectural renderings are a common medium to present an architectural design that goes beyond factual representations of dimensions of length, width and height, materials, structure or technical details. They aim to engage their audience with visual aspects as well as emotional reactions. An architectural presentation that is based on a story-telling approach, akin to comic or manga style, adds intangible expressions, which allows communicating key elements as well as concepts, development and overall aspects of a design easily to laypersons and professional alike. This paper presents how designers develop a narrative of their architectural proposals using a bi-tonal visualization and story-telling methodology that communicates design to a wider audience.
keywords Digital manga, architectural depiction, visual communication, story-telling
series CAAD Futures
email
last changed 2014/03/24 07:08

_id caadria2012_001
id caadria2012_001
authors Schnabel, Marc Aurel and Yingge Qu
year 2012
title Digital manga virtual environment: Bi-tonal visualisation for texture-mapped virtual environments
doi https://doi.org/10.52842/conf.caadria.2012.619
source Proceedings of the 17th International Conference on Computer Aided Architectural Design Research in Asia / Chennai 25-28 April 2012, pp. 619–628
summary Bi-tonal and non-photorealistic architectural depictions can be employed to develop a narrative that engages the reader with not only the visual aspects, but also other sensorial feelings. Architecture is subsequently not only represented through its factual dimensions of length, width and height, but is extended to intangible sensorial realms. This paper presents a modified rendering appearance of the graphical depiction of a Virtual Environments (VE) -software to communicate design akin to Japanese cartoon (manga) depictions whereby we expand the two-dimensional manga-images into a three-dimensional VE. The modified visualization can be used for storytelling and developing a narrative that professionals and laypersons alike easily can access, understand and interact. The bi-tonal depictions offer users to experience both, visual richness of the original model, as well as enhanced design communications.
keywords Digital manga; virtual environments; architectural depiction; visual communication
series CAADRIA
email
last changed 2022/06/07 07:57

_id caadria2013_109
id caadria2013_109
authors Schnabel, Marc Aurel; Tian Tian Lo and Yingge Qu
year 2013
title Manga Architecture – Developing Architectural Narratives
doi https://doi.org/10.52842/conf.caadria.2013.771
source Open Systems: Proceedings of the 18th International Conference on Computer-Aided Architectural Design Research in Asia (CAADRIA 2013) / Singapore 15-18 May 2013, pp. 771-780
summary Bi-tonal and non-photorealistic architectural depictions can be employed to develop a narrative that engages the reader with both visual aspects and other emotional reactions. Using this story-telling approach to communicate architectural design is subsequently not only represented through its factual dimensions of length, width and height, materials, structure or technical details, but is extended to intangible sensorial realms, which gains special value for laypersons and professional alike. This paper presents how architects and laypersons develop a narrative of their architectural design proposals or concepts using a visualisation and story-telling tools that generates designs akin to Japanese cartoons or manga. Our paper presents the methodology, the instruments used and highlights on the base of representative samples of how narrative bitonal depictions of architecture contributes to the overall understanding of an architectural design and how non tangible factors aid the designers in their communication.  
wos WOS:000351496100080
keywords Digital manga, Architectural depiction, Visual communication, Story-telling 
series CAADRIA
email
last changed 2022/06/07 07:57

_id 7261
authors Seebohm, Thomas and Chan, Dean
year 2001
title The Design Space of Schematic Palladian Plans for Two Villa Topologies
doi https://doi.org/10.52842/conf.acadia.2001.156
source Reinventing the Discourse - How Digital Tools Help Bridge and Transform Research, Education and Practice in Architecture [Proceedings of the Twenty First Annual Conference of the Association for Computer-Aided Design in Architecture / ISBN 1-880250-10-1] Buffalo (New York) 11-14 October 2001, pp. 156-165
summary Given the plan topology for the layout of the rooms of a Palladian villa, we ask what is the design space of possible Palladian plans. What does this space look like in terms of dimensions and proportions? Two plan topologies are examined to throw some light on this question. One is that of the Villa Angarano while the other is that of the Villa Badoer. A Maple program was written for each topology to solve the equations for room proportions, to cycle through the possible proportional spacing of the underlying Tartan grid, and to plot out the possible plans in the design space. The programs eliminate from the design space those alternatives that violate basic Palladian constraints, such as no room having an aspect ration greater than 2:1, and such additional constraints that we and other authors have found. A selection of the plotted output of plans in the design space for each topology is presented as well as threedimensional plots showing the number of plan alternatives in different regions of the critical parameter space, namely, the length and aspect ratio of the plan. We believe that this is the first instance of enumerated Palladian plans which goes beyond topology to examine issues of dimension and proportion. One conclusion is that one cannot scale a Palladian plan topology to fit any set of overall dimensions.
keywords Palladio, Design Space, Villa, Plans, Rule-Based Generation
series ACADIA
email
last changed 2022/06/07 07:56

_id caadria2021_194
id caadria2021_194
authors Sun, Chengyu, Li, MengTing and Jiang, Hanchen
year 2021
title Developing an Automatic Code Checking System for the Urban Planning Bureau of Huangpu District in Shanghai
doi https://doi.org/10.52842/conf.caadria.2021.1.291
source A. Globa, J. van Ameijde, A. Fingrut, N. Kim, T.T.S. Lo (eds.), PROJECTIONS - Proceedings of the 26th CAADRIA Conference - Volume 1, The Chinese University of Hong Kong and Online, Hong Kong, 29 March - 1 April 2021, pp. 291-300
summary As Chinese cities entering a so-called organic renewal era, building projects runs with much more constraints from high-density and high-rise surroundings. Such a situation makes the technical review in any urban planning bureau time-consuming and error-prone, which conflicts with the developers profits and citizens rights. This study introduces a preliminary system being developed for the planning bureau of Huangpu District, Shanghai. It has covered 21 code items among 44 computational ones of the local planning codes last year, which automatically generates technical reviews upon developers submissions. Due to the feasible level of BIM application in domestic projects, a set of strategic approaches, such as the standardization of CAD drawings and the reconstruction of an internal building information model, are adopted rather than developing the system on any BIM platform directly. Two examples of technical reviews about distance-checking between buildings and length-checking of facades are demonstrated, in which officers reached confidential judgments in seconds rather than several days conventionally.
keywords Planning Constraints; Code Checking; 3D Reconstruction; Design Automation; Building Information Model
series CAADRIA
email
last changed 2022/06/07 07:56

_id acadia13_261
id acadia13_261
authors Tibbits, Skylar; Falvello, Ana
year 2013
title BioMolecular, Chiral and Irregular Self-Assemblies
doi https://doi.org/10.52842/conf.acadia.2013.267
source ACADIA 13: Adaptive Architecture [Proceedings of the 33rd Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-1-926724-22-5] Cambridge 24-26 October, 2013), pp. 267-268
summary As disciplines converge and new capabilities are developed for programmable materials and self-assembly across length scales and industrial applications, designers will need new models for understanding the fundamental principles within this new paradigm. This paper outlines the key ingredients for self-assembly through a number of recent projects including the BioMolecular Self-Assembly and Chiral Self-Assembly projects. Further possibilities of non-deterministic self-assembly will be highlighted through asymmetrical units, nucleus models and hierarchical assemblies. Finally, opportunities for high-yield self-assembly and future applications for manufacturing and construction scenarios will be outlined. Self-assembly offers a glimpse into a future world of highly programmable, intelligent materials that promise far more adaptive, resilient and efficient built environments.
keywords next generation technology, self-assembly, programmable materials, chirality, non-deterministic assembly
series ACADIA
type Normal Paper
email
last changed 2022/06/07 07:58

_id ascaad2022_047
id ascaad2022_047
authors Tu, Han; Yang, Chunfeng
year 2022
title Mindful Space in Sentences: A Dataset of Virtual Emotions for Natural Language Classification
source Hybrid Spaces of the Metaverse - Architecture in the Age of the Metaverse: Opportunities and Potentials [10th ASCAAD Conference Proceedings] Debbieh (Lebanon) [Virtual Conference] 12-13 October 2022, pp. 713-730
summary Spatial emotions have played a critical role in visual-spatial environmental assessment, which can be assessed using bio-sensors and language description. However, information on virtual spatial emotion assessment with objective emotion labels and natural language processing (NLP) is insufficient in literature. Thus, designers’ ability to assess spatial design quantitatively and cost effectively is limited before the design is finalized. This research measures the emotions expressed using electroencephalograms (EEGs) and descriptions in virtual reality (VR) spaces with different parameters. First, 26 subjects experienced 10 designed virtual spaces with a VR headset (Quest 2 device) corresponding to the different space parameters of shape, height, width, and length. Simultaneously, the EEG measured the emotions of the subjects using four electrodes and the five brain waves. Second, two labels – calm and active – were produced using EEGs to describe these virtual reality spaces. Last, this labeled emotion dataset compared the differences among the virtual spaces, human feelings, and the language description of the participants in the VR spatial experience. Experimental results show that the parameter changes of VR spaces can arouse significant fluctuations in the five brain waves. The EEG brain wave signals, in turn, can label the virtual rooms with calm and active emotions. Specifically, in terms of VR spaces and emotions, the experiments find that more relative spatial height results in less active emotions, while round spaces arouse calmness in the human brain waves. Moreover, the precise connection among VR spaces, brain waves in emotion, and languages still needs further research. This research attempts to offer a useful emotion measurement tool in virtual architectural design and description using EEGs. This research identifies potentials for future applications combining physiological metrics and AI methods, i.e., machine learning for synthetic design generation and evaluation.
series ASCAAD
email
last changed 2024/02/16 13:29

_id ecaade2024_19
id ecaade2024_19
authors Vele, Jiri; Melter, Oto; Hvizdal, Ales; Achten, Henri; Citek, David
year 2024
title Enhancing 3D Concrete Printing Buildability with Non-Planar Layering
doi https://doi.org/10.52842/conf.ecaade.2024.1.175
source Kontovourkis, O, Phocas, MC and Wurzer, G (eds.), Data-Driven Intelligence - Proceedings of the 42nd Conference on Education and Research in Computer Aided Architectural Design in Europe (eCAADe 2024), Nicosia, 11-13 September 2024, Volume 1, pp. 175–182
summary This paper explores improvements in 3D Concrete Printing (3DCP) buildability using non-planar layering. Our proof-of-concept experiment validates the assumption that non-planar layering enhances the buildability of overhangs and vaults. To test this, we designed an object comprising two columns with a Gothic arch and overhangs on the upper part, resulting in a continuous wall at the top. The object measures approximately 1.5 meters in length, 400 mm in width, and 700 mm in height. The design was executed to maintain the centre of mass in the centres of the columns across all print layers, mitigating unwanted deformation. The overhang angle ranged continuously from 0 to 70 degrees. The object was modelled in Rhinoceros software, and G-code for both planar and non-planar printing was generated in Grasshopper. Both samples were designed to use the same amount of material, print length, and print time. We printed these using a cementitious mixture with plastic fibres and an additional accelerant mixed in the nozzle on a gantry printer. Throughout the printing process, we conducted careful observation and monitoring to detect any instances of buckling or collapse. Post-print measurements were carried out to evaluate the deformation of the printed objects, revealing a reduction in deformation with non-planar printing. This paper discusses the analysis of results and proposes a workflow for future data preparation for non-planar slicing.
keywords 3D Concrete Printing, Non-Planar Slicing, Buildability Improvement, Vaults
series eCAADe
email
last changed 2024/11/17 22:05

_id caadria2017_009
id caadria2017_009
authors Yang, Xuyou, Koh, Shawn Jyh Shen, Loh, Paul and Leggett, David
year 2017
title Robotic Variable Fabric Formwork
doi https://doi.org/10.52842/conf.caadria.2017.873
source P. Janssen, P. Loh, A. Raonic, M. A. Schnabel (eds.), Protocols, Flows, and Glitches - Proceedings of the 22nd CAADRIA Conference, Xi'an Jiaotong-Liverpool University, Suzhou, China, 5-8 April 2017, pp. 873-882
summary Casting is one of the most widely used construction techniques. Complex geometries produced via computational design processes are not easily achievable through traditional rigid formwork and are subject to increase material waste. More suitable casting techniques are required to efficiently represent digital design output. This paper presents a variable fabric formwork developed to work in conjunction with a 6-axis robotic arm for casting doubly curved panels based on hyperbolic paraboloid geometry. The variable formwork is designed to be extendable in length and width so it is able to produce a wide range of outcome within a single formwork. The interface established in the workflow allows the physical formwork and digital design to influence each other. This variable fabric formwork reduces construction waste and is a more sustainable method of casting complex geometries.
keywords Digital fabrication; Robotic production; fabric casting
series CAADRIA
email
last changed 2022/06/07 07:57

_id ijac202321105
id ijac202321105
authors Zargar, Seyed Hossein; Jaleh Sadeghi; Nathan C. Brown
year 2023
title Agent-based modelling for early-stage optimization of spatial structures
source International Journal of Architectural Computing 2023, Vol. 21 - no. 1, pp. 84–99
summary Agent-based modelling (ABM) is a complex problem-solving approach that can be employed in early-stage parametric design, and certain design applications may benefit from such a bottom-up strategy. This research investigates the potential of ABM for structural design optimization. A case study of a form-found cantilevered truss is presented that has a doubly curved shape over a regular grid, resulting in individual members with different lengths across the structure. It is hypothesized that an agent-based approach might generate an irregular grid of similar or better structural performance, but with more uniform length of individual elements. This approach could be useful when designing a global structural form from a kit of parts or adaptively reusing a disassembled existing structure with regular member lengths. A series of ABM simulations are conducted with different hyperparameters, and the generated designs are compared to the original formfound shape in terms of structural performance.
keywords Agent-based modelling, design space exploration, structural optimization, form-finding, spatial structures
series journal
last changed 2024/04/17 14:30

_id 37c2
authors Ahmad Rafi, M.E.
year 1999
title Visualisation of Design Using Animation for Virtual Prototyping
doi https://doi.org/10.52842/conf.ecaade.1999.519
source Architectural Computing from Turing to 2000 [eCAADe Conference Proceedings / ISBN 0-9523687-5-7] Liverpool (UK) 15-17 September 1999, pp. 519-525
summary Although recent technology in time-based representation has vastly improved, animation in virtual prototype design field remains the same. Some designers invest a huge amount of money in the latest visualisation and multimedia technology and yet may create even worse animation. They often cramp sequences resulting in many viewers failing to interpret the design positively as they miss a lot of vital information that explains the design. This paper basically reports the importance of film-making understanding for producing good virtual prototype animation. It will be based on a part of a research project on the use of time-based media in architectural practices. It also includes an empirical analysis of several architectural-based documentary films (including an interview with the film director) and past and present computer animation. This paper then concludes with recommendations of good techniques for making animated visualisation relative to the stage at which the animation is produced for better design decision.
keywords Virtual Prototype, Animation, Time-Based, Film-Making
series eCAADe
email
last changed 2022/06/07 07:54

_id 5236
authors Arciszewski, T., Michalski, R.S. and Dybala, T.
year 1995
title STAR methodology-based learning about construction accidents and their prevention
source Automation in Construction 4 (1) (1995) pp. 75-85
summary This paper presents the results of a feasibility study concerning the application of STAR-methodology-basedmachine learning to construction accidents and their prevention. A ten-stage knowledge acquisition process is presented and its individual stages described. Knowledge about construction accidents was acquired using a collection of 225 examples, based on actual accidents records. Inductive learning with a system based on the STAR-methodology was employed. This system was used in both the generalization and specialization modes of operation. The decision rules obtained are complex, but their interpretation is clear and they seem to be consistent with the present understanding of causal relationships between accident results and various factors affecting them. Also, the rules were verified using average overall and omission empirical error rates, which were calculated as average for three randomly determined sequences of examples. These error rates were calculated for all seven steps in the machine learning process, and were used to construct learning curves for both error rates. The relationships between error rates and the number of examples used for learning are analyzed, and coefficients of linear regression given and discussed. The 225 examples used were found to be grossly insufficient to produce reliable knowledge about accidents and therefore a large study is postulated which would involve the collection of a larger number of construction accident records. In general, our study demonstrated the feasibility of machine learning in acquiring knowledge about construction accidents.
keywords Construction accidents and their prevention; Knowledge acquisition; Machine learning; Multi-stepmachine learning process
series journal paper
more http://www.elsevier.com/locate/autcon
last changed 2003/06/02 09:31

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